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Resources.

Posted by SockpuppetFor group 0
Sockpuppet
GM, 3 posts
And to think I almost
put something witty here.
Wed 15 Nov 2006
at 04:18
  • msg #1

Resources

This is a general thread for posting resources regarding GURPS. I’ll get started with some of the basics:

GURPS Lite 3e (PDF) -- the simplest, and most essential resource for playing by the Third Edition rules, without having to buy any of the old books.

GURPS Lite 4e -- as above, but for the Fourth Edition rules.

GURPS 3e to 4e Conversion (PDF) -- A simple PDF that helps convert your Third Edition characters to Fourth Edition rules.
Sockpuppet
GM, 7 posts
And to think I almost
put something witty here.
Wed 15 Nov 2006
at 18:01
  • msg #2

Re: Resources

GURPS Errata -- the official page that links the errata for all GURPS books, both 4e and 3e. You'll have to scroll down a bit to get the links, though.

And next, who could forget the Krommnotes? A lovely and expansive collection of ruling and nuances for third edition GURPS.

There's also a somewhat elusive Fourth Edition Krommnotes out there, but I haven't explored it too much, personally.
This message was last edited by the GM at 18:02, Wed 15 Nov 2006.
2l8m8
player, 3 posts
Thu 14 Dec 2006
at 08:50
  • msg #3

Re: Resources

Note that I play 3E, so if it makes a difference all of references are for that edition, although there may be the same available for 4E. I wouldn't know, though. :) Edit: That was years ago... I do play 4E now, but these refs are still 3E. Pretty much useless for 4E, although there is a separate 4E Lite document available.

To view PDF files, you will need
Adobe Acrobat reader http://www.adobe.com/products/acrobat/readstep2.html

GURPS Lite rules in PDF http://e23.sjgames.com/item.html?id=SJG30-6094
Combat Flowchart in PDF http://www.sjgames.com/gameaid...Combat_Flowchart.pdf
Modifiers for the Flowchart in PDF http://www.sjgames.com/gameaids/gurps/Combat_Table.pdf
Unlimited Mana Rules http://www.io.com/~sjohn/unlimited-mana.htm
Umana Calamities in PDF (Apparently you are now required to go to the Umana site. The file is still available, I am just not 'allowed to access' it by linking. Down near the bottom, you can download the table in PDF.)
Extended Magery http://www.fortunecity.com/tat...n/461/geo/Magery.htm
GURPS Character Maker 1.28.00 by Thomas L. Bont http://www.sjgames.com/gameaids/gurps/gcm.zip
GURPS character GURU, character design utility: http://www.aquariuscreations.com/GURU.html
Don't forget the database that has all of the descriptions, it's a must-have option. The descriptions don't have to be included in the printout of the character.
This message was last edited by the player at 17:54, Mon 08 Feb 2010.
silveroak
player, 82 posts
Sun 7 Feb 2010
at 17:22
  • msg #4

Re: Resources

I have been considering running a very high powered supers game in GURPS 4e- the basic concept is 'the god's return' *not* in the style of the Lightning Thief, but rather the idea that there is some cycle of cosmic energy which left the deities of old essentially high powered supers, dormant or mortal until it resurged. Durring the interim the DNA for powers has spread more or less at random through the human population, so along with the reawakening of such classic figures as Odin and Herne new supers (the PC's) are awakening to their powers.
Wondering how much interest there would be in this game and what point level would generate the most interest: I'm currently considering 1,000 points, 2,000 points, or something higher.
Digital Mastermind
player, 18 posts
Publisher of D&D content
Supporter of GURPS design
Sun 7 Feb 2010
at 18:14
  • msg #5

Re: Resources

As long as I get to spend half on wealth.
silveroak
player, 83 posts
Sun 7 Feb 2010
at 18:37
  • msg #6

Re: Resources

As long as you put enough points in powers that give you access to unearthy resources, sure. You can't own that much in the stock market or real estate in this world though.
steelsmiter
player, 37 posts
Sun 28 Nov 2010
at 23:18
  • msg #7

Re: Resources

can't seem to find any decent GURPS sheets for use on the heaven forum, do you guys think maybe we could start a GURPS Sheet section?
2l8m8
player, 166 posts
Because somone else got
all the good names first.
Sun 28 Nov 2010
at 23:21
  • msg #8

Re: Resources

How do you want it, I can send you a PDF or text or something, maybe. Do you have GCA? You can make real nice ones in that, and post them here as an image.
steelsmiter
player, 38 posts
Sun 28 Nov 2010
at 23:34
  • msg #9

Re: Resources

I've got plenty of PDF and Word doc files that don't translate well to this forum... basically anything you could write up in this text box here and it looks the same coming out as it did going in (more or less) and that would be great!
This message was last edited by the player at 23:35, Sun 28 Nov 2010.
LandWalker
player, 43 posts
Mon 29 Nov 2010
at 00:27
  • msg #10

Re: Resources

steelsmiter:
I've got plenty of PDF and Word doc files that don't translate well to this forum... basically anything you could write up in this text box here and it looks the same coming out as it did going in (more or less) and that would be great!


Easily done. I actually thought I or Mad Mick had already submitted this for Heaven.


-----------------------------------------------------------------------------------------
  Name:                          Gender:                             Point Total:
Player:                          Height:                          Unspent Points:
  Race:                          Weight:
  Size:                            Hair:
  Hand:                            Eyes:
    TL:                             Age:
-----------------------------------------------------------------------------------------
BASIC ATTRIBUTES      SECONDARY CHARACTERISTICS              Thrust Damage:
    ST: 10 [+00]               HP: 10 (10) [+0]               Swing Damage:
    DX: 10 [+00]             Will: 10      [+0]
    IQ: 10 [+00]              Per: 10      [+0]                Basic Speed: 5 [+0]
    HT: 10 [+00]               FP: 10 (10) [+0]                Basic Move : 5 [+0]


ENCUMBRANCE                     MOVE         DODGE
None (0)    = BL   : 20           BM: 5      Dodge  : 8
Light (1)   = 2*BL : 40       0.8*BM: 4      Dodge-1: 7
Medium (2)  = 3*BL : 60       0.6*BM: 3      Dodge-2: 6
Heavy (3)   = 6*BL : 120      0.4*BM: 2      Dodge-3: 5
X-Heavy (4) = 10*BL: 200      0.2*BM: 1      Dodge-4: 4

-----------------------------------------------------------------------------------------
CULTURAL FAMILIARITIES

-----------------------------------------------------------------------------------------
LANGUAGES

Language           Spoken   Written   Cost
Taldan             Native    Native   [+0]

-----------------------------------------------------------------------------------------
REACTION MODIFIERS

Appearance: Average [+0]
Status: 0 [+0]
Reputations: None [+0]

-----------------------------------------------------------------------------------------
ADVANTAGES AND PERKS

Social Chameleon [+5]

-----------------------------------------------------------------------------------------
DISADVANTAGES AND QUIRKS

Kleptomania (12) [-15]

-----------------------------------------------------------------------------------------
SKILLS

NAME                     Lvl    RSL    Cost

Animal Handling (IQ/A)    10   IQ+0    [+2]
-----------------------------------------------------------------------------------------
MELEE WEAPONS

Weapon         Skill     Damage    Reach    Parry    ST   Weight   Notes
Light Club              sw+1 cr      1               10      3.0
                       thr+1 cr

-----------------------------------------------------------------------------------------
RANGED WEAPONS

Weapon         Damage    Acc     Range   RoF   Shots   ST   Bulk   Rcl   Notes
Crossbow    thr+4 imp      4   x20/x25    1    1(4)    7     -6     0   [3]

[3] Ammunition is $2 per bolt.

-----------------------------------------------------------------------------------------
ARMOR

Armor                       Location          DR        Notes
Fur Tunic                   Torso             1*        [1]


[1] Concealable
-----------------------------------------------------------------------------------------
POSSESSIONS

Item                         Cost    Weight   Location   Notes
---                          0.00      0.00   --         --
---                            --        --   --         --
---                            --        --   --         --

Totals:                        --        --
Combat Weight:                 --        --

Current Load: None (0)
Combat Load: None (0)


CURRENCY

                   Qty   Value
Pence ($1)      :    0      $0
Farthings ($4)  :    0      $0
Crowns ($20)    :    0      $0

Total Cash Value: $0
Total Weight (Coins/250): 0.00 pounds

-----------------------------------------------------------------------------------------
APPEARANCE
-
-
-
-----------------------------------------------------------------------------------------
CHARACTER NOTES
-
-
-

Note that you have to add <pre> tags around the sheet or the spacing obviously doesn't work.

It's easily adjusted to taste according to the campaign.
Mad Mick
player, 30 posts
Mon 29 Nov 2010
at 09:53
  • msg #11

Re: Resources

Yup.  LW's sheet is Post #27 under Character Sheets in Heaven.
2l8m8
player, 167 posts
Because somone else got
all the good names first.
Mon 29 Nov 2010
at 16:04
  • msg #12

Re: Resources

Thaks, would have taken me a few days, things are insane at work. Watch the news tomorrow morning for the Chevy Volt, and recall that all of the power for the lights, cameras, and probably even the action, was run by me & my co-worker.
steelsmiter
player, 39 posts
Sun 5 Dec 2010
at 22:45
  • msg #13

Re: Resources

In reply to LandWalker (msg #10):

thanks, Someone had one with all the stuff derived from the attributes below that attribute but I can't remember who...

I also have mine, which is more anal I think...

-----------------------------------------------------------------------------
Name:______________________ Point Total:_________________ Unspent:_________
Height:___________ Weight:___________ Age:__________
Appearance:__________________________________________________________________
-----------------------------------------------------------------------------
ST --[--]  DX --[--]  IQ --[--]  HT --[--]   DR--[--]
HP --[--] Will --[--] PR --[--]  FP --[--]
-----------------------------------------------------------------------------
Languages:
Language (Written Comprehension/Spoken Comprehension)[Point Cost]
Reaction Modifiers
Modifying Advantage or Disadvantage (Modifier, Percentage;Modifier, Percentage;)[Point Cost]
-----------------------------------------------------------------------------
Basic Lift:--  Damage Thr:-- Sw:--
Basic Speed:-- Basic Move:--
-----------------------------------------------------------------------------
Templates(Occupation, Race, Etcetera):
Template Name[Template Point Cost]
Individual Template Item[Item Point Cost]
(add more lines as needed)
-----------------------------------------------------------------------------
Social Rank:___________[--] Military Rank:______________[--]
Police Rank:___________[--] Religious Rank:_____________[--]
Academic Rank:_________[--] Merchant Rank:______________[--]
-----------------------------------------------------------------------------
Skills (list skill costs from templates as 0 if they are unchanged):
Skill (Difficulty) Relative Level[Point Cost]- Numeric Level
(add more lines as needed)
-----------------------------------------------------------------------------

Advantages(list advantage costs from templates as 0 if they are unchanged):
Advantage(Modifier, Percentage;Modifier, Percentage;)[Point Cost]

Disadvantages(list disadvantage costs from templates as 0 if they are unchanged):
Disadvantage(Modifier, Percentage;Modifier, Percentage;)[Point Cost]

(add more lines as needed)
-----------------------------------------------------------------------------
Zuldan
player, 6 posts
Wed 6 Jul 2011
at 14:11
  • msg #14

Re: Resources

i like that one better
2l8m8
player, 193 posts
Because somone else got
all the good names first.
Wed 6 Jul 2011
at 15:16
  • msg #15

Re: Resources

You know how to make whatever sheet you print, show up on RPoL?

Get a PDF print driver. Print it as you like to see it in a PDf file. Copy each page with the snapshot tool (size matters here- copy it 'fit to width' size, and scroll off the screen to get the whole page if you need to). Paste that, into an image program (I use paint that ships w/ windows, cheap and works fine). Save as an image, I prefer PNG because the text comes out clearer than a JPG. Upload image to server (I use photobucket, others swear by imageshack). Use HTML IMG tag to post on RPoL. Viola! Beautiful sheets. Anything you can print, you can post here that way. If you use the GM's image hosting account (like my photobucket, for example) the players cannot change the image, either. A little work, especially if you have to input it into something like GCA ITFP, but if your players have GCA, they can send you the file.
steelsmiter
player, 44 posts
Wed 6 Jul 2011
at 16:56
  • msg #16

Re: Resources

2l8m8:
If you use the GM's image hosting account (like my photobucket, for example) the players cannot change the image, either.


that's actually the opposite of what I would want...
2l8m8
player, 194 posts
Because somone else got
all the good names first.
Thu 7 Jul 2011
at 07:53
  • msg #17

Re: Resources

Then let the players store the image on their own account. It's not unheard of for the GM to require players to help with the mundane record keeping. ;)
Mad Mick
player, 34 posts
Thu 7 Jul 2011
at 08:28
  • msg #18

Re: Resources

A player in one of my games used a GURPS 4 sheet from Myth-Weavers.  It's pretty nice, but it's non-native to RPOL, and as a GM, I can't directly modify it unless I have an account at MW and he adds me as an editor.  It would be nice to have something like that on RPOL as well, but with Jase's stated policy of being system-agnostic, I don't think it would be implemented.

But if you don't mind not being able to personally alter the sheet and give your player complete control over it, I guess it works.

Here's what the sheet looks like:  http://www.myth-weavers.com/sh...w.php?sheetid=311244
Digital Mastermind
player, 62 posts
Publisher of D&D content
Supporter of GURPS design
Thu 7 Jul 2011
at 13:37
  • msg #19

Re: Resources

Well aint that pretty?
Mad Mick
GM, 56 posts
Tue 3 Jul 2012
at 11:29
  • msg #20

Apps

I came across this Android GURPS app today:  https://play.google.com/store/...Calculator&hl=en

And here's an iOS app for hex maps:  http://itunes.apple.com/us/app...pro/id505766102?mt=8

And its free version:  http://itunes.apple.com/us/app...map/id482415358?mt=8
Mad Mick
GM, 64 posts
Sun 25 Nov 2012
at 13:02
  • msg #21

Re: Apps

Does anyone have a good site for science-fiction maps that are usable in MapTool?
Tortuga
player, 165 posts
Sun 25 Nov 2012
at 14:20
  • msg #22

Re: Apps

Like what, starmaps?
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