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The Lounge II.

Posted by Mad MickFor group 0
Mad Mick
GM, 60 posts
Fri 20 Jul 2012
at 08:01
  • msg #51

Re: The Lounge II

A GURPS Discworld game would be great fun.  =)
The_Wrathchild
player, 43 posts
Mon 23 Jul 2012
at 21:19
  • msg #52

Re: The Lounge II

This would really be the wrong time to start something The Walking Dead-esque, wouldn't it?

Pee Kitty's Post-Apoc books are on the way, and Kromm is writing GURPS Zombies ...

It's clearly the wrong time!

And I'm already running a game ...

Oh, the itch!
Tortuga
player, 147 posts
Mon 23 Jul 2012
at 21:41
  • msg #53

Re: The Lounge II

Do eeeet.
The_Wrathchild
player, 44 posts
Mon 23 Jul 2012
at 21:50
  • msg #54

Re: The Lounge II

You're no help at all! ;-)
Tortuga
player, 148 posts
Mon 23 Jul 2012
at 21:53
  • msg #55

Re: The Lounge II

C'mooooooonnnnn
Digital Mastermind
player, 64 posts
Publisher of D&D content
Supporter of GURPS design
Tue 24 Jul 2012
at 05:30
  • msg #56

Re: The Lounge II

I don't like the development of the newly deceased simply reanimating.  It's nonsensical.  28 Days later style makes the most sense biologically.
The_Wrathchild
player, 45 posts
Tue 24 Jul 2012
at 06:05
  • msg #57

Re: The Lounge II

Why do I suddenly feel like I caught in an "episode" of "Texts from Dog"? (btw - if you don't know about that one already, google it. You'll die. Laughing. Very appropriate for this little debate).

Sensemaking and Zombies?

Well, the scene from TWD in the CDC facility where they showed a video of an animation in progress made it feel perfectly sensible ...

... or something. IMHE Sense is sometimes overrated ;-).
This message was last edited by the player at 18:09, Tue 24 July 2012.
Tortuga
player, 149 posts
Tue 24 Jul 2012
at 12:27
  • msg #58

Re: The Lounge II

I find it perfectly sensible that the people caught in a zombie uprising may never even find out just why the zombies got up and started ambling around.
Mad Mick
GM, 61 posts
Tue 24 Jul 2012
at 15:03
  • msg #59

Re: The Lounge II

A zombie/Walking Dead game would be loads of fun.  =)
Digital Mastermind
player, 65 posts
Publisher of D&D content
Supporter of GURPS design
Tue 24 Jul 2012
at 15:17
  • msg #60

Re: The Lounge II

I like the infected and overtaken angle, not the walking undead angle.  That's just my viewpoint.  ...And 'sprinters' scare me shitless, for the shat hath already been given at the thought of nay but ONE sprinter :P
The_Wrathchild
player, 46 posts
Tue 24 Jul 2012
at 18:27
  • msg #61

Re: The Lounge II

@Mick: STOP IT!

;-)

Just to further illustrate my brittle state, take a look here: link to another game

Would that be interesting? Not saying that I'm doing it, though ... not now anyways.
pesterfield
player, 50 posts
Tue 24 Jul 2012
at 18:45
  • msg #62

Re: The Lounge II

That would be interesting.

You'd need to figure a way to give out survival skills quickly though, most realist characters wouldn't have any.

A few examples of the kind of average people you want would also be helpful.
This message was last edited by the player at 18:49, Tue 24 July 2012.
steelsmiter
player, 82 posts
Tue 24 Jul 2012
at 21:51
  • msg #63

Re: The Lounge II

Sooo... if anyone's up for playing around with 4th edition conversion I've got a Edna built for a 125 point game with a few points in reserve.
Tortuga
player, 150 posts
Tue 24 Jul 2012
at 21:59
  • msg #64

Re: The Lounge II

what's an Edna
steelsmiter
player, 83 posts
Tue 24 Jul 2012
at 22:01
  • msg #65

Re: The Lounge II

steelsmiter:
the Discworld Zombie Edna Coates* is looking for an Ankh Morpork Police Proceedural game. Her only requirement is enough points to buy Injury Tolerance (Unliving; Independent Body Parts (with Nuisance Detachment at whatever value the GM thinks it is worth))...
quote:
"Thank you sir, you won't regret hiring me..." Edna moves to pull her hand from Vimes' desk... The hand remains and she holds her stump in the air as if to shake Vimes' hand "Oh dear me I'm sorry!"


*Yes, she was related to Ned Coats but she lived, and... er, died after the Glorious 25th of May.


"a Edna" is me failing to delete the complete phrase "a character" in reference to the above quote.

Sorry for the confusion.
This message was last edited by the player at 22:01, Tue 24 July 2012.
MazVN
player, 24 posts
Tue 24 Jul 2012
at 22:06
  • msg #66

Re: The Lounge II

In reply to The_Wrathchild (msg # 61):

You do not have time for any more games! Not that I RTJ the zombie-game or anything O:)
The_Wrathchild
player, 47 posts
Wed 25 Jul 2012
at 07:32
  • msg #67

Re: The Lounge II

OK - let's guage the ACTUAL interest, as in who'll actually RTJ ...

Maz would, evidently ;-)

And no, it'd still not be right now - mayhap in a month or two. Go to the link above  and let your RTJ's do the talkin'
Tortuga
player, 151 posts
Wed 25 Jul 2012
at 23:31
  • msg #68

Re: The Lounge II

Is there sufficient interest for a GURPS/Cyberpunk 2020 sort of game?
Tortuga
player, 153 posts
Wed 1 Aug 2012
at 15:06
  • msg #69

Re: The Lounge II

I want to run some kind of contemporary or future GURPS game. One of the following:

1. Cyberpunk. Probably borrowing heavily from Cyberpunk2020.PCs are street operatives, working and hustling, selling their talents as troubleshooters to the highest bidder. 200 points,

2. GURPS Monster Hunters. The players are convicted felons given the chance to avoid death row or life sentences if they work as a paramilitary squad hunting down and eliminating monsters for the Man. 400 points; GURPS Monster Hunters 1 required for the templates.

3. Space. Aliens offered humanity the chance to join stellar society; the governments refused. Those who disagree have been paying to have themselves smuggled into space. The players are normal folks who've decided to take their chances leaving Earth behind. 150 points.

Any interest? Preferences?
Remel
player, 2 posts
Wed 1 Aug 2012
at 21:59
  • msg #70

Re: The Lounge II

In reply to Tortuga (msg # 69):

I'd be interested in 1) or 3). Characters over 250pts outside of a DF game don't really have any interest for me.
The_Wrathchild
player, 51 posts
Thu 2 Aug 2012
at 04:54
  • msg #71

Re: The Lounge II

Monster Hunters would be most likely to draw me in ...
trooper6
player, 63 posts
Thu 2 Aug 2012
at 05:29
  • msg #72

Re: The Lounge II

I'd be interested in the cyberpunk game!
The_Wrathchild
player, 52 posts
Sun 5 Aug 2012
at 05:32
  • msg #73

Re: The Lounge II

... which of course sounds good as well :-). Let's go get it on!
Tortuga
player, 155 posts
Thu 9 Aug 2012
at 13:18
  • msg #74

Re: The Lounge II

Posted this: link to a message in another game to the game proposal board, but since GURPS is one of the proposed systems I thought I'd drop notice here too and see what you all thought of the idea. I'd honestly prefer GURPS but I'll go with something else if I don't get the interest I need.

Warning: This will be one of those low-power low-fantasy stat-normalization sorts of games. ;)
This message was last edited by the player at 13:20, Thu 09 Aug 2012.
Johnny Angel
player, 39 posts
Sun 19 Aug 2012
at 01:15
  • msg #75

Re: The Lounge II

Tortuga:
Posted this: link to a message in another game to the game proposal board, but since GURPS is one of the proposed systems I thought I'd drop notice here too and see what you all thought of the idea. I'd honestly prefer GURPS but I'll go with something else if I don't get the interest I need.

Warning: This will be one of those low-power low-fantasy stat-normalization sorts of games. ;)



Sounds interesting.
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