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18:50, 15th May 2024 (GMT+0)

Mission 5- Something Wicked This Way Comes.

Posted by PsiMasterFor group 0
Shawn Furman
player, 431 posts
Mind Melter
Sergeant 1st Class
Sat 30 Mar 2024
at 20:56
  • msg #398

Hey, I don't want no boot to the head!

     Same here.
PsiMaster
GM, 1103 posts
Sun 14 Apr 2024
at 13:26
  • msg #399

Rounds 1 & 2. Fight!

     Round 1, Action 1:

     Squad 120 begins to fallback towards the APCs. Well, most of them. Two of its members froze up. LT Curtiss and three Squad 120 members rush back to the APCs. Three members had the same thought as Shawn and slowly back to the APC while firing their Zappers. All three of the shots hit and one of the swordfists is starting to stagger. The gunners on the APCs fire next. First the four forward autocannons fire at the swordfists. Three of the four shots hit their targets. One flew over its target’s head and missed by a mile. Next the eight antipersonnel lasers fire, hitting five of the swordfists. Shawn fires two shots at the swordfists’ heads, but both shots miss. Elias aims his napalm thrower at the swordfists and fires twice. Both shots hit and the swordfist really did not like the effect. James transforms into Weirdwolf. Meina and Zato rush back to the defensive line. The swordfists continue their rush towards you. Dom, Beaumont and a couple of Squad 120 members froze up in horror of these foes.

     Round 1, Action 2:

     The various Lazlo Militia members attack the swordfists. Seven shots are fired off at the swordfists. They do well and five shots hit the swordfists. Then the APC crews fire next. Three of the four autocannons and seven of the eight antipersonnel lasers hit their targets seriously injuring them. Shawn takes his next two shots, but both miss. One by practically by a mile. Elias fires at the same swordfist twice. The first shot misses but the second connects, wounding it. Weirdwolf fires his eyebeams at a swordfist twice, hitting it twice. On the second hit the swordfist drops dead. Meina reaches the defensive line and takes up position to protect the rest of the militia members. Zato has reached the line and shoots his Zapper. It’s a hit and the swordfist is wounded. The swordfists continue their rush and are almost upon some of you. Dom recovers his senses and acts. He casts “Lifeblast” twice, energizing Shawn and Meina. Beaumont takes a shot but misses. The two Squad 120 members that froze up recover and run to the defensive line.

Round 1, Action 3:

     Squad 120 fires seven more shots at the swordfists. Second time in a row five out of seven shots hit the swordfists, further wounding them. The APC crews attack next. Four autocannons are fired and all four hit their targets. Eight laser turrets fire at the swordfists. Only four hit and one suffered a malfunction (( Nat 1)). Shawn takes his next two shots, but both miss again. Elias shoots at his swordfist again. The first shot goes wide but the second hits the swordfist directly in the chest. Weirdwolf picks out another target for his eyebeams and fires. Both eyebeams hit and on the second hit the swordfist is slain. Meina waits for the swordfists to reach her position. Zato takes a shot at the swordfists. It’s a hit, but the swordfist resists the stunning effect. The swordfists attack next. One of the swordfists takes a swing at Weirdwolf’s left leg, but Weirdwolf perfectly deflects the blow. Another swordfist attacks Dom, hitting him for 13 MD to his Invincible Armor. Dom cast “Lifeblast” on Elias and then Beaumont. Beaumont takes a shot, but misses. The two previously horrified Squad 120 take their shots at the swordfists, with one shot hitting and stunning the swordfist.

     Round 1, Action 4:

     Squad 120 attacks again. Five of their shots hit and kill five of the seriously wounded swordfists. The APC crews attack next. The autocannons are fired four times. Two of the shots hit, further wounding the swordfists. The antipersonnel lasers are fired seven times which resulted in five hits and one of the swordfist’s death. Shawn shoots his Zapper twice. The first shot hits the swordfist in the head, completely disintegrating it. The swordfist takes a few more steps before collapsing to the ground. Shawn takes a second shot at another swordfist. He manages to hit it in the head too, killing it. Elias takes another two shots at his swordfist, with the first shot missing and the second hitting the swordfist. Weirdwolf blasts the swordfist attacking him with his eyebeams. Both attacks hit and on the second hit the swordfist drops dead. The swordfists are close enough to the defensive line for Meina to attack. She launches a kick at two of them and obliterates both of them. Zato takes a shot at a swordfist, hitting it with his Zapper and wounding and stunning it. The swordfists attack next. First, the swordfists attacking Squad 120. They’re aiming for the legs as most of them hit and damage the armors’ legs instead of the torso. One attacks Shawn, doing 11 MD to his “Invincible Armor”. Another Swordfist hits Elias in the leg for 11 MD. Two attack Weirdwolf, but he manages to parry both their attacks easily. One attacks Meina, but she perfectly deflects the attack. Another takes a swing at Zato, but fumbles its attack. Zato counterattacks and hits the swordfist in the chest, further wounding it. A swordfist hits Dom in the chest, doing 9 MD to his Invincible Armor. A swordfist takes a swing at Beaumont’s leg and damages his armor. Dom draws his gun and fires at the swordfist that hit him a moment ago. He aims for its head but hits it in the chest instead, wounding it. Beaumont takes aim at the swordfist that hit his leg, and accidentally pushes the E-Clip release button instead of the trigger. Oops. The recovered Squad 120 members take their shots at the swordfists. Both shots hit and swordfists are further wounded and stunned.

     Round 1, Action 5:

     Squad 120 attacks again. Seven shots are fired with three swordfists killed and three more wounded. Next, the autocannons. Two hit and one suffered a malfunction (Nat 1). Six of the laser turrets fire. All six hit their targets, wounding the swordfists. Shawn fires his last shot at the swordfist. The aim is just good enough to hit it in the chest, wounding and stunning it. Elias takes his last shot at the swordfist attacking him and blasts it in the chest. That looked to be the straw that broke the camel’s back as the swordfist drops. Weirdwolf is out of actions. Meina swings her foot at the swordfists and kills two of them. Zato calls out a warning and the burps out his paralysis cloud at the swordfists, but the cloud is blown away from both the Lazlo Militia and the swordfists. The swordfists attack next. Several of them attack Squad 120. They manage to damage their armor. One of the swordfists hits Shawn for 15 MD. The next swordfist hits Elias in the leg hard enough to shatter his leg armor and his left tibia and fibula. That hurts, a lot. Two swordfists attack Weirdwolf, but he easily parries their attacks. Two attack Meina, but she easily blocks their attacks. One swordfist hits Dom for 14 MD, which his Invincible Armor absorbs. A swordfist hits Beaumont in his leg, doing 14 MD to his armor’s leg. Dom then shoots the swordfist that just attacked him in the head, instantly killing it. He then aims his weapon at another swordfist’s head and kills it. Beaumont catches his loose E-Clip and pops it back into the magazine well.

     Round 1, Action 6:

     A few of the Squad 120 members have actions left. The autocannons are fired three times killing two more swordfists. Shawn and Elias are out of actions. Weirdwolf attacks with his eyebeams again and kills another swordfist. Meina launches a kick attack and kills one more swordfist. And everyone else has already used up their last action.

     Round 2, Action 1:

     Shawn aims his Zapper and fires twice. Both shots hit the swordfist in the chest. Weirdwolf attacks a swordfist with his knives and four slashes later it lays dead at his feet. Zato takes a shot at a swordfist, wounding it further. Dom fires his weapon twice, shooting two different swordfists in the head, killing them both. Squad 120 attacks next. Nine shots are fired, and six hit their targets. The autocannons are fired four times. All four shots hit and one swordfist is killed. Next the antipersonnel lasers are fired eight times, but only three shots hit. The swordfists attack next. One swordfist hits Shawn for 14 MD to his Invincible Armor. Two swordfists attack Weirdwolf, but not with their arm blades. Instead they spit a viscous green goo at him and hit him in the chest. The goo does 15 MD to him. A swordfist hits Zato for 13 MD to his Armor of Ithan. Zato counterattacks and hits it in the chin. A swordfist takes a swing at Dom, but misses. The swordfists attack Squad 120 members. A couple of attacks miss, a few hit the torso and a few others hit the Militia members in the legs. One guy drops to the ground with a broken leg. Another swordfist attacks Meina, but she easily blocks its attack. The swordfist that broke Elias’ leg manages to knock his weapon away from him. Another swordfist hits Beaumont in the leg, destroying the leg plating and injuring his leg. Meina attacks the swordfists with her kicks. The first kick misses by a mile but the second obliterates the swordfist. Beaumont takes a shot at the swordfist attacking him, but misses it.

     Round 2, Action 2:

     Shawn squeezes off two more shots. The first shot goes wide but the second shot hits the swordfist in the chest, killing it. Weirdwolf attacks a swordfist with his blades. A few hits later the swordfist lays dead at his feet. Zato takes a shot at the swordfist attacking him, but misses. Dom takes two shots at the swordfists. The first shot goes wide but the second shot blows its head off. Squad 120 attacks next. Eight shots are fired with a couple of misses and three dead swordfists. The autocannons fire next. Three of the shots hit their targets. The laser antipersonnel lasers are fired seven times. Four of the shots hit and wound the swordfists. The swordfists attack next. One swordfist attacks Shawn, hitting him for 8 MD. Two swordfists attack Weirdwolf, but he easily parries their attacks. One of the swordfists hits Zato for 9 MD, and Zato counterattacks with his fist, hitting it in the chest. The swordfist goes down in a bloody heap and doesn’t get back up. A swordfist attacks Dom and does 11 MD to his Invincible Armor. Several swordfists attack Squad 120 and manage to disable two members by breaking their legs and one is disarmed. Another swordfist attacks Meina, but she easily parries its attack. The one that had disabled and then disarmed Elias has lost interest in him and moves to attack a new target. Another swordfist hits Beaumont in the torso for 7 MD to his armor. Meina launches a pair of kick attacks at the swordfists killing two of them. Elias works to treat his broken leg through the pain. Beaumont takes a shot at the swordfist that’s attacking and hits it. The swordfist drops to the ground dead.

     Round 2, Action 3:

     Shawn fires at the swordfists twice. Both shots hit a different swordfist in the head, killing them both. Weirdwolf attacks the two swordfists that had attacked him with his blades. After a whirlwind of blade attacks both swordfists lay dead. Zato shoots a wounded swordfist with his Zapper and kills it. Dom takes two shots at the swordfists. The first shot hits one in the head, killing it. The second shots hits a swordfist in the chest, but it was already wounded and the additional damage from Dom’s weapon was enough to drop it. Squad 120 attack next and they finish off the remaining swordfists.
     Once the last swordfist drops LT Curtiss calls for the wounded to be moved to the APC ASAP. The Squad 120 members start to follow his orders when more of the swordfists appear. And they’re not alone. The quasi-wolves you fought a few days ago arrived with them.
     Okay, a lot to unpack here. Let’s go over this one part at a time. One, this incident happens around what would have been the start of Round 3. What a coincidence! So any spell or psychic power you’ve used has only had 30 seconds elapse since the start of this fight. Next, those of you hit by Dom’s “Lifeblast” spell are still under its effects. You get a +3 to initiative for Round 3. The +1 for combat rolls affect some of your Round 3’s rolls. Meina and Shawn your first two round of actions (4 attacks) still get the +1. Elias and Beaumont your “Lifeblast” effects last to action 3. For Elias, that’s six attacks and Beaumont three attacks.
     Next, the foes you’re attacking are vulnerable to some of your attacks. They’re insectoid enough that the Zapper does 7d6 MD to them instead of 5d6. I was compensating by rolling 2d6 to your rolls if they hit. Well now those of you using the Zapper can just go ahead and roll 7d6 for your damage roll. The Zappers aren’t the only weapons that did extra damage. Anything fire or plasma based does +50%. Roll damage as normal and then add 50% to the damage. Roll down to the nearest whole number if one gets a result with a .5.
     Elias, because of your broken leg you’re in a lot of pain. In order to take any actions this round you need to roll verses pain. Roll a d20 and add in your ME bonus and +1 from “Lifeblast.” You need a 15 to proceed. You roll every action until either you get a 15 or run out of actions.
     We’re only going to cover Round 3 actions next. This situation is getting complicated and so we’re only going to cover a single round. So roll for Round 3! You have until 1600 EST 18ARP24. Good hunting!
Meina
GM, 409 posts
Human tattooed girl
PB 32, apparently unarmed
Mon 15 Apr 2024
at 18:27
  • msg #400

Is there a doctor in the house?

     Meina immediately runs towards Goggles to get him back on his feet, literally. As she does she orders, “Zato! Cast Armor of Ithan on Beaumont and Elias after I fix his leg! They need the buff!”
     She then rushes to Elias as quickly as she can so that she can heal his leg. If any of the swordfists or quasi-wolves get in her way she kills them as quickly as possible. Once he gets to Elias she taps a tattoo of a phoenix rising out of flames. (50 HP and 50 SDC to Elias and a healed broken leg) Meina then sticks near Elias to protect him until Zato casts Armor of Ithan on him. She then kills any and all foes foolish enough to get close to her.
     (I’m rolling for all ten of my attacks. Omit any necessary so that I can run to Elias and help him.)

Init: 19
Strike: Modified 20, 33, 22, Nat 1 (19 to saved verses Fumble), 27, 25, 19, 16, Modified 20, 23
Damage: 240, 260, 240, N/A, 180, 260, 200, 240, 220, 160
Parry: 25, 26, 26, 32, Nat 20!, Nat 1 (fuck!), 28, 27, 29, 15
This message was last edited by the GM at 21:33, Wed 17 Apr.
Zato
NPC, 262 posts
I'm actually a dragon
Wed 17 Apr 2024
at 00:56
  • msg #401

Buffed out

     I answer Meina, “Roger, Chief!” And then start moving towards Beaumont first. Once I’m next to him I order him, “Hold still a minute!” And then place my hand on his shoulder and chant a few words in Dragonese. Beaumont’s now protected by an invisible aura. I the rush over to Elias’ position and once Meina has his leg heal I cast Armor of Ithan on him too. Once that’s done I continue to shoot at the new swordfists.
     ((My plan is to shoot at the swordfists as I travel to Beaumont and then Elias. I rolled for all five shots but feel free to omit whichever attacks for cast Armor of Ithan on those two. If any of the swordfists or quasi-wolves attack me I’ll counterattack with my fist again, aiming for their heads.))

Init: 17
Strike w/Zapper: 6, 2, 4, 3, 11
Zapper Damage: 16, 15, 18, 26, 33
Counterattack Strike: 14, Nat 1! (19 to save), 9, 10, 8
Counterattack Damage: 19, N/A, 18, 9, 17
Beaumont Benoit
player, 30 posts
Grackle Tooth Body Fixer
Private First Class
Wed 17 Apr 2024
at 03:35
  • msg #402

Buffed out

It's not like the big Grackletooth has never been in a fight before, but he'd never been in one like THIS before! Beaumont let out a yelp as one of his leg's armor was completely destroyed and his leg was slashed as well. Then his chest took a hit as well though the armor seemed to hold up, for the moment.

To himself he exclaimed, "Dis damn fight be hotter den my daddy's chili, sheeyiiiit!!" even as he tried to back up some more towards the APC.

He blasted a bit again at the creatures with his large cannon, actually wishing he'd pulled the Zapper out since those seemed to be doing better.

He paused when Zato gave him an order and complied, not moving, though 'staying still' completely wasn't really an option.
Roberto Dominguez Rivera
player, 135 posts
Human - Combat Mage (E4)
MA22 PB12
Wed 17 Apr 2024
at 05:53
  • msg #403

Buffed out

Dom saw the big Grackletooth medic take some hard hits, and the rush of Meina to him to take care of his wounds. He had also taken some hits but so far his armor’s TW overlay of Invincible Armor was holding. Since the powerful tattooed warrior woman was taking care of the medic, he decided it would be best for him to get back to doing what a good SDS does; using his magic to enhance the combat abilities of his squad.

First, he cast Superhuman Agility on himself. He didn’t fancy taking any more hits than he had to, even with his armor. Not to mention he wouldn’t be much help if he went down. Next he cast Lifeblast on Weird Wolf, followed by Superhuman Agility.

Once those were done, he decided to create some confusion and add to the chaos by casting Multiple Image. Suddenly there were four identical copies of him, on the battlefield. In unison, they brought their rifles up and began firing. Four shots went out in quick succession, each at the head of a different monster, after which he dropped the e-clip and inserted a fresh one.

OOC
Roberto Dominguez Rivera rolled 9 using 1d20+6.  Initiative
Roberto Dominguez Rivera rolled 2 using 1d6.  Invincible Armor Regeneration

Strikes
Roberto Dominguez Rivera rolled 18 using 1d20+10.  Wilks 577 Called Shot - Head of target #1.
Roberto Dominguez Rivera rolled 13 using 1d20+10.  Wilks 577 Called Shot - Head of target #2
Roberto Dominguez Rivera rolled 16 using 1d20+10.  Wilks 577 Called Shot - Head of target #3
Roberto Dominguez Rivera rolled 14 using 1d20+10.  Wilks 577 Called Shot - Head of target #4

Damage
Roberto Dominguez Rivera rolled 22 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 23 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 30 using 5d6+8.  Wilks 577 Damage P-Beam.
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam.

Auto-Dodge
Roberto Dominguez Rivera rolled 17 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 20 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 21 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 23 using 1d20+9.  Auto-Dodge.
Roberto Dominguez Rivera rolled 28 using 1d20+9.  Auto-Dodge

Enhance Reflexes: 9 minutes, 15 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
Duration 2 melees PL (doubled to 20), +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Multiple Image (7)
-Duration 1 minute PL (doubled to 10 minutes), Save vs Magic -4, +2 Initiative and Dodge,
+1 Strike

Lifeblast
Renewed faith motivates those it enchants to press on, and provides the following bonuses for the first melee round a character is affected by the magic: +3 Initiative, +1 on all combat rolls, +1 melee action, +1 all saving throws. NOTE: Dom is using extra PPE to double the duration to two melees.

Invincible Armor - MDC 100/55 (after regenerating 2 MDC)
ISP: 47/37
PPE: 277/150
Wilks 577 P-Beam E-clip loaded: 16/16 shots
Wilks 577 P-Beam e-clips on person: 6/5

This message was last edited by the player at 13:21, Wed 17 Apr.
Shawn Furman
player, 432 posts
Mind Melter
Sergeant 1st Class
Wed 17 Apr 2024
at 16:42
  • msg #404

Oh! You want some of this, too!?

     I either need to spend more time at the range or make an appointment with the eye doctor. Either way I continue to fire my Zapper at these swordfists and quasi-wolves. I provide covering fire for the people rescuing the wounded.
     ((Here’s my attack priority. First, anything attacking me. I’m not going to try to dodge or parry the attacks, I don’t have anything at the moment to parry with anyway. I’m just going to let my Invincible Armor take the damage. However, if it drops in the round I will take an action to reactivate it.
     ((Second, protecting any Squad 120 members under attack. They seem a little more vulnerable than the rest of us so if something attacks them I will cautiously shoot their attacker.
     ((Third, protecting my own squad mates in the following order: Elias, Beaumont, Dom, Meina, Zato and Weirdwolf. The exception is if anything tries to attack Meina while she’s treating Elias’s leg she then has head of the line privileges. All shots will be cautious.
     ((Fourth, if no one is under attack then the swordfist closest to me.
     ((All shots are for the head and if someone is under attack by both a swordfist and a quasi-wolf then I’ll try to kill the swordfist first if they’re in the same group. If for example a quasi-wolf attacks someone from 120 and a swordfist is attacking someone from 125 protecting the 120 member is still the higher priority.))

Init: 19
Strike: Modified 20, Modified 20, 8 (Rapid Reload), 10, 9, 15, 7, 7
Damage: 27, 25, 22, 20, 27, 14, 26, 20
Ammo: 22/24
PPE-Clips: 9/10
Elias Stroud
player, 78 posts
Call Sign Goggles
Prvt First Class
Wed 17 Apr 2024
at 17:01
  • msg #405

Oh! You want some of this, too!?

Elias said, "Thank you." to Meina, then to everyone, "More incoming, 4 larger than us and one that is...really big." Then he used his flame gun to burn some more of these things.

11:58, Today: Elias Stroud rolled 4,1,2 using 1d4,1d4,1d4.  x10 attacks 2-4.
11:57, Today: Elias Stroud rolled 7 using 2d4.  x10 (Crit Damage).
11:56, Today: Elias Stroud rolled 22,16,12,15 using 1d20+2,1d20+2,1d20+2,1d20+2.  Double shots of flamer attack 1-4.

This message was last edited by the player at 18:10, Wed 17 Apr.
PsiMaster
GM, 1106 posts
Wed 24 Apr 2024
at 00:05
  • msg #406

Round 3. Fight!

     Round 3, Action 1:

     Squad 120 acts first. LT Curtiss yells, “They’re trying to capture us alive! Get the wounded into the APCs and retreat!” At that the Squad 120 members concentrate on rescuing their downed comrades rather than shooting at the new foes. The APCs start firing their antipersonnel weapons. Four shots from the autocannons. They all hit and injure your opponents. Next the eight antipersonnel lasers. Each of them hits and wounds a swordfist. Meina rushes to aid Elias. Shawn shoots his Zapper at the swordfists’ heads. Both shots hit a separate swordfist in the head, killing them both. The swordfists and quasi-wolves continue to close the distance. Zato takes a shot at one of the swordfists as he runs towards Beaumont to assist him. The shot misses, however. Dom casts Superhuman Agility onto himself followed by casting Lifeblast onto Weirdwolf. Beaumont slowly backs towards the APCs while shooting. His shot hits a swordfist in the chest, seriously wounding it. Elias is waiting for Meina to come to him to help.

     Round 3, Action 2:

     The APCs attack while the Squad 120 members are busy recovering their wounded. Four shots from the autocannons are fired. They all managed to hit and wound the swordfists further. Now the eight antipersonnel lasers are fired. Five hit their respective targets and the swordfists are further wounded. Meina has just reached Elias. Shawn rapidly reloads his Zapper and fires twice. The first shot hits a swordfist in the chest, wounding and stunning it. The second shot completely misses the target. The swordfists and quasi-wolves continue to close the gap. Two of them have reached Meina and attack. Meina easily parries the first attack and the second swordfist completely blow its attack (rolled a Nat 1 but saved on its fumble save roll.) Zato has reached Beaumont and cast Armor of Ithan onto him. Dom casts Superhuman Agility onto Weirdwolf and then Multiple Images onto himself. Beaumont continues his attack on the swordfist and fires his weapon, but misses. Elias continues to wait for Meina’s help.

     Round 3, Action 3:

     The Squad 120 members are helping their squadmates to the APCs. Meanwhile the APC crews fire at the enemy again. Four shots from the autocannons which result in several of the swordfists being further injured. Next the antipersonnel lasers. Five of their shots hit, further wounding them. Meina slaps her tattoo and heals Elias’ broken leg. Shawn fires at one of the swordfist’s attacking Meina, but both shots missed. The enemy attacks next. Squad 120 is attacked by several swordfists and quasi-wolves. They appear to continue to try to disable the militia members as they appear to be aiming at their legs. One more Squad 120 member is disabled with a broken leg. A swordfist attacks Meina but she has no trouble parrying its attack. A swordfist attacks Shawn and hits him for 11 MD to his Invincible Armor. A swordfist hits Zato with a critical hit for 24 MD to his Armor of Ithan. Zato counterattacks and hits the swordfist in the chest, wounding it. Four swordfists attack Dom. Well, try to. Three of them attack his false images. One swordfist guesses correctly, but Dom evades the attack easily. One swordfist attacks Beaumont and hits him for 9 MD to his Armor of Ithan. A swordfist attacks Weirdwolf, but it fumbles its attack. Zato moves to help Elias and shoots at the swordfist that just attacked him, but misses. Don shoots at the swordfist that just attacked him twice, both shots aimed at its head. His aim is a little off and both shots hit the swordfist in the torso instead. Still, that looked like it hurt as the swordfist yells loudly. Beaumont takes his shot at his attacker, killing it. Elias takes a shot at a swordfist near him, critically wounding it.

     Round 3, Action 4:

     The Squad 120 members start shooting at the Swordfists that have caught up to them. Four shots hit the swordfists further wounding and stunning them. The autocannons remain silent as the enemy is too close to use. The antipersonnel lasers fire. Seven hits later they’re further wounded. Meina launches a pair of kick attacks and kills two swordfists. Shawn shoots his Zapper twice, but misses both times. The enemy attacks again. Several swordfists and quasi-wolves attack the Squad 120 members. After several attacks two more Squad 120 members are disabled. A swordfist and a quasi-wolf attack Meina. She easily parries both attacks. A swordfist and a quasi-wolf attack Shawn. The swordfist totally misses but the quasi wolf hits Shawn’s Invincible Armor for 5 MD. A swordfist and a quasi-wolf attack Zato. The swordfist and quasi-wolf hits him for 15 MD, dispelling his Armor of Ithan force field. A swordfist and a quasi-wolf attack Dom next. Fortunately for him he manages to auto-dodge both attacks. A swordfist and a quasi-wolf attack Beaumont next. The swordfist hit him for 9 MD and the quasi-wolf for 10 MD. Weirdwolf is attacked by a quasi-wolf.  It bites Weirdwolf for 4 MD but takes damage to its mouth from biting his glass wool like furry body. Zato takes a shot at the swordfist that attacked him as he moves to help Elias, but misses. Dom attacks his opponents. The first shot disintegrates the swordfist’s head. The second shot hits the quasi-wolf in the torso, seriously wounding it. Beaumont shoots at his opponent, seriously wounding it with his weapon. Elias shots his opponent again, finishing it off.

     Round 3, Action 5:

     Squad 120 members still able attack the enemy. Several hits later two of the swordfists are killed. The antipersonnel lasers are fired. Four of the shots hit, further wounding them. Meina launches two kick attacks, killing a swordfist and a quasi-wolf. Shawn is out of actions. The enemy attacks next. A swordfist and quasi-wolf attack Meina. The swordfist misses by a mile (Nat 1) while the quasi-wolf bites her left leg, doing 6 MD to it. A swordfist and a quasi-wolf attack Shawn. Both hit him and damage his Invincible Armor for 16 MD. A swordfist and quasi-wolf attack Zato next. The swordfist hits Zato in the chest for 10 MD and the quasi-wolf bites his left leg, doing 6 MD to it. Zato counterattacks both times, striking both of them in the torso. Now several swordfists and quasi-wolves attack Dom. Or try to anyway. Several are still trying to attack his fake images. Two correctly picked him out, but he evades their attacks anyway. A swordfist and quasi-wolf attack Beaumont. The swordfist hits Beaumont for 12 MD. The quasi-wolf missed. A swordfist attacks Weirdwolf, hitting him in the left leg for 9 MD. Zato cast Armor of Ithan onto Elias. Dom is out of actions. Beaumont shoots the swordfist attacking him, killing it. Elias shoots a wounded swordfist and finished it off.
     Roll for Round 4! You have until 1600 EDT April 27. Good hunting!
Elias Stroud
player, 81 posts
Call Sign Goggles
Prvt First Class
Wed 24 Apr 2024
at 15:50
  • msg #407

Round 3. Fight!

Covering the retreat of others, Goggles fired his flamer over and again.

10:48, Today: Elias Stroud rolled 1,3,3,2 using 1d4,1d4,1d4,1d4.  x10 damage from Flamethrower.
10:47, Today: Elias Stroud rolled 12,16,15,21 using 1d20+2,1d20+2,1d20+2,1d20+2.  Double shots flamethrower 1-4.

Ariella
player, 76 posts
Nightelf Faerie
Emotionally Damaged
Wed 24 Apr 2024
at 18:59
  • msg #408

Round 3. Fight!

Ariella had freaked out at the sight of the big bugs, had been unable to act.  Now, with the strange wolf-things, she had had the same problem.
Now, she shrugs it off and flits over to where the wounded are being collected.  She begins to fire her tiny sleep arrows at swordfist bugs and quasi-wolves, hoping to drop as many as she can.

15:18, Today: Ariella rolled 8 using 1d20+5.  Dodge-Flying.

15:17, Today: Ariella rolled 14,7,12 using 1d20+5,1d20+5,1d20+5.  Sleep Arrow Shots.  Save vs Faerie Magic 14.

15:17, Today: Ariella rolled 18 using 1d20+2.  Initiative.

This message was last edited by the player at 19:20, Wed 24 Apr.
Shawn Furman
player, 433 posts
Mind Melter
Sergeant 1st Class
Thu 25 Apr 2024
at 19:30
  • msg #409

We don’t leave our people behind!

     My lack of marksmanship is starting to hurt my pride, but at least when I do hit them in the head it’s enough to kill them in one shot. Several of the Squad 120 guys are off their feet and judging by the screaming they’re not dead yet. If we want to keep them that way we’ve got to act fast.
     I yell, “Get the wounded into the APCs! Now!”
     Meanwhile I’m trying to get these smucks off of me and off my colleagues.
     ((Same order of attack priorities as before and I’m still aiming for the swordfists’ heads but at the quasi-wolves’ torsos.))

Init: 20
Strike: 22, 21, 11, 23, Nat 20!, 10, 9, Nat 20!
Damage: 26, 29, 22, 31, 52, 30, 26, 40
Ammo: 14/24
PPE-Clips: 9/10
Beaumont Benoit
player, 32 posts
Grackle Tooth Body Fixer
Private First Class
Thu 25 Apr 2024
at 20:25
  • msg #410

We don’t leave our people behind!

"Dang, dese boys don' know when t'let up, do dey?"

Beaumont let out a sigh and slung the laser cannon over his shoulder on to his back. Then he began moving to wounded - and unable to walk anymore - members of the 120, picking them up and moving them towards the vehicle as quickly as he could.
Weirdwolf
player, 41 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Fri 26 Apr 2024
at 01:35
  • msg #411

We don’t leave our people behind!

Weirdwolf launches himself into the air to drop into the midst of the swordfist bugs and quasi-wolves going after Squad 120.  He can beseen as a blur of motion, wings, arms, tail, even his powerful jaws, tearing into the monsters.  He is looking to injure as many as he can, hoping to make them easier for the others to kill.

21:32, Today: Weirdwolf rolled 14 using 1d20+9.  Initiative.

21:31, Today: Weirdwolf rolled 12 (Nat 1),27,28,20,31 (Nat 20),31 (Nat 20),12 (Nat 1),12 (Nat 1),27,12 (Nat 1), 30 using 1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11,1d20+11.  Automatic Dodges.

21:29, Today: Weirdwolf rolled 28,19 MD using 1d20+15,6d6.  Tail Swat and Damage.

21:29, Today: Weirdwolf rolled 24,12 MD using 1d20+15,6d6.  Tail Swat and Damage. – 24,12

21:28, Today: Weirdwolf rolled 30,13 MD using 1d20+15,4d6.  Bite Attack and Damage.

21:26, Today: Weirdwolf rolled 32,26,28 MD,27 MD using 1d20+15,1d20+15,8d6,8d6.  Wing Paired Attack and Damages.

21:24, Today: Weirdwolf rolled 19,31,30 MD,36 MD using 1d20+17,1d20+17,10d6,10d6.  Forearm Blade Paired Attack and Damage.

Roberto Dominguez Rivera
player, 142 posts
Human - Combat Mage (E4)
MA22 PB12
Fri 26 Apr 2024
at 19:10
  • msg #412

We don’t leave our people behind!

Dom hears SFC Furman's shouted order and responds over the radio, "Roger that!".

He fires at the heads of several more of the swordfist type monsters, before mounting his hovercycle and bringing it up to an altitude he judges to be out of reach.

OOC
Roberto Dominguez Rivera rolled 10 using 1d20+6.  Initiative

Roberto Dominguez Rivera rolled 6 using 1d6.  Invincible Armor Regeneration Roll

Strikes
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot - Roberto Dominguez Rivera rolled 19 using 1d20+12.  Critical Fail save target 15
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 11 using 1d20+10.  Wilks 577 Called Shot - Roberto Dominguez Rivera rolled 22 using 1d20+12.  Critical Fail save target 15
Roberto Dominguez Rivera rolled 28 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 29 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 27 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 21 using 1d20+10.  Wilks 577 Called Shot
Roberto Dominguez Rivera rolled 25 using 1d20+10.  Wilks 577 Called Shot

Damage
Roberto Dominguez Rivera rolled 31 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 30 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 24 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 33 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 25 using 5d6+8.  Wilks 577 Damage P-Beam
Roberto Dominguez Rivera rolled 26 using 5d6+8.  Wilks 577 Damage P-Beam

Auto-Dodge
Just in case
Roberto Dominguez Rivera rolled 17 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 14 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 19 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 16 using 1d20+9. Auto-Dodge
Roberto Dominguez Rivera rolled 16 using 1d20+9. Auto-Dodge

Invincible Armor - MDC 100/61 (after regenerating 6 MDC)
ISP: 47/37
PPE: 277/150
Wilks 577 P-Beam E-clip loaded: 16/8 shots
Wilks 577 P-Beam e-clips on person: 6/5

Current Effects
Enhance Reflexes
9 minutes, 0 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
19 melees remaining, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Out of 8 shots, two natural 1s but at least I made the save roll. So six potential hits.

Meina
GM, 410 posts
Human tattooed girl
PB 32, apparently unarmed
Sat 27 Apr 2024
at 01:33
  • msg #413

Get to the choppa!

     After hearing Shawn yell about helping Squad 120 Meina looks over to assess the situation. Definitely less than good. Among other things she can’t heal anyone else’s leg like she just did Elias’. That tattoo uses up more than half her PPE. After they escape the wounded can be treated. But first we have to escape.
     She augments the order by adding, “Anyone with supernatural strength move the wounded! Everyone else clear a path for us!”
     At that Meina rushes to help Squad 120, attacking any of the enemies along the way that get between her and her squadmates. Once she reaches them she picks up two of them and throws them over her shoulders. Luckily she was trained in kick boxing so if something gets between her and the APCs they’ll get a boot to the head.

Init: 21
Strike: 30, 32, 23, 19, Nat 20, 16, 31, 31, Nat 1 (16 to not fumble), 33
Damage: 210, 180, 220, 210, 460, 150, 240, 190, N/A, 150
Parry: 15, 24, 16, 30, 30, Nat 20, 24, Nat 1, Modified 20, 17
Zato
NPC, 264 posts
I'm actually a dragon
Sat 27 Apr 2024
at 02:01
  • msg #414

Start with the part where Jayne…

gets knocked out by a 90-pound girl 'cause... I don't think that's ever getting old.

    The situation is bad and getting worse. I’m not worried about myself. Besides being fairly tough I have more than a few survival tricks up my sleeve, but those won’t help my friends. So first thing’s first. I sling my Zapper and rush to Squad 120. Anything that gets in my way gets a knuckle sandwich to the face. Once I get to one of the wounded I grab them and hoist them over my left shoulder to keep my right hand free. If anything attacks me as I’m trying to get the wounded to the APC, again a knuckle sandwich to the face.

Init: 11
Strike: 16, 21, 13, 19, 9
Damage: 9, 11, 10, 12, 13
Counterattack: 11, 12, 9, 11, 24
Damage: 6, 13, 6, 10, 7
PsiMaster
GM, 1110 posts
Fri 10 May 2024
at 17:30
  • msg #415

Round 4. Fight!

     Round 4, Action 1:

     Squad 120 is busy trying to rescue their wounded. The antipersonnel lasers fire at the swordfists eight times. Three of the lasers hit, killing one swordfist and further wounding the others. Meina rushes to help the wounded, killing two swordfists that got in her way. Shawn shoots a swordfist that had attacked him in the head, killing it. He then shoots a quasi-wolf, seriously wounding it. Ariella takes aim at a swordfist and fires at it with her magic arrow. It’s a hit and the swordfist drops unconscious. Weirdwolf leaps up into the air and then superhero lands among the monsters attacking Squad 120. The monsters attack next. Several swordfists attack Squad 120, but aren’t able to do much more to harm them. One swordfist attacks Zato, striking him in the left leg and doing 13 MD to it. The quasi-wolves attack Squad 120. Two of the Squad members are disarmed and one is killed. Two attack Meina, but she manages to parry both attacks. The second attack just barely, but she still blocks it. Shawn is attacked by two quasi-wolves and the two hit him for 11 MD to his Invincible Armor. Two quasi-wolves attack Weirdwolf with their barbed tails and both of them hit him in the left leg for 8 MD total. Zato is attacked by two quasi-wolves. One hits him in the left leg for 3 MD, the other hits him in the torso for 3 MD. Zato counterattacks and hit both of them in the torso. Two quasi-wolves attack Dom, but they both miss so no concerns there. Two quasi-wolves attack Elias. Together they manage to do 12 MD to his Armor of Ithan. Two quasi-wolves attack Beaumont and hit him for 8 MD to his Armor of Ithan. Zato slings his Zapper away and then punches a quasi-wolf, further injuring it. Dom fires at the swordfists twice. The first shot is ruined by an ill timed sneeze. The second shot disintegrates his target’s head. Elias flame broils a wounded swordfist, killing it. Beaumont moves in to collect the wounded.

     Round 4, Action 2:

     Squad 120 is busy trying to rescue their wounded. The antipersonnel lasers fire at the quasi-wolves eight times. There are seven hits and the quasi-wolves are wounded. Meina kills two more swordfists and has now reached the wounded Squad 120 members. Shawn then shoots two of the quasi-wolves, killing them both. He’s now free of opponents. Ariella takes aim with her bow. Weirdwolf attacks all the enemy around him, easily killing one but completely missing the other. The swordfists and quasi-wolves attack next. Two of the swordfists attack Squad 120 and manages to disarm one of them. One swordfist attacks Zato. It hits him in the torso for 13 MD, but Zato successfully counterattacks, further wounding it. The quasi-wolves take their turn. Two attack the Squad 120 members. One of them  manages to disable a squad member. Two attack Meina, but she easily parries their attacks. Two attack Shawn and one misses but the other hits him for 5 MD. Two quasi-wolves attack Weirdwolf, one misses but the other hits him in the left leg for 8 MD. Two quasi-wolves hit Zato in his torso for 8 MD. Zato counterattacks, killing the first one and further wounding the second. Two attack Dom but he easily evades their attacks. Two others attack Elias and they hit him for 9 MD to his Armor of Ithan. Two attack Beaumont and they both hit his left leg for 9 MD total. Zato smacks a quasi-wolf in the head, snapping its neck, killing it. Dom takes aim, and sneezes again, ruining his shot. His next shot is much better and he slays a Swordfist. Elias fires at a quasi-wolf and kills it. Beaumont grabs an incapacitated Squad 120 member and heads to their APC.

     Round 4, Action 3:

     Squad 120 attacks next. The APCs Fire their antipersonnel lasers. One Swordfist and one quasi-wolf are killed and two quasi-wolves are further wounded. Meina grabs two of the wounded squad members and starts running with them to the APC. Shawn shoots at the quasi-wolves attacking him. The first shot kills one of the quasi-wolves while the second seriously injures it. Ariella fires her arrow and hits a quasi-wolf, but it resists the sleep effect. Weirdwolf attacks one of the quasi-wolves next to him. First biting it and then slicing it to pieces with his wings, killing it. The enemy attacks next. A swordfist attacks Zato, hitting him in the torso for 16 MD. Zato in turn counterattacks and hits the Swordfist in the head, wounding it. Two quasi-wolves attack Squad 120 members. One manages to hit the squad member in the leg the other fails to disarm its opponent. Two quasi-wolves attack Meina, but she easily parries their attacks. Two quasi-wolves attack Shawn and both hit him for a total of 13 MD to his Invincible Armor. Two quasi-wolves attack Weirdwolf, but he easily evades their attacks. Two more attack Zato, with one missing him while the other hits him in the torso for 7 MD. Zato manages to successfully counterattack both quasi-wolves and kill them both. Two quasi-wolves attack Dom, but he easily avoids their attacks. Two quasi-wolves attack Elias and together they manage to do 10 MD to his Armor of Ithan. Two more quasi-wolves attack Beaumont as he evacuated with the wounded Squad 120 member. One hits him for 5 MD, the other completely misses him. Zato punches the Swordfist that attacked him in the chest as he runs back to the APC. Dom shoots two different quasi-wolves in the head, killing them both. Elias shoots and kills a wounded quasi-wolf. Beaumont has reached Squad 120’s APC, but he has a problem. How to open the door and let get the wounded inside without letting the enemy that has followed him inside too. By the way, the noise of several big somethings coming your way is getting louder.

     Round 4, Action 4:

     The APCs fire their antipersonnel lasers at the nearest quasi-wolves. Only three of the shoots hit, but two of the quasi-wolves were already wounded and are killed. Meina kicks the two quasi-wolves attacking her. She easily kills them both. Shawn shoots the two quasi-wolves attacking him and manages to kill them both. Ariella takes aim with her bow. Weirdwolf attacks two quasi-wolves with his forearm blades. The first quasi-wolf parries his attack but he manages to kill the second. The enemy attacks next. A swordfist attacks Zato and hits him in his left leg for 18 MD. Zato counterattacks and kills it. A quasi-wolf attack Elias, hitting him for 6 MD. Two quasi-wolves attack Beaumont hits him for 20 MD altogether. Zato reaches the APC and attacks one of the quasi-wolves attacking Beaumont. His blow breaks the quasi-wolf’s neck, killing it. Dom shoots the two quasi-wolves in the head, killing them both.
     That ends up being the last of them, so I guess that means Beaumont no longer has to worry about how to get the wounded inside the APC without letting the swordfists or quasi-wolves in too. However, the situation is far from over and you know it. With the sounds of combat over the sound so several somethings big and heavy coming towards you is even more audible. Squad 120 is for all intents and purposes out of commission. One is dead and seven have been incapacitated; including LT Curtiss and the squad leader. There is one guy left and his armor is such bad shape that it looks like one good stiff breeze and it’ll fall apart like the Bluesmobile at the end of The Blues Brothers.
     You just manage to get all of the wounded into Squad 120’s APC when the next wave arrives, and boy is it ugly.
     There are four monstrous beings that are roughly the same size and shape as an elephant, but you’re sure as hell not going to mistake them as such. Besides the fact that they’re covered in blotchy reddish orange chitin exoskeleton like everything else you’ve encountered recently, they’re lacking trunks and large ears that elephants have. They have tusks, but they’re different. Instead of curved, conical tusks they’re flat. It’s more like they have scimitars growing out next to their mouths.
     There’s a fifth monster and it’s even worse. It’s even bigger. About the size of a T-Rex, but there are a few important differences. First, the reddish orange blotchy chitin exoskeleton. Second, it’s four legged instead of standing upright with vestigial arms. Third, its mouth is like the Yautja from The Predator series.
     It roars in a sound similar to the T-Rex from Jurassic Park. It then spits out a glob of yellow green mucus at Squad 125’s APC and hits the front of said APC. The phlegm covers the front of the APC and coats it. Over the radio you can hear Scott grouse, “Oh, come on! I just washed and waxed this thing!
     So a couple things to cover here. First, roll verses horror factor. It’s high here. You need a 20 to not freeze up. Second, post your actions for Round 5. You have until 1600 ET May 15 to post your actions. Good hunting!
Meina
GM, 411 posts
Human tattooed girl
PB 32, apparently unarmed
Sun 12 May 2024
at 14:42
  • msg #416

We’re in some pretty shit now!

     Meina freezes up at the sight of the new monsters. Besides being big and ugly, one of them spat out a giant loogie. Like, totally gross!
     Once Meina recovers from her mental stall out she recognizes that the squad’s in a pretty bad situation. 120 is out of it and now they’re surrounded by these new monsters. Time to step it up.
     “APC 120, get out of here, now! Escape and bring back help! We’ll provide covering fire! Zato, take on the really big and ugly one!” Meina orders over the radio. She then points at the “elephant” between them and edge of the forest and adds, “Clear a path for 120 and take that one out!
     Meina then rushes up to said “elephant” to take it out.
     ((I normally get 10 attacks but I lost one from being horrified, then some more from barking orders and even more from running up to the enemy, so I’m going to post 6 attacks and you can take off more if you think it’s appropriate.))

Init: 0

Strike (kick attacks): N/A, N/A, N/A, N/A, 22, 28, 24, 25, 19, 27
Damage: N/A, N/A, N/A, N/A, 220, 230, 190, 240, 200, 160
8d4 x 10
Parry: 33, 29, 22, 18, Nat 1, 30, 31, 32, 25, 26
Beaumont Benoit
player, 34 posts
Grackle Tooth Body Fixer
Private First Class
Sun 12 May 2024
at 23:04
  • msg #417

We’re in some pretty shit now!

Beaumont let out grunt each time he was hit, even the ones that didn't get through the magic spell on him. But then it flickered and died and the monsters kept on coming. He grit his teeth a bit and pushed on.

He was still scared, nothing had changed, he was just used to having to work while under deep amounts of stress or fear. So, this time, he tried not to let it bother him when even bigger threats, literally, showed up. He'd gotten the injured he could, barring himself, on to the APC with the help of everyone else, and that was good enough for his medic mind.

He pulled his Bug Zapper out as the bigger creatures headed towards them, equal parts fascinated and disgusted at the "new" creatures, and one of them being able to...spit out some substance? He shoved the biological analysis to the back of his mind and began firing at one of the 'elephants'.

11:35, Today: Beaumont Benoit rolled 21 using 1d20+7.  Save vs Horror Factor (Elephants/T-Rex).
17:02, Today: Beaumont Benoit rolled 4,14,19,11 using d20+1,d20+1,d20+1,d20+1.  Bug Zapper shots at "Elephant".
17:03, Today: Beaumont Benoit rolled 31,29,27 using 7d6,7d6,7d6.  Bug Zapper damage rolls.

This message was last edited by the player at 20:07, Mon 13 May.
Shawn Furman
player, 434 posts
Mind Melter
Sergeant 1st Class
Sun 12 May 2024
at 23:42
  • msg #418

How about “No?” Does “No” work for you?

     Seeing the big and uglies I whisper to myself, “Fuck. Me. Sideways. No. Just… No.” But we don’t have time for that. Instead I reach out with my left hand towards the biggest one. To my squadmates it probably looks like I’m trying to grab something. I suppose in a way I am.
     Bio-Manipulation: Paralysis
     I hit them with my paralysis power four times. First the big guy until he goes down or he resists four times. I then hit the “elephant” ones, trying to clear a path out of here back the way we came. After that I reserve my inner strength in case I need it. I don’t want to expel all of my energy at once. These guys keep surprising us. Instead, after the fourth Bio-Manipulation attack I take aim with my Zapper at whichever “elephant” is the biggest threat to our escape. I’m aiming for its head.
     ((Just in case something tries to spit something onto me like the big ugly did our APC I’m rolling to parry with my TK Force Field.))

Verses Horror Factor: 24
Init: 20
Strike: N/A, N/A, N/A, N/A, 11, 18, 11, 7
Damage: N/A, N/A, N/A, N/A, 27, 26, 30, 11
TK Force Field Parry: 19
Ammo: 10/24
PPE-Clips: 9/10
Weirdwolf
player, 42 posts
Quartz body/wings, Obsidi
Tail, Silver teeth/claws
Mon 13 May 2024
at 04:03
  • msg #419

How about “No?” Does “No” work for you?

Once again, Weirwolf becomes a Cuisinart of Deathtm.  He charges into the the Predator-faced monster, and begins to try to tear away its flesh and fangs.

23:01, Today: Weirdwolf rolled 16 using 1d20+9.  Initiative.

23:00, Today: Weirdwolf rolled 23,21,34,28,26,38,38,34,33,32 using 1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18,1d20+18.  Automatic parry.

22:58, Today: Weirdwolf rolled 45,40,31,28,42,35,29,30,25,39, 34 using 10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6,10d6.  MD damage.

22:57, Today: Weirdwolf rolled 23,19,31,23,24,28,21,32,23,22, 19 using 1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17,1d20+17.  Paired forearm blade attacks.

22:09, Today: Weirdwolf rolled 31 using 1d20+15.  Vs HF 20. 

Zato
NPC, 265 posts
I'm actually a dragon
Mon 13 May 2024
at 18:54
  • msg #420

Let’s get ready to rrrrruuuuummmmble!!!

     I see the big one roar and spit something onto our APC. How are we going to fight this thing? I mean, this son of a bitch is huge! I mean… it’s, it’s big!
     …
     Oh, right, I’m not actually human. Forgot about that.
     I start running towards the really big ugly mother fucker and start to transform back into my natural form. Once transformed I extend my frills and roar as loud as I can at it to try to intimidate it. Not sure if it’ll work, but worth the shot. I also cast Armor of Ithan onto myself for extra protection.
     Once I get close to it I exhale my breath weapon into its face. Once it’s down I focus on one of the “elephant” monsters.
     ((My plan is to rush up to the biggest monster and try to paralyze it with my gas breath. Assuming Shawn doesn’t paralyze it first. If he does I’ll attack one of the other monsters instead. If the monster resists my breath attack then I’ll grapple it and hold it in place until I can gas it again. If anything attacks me I’ll use my tail to parry their attacks.))

Failed my Horror Factor roll.
Init: 0
Breath Attack: Modified 20
Grapple: N/A, N/A, 10, 15, 9
Tail Parry: 21, 25, 27, Nat 1, Modified 20
Roberto Dominguez Rivera
player, 144 posts
Human - Combat Mage (E4)
MA22 PB12
Mon 13 May 2024
at 20:05
  • msg #421

Let’s get ready to bravely run away!

“Hello terror my old friend,” came the modified song lyric though Dom’s mind. That was the best it could do under the circumstances. When this was all over, assuming he lived of course, he would look into purchasing an amulet of protection against freaking out. To be fair though, he wasn’t actually freaking out, he was too scared for that so it was more a shocked stupor. “Wait, get it together Dom, big monsters, got to slow them down, have to help everyone escape, focus!”

Recovered from his moment of shock, Dom exerts his will and casts four spells or rather one spell, four times, in rapid succession. Underneath each of the smaller (but by no means small) monsters, a supernaturally strong carpet of adhesion appears. Everyone familiar with basic magic will recognize the spell and that while strong enough to hold even a dragon in place, it won’t hurt the victim in the slightest. His next spell also won’t cause them any harm but should help with their escape; three thick clouds of smoke appear around them.

OOC
OK failed HF roll even after I remembered that you want the ME bonus included and re-rolled. Seems to be a theme with Dom; failing HF saves.

Cast Carpet of Adhesion four times under each of the not T-rex monsters. Next three Cloud of Smoke spells. Each cloud is 30x30x30 ft so I’m hoping I can cover all four of the monsters I just glued in place. I’d have aimed for the T-rex but with PCs already taking the fight to him, I didn’t want to catch them in the spells.
Roberto Dominguez Rivera rolled 17 using 1d20+4.  Save Vs Horror Factor 20 – FAIL
Roberto Dominguez Rivera rolled 14 using 1d20+8.  Correct HF roll - Forgot to add ME bonus – STILL FAILED
Roberto Dominguez Rivera rolled 18 using 1d20+7.  Initiative
Roberto Dominguez Rivera rolled 2 using 1d6.  Invincible Armor Regeneration Roll

Auto-Dodges
Roberto Dominguez Rivera rolled 11 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 28 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 20 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 27 using 1d20+9 Auto-Dodge
Roberto Dominguez Rivera rolled 19 using 1d20+9 Auto-Dodge


Invincible Armor - MDC 100/63 (after regenerating 2 MDC)
ISP: 47/37
PPE: 277/104
Wilks 577 P-Beam E-clip loaded: 16/8 shots
Wilks 577 P-Beam e-clips on person: 6/5

Current Effects
Enhance Reflexes
8 minutes, 45 seconds remaining
+1 APM, +3 Initiative, +1 Strike, +2 Parry/Dodge, +2 PP, +15% all Physical skills

Superhuman Agility
18 melees remaining, +1 Initiative and Parry, +5 Dodge and
Auto-Dodge, +5 Roll w/Impact

Elias Stroud
player, 82 posts
Call Sign Goggles
Prvt First Class
Tue 14 May 2024
at 15:01
  • msg #422

Let’s get ready to bravely run away!

"Another wave coming. Time to move." Elias mounted his robot horse ready to run.

we gotta go NOW!
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