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03:05, 19th April 2024 (GMT+0)

Game Proposals/Interest Checks.

Posted by Mad MickFor group 0
Aethulred
player, 145 posts
Tue 4 May 2021
at 17:44
  • msg #164

Re: Looking for a Few Good Gnomes

Don't let us scare you off, I don't run games like others do too. I've had peope bail, unfortunately, because they couln't see the gears turning.
I am more interested in the story, but some really are more interested in their characters growth to the detriment of the game.

The worst thing that can happen is everyone bails or dissapears without comment. I started a game that now has 4588 posts, but it has only one player left. That player doesn't seem at all tired of the game. He has another game where people come, play a bit and disappear. Even the best run games seem to suffer this due to Real Life, the inability of the GM to keep it exciting for everyone all the time (Guilty) or some other reason. You just can't be to thin skinned, as often it isn't all your fault.

Build a world you like and flesh it out... then you can use it over and over with different twists.
evileeyore
player, 41 posts
Tue 4 May 2021
at 18:21
  • msg #165

Re: Looking for a Few Good Gnomes

Girl Interrupted:
Thanks for your feedback, folks. I think I'll shelve this one for now. This is a great community! :)

I wouldn't give up on it yet, it's only been one day.  PbP is slow so a lot of people only check in every few days.  I say give it a full week, maybe two, before you cut bait and bail.
Girl Interrupted
player, 10 posts
Tue 4 May 2021
at 18:28
  • msg #166

Re: Looking for a Few Good Gnomes

Thanks for the advice.

I still have enough gaming to keep me occupied, that scrapping this game idea won't be a problem. I have 2 slow moving games I'm running, (one of which is almost concluded); and I'm a player in another slow moving game. I'm taking a full load of summer classes, too, so maybe its a blessing a mob of eager players didn't swarm this idea!

:)
Girl Interrupted
player, 11 posts
Fri 4 Jun 2021
at 11:35
  • msg #167

Re: Looking for a Few Good Gnomes

Well, I scrapped the above idea and have decided to JOIN as a player instead. I posted this in GM wanted, and got some hits, but for GM's who prefer to run games under different systems. Therefore I'm posting this here in hopes of finding a great GURPS GM who might be interested in running me through a one-shot modern day Espionage game...

Here's my ad:

Hi Fellow Rpolers,

1. Can you post once every 1 or 2 days consistently?

2. Are you a "good" to "great" writer and not someone who would take offense if I asked to read through some of your other game posts to see if your style, etc., is compatible with my interests?

3. Do you enjoy running players through a Solo adventure?

4. Can you GM an Espionage/Themed game set in the modern times? Think The Bourne Supremacy ; James Bond; John LeCarre novels, etc...

5. Do you prefer running/writing 'realistic' gritty adventures?

6. Do you prefer running your games in Mature or Adult level (not for 'sexual' stuff, but for realistic dialogue and graphic violence, etc.?)

7. Are you reasonably proficient in the GURPS system?

8. Can you commit to sticking it out and running a Solo game through at least a one-shot adventure without bailing midway?

9. Is your RL stable enough to feel reasonably sure there won't be frequent, extended absences?

10. If I checked out your profile, would I not see many, many past/deleted games with very few posts in them?

If you can answer Yes, to all of the above, I would very much like to discuss a game with you as I am looking for a good GM to run with.

Last year I played a Computer Analyst in a quasi-CIA game that was pretty cool. The adventure finished, and the heroine, Alice Kelley, was transferred to the CIA as a field operative.  I am interested in continuing her adventures as a more seasoned agent.

I am currently running a couple games and playing in one but all my games have slowed down so I'm looking for more stimulation.

If interested, please email me!

Thanks for reading!

Sara

-------------

Oh, and here's my character:

Alice Cynthia Kelley was born in 1993 as the third and youngest child of father John, an Analytic Methodologist who worked at the CIA and mother Celine a School Superintendent.  She grew up in an upper middle class neighborhood of North Potomac, Maryland and had a happy childhood. She was bright and excelled at school -- particularly math and science -- and was an exceptional athlete, gaining letters in soccer, basketball and softball.  She attended the University of Maryland graduating with a dual major in Foreign Studies and Mathematics and spent a year studying abroad in Dubai where she took intensive Arabic language courses and Middle Eastern studies.

On graduation, she applied for the CIA to follow her father’s footsteps but was instead recruited by the NDL which offered better starting pay and promised more rapid advancement.  She graduated from the NDL’s rigorous training academy, earning high marks in Computer Analytics and Intelligence Analysis.

Because of her proficiency in computers and reasonable grasp of Arabic, Alice’s first post was in Cairo where she has been working the past 6 months.  Though Alice is pleased with the job, as a woman she finds the Middle Eastern cultural restrictions somewhat stifling, and the actual day-to-day job duties starting to feel a bit dry.  She ultimately found herself embroiled in a case involving a corrupt Case Manager from the NDL and a top-secret scientific project that introduced her to her first, harrowing field work that nearly cost her her life. She performed well, exposing the traitor, and was ultimately offered a transfer to the CIA where she is just starting out as a new field agent. She is eager for a change and has been bitten by the adrenaline rush of being a field operative.

Alice is an attractive Caucasian woman of 27.  She has pale gray eyes and wears her ash blonde hair in a square cut bob.  She stands five foot seven inches tall and weighs one hundred thirty pounds. She is an exceptionally fit woman who does grueling Crossfit workouts in her spare time.  She scored sharpshooter at the NDL’s pistol range and holds a brown belt in Hapkido.

Being a driven career woman has had its downside.  Aside from a one year relationship in college, she has never had any other serious romantic relationships.  She also has not developed any close friendships beyond the friendly-acquaintance level here at her Cairo post.  When she is not working or exercising, Alice is a somewhat solitary and lonely woman.  She reads a lot - mostly non-fiction histories and biographies and she likes hiking and photography.
This message was last edited by the player at 11:42, Fri 04 June 2021.
Girl Interrupted
player, 12 posts
Fri 4 Jun 2021
at 19:25
  • msg #168

Re: Looking for a Few Good Gnomes

Per above, found a GM to run for me (even though its not Gurps).  So please disregard above.
Aethulred
player, 146 posts
Fri 4 Jun 2021
at 20:23
  • msg #169

Re: Looking for a Few Good Gnomes

An interesting and demanding proposal.
In one sense, I am sorry to see you go, but I would not be willing to run such a game either.

I did run something vaugely similar, but it wasn't very much current world.  I think the FBI-Nearth (New earth) games is unreachable at this point , as I had to delete it a year or so back. Central player character just disappeared and I prefer more than a single player. The basis was a gate between current earth and another very similar, but different Victorian Era earth was found and explored under FBI guidance.
Plonk
player, 1 post
Wed 17 Nov 2021
at 00:35
  • msg #170

Re: Looking for a Few Good Gnomes

Tossing around the idea of players being fact checkers and investigators for a comic book company in the Marvel Universe. The ones who do the field research for the creative staff making nonfiction biographical comics based on the real superhumans. This would be a largely investigative game set "in the shadow of the cape" as it were, drawing inspiration from Marvels, Astro City, etc.

Exact permutations are malleable but as I'm most familiar with the silver age it'd likely cover that era, though possibly set as if it were occurring in the modern day (as they did with Ultimates and the MCU, though this would be closer to the 616 continuity).

Characters would be 125 points; action journalists and war correspondents. Nobody with powers, but ex cops, Hydra wash-outs, aging Howling Commandos and the like are fine; you don't have powers or super-rare training, but tying yourself to other Marvel elements is probably workable.
Zoncxs
player, 48 posts
Mon 13 Dec 2021
at 20:26
  • msg #171

Re: Looking for a Few Good Gnomes

its been a long time since I have been on and wanting to play/run something. So here is my itch I want to scratch:

Martial Arts campaign. Wuxia/Xianxia depending.

Combat Dense, lots of optional rules and a few house rules turned on to make combat very detailed. Chi powers also added.

So I have 3 ways to handle this:

Street Fighter Style: Low powered Chi abilities with soft/hard caps.

Dragon Ball Style: High powered Chi abilities, Think when Goku was a kid, though even then it was ridiculous.

Immortal Taoist Style: 5 elements, chi powers everywhere, way of the Dao, cultivate to immortality. This one would be at the starting stages though, you would all be teens, no more than 14 years old, but it will have the fastest growth.
Plonk
player, 5 posts
Mon 13 Dec 2021
at 21:14
  • msg #172

Re: Looking for a Few Good Gnomes

I'd be interested in the low power option, maybe something in the street fighter/mortal kombat or 80s kung fu movie range.
Anachronist
player, 20 posts
Tue 14 Dec 2021
at 01:49
  • msg #173

Re: Looking for a Few Good Gnomes

Some potential interest in some lower power gameplay as well.
Anachronist
player, 21 posts
Sat 1 Oct 2022
at 19:04
  • msg #174

Re: Looking for a Few Good Gnomes

Interest Check

Summary: Roughly TL 4 (Age of Sail, some muskets and cannon) Adventure set in Pathfinders Golarion, Sargava, The Mwangi Expanse.

Style: Adult rated (For some sexuality and detailed violence) Low fantasy, "West Marches" game with opportunities for solo or group play.

Pitch: Set in Paizo's fantastical setting of Golarion, this story would be set chiefly in and around the Sargavan capital of Eleder in 4606 AR, as the small colonial nation is cut off from the Chelaxian Empire upon the outbreak of brutal civil war.

It is a chaotic time for the bustling coastal trading city, and one rife for opportunity and adventure.

Within the sun baked walls of the Capitol the colonial ruling Chelaxians plot and maneuver against one another as the conflict between the Loyalist powers and those that have aligned with House Thrune spill over into the Empires overseas holdings.

Powerful maritime trading companies, minor powers under themselves, seek to profit from the chaos, all while struggling to protect their commerce and plantations from piratical raids launched from outlaw ports in The Shackles archipelago.

The regions native Mwangi tribes face an uncertain future. Will the numerically superior Zenj seize the opportunity to rise up against their Chelaxian colonizers after hundreds of years of exploitation?

Much will depend upon their ability to unite with the regions other tribes, such the towering and warlike Bekyar, who have become prosperous through their slave raids and extortion of weaker tribes.

The cosmopolitan Bonuwat, renowned sailors and coastal traders, pearl divers and polyglots.

And the isolated Mauxi tribes of the steaming jungle interior, keepers to the older ways and holders of older secrets, who contend with threats within and without.

And amid it all travellers of every stripe wander the crowded markets and seek to make their own fortunes, from temple raiders to purveyors of exotic animals, holy men and missionaries, to cut throats and local dilletants seeking diversion.

Blood and sweat, gold and glory.

Sargava.

-



Gauging initial interest here, and hoping for a minimum of four to start.

Please feel free to RMail with specific questions.
This message was last edited by the player at 22:21, Sat 01 Oct 2022.
Mad Mick
GM, 170 posts
Sun 2 Oct 2022
at 15:11
  • msg #175

Re: Looking for a Few Good Gnomes

It sounds cool! I don’t know much about Golarion, and my time is rather limited right now, but I’m tempted. =)
Anachronist
player, 22 posts
Sun 2 Oct 2022
at 15:28
  • msg #176

Re: Looking for a Few Good Gnomes

I'll put you down as a "maybe" MM.

Golarion is the setting for Pathfinder, which came out at around roughly the same time as 4th edition D&D if I recall, both as direct successors to 3.5.

The setting has all your familar D&D Races, Magic, etc, and can be thought of along the lines of Forgotten Realms or Greyhawk.

Might be a chance to learn the setting, while retaining the more familiar GURPS system, if you were interested.
Jeffrywith1e
player, 13 posts
Sun 2 Oct 2022
at 19:30
  • msg #177

Re: Yee Haw

I'm interested in the Golarion game!
Anachronist
player, 23 posts
Sun 2 Oct 2022
at 20:26
  • msg #178

Re: Yee Haw

Excellent, that's two.

Do we have a third?
YYKN
player, 2 posts
Mon 3 Oct 2022
at 02:22
  • msg #179

Re: Yee Haw

In reply to Anachronist (msg # 178):

Curious about it. What's the CP budget?
Anachronist
player, 24 posts
Mon 3 Oct 2022
at 02:58
  • msg #180

Re: Yee Haw

Open to suggestions from the players, but the game is intended for established professionals, adventurers, soldiers, merchants, etc.

Talented, stand out individuals that would be of interest to the various NPC's and factions that inhabit the setting.
evileeyore
player, 70 posts
Mon 3 Oct 2022
at 03:55
  • msg #181

Looking for a Few Good Gnomes

Mad Mick:
It sounds cool! I don�t know much about Golarion, and my time is rather limited right now, but I�m tempted. =)

While this may sound "dismissive", it's not meant to be; Golarian is very "kitchen sink D&D fantasy".  If it's a country you can imagine existing in a D&D world, Golarian has it somewhere.  Mummy lords?  Pirate Islands?  Barbarian Mountians?  Demon rift?  Crashed spaceship?  Renaissance City-States?  Jungle Dinosaurs?  Medieval Feudal Kings?  Fallen Empire Once Ruled By Devils/Demons?  Guild States?  Ancient Dead Slumbering Gods?  Not to mention elves, orcs, dwarves, etc homelands galore.
Anachronist
player, 25 posts
Mon 3 Oct 2022
at 04:19
  • msg #182

Looking for a Few Good Gnomes

I think that's pretty accurate.

The broad strokes are all there for a very wide variety of settings, depending on what your group is into.
This message was last edited by the player at 04:21, Mon 03 Oct 2022.
BlueDwarf
player, 151 posts
Mon 3 Oct 2022
at 19:37
  • msg #183

Looking for a Few Good Gnomes

In reply to Anachronist (msg # 182):

Also tempted, but time poor...I am already committed to a lot of GURPs games, so my posts tend to be shorter so I am unsure if I should take on another.
Anachronist
player, 26 posts
Tue 4 Oct 2022
at 21:12
  • msg #184

Looking for a Few Good Gnomes

Thanks for the replies guys.

Think this one is going back on the shelf, unless I decide to run it in Pathfinder 1e.
This message was last edited by the player at 21:12, Tue 04 Oct 2022.
evileeyore
player, 71 posts
Wed 5 Oct 2022
at 15:51
  • msg #185

Looking for a Few Good Gnomes

Anachronist:
Think this one is going back on the shelf, unless I decide to run it in Pathfinder 1e.

It could be done in GURPS... but absent classes, the setting might lose something... something "D&Desque".
Jeffrywith1e
player, 14 posts
Thu 6 Oct 2022
at 02:16
  • msg #186

Looking for a Few Good Gnomes

Dungeon Fantasy (Powered by GURPS)?
YYKN
player, 3 posts
Tue 11 Oct 2022
at 17:12
  • msg #187

Looking for a Few Good Gnomes

Hey there!

I'm running a GURPS StarWars PBP game
It's on the sjgames forums:
http://forums.sjgames.com/show...8051&postcount=1

I have 2 players, and a few requests to join (WIP).

Here's the vid I made for the game (it explains the setting)
https://drive.google.com/file/...OQ-/view?usp=sharing

I’ve been surfing through the GURPS games in-site and there’s a lot of people I’d like to have in the campaign (LOL), many great players here!

If you're interested send me a PM.
evileeyore
player, 72 posts
Sat 15 Oct 2022
at 11:54
  • msg #188

Re: Looking for a Few Good Gnomes

Jeffrywith1e:
Dungeon Fantasy (Powered by GURPS)?

Yes, but...  DFRPG isn't D&D, it's D&Desque.  Specifically it's a GURPS homage to Mike Mearls'1 "back to the dungeon" and Monte Cooke's1 response2 to it of "Orc and Pie".  It's all about handwaving town and any complex soci-political encounters, minimizing non-delving activities, and refocusing on "being dungeon delvers/hex-crawlers".  You can run complex social and political campaigns using DF/RPG buuuut, you have to add social skills and advantages back into the mix a bit more.  I do so by just offering them as alternatives in each Template and then telling the Players, "social and political stuff will come up, as frequently as combat.  Your PCs are primarily designed for combat, you need to take some of these alternate Advantages and Skills to not suck at half the game".  Then I adjust the game mix based on the PCs they make.

Also I outlaw the Bard profession, it's not a balanced 'class' if you plan to actually have social encounters anyone but the Bard can succeed at, it's socially OP, so either the encounter is barely a speed bump, or only the Bard can make any headway and everyone else ends up thumb twiddling while they make with the scenery-chewing all encounter.


1 - Both 3e D&D designers.  Mike was also instrumental in 4e and 5e D&D, Cooke went on to do other things.
2 - A sarcastic response to Mike's Back To The Dungeon design philosophy, Cooke espoused more "non-dungeony" games, more social and political stuff, and not just as "side dishes to the meat and potatoes of dungeoneering/wilderness exploration".
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