Re: The Lounge
As someone who's played the original game, though I once owned the GURPS version, I can say things get pretty darn weird; I prefer my supernatural pretty subtle, and a good GM can make it such, but basic Deadlands is more of the "whelp, here's a horrible, oozing monster with spiders-for-a-face, time to die in a pointless attempt to stop it, and then rise from our graves as one of the undead." Well, it's a tad less overstated then that, but not by much.
The theme is that a group of spirits from the Hunting Grounds known as the Reckoners were contacted by an indian Shaman named Raven, with the express intent of expelling the white man. This opened paths between the spirit world and the normal world, and basically magic came back. Some people cast spells through cards, called Hexslingin', some through native rituals, and others invent devices thanks to the inspiration of these spirits.
Conceptually, quite interesting, but I add it to my list of things that are better done with GURPS.