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14:31, 2nd May 2024 (GMT+0)

OOC.

Posted by TimothiusFor group 0
Timothius
GM, 6 posts
Tue 12 Dec 2006
at 15:06
  • msg #1

OOC

This is where we can all freely chat about anything.
Joe Darkthorne
player, 1 post
Thu 28 Dec 2006
at 09:23
  • msg #2

Re: OOC

  Happy several days after Xmas
Timothius
GM, 7 posts
Thu 28 Dec 2006
at 13:27
  • msg #3

Re: OOC

Back atchya! How'd it go for you?
Samuel
player, 1 post
Thu 28 Dec 2006
at 23:05
  • msg #4

Re: OOC

Well I've had a pretty crummy week so far, dealing with a medical appointment yesterday morning whch required a 24 hour prep period, and then today my mother's 17 year old dog had to be put down, due to numerous complications due to the dog's age. The vet said that if she had a dog in the same situation she'd have made the same decision, and for the same reasons.
Timothius
GM, 8 posts
Sun 31 Dec 2006
at 13:25
  • msg #5

Re: OOC

Sorry to hear your week was crummy. Hopefully, things'll look up for ya in the new year. I'm thinking about starting RP here even though everyone else is dragging their feet. Oooorr.... we can have a quick vote between the three of us wether we should have this RP open to the public. I'm going to be adding a new rule concerning weapons, and once that's in there, I believe we'll be set as far as allowing public to enter our RP. So... cast your votes.

I say we go public because we need players and so far, all we have are Joe, Sam, Kelevor, Raikoo and myself. Kelevor and Raikoo may or may not be very active, so I don't know what to think, but either way, I still think we'll need 5 or so more people.

As a compromise and hopeful solution so that it doesn't have to be public, I'm thinking about inviting a few trusted friends from Deviant Art and inviting my brother as well. My ideal RP consists of 5 RPers, but admittedly that's on a MUCK. Here, the number might be higher due to the time you wait between poses.

But if my invites don't work for whatever reason ("No thank you, I can't RP" or "Sure thing!" and then never show up to RP), we'll need to go public. Thoughts?
Timothius
GM, 10 posts
Sun 31 Dec 2006
at 14:21
  • msg #6

Re: OOC

New rule AND new thread posted. Check them out and gimme feedback please. Thanks!
Samuel
player, 2 posts
Mon 1 Jan 2007
at 04:25
  • msg #7

Re: OOC

Feedback, the no guns for goodguys was a rule which was abandoned on the muck as it became obvious that it was easy to get guns... steal a rifle from an armory or a SWATBot or make a crossbow are two examples. The hard parts can be getting more ammo and performing maintenance on the weapon, depending on the weapon as energy weapons are a bit more difficult to maintain than projectile weapons and most good guys want weapons that are durible and easy to maintain, the bad guys are typically the only ones with the luxury of dealing with higher maintenance weapons.

Badguys have easier access to maintaining guns, especially energy weapons, that is the only difference few as good guys would have the knowledge and equipment necessary to do so. (Samuel would be an example of a good guy who'd have the knowledge and capacity with the right tools to repair an energy weapon.) A good example of what could be done is in No Escape where the good guys tend to use crossbows as they are easy to deal with, but the main engineer was able to maintain that rocket rifle that the main character stole from the bad guys since before ending up on the island he had the knowledge in how to do that, the only other guy on the island able to maintain that weapon was the main character himself as he had the training to do field maintenance on it.
Joe Darkthorne
player, 2 posts
Tue 2 Jan 2007
at 10:30
  • msg #8

Re: OOC

  I'm inclined to agree with the 'They own and make the guns. But we take the guns from the people that have em, because it helps prevent horrid death' point.  Haven't seen the movie being referenced for the point, but know whats meant.  Of course limiting initial owning of such equipment could work.  And I doubt a repeat performance of me being worried I'm over doing things with the bionic pointy only to see people with cybernetic plasma cannons and genetic superiority everywhere I look will happen.

  Regarding the poison=your naughty bit, don't really see the need for specific mention that using such on those not out to take over the world causes a poor reaction.  But then again, past experience has shown that you can get away with countless death threats (myself and a certain winged one come to mind) attempt to go through with said threats (just the winged one in mind) without any repercussions.  So a guy with a tranq dart would so be unfairly treated by comparison.  And this would also totaly mean Angel would need to come up with a new 'keep the crazy ones from being crazy on me' plan if you plunked her into the game.  Just because you also add antidote to the snacks doesn't mean the poisoned water supply isnt a bad thing.  Or was that the other way around?

  Though while grappling hooks, mechanical stuff, and other items already in the just fine category would be what I tend towards, does this mean I have to hack off my cybernetic limb to fall under the initially okayed stuff? Or just drop the electric shock bit, in order to go with the 'no tech melee weapons' thing?

  As for the other people heading on, I'm starting to lean towards a 'whatever gets this thing going already' mindset.
Timothius
GM, 11 posts
Tue 2 Jan 2007
at 10:56
  • msg #9

Re: OOC

The weapons section has been edited. The first paragraph now reads:

Due to the fact that for those who are starting out with a goodguy I do not permit guns, but permit other weapons, I need to specify what kinds of weapons are allowed lest someone go and say, "You said no guns, but you didn't say no grenades!"

Under the "Goodguy-Permissable Weapons" section, I added:

Guns:
Not available at the start, but join us in roleplay and maybe you will get a hold of one.


And towards the end of the weapons post, I added this paragraph:

Also note these weapons are for starters. As roleplay continues, you may be able to upgrade. And in some cases, if you are good enough, you might even be able to aquire a gun as a goodguy! Though this usually means looting it from a badguy and that keeping the thing loaded and such will be a pain. So while making your goodguy character proficient in the use of guns would be beneficial when you finally GET one, I would still highly reccommend you apply for another weapon skill if any.

So yes... I agree with ya both. I didn't forget about the obtaining guns bit, but I just wasn't sure how wise it'd be to even mention that loophole. But I guess I should be able to prevent anxious people from stealing guns left and right on the first few poses.

As for the electric grapling hook... I can't answer yes or no yet. Since this forum is still currently closed to the public, let's talk about it. Do either of you see a problem with allowing electic-shock style weapons? Let's examine the benefits and downsides: Benefit is that, of course, taking down a killer robot is much easier and shutting up someone who's being a total pain is also a touch easier. But say there was a PvP situation like.. If I have Blipvert vs Joe. Joe would probabley be smart enough to know "Robot that doesn't look like SWATbot, but is clearly not a robian either = more challenging. Solution: Sneak behind and attempt electric grappling goodness." Blipvert gets grappled from behind and frazapped.

What should be the limitations to that sort of weapon? On one hand, I don't want to put limits on fun, but on the other hand, I don't want everyone saying they have some advanced weaponry. Solutions? Suggestions?
Joe Darkthorne
player, 3 posts
Tue 2 Jan 2007
at 11:54
  • msg #10

Re: OOC

  Understandable about how whether or not electric shock counts under too fancy or not is hard to figure.  Went with shocky due to its effectiveness, fact it would be melee only (well, as far as firing grapple hooks could be considered melee when used like that)  and the fact it wouldn't require 'ammo'.  Well, unless all those roboticized bits so common really did need an external power source and Bunny uncle chuck are just going to fall over soon. The interesting idea of making a lance with a car battery taped to it once came to mind, but thats just silly.  As for the PvP example, understand the basic reasoning, but if I had no electricity, I'd make like Wile  E Coyote and drop an anvil on him...okay, wrong cartoon.  But the point is Joe would attempt to make use of whatever was on hand that wouldn't just be a blatant case of 'your puny sticks and banging rocks together tech level is no match for me' stuff.  Flip side of the argument being Joe gets owned because he's up against the terminator without a bazooka and just a sharp stick?  While know you're good about not blatantly dooming us and such, still need to point it out.

  Though I'm still not sure of whether or not I should have it.  Because as usual I'm stuck between wanting to pull off surviving and manage against anything thrown at me with the basics, (The batman methods as opposed to the rest of the worlds superman methods kind of outlook?)VS not wanting to be doomed because I have just the basics, as opposed to whatever excess is whats actually needed to live against the cooler and more well equipped ones out to kill me.

  Yoinked from my profile details.

The convenient electrical shock function while able to deal with more problematic killer robots by voiding the warranty of their insides after stabbery isn't something he can constantly use.  He makes up for this with his preferences towards more old fashioned violence, less old fashioned violence, or really any  kind of violence that doesn't make use of his left arm beyond using it like a normal arm, and using the shock methods in short bursts.

  Limitations while there, are sort of vague as its not mentioned how often is too often.  And it relies mostly on personal preference to use more normal methods than it unless its needed to tone down how often its used than technical limitations, as even a small battery life would = a whole lot of short bursts.  But mainly it was vagued up to prevent any instances of 'oh no, I ran out of juice in a bigger life and death situation than usual'.  While I know you wouldn't outright doom us, in turn you know how I tend to use this sort of thing on an as needed basis. well, usually.

   I suppose the easy out would be to go with the 'improve it later' thing.  Sidestepping the fact its been able to make with the shocky ouch since he was a kid with that part being busted at this moment...Or why Joe hasn't fixed it by now...or why Sam doesn't fix it in three minutes after it becomes apparent Joe has a cybernetic limb under that shirt sometime...Who would have thought trying to temporarily disadvantage yourself (compared to the usual robot army wanting you dead disadvantage) would be so hard?  And while I survived without the electro shock in the other game, I had a cranky killer cyborg super soldier backing me up.  Again I wonder why I keep being so afraid if I'm going overboard everywhere I go.  Im practicaly an amish pacifist by comparison acording to my track record.
Timothius
GM, 12 posts
Tue 2 Jan 2007
at 20:02
  • msg #11

Re: OOC

Don't worry, Joe. It's not so much that I don't want YOU to have it (Since I already know and trust you and realise you are responsible), it's that someone might see you pull that and go "HEY! NO FAIR! I WANT ONE OR ELSE I'M GUNNA MAKE YOU ALL SUFFER!!!!!"

I like the idea of recieving it later in the game. I think the perfect excuse for that is no matter how cool a cat or whatever that Joe tries to pass himself off as, fact is he's ashamed of his robotic arm and so doesn't use it. But some RP time passes and he's forced to discover his horrific power?

Or whatever ya want. In the end, if you say the word, I'll give you the powa! And if anyone whines, I'll simpley tell them you had a convincing app since to me, my past 4 or so years of knowing you counts towards application (Remember how I used to put "RP Background" as a requirement in the RL info?).
Timothius
GM, 14 posts
Wed 3 Jan 2007
at 17:55
  • msg #12

Re: OOC

Oh and just a reminder everyone, post your characters on the character introduction thread. Since this place is still closed to the public, it's not a big deal to post something unfinished. You can always edit it later.
Joe Darkthorne
player, 5 posts
Wed 3 Jan 2007
at 19:05
  • msg #13

Re: OOC

 I kind of figure it was the prevention of an army of bionic commando style guys that was the case.  And just put the info up on the cast page, will yoink out the shocky bits later as Im lazy right now.  Though I'd figure horrific power to be more along the lines of a Railgun for a middle finger or something?  Nevermind mobians only have four fingers, thats what makes it horrific.  Forgot that thread was there after I put in the char details for the cast page and clicking of peoples names stuff.
Timothius
GM, 15 posts
Wed 3 Jan 2007
at 23:04
  • msg #14

Re: OOC

That's fine. Like I said, you can always go back and edit. Take my brother for instance. Look at HIS post on the character introduction thread so far.
Raikoo
player, 1 post
Thu 4 Jan 2007
at 05:40
  • msg #15

Re: OOC

*takes a peek in* Heyo everybody.  Hopefully I can keep pokeing around here consistantly enough to actually aid in good RP. n.n
Samuel
player, 3 posts
Thu 4 Jan 2007
at 06:38
  • msg #16

Re: OOC

Hopefully.

Hmm will there also be listings for how neutral guys are since there are some people that might be viewed as too 'dark/cruel/whatever' to be good guys but not evil enough to be bad guys... and those people might have a bit more leeway with equipment or something and could end up joining one side or another depending on how RP involving them went with a 'faction change' then having the appropriate influences, a neutral guy who becoems a good guy won't have many of hte resources available if he became a bad guy, but would have the opportunity to learn skills that might not be available to the bad guys. (For example most robots/bad guys rely on technology to do much of what they need so without the technology they can't find their way around, good guys aren't limited like that.)
Mittens
player, 2 posts
Thu 4 Jan 2007
at 18:18
  • msg #17

Re: OOC

/wave
me = tim's bro.  ^.^

bored?  spoof of rpg games:
http://community.livejournal.c..._gamers/2869242.html?
Timothius
GM, 16 posts
Thu 4 Jan 2007
at 22:38
  • msg #18

Re: OOC

Hi Raikoo! Hi bro! And yes, Sam. Actually, I remember writing rules about neutral types long ago. Oddly, not because of this gun situation, but because of the fact I saw someone playing a neutral-esque character once and thought "Hmm... how did the Sonic SatAM universe treat such people?" and remembered that while they tolerated neutral types, they didn't like them either. So lemme dig up that old rule... OK. Digged up. I've added to the rules section. Check out rules 6 and 7. Now as far as guns, I will have to write up something new in the weapons section.
Timothius
GM, 20 posts
Fri 5 Jan 2007
at 22:21
  • msg #19

Re: OOC

Well I not only posted all that neutral stuff, but am pretty much ready to RP. As you can see my bro (Mittens) is with us now. If you guys are ready, I'll begin. If you still think some preperation or changes are needed first, lemme know.
Joe Darkthorne
player, 6 posts
Fri 5 Jan 2007
at 23:18
  • msg #20

Re: OOC

  I guess I'm good to go, neutral issues on Joe's end being more of how 'good' people will react to Joe's occasional face stabbery habits as opposed to being of a neutral mindset in general.  But to quote Arnold, "They were all bad!"

  Though for changes right offhand I can think of, a thread to make the IC posting in would be one.  And maybe a vague estimate of whether Joe has been a longtime annoyance to the Channelwood FF or people are only just starting to realize the new guy may be mildly crazy.

  On a side note, the amusing link given has balanced out the smiley overload my brain was suffering.
Timothius
GM, 21 posts
Sat 6 Jan 2007
at 00:46
  • msg #21

Re: OOC

How long you've been with the FF's is up to you, Joe. S'your character. Since he's another Matt clone, I could probabley RP his having been there for years no problem. But I dunno how well others might. So it's up to you.
Samuel
player, 4 posts
Sat 6 Jan 2007
at 04:34
  • msg #22

Re: OOC

Well till I get back home on sunday evening I won't have the detailed copy of Samuel's background information to simply copy/paste since I'm far to lazy to want to type that all out by hand when I have it on my desktop.
Joe Darkthorne
player, 7 posts
Sat 6 Jan 2007
at 09:21
  • msg #23

Re: OOC

 Who am I to comment on lazyness?  And I figure I'll go the recent arrival path for here I guess.
Timothius
GM, 22 posts
Mon 8 Jan 2007
at 18:38
  • msg #24

Re: OOC

Sounds like RP can be a go pretty soon then. Just lemme know if you really don't want me to start, anybody. Joe's cool, but I'm still unsure about Sam, who I'm going to send PMs to now.
Samuel
player, 6 posts
Tue 9 Jan 2007
at 05:09
  • msg #25

Re: OOC

Well the humongous Character post is made... part of the reason it's so long is to explain things properly. Since none of the other characters I'll have will have backgrounds nearly as complicated as Samuel's their character posts will be far shorter in comparison.

You can see why I have been to lazy to try and type that up by hand given that it had already been typed up once.
This message was last edited by the player at 05:10, Tue 09 Jan 2007.
Timothius
GM, 23 posts
Tue 9 Jan 2007
at 12:36
  • msg #26

Re: OOC

*goes and reads* ....phew! By the time I got to the extra notes, my ADD kicked in and I stopped reading since I was having to read each sentence 4-6 times at that point. So I'll finish reading it later. And that's WITH skipping a paragraph or two up to that point. But I got the gyst of it. Cool app. I hope you won't mind if I go in there to edit minor things like spelling or return marks. Or you can. It's not an emergency, though, so before I even do that, I think I'll go ahead and start RP. :9 Yummy.
Timothius
GM, 25 posts
Tue 9 Jan 2007
at 16:40
  • msg #27

Re: OOC

The gauntlet has been thrown. RP has begun! Feel free to post, my friends!
Samuel
player, 8 posts
Fri 12 Jan 2007
at 03:54
  • msg #28

Re: OOC

Did you already have an idea for a TP or are we just improvising right now?
Timothius
GM, 26 posts
Sat 13 Jan 2007
at 19:52
  • msg #29

Re: OOC

Currently, the only plan is to get the two freedom fighter groups to communicate. Why, did you have any ideas?
Samuel
player, 12 posts
Stelaras Space Mining and
Salvage Employee
Sun 14 Jan 2007
at 04:03
  • msg #30

Re: OOC

Joe Darkthorne:
  Yes, anyone can wander through killer robot infested areas and get supplies.  Its doing this and being able to convince people you're doing this in a safe manner thats really hard.


Heh, tell me about it.
Samuel
player, 18 posts
Stelaras Space Mining and
Salvage Employee
Tue 16 Jan 2007
at 00:09
  • msg #31

Re: OOC

I wonder who is crazier.. Joe or Mittens... I mean bush + stilts + SWATBot head is the worst SWATBot disguise I've ever heard of. Although I will admit it is the most comical one I've heard of as well.
Mittens
player, 8 posts
Tue 16 Jan 2007
at 02:01
  • msg #32

Re: OOC

Glad you like!  ^.^
Joe Darkthorne
player, 13 posts
Tue 16 Jan 2007
at 04:25
  • msg #33

Re: OOC

 Of course now that everybody over there is hideing around plantlife anyways, she would have been better off for bringing her own.
Valin
player, 4 posts
Carpenter and Farmer
Freedom Fighter
Tue 16 Jan 2007
at 04:30
  • msg #34

Re: OOC

Well at least for the moment they are out of sight...although I think Blipvert is telling a scarecrow to surrender as that is the only thing other than 3 destroyed SWATBots that he probably sees.
Samuel
player, 25 posts
Stelaras Space Mining and
Salvage Employee
Thu 18 Jan 2007
at 01:58
  • msg #35

Re: OOC

SOmehow I think that skunk is going to need a name... since with how much I'm messing with him, he's likely to end up as a recurring NPC...

So far I've been called an ox, and blaster-brain... let's see what else I get called next.
Mittens
player, 12 posts
Thu 18 Jan 2007
at 19:00
  • msg #36

Re: OOC

Samuel:
So far I've been called an ox, and blaster-brain... let's see what else I get called next.


"I was called furr-for brains!" complains Mittens.  ;.;  (Out of curiosity, Mittens opens her head like a lid and finds a hairball.)  "O..K..  Never mind."  >.<
This message was last edited by the player at 19:02, Thu 18 Jan 2007.
Samuel
player, 26 posts
Stelaras Space Mining and
Salvage Employee
Thu 18 Jan 2007
at 19:45
  • msg #37

Re: OOC

Samuel laughs at Mittens and says, "At least it'll stay warm in the winter."

I'm just waiting till someone starts singing the song 'Mr. Spaceman'... and asking for a ride in the shuttle Samuel has.

My favorite version of the song is the one from Kermit Unpigged...performed by Performed by jimmy buffett, the great gonzo, and rizzo the rat. The lyrics to it can be found here: http://www.lyricsfreak.com/j/j...aceman_10150079.html
This message was last edited by the player at 19:51, Thu 18 Jan 2007.
Timothius
GM, 31 posts
Thu 18 Jan 2007
at 21:48
  • msg #38

Re: OOC

lol! Well Mittens HAS already been singing about you, Samuel. Singing "I'm a spaceman, I can do what I waaaant!" as a parody of "I'm the Devil I can do what I waaaant" from the song "Beezelboss" from the movie "Tenacious D - The Pick of Destiny". ;)
Samuel
player, 28 posts
Stelaras Space Mining and
Salvage Employee
Thu 18 Jan 2007
at 22:17
  • msg #39

Re: OOC

I can't do everything... for example ask me to hack a computer and you'd see me use my sword on it... I know how to run a software routine to let my equipment do soemthing, but first I need the software which I can't design.
Timothius
GM, 32 posts
Thu 18 Jan 2007
at 22:44
  • msg #40

Re: OOC

Goku can't hack computers either, lol. :p
Samuel
player, 30 posts
Stelaras Space Mining and
Salvage Employee
Thu 18 Jan 2007
at 23:18
  • msg #41

Re: OOC

Samuel doesn't do fancy smachy martial arts either, he doesn't fly, he doesn't shoot fireballs from his eyes, and he definately does not fart lightning bolts.

I do believe DBZ fighters can do all that and a bag of chips.
Timothius
GM, 33 posts
Fri 19 Jan 2007
at 02:58
  • msg #42

Re: OOC

Just teasing ya, dude. Though admittedly, the anti-grav boots got me curious. What are those needed for anyway? Places with high gravity would be mined by ships rather than people since it'd be likely a gas planet like Jupiter anyway.
Samuel
player, 31 posts
Stelaras Space Mining and
Salvage Employee
Fri 19 Jan 2007
at 03:06
  • msg #43

Re: OOC

The anti-grav/magnetic boots have several uses. First is to slow falls in lower gravity environments. If the gravity is low enough they act as jet boots so a person could sort of FLY in zero gravity thus they help in maneuvering. Furthermore they are handly to enable some gravity control, yes HIGH gravity 3g+  would be handled by robots as humans can't handle more than 3g or so for long periods of time without special equipment. But on planets where the gravity just above average/earth norm (say 1.1-2.0) but not high enough to be 'high gravity' the boots come in handy so a person can move around without tiring out faster due to the higher gravity. Additionally they allow a person to carry more weight in normal gravity. After all there can be non-gas planets larger than earth with higher gravity but your right ones with dangerously high gravity would tend to be gas giants. Also the magnetic features are for stability in zero/low gravity and to help secure someone so they don't end up floating away which could be disasterous in outer space. Thus they serve a purpose in zero, low, normal, and high gravities, although their useage shifts depending on the gravity.

Edit: Overall it's a good question since not everyone would realize their purpose, and I didn't go into much detail on why they are standard gear since I didn't think someone would ask what they are used for OOCly before someone asked ICly. (in which case I'd explain what I have just said.
This message was last edited by the player at 03:08, Fri 19 Jan 2007.
Joe Darkthorne
player, 17 posts
Fri 19 Jan 2007
at 03:53
  • msg #44

Re: OOC

  If Joe was part of the 'my life is lamer' competion over with the other group, he'd take a dive and congratulate them for winning such an amazing prize.
Timothius
GM, 34 posts
Fri 19 Jan 2007
at 22:11
  • msg #45

Re: OOC

Well you *knew* I had to throw in a "my life is lamer" competition at some point and get it out of the way.
Timothius
GM, 35 posts
Sat 20 Jan 2007
at 01:59
  • msg #46

Re: OOC

In reference to the Emerald post:

I spent some time researching this and it seems foxes have better hearing range than possibley even your heat sensors, Samuel. I doubt you'd need a personell heat sensor that can detect heat from 160 feet away and most of the heat sensors I discovered on the net have 15 feet range. Given you have advanced equipment, I can understand the ability would be there, but the need, I highly doubt since your ship would have the higher-end heat sensors. So I'm guessing your range might be 30-40 feet at best. Correct me if I'm wrong.
Samuel
player, 33 posts
Stelaras Space Mining and
Salvage Employee
Sat 20 Jan 2007
at 04:31
  • msg #47

Re: OOC

It depends on the type of heat/thermal sensor, but in most cases a line of sight is required and with heat disipation over distance. However sound does not have such a limit so it makes sense that an animal with sensitive hearing would have a greater range than heat sensors in a forest as the trees mess with the range of a heat sensor.

The temparature sensors that I beleive you found are of very limited range, but are omni directional, there are also FLIR sensors (Forward Looking InfraRed) which can detect human body heat from a few miles away.

Samuel's sensors are of somewhat limited range, for ease of approximation, I'd say they have the same range as the heat sensors used by SWATBots when they are told to use their heat sensors as the computational power it requires to interperate the data is more than a SWATBot can afford to expend on using those sensors all the time. (think of it as a distraction when most of the time they aren't needed. However SWATBots are stupid and have limited computational abilities compared to a person. Example It can take a supercomputer a minute to recognize a image which a person can recognize in the blink of an eye...)

I do agree that Emerald's hearing would probably detect the coversation before Samuel's sensors would detect the other group. Then again Samuel has his sensors calibrated to detect robots... not other mobians (or any other organic creature)... so that also significantly affects the range at which his sensors would warn him about a group of mobians.
Timothius
GM, 36 posts
Sun 21 Jan 2007
at 00:09
  • msg #48

Re: OOC

Weee! The RP thread has reached 100 replies!
Mittens
player, 18 posts
Mon 22 Jan 2007
at 23:51
  • msg #49

Re: OOC

Fun!  =^.^=
This message was lightly edited by the player at 23:52, Mon 22 Jan 2007.
Timothius
GM, 37 posts
Sun 28 Jan 2007
at 19:54
  • msg #50

Re: OOC

Thanks to recent events with Emerald using her fox senses, I was thinking of going down the list of races and giving a brief "natural abilities" list for each race to show what is allowed by default. You guys think I should go to the trouble?
Samuel
player, 49 posts
Stelaras Space Mining and
Salvage Employee
Sun 28 Jan 2007
at 19:57
  • msg #51

Re: OOC

If you got the time to spare... I don't see why not, although it shouldn't become an issue that detracts from the RP.
Mittens
player, 25 posts
Sun 28 Jan 2007
at 21:18
  • msg #52

Re: OOC

Only if you've finished the first ten issues of Daisy.  :p
Timothius
GM, 38 posts
Sun 28 Jan 2007
at 21:52
  • msg #53

Re: OOC

Pfff.

....


*hick*

....

HAH!

....
Joe Darkthorne
player, 23 posts
Mon 29 Jan 2007
at 02:53
  • msg #54

Re: OOC

  Well, I went with Coyote for variety and deliberately going against standard racial bonus type stuff. Otherwise I'd have been forced to go with a random feline species to be allowed to so much as back flip, never mind main characters get to ignore that sort of thing and bust the sound barrier, etc.  Though if they did come up, at least I'd have a legitimate reason to survive falling off of cliffs and anvils falling on me.
Mittens
player, 28 posts
Mon 29 Jan 2007
at 03:06
  • msg #55

Re: OOC

LOL!!!
Samuel
player, 54 posts
Stelaras Space Mining and
Salvage Employee
Mon 29 Jan 2007
at 03:09
  • msg #56

Re: OOC

Um why was there no scuba gear for Mittens? Or was that a typo? Since Shelly is acting like mittens is there, but Mittens didn't get scuba gear or did she... I'm now confused.
Timothius
GM, 39 posts
Mon 29 Jan 2007
at 12:23
  • msg #57

Re: OOC

Looks like I got a bit too excited and rushed things. Mittens would definately would have gotten scuba gear. But I'll play along with it since I was the one who rushed things.

And Joe's point is my point also. I just wunna make sure people have some extra things to fall back on.
This message was last edited by the GM at 12:25, Mon 29 Jan 2007.
Timothius
GM, 40 posts
Mon 29 Jan 2007
at 12:31
  • msg #58

Re: OOC

There. Edited the older Shelly post so that Shelly didn't see Mittens instead. Plus added a Crucible pose in that edited post. Then posted Crucible again after Joe. Hope that fixes things.
Samuel
player, 57 posts
Stelaras Space Mining and
Salvage Employee
Wed 31 Jan 2007
at 23:17
  • msg #59

Re: OOC

ICly Samuel is going to be busy for a while, so no need to slow down the part of the RP with Emerald, Mittens, Michael, and Shelly by waiting for Samuel since he's off on his own. Samuel will rejoin the restt of the Rp at an appropriate time.
Timothius
GM, 41 posts
Thu 1 Feb 2007
at 17:59
  • msg #60

Re: OOC

K, thanks. :)
Mittens
player, 34 posts
Sat 3 Feb 2007
at 19:50
  • msg #61

Re: OOC

For giggles:  http://sexy.namedecoder.com/in...rose&otherflag=f

Makes a sexy acronym of your name.  The grammar is surprisingly well constructed.  :P
Samuel
player, 58 posts
Stelaras Space Mining and
Salvage Employee
Mon 5 Feb 2007
at 20:50
  • msg #62

Re: OOC

Why do I feel that if my name was Marvin, Mittens would call me Marvin the Martian.
Mittens
player, 37 posts
Mon 5 Feb 2007
at 23:53
  • msg #63

Re: OOC

XD
Mittens
player, 38 posts
Tue 6 Feb 2007
at 19:41
  • msg #64

Re: OOC

some classic puns to kill time with:

   1.  Two antennas met on a roof, fell in love and got married.  The
ceremony wasn't much, but the reception was excellent.

   2.  A jumper cable walks into a bar.  The bartender says, "I'll serve
you, but don't start anything."

   3.  Two peanuts walk into a bar, and one was a salted.

   4.  A dyslexic man walks into a bra.

   5.  A man walks into a bar with a slab of asphalt under his arm and
says, "A beer please, and one for the road."

   6.  Two cannibals are eating a clown.  One says to the other, "Does
this taste funny to you?"

   7.  "Doc, I can't stop singing 'The Green, Green Grass of Home.'"
"That sounds like Tom Jones Syndrome." "Is it common?" Well, "It's Not
Unusual."

   8.  Two cows are standing next to each other in a field.  Daisy says
to Dolly, "I was artificially inseminated this morning." "I don't believe
you," says Dolly.  "It's true, no bull!" exclaims Daisy.

   9.  An invisible man marries an invisible woman.  The kids were
nothing to look at either.

   10.  Deja Moo: The feeling that you've heard this bull before.

   11.  I went to buy some camouflage trousers the other day but I
couldn't find any.

   12.  A man woke up in a hospital after a serious accident.  He
shouted, "Doctor, doctor, I can't feel my legs!" The doctor replied, "I know
you can't - I've cut off your arms!"

   13.  I went to a seafood disco last week...  and pulled a mussel.

   14.  What do you call a fish with no eyes?  A fsh.

   15.  Two fish swim into a concrete wall.  The one turns to the other
and says "Dam!"

   16.  Two Eskimos sitting in a kayak were chilly, so they lit a fire in
the craft.  Unsurprisingly, it sank, proving once again that you can't have
your kayak and heat it too.

   17.  A group of chess enthusiasts checked into a hotel and were
standing in the lobby discussing their recent tournament victories.  After
about an hour, the manager came out of the office and asked them to
disperse.  "But why," they asked, as they moved off.  "Because", he said,
"I can't stand chess-nuts boasting in an open foyer."

   18.  A woman has twins and gives them up for adoption.  One of them
goes to a family in Egypt and is named "Ahmal." The other goes to a family
in Spain; they name him "Juan." Years later, Juan sends a picture of himself
to his birth mother.  Upon receiving the picture, she tells her husband that
she wishes she also had a picture of Ahmal.  Her husband responds, "They're
twins!  If you've seen Juan, you've seen Ahmal."

   19.  Mahatma Gandhi, as you know, walked barefoot most of the time,
which produced an impressive set of calluses on his feet.  He also ate very
little, which made him rather frail and with his odd diet, he suffered from
bad breath.  This made him ...(Oh, man, this is so bad, it's good)...  .  A
super calloused fragile mystic hexed by halitosis.

   20.  And finally, there was the person who sent twenty different puns
to his friends, with the hope that at least ten of the puns would make them
laugh.  No pun in ten did.
Mittens
player, 41 posts
Thu 8 Feb 2007
at 17:33
  • msg #65

Re: OOC

Technical question RE: RP...  Would Mittens, Crucible, and Pierson hear what's being said over the intercom?  If so, she'd jump at the chance to join a raid.  If not she'll likely continue evangelizing the 2.
Timothius
GM, 42 posts
Thu 8 Feb 2007
at 20:41
  • msg #66

Re: OOC

Good question. And the answer is yes. You would have heard them. Shelly and Samuel were not being private, per say. And even if they were, Shelly would want all of Aquarius to know without a doubt that she's in control of the situation, as per her training in royal school when she was a child.
Samuel
player, 64 posts
Stelaras Space Mining and
Salvage Employee
Fri 9 Feb 2007
at 22:10
  • msg #67

Re: OOC

Emerald Haynsworth:
Emerald soon has her gear on and waves back to Shelly. Then to the others. "We'll be quick as possible. And I don't see a problem with you guys following us since even if I did see a problem with it, nothing's to stop you from doing so secretly at this point anyway. Besides, we're all friends here." she says cheerfully. She then falls backwards into the water. Because it's fun.

She can't help but think on what Shelly said. Emerald wonders if holding back her linguistic knowledge is actually hurting the freedom fighter movement. But she decides she'll discuss that with Katy and Michael another day.


So am I to assume that there is an open moonpool, at least when Aquarius isn't on lockdown, near the hangar bay that is not far from where everyone else is that Emerald used to get into the water and that is where the scuba gear was.
Timothius
GM, 44 posts
Sat 10 Feb 2007
at 12:17
  • msg #68

Re: OOC

You are correct.
Timothius
GM, 45 posts
Mon 12 Feb 2007
at 12:53
  • msg #69

Re: OOC

I started work on the racial advantages and disadvantages. But I've run out of time for today. If anyone feels like adding to it, or has suggestions, please reply to this OOC post and tell me. In the meantime, I'm having fun with it and hope that you all won't mind if I wind up adding weaknesses to some of your characters (Like the fact that cats can be thoroughly won over by catnip or yarn, as a silly example).
Samuel
player, 67 posts
Stelaras Space Mining and
Salvage Employee
Mon 12 Feb 2007
at 13:39
  • msg #70

Re: OOC

A few questions about your advantages/disadvantages.

Actually bats don't have poor eyesight, I'd say they are just semi-near sighted as they use echolocation to locate prey at a distance, and then when it gets close they use their eyes to finish hunting the prey. The term blind as a bat is actually very missleading as bats aren't blind, they just don't need long distance visual acutity. I'd say they just have poor long-distance vision as that is more accurate.

Also not sure why you'd call black bears and gorillas 'shy' since they both are more of a leave me alone and I leave you alone type personality, with the exception of other gorillas in the family unit, or when these two species are in their mating seasons. While they natrually try to avoid contact with humans, that shyness doesn't necessarily apply towards most other species they live around. After all black bears are carnivores and those species could end up as lunch. And gorillas in the wild live in small 'family units' mostly due to limitations of the amount of food in their territory. The being shy around humans for both species is an instinct that is easily overcome if they realize there is no reason to be shy. Then again most animals shy away from humans unless its domesticated or has realized something along the lines of humans leave food in their trash which can be eaten. Does this mean every non-domesticated race with few exceptions should be shy? To me the concept of a shy carnivore or a shy social animal seems silly so why did you pick shy for those two? Just because they are smart enough to 'instinctively default' to avoiding humans since history has shown that humans tend to HUNT them. I duno about you but if there was a species that tended to hunt humans... I'd be shy around it too, not to mention I'd just flat out avoid it...does that mean I'm shy? I'm not saying they seek out trouble or interaction, that after all is an individual trait, but there are few large animals that are shy, with their size they don't need to be, now they can be gentle, but that is different from being shy. I would agree gorillas tend to be gentle untill threatened, although they will try to intimidate someone to get them to leave by making noise it's more of a warning of 'go away' than a declaration of 'I want to hurt you'.

And for cats, I wouldn't word the weakness as you see yearn you stop what your doing and play with it... I'd just word it as 'playful' since most cats, when in an environment they are comfortable with will play. Dogs can be the same way, but dogs are very loyal due to their pack mentality.

Also comments on birds having hollow/light bones is very accurate.
This message was last edited by the player at 13:41, Mon 12 Feb 2007.
Timothius
GM, 46 posts
Mon 12 Feb 2007
at 14:53
  • msg #71

Re: OOC

My research is only based on what I find on the net and some animal site describes black bears as "shy" specifically. Humans can be shy and still eat meat or hunt animals. But in either case, all of this is not solid or set in stone yet, so there is no reason to go on a rant about how wrong putting shy down is. I'll remove shy, however, since you made good points about being "shy" around preditors.

And about bats, yeah. They are relatively blind. Compared to humans. But have relatively good eyesight compared to most animals. But I was unsure wether to go with one or the other. So nearsighted sounds good. Thanks for that suggestion!

Don't forget, I'd still appreciate some ideas for the other animals that I haven't done yet. And for Dragons, I left out the light bones thing because they're so big it really doesn't matter anymore, unless one got in a fight with a terrapod.
Mittens
player, 45 posts
Mon 12 Feb 2007
at 14:59
  • msg #72

Re: OOC

  I would suggest for the racial thing that you simply post a link to a wiki that describes the animal's traits, (example: cats - http://en.wikipedia.org/wiki/Cat), rather than spend a lot of time restating what's already easily found out.  Only need for clarification is with the "common misconceptions" like blind bats and cats being loners.  "Cats are actually highly social." says the Wiki.

  Another important point is that we shouldn't allow anyone to boast the full advantages of a wild animal AND the advantages of being humanoid.  "Well my character is a tiger so it has and excellent sense of smell, taste, and hearing, can run at speeds over 30MPH, excellent reflexes, super strong, etc. etc." says Tigerfan.  What Tigerfan fails to recognize is that tigers couldn't add 2+2 if their lives depended on it, don't have fingers or opposable thumbs, and are only able to run fast on 4 legs not 2.  IF any advantage is given to any race it should be VERY slight and at the cost of something equally or more useful.  Mittens' eyes are NOT as good as night goggles.  She does not have retractable claws.  Her sense of smell is on par with a human's.  Etc.  Etc.  On the other hand, she can walk on 2 legs, can speak a language fluently, has opposable thumbs, etc, etc.
This message was last edited by the player at 15:20, Mon 12 Feb 2007.
Samuel
player, 68 posts
Stelaras Space Mining and
Salvage Employee
Mon 12 Feb 2007
at 17:18
  • msg #73

Re: OOC

Well for Dragons with their scales it would be hard to break the bones, and also bats have fragile bones as well, since all flying creatures have to eliminate as much weight as possible to be light enough to fly. And scientists ahve theoriezed that if Dragons existed and we jsut haven't found fossil evidence yet, they might have used catalysts like platinium and hydrogen to breath fire, and the hydrogen would also help keep them light enough to fly.

I also agree with Mitten's idea about just refering people to link describing traits. Although if you can find a zoological site instead of wiki the links would be more accurate. I know a lot of people who do not trust wikipedia.
Timothius
GM, 47 posts
Mon 12 Feb 2007
at 21:23
  • msg #74

Re: OOC

Problem with Mittens' comment is that if I refer people to a website, they will assume they can have ALL the attributes. But if I say you can't have them all, then I can't honestly provide a site. So I HAVE to specify. People need things spelled out for them or else they find loopholes and believe me... they take full advantage. Appreciate the thought, though.
This message had punctuation tweaked by the GM at 00:21, Tue 13 Feb 2007.
Joe Darkthorne
player, 28 posts
Bionic commando
Gave  gun for jump button
Tue 13 Feb 2007
at 18:27
  • msg #75

Re: OOC

  And yet if I went all 'Aaaagh! zombies!' and proceeded to deal with the situation as chainsaw usage appropriate, I'd be the one everybody looked at funny.

  On the racial traits note, I wish I was the sort to try and take advantage of listed facts.  Considering in my attempts at figuring out how to make a char in some other game with a power armor gig I ask stupid self destructive questions like 'Would taking the 'normal human' disadvantage when I'm running around with a car tossing powered suit would be a cheapass thing to do?'.  At least I'm not surprised when the answer is yes.

  Though If it ever came to it I'd be doomed enough trying to fight sonic thanks to his 'main character' perks without suddenly finding myself the victim of malfunctioning ACME products in my attempts to stop him added into the mix.
Timothius
GM, 48 posts
Tue 13 Feb 2007
at 18:37
  • msg #76

Re: OOC

You sure, Joe? People rarely aknowledge that anything you do is wrong. Weird, maybe, but not wrong. ;) But anyway, I'm not exactly sure what you are getting at.
Samuel
player, 71 posts
Stelaras Space Mining and
Salvage Employee
Tue 13 Feb 2007
at 19:17
  • msg #77

Re: OOC

He's refering to wiley coyote as a sterotypical coyote, and hoping he doesn't end up with those racial traits... I think.
Timothius
GM, 49 posts
Tue 13 Feb 2007
at 19:42
  • msg #78

Re: OOC

LOL, no. I'm basing this on nature, due to the fact that this setting of StH is based on the idea that Mobius was once Earth a long time ago. Though as per Mittens' sound advice, I'm halving most abilities to start with. Based on how humanoid you are. The more animal-like, the more likely you are to have the animal traits closer to maximum. For instance, I think a normal Cheetah-morph mobian would be half as fast at maximum speed (35 MPH). But a kangaroo-morph might be more like 75% of a real kangaroo's speed due to not having humanoid legs, but rather more kangaroo like legs. I admit that at this early stage where it's just us, there is little to NO need for me to write all this, but I'm having too much fun and would love having it there in case I do have more players in the future.
Timothius
GM, 50 posts
Wed 14 Feb 2007
at 17:57
  • msg #79

Re: OOC

At this moment, I'm waiting for a post from Mittens. And I must appologise to Joe for my not being able to think up much for him during the visit to Aquarius. It made too much sense ICly for the decision to be to let Joe go back to Channelwood. But he'll get his day. And he can join the action soon enough too. To again, sorry about that, Joe! I hope you're not upset about not being able to post for a while!
Joe Darkthorne
player, 29 posts
Bionic commando
Gave  gun for jump button
Wed 14 Feb 2007
at 20:45
  • msg #80

Re: OOC

 S'alright, it gave me an exscuse to be lazy... If fixing ceilings could be considered lazy?
Timothius
GM, 51 posts
Thu 15 Feb 2007
at 03:32
  • msg #81

Re: OOC

For RL purposes, you have to admit... pretending to do hard work generally beats actually doing it. Though in Joe's case ICly, he's prolly wishing he was on assignment by now since discovering the wonders of SWATbot disection is more fun in his book than cieling repair happiness.
Valin
player, 20 posts
Carpenter and Farmer
Freedom Fighter
Thu 15 Feb 2007
at 03:48
  • msg #82

Re: OOC

At least he hasn't had to deal with children ICly.
Samuel
player, 80 posts
Stelaras Space Mining and
Salvage Employee
Sun 18 Feb 2007
at 18:52
  • msg #83

Re: OOC

Something so silly I just had to share it.

http://www.guildwarsguru.com/f...hread.php?t=10119978

The partial list of radoms sayings while affliced by 'spiritual possesion'...

    * "Get away from my baby!"
    * "My cat's name is Mittens."
    * "This house has many hearts."
    * "And this is where I met the Lich. He told me to burn things."
    * "All is well. I am not insane."
    * "No one can stop me, let alone you puny mortals!"
    * "As a boy I spent much time in these lands."
    * "It's a trick. Get an axe."
    * "Do you like my fish balloon? Can you hear it signing to you...?"
    * "Mommy, where are you? I can't find you. I can't. I'm afraid of the Light, mommy. I'm afraid of the light."
    * "Klaatu...barada...nikto!"
    * "You are no match for my almighty power."
    * "Cross over children. All are welcome. All welcome. Go into the light. There is peace and serenity in the light."
    * "You're disgusting, but I love you!"
    * Are you the Keymaster?"
    * "We must prepare for the coming of Banjo the Clown, God of the Puppets."
    * "You are messing with
    * "I see dead people"
    * "Take me now, subcreature."
    * "My cat's breath smells like cat food."
    * "Human sacrifice. Dogs and cats living together. Mass hysteria."
    * "When I grow up, I want to be a principal or a caterpillar."
    * "I have returned!"
    * "4...Itchy...Tasty..."
    * "Soon you will all be crushed."
    * "Oh boy sleep! Now thats where I'm a Luxon"
    * "Keep away! The sow is mine."
    * "The house is clean."
Timothius
GM, 53 posts
Sun 18 Feb 2007
at 21:57
  • msg #84

Re: OOC

Waiting to post, just in case Joe or Mittens have any comments, etc.
Mittens
player, 54 posts
Tue 20 Feb 2007
at 00:37
  • msg #85

Re: OOC

Samuel:
    * "My cat's name is Mittens."


LOL!  I get that a lot on FFXI.  :P
Samuel
player, 85 posts
Stelaras Space Mining and
Salvage Employee
Tue 20 Feb 2007
at 00:42
  • msg #86

Re: OOC

The spirtual possesion was funny, my brother kepts getting posessed and was randomly saying things and when I told him about "Klaatu...barada...nikto!", as if on queue that is the one he said.

Couldn't get him to say the cat one though. It was hilarious seeing him with that effect going on during battles in a mission he screen was so messed up he could only 'tab' + 'c' to find a target since the warping effect made it hard to target manually.

No matter how hard I tried I couldn't get that effect on me though.
Mittens
player, 57 posts
Adventurer
Aspiring Paladin
Tue 20 Feb 2007
at 20:53
  • msg #87

Re: OOC

Tim seems to think you might have an answer to this question, Sam...  What's the significance of the right ear, thumb, and big toe?  o.o;

"Then shalt thou kill the ram, and take of his blood, and put it upon the tip of the right ear of Aaron, and upon the tip of the right ear of his sons, and upon the thumb of their right hand, and upon the great toe of their right foot, and sprinkle the blood upon the altar round about."  -  Ex. 29:20

Been re-reading the book, and there's a lot in there that's lost on my modern mind.  :P
Mittens
player, 58 posts
Adventurer
Aspiring Paladin
Tue 20 Feb 2007
at 21:13
  • msg #88

Re: OOC

Never mind, found a good explanation at http://www.studylight.org/com/...pter=29&verse=20

"The putting the blood of the sacrifice on the tip of the right ear, the thumb of the right hand, and the great toe of the right foot, was doubtless intended to signify that they should dedicate all their faculties and powers to the service of God; their ears to the hearing and study of his law, their hands to diligence in the sacred ministry and to all acts of obedience, and their feet to walking in the way of God's precepts. And this sprinkling appears to have been used to teach them that they could neither hear, work, nor walk profitably, uprightly, and well-pleasing in the sight of God, without this application of the blood of the sacrifice. And as the blood of rams, bulls, and goats, could never take away sin, does not this prove to us that something infinitely better is shadowed out, and that we can do nothing holy and pure in the sight of a just and holy God, but through the blood of atonement?"
Joe Darkthorne
player, 35 posts
Bionic commando
Gave  gun for jump button
Fri 23 Feb 2007
at 23:18
  • msg #89

Re: OOC

Michael:
Michael mutters softly, "So far so good, let's hope their luck holds."

  Why'd you go and say that? No we're officialy doomed as opposed to probably doomed.
Michael
player, 62 posts
Handyman and Teacher
Freedom Fighter
Fri 23 Feb 2007
at 23:22
  • msg #90

Re: OOC

I do not believe in movie cliches.
Timothius
GM, 56 posts
Game Master
Sat 24 Feb 2007
at 21:02
  • msg #91

Re: OOC

Movie cliches are one thing, sure... but this goes beyond movies. Murphy's law is there for a reason, ya know. But still, me and my bro are masters of Jynx and know how it works (And trust me... it works about 99% of the time. It's a rare fluke when it doesn't work): The fact Mittens said "I hope" means that her words have no effect one way or another. If she said "Something bad's going to happen." it won't. If she said, "We'll be fine!" then something bad would happen. The basics of jynx law is that if you try predicting something, the opposite will happen.

How have me and my bro mastered it? It's simple: Make sure that no matter what you are doing, the outcome is desirable. Example: We were waiting for our dad to come downstairs in order to go to breakfast together as a family. He's normally slow in the mornings. Very slow. So I looked at Chris and said, "Time to jynx him to come downstairs." I stuck a DVD in the player and within a minute, he was downstairs and ready to go. Which was just enough time to get past the FBI warning and other stuff, but not enough time to watch even an ounce of the show. :)

You can believe or not, it matters not to me. But I know how things have turned out and it seems the power of jynxing things is real. I think it's something God made out of His sense of humor.
Michael
player, 63 posts
Handyman and Teacher
Freedom Fighter
Sat 24 Feb 2007
at 21:15
  • msg #92

Re: OOC

So is that why no one is posted afraid things will be jinxed because I said 'hope' that things keep going as they have been.
Timothius
GM, 57 posts
Game Master
Sun 25 Feb 2007
at 01:22
  • msg #93

Re: OOC

I just haven't had time to post lately. Sorry. Maybe I'll write some posts at work and then bring 'em here.
Mittens
player, 63 posts
Adventurer
Aspiring Paladin
Tue 27 Feb 2007
at 22:50
  • msg #94

Re: OOC

YAY!  Timothius finally posted the pic he drew of Mobian Mittens!  =^.^=

http://www.deviantart.com/deviation/49779881/
Timothius
GM, 59 posts
Game Master
Fri 2 Mar 2007
at 15:27
  • msg #95

Re: OOC

Today is going to be a full day for me. Sleep, movie, nap to make up for lost sleep, go to work. I'm not posting today. Sorry.
Timothius
GM, 60 posts
Game Master
Wed 14 Mar 2007
at 21:47
  • msg #96

Re: OOC

As we all know, Chapter 1 is coming to a close. I even intend to end Chapter 1 before Shelly and Mittens get that "new shield" for Mittens. Chapter 2 is ready for discussion. What, if anything, did you all want to see happen in Chapter 2? I want to introduce my new character, but am unsure if I want to do that in this chapter or not. Samuel had a good idea for the next chapter as this has already kind of been discussed. But I wanted to double-check with everyone before starting Chapter 2.

I would like to add that putting this stuff on the TP thread would make sense, but only if there are actual plot ideas.
This message was last edited by the GM at 21:57, Wed 14 Mar 2007.
Mittens
player, 69 posts
Adventurer
Aspiring Paladin
Sat 17 Mar 2007
at 13:43
  • msg #97

Re: OOC

Hart
player, 1 post
Deer Boy
Aquarius Freedom Fighter
Sun 25 Mar 2007
at 04:22
  • msg #98

Re: OOC

I'm not sure if this is the place to do it or not, but I wanted to say "Hi" to all of you and tell you that I've just been newly accepted and can't wait to join in after I work out a few details in the background story.
This looks very interesting so far, and very fun :)
Joe Darkthorne
player, 41 posts
Bionic commando
Gave  gun for jump button
Sun 25 Mar 2007
at 08:55
  • msg #99

Re: OOC

  Ah, the dreaded 'how did I get here?' figuring.  I can manage mildly sarcastic comments with ease, but ask me to give a decent back story and my brain fails spectacularly.  Good luck with that and good to have yah.
Samuel
player, 108 posts
Stelaras Space Mining and
Salvage Employee
Sun 25 Mar 2007
at 15:31
  • msg #100

Re: OOC

Hello, welcome to the RP...
 Unlike with Joe, I'm pretty good at working on background story elements, it's just my sarcasm can fail me, which annoys me as I enjoy sarcasm as much as Joe does.
Timothius
GM, 63 posts
Game Master
Tue 27 Mar 2007
at 13:25
  • msg #101

Re: OOC

This is the place to say "hi" and ask questions and all that. This is where we can talk about literally ANYTHING. We could talk about Scooby Doo or how messy our rooms are (Not that we would). Feel free. And as you can see, the people here are quite helpful and hospitible.
Mittens
player, 72 posts
Adventurer
Aspiring Paladin
Tue 27 Mar 2007
at 15:01
  • msg #102

Re: OOC

Welcome!  \^.^/

Funny you should mention that...  Just the other day Scooby Doo barged into my room and made a mess of things...  Just kidding!  :P
Timothius
GM, 64 posts
Game Master
Tue 27 Mar 2007
at 15:27
  • msg #103

Re: OOC

An example of how open OOC room is:

http://www.otterdude.com/?Strip=28
Mittens
player, 74 posts
Adventurer
Aspiring Paladin
Tue 27 Mar 2007
at 18:27
  • msg #104

Re: OOC

Timothius:
An example of how open OOC room is:

http://www.otterdude.com/?Strip=28


LOL!

Cyborg:
When there's trouble you know what to do/CALL CYBORG!/He can shoot a rocket from his shoe/'CAUSE HE'S CYBORG!/Do do do-do something like that/OH YEAH/Na na na na big fluffy cat/THAT'S RIGHT!...


That should be Spaceman Sam's theme.  ;)
Samuel
player, 111 posts
Stelaras Space Mining and
Salvage Employee
Tue 27 Mar 2007
at 21:44
  • msg #105

Re: OOC

Mittens:
Timothius:
An example of how open OOC room is:

http://www.otterdude.com/?Strip=28


LOL!

Cyborg:
When there's trouble you know what to do/CALL CYBORG!/He can shoot a rocket from his shoe/'CAUSE HE'S CYBORG!/Do do do-do something like that/OH YEAH/Na na na na big fluffy cat/THAT'S RIGHT!...


That should be Spaceman Sam's theme.  ;)


Huh? I don't shoot rockets from my shoes.
Valin
player, 35 posts
Carpenter and Farmer
Freedom Fighter
Wed 28 Mar 2007
at 00:06
  • msg #106

Re: OOC

For all you Lord of the Rings fans you might want to check out Lord of the Rings Online

http://lotro.turbine.com/
Timothius
GM, 65 posts
Game Master
Wed 28 Mar 2007
at 01:30
  • msg #107

Re: OOC

Thanks for the link, Valin. And now for something actually related to this forum! In the name of all things that are cool beyond measure, go here:

http://s3k.ocremix.org

Click on Knuckles' face then click on the thingy that lets you enter. Begin downloading. Enjoy.
This message was lightly edited by the GM at 01:36, Wed 28 Mar 2007.
Mittens
player, 76 posts
Adventurer
Aspiring Paladin
Tue 3 Apr 2007
at 18:33
  • msg #108

Re: OOC

Yummy links!  Thanks!

Welcome to the forum, Hart!  Awesome character!  ^.^
(Somehow I'm reminded of the "Bulletin Train" scene from "Myspace the Movie" http://www.youtube.com/watch?v=AAh6WwKILfk)  :P
Hart
player, 5 posts
Deer Boy
Aquarius Freedom Fighter
Tue 3 Apr 2007
at 22:35
  • msg #109

Re: OOC

Thanks for the welcome :) I really hope that Hart turns out to be fun for you guys to learn about and interact with, and that I can play him in such a way.

Ah, the MySpace movie... I'd heard something about that.  There always seems to be a lot of violent opposition to MySpace as a whole as well as staunch support.  That's why I just shrug and don't get involved with it at all :P
Timothius
GM, 67 posts
Game Master
Tue 3 Apr 2007
at 22:57
  • msg #110

Re: OOC

But the video is worth watching. I have a myspace and I enjoyed the video.
Hart
player, 6 posts
Deer Boy
Aquarius Freedom Fighter
Wed 4 Apr 2007
at 01:39
  • msg #111

Re: OOC

Ah, I just finished watching the video all the way through.  Definitely hilarious and worth it ;) I'm not sure what to think after watching it, but those guys did a great job of directing and acting.  They definitely touched on some popular issues of the site.
Timothius
GM, 68 posts
Game Master
Wed 4 Apr 2007
at 02:35
  • msg #112

Re: OOC

Who here has gotten a hold of the recently released Sonic the Hedgehog SatAM series on DVD? Me and Mittens have it. I'm realatively sure Samuel has it (Judging from an earlier conversation I had with him). Who else has it?
This message was last edited by the GM at 02:38, Wed 04 Apr 2007.
Hart
player, 7 posts
Deer Boy
Aquarius Freedom Fighter
Wed 4 Apr 2007
at 02:37
  • msg #113

Re: OOC

I got it a few days ago.  The extras are quite nice, as is the fanart.  I haven't watched it through yet, but that'll come once school slows down.
Kyton
player, 1 post
Robotized Chameleon
Infiltration and Recovery
Wed 4 Apr 2007
at 09:13
  • msg #114

Re: OOC

Hey, everyone! I'm waiting on some GM approval before I'm official, but I figured it'd be okay if I dropped by the OOC beforehand.

I don't have much experience with Sonic, aside from the video games Adventure 1, 2, and Heroes...and the really really old cartoon with the chili dogs...

But, anyway, I think I found a site with the far more recent one that y'all are talking about, so hopefully I'll get read up on the whole thing in short order.
Timothius
GM, 69 posts
Game Master
Wed 4 Apr 2007
at 16:29
  • msg #115

Re: OOC

Well I can tell ya this: The theme has nothing to do with "Sonic and the Secret Rings" (For the Wii) or the Sonic game that came out for PS3. ;) I made a theme once that was based on as many games as possible and it was fun. But in my experience, so far, this theme opens for more RP. Maybe I'll open the other place, but for now, I'll see where this place takes us all.

Welcome, Kyton. And just FYI, the villains don't get near as much RP as the heroes. Just the nature of things. So be sure that you app a hero if you want to see more RP. However, the advantage of villainy is that you can pipe in any time once you are approved (I'll give an example by posting something with Blipvert here soon). Just be sure that once you do, you don't magically know where either village is. :)

Oh... and a thought I'd like EVERYONE's opinion on... I was thinking of having a private series of posts for the villains (Either a seperate section of posts altogether, or the posts on the actual chapter being private posts to all villain characters) so that the heroes have no idea what the villains are up to, making RP that much more exciting.
Joe Darkthorne
player, 43 posts
Bionic commando
Gave  gun for jump button
Wed 4 Apr 2007
at 19:52
  • msg #116

Re: OOC

  With the growing popularity of multiple characters here that would only work on those who just have one guy.  And you did just suggest Kyton make a less evil char as well.

  On that note, welcome to crazy town Kyton.
Timothius
GM, 70 posts
Game Master
Wed 4 Apr 2007
at 20:50
  • msg #117

Re: OOC

I feel stupid now. :p
Joe Darkthorne
player, 44 posts
Bionic commando
Gave  gun for jump button
Wed 4 Apr 2007
at 20:55
  • msg #118

Re: OOC

  Welcome aboard, fellow silent violence type guy.
Samuel
player, 114 posts
Stelaras Space Mining and
Salvage Employee
Wed 4 Apr 2007
at 21:10
  • msg #119

Re: OOC

Samuel rigs up Timothius' computer to play 'Dare to be Stupid' by Weird Al upon booting up. Why because it would be funny and it's a classic Weird Al song.
Timothius
GM, 71 posts
Game Master
Wed 4 Apr 2007
at 21:15
  • msg #120

Re: OOC

Nevermind that since I'm a huge Transformers fan and "Dare to be Stupid" was in the old movie's soundtrack, it'd be fittin. :p
Samuel
player, 115 posts
Stelaras Space Mining and
Salvage Employee
Wed 4 Apr 2007
at 21:17
  • msg #121

Re: OOC

Somehow I doubt it'll be in the new transformer's movie though.
But I will admit it fit perfectly into the old one.
Kyton
player, 3 posts
Robotized Chameleon
Infiltration and Recovery
Wed 4 Apr 2007
at 22:39
  • msg #122

Re: OOC

You could make a Group 1 thread so that the villains could see it but not the heroes...and have enough faith in humanity to hope those with 2 characters don't metagame.

I mean, not all heroes have to be PCs, you could run an NPC group of heroes for the villains to take down while they wait for the players.

Just a thought...
Timothius
GM, 72 posts
Game Master
Thu 5 Apr 2007
at 02:16
  • msg #123

Re: OOC

An excellent thought, Kyton. I think that would work. NPC goodguys to fight. But taking down the ever-cautious FF's will be a challenge. Just not as challenging as taking on Robotnik. ;)
Hart
player, 8 posts
Deer Boy
Aquarius Freedom Fighter
Thu 5 Apr 2007
at 02:53
  • msg #124

Re: OOC

Heya Kyton :) Interesting character you have so far.  It'll be fun to see him in action.
Honestly, a villans' forum wouldn't be a terrible idea. There'd have to be more trust in folks, but it's probably just a bit of a larger amount of trust needed than for folks who play multiple characters and sides now.  It'd really give more RP weight to evil characters.  I'd be worried about players fighting themselves, though.  That might get a bit complicated...
Kyton
player, 4 posts
Robotized Chameleon
Infiltration and Recovery
Thu 5 Apr 2007
at 03:30
  • msg #125

Re: OOC

Its never come up in any freeform RPs I've been in before, but I imagine fighting yourself would probably work out quite well. You wouldn't have to settle for lame "Z is attempting to disembowel X with a rusty spork" actions, just because you're afraid of going overboard and offending somebody.

You could actually chain some attacks and get a good flashy combo off with no complaints aimed at you. "Z runs straight at X, then pulls his feet right out from under himself, hitting the floor with a thud, and narrowly missing the punch aimed at his skull. Then, with a smirk, he jabs his foot into X's ankles, and as the prat falls forward, gouges his stomach with a rusty spork, causing a spout of blood to issue forth onto the ground."

Otherwise, you'd have to say you run at him, then hit the ground, then attempt to kick his feet out from under him. After that, you'd wait a day or two for a response, which more likely than not is a post telling you that you failed and your combo is over before it began.
This message was last edited by the player at 03:30, Thu 05 Apr 2007.
Nighteyes
player, 2 posts
Thu 5 Apr 2007
at 18:35
  • msg #126

Re: OOC

Hi guys.  I'm a friend of Timothius', and my character for the RP is Nighteyes. Thought I'd introduce myself.  I do have an idea for a villain char who I will submit for approval towards Chapter 3, and I warn you though, it's a doozy. :)
Timothius
GM, 73 posts
Game Master
Thu 5 Apr 2007
at 21:54
  • msg #127

Re: OOC

Welcome, Nighteyes! Those of you who RP on Cosmic Muffin, Nighteyes is from there. I'll let him decide wether he wants to say who he is or not. Now that he's introduced himself and said his piece, I'd like to propose that perhaps chapter 3 is where all the new bots get introduced.

Also, seems that between the 2 applicants I've gotten for robots added up with my own bot and the possible other bot alt that another player here may get, Ra will have his own group of eleet that could pose an imbalance of power. Fortunately for our theme, it would be in the favor of Robotnik. Also fortunate is that I started off with Aquarius and Channelwood teaming up. So maybe things will balance out. But let's not forget that the Aquarius FFs have Urser to worry about also. Suggestions on balancing things would be nice since it's almost looking like Middletown has more special agents than Robotropolis itself. Not that I have a problem with it personally, just trying to figure things out is all.
Kyton
player, 5 posts
Robotized Chameleon
Infiltration and Recovery
Fri 6 Apr 2007
at 00:40
  • msg #128

Re: OOC

If you wanted to give a reason why Robotnik has less agents to use during a single chapter, you could have a different group of heroes whom are not the players knock out a communications array, thus only the robot agents that are actually at the place already where the player heroes are doing their mission would be able to take part, because Robotnik would have no way of sending reinforcements.

Then, it'd just be players versus players...and the couple useless SWATbots that noone cares about.

It wouldn't give Robotropolis any more special characters, but it would explain the lack of them.

I hope thats what you were talking about...
Timothius
GM, 74 posts
Game Master
Fri 6 Apr 2007
at 14:18
  • msg #129

Re: OOC

I will be listing a list of average height and weight for each race next to their names. I looked up the sizes of various Sonic characters and, well, they were (Like everything else in Sonic) inconsistant. So I'll be making up height and weight from scratch essentially. I will also be posting a test or list of "don't"s that will test how good a Sonic character is. Why post this here? To make sure it gets done.

In reply to Kyton, we'll see what happens. This is, after all, my forum. So I could say that Robotnik DOES have more quality bots in Robotroplolis. Just that since they are up against Sonic, they get trashed quickly. The Dino-bot comes to mind. That thing is approximately 3 times bigger than Ra and probabley that many times stronger too. But oh well, it's down for the count.
Nighteyes
player, 3 posts
Fri 6 Apr 2007
at 17:33
  • msg #130

Re: OOC

Well, matter or not, I play Rick, Sol, and Lonesong on Cosmic Muffin.  If anyone is at all interested, the villain I will be bringing here is a prototype assassin robot, much like Mecha, although his design is significantly different.  He's going to be fun. :)
Joe Darkthorne
player, 45 posts
Bionic commando
Gave  gun for jump button
Fri 6 Apr 2007
at 20:55
  • msg #131

Re: OOC

  And the number of semi-super ninjas increases again. On both sides this time.  If Joe wasn't the semi-lazy except when needed type, he might care that there's competition for the job.

  On the robots of doom angle, the sudden increase in their numbers is making me want to hold off on trying for one myself.  However the fact thay're all super fancy pants prototypes/infiltrators/Armageddon delivery boys also makes me want to go with the glorified swat bot gig for comparison more as well.

  "You were built with crazy gas and flying saw blades? So what. I'm capable of coherent thought and... rocks don't dent me?... You're lucky I wasn't built with tear ducts."

  On the Cmuffin angle, I'm sure if the name didn't give me away my particular variety of crazy talk would.
Kyton
player, 6 posts
Robotized Chameleon
Infiltration and Recovery
Sat 7 Apr 2007
at 00:39
  • msg #132

Re: OOC

Oh, c'mon...does shoving someone in your belly and dragging their ass cross-country really count as "assassination"?
Joe Darkthorne
player, 46 posts
Bionic commando
Gave  gun for jump button
Sat 7 Apr 2007
at 01:28
  • msg #133

Re: OOC

  Nah, that would be under 'mildly creepy boredom followed by doom'.  Or that Infiltrator wedged between prototypes and armageddon delivery boys what with the cloaking.
Nighteyes
player, 4 posts
Sat 7 Apr 2007
at 18:06
  • msg #134

Re: OOC

Hey, I never said Nighteyes was Semi-super.  he's good, but nothing beyond what can be expected for somebody who was trained for 17 years, but has had 10 years in which he has had nobody to help him maintain his training.   As to K9-X, well, his being a prototype is for a good reason.  he's far from perfected.    You'll see when he is brought in.
Timothius
GM, 75 posts
Game Master
Sun 8 Apr 2007
at 00:17
  • msg #135

Re: OOC

Nighteyes would kick Katy's butt in hand-to-hand or swordfighting. But on the other hand, Katy has a group of Freedom Fighters on hand and Joe has the awesome power of mysteriously being places and going unnoticed so he may as well have cloaking. ;) I can see the scene now:

Nighteyes posts:
Nighteyes puts his ninja training to use as he sneaks all throughout the tree village Channelwood. It's pretty clear who the leader's hut is since it has a prominant place high above everyone else, so he heads there, sneaking in. Sword already drawn, he is prepared in case something should go wrong.

Joe posts:
The problem with swords is that they tend to reflect light. And with a certain crazy maniac who likes staying up late being out and about, that can only mean the spotting of a ninja. When Nighteyes arrives in Katy's hut, Joe is there waiting and says, "I'd say try to be quiet, but that'd just be silly." of course, why should Joe be quiet? After all, Nighteyes was being quiet and THAT didn't wake Katy to alert her...

Of course, I'm sure both of you would pose differently than my example, but you get the idea. There is no reason to get up in arms about Nighteyes being a ninja when, as Nighteyes has stated, he's not as skilled as a full-fledged ninja (Despite the anime law of teenage superiority... which even that doesn't apply anymore since, by that very law, Nighteyes is an "old fogey" by now).
Joe Darkthorne
player, 47 posts
Bionic commando
Gave  gun for jump button
Sun 8 Apr 2007
at 01:51
  • msg #136

Re: OOC

  I had meant it in the sense that like Joe, some of the recent arrivals enjoy that pastimes of sneaking around, stabbing things, dodging lasers, and stabbing things. It's been a while since Ive manage to get anyone to take my ridiculous comments seriously.

  It's also good to know that if anything happens to me, Tim's got my particular method of lunacy down to keep the player base confused.  Though to Joe's confusion, half the time he's trying to get noticed yet nobody pays attention to him or any blatant threats of death he's making.  The other half I will admit he's hiding slightly off panel.
Kyton
player, 7 posts
Robotized Chameleon
Infiltration and Recovery
Sun 8 Apr 2007
at 10:59
  • msg #137

Re: OOC

Personally, I don't mind if everyone is a stealthy kinda character, who sneaks around, their hopes placed in the single knife thrust through the back before everyone is alert of their existence. I believe that if a clash of invisible foes occured, rather than it being flashy and drawn out, it would be a game of skill, finesse, and gut-wrenching suspense as each puts all their senses to the test to reveal their enemy without themselves being detected.

I believe it would go a bit like this:

Character 1: I know that sneaky blighter is around here somewhere, and I'm willing to bet my life on being all the sneakier. Tip toe tip toe tip toe.

<3 hour time skip>

Character 1: Aww, $%#@ it. "Marco!"

<30 seconds later>

Character 2: "... ... ..Polo..."
Timothius
GM, 76 posts
Game Master
Sun 8 Apr 2007
at 11:16
  • msg #138

Re: OOC

Now that... is funny. :)
Nighteyes
player, 5 posts
Sun 8 Apr 2007
at 14:23
  • msg #139

Re: OOC

I think we're going to have a lot of fun, guys.  I plan on introducing Nighteyes with the captives, having been caught trying to help them, and his blade having been lost.
Of course, that doesn't render his other skills worthless.. And your example was very close to what I saw happening, except NE wouldn't have drawn his sword, it would be his feline eyes that reflected the light. :P
Samuel
player, 116 posts
Stelaras Space Mining and
Salvage Employee
Sun 8 Apr 2007
at 16:50
  • msg #140

Re: OOC

Interesting tidbit I learned about eyes reflecting light.
Dog and wolf eyes reflect green which I've known for years when I looked into my the eyes of my family dogs at night. While coyote eyes reflect yellow. Human eyes oddly enough don't reflect light at all. Probably due to our poorer night vision (Although once our eyes adjust to darkness at least we aren't blind, Mythbusters did prove that with their testing of the eye patch myth, but even then I believe most other animals have better night vision than us, but we can carry light with us as a tool), but it does give human an advantage at night, shining a light around will reveal dogs, wolves, and coyotes, and other similar animals (including cats but I'm not familiar with what color their eyes reflect) but humans would not be revealed unless the light also illuminates the human itself. Found that out on the discovery channel.
Nighteyes
player, 6 posts
Sun 8 Apr 2007
at 17:15
  • msg #141

Re: OOC

most cats eyes reflect either yellow or green, yellow I think it is.
Mittens
player, 78 posts
Adventurer
Aspiring Paladin
Wed 11 Apr 2007
at 17:20
  • msg #142

Re: OOC

thought you guys might get a chuckle out of this:

bloodninja: Baby, I been havin a tough night so treat me nice aight?
BritneySpears14: Aight.
bloodninja: Slip out of those pants baby, yeah.
BritneySpears14: I slip out of my pants, just for you, bloodninja.
bloodninja: Oh yeah, aight. Aight, I put on my robe and wizard hat.
BritneySpears14: Oh, I like to play dress up.
bloodninja: Me too baby.
BritneySpears14: I kiss you softly on your chest.
bloodninja: I cast Lvl. 3 Eroticism. You turn into a real beautiful woman.
BritneySpears14: Hey...
bloodninja: I meditate to regain my mana, before casting Lvl. 8 c**k of the Infinite.
BritneySpears14: Funny I still don't see it.
bloodninja: I spend my mana reserves to cast Mighty F*ck of the Beyondness.
BritneySpears14: You are the worst cyber partner ever. This is ridiculous.
bloodninja: Don't f*ck with me bitch, I'm the mightiest sorcerer of the lands.
bloodninja: I steal yo soul and cast Lightning Lvl. 1,000,000 Your body explodes into a fine bloody mist, because you are only a Lvl. 2 Druid.
BritneySpears14: Don't ever message me again you piec+e of ****.
bloodninja: Robots are trying to drill my brain but my lightning shield inflicts DOA attack, leaving the robots as flaming piles of metal.
bloodninja: King Arthur congratulates me for destroying Dr. Robotnik's evil army of Robot Socialist Republics. The cold war ends. Reagan steals my accomplishments and makes like it was cause of him.
bloodninja: You still there baby? I think it's getting hard now.
bloodninja: Baby?
Hart
player, 10 posts
Deer Boy
Aquarius Freedom Fighter
Wed 11 Apr 2007
at 20:41
  • msg #143

Re: OOC

Hehe, that reminds me of the Family Guy scene where Peter and Lois are trying out "RolePlaying" in bed, and Peter tells her that he's a level 20 paladin or something to that effect.
Samuel
player, 118 posts
Stelaras Space Mining and
Salvage Employee
Wed 11 Apr 2007
at 21:01
  • msg #144

Re: OOC

That is disturbing and I'm not referring to the family guy skit.
Mittens
player, 81 posts
Adventurer
Aspiring Paladin
Wed 11 Apr 2007
at 21:45
  • msg #145

Re: OOC

  If anyone, Spaceman Sam would be the one to notice a native to the forest approach from behind...  Especially considering the day-dreaminess of Mittens and the on-a-deadly-missioniness and have-cybernetic-implantsiness of Sam...  Which makes me think Sam knew about the impending collision but didn't alert Mits out mischievous intentions.  :P

  *Looks up the D&D RP rulebook*  Ah here it is.  Chapter 11, subsection-3, paragraph 2 - "When daydreaming, all characters take a -12 modifier to Intuition."  (I made that up.)  >.>
Samuel
player, 119 posts
Stelaras Space Mining and
Salvage Employee
Wed 11 Apr 2007
at 22:11
  • msg #146

Re: OOC

Naturally, Samuel is a prankster after all...I find the situation rather amusing. And I didn't have to lift a finger, all I had to do is keep my mouth shut.
Kyton
player, 8 posts
Robotized Chameleon
Infiltration and Recovery
Thu 12 Apr 2007
at 01:01
  • msg #147

Re: OOC

Actually that part of the D&D rulebook says that clerics with the Air Domain are granted the following ability: "Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your charisma modifier. This granted power is a supernatural ability."

And the cybering thing was indeed amusing, though I've seen far more humourous playing World of Warcraft. Dwarf priest orgy in the cathedral? Oh...thats damn good entertainment.
Michael
player, 88 posts
Handyman and Teacher
Freedom Fighter
Thu 12 Apr 2007
at 05:29
  • msg #148

Re: OOC

That is enough to make someone pray to the porcelain throne. I have enough bad memories of wasted time on WoW... I'd not like a side order of repulsiveness.
Mittens
player, 82 posts
Adventurer
Aspiring Paladin
Thu 12 Apr 2007
at 16:25
  • msg #149

Re: OOC

*Laughs at the D&D rulebook correction.*

WoW was fun while it lasted...  but that time has passed.  Now to waste time in LotRO!  XD
Joe Darkthorne
player, 50 posts
Bionic commando
Gave  gun for jump button
Fri 13 Apr 2007
at 01:44
  • msg #150

Re: OOC

  Joe can hook Mittens up with some of those fun time rear view spy sunglasses if she wants.    He's lacking in the fake Rolex department though.
Kyton
player, 9 posts
Robotized Chameleon
Infiltration and Recovery
Fri 13 Apr 2007
at 01:51
  • msg #151

Re: OOC

LotRo FTL!

WAR FTW!

But thats just me. I'd rather be a chosen of the forces of chaos, reigning unholy death upon PvP capital cities and laying waste to wonderful chuncks of exp...in PvP. While...PvPing the crap out of battlefields that are entirely balanced around a point value system so no side is more powerful than the other, thus emphasizing the use of strategy over "whoever has farmed the phattest lewts wins".

Rather than...being a hobbit, and gouging my way through legion after endless legion of NPC orcs and poorly rendered spiders while the gold farmers ninja all the monsters I have my PvE quests for.

I'm really fed up with WoW, too. Its just holding me over until WAR. Collision Detection, the Point Balancing, and the ability to level and obtain gear entirely by pvping makes it far more desirable for me. The way they've organized loot and leveling up, buying gold/gold farming is almost entirely useless. Even if I went to LotRo, I'd just spend all my time in that one area where you're allowed to play as monster characters, but WAR, I can be my precious forces of chaos, which makes a lot of difference (for me).
Samuel
player, 121 posts
Stelaras Space Mining and
Salvage Employee
Fri 13 Apr 2007
at 03:38
  • msg #152

Re: OOC

Guess you haven't heard about Monster play, where the mosnters don't use equipment at all just traits and stuff. And they are balanced against max level player characters.

And it's all about groups of one side raiding against groups of another to take over keeps and such.
Kyton
player, 10 posts
Robotized Chameleon
Infiltration and Recovery
Fri 13 Apr 2007
at 04:34
  • msg #153

Re: OOC

Yes, I suppose my not knowing about monster play prompted me to post this:

I:
Even if I went to LotRo, I'd just spend all my time in that one area where you're allowed to play as monster characters...

Samuel
player, 122 posts
Stelaras Space Mining and
Salvage Employee
Fri 13 Apr 2007
at 05:57
  • msg #154

Re: OOC

That is what I get for posting when I'm tired.
Kyton
player, 11 posts
Robotized Chameleon
Infiltration and Recovery
Fri 13 Apr 2007
at 08:09
  • msg #155

Re: OOC

Honestly, I think LotRo is going to be a good game, and probably a lot better than WoW, but I also think it'll have several of the same shortcomings (maybe not to the same degree) and will be more PvE than PvP. Which is fine, but what little fair PvP I've experienced before gave me (personally) a lot more satisfaction than the solo/group quests and such. The idea that PvP will be fair, balanced, and an actually viable way to obtain gear, experience, and even gruesome trophies in WAR (like mounting skulls on your armor spikes, or the severed beards of dwarves you've killed) appeals to me far more.

And even though I've read all the LotR books, and had a brief obsessive stint with it, I still like the Warhammer universe a bit better. The struggle with the Chaos Gods and the splintering of the elves, and how Orcs function as a species and as a society...it might not be 'better' per se, but I believe it'll be more fun to participate in.

But those are just my opinions. I'm not saying everyone has to agree with them...
Samuel
player, 123 posts
Stelaras Space Mining and
Salvage Employee
Fri 13 Apr 2007
at 15:37
  • msg #156

Re: OOC

Guess you like games like Wolfenstein Enemy Territory or Planetside as well where it's nothing but pvp.

It's nothing wrong with such games, although when my brother decided to play a little Wolf ET last night and told me he got the highest kill count in the game by around 20 I was a bit surprised at that given he hadn't played the game in probably over a year. (Although unlike before his death count was pretty high, but he was just horsing around....which I think is a bit scary.)
Mittens
player, 84 posts
Adventurer
Aspiring Paladin
Fri 13 Apr 2007
at 16:25
  • msg #157

Re: OOC

Kyton:
Honestly, I think LotRo ... will be more PvE than PvP.


...which is one of the many reasons why I looove LotRO.  <3

PvP?  No thanks.  One of the big reasons I left WoW was for the many times I was ganked by enemy chars 30+ levels higher than me.  Very annoying.  Instanced PvP wasn't much fun after the first few times either.  Like you said, it was all about twinking.  I prefer teaming up with friends to kill gods to stomping lvl 1 druids or being stomped by a lvl 50 cleric.  (For the record I never ganked anyone lower level than me.  That's mean and pointless.)  Though I guess I'll try out LotRO's monster play once or twice for giggles.  :p

Besides...  I have THREE PS3s.
http://www.youtube.com/watch?v=Enau4SKqeZY
This message was last edited by the player at 16:36, Fri 13 Apr 2007.
Joe Darkthorne
player, 51 posts
Bionic commando
Gave  gun for jump button
Fri 13 Apr 2007
at 20:57
  • msg #158

Re: OOC

  The only MMO stuff I've done was try out Everquest when it first came out.

  After the tenth guy to try and trick me out of my hard earned low level rat/orc etc skins with stuff such as 'My trade screen isn't working, just drop it on the ground and I'll give you the cash', I said to myself "Right, censored this game."

  That, and I didn't feel like giving long term payage.  Goes against the causal play outlook even more than usual when you need to make sure you get your moneys worth.  The super goodies outlook probably wouldn't have made as much of a diffrence with my deliberatly going for 'doesn't use shiny weapons' monk class anyways.
Kyton
player, 12 posts
Robotized Chameleon
Infiltration and Recovery
Tue 17 Apr 2007
at 15:47
  • msg #159

Re: OOC

Well, I would totally agree with your PvE/PvP outlook if it weren't for their overhauling of the concept of support and tank classes and the major acts of balancing (not only power, but time played, since farming is no longer a useful way of attaining powerful items). In addition, in instanced PvP, the sides will be balanced according to power no matter what, so you can't get one-shotted by a guy 8 levels higher than you like in WoW, and outside of instanced PvP, there are areas where there are no World PvP allowed, and restrictions put in about high level characters being able to just run in and mow down the lowbies.

There'll be lots of PvE too, for when I want a change of pace...and even the PvE supports the PvP effort, giving your side victory points and boosts even when not participating in the actual PvP battles.

I like the idea of PvP because its not just killing another deific being, who aside from dealing X amount of damage more than the guy before it, is still as braindead and generic. The idea of fighting an opponent who can think about his strategy (did I mention that WAR will require actual strategy and tactics in its pvp battles?) and think about my own strategy, and react accordingly, which makes me change my strategy, and so on and so forth.

However, that idea was killed by the horrid WoW PvP which was unbalanced and had no strategy, so far as I know. I mean, how much strategy is involved in either being the Warlock who Deathcoils => Fears => Dots => Blasts you before you can even do anything, or being the poor sap of any other class who just runs around like an artard with a big purple skull of your head against said Warlock? Well, when I see WAR, that dream is born again inside me; of a game where I can pimp my character as much as I want, and go up against people who have done the same, and still have a fight revolving around not only personal skill, but teamwork and long-term strategy; where tanks can actually tank other players without actually forcing the other people to attack them; where support classes aren't just the 'sit in the back and buff/heal/buff/heal/die' guys. I dream of a better tommorrow for the MMO community where I can say "I came, I fought, and no matter the outcome, I had fun"

----

Also, theres a new Sonic game on this site:
link to "Sonic the Hedgehog: Chaos Dawn"

Please take a look at it if you're looking for another game to take part in. If you RTJ, please, for the love of god, tell the GM that Metallix (or Metal Sonic, whatever) sent you, because I've got a deal going with him and it'd really help me (and probably the whole game in the long run) if you did so.
Timothius
GM, 77 posts
Game Master
Tue 17 Apr 2007
at 22:25
  • msg #160

Re: OOC

I forgot. Is heat-sensor vision standard swatbot equipment? I need to make a SWATbot character sheet to show the standard SWATbot abilities as soon as I can.
Samuel
player, 124 posts
Stelaras Space Mining and
Salvage Employee
Tue 17 Apr 2007
at 23:06
  • msg #161

Re: OOC

Heat senors are standard on Swatbots but aren't used by default, there are times they are told to turn them on, however they can also turn them on if they feel the need to. (They are probably kept off to minimize power use and keep the processing load lower on their CPUs) Hoverunits also have heat sensors that are always on, but those sensors like the ones of the SWATBots can sufferer from interference from generators and other electrical equipment that throws off a lot of 'heat/thermal radiation'.

Ironically the heat sensors in a Swatbot are located in an arm, along with their radio, why the robots don't just have one built into their helmet/head I don't know. Then again the 'suits' they wear kind of look like they may have 'evolved' from suits soldiers wore, in which case locating the sensors and radio on a forearm would make more sense especially with how different mobians have different types of ears  so a universal headset would be a bit more difficult than simply having the radio on an arm.
Mittens
player, 85 posts
Adventurer
Aspiring Paladin
Wed 18 Apr 2007
at 18:12
  • msg #162

Re: OOC

Kyton:
"I came, I fought, and no matter the outcome, I had fun"


You should be a WAR PR rep!  Depending on how expensive it is to try it out, I just might!  :P
Timothius
GM, 78 posts
Game Master
Sun 22 Apr 2007
at 23:14
  • msg #163

Re: OOC

Sorry I was out of it. Part of it is due to being bedridden for a couple days with this stupid illness that's been going around. Here's hoping RP picks up again.
Timothius
GM, 79 posts
Game Master
Mon 23 Apr 2007
at 11:41
  • msg #164

Re: OOC

Congradulations, Nighteyes! You made the 700th post! Woohoo!
Timothius
GM, 80 posts
Game Master
Tue 24 Apr 2007
at 16:21
  • msg #165

Re: OOC

Please take note:

I thought about it a bit and figured it would be a cool thing to add: You know how in AD&D, dragons had a FEAR aura? Well in the real world, technology can do the same thing with extremely low frequency waves and such. It taps into the part of your brain that induces fear. So I figured, why WOULDN'T Ra come equipped with that seeing as how he's a dragon? Thoughts?

Meanwhile, Mittens would post today, but is sick (Caught my sickness) so it's questionable wether Mitts will post or not. I'm kinda waiting on Mittens before Shelly posts. So please be patient.
Samuel
player, 127 posts
Stelaras Space Mining and
Salvage Employee
Tue 24 Apr 2007
at 19:45
  • msg #166

Re: OOC

Actually the closest technology that I know of that makes someone run away isn't due to fear, it's due to focused microwave energy that heats up the surface of the skin without penetrating deeper so the person instinctively wants to move somewhere else due to being uncomfortable. It's a useful from a tactical sense to disrupt those trying to start up a riot by focusing it on the ones in charge, or on a shooter trying to use a crowd as cover. They even have the system designed so well that it can't lasting harm to a person no matter how long they are exposed (which means even no damage to the eyes which are quite vulnerable to this sort of technology.) When they demoed the technology on Future weapons it was quite interesting. (And quite amusing when Mac tried to drag someone else into the effected 'region' to 'share the love' since he didn't like being the only one affected by it. Needless to say due to how focused it was, he wasn't able to do so, but it was good for a laugh anyways.) Tools like that provide law enforcement and military with non lethal ways to detour people from rioting without harming them. (Hard to riot when your instincts are telling you to move as it is quite distracting.)

Can you point out an article explaining how a low frequency weapon can instill actual fear into some one at any range... this sounds an awful lot like the 'brown note myth' (which was busted on Mythbusters) where a sound wave could make someone loose bowel control and soil their pants. The closest I can think of to a fictional technology that your talking about is the fear gas from batman begins.

However, if Robotnik had technology to instill fear in someone like your suggesting he'd just flood his headquarters with it whenever a FF attacked his headquarters to make Sonic so afraid he couldn't fight, and if you could instill enough fear to make even Sonic cower even for a second... then he'd already be captured and roboticized (as would anyone else venturing into Robotropolis and tripping an alarm) as even a swatbot could hit someone stationary, it's moving targets they have problems with. So you do need to think of the ramifications of what your saying. Besides being a rather large robotic dragon that looks like it has come either straight from the bowels of hell or from a nightmare should be scary in itself... having to generate a 'fear aura' seems redundant.

Finally, if anyone getting near Ra is forced into a state of fear, then A your making Ra able to dictate how others can react around him which is twinking (a no-no as it is against the rules), and B would make Ra so powerful even a hundred Sonics could beat him since if they got near him the fear effect would force them to flee while he just uses projectile weapons on the fear filled hedgehogs. (Ra's only weakness would be to try to blast him with projectile weapons from outside the fear zone, and I doubt anyone other than Robotnik has weapons powerful enough to do that.) I don't know about you, but that doesn't sound very fun, and if it was the case, what is Ra doing in Middletown and not hunting down Sonic? And why aren't other robots equipped with this fear generating device? Ra is powerful, but wouldn't this be overkill why not just rename him 'Mr. DBZ' if your going to give him the ability to force someone away from him at will like how a strong character in DBZ could 'power up' and let the force of their power fling someone else away.

In short I think fear inducing technology would be a problem unless there are severe limits to it. The 'weakness' in the 'make someone move' technology is that although you can move the focus zone with someone line of sight blocks it and they are free to move in ANY direction they want, so if someone is already moving they will tend to keep on moving, and it's not handy to try and capture someone with as it becomes harder to capture someone that will keep on moving as opposed to one that will stand still. (Which is why I doubt Robotnik would want to use tech to make someone move from a spot.)
Joe Darkthorne
player, 55 posts
Bionic commando
Gave  gun for jump button
Tue 24 Apr 2007
at 20:14
  • msg #167

Re: OOC

  I'll get back to you on that as soon as I figure out a 'technical' way to explain why Joe would stick to his 'slap Cthulhu and call him names' methods.  Especially given the tendency for passive gigs like ignoring how fancy something is tend to cause more ooc headaches than having the ability to level buildings I've noticed.

  Though on the plus side, if they went DBZ style we could slowly beat them to their destruction with rocks while they stand around screaming charging the orbital laser.

  Also hope they feel better soonish, as being sick doesn't tend to be pleasant
This message was last edited by the player at 20:20, Tue 24 Apr 2007.
Timothius
GM, 81 posts
Game Master
Wed 25 Apr 2007
at 05:26
  • msg #168

Re: OOC

For all the stuff you said, Sam, the one point that buries this is that if Robotnik HAD this tech, he'd have used it long ago to stop Sonic and them from ever invading.

As for where to find out about the tech, sorry, but I don't know. And mythbusters don't have access to advanced military tech. I didn't mean to say it was just low frequency soundwaves, but rather a controlled technology. Anyways... like I said, Ra can't have the power due to earlier said reasoning.
Mittens
player, 87 posts
Adventurer
Aspiring Paladin
Thu 26 Apr 2007
at 15:44
  • msg #169

Re: OOC

Since the discovery of electricity experiments have been conducted publicly and secretly on how to make it into an effective weapon.  The success of the secret experiments can only be speculated on, but testimonies from Gulf War 1 of Iraqi soldiers surrendering to anything that moved raises eyebrows.  For example Commando solo, a psyops aircraft, is rumored to have more capabilities than those that are published openly by the Airforce: http://www.af.mil/factsheets/factsheet.asp?fsID=182 vs. http://www.raven1.net/commsolo.htm

I'm sure there's at least a shred of truth in the "secret super weapon" speculations - the military probably tried to make superweapon X, met with limited success, and allowed some information about the weapon to leak to scare the pants off the enemy.  On the other hand, the SR-71 was in service in the 60's - long before PCs and cellphones - and was partially declassified many years later.  The gap between what the public thinks is cutting-edge weapons tech and what's really cutting-edge is pretty wide.  Given the nasty stuff that's been declassified, no telling what's been cooked up behind closed doors.  When it comes to weapons technology, "It's not as bad as you think.  It's worse than you think."
Mittens
player, 88 posts
Adventurer
Aspiring Paladin
Thu 26 Apr 2007
at 15:59
  • msg #170

Re: OOC

By the way....  Heard that Sam's internet went down last night in a major way.  No telling how long before it'll be repaired.
Samuel
player, 129 posts
Stelaras Space Mining and
Salvage Employee
Thu 26 Apr 2007
at 18:21
  • msg #171

Re: OOC

It came back up sometime this morning (between midnight and 6am I believe), some street construction worker screwed up and cut through a fiber optic cable and took out the entire campus' internet access. This also ment that the entire louisville.edu domain was offline yesterday evening.
Hart
player, 16 posts
Deer Boy
Aquarius Freedom Fighter
Tue 1 May 2007
at 17:48
  • msg #172

Re: OOC

I have a question that's kinda bothering me when trying to figure out this RP... How realistic are we being and how close are we staying to the show?  It seems like a lot of arguments pop up for realistic devices, animal qualities, and robot behavior, but a lot of those things were ignored or simply unimportant in the SatAM show.  The robots in that show were actually very anthropomorphic, from falling for Sonic's imitations of Robotnik's voice to exhibiting fear, shock, and frustration.  The Freedom Fighters themselves were rarely to scale with their animal counterparts and often had very odd coloring, like Sonic being blue and Rotor being purple.  I just wonder, if we stay too close to realism, doesn't that somehow take away that important fantasy element that the show embodied?

Mind you, I'm not really complaining about the RP here, but I'm just pointing out that it's really difficult sometimes to figure out how to combine the light-hearted and fantastical elements of the show with the more realistic and serious atmosphere that we seem to be developing here.
Samuel
player, 132 posts
Stelaras Space Mining and
Salvage Employee
Tue 1 May 2007
at 18:37
  • msg #173

Re: OOC

It sort of depends on the situation, regarding my bracers, there are set limitations on them (not all of which are public knowledge yet) to keep them from being too powerful and being able to make convincing holograms would be one of them that would let me make 'mirror images' to use as cover in a fight among other things... that doesn't mean the technology to make such holograms doesn't exist, on the contrary it probably does, it just means it is beyond what my equipment can do.

In general I think being realistic is relative to what is being discussed, we like to try to keep the technology grounded in at least some semblance of reality simply to prevent a power creep towards the 'DBZ syndrome'.

I can't speak for everyone but I can say how I view things:
For example, I said while the robots probably wouldn't fall for mistaking a 'semitransparent' holographic image as the real thing they would fall for a ventriloquist act. There is a lot of difference between being able to realize if a sound is genuine or not compared to an image you can clearly see. I'm sure that a SWATBot would fall for a convincing hologram (and Sonic probably would as well as most other people) but unless you have a projector that can make one...the point is moot.

I personally avoid trying to directly compare a mobian to their real life equivalently... since then we'd have the canines (wolves, foxes, and coyotes) wanting to eat the hedgehogs, squirrels and rabbits. And don't forget the hedgehog running around at the speed of sound, and a two tailed fox flying like a helicopter.

As far as robots go, I figure if it couldn't fool a person why would it fool a robot as I treat them as anthropomorphic, just somewhat simple minded which does not necessarily mean they are stupid. Just not creative.

As far as most other technology goes, if it likely that someday it could exist then let it exist unless its existence would disrupt the storyline (like a machine that could induce a fear inducing aura so strong it would paralyze people) i.e. if the laws of physics don't say it can not be done, let it exist unless its existence would create a problem for the storyline.

Edit: Be careful what you convince Samuel to do... give him too much freedom with just make a holographic distraction and he will do something silly such as having Robotnik looking drunk and singing 'I'm too sexy' really badly, and doing a strip tease (down to just skivies and waving cape around) while dancing/prancing around.
This message was last edited by the player at 18:42, Tue 01 May 2007.
Mittens
player, 92 posts
Adventurer
Aspiring Paladin
Tue 1 May 2007
at 19:07
  • msg #174

Re: OOC

Samuel:
...Robotnik looking drunk and singing 'I'm too sexy' really badly, and doing a strip tease


*Shudders.*

I'd lean toward the lighter side of things m'self.  In the cartoon, robots could be fooled with disguises made of buckets with faces painted on them.  Buut methinks the wiz here, namely Timothius, is too fond of the whole gloomy, apocalyptic-world-that-only-has-cute-furries-in-it-to-make-the-gloom-all-the-gloomier-by-contrast to stick too closely to the cartoon's good-guys-always-win theme.  :P

Timothius, just remember this is what happens when you take cartoons too seriously:

http://ojas.net/external/finding-emo.png

;)
This message was last edited by the player at 14:22, Wed 02 May 2007.
Samuel
player, 133 posts
Stelaras Space Mining and
Salvage Employee
Tue 1 May 2007
at 20:00
  • msg #175

Re: OOC

Mittens:
Samuel:
...Robotnik looking drunk and singing 'I'm too sexy' really badly, and doing a strip tease


*Shudders.*

I'd lean toward the lighter side of things m'self.  In the cartoon, robots could be fooled with disguises made of buckets with faces painted on them.  Buut methinks the wiz here, namely Timothius, is too fond of the whole gloomy, apocalyptic-world-that-only-has-cute-furries-in-it-to-make-the-gloom-all-the-gloomier-by-contrast to stick too closely to the cartoon's good-guys-always-win theme.  :P

Timothius, just remember:

http://ojas.net/external/finding-emo.png


If you'd shudder, image what the SWATBots and Ra would do... I wouldn't be surprised if Ra was outraged 'publicly' yet kept a copy of the recording to possibly use against Robotnik later if it came necessary. Also I'm sure some people would find that image rather hilarious once they got past the revoltion of seeing Robotnik nearly nude. (Think Chris Farley doing his Chippendale dance for Saturday Night Live.) But in any case it would definitely be 'distracting'. And love to see the look on Robotnik's face when he was shown the recording. I'm sure Snively would start laughing till Robotnik yelled at him, and Snively would continue to chuckle when Robotnik wasn't looking as anything that makes Robotnik look weak/stupid/bad without making Snively look bad, would be something Snively would approve of.

Don't forget the metal things on the feet to give the clanking sound when walking there was a bit more to that disguise.

Still a disguise like that which wouldn't fool a person but looks like enough of a robot could fool a robot due to roboticized victims kind of look like that.

When you had the bush with a swatbot head, that confused the swatbots as they didn't instantly fire upon you, but it still drew attention as they spent time trying to figure out what you were and their bosses would have been smart enough to realize what was going on, in the scene you describe there were no 'brain bots' (i.e. bosses) present to tell the grunts what to do.

Also SatAM didn't have a good-guys-always-win as there are several times when the FF loose as much as they gain, often at the same time. Think Game Guy, yes they defeat Robotnik, but they lost Guy to the void. Other times, they lost Cat or some nameless FF. Or they loose an island they couldn't save from collapsing beneath the water. (environmental damage.)

Yes outright losses by the good guys were rare, but they didn't always just win, often it ended up as sort of a 'sacrificial trade'.
Mittens
player, 93 posts
Adventurer
Aspiring Paladin
Wed 2 May 2007
at 14:31
  • msg #176

Re: OOC

Samuel:
If you'd shudder, image what the SWATBots and Ra would do... I wouldn't be surprised if Ra was outraged 'publicly' yet kept a copy of the recording to possibly use against Robotnik later if it came necessary. Also I'm sure some people would find that image rather hilarious once they got past the revoltion of seeing Robotnik nearly nude. (Think Chris Farley doing his Chippendale dance for Saturday Night Live.) But in any case it would definitely be 'distracting'. And love to see the look on Robotnik's face when he was shown the recording. I'm sure Snively would start laughing till Robotnik yelled at him, and Snively would continue to chuckle when Robotnik wasn't looking as anything that makes Robotnik look weak/stupid/bad without making Snively look bad, would be something Snively would approve of.


LOL!  Chris Farley was hilarious!  XD
Timothius
GM, 82 posts
Game Master
Wed 2 May 2007
at 15:52
  • msg #177

Re: OOC

Waiting on Sam to go ahead and pose the Chris Farley fun before I spill the SWATbot/Ra pose. I want Sam to pull this off since otherwise, Ra's attention will be drawn to the attempted jailbreak Nighteyes is about to start thanks to Katy.
Kyton
player, 13 posts
Robotized Chameleon
Infiltration and Recovery
Thu 3 May 2007
at 19:12
  • msg #178

Re: OOC

Bah, I was gonna make a joke about Ra, but can you believe after scouring the intarweb for nearly an hour, I still can't find a single RaRa Army logo?

My photoshop skizzles go unused for yet another day v_v
Joe Darkthorne
player, 60 posts
Bionic commando
Gave  gun for jump button
Fri 11 May 2007
at 20:59
  • msg #179

Re: OOC

  I like Mittens's plan,  It's bionic commando/action movie approved.
  On a side note, I've lost track of what Joe has going for him that nobody else does.
Samuel
player, 138 posts
Stelaras Space Mining and
Salvage Employee
Sat 12 May 2007
at 00:07
  • msg #180

Re: OOC

The only thing I remember you doing is jumping during the earthquake attack and I think taking out a SWATBot while wanting me to start with the violence.
Timothius
GM, 83 posts
Game Master
Tue 15 May 2007
at 18:10
  • msg #181

Re: OOC

Due to a family crisis, my brother (aka Mittens) and my mom have left to go to the west coast to help my other brother out. I'll post if I can get the time to, but don't expect anything from Mittens for at least a week.
Mittens
player, 98 posts
Adventurer
Aspiring Paladin
Fri 18 May 2007
at 05:17
  • msg #182

Re: OOC

I'd like to bring in my other character, Lucky, into the story as one of the rescued prisoners, but don't have the time to post his char sheet, etc.  For now he'll just have to be one of the faceless masses.
Timothius
GM, 84 posts
Game Master
Fri 18 May 2007
at 12:15
  • msg #183

Re: OOC

Lucky *.*

I already assigned him to ya, Mittens. Whenever you post, next to Name, you just scroll down to choose Lucky. :3 Looking forward to seeing him post even as a faceless mass weer.
Lucky
player, 1 post
Lucky gambler
Lonely orphan
Fri 18 May 2007
at 15:24
  • msg #184

Re: OOC

The ground rumbles at the growl of some enormous monster rising from the mud...  Powerful neck muscles raise several hundred heads dozens of feet into the air.  Backlit by the rising sun, these innumerable heads sway magestically, but upon these heads are NO FACES!  OMG!  IT'S THE FACELESS MASSES WEER!
Lucky
player, 2 posts
Lucky gambler
Lonely orphan
Fri 18 May 2007
at 15:35
  • msg #185

Re: OOC

Bubly FACE!  I'm thinking of making Lucky a kid for several reasons...  1. just to make him more interesting, 2. Maverick's the only kid around, 3. i like the idea of a lucky kid gambler in an apocolyptic world...  talk about useless!  but how old?  i think he should be 12 or 13...  just old enough to wish all the girls were attracted to him but young enough that they won't be!  *niel j. bauman raises his hands to the sky*  LOL!
Timothius
GM, 85 posts
Game Master
Sat 19 May 2007
at 11:49
  • msg #186

Re: OOC

Lucky's app rules. Now if I can just make sure one or two of my characters actually does something to earn Lucky's "bad luck". Either way... I'm sorry for whoever screws with this kid. Though admittedly, pissing him off in an honest fashion is not a big deal... it's trying to harm him somehow that will make you pay. Hmm... problem: Far as I know, nobody on the MUCK would take advantage of Lucky. Well maybe Katy would as soon as she learned of his "power". That could be useful on missions, after all. In any case, it'll be very interesting to see how this works.
Mittens
player, 99 posts
Adventurer
Aspiring Paladin
Sun 20 May 2007
at 04:52
  • msg #187

Re: OOC

*snickers*  Either Katy's a mind reader, or Lucky thinks out loud.  ;P
Samuel
player, 139 posts
Stelaras Space Mining and
Salvage Employee
Sun 20 May 2007
at 07:52
  • msg #188

Re: OOC

Well normally thoughts are either in italics or '' not "" which is what is used for spoken text.
Timothius
GM, 86 posts
Game Master
Sun 20 May 2007
at 11:23
  • msg #189

Re: OOC

Ah yes... not only did the quotes fool me, but so did the colored text. I'll have to edit Katy's post.

There. Edited Katy's post. And Lucky's (All I did was italicize the thoughts). Not sure who's turn it is other than Samuel at this point.


In the meantime, I'm halfway considering starting a Starcraft RP here at RPOL. Why? See for yourselves:

http://pc.ign.com/articles/788/788627p1.html

In all seriousness, though, I am considering it. Though there are a lot of possible themes I'm considering. HOC, Starcraft, Transformers, Pokemon (No really... I'm not jabbing at you, Matthew and Joe), Faction (Seriously considering it, but dunno how many players I'd get)... suggestions for other possible themes or thoughts on the ones listed appreciated.
This message was last edited by the GM at 13:33, Mon 21 May 2007.
Joe Darkthorne
player, 63 posts
Bionic commando
Gave  gun for jump button
Sun 27 May 2007
at 10:49
  • msg #190

Re: OOC

  Well, on the SC angle while sounds interesting I'd be slightly inclined against due to A)Despite all attempts I fail hard at RTS, B)RTS theme, and as closest thing I'd be would be either a cannon fodder Marine or Vulture pilot in a 'war vs Alien pointy armies and Alien psychic armies' setting, I'd be a bit curious how myself along with other single chars would live, or make a difference.

  Hunters of Chaos I'm guessing the HOC means?  Not sure, while different in style already have a Sonic thing going.

  My reasons beyond generic 'cute thingys, aaaigh?', which I don't have as much of a prob compared to Sam with, for against the Pokemon both Tim and Sam know well by now thus letting me spare the other innocent players from several paragraphs o rantage.  Short version, solo Human vs world of Godzilla monsters in combat or other situation where they don't fear unmowed grass or just never leave town is a bit difficult to manage according to theme.

  As for TF, I'm a sucker for Giant robots.  Usually the full phrase I use is 'I'm a sucker for giant customizable robots' when explaining my like of Armored core (And I just now realized, an Armored core is Blipverts Pic) to people I know, but same general idea.  Robots good.  Even if I'm a bit hazy on any and all plot elements not held in the movie after all the time since watching the cartoons when midget height.

  On the Faction thing, I'd probably try for it if you went for it.  Though I'd be in need of some suggestions on how to manage both in technobabble and in theme the casual violencetasticness of most Darkthorne brand chars without being Evil, or mentally imbalanced more than I already act.  While also not being overboard on the potential firepower despite being able to deal vs fancy stuff.  Not everything one would run up against is an evil genetics expert with their own personal force field via shoulder bone...thingys?  Or pointing a planet destroying space station at you.

  As for other ideas, the whole 'must walk dog then collapse unconscious' thing is assuring I draw a blank at the moment.  May think of something later though.
This message was last edited by the player at 02:59, Mon 28 May 2007.
Timothius
GM, 87 posts
Game Master
Sun 27 May 2007
at 11:49
  • msg #191

Re: OOC

Good input. Thanks. Of course, thanks to your input, I am reminded that I had this discussion (Starcraft RP) with Sam before and he said the theme didn't have enough character involvement to allow for a good RP setting. So no problem. SC is a good game, but not the best of RP settings.

Pokemon I've RPed before, so I know how to make it work just fine. I've played it from every angle: As a pokemon, as a trainer who HAS pokemon, as a normal human without any pokemon, and as a pokemorph (Half pokemon / half human). I made every one of those angles work fine. Though I'm speaking only for myself... I was just about the only person I've seen who RPed as a human who had no pokmemon. I may or may not make one myself, however, depending. We'll see how things go.

Transformers: You are speaking things that earn you brownie points with Tim. Though I am unsure wether I want to go with Generation 1, Cybercore, a rewrite of Cybercore, or base it off the upcoming movie. I guess I'll see how others feel about a TF place in general first.

Faction I'd love to see happen. And I thank you greatly for your support. I'd probabley play it differently and allow for cartoony versions of the "R" rating, thus Joe could be just as violently nuts as ever. Unfortunately, I don't know how many people I can get interested in a "Star Trek meets Sonic the Hedgehog" sort of theme. Anyway... thanks again for your input, Joe.
Joe Darkthorne
player, 65 posts
Bionic commando
Gave  gun for jump button
Mon 28 May 2007
at 05:48
  • msg #192

Re: OOC

  Well, I know I'd give any on that listing beyond the Pokemon gig a try if you got around to making em.  Hey, even I can be biased against something okay?  And from the little bits of info I heard from you in a case with Liberty you started able to defend yourself till you got that retconned by the staff because people didn't like the defenseless standard being hurt.

  On TF as I'm forgetting sortakinda everything, I'd say Cybercore or some variant for the 'personal version means less shoehorning things to fit cannon' effect.  Though I foresee a majority of 'points', either in actual spendage or keeping totals balanced wise on an Darkthorne TF being dedicated to the 11 courage.  The few games I've been involved in with things similar to the Tech specs or any such thing showing that the Darkthorne brain costs more than being able to make nukes and living through a ground zero blast with them.

  No need for cartoony R rated, I was more talking along the lines of how there are always times everywhere when you need excessive firepower to live and nothing but yourself to rely on.  And the less than survival assuring issues I have in feeling being able to make with this kind of survival assurance is excessive the rest of the time.  "I built a phase disruption cannon to blow up that Godzilla monster.  It's been in the closet the past few months collecting dust next to the Monomolecular field blade, the Space assault armor, and the Subterranean exploration and combat vehicle, that haven't been used since why I made em.  It's a big closet.  I've been using this 2x4 lately."
Timothius
GM, 88 posts
Game Master
Mon 28 May 2007
at 16:22
  • msg #193

Re: OOC

Well... to get caught up or just because you know you want to watch a nostalgic cartoon about giant robots, here is NEARLY the entire series of the oldschool Transformers. Thankfully, the G.I.Joe crossover where Cobra Commander nearly kicks Metroplex's butt is there in the list ("Only Human" season 3). And pretty much any important episodes are there. Enjoy!

http://www.tv-links.co.uk/show.do/2/2505

On other notes, however, I think I will be thinking hard on the whole "What theme should I choose for the new forum" question. Seems it's at least been boiled down to 2 choices. Transformers, we at least know Sam would be willing and able to join us. Faction, he's always been "no thanks" about due to lack of familiarity (Which, ironically, means he'll probabley never get familiar. And further irony is that I would be changing the plot a lot for the RP version anyway.) But how everyone else feels is still mysterious.

Would you be willing to help me construct such an RP forum, be it Transformers or Faction? Heh... and I feel like this conversation's only including you and I, Joe. Clearly, despite seeing the OOC has been posted on, people other than you have yet to comment. For all I know, Hart, Kyton, Nighteyes and Mittens would sooner RP an HOC theme. But I'll never know.
Hart
player, 19 posts
Deer Boy
Aquarius Freedom Fighter
Mon 28 May 2007
at 20:27
  • msg #194

Re: OOC

Heh, to be honest, I'm having enough trouble keeping up with this RP to get involved with any others on here ;) But I think it's safe to say that I find the idea of a Faction RP very interesting, since I think you've got a neat universe developing with that.

I'm not much for Transformers or the other fandoms that you mentioned, though I don't know about HOC, so I can't pass a verdict on that :P

Regardless, if you did start up a Faction RP, I know I'd love to join it.  I think I even joined your group on DA for it.
This message was last edited by the player at 20:29, Mon 28 May 2007.
Mittens
player, 101 posts
Adventurer
Aspiring Paladin
Tue 29 May 2007
at 15:38
  • msg #195

Re: OOC

Hart:
Heh, to be honest, I'm having enough trouble keeping up with this RP to get involved with any others on here ;) But I think it's safe to say that I find the idea of a Faction RP very interesting, since I think you've got a neat universe developing with that.

I'm not much for Transformers or the other fandoms that you mentioned, though I don't know about HOC, so I can't pass a verdict on that :P

Regardless, if you did start up a Faction RP, I know I'd love to join it.  I think I even joined your group on DA for it.


  QFT.  Ditto on everything he said.  One forum of your very own isn't enough is it?  Fine.  Pokemon's overdone.  TFs are fun to watch, wouldn't want to be one.  Sooner go with a Gundam pilot, but eh.  Faction I like.  Especially with the possibility of a re-write.  I'm thinking no FCs except maybe the leaders of the 3 factions: Dominus, Ollen, and Empress (Doug snatches Sarah from the faction universe and replaces her with Bunnhead)...  (Hmm.  Somehow I'm reminded of the 3 races in Starcraft.)

  Or...  if this is all about pleasing YOUR fetishes - which it is - make another cosmic muffin where everything goes.  Some ridiculously powerful pokemon decided to merge the multiverse.  Now you can be a TF piloted by a pokemorph who's in Dominus' pirate army on a quest for the chaos emeralds.  There.  Happy?
Samuel
player, 143 posts
Stelaras Space Mining and
Salvage Employee
Tue 29 May 2007
at 16:46
  • msg #196

Re: OOC

Samuel blinks and then just shudders.
Timothius
GM, 89 posts
Game Master
Tue 29 May 2007
at 17:53
  • msg #197

Re: OOC

Thanks for the input. We'll see what happens. And LOL on your last sentense, Mittens. TENS!
Timothius
GM, 90 posts
Game Master
Wed 30 May 2007
at 18:58
  • msg #198

Re: OOC

Wanted to check with everyone before Lucky's "ability" takes effect. I'm thinking that due to his life being saved and the fact everyone is looking to be doomed anyway, we get some kind of serious luck. And I already know what thanks to Lucky's player. If you all are game, then I'll use the Ace up Lucky's sleeve.

Basically, Robotnik calls for backup in the Middletown area due to "the Priority One Hedgehog" being near enough to the area. We won't meet Sonic this time, but it is just about the only reason the small army would suddenly stop the chase. Ra will assuredly send a squad of SWATbots after us anyway, but at least the number of them will not only be greatly reduced, the giant robot dragon won't be after us either. And let's face it... a squad of SWATbots vs our team in the woods won't stand much of a chance.
Mittens
player, 104 posts
Adventurer
Aspiring Paladin
Wed 30 May 2007
at 19:54
  • msg #199

Re: OOC

  Sounds fine, but I wouldn't put too much thought into how Princess Bunnhead escaped somehow.  If SatAm had to be all that logical, all Robotnick would have to do would be flick a cigarette at the Great Forest on a dry windy day to burn down Sonic's home.  So why doesn't he?  Because it's fiction.
Samuel
player, 144 posts
Stelaras Space Mining and
Salvage Employee
Wed 30 May 2007
at 20:19
  • msg #200

Re: OOC

Actually the most likely reason Robotnik doesn't just burn down the forest is that would kill the freedom fighters and he wants them roboticized (with the occasional exception of sometimes trying to kill Sonic when he's frustrated) and he can't robotize a corpse. After all if he kills them outright, he would make Martyrs out of them, if he roboticizes them they become just another victim.
Mittens
player, 105 posts
Adventurer
Aspiring Paladin
Thu 31 May 2007
at 16:35
  • msg #201

Re: OOC

  There was a Sonic story that suggested another reason - Robotnick is on another level of evil.  Sonic went to a future where Robotnick had taken total control.  Two furries were complaining to each other about how bad things were.  One says to the other, "Well at least it's not raining."  Sure enough, Robotnick activated his rain machine!  I think he's a total sadist and is more interested in making people suffer than killing.
Samuel
player, 147 posts
Stelaras Space Mining and
Salvage Employee
Thu 31 May 2007
at 18:21
  • msg #202

Re: OOC

I'd believe that, and I'd laugh at that situation and then try to take advantage of it.
After it started raining I'd say, 'Well at least it's not snowing,' and then when it starts to snow... I'd start a snowball fight, or build an igloo, or make a snowman.

When life gives you lemons, make lemonaid.
Joe Darkthorne
player, 67 posts
Bionic commando
Gave  gun for jump button
Fri 1 Jun 2007
at 05:03
  • msg #203

Re: OOC

 On takin a look at the latest listing, I have to say I don't care if it whitens teeth and freshens breath (despite being red) that just ain't sanitary.
Timothius
GM, 93 posts
Game Master
Fri 1 Jun 2007
at 21:35
  • msg #204

Re: OOC

If you could, Joe, clarify? What specifically? The topic on Robotnik being evil or the topic of Lucky's luck?
Samuel
player, 148 posts
Stelaras Space Mining and
Salvage Employee
Fri 1 Jun 2007
at 22:08
  • msg #205

Re: OOC

I think he's referring to the part in the latest post in the character introduction thread where 'Timothius' blood can cure illness and stuff' given that nano tech capable of doing that is off limits as is magic, and it is rather disturbing to pour vials of blood on people. Why not just have it be a serum that Timothy can make as a doctor, which could use purified/refined components from his blood in it (Let's assume Timothy has that Universal blood type (O I think, but I could be wrong in its classification) so his antibodies and stuff won't be rejected by others.) but the end product itself wouldn't be blood and wouldn't be disturbing to people. This occurs to a limited degree in real life as specialist that work at making antitoxin for snake bites (for example) often end up building up such an immunity to snake bites themselves that their blood can be used as an anti-venom, once it is processed to remove anything that would be rejected by someone else's blood-type.
Timothius
GM, 94 posts
Game Master
Fri 1 Jun 2007
at 22:12
  • msg #206

Re: OOC

Ah... OK. Yeah. Good points all. I think I'll just remove the healing blood thing since he's already got plenty of stuff listed and he's a doc, so he doesn't neccessarily need it.
Timothius
GM, 95 posts
Game Master
Fri 1 Jun 2007
at 22:58
  • msg #207

Re: OOC

Please note, I have edited the rules. To save you all from re-reading them all, I will tell you where to look.

Rule 04, Section C. Added Sections D and E.

Rule 06: Added a little blurb that points the reader to Rule 4 section E.

Also, I added to the Race section. There is now a new Rare race called "Winged Mobian" as described in Rule 04 Section D. As you know, the Race thread has abilities listed that go along with whatever race you pick. In addition to getting the "Rare" status regardless of how common the race is you put wings on, you also get the "Weak Bones" ability to balance out the fact they can fly (And to make it make sense).

Granted, I did this to have Timothius. But I'm relatively sure that some others might want a winged mobian in the future. Sam's already expressed some interest. Feel free to give your thoughts on the changes.
Joe Darkthorne
player, 69 posts
Bionic commando
Gave  gun for jump button
Sun 3 Jun 2007
at 10:04
  • msg #208

Re: OOC

  In regards to the race traits thing.  Does this mean no snack cakes for Joe?
Timothius
GM, 96 posts
Game Master
Mon 4 Jun 2007
at 20:20
  • msg #209

Re: OOC

As usual, you discover things nobody would think about. It doesn't mean Joe can't have snack cakes. Just means that if he decided to go on a week-long vegitarian diet, he'd lose eyesight or die. Really the point is to make sure people are willing to take on the role of their character... ALL of their character. *Somewhat spawned from the whole vegan thing in Cosmic Muffin*
Samuel
player, 150 posts
Stelaras Space Mining and
Salvage Employee
Mon 4 Jun 2007
at 21:00
  • msg #210

Re: OOC

Actually, it would probably take months for someone to get dangerously sick that way, although after a week they might feel weak and anemic as their body isn't getting the nutrients they need, but they won't start or go blind in a week. Malnutrition and starvation don't set on that fast your thinking of dehydration.
Timothius
GM, 97 posts
Game Master
Tue 5 Jun 2007
at 15:46
  • msg #211

Re: OOC

Malnutrition probabley would take slower for humans, but this is an extreme case. Humans can handle malnutrition better than herbivors or carnivors. I've heard you can go without hydration for as long as 3 days before you die. Without food at all (Only water) for 9-10 days before you wither into uselessness and quickly spiral towards death. But in a cat's case, I read up on it. Some vegan had a pet cat and tried feeding it veggies only. The cat started walking with a limp within a week. But technicalities aside, I was only pointing out that it's nowhere NEAR as extreme as Joe was suggesting.

On a completely different note, I'm going to post something on the TP thread and I'd like everyone's input.
Samuel
player, 152 posts
Stelaras Space Mining and
Salvage Employee
Tue 5 Jun 2007
at 17:25
  • msg #212

Re: OOC

Actually dehydration depends on several factors but the longest for humans is 3 to 4 days (depends on the individual), but if your in a desert without water you'll die in one day due to how fast the human body looses water in a hot desert.
Samuel
player, 153 posts
Stelaras Space Mining and
Salvage Employee
Wed 6 Jun 2007
at 04:53
  • msg #213

Re: OOC

Hart did you just say you've led Blipvert and SWATBots to Channelwood or am I missreading your post. Besides wouldn't Emerald have intercepted your group and led you to the ambush point? Or should I just not try reading things when I'm half asleep...
Hart
player, 22 posts
Deer Boy
Aquarius Freedom Fighter
Wed 6 Jun 2007
at 06:51
  • msg #214

Re: OOC

Well, I was trying to figure at what point Hart would reach Channelwood, since a bit of time has passed.  I was waiting for the proper time to say that Hart and the group were reaching Channelwood, and thought that Micheal's post was cue enough.  As for the Blipvert thing, I wasn't sure if his group was tailing Hart or a part of the group further back.

Needless to say, I'm a bit confused on where everyone is and where we're all supposed to be O_o Does my post work, or should I edit it in a way that gives time for the Channelwood Freedom Fighters to reach us a fair amount of a ways before we come into the vicinity of the ground level?j  Should I entirely remove the part about Blipvert's group not being noticed by Hart and just let the issue lay until the FFs set up their pit traps?

Considering that a lot is really happening at this point, I'm open to any suggestion or direction for editing.  Sorry if I was confusing.
Timothius
GM, 99 posts
Game Master
Thu 7 Jun 2007
at 20:43
  • msg #215

Re: OOC

Hart fails to notice that Blipvert or the SWATbots have followed their group into the woods.

Sam: still trying to figure out Hart's post have you figured it out?

Tim: I'm thinking that since Hart had a head start, Blipvert is a bit farther behind than Hart's player is thinking. So while Hart is leading some prisoners, others are back way behind with the likes of Mittens and Shelly. Your thoughts?

Sam: that makes more sense since if robots were that close Channelwood's boarder guards would have alerted channelwood and all hell would be breaking loose to insure channelwood isn't discovered


The solution? Just fix your pose to show that Blipvert didn't follow you to Channelwood just yet. He's back behind, following the other slaves that were not following you. Could be this simple:

Hart fails to notice that Blipvert or the SWATbots have followed the other prisoners that were trailing behind.
This message was last edited by the GM at 20:46, Thu 07 June 2007.
Hart
player, 23 posts
Deer Boy
Aquarius Freedom Fighter
Fri 8 Jun 2007
at 00:36
  • msg #216

Re: OOC

The post should look a bit better now ;) Thanks for the input and advice.
Timothius
GM, 101 posts
Game Master
Fri 8 Jun 2007
at 03:20
  • msg #217

Re: OOC

Great! Thanks!
Samuel
player, 154 posts
Stelaras Space Mining and
Salvage Employee
Tue 12 Jun 2007
at 18:57
  • msg #218

Re: OOC

I wonder when Katy and Shelly will post...
Joe Darkthorne
player, 74 posts
Bionic commando
Gave  gun for jump button
Thu 21 Jun 2007
at 09:55
  • msg #219

Re: OOC

  A question thats been stuck in my brain and not leaving me alone.  Is Samus really the last resort of Brain slaying violence?

  Those who have owned giant brains in the face as their main boss or end boss, who are not Samus that I can think of offhand.

  Cyborg Justice: Genesis, Unit #127 beat the hell out of the the full screen laser shooting Maniacal brain with his bare hands (or bare lobster claw and mace hand, etc. but no ranged gear)

  Section z : NES, Captain Commando (guy in space flight suit, not the usual one you'd think of.), Navigates maze like side scroller planet, (which can theoretically keep going for infinity unless you make a correct hidden turn on the way) Shot up L brain

  Star fox 64: N64, Fox shot up Andros's giant brain form in a certain difficulty.

  System shock 2:  In the body of the many, Employee #deargodcomplexserialnumber Killed the hell out of 'The Many''s Giant brain.  Then went on to blow up the cyberspace representation of an AI brain, SHODAN

  X-zone: Super nintendo.  Superscope game, you blow up the bio-computer X-tra.  Which is a giant brain inside the computer housing, which as its final attack busts out and bite you in the face with its organic brain bits. (that also have teeth)

  UFO Defense (X-com 1): PC, The X-com soldiers blow the hell up out of the big brain on Cydonia base.

  Neo Contra: ps2,  Red Falcon happens to be a giant brain today.

  Doom 1: PC,  Doom guy, blows up the Spider Mastermind.

  Any other Giant brain end boss/Main boss's You can think of that get blown up by people not Samus?
Mittens
player, 108 posts
Adventurer
Aspiring Paladin
Sat 23 Jun 2007
at 16:46
  • msg #220

Re: OOC

Rocket Knight Adventures for Sega Genesis.  Final boss is a giant flying cyborg pig brain / computer thing.
This message was last edited by the player at 16:47, Sat 23 June 2007.
Samuel
player, 157 posts
Stelaras Space Mining and
Salvage Employee
Sat 23 Jun 2007
at 16:54
  • msg #221

Re: OOC

Heh, please just tell me your not going to ask me to make you armor like the Rocket Knight's since you had to ditch your old armor to carry Shelly.
Hart
player, 26 posts
Deer Boy
Aquarius Freedom Fighter
Sat 23 Jun 2007
at 22:56
  • msg #222

Re: OOC

Mittens with a rocket strapped to her back... sounds like something out of a Wile E. Coyote cartoon.  I dunno Sam, doesn't that idea sound at least kinda tempting? ;)
Timothius
GM, 102 posts
Game Master
Fri 29 Jun 2007
at 15:46
  • msg #223

Re: OOC

I appologise for how slow I've been. Believe me... if I could respond more, I would. I'm going to be busy for the next two weeks and then I should be good to go. Keep me to it, guys! And of course, if I can, I will still try to sneak in a post between now and then.
Joe Darkthorne
player, 75 posts
Bionic commando
Gave  gun for jump button
Sun 1 Jul 2007
at 03:53
  • msg #224

Re: OOC

  S'alright, gives me a chance to be lazy.
Samuel
player, 158 posts
Stelaras Space Mining and
Salvage Employee
Sun 1 Jul 2007
at 05:02
  • msg #225

Re: OOC

Well real life is important.
Hope things go well.
Mittens
player, 109 posts
Adventurer
Aspiring Paladin
Fri 6 Jul 2007
at 01:21
  • msg #226

Re: OOC

Hart:
Mittens with a rocket strapped to her back... sounds like something out of a Wile E. Coyote cartoon.  I dunno Sam, doesn't that idea sound at least kinda tempting? ;)


LOL!  XD
Samuel
player, 159 posts
Stelaras Space Mining and
Salvage Employee
Fri 6 Jul 2007
at 01:39
  • msg #227

Re: OOC

Why do I now have the feeling Mittens is going to request rocket propelled armor that will work underwater...
Samuel
player, 160 posts
Stelaras Space Mining and
Salvage Employee
Mon 9 Jul 2007
at 21:29
  • msg #228

Re: OOC

I'm curious, who here has seen the new Transformers movie?

And who has already heard/read online that they are already going to make a Transformers 2. The producers decided this before Transformers was released due to how well the movie turned out, the only question was whether or not the movie would make enough money to make Transformers 3, 4, and 5... which I think it will.
Joe Darkthorne
player, 76 posts
Bionic commando
Gave  gun for jump button
Mon 9 Jul 2007
at 22:02
  • msg #229

Re: OOC

  Saw it a couple hours before my brothers and his pals did.  Lost count of the explosions. Only detail I told em beyond that was 'evil wears a mustache'.   He later filled me in on the sequel situation.
Mittens
player, 110 posts
Adventurer
Aspiring Paladin
Tue 10 Jul 2007
at 17:28
  • msg #230

Re: OOC

Loved it!  Looking forward to the sequel!  ^.^
Timothius
GM, 103 posts
Game Master
Tue 10 Jul 2007
at 17:47
  • msg #231

Re: OOC

Didn't 100% know about any sequal, but you can know that if Mittens saw it, I did. :) I liked it. It met my expectations. But it makes me wonder how the sequals will turn out.
Samuel
player, 161 posts
Stelaras Space Mining and
Salvage Employee
Tue 10 Jul 2007
at 18:29
  • msg #232

Re: OOC



My guess is that the sequel will have the same awesome CGI effects but even more refined. I will say I loved Soundwave... he was so tiny and amusing compared to all the other transformers but man he was nasty, but also excellent comic relief at the same time, when my mother saw it she wanted a 'nonviolent version'.
Timothius
GM, 104 posts
Game Master
Tue 10 Jul 2007
at 18:46
  • msg #233

Re: OOC

I believe that was actually Frenzy. After all... if it WAS Soundwave, he sure was nothing like Soundwave in the least except for turning into a stereo.
Samuel
player, 163 posts
Stelaras Space Mining and
Salvage Employee
Tue 10 Jul 2007
at 19:21
  • msg #234

Re: OOC

Actually, I just looked it up, he was originally going to be SOundwave, but as things progressed he morphed into a personality too different from Soundwave, and they decided to make him into Frenzy. They also were originally going to use Arcee instead of Ironhide, but they didn't due to lack of time that would be required to explain why a robotic race would need 'females'. She may end up in a following Transformer movie though, as Soundwave might.
Samuel
player, 168 posts
Stelaras Space Mining and
Salvage Employee
Wed 11 Jul 2007
at 04:13
  • msg #235

Re: OOC

Hart, are you at the ambush site or in Channelwood as they are two different locations so dealing with both the 'argument' and with Shelly in the same pose is kind of difficult.
Hart
player, 28 posts
Deer Boy
Aquarius Freedom Fighter
Wed 11 Jul 2007
at 12:34
  • msg #236

Re: OOC

Heh, good question. I'm really having a tough time trying to figure out the layout of where everyone is right now. I assumed that we were all pretty close together since we were all doing a stand off of sorts.  What exactly is the layout of the area?
I also think I may have made the mistake of assuming that Shelly and Mittens weren't far from the ambush point.  I'll read through the posts again to make sure and edit mine accordingly.  Sorry about that.

EDIT: The post's been fixed.  I forgot about Mittens collapsing in Channelwood upon bringing Shelly there.  Thanks for the catch Sam
This message was last edited by the player at 13:54, Wed 11 July 2007.
Timothius
GM, 105 posts
Game Master
Wed 11 Jul 2007
at 15:17
  • msg #237

Re: OOC

Don't feel too bad. Sam caught me making the same mistake. I too had forgotten about Mittens collapsing there. :) All's well.
Samuel
player, 169 posts
Stelaras Space Mining and
Salvage Employee
Wed 11 Jul 2007
at 15:32
  • msg #238

Re: OOC

Everyone makes such mistakes from time to time, I've mistaken what's been 'thought' for what been said a few times myself which is a very similar mistake. (And just as easy to fix.)
Hart
player, 29 posts
Deer Boy
Aquarius Freedom Fighter
Wed 11 Jul 2007
at 16:19
  • msg #239

Re: OOC

Don't worry ;) I'm not that upset about making the mistake, just more miffed about not catching a detail like that.  I'm just happy that it wasn't something major that required me to do a major rewrite instead of a quick fix.
Samuel
player, 170 posts
Stelaras Space Mining and
Salvage Employee
Wed 11 Jul 2007
at 16:45
  • msg #240

Re: OOC

Heh.
Mittens
player, 113 posts
Adventurer
Aspiring Paladin
Fri 13 Jul 2007
at 21:48
  • msg #241

Re: OOC

Looks to me like chapter two is coming to a close and we can begin chapter three soon:  "The Rise of The Cat People!"  =^.^=
Timothius
GM, 106 posts
Game Master
Tue 17 Jul 2007
at 15:28
  • msg #242

Re: OOC

Cat people run... run like the wind...
Samuel
player, 172 posts
Stelaras Space Mining and
Salvage Employee
Tue 17 Jul 2007
at 18:04
  • msg #243

Re: OOC

They better run, after all people say 'Curiosity killed the Cat'.... but actually it was ignorance, curiosity just got the blame.
Mittens
player, 114 posts
Adventurer
Aspiring Paladin
Wed 18 Jul 2007
at 15:39
  • msg #244

Re: OOC

Timothius:
Cat people run... run like the wind...


reference to "cat people" video.  very funny.
http://www.superdeluxe.com/sd/...74207D913370EB80B1B7

and now for something completely different!

i got a kick out of this - "Hitler gets banned"
http://www.youtube.com/watch?v=kYvZnTFpip0

kinda funny - "i wish i was a lesbian"
http://www.youtube.com/watch?v=ptC9N9YJ24Y

the drummer is my fave - zelda music video "princes of the universe"
http://www.youtube.com/watch?v=TtmQA1c7nxw

anyone remember mario paint? here's 3 songs written in mario paint. genius!
http://www.youtube.com/watch?v=EDWSeFvIP5s
http://www.youtube.com/watch?v=-IRLA6mGfAQ
http://www.youtube.com/watch?v=IOTjchZUhH4
Hart
player, 31 posts
Deer Boy
Aquarius Freedom Fighter
Sat 21 Jul 2007
at 04:23
  • msg #245

Re: OOC

The rise of the what-now? O_o I wonder if they all act like Mittens does...

Thanks for the links ;) That Hitler one had me laughing for a good five minutes or so.
Mittens
player, 116 posts
Adventurer
Aspiring Paladin
Sat 21 Jul 2007
at 20:03
  • msg #246

Re: OOC

I like Travis' character sheet!  ^.^  rrRRRRIInteresting!  (Quote from Jimmy Neutron)
Travis
player, 2 posts
Sat 21 Jul 2007
at 23:06
  • msg #247

Re: OOC

Hopefully he will be interesting.  I did something like him before, but he embraced the doctor side more then the warrior side, and he was a overlander.  This time I am going more warrior side, with a little stinker. *^^*
Joe Darkthorne
player, 79 posts
Bionic commando
Gave  gun for jump button
Sun 22 Jul 2007
at 11:23
  • msg #248

Re: OOC

  Good old broken staff.  Not only does it have some fancy moves along with the normal staff stuff, but more importantly it neatly folds into a size that will fit in the overhead storage compartment.
  And Hokuto shinken works on everything... Ohhh, you mean more realistic pressure points martial arts methods.  Not head asplosion causing kind.
Travis
player, 3 posts
Sun 22 Jul 2007
at 14:46
  • msg #249

Re: OOC

*laughs* Well, I can only do the sort of stuff Tim will let me get away with.  I do not think exploding heads from a simple touch is on that list. His are much more complicated, and are good for kills that puzzle everyone on just how he died. ^^
Hart
player, 32 posts
Deer Boy
Aquarius Freedom Fighter
Mon 23 Jul 2007
at 03:52
  • msg #250

Re: OOC

Glad to see the new character coming Travis ;) I don't think there are any skunks, so it'll definitely be a change to the roster.  The monk idea and the weapon choice are pretty cool as well.  Maybe you'll be the first to fight in a duel against another physical character rather than just 'bots, since your character seems like they'd really shine in a situation like that :)
Joe Darkthorne
player, 80 posts
Bionic commando
Gave  gun for jump button
Mon 23 Jul 2007
at 04:04
  • msg #251

Re: OOC

  My inclinations to try and have one's hard earned skills be worth anything in a serious fight without resorting to esoteric martial arts or simmilar is probably one of my less practical issues.  As nobody takes you seriously without them.
  Though on the plus side, I'm getting the feeling my ability to be overlooked when stating that I'm going to kill someone along with the details of how this will be gone about is gonna follow me here.  Now if I can just harness this interesting every game ever situation, then I can calmly explain to my enemies how I intend to slay them, do so while they are mysteriously not noticing my existence, and go about my business as nobody connects the dead body with me.

  This plan will likely hinge on timing it when Sam makes a valid if tactless statement, and take action while everyone is obsessing over his poor 'overlander' manners.  Again.
This message was last edited by the player at 04:14, Mon 23 July 2007.
Samuel
player, 173 posts
Stelaras Space Mining and
Salvage Employee
Mon 23 Jul 2007
at 12:12
  • msg #252

Re: OOC

I have lost track of the number of times you pulled that off.

You threaten and explain how you intend to kill someone in a game, it goes unnoticed while I tell someone's character to get lost before they get hurt and a half a dozen other characters jump on my case.
Timothius
GM, 107 posts
Game Master
Angelic Cat
Tue 24 Jul 2007
at 14:20
  • msg #253

Re: OOC

I'm open to ideas on what should occur in chapter 3. As I told Hart in a PM, I was going to have at least half of the chapter devoted to the AFF in that we haven't even TOUCHED Urser yet. So far, all the missions have been to Middletown. But outside of that fact, I'm unsure what I want to do specifically in chapter 3, so all ideas are welcome. Perhaps we could start doing the "Feature a character" thing starting with 3? Anyway... I'll be waiting for your ideas.

And yes... Matt/Joe will forever be the ignored scenery of death. It's like Mortal Kombatants ignoring the fact there is a pit of spikes below them and then when they are uppercutting into said pit, it's too late.
Mittens
player, 117 posts
Adventurer
Aspiring Paladin
Tue 24 Jul 2007
at 14:47
  • msg #254

Re: OOC

if you're wanting to fast forward to aquatic action you'll have to say something like "they went back and got several sets of scuba gear somehow."

chapter 3 title: "bettah down where it's wettah!  undah da sea!"

personally, i was kinda looking for more introduction of the new characters and...  recovering of lost armor.  :p

chapter 3 title: "barney makes new friends"

on the other hand...  who needs a snazzy title to gete started anyway?  just call it chapter 3 and name it later.  >.>
Samuel
player, 174 posts
Stelaras Space Mining and
Salvage Employee
Tue 24 Jul 2007
at 14:54
  • msg #255

Re: OOC

Can't rename thread titles.
Joe Darkthorne
player, 81 posts
Bionic commando
Gave  gun for jump button
Wed 25 Jul 2007
at 12:40
  • msg #256

You can at least, rename the subject.

  I was a bit curious on what chaos is like in the Urser area (well, beyond potentially all underwater).  Though admittedly when only one non NPC can casually deal with personal underwater travel I think the bias towards an oxygen filled environment so far isn't so shocking.
  As for the focus thing, still think it could work out.  But also think somehow it should go alongside the plot as opposed to being the end all so in case of massive oops wont derail the situation.  Such as 'oops they blew them self up' or in order to more easily keep other players going if the focused on char has net issues or something.
  And with the not as large as it looked before set of villain chars, considering the 'hassled smart swat' again.

  "Okay, so I've got a workforce with the combined intelligence of a microwave oven.  The remaining population making my job difficult.  And my various bosses are all trying to sneakily backstab each other... Though my job will be the same regardless so thats not so... Do yo mind? I don't need gauss gun needles and anvils being bounced off the side of my head while I'm reviewing the problems I've already got to deal with.  Though I guess I could say their ricocheting and hitting someone else I did on purpose... Damn my head is silly shaped."
Timothius
GM, 108 posts
Game Master
Angelic Cat
Wed 25 Jul 2007
at 19:32
  • msg #257

Re: You can at least, rename the subject.

Heh. I still say your smart swat idea rocks. Something I should point out about Urser: While the kingdom itself is under water, inside the kingdom is more like vennice or something. Lots of water channels, but mostly an air pocket. The seabears are not complete fish, having to have water just to breathe. So a mission inside Urser, while it would be handy to be able to swim, can be doable by the not-so-good-at-swimming types as well since all they'd have to do is swim to the kingdom itself. Even then, I've pondered a secret passage that Shelly has that can take you all there mostly by foot. So Urser missions won't be a huge problem for the non-water types. Though if you have a phobia of large bodies of water, then... stay home.

And yeah... I'm liking the idea of "Featured Character Chapter" being more like having a character featured alongside an actual main plot. Lots of cartoons and shows generically have that feature of 2 plots going on at once.

EDIT: On a side note, Those in Channelwood are kind of waiting on Michael's pose. And I figure the clean-up crew can clean up in the background while Shelly's cared for. Then we can wrap up this chapter and move on to the next one. Unless you all want me to do that right now and say Shelly is just finishing rehab in Aquarius.
This message was last edited by the GM at 20:25, Wed 25 July 2007.
Joe Darkthorne
player, 82 posts
Bionic commando
Gave  gun for jump button
Fri 27 Jul 2007
at 20:47
  • msg #258

Re: You can at least, rename the subject.

  Either way works for me really.
Joe Darkthorne
player, 84 posts
Bionic commando
Gave  gun for jump button
Sat 4 Aug 2007
at 10:09
  • msg #259

Re: You can at least, rename the subject.

  I hope people weren't waiting on Joe to use tact.
Timothius
GM, 109 posts
Game Master
Angelic Cat
Tue 7 Aug 2007
at 19:00
  • msg #260

Re: You can at least, rename the subject.

If it's all the same to everyone, I'm stopping chapter 2 now and starting chapter 3 soon.
Samuel
player, 175 posts
Stelaras Space Mining and
Salvage Employee
Tue 7 Aug 2007
at 19:43
  • msg #261

Re: You can at least, rename the subject.

Works for me.

Um what is chapter 3 going to be about?
This message was last edited by the player at 21:29, Tue 07 Aug 2007.
Joe Darkthorne
player, 86 posts
Bionic commando
Gave  gun for jump button
Wed 8 Aug 2007
at 10:49
  • msg #262

Does anybody read this bit?

  I'll make a vauge assumption it involves trying to determine if certain people are friends or foes.  Can't imagine why.
  In other news, Joe is snack cake approved as I just found out Coyote's are omnivores.  They just seem to prefer road runner.
This message was last edited by the player at 05:55, Fri 10 Aug 2007.
Joe Darkthorne
player, 88 posts
Bionic commando
Gave  gun for jump button
Fri 10 Aug 2007
at 07:27
  • msg #263

Re: Does anybody read this bit?

  Two new chars, both coincidently beginning with the letter K according to the cast listing.  Welcome aboard.
Joe Darkthorne
player, 89 posts
Bionic commando
Gave  gun for jump button
Tue 14 Aug 2007
at 21:19
  • msg #264

Re: Does anybody read this bit?

  The quiet kids reaction seems to be, well, being quiet.  You'd think Joe would have seen this coming.
Timothius
GM, 111 posts
Game Master
Angelic Cat
Tue 14 Aug 2007
at 21:30
  • msg #265

Re: Does anybody read this bit?

LOL. I was just waiting for others to pose. But I suppose I can have Mav pose a reaction to Joe. :)
Travis
player, 5 posts
Warrior Monk
Wed 15 Aug 2007
at 07:26
  • msg #266

Where are the lookouts?

I'm wondering how far Travis could go into the forest before coming across any guards or lookouts. No real point in waiting for someone to react to my presence if I'm not near anyone. *^^*
Timothius
GM, 112 posts
Game Master
Angelic Cat
Wed 15 Aug 2007
at 14:25
  • msg #267

Re: Where are the lookouts?

I'll pose an NPC for you soon.
Samuel
player, 178 posts
Stelaras Space Mining and
Salvage Employee
Thu 16 Aug 2007
at 12:21
  • msg #268

Mistaken location?

Mittens, Aquarius is the hidden village your currently at, Urser or whatever it's spelled is Robotnik's underwater base. Drawing robotnik's goons to Aquarius would be a very bad and suicidal move as extra care is taken to keep robotnik from learning the location of Aquarius. I assume you meant cause a ruckus at Urser not Aquarius. You might want to edit your post to reflect that if it is indeed what you meant.

Your lucky Samuel didn't ICly hear you or he'd be one of the first to yell at you about the 'idea' of bringing robotnik's minions to/near Aquarius for any reason.
Mittens
player, 122 posts
Adventurer
Aspiring Paladin
Thu 16 Aug 2007
at 16:05
  • msg #269

Re: Mistaken location?

heh... if i could get confused which is wet-base and which is wet-conquered-city, then so could Mitts.  ;P  But thanks for clearing that up!  ^.^
Samuel
player, 179 posts
Stelaras Space Mining and
Salvage Employee
Thu 16 Aug 2007
at 19:58
  • msg #270

Re: Mistaken location?

1000th post... nice.
Timothius
GM, 113 posts
Game Master
Angelic Cat
Wed 22 Aug 2007
at 22:26
  • msg #271

Post 1000

It really is, Sam. To break 1k makes this forum officially what I like to call "active". ;) I'm very glad I thought to put this MUCK to forum. It's working out nicely. There is no need to hope the planets align for an RP to happen since we all have our own schedules, but this forum format allows any schedule. The 1000th post is a testament to that fact. That and we're already on Chapter 3. I also find it interesting how different this is at the same time since, being a forum, I've found it a reflex to go with chapters rather than one ongoing RP. But it makes sense, doesn't it? Again, if anyone has an idea for an RP that features their own character, send me notes and we can work something out for the future. I'm excited about it. Anyways, gotta go! *Heads out the door to go to restaurant*
Joe Darkthorne
player, 96 posts
Bionic commando
Gave  gun for jump button
Thu 23 Aug 2007
at 04:07
  • msg #272

Re: Post 1000

  Also of note, its 1000 posts that are mostly IC, as we've only just hit the 270's in the OOC thread.
  The chapters bit is working nicely.  Also makes searchin for details within a set of stuff easier (and I think somewhere in the notes after a thread hits a certain insane size, not allowed to hit 'view all' anymore and such).
  And I guess I sent details about a chars involvement in a technical sense.  So far as them entering existence is involvement, heh.  Though at the moment there also isn't a huge rush/need to deal with that.
This message was last edited by the player at 09:58, Thu 23 Aug 2007.
Timothius
GM, 114 posts
Game Master
Angelic Cat
Wed 29 Aug 2007
at 16:50
  • msg #273

Re: Post 1000

Oh! Meant to mention something earlier. For future reference, to those of you who don't know, apparently, I can see any "private" post that is on the forum itself. So if you want to keep a game detail secret from me, be sure to send each other a private message. Private to each other on the RP thread is fine, just be warned that I can see it. So it's probably best for things you might want to tell me or don't care if I see.

Sorry, Joe, that means I saw your note to Sam earlier. :\ But if it makes you feel better, it barely made sense as usual. So when I saw the part about "Timothius can't see this, no worries", I decided to leave it at that and now I don't even remember what it was.
Samuel
player, 183 posts
Stelaras Space Mining and
Salvage Employee
Wed 29 Aug 2007
at 17:06
  • msg #274

Re: Post 1000

I was wondering if you were going to mention that, Timothius.

If anyone is wondering, yes GMs can vew all 'private messages' in all the public threads in the game. They can also view all the Private message threads as well but those they'd have to specifically hunt for if they wanted to read them. I know this as in a game where I have been a GM when reading my PMs if I scroll down I could see other people's PM threads, not that I'd bother to read them, but it was always strange to know that a GM could if they wanted to. I suspect this is a feature to let GMs insure that no metagaming is going on behind closed doors, and if they discover it they can handle the situation accordingly. After all if Player A secretly gives Player B info on the solution to a puzzle, it could upset the balance of the game, especially in games similar to Paranoia where new information can change the direction of the game.

It is fortunate that Joe is as cryptic as always, for while Timothius may not have understood the message, I did.
Timothius
GM, 115 posts
Game Master
Angelic Cat
Wed 29 Aug 2007
at 18:18
  • msg #275

Re: Post 1000

What game are you GMing, Sam?
Samuel
player, 184 posts
Stelaras Space Mining and
Salvage Employee
Wed 29 Aug 2007
at 19:30
  • msg #276

Re: Post 1000

I'm a co-GM for link to "Mobile Suit Gundam SEED: Angel Strike" as I focus on the technical aspects of the game thus freeing up the game's owner to focus on the storyline.
Timothius
GM, 116 posts
Game Master
Angelic Cat
Wed 12 Sep 2007
at 13:24
  • msg #277

Re: Post 1000

Apologies for taking infinity years and a day to post, but... on top of life being hectic, I've been waiting for Hart to post. I'm starting to wonder what happened to him. I've pretty well figured Nighteyes is gone by all accounts. But Hart? I wonder what's up on his end. :\ You're missed, Hart! Come back!
Hart
player, 38 posts
Deer Boy
Aquarius Freedom Fighter
Thu 13 Sep 2007
at 12:33
  • msg #278

Re: Post 1000

I'm here, I'm just swamped by a lot of stuff ^_^;;
My classes lately have been really heavy, so I've had to learn how to manage my online time in a totally different way.  I've been falling behind in a lot of stuff.
I'm trying to get things under control for now, so I should be posting at a more regular rate.  Thanks for your patience all :)
Samuel
player, 188 posts
Stelaras Space Mining and
Salvage Employee
Sat 15 Sep 2007
at 20:02
  • msg #279

How big is Ra?

Katy said that Ra is about 30 feet tall, 50 feet long not including his tail... that makes Ra far more massive (or so) than a full grown mobian dragon which is only a bit bigger than Dulcy is. So is Katy exaggerating or is Ra really so big that he can't fit indoors except in aircraft hangars. I always thought he was closer to the size of a mobian dragon which seems to be around 10 or so feet tall when she stands up and around 15 ft or so long including the tail. At 30ft tall 50ft long Ra is a lot larger than hovercraft and is large enough to have problems moving around in an urban environment or in a forest.
Timothius
GM, 117 posts
Game Master
Angelic Cat
Sat 15 Sep 2007
at 20:11
  • msg #280

Re: How big is Ra?

Katy isn't the best estimater, but she isn't exaggerating. I had meant for Ra to be a *giant* dragon of "Oh I just crapped my pants" proportions. And yes... he does have trouble moving about in an urban setting, but we were in a more open area (Otherwise, he'd have to fly... which he eventually did). And yes... he can't fit in a forest either. Which is only part of why he didn't follow. I'll have to write down his full bio sheet for purposes of RP. Sorry I didn't make his size clearer in the past!
Samuel
player, 189 posts
Stelaras Space Mining and
Salvage Employee
Sat 15 Sep 2007
at 20:13
  • msg #281

Re: How big is Ra?

Heh that makes Ra around the same size as the shuttle Samuel is in the process of  repairing.
Timothius
GM, 118 posts
Game Master
Angelic Cat
Thu 20 Sep 2007
at 02:24
  • msg #282

Update

Added some stuff to the "Race" thread. Now the rarity of each race is also listed next to the race name in the section that displays their abilities. Also, added some new abilities:

Large - This character is 5'4" or taller. Being that much bigger than most races gives this character advantages such as running faster and being about twice as strong as the average mobian. If this character has the "Very Strong" ability, then this ability adds to it, making the character even stronger.

Truth - This character can not lie. Players caught lying with this character will lose their character. Also, this character can sense when someone is lying or telling the truth.

Prehensile Tail - This character can hold things with his or her tail as though it were the same strength as one of their legs and with the dexterity of a hand.

Play Dead - This character can play dead so well that even tickling them won't do a thing. Listening for breathe will yield no results as they can hold their breathe during this state.

And finally, I added Woodchuck as a race after learning that's what species Rosie is.
This message was last edited by the GM at 08:23, Wed 26 Sept 2007.
Mittens
player, 132 posts
Adventurer
Aspiring Paladin
Thu 4 Oct 2007
at 15:25
  • msg #283

Re: Update

Hillarious!

"Fight for Kisses!"

http://www.ffk-wilkinson.com/
Timothius
GM, 119 posts
Game Master
Angelic Cat
Thu 4 Oct 2007
at 21:08
  • msg #284

Re: Update

Mittens and I recently watched "Blast to the Past" and "Dulcy", so I added an optional ability to dragons accordingly:

Wind Breath - This character can blow so hard, they are capable of making aircraft slam into each other.

And yes... watch the link Mittens gave. It's funny.
Joe Darkthorne
player, 101 posts
Bionic commando
Gave  gun for jump button
Sat 6 Oct 2007
at 09:39
  • msg #285

Re: Update

  You know me and Alts.  Doesn't really happen.  Though in this case it wasn't for lack of attempt, its just that there's absolutely no focus on crazy robot towns at the moment, so no real rush for Smartypants Swat app processing.

  Though it has been almost two months now, heh.
This message was last edited by the player at 09:39, Sat 06 Oct 2007.
Timothius
GM, 120 posts
Game Master
Angelic Cat
Mon 8 Oct 2007
at 16:30
  • msg #286

Re: Update

Hey everyone... should I go ahead and make this RPG open to the public? I was thinking since this chapter is more internal as apposed to fighting badguys, we could wait for next chapter, but I still wanted to know how you all felt about the idea.
Samuel
player, 192 posts
Stelaras Space Mining and
Salvage Employee
Mon 8 Oct 2007
at 16:45
  • msg #287

Re: Update

It's up to you, but I do recommend that if/when the game goes public, screen players to avoid the people who really shouldn't be in the game. Such as people who just want to try and have a 'canonical clone/knockoff', or the people who would be happier in a DBZ game, etc....
Timothius
GM, 121 posts
Game Master
Angelic Cat
Fri 12 Oct 2007
at 20:27
  • msg #288

Faction

Since, sadly, the two Gundam RPs died completely, I may re-focus my attention on my Faction forum soon here. There's a chance I'll be using Alternity's set of rules. And there's a chance I'll just make my own. Either way, anyone who is interested in space theme with absolutely any race supported (Though certain types recommended), consider yourself informed of possible upcoming RP there. I am busy, but I'll try to work on it s'more this week.
Samuel
player, 193 posts
Stelaras Space Mining and
Salvage Employee
Fri 12 Oct 2007
at 21:51
  • msg #289

Re: Faction

I hope that doesn't mean you'd be neglecting this forum, but instead refocusing on this forum and the Faction one.
Timothius
GM, 122 posts
Game Master
Angelic Cat
Fri 12 Oct 2007
at 22:02
  • msg #290

Re: Faction

I check this forum just about every day and don't see me neglecting it for a looong time. Even the family crisis going on in my life didn't stop me! Mwahahaha! Long live Sonic!
Samuel
player, 194 posts
Stelaras Space Mining and
Salvage Employee
Fri 12 Oct 2007
at 22:13
  • msg #291

Re: Faction

Then I guess you'll enjoy knowing that Sonic is in the latest Super Smash Bros to be released... there is already a video of Sonic beating the crud out of Link.

http://www.gamevideos.com/video/id/15372
Joe Darkthorne
player, 102 posts
Bionic commando
Gave  gun for jump button
Sat 13 Oct 2007
at 05:05
  • msg #292

Re: Faction

  I'm at a bit of indecision regarding Faction. (lets hear it for game search by GM, never mind title search would have worked)  Was considering a Human but then saw the Jaguar listing was the old one I gave you years back.

  The choice will likely come down to how often I'd have to duck or mash my face against door frames in the setting...  Or was it only certain people who got to play non midget humans in that theme?...  Right, there goes the door frame choice maker for species.  While my equipment ideas are never as elaborate (and listed item by tiny item in impressive/scares me detail) as Sam's, would want some input on if what I toss out there is too much.  The old Faction Edition Darkthorne combat armor might be excessive for instance.

  As for opening up this place, my thoughts are about the same as Sam's in this case.
Hart
player, 42 posts
Deer Boy
Aquarius Freedom Fighter
Mon 15 Oct 2007
at 04:27
  • msg #293

Re: Faction

Faction seems like an interesting idea to me, purely because it seems like Timothius has put a lot of himself behind it.  It'll be neat to see what the speicifics of his universe are and how we players can help to build that.  I might make up an application once more information is given about the storyline ;)

As for making this RP open, it might be great for expanding the number of players and development in the game, but it also might cause for a fasting pacing of story than most folks here are used to.  Posting in this game seems fairly relaxed, and it seems like you all know each other and know how to work with one another.  Making it totally open to the public might take away a significant amount of that element.  Then again, that newness could be exactly what you're looking for :)
Timothius
GM, 123 posts
Game Master
Angelic Cat
Wed 17 Oct 2007
at 20:23
  • msg #294

Re: Faction

Thanks, Hart! And yeah... Joe and I discussed Faction last night and what it could entail. We even did a test RP. I just need to get off my lazy butt and re-work a lot of things.

...also, I think I'm still waiting for you to pose, Hart. :)
Hart
player, 44 posts
Deer Boy
Aquarius Freedom Fighter
Sat 20 Oct 2007
at 05:18
  • msg #295

Re: Faction

Sorry about that Timothius ;) I was waiting for you to react to Mittens in case you were planning to change our plans from a meet and greet to a mission or something.  Heh, I really didn't know where the whole "meeting new folks" angle was going to go.
Timothius
GM, 124 posts
Game Master
Angelic Cat
Sun 28 Oct 2007
at 00:37
  • msg #296

Re: Faction

Sorry I haven't posted in almost a week. Have a friend over who's been here that whole time and it will prolly be a couple more days before I post. :\
Joe Darkthorne
player, 104 posts
Bionic commando
Gave  gun for jump button
Sun 28 Oct 2007
at 04:48
  • msg #297

Re: Faction

  S'alright, hope thats turning out alright for yah.
Joe Darkthorne
player, 106 posts
Bionic commando
Gave  gun for jump button
Tue 30 Oct 2007
at 21:44
  • msg #298

Re: Faction

  Suuuure it might be stereotyping.  But if Mei Ling can come even close to Miss. Piggy level carnage we're set for life.
Timothius
GM, 126 posts
Game Master
Angelic Cat
Wed 7 Nov 2007
at 22:15
  • msg #299

Re: Faction

Much thanks to Hart for pointing out that anyone who would be new to our setting would have no clue where anything is. So I posted a new "Notice" topic called "Maps" that shows what the rest of us already know both for Hart's sake and the sakes of any new players who may come by (Since I was talking about going public in Chapter 4).
Samuel
player, 196 posts
Stelaras Space Mining and
Salvage Employee
Thu 8 Nov 2007
at 00:13
  • msg #300

Re: Faction

The map for Aquarius is slightly out of date with a room listed for varun who isn't in the game, and no moonpool along with no hangar where Samuel's shuttle is stashed, although I wouldn't be surprised if there are multiple multipurpose rooms which can function as hangar bays for 'small' submarines/submersibles and storage rooms for supplies. Then again there is nothing that states that Aquarius is one level as it could easily be 2 or 3 levels built into the floor of the lake.
Timothius
GM, 127 posts
Game Master
Angelic Cat
Thu 8 Nov 2007
at 02:48
  • msg #301

Re: Faction

Granted, the Channelwood ones are out of date also as there is no Raikoo, Rick, or Razorwind anymore either. I'll worry about making the maps a bit more up to date at a later time. I need to do other things, especially preparing for Christmas. But fear not, Sam... I am pretty sure I have an idea where to put the hangar. And if you had read the description of Aquarius, you'd have seen that I explained where the moonpools were. But still... I *did* forget about the hangar. Thanks for pointing that out.
Hart
player, 46 posts
Deer Boy
Aquarius Freedom Fighter
Fri 9 Nov 2007
at 02:44
  • msg #302

Re: Faction

Regardless of whether or not the maps are out of date, I think it goes without saying that these maps a big help to those of us not in the know ;) As they say, some is better than none.  It'll definitely help folks out when and if we make this RP open to the public, like we were talking about eariler.
Thanks a lot for putting up that section.  Now all I've gotta do is imagine where Hart and the others' rooms are and what they look like ;)
Travis
player, 18 posts
Warrior Monk
Sat 10 Nov 2007
at 21:13
  • msg #303

Leave of Absence.

I have a move coming up at the end of the month, which is taking a lot of my attention.  I think I will let Travis walk out of the picture at this point, at least until things settle down in RL. I will make one last post, since it seems people have been waiting for it.
Timothius
GM, 128 posts
Game Master
Angelic Cat
Sun 11 Nov 2007
at 03:24
  • msg #304

Re: Leave of Absence.

Thanks, Travis. And thanks for the heads up! I'll give you a synopsis if you need it when you are back from RL distractions. :) Take care and don't over stress, OK?
Joe Darkthorne
player, 107 posts
Bionic commando
Gave  gun for jump button
Sun 11 Nov 2007
at 03:32
  • msg #305

Re: Leave of Absence.

  Good luck with that.  Considering how crazy I recall moving when it was only to the house next door was, as little hassle during as possible would be good.

  And it was less you, more Maverick on my end the wait was for.  Though I suppose I could toss together something regardless.
Samuel
player, 197 posts
Stelaras Space Mining and
Salvage Employee
Sun 11 Nov 2007
at 03:59
  • msg #306

Re: Leave of Absence.

Thanks for giving us the heads up on what is going on. I hope everything goes well with your move.
Timothius
GM, 129 posts
Game Master
Angelic Cat
Sun 11 Nov 2007
at 12:02
  • msg #307

Re: Leave of Absence.

Oops! I guess I haven't posed Mav! *goes to post*
Posted. Now just waiting on Mittens to post a reply to Shelly before I reply to Hart. :)
This message was last edited by the GM at 12:09, Sun 11 Nov 2007.
Joe Darkthorne
player, 108 posts
Bionic commando
Gave  gun for jump button
Sun 11 Nov 2007
at 12:21
  • msg #308

Re: Leave of Absence.

  Well, you DO have like 80 chars to keep track of.  I shall respond later tomorrow (today.)  For now, its unconscious time.
Hart
player, 47 posts
Deer Boy
Aquarius Freedom Fighter
Sun 11 Nov 2007
at 15:33
  • msg #309

Re: Leave of Absence.

He's right, you know.  I have no idea how you keep track of everyone you're in control of :P I mean, sometimes *I* forget all the characters you use until you make a new post with one of 'em.
Travis
player, 20 posts
Warrior Monk
Wed 14 Nov 2007
at 19:55
  • msg #310

Re: Leave of Absence.

I think he either has a big list of characters, or a cheat sheet. Then again, when you have a pulldown menu that tells you all your character's names on the fourm, it is a bit easier.  Try to picture how many names and passwords he needs to remember for the Struggle for Hope muck. He has a lot of characters there, and its still not  all of them. :)
Samuel
player, 198 posts
Stelaras Space Mining and
Salvage Employee
Wed 14 Nov 2007
at 22:27
  • msg #311

Re: Leave of Absence.

Actually you only need one name/password for all the characters that belong to one player as the login to rpol is the player's name/password and that opens access for that player to all of the games the player is in and all the characters in those games.
Timothius
GM, 130 posts
Game Master
Angelic Cat
Thu 15 Nov 2007
at 23:41
  • msg #312

Re: Leave of Absence.

Hey guys. Just a heads up: I got a note from someone on DA who wants to join (Heh... seems to be where all the outside players are coming from! And just because I posted a pic of SFH Katy on my gallery). He's not that great at english, but he's understandable. Just writes somewhat weird (You might see what I mean). He seems like a friendly guy and is excited about joining. I was only hesitant because of his lack of english skill, but this place isn't just mine. It's yours too. So let me know what you think about a new guy joining who isn't too good with english, but understandable and eager. I sent him a note telling him he has to apply for a common (He apped for a human right off) and to please be more detailed with his background, personality and maybe even abilities. We'll see what happens, but I figured a heads up and hearing what you guys' feelings on the matter would be was in order.
Hart
player, 48 posts
Deer Boy
Aquarius Freedom Fighter
Fri 16 Nov 2007
at 00:57
  • msg #313

Re: Leave of Absence.

Heh, DA is a ripe place for folks to join from because they can see the fruits of this RP like drawings and brain storming.  I think I joined up after seeing you post a journal about this RP. Considering that it's a site full of creative people, a response of interest is somewhat expected ;)

As for the question of someone joining who's not the best at english, I'd say that it shouldn't be a problem so long as he can RP and work into the setting.  However, if his english is really unmanagable and he can't understand us, we should just be prepared to explain our posts or simplify them here in the OOC area.  I don't know how other folks feel about having to work around something like that, but if you think he'd do well here, then I don't see much reason to not give him a shot, at least.
Oh, and I believe I found his page on DA thanks to one of your older pieces in your gallery ;)  From the looks of things, his english isn't horrible.  He mostly just seems to have problems with punctuation.
Joe Darkthorne
player, 110 posts
Bionic commando
Gave  gun for jump button
Fri 16 Nov 2007
at 04:12
  • msg #314

Re: Leave of Absence.

  Well, I theoretically know English.  But that doesn't stop people from suffering incomprehension of what the heck I'm talking about at times.
  I figure may as well see what happens.  If it fails as hard as a sumo wrestler trying to get in a clown car, then we can deal with it after I guess?
Mittens
player, 137 posts
Adventurer
Aspiring Paladin
Fri 16 Nov 2007
at 19:20
  • msg #315

Re: Leave of Absence.

Joe Darkthorne:
  Well, I theoretically know English.  But that doesn't stop people from suffering incomprehension of what the heck I'm talking about at times.
  I figure may as well see what happens.  If it fails as hard as a sumo wrestler trying to get in a clown car, then we can deal with it after I guess?


what he said.  i tend 2 b lazy /w my english at times...  <.<   so yeah.  by all means.  i'm predicting one post then a mysterious disappearance.  that'll fit right in with all the other vanishing ninjas.

about the overlander thing...  here's an idea:  "rule # 213: you may have overlander at any time no strings attached... if it's a midget.  and there's no such thing as a 6' tall midget."
Timothius
GM, 131 posts
Game Master
Angelic Cat
Sat 17 Nov 2007
at 00:31
  • msg #316

Re: Leave of Absence.

Good point. Snively was midget sized. Heck... in the comic, he's shorter than his step sister Hope who is only 10 years old.
Samuel
player, 199 posts
Stelaras Space Mining and
Salvage Employee
Sun 18 Nov 2007
at 01:41
  • msg #317

Re: Leave of Absence.

Fear the Giant Midget of Doom. Um Actually in the comic, Snively was the only midget I'm aware of as all other humans were normal human/overlander height for their age, so why allow midgets but not normal humans/overlanders without the normal strings?

By the way, is Katy going to post anytime soon as Michael is waiting for Katy to post. Samuel is sort of out of the rp for the moment since he's busy in the shuttle working on the mechanics of the 'Swatbot suit' and until either someone goes to check on him or till he needs to go and get someone to analyze the two swatbot brains to figure out how a swatbot 'thinks' he'll be off on his own. Once I get around to being able to update with Michael I'll also update with Valin by having him check in on the mess hall.
Hart
player, 49 posts
Deer Boy
Aquarius Freedom Fighter
Sun 18 Nov 2007
at 03:50
  • msg #318

Re: Leave of Absence.

Actually Samuel, there weren't many other overlanders to look to for comparison. In the cartoon, there were only Robotnik and Snively.  In the comic, I'm aware of Robotnik, Snively, and Nate Morgan, who was also a very small, albiet old man, yet still an interesting character.  The other overlanders that I know of haven't been put along the freedom fighters for size comparison, but it's safe to say that they're below average height.  In the End Game comic, there was a huge battle between Overlanders and "Mobians", and they were pretty much the same size, though the overlanders were probably a few inches taller and proportionate to their size, instead of really being "midgets."

Just some food for thought to clarify ;)
Samuel
player, 200 posts
Stelaras Space Mining and
Salvage Employee
Sun 18 Nov 2007
at 04:19
  • msg #319

Re: Leave of Absence.

Given how Nate Morgan was always hunched over I'm not sure what his true hieght was but he may have been a midget or dwarf, although he's been dead for so long in the comic I had pretty much forgotten about him.

However everyone else from station square that was human/overlander or those who returned from space with Colin, and Hope, that left Mobius earlier were all normal human/overlander height based on how tall they are in regards to Robotnik's height. Not to mention there is plenty of reference in the issues between those other overlander/humans and either Mobians and/or Hope and how tall Hope is compared to mobians given her age. Thus most overlanders/humans are of normal height, but there are dwarf and midget overlanders but they are not the norm. It is true they aren't along side freedom fighters often but they have been shown with Rogue a bit as she has been used as a GUN agent.

One possible example of a lazy drawer causing an inconsistency doesn't mean most overlanders/humans should be short. If that was the case, Tails when/if he makes an appearance would have 10 different colors of fur at once which is quite impossible.

In any case overlanders/humans are a rare race and having a 'nonstandard version' of one shouldn't bypass the normal rules regarding a character belonging to a rare race.
Timothius
GM, 132 posts
Game Master
Angelic Cat
Sun 18 Nov 2007
at 04:24
  • msg #320

Re: Leave of Absence.

I think Mittens was joking around anyway. But this brings up a point that I need to research the races a little more. I'll take my SatAM DVDs with me to work tonight and examine the heights of the races. After all, let's not forget Lazar, who also was a hunched over old man but made Sonic look like a mere child. And this Forum's theme is far more based on SatAM than on Archie. I'll get back with you guys on the heights and such.
Hart
player, 50 posts
Deer Boy
Aquarius Freedom Fighter
Sun 18 Nov 2007
at 04:26
  • msg #321

Re: Leave of Absence.

Heh, nice examples ;) Goes to show that I haven't read the comic in a long time.  I wasn't even aware that Nate Morgan was dead, though I knew that he'd stopped appearing.  I was never sure how to take the whole station square thing, as I think the attempt to mix the games and the comics kind of screwed up a lot of previously established things.  Also, I wasn't pointing out an inconsistency in the Overlander vs. Mobians fight scene since I don't think Spaz is one to screw with proportions like that.  I'm well aware that different artists draw and color characters differently ;)

Regardless, I agree with you about having a nonstandard version of a rare race doesn't make the race any less rare or bypass any sort of rules about races in the game.  Then again, the mechanics of all that is kind of Timothius' call.
Timothius
GM, 133 posts
Game Master
Angelic Cat
Sat 1 Dec 2007
at 01:16
  • msg #322

Re: Leave of Absence.

Amazingly, I'm waiting on everyone but Joe currently. Hope everyone is OK.
Just a side note, Samuel's player said he's been busy and still is, so he might take a while with his posts.
This message was last edited by the GM at 18:42, Wed 05 Dec 2007.
Timothius
GM, 134 posts
Game Master
Angelic Cat
Thu 20 Dec 2007
at 13:41
  • msg #323

Re: Leave of Absence.

Just copying Zero and taking a roll call. Mostly to make sure what happened to Faction doesn't happen to this place.
Samuel
player, 201 posts
Stelaras Space Mining and
Salvage Employee
Thu 20 Dec 2007
at 16:17
  • msg #324

Re: Leave of Absence.

Wondered what happened to faction, and I'm either still here or just a figment of your imagination.
Joe Darkthorne
player, 114 posts
Bionic commando
Gave  gun for jump button
Thu 20 Dec 2007
at 19:28
  • msg #325

Re: Leave of Absence.

  Here as usual.

  You do know you can still recover Faction at this stage right?  Or were you just letting it slide as you haven't had use for it yet?
This message was last edited by the player at 19:29, Thu 20 Dec 2007.
Timothius
GM, 135 posts
Game Master
Angelic Cat
Fri 21 Dec 2007
at 04:20
  • msg #326

Re: Leave of Absence.

Still your pose, Sam. And no, Joe... didn't realize this. I'll go recover it.

*goes and tries* ...except I dunno how. The GM Menu is gone since the place is deleted. :\ Oh well... I'll let it slide and figure out stuff on it outside of RPOL. Then, when it's all ready, post the stuff on RPOL. By then, Faction should be fully deleted.
This message was last edited by the GM at 04:23, Fri 21 Dec 2007.
Samuel
player, 202 posts
Stelaras Space Mining and
Salvage Employee
Fri 21 Dec 2007
at 05:05
  • msg #327

Re: Leave of Absence.

Actually, Valin is still waiting for Emerald to post and Samuel is still working on that project of his in the hangar bay for his shuttle (And that will keep Samuel busy for a while unless someone comes and seeks him out), but I can post for Michael.
Joe Darkthorne
player, 115 posts
Bionic commando
Gave  gun for jump button
Sun 23 Dec 2007
at 08:09
  • msg #328

Re: Leave of Absence.

  As I'm not as knowledgeable in the Sonic universe as... Everyone here (been a bazilion years since I've seen any Sonic SatAM), It's only now come to mind.  The scale to make non roboticized people uncommon would mean that the living global population is what, 500?  For only a few small hidden villages and the occasional plot device society to be around, thats a few billion roboticized Mobians kept.... Where?

  Because there always sure seems to be a hell of a lot of wide open unoccupied space despite about the entire planets population still being around, if metal and zombie like.
Timothius
GM, 136 posts
Game Master
Angelic Cat
Sun 23 Dec 2007
at 12:09
  • msg #329

Re: Leave of Absence.

To Sam: Go ahead and post Valin without Emmy. She doesn't have anything to do or say now that the conversation has moved over to Valin and Lucky. :)

To Joe: Yes. Lots of wide open spaces, but they always seemed to be abandoned. Pretty much, the bots live in the towns they used to live in. Just that said towns are now Robotnik's. Like Mobotropolis is now Robotropolis. So... let's just say in this theme, there's like six billion roboticized and somewhere in the hundred thousand range of non-roboticized world-wide. Although I remember in the series itself there were only 5 freedom fighter groups, I'm assuming those to be groups that were "local" to Knothole.

Also, thanks for the comment on Deviant Art! :)
Mittens
player, 140 posts
Adventurer
Aspiring Paladin
Mon 24 Dec 2007
at 18:41
  • msg #330

Yay!

Merry Christmas everyone!  \^.^/
Timothius
GM, 137 posts
Game Master
Angelic Cat
Wed 26 Dec 2007
at 11:53
  • msg #331

Re: Yay!

Just a heads-up everyone. Mittens threw me a neat idea that makes more sense for the plot. Namely that the "traitor" will actually just be one or more people who Ra bugged. Rather than actual ill intention. This will make discovering the traitor near impossible since their own actions would never give them away, seeing as how none of them are actually traitors.

Don't worry, Sam, this doesn't effect your side plot at all. ;) After all... the guy you mentioned who has a side chat with Sam wouldn't have to be a traitor to the cause... I'm thinking maybe more like a traitor to the Urser crown and what Sam wouldn't know is that the guy was "promised" sovereignty over Urser. And that promise would have come from the ones in charge of Urser, thus making this chapter a subtle attack from both Urser AND Middletown.
Samuel
player, 203 posts
Stelaras Space Mining and
Salvage Employee
Thu 27 Dec 2007
at 01:43
  • msg #332

Re: Yay!

There is a danger with 'bugged' people, any bug powerful enough to let Ra listen in would also give away the location of Channelwood and Aquarius. I also suspect the FF groups themselves would have some way to detect bugs and other tracking devices as they would have to make sure what they stole wasn't bugged with a tracker that would reveal their location as otherwise locations like Channelwood and Aquarius would have been easily compromised. However that doesn't mean it is impossible to use something, just not a 'bug' that is a small radio transmitter.


A more plausible idea is that the 'bugged' people aren't bugged with a transmitter/radio, but instead have some sort of traceable dye injected into them that can be tracked when they are in the vicinity of Middletown or Urser. Think like the tracer used in the Running Man movie, with it they knew where the 'contestants' were in the zones but not what they were saying but since the zones had cameras all over the place that wasn't a limitation. Such a 'bug' is passive so it doesn't give off any signals and if you don't know what to look for you would never know it was there. Thus those who are bugged would be detectable on raids and thus reveal that a raid is going on and where it is, which would foil raid attempts without revealing how they are being revealed.
Timothius
GM, 138 posts
Game Master
Angelic Cat
Sat 29 Dec 2007
at 12:18
  • msg #333

Re: Yay!

Mittens showed me this one. Check it out!

http://www.officeguns.com/gunadv_super_maul.html
Hart
player, 54 posts
Deer Boy
Aquarius Freedom Fighter
Tue 1 Jan 2008
at 15:53
  • msg #334

Re: Yay!

Cute link ;) I've worked at an office for a few years now and things like this are always fun to screw around with during slow times when the boss isn't looking.

On another note, Happy New Year all! :)

I really apologize for being so slow in my posting recently, but it's been a busy season so far.  The next few weeks for me, however, will be incredibly open so I'll be able to respond much more promptly to posts here.  Thanks for welcoming me into your little RP forum family over the year ;)
Timothius
GM, 139 posts
Game Master
Angelic Cat
Tue 1 Jan 2008
at 17:22
  • msg #335

Re: Yay!

Happy new year! And welcome back, Hart! ^_^ I must say I am very happy to have you among our little group here. And I *think* I speak for everyone on that, but I'll just let everyone else speak for themselves. :)
Joe Darkthorne
player, 117 posts
Bionic commando
Gave  gun for jump button
Thu 3 Jan 2008
at 06:31
  • msg #336

Re: Yay!

   Been good to have yah Hart.  Can't exactly think of any reason why it wouldn't be.

  -El Edit:   Todays action.  Checking the cast list to see when Tim was last on.  Todays reaction on seeing a new name up there. "Meeep."

  The one I've started to base 'can Joe survive?' standards on seems to have arrived.
This message was last edited by the player at 03:16, Fri 04 Jan 2008.
Samuel
player, 204 posts
Stelaras Space Mining and
Salvage Employee
Wed 9 Jan 2008
at 04:59
  • msg #337

Re: Yay!

Quick question... who are we waiting on for the storyline to continue?
Joe Darkthorne
player, 118 posts
Bionic commando
Gave  gun for jump button
Wed 9 Jan 2008
at 11:59
  • msg #338

Re: Yay!

  Well, everyone has now posted except Sam who, as you've pointed out a few times now, Is working on other stuff and away from the plotness at the moment.  And the Army of Tim alts.

  -El Edit:  I just realized why Blipvert is so dangerous.  If his little Avatar icon is anything to go by, he's a freakin Armored core!
This message was last edited by the player at 07:45, Fri 11 Jan 2008.
Timothius
GM, 140 posts
Game Master
Angelic Cat
Sat 12 Jan 2008
at 18:34
  • msg #339

Re: Yay!

You guys were waiting on me (and my army of alts as Joe put it) 'cause I've been busy. But I'm back and have posed. Enjoy.
Joe Darkthorne
player, 121 posts
Bionic commando
Gave  gun for jump button
Sun 13 Jan 2008
at 08:11
  • msg #340

Re: Yay!

  Didn't know Travis = Kelevor.  I guess I'm using all my alt tracking to remember your various ones.
Mittens
player, 145 posts
Adventurer
Aspiring Paladin
Fri 18 Jan 2008
at 03:22
  • msg #341

Re: Travis

Travis indicated to me on IM that he would not likely be returning to SFH.  ;.;
Joe Darkthorne
player, 122 posts
Bionic commando
Gave  gun for jump button
Fri 18 Jan 2008
at 03:44
  • msg #342

Re: Travis

  Lots, depends on if I can chop it to bits first or have to hold it very long, you told me not to sneak up on you but I was in the room first, and it beats death-or-death orders.

  Does that answer your questions Mittens?

  And in alternate Darkthorne versions, Equal rights have been a different kind of issue.  He had to play getaway driver for his father when a Womens rights in the military gettogether ended poorly when his father revealed the petition for equal rights he arranged they were one signature away from completing was to make women eligible for the draft.

  Ever see a seven year old kid sitting on a phonebook and wearing platform shoes break numerous traffic laws to keep his father from getting tarred and feathered?  It's awesome.
This message was last edited by the player at 03:49, Fri 18 Jan 2008.
Timothius
GM, 143 posts
Game Master
Angelic Cat
Tue 22 Jan 2008
at 20:49
  • msg #343

Re: Travis

On a slightly disappointing note, Travis aka Kelevor will not ever be returning to this forum. He gave me permission to pose his character out of existence. So I will. So if you see a post by Travis, it's actually me, OK? :)
Joe Darkthorne
player, 124 posts
Bionic commando
Gave  gun for jump button
Fri 25 Jan 2008
at 03:18
  • msg #344

Re: Travis

  It seems the standards most Darkthorne's have skill wise match up to what I was aiming for.  Though 'intellect' is a a tad questionable at times when Joe points out little strategies like this.

 

  But yeah, as usual Angel is one of the few who can make a Darkthorne mildly nervous.  But one must remember that to a Darkthorne, the world exploding rates a 'man thats annoying'.
Timothius
GM, 148 posts
Game Master
Angelic Cat
Thu 14 Feb 2008
at 18:58
  • msg #345

Latest

I'll wind up posting Shelly after Nautilus posts. That way it won't seem like she brushed him off the moment she was showing concern, lol.
Joe Darkthorne
player, 130 posts
Bionic commando
Gave  gun for jump button
Mon 25 Feb 2008
at 00:35
  • msg #346

Re: Latest

  Hmm, I guess there'd be a reaction of some kind from NPC'd Travis by now at the mention of him.  So shall get postin tonight/tomorrowish.  And I'm getting this mental image of Travis and Maverick having hid on opposite sides of the same bit o scenery for some reason.
This message was last edited by the player at 05:18, Mon 25 Feb 2008.
Timothius
GM, 151 posts
Game Master
Angelic Cat
Mon 25 Feb 2008
at 11:21
  • msg #347

Re: Latest

Good guess, Joe. Thanks.
Samuel
player, 209 posts
Stelaras Space Mining and
Salvage Employee
Thu 28 Feb 2008
at 23:47
  • msg #348

Re: Latest

We waiting on someone in particular to post? If so, who?
Timothius
GM, 152 posts
Game Master
Angelic Cat
Sat 1 Mar 2008
at 12:41
  • msg #349

Re: Latest

Probably me and Hart. But gimme some more time. For one reason or other, I haven't gotten around to it yet, but I will.
Hart
player, 65 posts
Deer Boy
Aquarius Freedom Fighter
Sun 2 Mar 2008
at 21:02
  • msg #350

Re: Latest

My apologies for holding you guys up a bit.  Hopefully the response should at least prove interesting.
Timothius
GM, 154 posts
Game Master
Angelic Cat
Thu 6 Mar 2008
at 15:46
  • msg #351

Re: Latest

Alt army posted. Except Maverick, who doesn't need to post until he's needed by Joe for any particular reason.
Mittens
player, 152 posts
Adventurer
Aspiring Paladin
Thu 6 Mar 2008
at 22:04
  • msg #352

Re: Latest

Hart:
My apologies for holding you guys up a bit.  Hopefully the response should at least prove interesting.


Indeed it twas!  Every time Timothius and I read a Hart post, we both say, "<3 Hart!"  ^.^

I'm hoping mine will be at least as fun for you and the others.  :)
Timothius
GM, 156 posts
Game Master
Angelic Cat
Sun 16 Mar 2008
at 10:01
  • msg #353

Re: Latest

Sorry for posting Shell and Kate so quick, but those two are the only posts I'll post until Hart posts. Think I said post enough times in one post? :)

On a more important note, I'd like to know ahead of time who would like to play King Urser should he get freed from roboticization. I ask because I was pondering this as an interesting change for much later on in the RP. Like chapter 5 or 6. Rick used to play as him on the MUCK, but anyone can play him really. He's your typical heroic king with strong moral bindings. I'll list his charsheet when that's necessary, but I wanted to know if anyone was willing to play as him when or if the time comes.
This message was last edited by the GM at 10:11, Sun 16 Mar 2008.
Samuel
player, 212 posts
Stelaras Space Mining and
Salvage Employee
Sun 16 Mar 2008
at 15:23
  • msg #354

Re: Latest

Edit: Found the communicator comment when I read through again looking for synonums to radio.

By freed from Roboticization, do you mean like how Sonic's uncle chuck was freed, I.E. his mind but not his body? After all Robotnik would never build a functional deroboticizer out of fear of the FF getting a hold of it and using it against him to strip him of his workforce, and no FF group has managed to create a working permanent deroboticizer.
This message was last edited by the player at 15:57, Sun 16 Mar 2008.
Timothius
GM, 157 posts
Game Master
Angelic Cat
Mon 17 Mar 2008
at 02:26
  • msg #355

Re: Latest

Realistically speaking, yes. He would probably be like with Uncle Chuck and not have any hope of being organic until the day someone makes a deroboticizer. Which I won't allow for a long time coming. But since they've shown that will power can overcome the mental aspect at a certain point, I think I can find a reason for the king to overpower the control roboticization has over his mind.
Timothius
GM, 159 posts
Game Master
Angelic Cat
Tue 1 Apr 2008
at 13:19
  • msg #356

Re: Latest

Just FYI, Mittens is waiting on Hart to post, lest Hart have WAY too much spam pass him by.
Timothius
GM, 160 posts
Game Master
Angelic Cat
Thu 3 Apr 2008
at 13:20
  • msg #357

Re: Latest

Here... running this past you guys. Been working on some lore. Feel free to help me create the history of Mobius! Creating a thread for it. Visit the thread and comment and/or add to it. If we work together, we can build one heck of a background story of our own design. :)
Samuel
player, 216 posts
Stelaras Space Mining and
Salvage Employee
Thu 3 Apr 2008
at 14:50
  • msg #358

Pulled a Verbal 'Darkthorne'.

You'd think that of the people in the room Samuel is with, after Samuel's latest outburst, you'd think that more than just Mittens would take notice of it...at least the new people who weren't used to him yet, the others may just be thinking Samuel is acting crazy again. Although he was talking directly to Miloni at one point, and never got a response. Which means even if no one else takes notice of his laughing and what he said, Samuel is 'stuck' till Miloni gives a response.

Since it is typically stuff that a Darkthrone does that goes unnoticed, I'm wondering if somehow Samuel is part Darkthorne now.
Timothius
GM, 163 posts
Game Master
Angelic Cat
Thu 3 Apr 2008
at 16:17
  • msg #359

Re: Pulled a Verbal 'Darkthorne'.

It's simple... I forgot to respond. I'll edit the posts accordingly. Thankfully, this is good and early before anyone else posted.

Poses fixed. Enjoy!
This message was last edited by the GM at 16:28, Thu 03 Apr 2008.
Timothius
GM, 164 posts
Game Master
Angelic Cat
Tue 8 Apr 2008
at 09:55
  • msg #360

Re: Pulled a Verbal 'Darkthorne'.

Milloni and Thomas added to the NPC list. Thomas is the mink who's been nay-saying all this time.
Hart
player, 69 posts
Deer Boy
Aquarius Freedom Fighter
Thu 10 Apr 2008
at 03:47
  • msg #361

Re: Pulled a Verbal 'Darkthorne'.

I apologize for not saying something sooner, but I just wanted to let folks know that this particular week has been a bit busy with several major papers and assignments being due for my classes.  I've been working on the papers particularly for the past week at least.  However, they should all be done and over with after Friday, so I will post for Hart/Nautilus on Saturday.

Again, I'm really sorry for kind of holding you guys up here, and I should have said something sooner instead of resting on my RPing laurels until my assignments were done with.

Thank you all so very much for being so patient with me :)
Hart
player, 70 posts
Deer Boy
Aquarius Freedom Fighter
Thu 10 Apr 2008
at 03:50
  • msg #362

Re: Pulled a Verbal 'Darkthorne'.

[deleted due to RPol being a bit goofy tonight]
This message was last edited by the player at 04:01, Thu 10 Apr 2008.
Timothius
GM, 165 posts
Game Master
Angelic Cat
Thu 10 Apr 2008
at 13:45
  • msg #363

Re: Pulled a Verbal 'Darkthorne'.

No prob, Hart! Thanks for letting us know. Meanwhile, I can flesh out some stuff with my fellow RPers here via OOC and other threads. Just pipe in or read when you have time. Or, of course, pipe in on Saturday when you post. :)
Mittens
player, 156 posts
Adventurer
Aspiring Paladin
Thu 10 Apr 2008
at 15:00
  • msg #364

Re: Pulled a Verbal 'Darkthorne'.

Samuel:
Since it is typically stuff that a Darkthrone does that goes unnoticed, I'm wondering if somehow Samuel is part Darkthorne now.


I've heard the legends...  Though I'm still having trouble translating what he says into plain English, at least none of my characters have had the opportunity to be hit with the "ignore joe" ray.

Hart:
Thank you all so very much for being so patient with me :)


Hart posts are worth waiting for...  (And a great excuse for me to be lazy too.)
Timothius
GM, 169 posts
Game Master
Angelic Cat
Thu 10 Apr 2008
at 18:32
  • msg #365

Re: Pulled a Verbal 'Darkthorne'.

Due to not only the sheer number of characters involved, but also certain plans I have in the future, I've been thinking of reducing spam by having separate threads for Aquarius, Channelwood, Middletown and Urser starting with chapter 4. If anyone has a better idea, I'm all ears.
Mittens
player, 158 posts
Adventurer
Aspiring Paladin
Thu 10 Apr 2008
at 19:08
  • msg #366

Re: Pulled a Verbal 'Darkthorne'.

Sounds good.  Most forums give the option of clumping threads together in categories.  You could make a chapter 4 category and put the various threads under that.  Only problem with it might be those times the 2 groups "share space" like when  Katy called Shelly or when the rescue happened.
Timothius
GM, 170 posts
Game Master
Angelic Cat
Fri 11 Apr 2008
at 09:22
  • msg #367

Re: Pulled a Verbal 'Darkthorne'.

Hey there... drew some Channelwood related art. Mostly because I've BEEN wanting to draw Valin and Michael for the longest time. Hopefully, these pics are close enough to what you imagined, Sam.

http://www.geocities.com/timfe..._Mav_Emmy_sketch.jpg
http://www.geocities.com/timfe...hael_Katy_sketch.jpg

...and the recent scenario with the bully who fell and hit his groin on the bridge:

http://www.geocities.com/timfe...dge_scene_sketch.jpg


Also, as a side note, I edited Katy's and Emerald's bios in the character introduction thread to both show what they are in more detail AND give a better idea of how a character sheet can look. I've added "weaknesses" in as an option due to a conversation I had with Sam a couple weeks back.
This message was last edited by the GM at 10:12, Fri 11 Apr 2008.
Timothius
GM, 173 posts
Game Master
Angelic Cat
Fri 18 Apr 2008
at 09:11
  • msg #368

Re: Pulled a Verbal 'Darkthorne'.

Along the lines of edited stuffs, I would like to ask everyone's permission to edit their character sheets. I would send you each an IM first, showing what the edited version would look like and if you approve of what I show, I will replace your old post in the Character Introduction Thread with the edited version.

Edits will include things like what I've done with Katy: 1) Adding the "Racial Attributes" ability to minimize space used for racial abilities. 2) Adding a weakness or moving what weakness is already there to a Weakness section (Example: Hart's "Deer in the Headlights" would be moved from "Abilities" to "Weaknesses"). If your character currently has no listed weakness, I would offer a suggestion and if you have a better idea, I'll be happy to hear you out. 3) Updating any RP-related changes (Such as Mittens being given a title due to rescuing the princess). 4) Finally, due to Samuel's character, I would also list which faction you belong to: Good, Neutral or Evil. Please feel free to give me comments, suggestions, etc. But if any of you have a problem with this, I want to know.

Either way, I have backups of all the character sheets saved to my zip drive. If you want to see an example of what kinds of changes I'll make, please look at any of my alts (Katy, Emerald, Blipvert, Shelly, Maverick, Timothius, Angel)

Also, I gave Travis, Kyton and Nighteyes a full week to respond to my PM to them about their characters. On top of their not being here since Chapter 2's mission. So I have removed them from the character list.
This message was last edited by the GM at 09:46, Fri 18 Apr 2008.
Daemon
player, 2 posts
Sat 19 Apr 2008
at 01:42
  • msg #369

Re: Pulled a Verbal 'Darkthorne'.

Hey there all, I just wanted to post and say Hi to everyone and introduce myself a little bit. Um to start with my ooc name is Andy or Andrew... or if you want to get technical my closer friends call me Dre =D. Umm I live in a small little boring town with hardly no action so you can see what I do... and thats... work... and internet time... its such a tough life let me tell ya hehe.

So yea my buddy, Mr.GM himself (Tim) got me started into this lil ole rp and basically the sonic series the cartoon itself was before my time so I had a little help getting the series but of course now that I feel in love with it I can't get enough Sonic lol.

Oh, I'm pretty new to the "roleplay" world so I may make tiny mistakes and such but please bear with me as I learn the ins and outs of struggle for hope. Also since I'm a young lad of the age of 19 you will probably see a lot of immaturity on my part lol well hopefully not because I actually am very mature for my age its just I'm one goofy person haha just ask Mr.GM haha.

Anywayz, I don't want to snore you to death about mwah, I hope everyone is as cool as Tim and Mittens and accept me I'm a very cool person myself  and hope you all are too, well catch ya on the boards =D

*Does a Sonic Peace*

Mittens
player, 160 posts
Adventurer
Aspiring Paladin
Sat 19 Apr 2008
at 04:11
  • msg #370

Re: Pulled a Verbal 'Darkthorne'.

Daemon:
I'm one goofy person haha just ask Mr.GM haha.


Tim: "You gotta read Dre's post!  It's so... Dre-tastic!"

So. very. true.

Welcome aboard.
Daemon
player, 3 posts
Sat 19 Apr 2008
at 04:48
  • msg #371

Re: Pulled a Verbal 'Darkthorne'.

*meep*

much love mitts ;)

and so so so dretastic haha
Timothius
GM, 175 posts
Game Master
Angelic Cat
Sat 19 Apr 2008
at 10:57
  • msg #372

Re: Pulled a Verbal 'Darkthorne'.

Fair warning, all, I'll be revamping the rules section soon. Suddenly occurred to me I don't have much in the way of rules about neutrals' abilities and such. So I'm going to have some kind of "Good, Neutral, Evil" rules in the rule section, possibly replacing rules 1, 5A, 5B, 6 and 7 due to covering what's in those rules. Also, because Samuel and Angel already exist, the new rules will accommodate for such characters.
Timothius
GM, 176 posts
Game Master
Angelic Cat
Wed 23 Apr 2008
at 10:01
  • msg #373

Re: Pulled a Verbal 'Darkthorne'.

Another new player in addition to the great Dre, we have Mika, who's player is a friend of mine from Deviantart and IM. He might pose in soon, depending on how RP goes and what he decides.
Mika
player, 1 post
Wed 23 Apr 2008
at 21:05
  • msg #374

New character!

Hihi!  I'm Playing Mika.  I hope to be able to participate soon.  I'll be watching for an appropriate opportunity.
Daemon
player, 6 posts
Hacker
Thu 24 Apr 2008
at 04:57
  • msg #375

Re: New character!

Welcome Mika, a friend of The HOLY COW, GOD AND SUPREME OF THIS AWESOME LAND OF FURRIES ON A SONIC THEME BOARD... Timmy is a friend of mine, welcome welcome welcome. I hope you enjoy as much as I'm going to once I get started as well.

peace to you


`Daemon (aka Dre =D)


-edit for you non-furries such as you ogre humanoids, much love and happiness to you as well so in fact it should read

The HOLY COW, GOD AND SUPREME OF THIS AWESOME LAND OF FURRIES AND OVERLY LARGE HUMANOID OGRES ON A SONIC THEME BOARD.... Timmy
This message was last edited by the player at 17:26, Thu 24 Apr 2008.
Timothius
GM, 177 posts
Game Master
Angelic Cat
Fri 25 Apr 2008
at 08:30
  • msg #376

Re: New character!

*DIES LAUGHING*

....*sniff*... *catch breath*....

OK... now that I'm done laughing my brains out my nose and ears from Dre's comment of supremacy, I can inform you all that the rules section has been updated (at long last). Please look them over and gimme feedback.
Mittens
player, 166 posts
Adventurer
Aspiring Paladin
Sat 26 Apr 2008
at 00:27
  • msg #377

Re: New character!

Mika:
Hihi!  I'm Playing Mika.  I hope to be able to participate soon.  I'll be watching for an appropriate opportunity.


Welcome aboard!  ^.^/  Looking forward to reading about your char in the character introduction thread.  :)
Joe Darkthorne
player, 141 posts
Bionic commando
Gave  gun for jump button
Sun 27 Apr 2008
at 06:56
  • msg #378

Re: New character!

  Good to have yah both.  Interested to see how things go as soon as you're existence turns up IC side.
Timothius
GM, 178 posts
Game Master
Angelic Cat
Sun 27 Apr 2008
at 11:20
  • msg #379

Re: New character!

BTW, Hart sends his apologies to you all that he has been busy with school doing final exams and such. So don't worry... the story will go on. We're just waiting because of what time of year it is. :)
Mika
player, 3 posts
Tue 29 Apr 2008
at 20:11
  • msg #380

Re: New character!

I've posted my character profile, I hope everything is in order.  If it's appropriate, could I pose in after Lucky's post in chapter 3?
Timothius
GM, 179 posts
Game Master
Angelic Cat
Wed 30 Apr 2008
at 00:16
  • msg #381

Re: New character!

Yeah, go ahead and pose. Though Lucky wants to pass along his wishes that Mika not stop Lucky from going to Middletown.
Timothius
GM, 180 posts
Game Master
Angelic Cat
Sun 4 May 2008
at 11:48
  • msg #382

Re: New character!

On some awesome news, I learned how to resurrect Faction today. I will be going through it in the near future to edit things and make sure it stays "active".
Mittens
player, 168 posts
Adventurer
Aspiring Paladin
Sun 4 May 2008
at 13:11
  • msg #383

Re: New character!

*Slaps the side of his car*

So... gimme access already!
Hart
player, 74 posts
Deer Boy
Aquarius Freedom Fighter
Mon 5 May 2008
at 05:59
  • msg #384

Good news...

As of yesterday at 2pm, I have officially graduated with a bachelor in Liberal Arts :)  School is over for me, at least for now.  What's next... I'm not entirely sure.  Thank you all for being so patient with me while I was working on assignments and other such things that kept me delayed.

And with good news, comes somewhat bad news... Tommorrow, I'm leaving for Italy for 11 days as part of a final school trip/project.  Though I will be accessing the net via Internet Cafe's to correspond with e-mail, finding time to post on here will simply not be possible.  Thusly, my characters won't be able to post or respond for 11 days.

Nautilus should be okay being the archives 'working', and Hart shouldn't have too much to say at the moment, so I hope this won't be a major roadblock for you guys.  Once I get back from Italy, I have nothing else on my plate, so my posting on here will be much more regular.

Thanks all, and take care :) I apologize for my little hiccup in posting here.
Timothius
GM, 181 posts
Game Master
Angelic Cat
Mon 5 May 2008
at 08:38
  • msg #385

Re: Good news...

Rock and roll, Hart! Congratulations on graduation! And it's cool. Since you said it's cool, we'll go ahead and post a couple rounds without ya. I'll try to reduce the spam some, but other than that, I don't suppose you'll mind reading what happened while you were gone when you return. :) Have a safe trip! And let us know how REAL pizza tastes when you get back! ^_^
Mittens
player, 169 posts
Adventurer
Aspiring Paladin
Tue 6 May 2008
at 18:33
  • msg #386

Re: Good news...

Hart:
I have officially graduated


Woot!  Gratz!  \^.^/
Have a safe and enjoyable trip!  Hurry back to us!  :D

( Updated Lucky's post.  Sorry 'bout the 1/2 post, but I tend to get pulled away from the keyboard mid-post...  In any case, if you haven't guessed, Lucky being forced to Middletown will be killing a couple plot-birds with one stone.  :p  Gives the characters from Channelwood a good excuse to wind up in Middletown and discover a few interesting things.  ;) )
This message was last edited by the player at 18:39, Tue 06 May 2008.
Lucky
player, 30 posts
Lucky gambler
Lonely orphan
Thu 8 May 2008
at 16:32
  • msg #387

Re: Good news...

Lucky is pretty well posed out of the action and won't likely re-appear until a rescue team finds him.  He'll give a full account of what happened when that happens.

In other news... regarding Mitten's post:

timothius: What's with the seabear dress thing?
Me: kinda goes 2 follow
Me: yesterday she lost her armor and her clothes were drenched in the trip back.
Me: so she'd either be wearing a bath robe or a borrowed seabear outfit.
This message was last edited by the player at 20:05, Thu 08 May 2008.
Hart
player, 75 posts
Deer Boy
Aquarius Freedom Fighter
Mon 19 May 2008
at 15:42
  • msg #388

Re: Good news...

Hey all :) I'm back in the country as of now, so I'm back on board here.  Miss me?

I've given a quick read through to everything, but I'll be sure to do a more thorough reading before posting for Hart and possibly Nautilus.  Thanks everyone for being so patient and waiting for me like you have :)
Daemon
player, 11 posts
Hacker
Sonic Want-2-Be
Tue 20 May 2008
at 01:32
  • msg #389

Re: Good news...

welcome back =D
Joe Darkthorne
player, 144 posts
Bionic commando
Gave  gun for jump button
Tue 20 May 2008
at 01:38
  • msg #390

Re: Good news...

  Good to have yah back.  Hope the trip went well.
Timothius
GM, 184 posts
Game Master
Angelic Cat
Wed 21 May 2008
at 08:26
  • msg #391

Re: Good news...

So... how was the pizza?

As a side note to everyone present, while I have been working on Faction, Transformers has also been worked on a whole lot more than I expected. Anyone interested in joining those RPs, lemme know. I know Mittens and Joe have already stated their interest. Samuel, Hart, Daemon and Mika, I don't know for sure.
This message was last edited by the GM at 09:58, Wed 21 May 2008.
Hart
player, 77 posts
Deer Boy
Aquarius Freedom Fighter
Thu 22 May 2008
at 13:18
  • msg #392

Re: Good news...

The pizza was the best I'd ever had, hands down ;) It's one thing that I know I will never experience again so long as I stay in the States. So crispy, yet refined... with real tomatoes... Absolutely fantastic.

Thanks for the welcome back, guys :)
Joe Darkthorne
player, 145 posts
Bionic commando
Gave  gun for jump button
Fri 23 May 2008
at 12:30
  • msg #393

Re: Good news...

  Hmm, considering what to do post wise, as Joe's slipped off panel as easily as Lucky did.

  And running into Angel and Daemon this soon, or at all would be assaulting even Joe's tolerance for convenient timing.
Timothius
GM, 186 posts
Game Master
Angelic Cat
Fri 23 May 2008
at 14:48
  • msg #394

Re: Good news...

Could always run across Emerald. It's feasible you heard her yell out that the wolf was KO-ed.
Joe Darkthorne
player, 146 posts
Bionic commando
Gave  gun for jump button
Fri 23 May 2008
at 19:51
  • msg #395

Re: Good news...

  Was more considering the 'screw obvious off panel vanish' continued following of Lucky towards what Joe considered the obvious ende destination even as the sounds of mild anarchy went on behind him.

  Sure Joe posts are as vaugeish as usual, but the 'heading towards Middletown' part was nice and outright.

  Or is Emerald going to outdo Lucky's quirky speed by going from behind Joe to in front of him?  She already seemed to have no problems with the wolf, after all.
This message was last edited by the player at 19:54, Fri 23 May 2008.
Timothius
GM, 187 posts
Game Master
Angelic Cat
Sat 24 May 2008
at 02:28
  • msg #396

Re: Good news...

Emerald vs wolf was just a sampling of her secretive background (Which is ironically up for people to see and get an idea of what happened, though I kept enough secret hopefully for people to have fun discovering later). Joe follow Lucky should be OK. Just that Lucky respectfully requests you not have Joe somehow stop him from winding up in Middletown. So maybe Joe could get slightly lost, but catch up with Lucky? Dunno. But it will take both Lucky and even Joe a while to get to Middletown.

To Hart: Sorry about forgetting to reply to Walden! That's been fixed. Also, yes... Hart would be with Pierson and the others or at least not too far from them. I forgot that I assigned him. Phew... it's hard keeping track of all these posts! :p But yeah... sorry again. Maybe he could keep an eye out and find the "tree felling" tool Mittens mentioned! Or a better means for Harrison to breathe than what Pierson found.
This message was last edited by the GM at 02:34, Sat 24 May 2008.
Joe Darkthorne
player, 147 posts
Bionic commando
Gave  gun for jump button
Sun 25 May 2008
at 06:51
  • msg #397

Re: Good news...

  Joe was saving the 'risk detonating the universe by ignoring the script' moments for when it actually mattered...  Or if he really, really feels like it.

  The casual pace towards Middletown deals with not getting there way before Lucky or anything.  And reaching there at the same time won't be too much of a 'script' problem if Joe just waits to see how Lucky decides to outdo him in ridiculous coincidence.
This message was last edited by the player at 12:42, Wed 28 May 2008.
Mittens
player, 172 posts
Adventurer
Aspiring Paladin
Mon 26 May 2008
at 18:28
  • msg #398

Re: Good news...

Hart:
Hey all :) I'm back in the country as of now, so I'm back on board here.  Miss me?


Welcome back!  *Gives self 50 lashes for taking a week to say that.*
Joe Darkthorne
player, 148 posts
Bionic commando
Gave  gun for jump button
Wed 28 May 2008
at 12:44
  • msg #399

Re: Good news...

  In case I was being waited on for a 'yup, still walking through the forest' post, feel free to skip over Joe during his time of Off Panelness.
Timothius
GM, 189 posts
Game Master
Angelic Cat
Tue 24 Jun 2008
at 10:08
  • msg #400

GLaDOS

Faction: Evil

Name: GLaDOS
Title: N/A
Species: Overlander
Gender: Female
Age: 73
Size: 5' 2"
Weight: 140 Lbs.
Group: Robotnik's Empire


Description:
What appears to be an Overlander with two different colored eyes (Her right eye gold, her left eye dark purple). She has very long (Would reach to her heels if loose) greyish light brown hair done up in two ponytails that are held up by bands that have four mechanical eyeballs (Also each a different color) attached to them (On her right, a Red eyeball and a Yello eyeball. On her left, a Purple eyeball and a Blue eyeball). She looks no older than 15 and no younger than 13. The girl also seems to be wearing white. Some kind of white sleeveless blouse with black trim that goes over her white miniskirt some (almost like a tunic) and has black straps dangling in loops off to the sides. The skirt also has a black trim (at the base). On her legs, she wears a pair of white boots (with black soles) that seem to double as leggings due to their form-fitting flexibility, going all the way halfway up her thighs and ending with yet another black trim. On her arms, she wears a pair of white sleeves that go from mid bicep down to her knuckles, form fitting up top, but getting wider starting at the elbow and ending at the cuff. The sleeves have "Aperture" written on them with the old Aperture Science logo. On her left arm, just above the black trimming of her sleeve is a tattoo that reads "GLaDOS" in red letters.


Background:
Originally designed by an Overlander science organization called Aperture Science, GLaDOS was once nothing more than a supercomputer that performed experiments on people and inventions to gather useful data on how best to improve Aperture's discoveries. But as time went on, the project had to be abandoned in a hurry. GLaDOS, left behind and with an AI developed for learning and growing, continued Aperture's experiments and quickly got lonely. Between lonliness, her programming and lack of supervision, GLaDOS become a very messed up person, though still only a supercomputer. But Robotnik discovered this discarded technology and, intent on learning it's secrets, disected GLaDOS and the lab she was in.

The more Robotnik learned about GLaDOS and the self-developed AI, the more he realised just how complicated it would be to build such an AI from scratch. So he put GLaDOS back together. At first, as a supercomputer, but that proved... annoying. But rather than get angry as usual, Robotnik had a stroke of insight and built a body for GLaDOS with the express purpose of letting the supercomputer do her thing without direct access to Robotnik's main terminals. This proved much more effective as GLaDOS was unable to pull the crazy pranks she wanted to, but at the same time, she was also able to capture many freedom fighters and performed dark experiments on them, roboticized or not.

Robotnik gave GLaDOS command over the cities in the East Coast of the American continent due to increased activity in that area. It would not be long before Middletown caught GLaDOS's attention....


Personality:
GLaDOS has a rather confusing personality. The best way to describe her is as a pathologically lying sociopath who gets jollies off of bringing fatally dangerous obstacles to people. She does not deal well with defeat, often reverting to empty promises and childlike insults depending on her whim. One could liken her to a spoiled child, but even spoiled children don't get delight out of killing people in so many ways.


Abilities:
1.) Android - GLaDOS has all the abilities chosen according to the "Inventor's Choice" ability:

  A) No Claws - This character does not have the "Claws" ability.

  B) Large - This character is 5'4" or taller. Being that much bigger than
     most races gives this character advantages such as running faster and
     being about twice as strong as the average mobian.

  C) Very Strong - Whether this character is ferocious or not, they can do
     some amazing feats of strength, including being able to make an entire
     tree shake.

2.) Super Computer - GLaDOS is a Supercomputer, capable of serious processing power and calculations beyond any stand-alone robot on Mobius. Her AI is so advanced, she is capable of minor inventiveness and has a wild imagination.

3.) Still Alive - GLaDOS has about 100 or so backup "eyeballs" in a secret location somewhere. She also has a few backup bodies, based off the design Robotnik made for her.


Weaknesses / Limitations:
1.) Processing Spheres - If GLaDOS' eyeballs (You know... the ones she wears as hair scrunchies?!) get damaged, this hinders her processing power. Depending on the eyeball is what part of her brain starts to fail. One of them is the pure calculative power, another being her behavior inhibitor, another her curiousity...

2.) Nutjob - GLaDOS is unpredictable. Even to the point of sometimes backfiring on Robotnik or herself. Her habbit of lying is so persistant, Robotnik doesn't bother asking GLaDOS for reports anymore since she lies to him about her reports 80 percent of the time... just for fun. This also means nobody in a decent rank believes GLaDOS. SWATbots and other such lowbie robots do not have to believe her since they must do as told.



Weapons:
1.) Rocket Launcher - GLaDOS keeps a rocket launching bazooka handy. It has a kick that will blow her onto her back, but she doesn't care because it's fun. The rockets have the explosive power of, well, a rocket shot from a bazooka. The reload time is about 10 seconds if GLaDOS has the ammo handy. She usually doesn't, so more often than not, GLaDOS winds up firing a rocket at freedom fighters only two or three times in a given fight.


Equipment:
1.) Turrets - GLaDOS has her own small army of little turret robots that stand on 3 legs. They don't walk, thankfully, but they can turn and aim... and fire like a machine gun. They serve as stationary but effective defenses. Most of them are back at GLaDOS' lab, but sometimes, she brings one with her for fun. (Pic of one of these guys in the pic of GLaDOS)


IQ: N/A
Occupation: Research and Developement
Born: Aperture Science Lab. Location secret. (Year: 3162)
Familiar: 01. Lab  02. City
Picture: http://www.geocities.com/timfewell/GLaDOS.jpg
Quote: "I love you so well, if I had a peanut, I'd give you the shell."
Name means: Genetic Lifeform and Disk Operating System
Joe Darkthorne
player, 150 posts
Bionic commando
Gave  gun for jump button
Tue 24 Jun 2008
at 11:04
  • msg #401

Re: GLaDOS

  -.@

  Super speed and grappling hooks are low key means of travel these days it seems if her standards are any indication.

  That, and I also forsee much 'why was I built to feel annoyance?' time for A-Swat if they get stuck working with them.
This message was last edited by the player at 11:22, Tue 24 June 2008.
Mittens
player, 176 posts
Adventurer
Aspiring Paladin
Tue 24 Jun 2008
at 13:41
  • msg #402

Re: GLaDOS

For those who haven't played Portal...  The above character is a joke based on the game.  Oh... and download Portal and play it NOW!  You'll love it!
Timothius
GM, 190 posts
Game Master
Angelic Cat
Tue 24 Jun 2008
at 14:11
  • msg #403

Re: GLaDOS

Just echoing what Mittens said. I just posted that there for people's enjoyment, whoever played Portal. Which if you have not played Portal, you should. May have GLaDOS in future RP (Meaning like... if Ra is defeated in the next chapter or some such), but otherwise, still just thinking about it. She seems like a very fun villain.

Aaaand I'm so for A-SWAT, Joe. Hopefully we can have him in RP in the next chapter. :)
Samuel
player, 230 posts
Stelaras Space Mining and
Salvage Employee
Wed 25 Jun 2008
at 03:42
  • msg #404

Re: GLaDOS

Well in my opinion, there are the only two things I see that might need to be changed with GLaDOS if the charactger would ever be used in RP.

The first, is that her species should be listed as Android (Overlander) instead of just Overlander, which is relatively minor.

The second, is that there is no way Robotnik would tolerate a minion that lies to HIM. This one isn't so minor. While he wouldn't care if GLaDOS lies to everyone else (actually he'd probably get a kick out of that), but he would not tolerate a subcommander that lies to him. Especially given how much of a control freak Robotnik is.  This could be easily resolved by having Robotnik program in a subroutine he'd install when building GLaDOS' body to suppress GLaDOS' desire to lie for the fun of it when speaking with, or reporting to, Robotnik. After all Robotnik would need some way to insure GLaDOS does not ever decide to double-cross him, which could either be software based or hardware based.
Timothius
GM, 191 posts
Game Master
Angelic Cat
Wed 25 Jun 2008
at 11:32
  • msg #405

Re: GLaDOS

I agree. That part did bother me, actually. And yeah... I noticed the Android part when showing the charsheet to Chris, but forgot to change that. Thanks for the input, Sam! :) Chris says to get rid of the "very strong" which I intend to not so much get rid of, but replace with "strong" which was somehow lacking in the races section. The idea being you'd be strong like a guy who works out while very strong is more like a strongman. I'll be playing with that.

(Maverick's pose fixed)
This message was last edited by the GM at 11:35, Wed 25 June 2008.
Mittens
player, 178 posts
Adventurer
Aspiring Paladin
Wed 25 Jun 2008
at 22:32
  • msg #406

Re: GLaDOS

Ah.  Strongman level strength makes sense for a human sized android, but the description leaves a lot to interpretation.  I myself am not strong, but I could make a sapling shake.  By "make a tree shake" I thought you meant the kind of feat of strength that would make Valin raise an eyebrow.  Gorilla-like strength is far out of the reach of humans that haven't been given a dose of Hulk-blood.
Daemon
player, 16 posts
Hacker
Sonic Want-2-Be
Thu 26 Jun 2008
at 02:23
  • msg #407

Re: GLaDOS

The Cake is a lie  ....

*Tear*
Joe Darkthorne
player, 151 posts
Bionic commando
Gave  gun for jump button
Fri 27 Jun 2008
at 03:12
  • msg #408

Re: GLaDOS

  Hey Tim, were you waiting on me to add more direct details post wise to what I private lined about?  If so I'll get on it.
Timothius
GM, 192 posts
Game Master
Angelic Cat
Fri 27 Jun 2008
at 09:09
  • msg #409

Re: GLaDOS

Hmm... PM me what you are planning and we can discuss it. After all... currently all that's happening to Lucky is an interrogation. But the presence of Blipvert suggests the need of backup or a less Leroy Jenkins approach. Remember: The badguys have the edge. If it was just SWATbots, I'd say your ideas would work. Which is why I went ahead and threw Blipvert in there. To *help* excuse why Joe isn't doing what Joe normally would. :)

Again... PM me. I'll be more than happy to talk things over with ya. Tell me what you need. :)
Joe Darkthorne
player, 153 posts
Bionic commando
Gave  gun for jump button
Thu 10 Jul 2008
at 03:43
  • msg #410

Re: GLaDOS

  Pointing it out to Tim more than once, doesn't mean it's been pointed out to others.  Joe's currently in 'taken action limbo'  With a side of waiting for a convenient time to make with the next planned move.

  So post away in case other players were waiting on Joe.
Samuel
player, 236 posts
Stelaras Space Mining and
Salvage Employee
Sat 12 Jul 2008
at 04:20
  • msg #411

Something unexpected.

I stumbled across the fact that a professional animator is working on a pitch to bring back SatAM (or at least a modernized form of it.)

Check out this link for a very detailed thread I tracked down by following links from where I first heard the story.

 http://www.satamsonic.com/foru...=0&sk=t&sd=a

The thread has grown incredibly fast and become a bit side tracked at times, but it always seems to get back on track...and who knows, maybe this time it could work.
Timothius
GM, 196 posts
Game Master
Angelic Cat
Sat 12 Jul 2008
at 11:33
  • msg #412

Re: Something unexpected.

Thanks for that link! *crosses fingers* Here's hoping...
Daemon
player, 20 posts
Hacker
Sonic Want-2-Be
Sun 13 Jul 2008
at 07:09
  • msg #413

Re: Something unexpected.

I'm with Timothius on this one... since he's gotten me really into sonic the past year I'm pretty excited to see it return I'd like to see more of the old-school stuff.... time will tell I guess.
Timothius
GM, 197 posts
Game Master
Angelic Cat
Sun 13 Jul 2008
at 13:44
  • msg #414

Re: Something unexpected.

Hey everyone. I'm going to be gone for two weeks. I am sorry I didn't mention this sooner, but I simply forgot that people would be going "Wait what? Where's Tim?" heh... I'll be back in the USA on the 28th.
Timothius
GM, 198 posts
Game Master
Angelic Cat
Wed 16 Jul 2008
at 12:31
  • msg #415

Re: Something unexpected.

Greetings from Sweden! Don't let my absence stop you guys from posting! I'll be trying to find time to post once all of you have posted. ;)
Timothius
GM, 199 posts
Game Master
Angelic Cat
Fri 25 Jul 2008
at 00:38
  • msg #416

Re: Something unexpected.

How would everyone here feel about moving to a new forum in favor of having a more organized menu (Since we could have categories AND sub-categories) as well as fully custom avatars (rather than having only the ones that are on RPOL to pick from)? I would see to it that all the posts, character sheets, etc were preserved of course. Please tell me your feelings on the matter. As used to RPOL as I am... those two differences could mean a great deal.
Mittens
player, 181 posts
Adventurer
Aspiring Paladin
Fri 25 Jul 2008
at 00:47
  • msg #417

Re: Something unexpected.

Timothius:
How would everyone here feel about moving...


I'm Mittens and I approve this message.

I strongly favor the idea.  Two thumbs up!  d(^.^d)

An example of how it could look:
hvg.getphpbb.com

(That's me and Timothius' City of Heroes super group.)
Joe Darkthorne
player, 155 posts
Bionic commando
Gave  gun for jump button
Fri 25 Jul 2008
at 01:52
  • msg #418

Re: Something unexpected.

  Well, I’ve never seen the huge deal over avatar bits admittedly.  (and still hardly find any that fit randomly anyways).  And the the thread organization hasn’t been too big a hassle for me. But admittedly the big clump of RP’s we’re involved in being in one place that has that convenient pop-up list has been helpful.

  Having a little thing open that will check for you if there are new bits, has been more helpful than various other perks different BBoard games I’ve been on in the past have had.   Granted, at least this particular group probably wouldn’t get on my case because I forgot to refresh a whole page manually every five minutes in order to post faster than ‘one check a day’ reaction.

  Imagine if you had SFH, Faction, and finally started up a TF game.  You’d have to do a hell of a lot of sub-thread shenanigans if you wanted to be able to check em all at once (still manually, Email alerts don’t count for much either) from one main page.  And that would be separate from other peoples games on different pages.

  At least in this case if there was a move, I don't think it would cause a complete crash of the game like it has the last three places that jumped ship form RPOL for the promise of shiny custom avatars.
Hart
player, 83 posts
Deer Boy
Aquarius Freedom Fighter
Sat 26 Jul 2008
at 14:41
  • msg #419

Re: Something unexpected.

I don't think it'd be a terrible idea to move, but I also don't know why it would be all that much better beyond asthetics and creative freedom in visual style.  I think that RPol is a very easy site to navigate, and Joe's right, it is very handy to have access to all of the RP games we're involved with on one page.  Granted, that only applies to Faction and ASfH for me, but still...

Also, as odd as it sounds, I'd be worried that an actual forum would be easier to have die, and also easier for things like spambots and troublemakers to get into.

Personally, I'm in favor of having freedom with our avatars, as I tend to draw the characters I play as ;) After all, Nautilus is NOT a Moogle.  However, that feels like a very minor incentive to do a complete move.  It's probably most important to the GM (you), and to the long time players who are in oodles of games on this site.
Mittens
player, 182 posts
Adventurer
Aspiring Paladin
Sat 26 Jul 2008
at 15:04
  • msg #420

Re: Something unexpected.

Found out the forum under consideration does not support aliases.  >.<  ONE username onry.  Talk about an idea-killer.  Tim and I agree the idea is officially a no-go.  Just as well I suppose for the reasons mentioned above.

As for me anyway, avies help a LOT visualizing the RP, hence the desire to move.
This message was last edited by the player at 15:07, Sat 26 July 2008.
Timothius
GM, 200 posts
Game Master
Angelic Cat
Sat 26 Jul 2008
at 15:26
  • msg #421

Re: Something unexpected.

There is technically a way to get a custom Avie, but... I already tried it and let's just say the people of RPOL never replied to me. :p So... imaginations will have to do it. Unless we start using graphic signatures or something.
Joe Darkthorne
player, 156 posts
Bionic commando
Gave  gun for jump button
Sat 26 Jul 2008
at 18:50
  • msg #422

Re: Something unexpected.

  You already have an entire pic of Angel on a bike for her name click (well, just the link now it seems).  So at the very least you could put up an image in there.
Mittens
player, 184 posts
Adventurer
Aspiring Paladin
Sat 26 Jul 2008
at 23:02
  • msg #423

Re: Something unexpected.

Timothius:
...start using graphic signatures or something.


can't do that on RPOL.

[img]http://www.google.com/intl/en_ALL/images/logo.gif[/img] = broken
Joe Darkthorne
player, 157 posts
Bionic commando
Gave  gun for jump button
Sun 27 Jul 2008
at 01:50
  • msg #424

Re: Something unexpected.




  Really?
 Useing the magic of the code text to show what the help files says to use.
<img src="http://www.somesite.com/the-image.jpg">

  I left the quote marks in when I pasted in http://img464.imageshack.us/im...38/pickaxemetew0.jpg
This message was last edited by the player at 01:51, Sun 27 July 2008.
Mittens
player, 185 posts
Adventurer
Aspiring Paladin
Sun 27 Jul 2008
at 03:04
  • msg #425

Re: Something unexpected.

Wow!  Help files that are worth a darn!  I'm impressed!  Never heard of RuBB code, but if it works, it works!  Thanks, Joe!  ^.^

So I guess this'll be my secondary avie till Timothius penns the sketch he drew of Mobius Mittens.  :p



...but maybe 50x50 is a liiitle bit too small.
This message was last edited by the player at 03:28, Sun 27 July 2008.
Hart
player, 85 posts
Deer Boy
Aquarius Freedom Fighter
Mon 28 Jul 2008
at 17:51
  • msg #426

Re: Something unexpected.

That might be a little tough to put a picture in every post we make ;) Maybe someone could send a message to RPol.net about allowing uploads of custom avatars?  It's surprising they don't have it already with as many folks on here as they have.
Samuel
player, 238 posts
Stelaras Space Mining and
Salvage Employee
Tue 29 Jul 2008
at 01:36
  • msg #427

Re: Something unexpected.

I believe there is a way to add new avatars to the avatar list is to follow these instructions from the select a portrait page:

Want to submit a portrait? Send your image to portraits@rpol.net
a) 100x100 pixels (or greater), preferably jpeg
b) No names on the image unless it's the artist's mark
c) Must have permission to use
d) It must be a clear image
Timothius
GM, 201 posts
Game Master
Angelic Cat
Tue 29 Jul 2008
at 04:57
  • msg #428

Re: Something unexpected.

Been there. Done that. Doesn't work. They never added the portrait I submitted and never replied to my email. But it's not that big a deal.

On a side note, I'm typing this from Arlanda airport in Sweden. So it will be a couple days or more till I make my reply. See you guys then! Of course, if my plane crashes or whatever, Chris/Mittens will let you guys know eventually. ;)
This message was last edited by the GM at 05:03, Tue 29 July 2008.
Mittens
player, 186 posts
Adventurer
Aspiring Paladin
Thu 31 Jul 2008
at 23:37
  • msg #429

Re: Something unexpected.

Yay for plane not crash!  No terrifying terrorists either!  >.>  *Grumbles about paranoid America*

Translation:  Timothius home safe and sound, and Dark Knight RULES!  MUST SEE!
This message was last edited by the player at 23:38, Thu 31 July 2008.
Lucky
player, 35 posts
Lucky gambler
Lonely orphan
Fri 1 Aug 2008
at 18:19
  • msg #430

Re: Something unexpected.

Timothius pointed out the problem of "glass vs. metal cuffs?" and I answered "oh... um...  Lucky attempts to remove the gag then?  Great excuse to get his face close to hers.  :P" but failed to put that into the post.  *gives self lashes*  Could chalk it up to "disoriented, frightened child trying the impossible."

I'll leave the post's flaws alone 'cause I got a kick out of Joe's answer.  XD
This message was last edited by the player at 18:25, Fri 01 Aug 2008.
Joe Darkthorne
player, 159 posts
Bionic commando
Gave  gun for jump button
Fri 1 Aug 2008
at 20:50
  • msg #431

Re: Something unexpected.

  Besides, it’s an amusing oops as opposed to a ‘what the hell?’ posting train of thought derailer anyways against a 'only known thanks to a single word' detail anyways.
Katy Coloflower
player, 113 posts
Leader of Channelwood FF
Fri 8 Aug 2008
at 08:46
  • msg #432

Update

Updated Katy with an extra weakness and a little extra about her endurance under her Physical Fitness ability. Also gave Blipvert 2 more weaknesses (I had forgotten I gave him the one, but oh well... all three are very in character). I am satisfied with Katy's new weakness because it's been seen in action more than once, and one time in particular that was memorable was when she rushed in that building full of robot zombies (Granted, that was the old SFH theme, but Katy has not been changed from that version). Wrote the weaknesses for Ra. Though both have yet to be discovered, so I'll post them as they are discovered in RP. ;)

Also took Sam's advice and changed GLaDOS to match the fact Robotnik would not tolerate being lied to that much. Did this on the less-than-off chance she will be added to the villains.
Katy Coloflower
player, 117 posts
Leader of Channelwood FF
Mon 22 Sep 2008
at 12:07
  • msg #433

Re: Update

If anyone feels like posing the CFF arriving in Middletown this round, feel free. If not, I'll post it when it becomes my turn to post Katy again. Also, due to RL circumstances, I'm going to be posing for Daemon either on occasion or every time until he has more regular access to his computer.
Valin
player, 75 posts
Carpenter and Farmer
Freedom Fighter
Fri 26 Sep 2008
at 02:47
  • msg #434

Re: Update

Before I post with my alts I'll be waiting to see if I come across Jimmy first. (otherwise I'd post all of my alts tonight.)
This message was last edited by the player at 02:50, Fri 26 Sept 2008.
Timothius
GM, 207 posts
Game Master
Angelic Cat
Fri 26 Sep 2008
at 12:34
  • msg #435

Re: Update

Just go ahead and assume you came across him in the planning room. Chris will post Jimmy replying when you talk to him.
Mittens
player, 194 posts
Adventurer
Aspiring Paladin
Sat 11 Oct 2008
at 22:24
  • msg #436

Re: Update

Found it!  A song and dance about skyscraper stuff!  :D

http://www.youtube.com/watch?v=OhU_u4rq1Tg
Lucky
player, 42 posts
Lucky gambler
Lonely orphan
Sat 18 Oct 2008
at 04:09
  • msg #437

Re: Update

Too lazy to post Lucky and Jimmy so... *uses Jedi mind trick* they're off panel this round.
Blipvert
player, 35 posts
Field Commander of
Robotnik's troops
Wed 5 Nov 2008
at 20:00
  • msg #438

Re: Update

Ra is still K.O. so I'm skipping the "Blipvert" post this round. Feel free to post, everyone! :)
Katy Coloflower
player, 123 posts
Leader of Channelwood FF
Thu 6 Nov 2008
at 14:03
  • msg #439

Re: Update

Heh... Chapter 3 is almost as long as chapters 1 and 2 put together. We'll see if it takes another 40 posts to close it.
Katy Coloflower
player, 124 posts
Leader of Channelwood FF
Sun 9 Nov 2008
at 11:39
  • msg #440

Re: Update

People who have yet to pose before I can start another round:

Mika, Jimmy
This message was last edited by the player at 13:05, Mon 10 Nov 2008.
Katy Coloflower
player, 125 posts
Leader of Channelwood FF
Wed 12 Nov 2008
at 15:05
  • msg #441

Re: Update

For now, to keep things rolling and let other things happen in the background, since the chapter is almost over, I'm skipping Shelly, Milloni and Katy. We'll focus on the away team and Valin for now. :)
Daemon
player, 27 posts
Hacker
Sonic Want-2-Be
Fri 14 Nov 2008
at 21:19
  • msg #442

Re: Update

Daemon is finnally back up and posting, thanks to neighbors

got to love leech-net ;)
Mittens
player, 199 posts
Adventurer
Aspiring Paladin
Sat 15 Nov 2008
at 01:50
  • msg #443

Re: Update

Welcome back!  ^.^/
Joe Darkthorne
player, 169 posts
Bionic commando
Gave  gun for jump button
Sat 15 Nov 2008
at 01:52
  • msg #444

Re: Update

  Wbness, good to have yah back.
Katy Coloflower
player, 126 posts
Leader of Channelwood FF
Sat 15 Nov 2008
at 04:35
  • msg #445

Re: Update

Wb, your Daemony greatness and Dretasticness. It's so very good to have you back. :)
Lorena
player, 2 posts
Brilliant Tactician
WAY too happy :D
Sat 15 Nov 2008
at 05:09
  • msg #446

Re: Update

I'm Lorena.  I promise to usse my tactical Know-how to good use in the fight against the yucky evil Robotnik.

*pounce on timothius*  Hihi.  Whatcha doin?
Mittens
player, 200 posts
Adventurer
Aspiring Paladin
Sat 15 Nov 2008
at 18:32
  • msg #447

Re: Update

LOL!  Love the quote in your char sheet!  XD  /welcome!  ^.^/
Samuel
player, 249 posts
Stelaras Space Mining and
Salvage Employee
Sat 15 Nov 2008
at 21:46
  • msg #448

Re: Update

Skipping Samuel for this turn.
Joe Darkthorne
player, 171 posts
Bionic commando
Gave  gun for jump button
Wed 19 Nov 2008
at 09:47
  • msg #449

Re: Update

  Bit of a late response, but welcome aboard.
Samuel
player, 250 posts
Stelaras Space Mining and
Salvage Employee
Mon 24 Nov 2008
at 17:46
  • msg #450

Re: Update

Skipping Samuel for this turn.
Hart
player, 98 posts
Deer Boy
Aquarius Freedom Fighter
Thu 27 Nov 2008
at 07:36
  • msg #451

Re: Update

Late response here too :P But welcome to the party Lorena!

Very interesting character sheet :) Looking forward to seeing what happens.
Timothius
GM, 220 posts
Game Master
Angelic Cat
Fri 12 Dec 2008
at 20:42
  • msg #452

Re: Update

If everyone's ready, I can start chapter 4 now.
Samuel
player, 251 posts
Stelaras Space Mining and
Salvage Employee
Fri 12 Dec 2008
at 22:36
  • msg #453

Re: Update

Go ahead and start chapter 4, can't really think of anything Valin or Samuel would have to do at this point that needs to be 'on camera'.
Joe Darkthorne
player, 174 posts
Bionic commando
Gave  gun for jump button
Fri 12 Dec 2008
at 23:13
  • msg #454

Re: Update

  I'm all set
Timothius
GM, 221 posts
Game Master
Angelic Cat
Fri 12 Dec 2008
at 23:26
  • msg #455

Re: Update

In that case, I'll prep the chapter while I'm at work tonight. Here's hoping you all had fun with 3 and will enjoy 4 even more! :)
Mittens
player, 203 posts
Adventurer
Aspiring Paladin
Sat 13 Dec 2008
at 03:55
  • msg #456

Re: Update

New York abstains.  Courteously.

J/K.  :P
Mika
player, 30 posts
Fortune teller
Gata bella
Mon 15 Dec 2008
at 16:03
  • msg #457

ICE!

Hihi!  I'm gonna be kinda slow with posts this week, cause I got hammered by an ice storm.  The electric company promises to have power back to my house by Christmas.  ;.;  But I'll do my best to post from wherever I can!
Timothius
GM, 223 posts
Game Master
Angelic Cat
Fri 19 Dec 2008
at 13:52
  • msg #458

Re: ICE!

NP, Mika. Waiting on Hart and Nautilus anyway. :)

On a side note, I went looking through the height differences for various races and will probably be revamping the race section accordingly. For now, I will put them into size categories (Small, Medium, Large, Very Large) due to the lack of clarity on exactly how tall most of the characters are. Valin is obviously of the large category. Sonic and such fuzzy critters are of the Small category. Who qualifies as Medium? Not sure yet. I'll figure that out.
This message was last edited by the GM at 22:28, Sat 20 Dec 2008.
Hart
player, 100 posts
Deer Boy
Aquarius Freedom Fighter
Sun 21 Dec 2008
at 18:47
  • msg #459

Re: ICE!

Ditto on the ICE problem, unfortunately... Our power's been out for the past few days here. Sorry about the missed posting as a result all.

For the moment, things are back online :)
Mika
player, 32 posts
Fortune teller
Gata bella
Sun 21 Dec 2008
at 20:49
  • msg #460

Re: ICE!

Hee!  Guess we live close by. :p  There's a lotta towns still without power in my area.
Hart
player, 102 posts
Deer Boy
Aquarius Freedom Fighter
Sun 21 Dec 2008
at 21:47
  • msg #461

Re: ICE!

Yeah, likewise. Kid of scary, to be honest, even though the ice looks so beautiful outside. I was mentioning to someone earlier how everything looked like a paradise of crystal.

And maybe we are in the same area :P Midwest USA is a pretty wide 'area', though, and I think a few other places got hit pretty bad...
Timothius
GM, 225 posts
Game Master
Angelic Cat
Tue 23 Dec 2008
at 14:17
  • msg #462

Re: ICE!

Hey Hart! Glad you're back with us! I was getting worried! And I'm glad you're OK. Loved your posts and looking forward to more.

To everyone: On a side note, I updated the race section. Please review the spot about size categories and lemme know your thoughts / opinions. If anything is overpowered, or doesn't fit in your opinion, or whatever. It's not set in stone, though now I am done all the attributes for all the races, having added a few new abilities in there like "Slimy" for the salamander. Might have "Water Run" or something, but we'll see.
Phillip
player, 2 posts
Tue 23 Dec 2008
at 14:52
  • msg #463

Re: ICE!

not much for phil and rai to do but mill around the woods making a ruckus.
Samuel
player, 254 posts
Stelaras Space Mining and
Salvage Employee
Tue 23 Dec 2008
at 16:44
  • msg #464

Race changes/updates.

I think that for Large species they shouldn't have that Claustrophobic weakness, as that is for the Huge races like Dulcy, as most large beings are still able to fit into normal mobian buildings without ducking their heads. (They just have problems with smaller air vents if they are a bulky race, note that thinner races like larger cats, some primates, canines, etc are pretty adept at crawling on their bellies and thus can still fit into those ventilation shafts but while others would be walking they would be on hands and knees or on their belly. However for huge creatures this is already somewhat covered with the 'too big weakness'. Since large creatures like bears also are quite comfortable in caves as are larger canines and felines as well as humans, I can't really see how 'large' creatures would have a default fear of the indoors/enclosed spaces. (however it would make more sense for beings based on elephants or giraffes or hippos as those species are so big most caves are too small for them. Although the too big weakness already covers that.)
Given how restricting this weakness if for most large creatures it is rather unreasonable to compare it to an outright phobia. Rewording it to being an inconvenience about tight fits and having to be on hands and knees when others can walk (which slows them down) would be more appropriate for large creatures.

I would think that like Huge creatures, large creatures are easier to spot so a lesser version of the 'target' weakness should apply.
Joe Darkthorne
player, 176 posts
Bionic commando
Gave  gun for jump button
Tue 23 Dec 2008
at 20:29
  • msg #465

Re: Race changes/updates.

  Yaaaay retroactive issues -.-
  Of course I've never been a huge fan of enforced racial quirks, so I'm quite likely biased here.

  Okay lets see here...  I'm the first one noticed by default if everyone else is sneaking but I'm not.  Well that kinda happens anyways so... oh, unless you sneak with everyone else on the usual stealth mission, in which case you must add in an arbitrary weakness you didn't have until yesterday and your advantage doesn't even add to your list of advantages.
  Extra penalty for sneaking along with the rest of the people on the stealth mission?  A basic survival skill in the world of killer robot army that everyone has?

  Awesome.  Well at least other size classes have the trade off extra weakness if they...  Small doesn't need to add an extra weakness if they cancel out Vulnerable?  Something that’s even less of a learned skill than sneaking around?  Awesome.

  Okay, whatever.  Lets see what else Medium has.  Intimidate. Well that’s nice. Your only other free advantage if you took the post robot apocalypse survival course is not taking hits like a 3 year old girl by default. Awesome... Wait, you need to be a carnivore or it doesn’t count, all the small animals that could maim you ignore it?  And of course it doesn't even work with the main snag of the robot apocalypse?...  That’s like, half the living population of the planet not able to use it, and the entire rest of the population of the planet it can't be used on.



  It was at this point I realized that Joe's height didn't count towards reality with Coyotes being classified as small.  But the issues with Medium don't exactly change either.

 Lets just take a quick look at some more of the  small stuff...  Add two weaknesses for a self sufficient personality where you aren't likely to kill yourself tripping when alone.

  AWESOME.

  Why are we not all dead yet?  Then again, I suppose Sonic has the usual FC problems canceling powers in the case of his survival, among other things.
This message was last edited by the player at 22:42, Tue 23 Dec 2008.
Hart
player, 103 posts
Deer Boy
Aquarius Freedom Fighter
Wed 24 Dec 2008
at 08:04
  • msg #466

Re: Race changes/updates.

Maybe I'm kind of odd here... but I have to ask: Why does the size issue matter? Did we do something incorrect earlier on that called for this step to be taken, or is it just something that was felt as needed? Personally I think it's kind of a silly thing to have with our current group and it's probably got plenty that can just be suggested to anyone new joining in that doesn't already assume these things due to common sense.

I guess what makes me the most curious is how this changes what's already here. Does this mean that Hart, being in the small category, is now incapable of taking orders to do something solo or working when separated from the rest of the team? And is that genetic now or personality? I just think it makes things feel so much more plastic and far away from where this is all coming from in the first place. How would characters in the Sonic SatAM universe play into all of what is set up here in terms of what characters can and cannot be? How can we expand upon them rather than limiting us to them?

I'm siding with Joe here. Let the character be the character. Don't let the race/size/weight be the character.
Timothius
GM, 226 posts
Game Master
Angelic Cat
Wed 24 Dec 2008
at 12:36
  • msg #467

Re: Race changes/updates.

Eh. It's just nerd banter anyway. Feel free to ignore anything and everything in the race section. As mentioned, nothing's in stone. After all... we ARE in a universe where hedgehogs can be blue and pink, run at super-sonic speeds, tote giant hammers that weigh nothing, etc, etc.

And I'm not expecting anyone to update their character just because of the race section. As you mentioned, Hart, a lot of this is common sense junk anyway.
Phillip
player, 3 posts
Fri 26 Dec 2008
at 17:35
  • msg #468

Re: Race changes/updates.

Phil: "Well I think..."

Angel Fish: "Oooh!  Oooh!  Philip is about to grace us with his unfathomable wisdom!"

Devil Fish: "Aww maaan!  Don't tell me!  He's going to argue that Tigers should have Goku powers and make it sound reasonable!"

Angel Fish: "Yeah!  And then he's going to suck up to the DM and make everyone else look bad!"

Devil Fish: "Oooh!  All the while making himself out to be a martyr because he'll voluntarily give up the Goku powers all Tigers are born with for everyone else's sake!"

Both: "Come ooooon Phillip!  We're rootin' for ya!"

Phil: "...nevermind."
Timothius
GM, 228 posts
Game Master
Angelic Cat
Mon 12 Jan 2009
at 01:25
  • msg #469

Re: Race changes/updates.

Changed the size category to be just that. Size. Hart made a good point that the whole size bit is a no-duh, so I just put what the categories mean. From what size to what size.
Timothius
GM, 229 posts
Game Master
Angelic Cat
Thu 15 Jan 2009
at 21:33
  • msg #470

Re: Race changes/updates.

Due to a recent revelation, I'm establishing pose orders and rules concerning them on both Faction and SfH. It will be a separate thread, so if you ever wonder what the pose order is, it's easy to find.
Timothius
GM, 233 posts
Game Master
Angelic Cat
Mon 26 Jan 2009
at 00:01
  • msg #471

Re: Race changes/updates.

Just got back from watching the movie "Defiance". Very cool movie. Mentioning it here because it has a similar theme to this place, though the movie is obviously in a far more serious setting seeing as it's based on real life. Similar theme to here because it's about freedom fighters who run off and build a town in the woods and somehow survive the entire war of their enemy. Watching the movie was rather inspiring and since it is based on a historic event, I recommend it. I never realized this happened, but now I know. And knowing is half the battle.
Mittens
player, 207 posts
Adventurer
Aspiring Paladin
Mon 26 Jan 2009
at 15:14
  • msg #472

Re: Race changes/updates.

Saw this with Timo.  I'd give it more than 2 thumbs up if I had more thumbs.  Just pretend that every proton and neutron and electron in my body is a thumb.  And they're all up.
Valin
player, 89 posts
Carpenter and Farmer
Freedom Fighter
Thu 26 Feb 2009
at 00:16
  • msg #473

Still waiting.

Still waiting on a response from Benji in regards to my last post before I post for my alts for this round.
Timothius
GM, 235 posts
Game Master
Angelic Cat
Thu 26 Feb 2009
at 02:56
  • msg #474

Re: Still waiting.

Oops! Sorry about that. Edited Emerald's post to include Benji's reply.
Samuel
player, 258 posts
Stelaras Space Mining and
Salvage Employee
Thu 26 Feb 2009
at 03:07
  • msg #475

Re: Still waiting.

Thanks, that was all I needed to be able to post for this round.
Timothius
GM, 236 posts
Game Master
Angelic Cat
Wed 4 Mar 2009
at 13:16
  • msg #476

Re: Still waiting.

Hart's pose...
Timothius
GM, 237 posts
Game Master
Angelic Cat
Wed 18 Mar 2009
at 20:47
  • msg #477

Re: Still waiting.

Sorry for the delay. Will be posting soon. Took all this time to figure out Lorena isn't posting this round. >.<
Phillip
player, 9 posts
Urban Warrior
Haunted by fish.
Wed 25 Mar 2009
at 17:09
  • msg #478

Rotten Fish

I've decided to tone down the fish some.

Angel fish: ~Censorship!~

Devil fish: ~Nazi!~

~Your problem is you can't handle the truth!~

~What a baby.~

If you're curious what I cut out this time, I originally had the fish singing a lewd song by System of a Down called "Cigaro."  Bad enough I listen to that kind of music.
This message was last edited by the player at 17:14, Wed 25 Mar 2009.
Joe Darkthorne
player, 182 posts
Bionic commando
Gave  gun for jump button
Wed 25 Mar 2009
at 19:56
  • msg #479

Re: Rotten Fish

  No, the problem is you two have TERRIBLE singing voices.  Like, Antoine singing 'All By Myself' bad.

  Enjoy the mental image.
This message was last edited by the player at 19:57, Wed 25 Mar 2009.
Timothius
GM, 239 posts
Game Master
Angelic Cat
Wed 1 Apr 2009
at 11:54
  • msg #480

Re: Rotten Fish

My apologies for not posting in a while. The contract Securitas (the security company I work for) had with Landis (The location I worked at) expired. I have since been to another location and am about to try yet another. My days will be helter-skelter for a while until I find a location I can work on a regular basis. Well... sort of. The site I'm going to in a few minutes here seems to be the kind that will have me filling in for people when they need off.
Timothius
GM, 240 posts
Game Master
Angelic Cat
Mon 6 Apr 2009
at 12:56
  • msg #481

Re: Rotten Fish

WOOOO! Congratz, Sam/Valin/Mike on making the 2,000th post! Here's to another 2K!! ^_^
Mittens
player, 211 posts
Adventurer
Aspiring Paladin
Thu 9 Apr 2009
at 16:03
  • msg #482

Re: Rotten Fish

Whee!  \^.^/
Samuel
player, 260 posts
Stelaras Space Mining and
Salvage Employee
Mon 20 Apr 2009
at 03:33
  • msg #483

Is something wrong?

I'm starting to wonder if something is wrong or missing that is preventing further posts.
Timothius
GM, 241 posts
Game Master
Angelic Cat
Mon 20 Apr 2009
at 12:33
  • msg #484

Re: Is something wrong?

It's Hart's post. He's had a very busy week to where he's posted on one forum per day the past couple days. But around Thursday, he sent me an IM asking to talk with me, so I suspect he's wanting to asking me stuff vital to his post here. Either way, I've been too busy since Friday to do much of anything m'self, so I haven't had the chance to talk with him. I plan to remind him it's his turn here. :) Hopefully, that's all he needed to talk to me about. I hope he's OK.
Mittens
player, 212 posts
Adventurer
Aspiring Paladin
Sun 26 Apr 2009
at 12:08
  • msg #485

Re: Is something wrong?

Tim and I are going 2 Baltimore today.  Going to be unavailable all day, but I plan to write up posts some time during the trip.
Timothius
GM, 243 posts
Game Master
Angelic Cat
Thu 28 May 2009
at 10:33
  • msg #486

Re: Is something wrong?

Sorry for the delay. I'll work on poses sometime this weekend. :)
Joe Darkthorne
player, 184 posts
Bionic commando
Gave  gun for jump button
Sat 30 May 2009
at 18:51
  • msg #487

Re: Is something wrong?

  Psssst,  I know most of us got used to fuzzy Darkthorne as a Jaguar a while back, but pretty sure he's a Coyote this time around.

  I think, even I'm not sure some days.
Timothius
GM, 244 posts
Game Master
Angelic Cat
Sat 30 May 2009
at 23:07
  • msg #488

Re: Is something wrong?

Heh, yeah... Chris pointed that out. Forgot. And yeah... it's because I was used to jag Joe. Heh. I'll fix that.
Lorena
player, 6 posts
Brilliant Tactician
WAY too happy :D
Fri 12 Jun 2009
at 20:20
  • msg #489

Re: Is something wrong?

I'm not sure when I'm supposed to come back, y'all.  I'm kinda waiting for the Aquarius' FF mission to start.
Timothius
GM, 245 posts
Game Master
Angelic Cat
Sat 13 Jun 2009
at 01:29
  • msg #490

Re: Is something wrong?

I'll try to hurry the mission along for ya, Lorena. Sorry about that!
Samuel
player, 263 posts
Stelaras Space Mining and
Salvage Employee
Sat 13 Jun 2009
at 02:31
  • msg #491

Re: Is something wrong?

Your going to need to speed a few things up then since everyone you want to be in on the mission for Aquarius don't even know they are officially wanted for the mission yet.
Timothius
GM, 246 posts
Game Master
Angelic Cat
Sat 13 Jun 2009
at 02:44
  • msg #492

Re: Is something wrong?

Well I'm sure of what I'm gonna do. And I'm writing up posts at work tonight. Whether I'll have them posted here tomorrow or the day after, I don't know.
Samuel
player, 264 posts
Stelaras Space Mining and
Salvage Employee
Sun 21 Jun 2009
at 18:27
  • msg #493

Evil Toasters!

When I was reminded of this commercial, I couldn't help but think of Joe and his 'demonic toaster' joke.

http://www.youtube.com/watch?v=AOswpxjIYrw

Best part is that they threw this little guy into the new Transformers movie and he even has his own action figure!

http://www.tfw2005.com/transfo...gure-ejector-167700/

For the link to work right you need to make sure the final '/' is present and for some reason it isn't being used as part of the link when you click on it so I recommend using copy/paste.
This message was last edited by the player at 01:23, Mon 22 June 2009.
Lorena
player, 7 posts
Brilliant Tactician
WAY too happy :D
Tue 7 Jul 2009
at 04:17
  • msg #494

Re: Evil Toasters!

How's the moving of things coming along?
Timothius
GM, 247 posts
Game Master
Angelic Cat
Tue 7 Jul 2009
at 05:08
  • msg #495

Re: Evil Toasters!

Behold. You can pose when your turn comes up if you like. And soon after that, you will prolly HAVE to pose. Thanks for asking, Lorey
Lorena
player, 8 posts
Brilliant Tactician
WAY too happy :D
Tue 7 Jul 2009
at 14:41
  • msg #496

Re: Evil Toasters!

I forget when I'm supposed to go.  Who do I go after?
Timothius
GM, 248 posts
Game Master
Angelic Cat
Tue 7 Jul 2009
at 15:19
  • msg #497

Re: Evil Toasters!

That's why I have the "Pose order" thread. Heh. You go after Hart/Nautilus. And he may skip posting Hart, so just post after Nautilus.
This message was last edited by the GM at 15:19, Tue 07 July 2009.
Lorena
player, 9 posts
Brilliant Tactician
WAY too happy :D
Tue 7 Jul 2009
at 16:11
  • msg #498

Re: Evil Toasters!

I forgotted.  Thanks for the reminder.
Timothius
GM, 249 posts
Game Master
Angelic Cat
Tue 14 Jul 2009
at 15:27
  • msg #499

Re: Evil Toasters!

Rawr. Here are three of the NPCs from Aquarius! :)


Mittens
player, 217 posts
Adventurer
Aspiring Paladin
Wed 15 Jul 2009
at 03:36
  • msg #500

Re: Evil Toasters!

Reminder:  It is now Lorena's post.
Lorena
player, 10 posts
Brilliant Tactician
WAY too happy :D
Fri 17 Jul 2009
at 04:47
  • msg #501

Re: Evil Toasters!

Gee thanks.

*runs to post*
Joe Darkthorne
player, 188 posts
Bionic commando
Gave  gun for jump button
Sun 19 Jul 2009
at 04:22
  • msg #502

Re: Evil Toasters!

  you know what reference I can't resist?  X-Com brand Dye Grenades.
Lorena
player, 12 posts
Brilliant Tactician
WAY too happy :D
Sun 19 Jul 2009
at 04:28
  • msg #503

Re: Evil Toasters!

Yay for shameless plugs, Joe
Mittens
player, 218 posts
Adventurer
Aspiring Paladin
Sun 19 Jul 2009
at 05:07
  • msg #504

Re: Evil Toasters!

Joe Darkthorne:
  you know what reference I can't resist?  X-Com brand Dye Grenades.


Must be from the second game?  'Cause I'm drawing a blank.  o.o
Joe Darkthorne
player, 190 posts
Bionic commando
Gave  gun for jump button
Sun 19 Jul 2009
at 05:14
  • msg #505

Re: Evil Toasters!

  Indeed it is from the second game, working both above and below water.

  And of course like various bits of X-com Gear in the second game, it's not quite as good at it's job as the first game equivalent. <.<
Mittens
player, 220 posts
Adventurer
Aspiring Paladin
Sat 25 Jul 2009
at 00:11
  • msg #506

Re: Evil Toasters!

Reminder: It is now Mika's turn.  (I went a few days without even realizing it was my turn after reading Joe's post... so a nudge my way when it's my turn would be appreciated.)
Mittens
player, 222 posts
Adventurer
Aspiring Paladin
Fri 7 Aug 2009
at 18:32
  • msg #507

Re: Evil Toasters!

Preetty sure nobody mentioned that Snivley is a hook-nozed adult villain.  Just that he might be someone's nephew.  Which translates to "he's a kid" in Mittens' mind.  :P

I think Mika's turn is up next.
Samuel
player, 268 posts
Stelaras Space Mining and
Salvage Employee
Fri 7 Aug 2009
at 19:05
  • msg #508

Re: Evil Toasters!

The sad part is with how short Snively is due to his stunted growth that is probably a result of injury or illness he suffered as a child or he could have just been vertically challenged, or possibly part Mobian as he is approximately the size of some adult mobians, but he would look like a bald kid next to Samuel or Robotnik. But ya, even Samuel knows Snively is not a child or a teenager but a full grown adult.
Mittens
player, 223 posts
Adventurer
Aspiring Paladin
Mon 10 Aug 2009
at 11:37
  • msg #509

Re: Gordon Ramsay

Didn't know who Gordon Ramsay was so I looked him up and watched the first vid that popped up on Google.  Looks like he's the angry video game nerd of food.  With a dirty mouth like his, it's no wonder other people's food tastes bad to him.  (Har har)


This message was last edited by the player at 19:03, Mon 10 Aug 2009.
Mika
player, 44 posts
Fortune teller
Gata bella
Mon 10 Aug 2009
at 15:53
  • msg #510

Re: Gordon Ramsay

LOL~

Mika promises to be more like Cooking Mama (A cooking game for the Nintendo Wii), rather than Gordon Ramsay.  Else we'd have 3 kids scarred for life and forever afraid of the kitchen.
Timothius
GM, 250 posts
Game Master
Angelic Cat
Fri 28 Aug 2009
at 16:42
  • msg #511

Re: Gordon Ramsay

Today I go to work. Tomorrow morning, I go on vacation. Just letting you all know, won't be back until the 7th, but hope to return sooner. Take care all! See you then!
Mittens
player, 225 posts
Adventurer
Aspiring Paladin
Fri 28 Aug 2009
at 17:23
  • msg #512

Re: Gordon Ramsay

While the cats are away, the mice can play!  Oh wait... you'll still have some cats around.  :P
Samuel
player, 271 posts
Stelaras Space Mining and
Salvage Employee
Fri 18 Sep 2009
at 22:00
  • msg #513

Transformer Cats roll out.

Lorena:
Lorena remains at Shelly's side, keeping up quite well for being a car while Shelly is a seabear.


It also appears we have some transformer cats too...
Ya I know 'car' is just a typoed cat... but still when I read it I first thought, I didn't know Lorena could transform into a car...especially one that can swim.
Lorena
player, 16 posts
Brilliant Tactician
WAY too happy :D
Sat 19 Sep 2009
at 01:54
  • msg #514

Re: Transformer Cats roll out.

post fixed.  Thanks Sammy!
Mittens
player, 226 posts
Adventurer
Aspiring Paladin
Sat 19 Sep 2009
at 03:20
  • msg #515

Re: Transformer Cats roll out.

So the cat's out of the bag!  Lorena can transform into a submersible car aaand time travel to undo said transformation!  I always knew those mysterious cat people were awesome.  >.>  <.<
Mittens
player, 228 posts
Adventurer
Aspiring Paladin
Tue 6 Oct 2009
at 14:33
  • msg #516

Re: Transformer Cats roll out.

By way of reminder:  Mika's turn.  :)
Mittens
player, 229 posts
Adventurer
Aspiring Paladin
Fri 9 Oct 2009
at 15:09
  • msg #517

Re: Transformer Cats roll out.

FYI everyone, Samuel, Michael, and Valin's player has a LOT going on RL and will not be likely to be able to post for a while.
Samuel
player, 272 posts
Stelaras Space Mining and
Salvage Employee
Sun 1 Nov 2009
at 01:50
  • msg #518

Re: Transformer Cats roll out.

Just wanted to give an update, that I'm still quite busy in RL with dissertation work, although if I can find the time I'll try to post sometime during the week.
Samuel
player, 274 posts
Stelaras Space Mining and
Salvage Employee
Wed 25 Nov 2009
at 03:49
  • msg #519

Re: Transformer Cats roll out.

Sorry it took so long to post, I've been preoccupied with real life with a lot of important things all occurring at roughly the same time.
Mittens
player, 230 posts
Adventurer
Aspiring Paladin
Sun 3 Jan 2010
at 14:25
  • msg #520

Re: Transformer Cats roll out.

Lorena and Daemon were skipped intentionally.  Feel free to post, Joe.  Should RL ever allow them time to post, they can jump in whenever.
Joe Darkthorne
player, 195 posts
Bionic commando
Gave  gun for jump button
Sun 31 Jan 2010
at 10:03
  • msg #521

Re: Transformer Cats roll out.

  Fun fact, I made exactly twelve IC post in 2009.
This message was last edited by the player at 10:04, Sun 31 Jan 2010.
Samuel
player, 276 posts
Stelaras Space Mining and
Salvage Employee
Sun 31 Jan 2010
at 10:57
  • msg #522

Re: Transformer Cats roll out.

Well I posted my alts back on the 4th, been waiting on the next person in the pose order since then.
Timothius
GM, 253 posts
Game Master
Angelic Cat
Sun 31 Jan 2010
at 13:49
  • msg #523

Re: Transformer Cats roll out.

I would like to remind everyone that there is a thread called "Pose order" so people can tell who goes next. Also, to help move things along, I'm going to start collecting permissions from the players to allow me to pose in their place if they take longer than a week to pose. All those reading this, please save me the effort of contacting you via IM and tell me "yes" or "no" on whether I have permission to pose on your behalf when others wait for you.
Joe Darkthorne
player, 196 posts
Bionic commando
Gave  gun for jump button
Sun 31 Jan 2010
at 17:41
  • msg #524

Re: Transformer Cats roll out.

  While usually posing my chars for me is a source of -.o. I'm gonna go with yes when it comes to you.
Mittens
player, 232 posts
Adventurer
Aspiring Paladin
Sun 31 Jan 2010
at 18:00
  • msg #525

Re: Transformer Cats roll out.

I'll go with yes.  But that's because I know you'll twist my arm to the breaking point to post myself before it ever gets to where you have to post for me.  So I'll have the excuse of having a broken arm for not posting.  :p

As for my regular excuses for delayed posting?  >.>  <.<  Um... Nevermindthat.
Hart
player, 111 posts
Deer Boy
Aquarius Freedom Fighter
Sun 31 Jan 2010
at 20:30
  • msg #526

Re: Transformer Cats roll out.

Yes, actually, I agree with you, Tim. I really don't think that it's fair for some of us to to hold up the rest of the players here for weeks and sometimes more than a month at a time. People try their hardest to stay in character and get into the mood of the current chapter, and having long waiting times takes them out of that moment and interrupts the flow.  It is simply not fair and, for all intents and purposes, extremely rude when it is done without notice. A game with this much dedication to story and character deserves a better focus from the player(s).

Also, doing this would impose a deadline, which is often something that helps people finish things in a timely fashion. When time is limited, you've no choice but to use it wisely or suffer the consequences. Having this should make the RP move at a much more brisk pace.

With that being said, I have to leave for work now. My intention is to post upon coming home tonight, but if you wish not to wait further, then I understand.
Mittens
player, 234 posts
Adventurer
Aspiring Paladin
Mon 1 Mar 2010
at 17:40
  • msg #527

Re: Transformer Cats roll out.

plan to post some time this evening after returning from work.
Timothius
GM, 256 posts
Game Master
Angelic Cat
Fri 19 Mar 2010
at 15:53
  • msg #528

Re: Transformer Cats roll out.

Sorry it took so long to NPC those, Seth. I was unsure what to pose and also had the worry of getting your characters wrong. But hopefully, those are to your satisfaction. :) As for my own army of alts, I'mma write those up at work (maybe). I have a lot to do at work. XD
Hart
player, 116 posts
Deer Boy
Aquarius Freedom Fighter
Tue 22 Jun 2010
at 11:52
  • msg #529

Re: Transformer Cats roll out.

So... How's everyone been doing? :) Been awhile since we had any chatter going here. Hopefully everyone's all right!
Timothius
GM, 259 posts
Game Master
Angelic Cat
Tue 22 Jun 2010
at 12:13
  • msg #530

Re: Transformer Cats roll out.

Samuel's been having one RL problem after another. I'm doing well, as are the others. Though they can speak for themselves, that is the vibe I've gotten from them for the most part. How's things on your end?
Hart
player, 117 posts
Deer Boy
Aquarius Freedom Fighter
Wed 23 Jun 2010
at 04:31
  • msg #531

Re: Transformer Cats roll out.

Sorry to hear about Sam's situation :( If it's any consolation, I'll keep you in my thoughts, Samuel!

My own life is changing a bit :) I moved out and I'm still adjusting to the new atmosphere and the new people I'm living with. It's very different when I stop and think about all the things I have to remember for myself now... But things are going well.
Lucky
player, 65 posts
Lucky gambler
Lonely orphan
Wed 7 Jul 2010
at 03:06
  • msg #532

Re: Transformer Cats roll out.

kinda waiting on mika before i post in spite of official post order 'cause mika went before me last round...  and i'm lazy.  may post anyway tomorrow (wednesday) without mika having a chance to react to vanishing kids, not that i expect her to.
Lucky
player, 66 posts
Lucky gambler
Lonely orphan
Sat 10 Jul 2010
at 14:53
  • msg #533

Re: Transformer Cats roll out.

Skipping Lucky this round.
Katy Coloflower
player, 149 posts
Leader of Channelwood FF
Mon 2 Aug 2010
at 12:24
  • msg #534

Re: Transformer Cats roll out.

Due to the silliness of how slow this place is going, I am putting in a common sense rule. This rule is here to help things along. Rule 12 will now be "Pose Order and Things" while the old Rule 12 (Adding and taking from the rules) is now Rule 13.

Rule 12: Pose Order and Things
In order to keep the place from stagnating, I ask that you post at least once a week. I understand RL gets in the way. I understand forgetting (I'm guilty of this and I'm the GM). But unless you specifically say you're going to be gone longer than a week, please take a moment from your time in a given day to check the thread specifically titled "Pose Order" and then see if it is your turn to type stuff. That thread is there to keep people posting. That said, we have enough players that one post from each once per week could mean it could take a month for someone's turn to come up. To help prevent this sort of thing, I ask that the pose order be more a guide. If someone's turn would not have any significant effect on you, do not wait for that person to post before you do.

So for instance, Mika is in the kitchen. The only people interacting with her are Katy, Valin and an NPC named Candy. Meanwhile, far away, Lucky and Maverick are off collecting wood. Meanwhile, far away from both Lucky AND Mika, Emerald and Joe are off gardening (Though are now on their way to see Katy). Mika's turn is up, but Mika can't post that day for some reason. This should not keep anyone else from posting.

As a reminder, please double-check the Pose Order thread to see if you would normally be up. Then, if the person who hasn't gone yet is someone who isn't currently RPing with your character, by all means, post. This has come up due to this place being one of the slowest I RP on in RPOL and it's one of my fave themes. Even I'm losing interest and I'm a rabid Sonic fan. That's a bad sign. XD

Before anyone gets defensive or beats up on themselves, don't. I'm not posting this to attack anyone or make anyone feel bad. I'm posting this to get things moving, exciting and fun again. This is still a learning experience for me as much as it might be for any of you. I'm used to the more live RP where a group shows up on a chat program and we only wait minutes at most between poses. I came to this forum due to conflict of schedules. But with that change came some new experiences and unexpected difficulties to overcome. This is one of them.

I played on another place that has the opposite problem. Too MUCH posting. Remember X-men, Joe? Yeah. I can't even help them out in RP because they post so daggon often it may as well be a chat program (Which I shall post such frustration on their OOC and promptly quit. Didn't want to, already did, they called me back, but honestly I just can't keep up even if I was addicted to and in love with the place). So forums are different and this will continue to be a learning experience. If this one hurdle can be overcome, I doubt we'll have much of anything to worry about beyond things I'd worry about on non-forum RP anyway.

Thank you for taking the time to read this.
Hart
player, 119 posts
Deer Boy
Aquarius Freedom Fighter
Tue 3 Aug 2010
at 11:50
  • msg #535

Re: Transformer Cats roll out.

Great post! This makes a lot of sense, honestly, though I'd worry about characters who break away from the party or characters who are operating on the same time schedule in the world, like those in Urser at the moment (though only one party IS being focused on there, it could have gone differently). Would they just consider themselves as all in one big RP when playing something that intense?

Also, is this going to apply to all of the other games you're running, Tim?
Katy Coloflower
player, 150 posts
Leader of Channelwood FF
Tue 3 Aug 2010
at 12:12
  • msg #536

Re: Transformer Cats roll out.

Good question. Yes. Though I meant to add that everyone should have a chance to post in a given round, regardless of what order they post in.
Joe Darkthorne
player, 202 posts
Bionic commando
Gave  gun for jump button
Wed 4 Aug 2010
at 21:29
  • msg #537

Re: Transformer Cats roll out.

  While it could be said that Joe and Emerald are still on the way to the mess hall, thus only Emerald and Joe are affecting each other at the moment...  Joe still can't post until the only person he's with and talking to responds to him ;.;

  Though I do appreciate the effort and thought you're putting into this, on top of the whole, you know, running the game thing.  Which is probably why the urge to drop 'the next time I have to wait a month before I can post' has been many next times, including yet another 'next time... after now.. I mean it this time... maybe'.
This message was last edited by the player at 21:35, Wed 04 Aug 2010.
Maverick
player, 83 posts
Stealth Pro
Dark Kid
Wed 8 Sep 2010
at 15:11
  • msg #538

Re: Transformer Cats roll out.

Ignore Lucky's wahmbulance. He and I are working it out on PMs. Valin will likely walk in on the two boys getting along tearfully.
Lucky
player, 68 posts
Lucky gambler
Lonely orphan
Mon 13 Sep 2010
at 01:36
  • msg #539

Re: Transformer Cats roll out.

Updated Lucky's last post.
Mittens
player, 240 posts
Adventurer
Aspiring Paladin
Wed 15 Sep 2010
at 03:56
  • msg #540

Re: Transformer Cats roll out.

FYI, the GM and Myself will be going on a vacation from Sun 26th to Thurs 30th where we'll likely have very limited internet access much less time to post.
Timothius
GM, 262 posts
Game Master
Angelic Cat
Wed 3 Nov 2010
at 14:39
  • msg #541

Re: Transformer Cats roll out.

It's been since late August and Sam/Mike/Valin have been up. I'm going to post their characters for them so RP can move along. Things have been crazy on my end, so I was lazy about doing this and kept hearing he would post soon. Well soon became 2 months plus. If I post the characters wrong, feel free to edit them, Sam.

This makes it Hart/Nautilus' post now.
This message was last edited by the GM at 14:58, Wed 03 Nov 2010.
Samuel
player, 283 posts
Stelaras Space Mining and
Salvage Employee
Wed 3 Nov 2010
at 21:23
  • msg #542

Re: Transformer Cats roll out.

Funny RL finally lets up enough for me to post and I have internet issues so as soon as I get on I see the posts, edited Samuel's to be closer to what I had typed up while offline, Valins was effectively identical to what I had typed up...which I though was rather eerie.
Timothius
GM, 263 posts
Game Master
Angelic Cat
Wed 3 Nov 2010
at 21:38
  • msg #543

Re: Transformer Cats roll out.

I'm a good RPer. Except for the messing up on Sam's. ;) But yeah. Welcome back, dude! Nice to have you back!
Samuel
player, 284 posts
Stelaras Space Mining and
Salvage Employee
Fri 5 Nov 2010
at 21:36
  • msg #544

RL imitates Fiction or is it the other way around?

Found this article in the news, and thought hey that sounds exactly like a precursor to the clothing I described for Samuel to use to combat the effects of 0G on the body.

http://edition.cnn.com/2010/TE.../gravity.space.suit/
Timothius
GM, 264 posts
Game Master
Angelic Cat
Tue 11 Jan 2011
at 08:59
  • msg #545

Re: RL imitates Fiction or is it the other way around?

For the sake of everyone's sanity, I'm thinking I'll close chapter 4 and start 5. Complete with fast-forwards and such. All against this idea have a week to lemme know.
Mittens
player, 241 posts
Adventurer
Aspiring Paladin
Wed 12 Jan 2011
at 03:44
  • msg #546

Re: RL imitates Fiction or is it the other way around?

My name is Mittens and I approve of this idea.
Samuel
player, 285 posts
Stelaras Space Mining and
Salvage Employee
Wed 12 Jan 2011
at 05:51
  • msg #547

Re: RL imitates Fiction or is it the other way around?

Works for me.
Samuel
player, 286 posts
Stelaras Space Mining and
Salvage Employee
Fri 21 Jan 2011
at 00:33
  • msg #548

Re: RL imitates Fiction or is it the other way around?

Came across these links that you guys may find interesting.
http://www.tssznews.com/2011/0...railer-from-magfest/
http://www.sonicfanfilm.com/

The CG version of sonic looks rather nice.
Katy Coloflower
player, 153 posts
Leader of Channelwood FF
Thu 27 Jan 2011
at 04:26
  • msg #549

Re: RL imitates Fiction or is it the other way around?

Thanks for the links, Seth. They made my week. I'm boiling with anticipation! Meanwhile, feel free to post, everyone. I have posted who I'm going to post for chapter 5 for now.
Lucky
player, 69 posts
Lucky gambler
Lonely orphan
Thu 27 Jan 2011
at 04:36
  • msg #550

Re: RL imitates Fiction or is it the other way around?

Lucky will be off panel for this scene.
Katy Coloflower
player, 154 posts
Leader of Channelwood FF
Thu 27 Jan 2011
at 06:09
  • msg #551

Re: RL imitates Fiction or is it the other way around?

Now to get you back for the awesome links, Seth:

http://www.saturdaymorningsonic.com/media/soundtrack/

Enjoy, everyone! the ORIGINAL SCORE of the SatAM show!
Katy Coloflower
player, 155 posts
Leader of Channelwood FF
Thu 17 Mar 2011
at 02:34
  • msg #552

Re: RL imitates Fiction or is it the other way around?

Can't believe I forgot I actually started a new thread here. XD It's my turn too. Bleh.

Working on posts.
Katy Coloflower
player, 157 posts
Leader of Channelwood FF
Mon 18 Apr 2011
at 03:39
  • msg #553

Re: RL imitates Fiction or is it the other way around?

Mika's turn. The rest of you can go ahead and post, though.
Katy Coloflower
player, 158 posts
Leader of Channelwood FF
Tue 10 May 2011
at 19:56
  • msg #554

Re: RL imitates Fiction or is it the other way around?

Due to lack of response in Faction, I'm assuming Hart / Naughty are going to be non-responsive for a long period of time. So I'm pushing RP forward.

Whatever ails you, Hart, hope you are well.
Shelly Urser
player, 167 posts
Princess of Urser
Leader of Aquarius FF
Thu 11 Aug 2011
at 00:54
  • msg #555

Re: RL imitates Fiction or is it the other way around?

I'm posting, but also want to remind Mittens to have a reaction to Samuel coming up and yelling "all your base are belong to us".
Emerald Haynsworth
player, 138 posts
Cook, Singer, History
Teacher
Tue 6 Sep 2011
at 21:20
  • msg #556

Re: RL imitates Fiction or is it the other way around?

Sorry for the short Mav/Emmy post, but I couldn't think of much else to post there for this round.
Samuel
player, 294 posts
Stelaras Space Mining and
Salvage Employee
Sun 25 Sep 2011
at 04:15
  • msg #557

Re: RL imitates Fiction or is it the other way around?

Did Shelly just ask me to come along to Channelwood while still in the Swatbot Suit... is Shelly wanting to prank Channelwood?

Although given the Genre Savy Swatbot jokes with the other group... that could be amusing if when they return there is a 'Swatbot' in town sipping a Mai Tai. Especially since I doubt most mobian villages serve alcoholic drinks.
Shelly Urser
player, 171 posts
Princess of Urser
Leader of Aquarius FF
Mon 26 Sep 2011
at 05:06
  • msg #558

Re: RL imitates Fiction or is it the other way around?

Yes, Shelly is asking you to tag along in a SWAT suit. ;p
Michael
player, 174 posts
Handyman and Teacher
Freedom Fighter
Wed 26 Oct 2011
at 00:39
  • msg #559

Re: RL imitates Fiction or is it the other way around?

So are we going to see a post for GLaDos in the Character Introduction Thread?

Somehow I think it would be bad for Glados to reach channelwood... and Glados meets Samuel could be... explosive as Samuel's gear and cyber implants could warn him that Glados is an android, while Glados internal sensors could reveal Samuel's cybernetic implants that he has been trying to keep secret.

Although Glados mistaking Samuel for a Swatbot due to the Swatbot suit could make things comedic.
Katy Coloflower
player, 161 posts
Leader of Channelwood FF
Mon 31 Oct 2011
at 04:30
  • msg #560

Re: RL imitates Fiction or is it the other way around?

Joe Darkthorne:
Surprise offscreen to Joe revelation cold metal is put to use as earmuff choice isn't cybernetics aside... Though you might end up needing cyborg ears from frostbite with that fashion sense.

OOC Style: Outtakes Reel:  ""A person! An actual person! I'm Glados! I was kicke-"  "HOLY CRAP!" "What?"  "You just tore your frostbitten ear off!"  "Oh, that?  That's just my novelty prop ears.  That I wear under my not really attached metal ears. Honest."  "I'm still not finding this believab-" "When Robotnic killed my family and town like everyone else's family and town ever, he stole my ears." "Oh, then it must be true, so sorry."

  Eslewhere:  Robotnic says "I turned her ears into stereo speakers! Muhahahaha!"


While the outtakes reel is certainly funny as is usual for Joe's antics, I still don't get where the "metal earmuffs" came from. When I saw those things on the original picture I was using as reference, I thought they were headphones (which wouldn't be off since it's based off the Vocaloid character Misu). I've used headphones RL as effective earmuffs. :)
Joe Darkthorne
player, 218 posts
Bionic commando
Gave  gun for jump button
Mon 31 Oct 2011
at 04:35
  • msg #561

Re: RL imitates Fiction or is it the other way around?

  Just like you've said you didn't really think about the ear caps because you use them to cover ears in city, I equate that style to metal ear caps because of city.  That and earphones would more likely have a more obvious 'normal person' way to hold them on than that picture.

  Though, another look at the picture and yeah there's an entire Pixel worth of black above the ear cap doesn't seem like it could be a band, considering it'd be on top of that little hair if so.

 Though really, I'm just poking fun at it harmlessly.  Really, since when have proper anatomy and clothing ever been the case in a sonic setting?
Katy Coloflower
player, 162 posts
Leader of Channelwood FF
Mon 31 Oct 2011
at 04:44
  • msg #562

Re: RL imitates Fiction or is it the other way around?

Joe Darkthorne:
Really, since when have proper anatomy and clothing ever been the case in a sonic setting?


True enough. Just making sure you don't think I'm trying to pull the ol' "Oh look! It's Robotnik! But he's wearing funny glasses! You all now have to force your characters to believe he isn't Robotnik!" XD
Michael
player, 175 posts
Handyman and Teacher
Freedom Fighter
Mon 31 Oct 2011
at 05:04
  • msg #563

Re: RL imitates Fiction or is it the other way around?

Katy Coloflower:
Joe Darkthorne:
Really, since when have proper anatomy and clothing ever been the case in a sonic setting?


True enough. Just making sure you don't think I'm trying to pull the ol' "Oh look! It's Robotnik! But he's wearing funny glasses! You all now have to force your characters to believe he isn't Robotnik!" XD


If Robotnik was dumb enough to try that... I'm sure we'd just kick him in a sensitive place, although Samuel might disembowel him with a sword... or a screwdriver...its dull so it would hurt more.
Joe Darkthorne
player, 219 posts
Bionic commando
Gave  gun for jump button
Mon 31 Oct 2011
at 05:22
  • msg #564

Re: RL imitates Fiction or is it the other way around?

  ...Well, you picked GLADOS (Underlined because Allcaps doesn't really get anything across with that name).  Ear covers, different colored eyes, Tattooed name on her shoulder, metal balls attached to her skull  Most of all, your listed personality involving pathological lying, insults, and murder attempts for the lulz.

  If she doesn't last long it probably won't be because 'obvious robot!', or her looks.  It will be because 'obvious sociopath'.  Sam hides it better, so less issue with him.

  No issues yet, but she's only opened her mouth once so far.
This message was last edited by the player at 07:58, Mon 31 Oct 2011.
Katy Coloflower
player, 163 posts
Leader of Channelwood FF
Mon 31 Oct 2011
at 16:21
  • msg #565

Re: RL imitates Fiction or is it the other way around?

Granted, Robotnik doesn't expect her to last long. Just long enough to say "Channelwood is HERE!" or such.
Joe Darkthorne
player, 223 posts
Bionic commando
Gave  gun for jump button
Mon 14 Nov 2011
at 04:20
  • msg #566

Re: RL imitates Fiction or is it the other way around?

http://www.cracked.com/video_1...rifying-toilets.html

And  http://www.cracked.com/video_1...smartest-toilet.html

Suddenly relevant!  Skip to a minute in each.
This message was last edited by the player at 04:23, Mon 14 Nov 2011.
Katy Coloflower
player, 167 posts
Leader of Channelwood FF
Mon 14 Nov 2011
at 05:44
  • msg #567

Re: RL imitates Fiction or is it the other way around?

O.O
Joe Darkthorne
player, 227 posts
Bionic commando
Gave  gun for jump button
Sun 27 Nov 2011
at 12:19
  • msg #568

Re: RL imitates Fiction or is it the other way around?

  Something just odd in general before I do that whole sleep thing.  As I was checking over my char desc, I noticed something about the usualy accurate Last Logon/Last post listings...

  For example,  Timothius.  Last Logon Yesterday, last post Tue, 23 Aug... Wait what?  They just posted on the PM thread.

  Also, Angel. last Logon Tue, Aug 31... Huh?
Matt
Player, 1 post
Am I a case of Dejavu?
Or would that be Joe?
Mon 12 Mar 2012
at 21:38
  • msg #569

Re: RL imitates Fiction or is it the other way around?

So this came up somewhere, and I did a flying facedesk.

The INTERNET:
In one of the Sonic 2 videos you asked why they thought Tails needed a real name...

Miles Prower.

Miles-per-hour.

Timothius
GM, 267 posts
Game Master
Angelic Cat
Mon 12 Mar 2012
at 23:59
  • msg #570

Re: RL imitates Fiction or is it the other way around?

Heh. I thought it clever when I first heard about that. But I've known about that for some time now.
Joe Darkthorne
player, 230 posts
Bionic commando
Gave  gun for jump button
Tue 24 Apr 2012
at 22:11
  • msg #571

Re: RL imitates Fiction or is it the other way around?

Sonic Relatred, sort of.

http://steamcommunity.com/shar...edetails/?id=5962117

Guy On SomethingAwful who Linked This:
I can just imagine the engineer spending decades of his life perfecting the ultimate Scout Death Machine, and it's filled with cute little birds and penguins and other such animals.

Mittens
player, 263 posts
Adventurer
Aspiring Paladin
Wed 25 Apr 2012
at 04:58
  • msg #572

Re: RL imitates Fiction or is it the other way around?

Hehe
Timothius
GM, 268 posts
Game Master
Angelic Cat
Wed 25 Apr 2012
at 15:03
  • msg #573

Re: RL imitates Fiction or is it the other way around?

That's impressively like Robotnik. :)
Timothius
GM, 269 posts
Game Master
Angelic Cat
Thu 4 Oct 2012
at 21:46
  • msg #574

Re: RL imitates Fiction or is it the other way around?

I miss playing here. I'll get a new chapter started.
Shelly Urser
player, 185 posts
Princess of Urser
Leader of Aquarius FF
Fri 14 Jun 2013
at 16:11
  • msg #575

Re: RL imitates Fiction or is it the other way around?

Joe Darkthorne:
Joe would have expected Shelly to have an easier time of it though, what with all the diving.


A good point that would apply to anyone who holds their breath... but seabears breath water just as readily as air, so they've never had to hold their breath. Not that this is exactly common knowledge and not like Joe ever specifically asked seabears how they stay in water for so long.

This part of the post made me smile because it's one of those things that I actually put thought into, to which is why one of the seabear weaknesses is lack of oxygen; they tend to glut on it with air and water and aren't used to having a lack of it. Admittedly, it should be on the seabear sheet, but when I realized it (around the time Shelly went unconscious from being surrounded by fire), I didn't think to write it down... *goes to finally take care of that*
Lucky
player, 99 posts
Lucky shot
Fri 21 Jun 2013
at 01:36
  • msg #576

Re: RL imitates Fiction or is it the other way around?

*Pushes up glasses*

Actually, those creatures that have to hold their breath for long periods of time might not do too well with thin air because when sea mammals dive the air in their lungs is compressed, and the air pressure increases.  Low air pressure could be lethal to them.
Lucky
player, 107 posts
Lucky shot
Wed 13 Nov 2013
at 19:48
  • msg #577

Re: RL imitates Fiction or is it the other way around?

DBZ place...
link to another game

Question is, is it sane enough that we want to give it a try?
Lucky
player, 145 posts
Lucky shot
Tue 23 Sep 2014
at 19:12
  • msg #578

Re: RL imitates Fiction or is it the other way around?

tim's turn!  :)
Mittens
player, 265 posts
Adventurer
Aspiring Paladin
Tue 9 Dec 2014
at 15:42
  • msg #579

Re: RL imitates Fiction or is it the other way around?

joe's turn! :)
Timothius
GM, 295 posts
Game Master
Angelic Cat
Mon 2 Mar 2015
at 23:24
  • msg #580

Re: RL imitates Fiction or is it the other way around?

Just a thing that has plagued my mind for almost 20 years:
https://www.youtube.com/watch?v=gJ5dXMLhQPc

Go to the 1:39 mark and you will hear a low-tone voice singing... something. And I always wanted to know what. I'm relatively sure the choir says "Rust!" since the name of the place is "Rusty Ruin", but without confirmation, I can never be 100% sure. However, the low-tone voice, I reeally dunno.

At the 2:03 mark, he sings it again and repeats himself about 4 times before another "Rust!" pipes in. Nobody on the internet knows (or cares). Those who ask always ask about the "Rust!" choir. I've even sent an email to Richard Jaques himself about it (but I don't expect to hear back from a famous composer).

Off hand, to me, it sounds like "The beauty of the sun" (which makes some sense because Rusty Ruin had a really cool thing where it rained on and off as you played the level).

I've played with it in Audacity. Toyed with pitch, speed, even tried erasing tracks (though that is tough to pull off) and now I'm thinking it MIGHT be "Knowing that you are my song" or something that sounds phonetically identical.

If you can pick out what in the world he's saying, please lemme know.


......meanwhile, Sonic 1 and 2 soundtracks got released in CD format with the original music (direct from the synthesizers), demo versions, and all that. Here's the youtube channel for it:

https://www.youtube.com/watch?...t=PL58380F3FEB88A7FD
This message was last edited by the GM at 02:07, Tue 03 Mar 2015.
Joe Darkthorne
player, 367 posts
Bionic commando
Gave  gun for jump button
Tue 8 Dec 2015
at 21:15
  • msg #581

Re: RL imitates Fiction or is it the other way around?

Narrator:
(Curiosity, what was Joe doing and was he in Mobotropolis the whole time?)


Joke answer: The first sighting of Joe according to satellite surveillance is him already at the icecream stand with the other characters.

Real answer: He literally came into Mobotropolis because he felt like some icecream.  Like the Joke answer, but without "I was here the whole time, but you didn't notice me" taken to it's far end.
This message was last edited by the player at 21:16, Tue 08 Dec 2015.
Timothius
GM, 297 posts
Game Master
Angelic Cat
Tue 8 Dec 2015
at 22:02
  • msg #582

Re: RL imitates Fiction or is it the other way around?

Heehee... XD
Joe Darkthorne
player, 377 posts
Bionic commando
Gave  gun for jump button
Sat 6 Feb 2016
at 02:12
  • msg #583

Re: RL imitates Fiction or is it the other way around?

Timothius
GM, 298 posts
Game Master
Angelic Cat
Sun 5 Nov 2017
at 07:42
  • msg #584

Re: RL imitates Fiction or is it the other way around?

Dialogue from the intro of Timothius' solo story. I'd like any and all feedback, but what I'm mostly looking for is if this makes sense or seems forced / over the top:



Council Guard: "Timothius, your turn has come up. You may step forward and make your request."

Timothius: "Honorable members of the Council, thank you for seeing me and hearing what I have to say. It has come to my attention that our city is doing better than it ever has; nobody is in want for anything, be it necessity or pleasure.  We have been blessed with an overflow of resources. I am here to petition for resources on behalf of people who cannot petition. People in need. Our neighbors down below on Mobius."

Council Member 1 (girl): "Timothius... your concern for the ones below is admirable and you have brought it to our attention a number of times, but the answer is still the same."

Timothius: "Please hear me out... The people below have rather large problems ranging
from starvation to forced roboticization. All I'm asking is access to the extra resources we have in order to at least help a town or two. The other day, I heard that some of our stored food was reaching its expiration. Can I please at least take that down to some starving people?"

Council Member 2 (Serious dude): "Timothius... Our rules may seem harsh in this situation, but they are there for good reasons. We must deny your request.

Council Member 3 (Evil dude): "Why not go down there yourself and offer your own two hands?"

Council Member 1 (girl): "Councilor Athanar, that isn't funny. Do not be cruel to Timothius."

Timothius: "....no, he's right. That is what I will do. I had hoped to offer them more than just me, but if my own two hands are all I am permitted to aid them with, that is what they will receive."

Council Member 2 (Serious dude): "He was KIDDING about you going down there! Timothius, don't you realize you are wasting your time? Your efforts will be met with ingratitude, jealousy and fear. At best, one or two might be thankful, but most of them will betray you. Learn from history. You're a good man, Timothius. I don't want to see you get hurt."

Timothius: "I don't really have any other options, Councilor. Thank you all for your concern and your time. If I may be dismissed...?"

Council Member 2 (Serious dude): "We do not dictate your fate, Timothius. Nevertheless,
please keep in mind what we have said. We are not simply spewing hot air. These are not just words of paranoia, but of actual recorded events."

Timothius: "I will take your words into consideration."

Council Member 2 (Serious dude): "....very well. You are dismissed."
This message was last edited by the GM at 05:52, Mon 06 Nov 2017.
Mittens
player, 316 posts
Adventurer
Aspiring Paladin
Sat 3 Nov 2018
at 10:56
  • msg #585

Re: RL imitates Fiction or is it the other way around?

Tim sick again.  Long story short, the hospital has ruled out anything life-threatening, but they're keeping him there for the duration.  So very likely now that Tim won't be online this week.
Timothius
GM, 299 posts
Game Master
Angelic Cat
Sat 3 Nov 2018
at 22:59
  • msg #586

Re: RL imitates Fiction or is it the other way around?

And then Chris brought me my smartphone and clipboard! Now I can post on rpol even as I draw!
Mittens
player, 322 posts
Adventurer
Aspiring Paladin
Sat 25 May 2019
at 18:47
  • msg #587

Re: RL imitates Fiction or is it the other way around?

Had a zany Mittens dream.  She was a police officer who, along with 3 others, were tasked with monitoring a big gang's big social function: mafia boss of the city's birthday, taking up several block's worth.  They're given an unmarked car and plainclothes.  Mits drives toward the giant shindig, following all the other party goers who are clogging the streets.  One of the mafia enforcers begins to walk toward her vehicle and the cops start panicking.

"He's going to recognize us!"
"How did he know we don't belong?!  Do they have all these people memorized?!"
"He's got his gun out!"
"He wouldn't just shoot us in broad daylight, would he?"
"Sure he would!  They'd skate too since all the witnesses are friends of the mafia!"

Mits tries to hush them, "Stop talking or they'll know we're cops for sure."

But by then the mob Don himself had already made it to her blind side.  "Oh you are, are you?"

Mits slams on the gas, jumps the curb, and makes for a nearby alley.  The Don gets all Scarface and starts shooting at the car with his Uzi.  Mits barrels down the alley and rounds the opposite corner, mobsters in hot pursuit on foot.  There she and the other cops are forced to exit the vehicle due to running out of road in the back alley choked with garbage.  They all scatter and try to hide in the maze of windows, doors, and hallways.

Things turn into a game of cat and mouse, the Don and his goon trying to find and kill the cops, yelling threats.  Mits finds an opportunity to sneak up on them and holds her pistol on them from behind.  "Drop the weapons!  No sudden moves!"

The Don decides it too risky to spin around and shoot, so he drops his weapon.  His goon then follows suit.  The cops all come out of hiding and arrest the two, but the Don boasts that he won't be going to jail since there'll be dozens of witnesses who'll testify that he didn't do anything wrong.  The cops roll their eyes, haul the two off to booking, and I wake up from my dream.  :P
Timothius
GM, 304 posts
Game Master
Angelic Cat
Mon 27 May 2019
at 05:19
  • msg #588

Re: RL imitates Fiction or is it the other way around?

Nice! :D You and your detailed dreams. XD
Love how much sense it made. :)
Mittens
player, 323 posts
Adventurer
Aspiring Paladin
Mon 27 May 2019
at 15:01
  • msg #589

Re: RL imitates Fiction or is it the other way around?

n.n

last night's dream was, appropriately enough, war themed.

i was the lead guy on a squad of reinforcements headed toward a skirmish near some enemy artillery.  just before reaching the no-man's land between us and the skirmish, we took cover behind an abandoned train.  though it was an honor to be put at the head of this team, as the lead guy charging through open terrain, you're going to be the most exposed.  practically guaranteed to get shot.  so i hesitated.  using the excuse that i needed to assess the situation for a moment.

well the situation was bad for the allies we were supposed to be helping.  they had reached the artillery but were pinned down by enemy fire.  evenly matched, it was a 50/50 chance they'd be able to win.  but 100% chance they'd take serious casualties, win or lose.  my choice was clear.  risk my life and the lives of my teammates to turn the tide in order to prevent the artillery from being used to kill hundreds.

then, somehow, knowing that i was pretty much guaranteed to get wounded motivated me.  it was like, "yeah.  so i'll get shot.  probably die.  but that's one less bullet flying toward my brothers in arms."

just as i was about to charge, the intensity of the emotions woke me up.

have a blessed memorial day!  remember the brave souls for whom it wasn't just a dream.
Timothius
GM, 306 posts
Game Master
Angelic Cat
Thu 27 Jun 2019
at 21:39
  • msg #590

Re: RL imitates Fiction or is it the other way around?

I am ready to begin a new chapter once everyone posts whatever final posts for the intro thread.
Timothius
GM, 307 posts
Game Master
Angelic Cat
Mon 18 Dec 2023
at 02:50
  • msg #591

Re: RL imitates Fiction or is it the other way around?

Anti-deletion post
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