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GURPS 4e Rules Chat.

Posted by SockpuppetFor group 0
Sockpuppet
GM, 2 posts
And to think I almost
put something witty here.
Wed 15 Nov 2006
at 04:17
  • msg #1

GURPS 4e Rules Chat

This thread is for questions and discussions regarding the GURPS Fourth Edition rules. Though the library of books available may be small, what’s out there is still pretty concise, and the list of books is constantly growing.
Boston_Jp
player, 1 post
Thu 16 Nov 2006
at 12:43
  • msg #2

Re: GURPS 4e Rules Chat

Thanks for posting the Kromm links. They were very helpful.

One thing that I was wondering about is how people like to do bionic limbs.

I dummied up someone with a steampunk equivalent of a bionic limb by making it a mitigator for the one-arm disadvantage, but vulnerable. I then had one-arm with greater striking ST and arm DX but were both vulnerable as well.

How would other people do that?
Lawman
player, 2 posts
Rules Lawyer
Thu 16 Nov 2006
at 13:44
  • msg #3

Re: GURPS 4e Rules Chat

It depends on a lot on the game and how the GM wants to do it, of course. But I think they should cost the same as flesh until modifiers are introduced. A cybernetic arm is inherently no different than a flesh arm. If either a flesh or cybernetic arm is stronger than the base body, you can buy ARM ST or ARM DX the same for both. Then, if you want, you can apply modifiers to simulate the mechanical nature of the body part.

For example, If the cybernetic arm is vulnerable to electric attacks and might short out, you can then apply the Electronic disadvantage. If it is prone to failure, you can apply the Unreliable disadvantage and so forth.

I think this would also apply to things you normally don't have, such as a human with gills. It doesn't matter if their cybernetic or flesh; if they function the same, they cost the same.  If they don't, then you look for the modifier that simulates that affect, such as the Electrical or Unreliable. Common modifiers might include Obvious or Nuisance Effect.

That's how I would do it.
pesterfield
player, 1 post
Sun 19 Nov 2006
at 01:16
  • msg #4

Re: GURPS 4e Rules Chat

Insubstantiality is 80 points and it says magic and psi work at -3, but then it has Affects Substantial for +100% and says you need it for magic and psi to work.

So which is it?
Why not say magic/psi won't work, then direct to the Affects enhancement?
Or does the enhancement just get rid of the -3?
Lawman
player, 4 posts
Rules Lawyer
Mon 20 Nov 2006
at 02:14
  • msg #5

Re: GURPS 4e Rules Chat

There are two Affects Substatial. The one listed under the Insubstantiality is required IF you have any powers that can affect the substatial world, such as magic, psi or a power with the (other more general0 Affects Substantial modifier.

In other words, the Affects Substatial under Insubstantiality (p.62) does not make Psi and Magic affect the material world, it is required if you have psi or magic which already can affect the material world (or any other power than can affect the material world). So Insubstantiality costs more for mages and psis and so forth. Other than being required, it has no effect on any powers.
Bai Shen
player, 1 post
Thu 30 Nov 2006
at 01:41
  • msg #6

Re: GURPS 4e Rules Chat

Here's one for y'all.  I remember seeing this in 3rd ed, an' I'm pretty sure there's somethin' similiar in 4th.  I'm makin' up the numbers for this, but it went somethin' like this.

Tech Level 7 Gun at Tech Level 9 is 50% cheaper and 10% better.  So does that mean the tech 7 version is 50% cheaper and the tech 9 version is the regular cost but 10% better?  Or is it jus' the same gun an' it's 50% cheaper and 10% better?
Lawman
player, 10 posts
Rules Lawyer
Mon 4 Dec 2006
at 10:27
  • msg #7

Re: GURPS 4e Rules Chat

I'm not familiar with that in fourth edition, and I don't have my books here. If I understand your question, I think it's supposed to be both cheaper and better but someone would have to look at it for me. I'm only going from memory here.
Snowmantle
player, 12 posts
Tue 5 Dec 2006
at 01:41
  • msg #8

Re: GURPS 4e Rules Chat

I remember something about that... looking back I find it as a sidebar in GURPS Ultra Tech, 2nd Ed, Page 5.

There's rules for increasing an energy weapon's damage at higher TL's after its introduction, increasing range and number of shots.  Without reading into it, I believe that's all the result of the Power Cells being more efficient... check on it.  There's also things like higher DR for armor and weight reductions for gadgets at higher TL's.

I don't know if this is specifically what you were looking for, or if it applies in 4th edition anywhere.
2l8m8
player, 2 posts
Thu 14 Dec 2006
at 08:32
  • msg #9

Re: GURPS 4e Rules Chat

First, I asked a 3E question in 3e Rules Chat, about 3e/ 4e spell effect that I think would be the same in either edition. Please, take a peek and give me your 2 cents'.

Second, in 3E Ultratech, gadgets get 1/2 price and 1/2 weight for each TL after they're introduced, up to a maximum of 2 TLs. Weapons, armor, vacc suits, and some other things do not. All energy cell using things get 50% more energy (shots if a cell-using weapon) for unlimited TLs, energy weapons get +1 / die damage and +10% range for 3TLs, the rest (mostly armor) that recieve improvements are mentioned in the descriptions (mostly lots more DR).

Note that wouldn't even affect TL7 arms like in the original question, as they're energy cell weapons.

I think what you mean is, in order to get the higher TL bonuses, you have to pay full price. To get the price discount, you're stuck with lower (introduction TL) TL stats. You don't get the bonuses, and the cost breaks. Is that what the question was for?
This message was last edited by the player at 08:47, Thu 14 Dec 2006.
Bai Shen
player, 2 posts
Thu 14 Dec 2006
at 16:09
  • msg #10

Re: GURPS 4e Rules Chat

2l8m8:
Note that wouldn't even affect TL7 arms like in the original question, as they're energy cell weapons.

I think what you mean is, in order to get the higher TL bonuses, you have to pay full price. To get the price discount, you're stuck with lower (introduction TL) TL stats. You don't get the bonuses, and the cost breaks. Is that what the question was for?


The TL7 bit was just an example.  And yes, that's what I meant and how I took it.  Jus' wanted to get others opinions.
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