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00:54, 29th March 2024 (GMT+0)

OOC.

Posted by TimothiusFor group 0
Timothius
GM, 6 posts
Tue 12 Dec 2006
at 15:06
  • msg #1

OOC

This is where we can all freely chat about anything.
Joe Darkthorne
player, 1 post
Thu 28 Dec 2006
at 09:23
  • msg #2

Re: OOC

  Happy several days after Xmas
Timothius
GM, 7 posts
Thu 28 Dec 2006
at 13:27
  • msg #3

Re: OOC

Back atchya! How'd it go for you?
Samuel
player, 1 post
Thu 28 Dec 2006
at 23:05
  • msg #4

Re: OOC

Well I've had a pretty crummy week so far, dealing with a medical appointment yesterday morning whch required a 24 hour prep period, and then today my mother's 17 year old dog had to be put down, due to numerous complications due to the dog's age. The vet said that if she had a dog in the same situation she'd have made the same decision, and for the same reasons.
Timothius
GM, 8 posts
Sun 31 Dec 2006
at 13:25
  • msg #5

Re: OOC

Sorry to hear your week was crummy. Hopefully, things'll look up for ya in the new year. I'm thinking about starting RP here even though everyone else is dragging their feet. Oooorr.... we can have a quick vote between the three of us wether we should have this RP open to the public. I'm going to be adding a new rule concerning weapons, and once that's in there, I believe we'll be set as far as allowing public to enter our RP. So... cast your votes.

I say we go public because we need players and so far, all we have are Joe, Sam, Kelevor, Raikoo and myself. Kelevor and Raikoo may or may not be very active, so I don't know what to think, but either way, I still think we'll need 5 or so more people.

As a compromise and hopeful solution so that it doesn't have to be public, I'm thinking about inviting a few trusted friends from Deviant Art and inviting my brother as well. My ideal RP consists of 5 RPers, but admittedly that's on a MUCK. Here, the number might be higher due to the time you wait between poses.

But if my invites don't work for whatever reason ("No thank you, I can't RP" or "Sure thing!" and then never show up to RP), we'll need to go public. Thoughts?
Timothius
GM, 10 posts
Sun 31 Dec 2006
at 14:21
  • msg #6

Re: OOC

New rule AND new thread posted. Check them out and gimme feedback please. Thanks!
Samuel
player, 2 posts
Mon 1 Jan 2007
at 04:25
  • msg #7

Re: OOC

Feedback, the no guns for goodguys was a rule which was abandoned on the muck as it became obvious that it was easy to get guns... steal a rifle from an armory or a SWATBot or make a crossbow are two examples. The hard parts can be getting more ammo and performing maintenance on the weapon, depending on the weapon as energy weapons are a bit more difficult to maintain than projectile weapons and most good guys want weapons that are durible and easy to maintain, the bad guys are typically the only ones with the luxury of dealing with higher maintenance weapons.

Badguys have easier access to maintaining guns, especially energy weapons, that is the only difference few as good guys would have the knowledge and equipment necessary to do so. (Samuel would be an example of a good guy who'd have the knowledge and capacity with the right tools to repair an energy weapon.) A good example of what could be done is in No Escape where the good guys tend to use crossbows as they are easy to deal with, but the main engineer was able to maintain that rocket rifle that the main character stole from the bad guys since before ending up on the island he had the knowledge in how to do that, the only other guy on the island able to maintain that weapon was the main character himself as he had the training to do field maintenance on it.
Joe Darkthorne
player, 2 posts
Tue 2 Jan 2007
at 10:30
  • msg #8

Re: OOC

  I'm inclined to agree with the 'They own and make the guns. But we take the guns from the people that have em, because it helps prevent horrid death' point.  Haven't seen the movie being referenced for the point, but know whats meant.  Of course limiting initial owning of such equipment could work.  And I doubt a repeat performance of me being worried I'm over doing things with the bionic pointy only to see people with cybernetic plasma cannons and genetic superiority everywhere I look will happen.

  Regarding the poison=your naughty bit, don't really see the need for specific mention that using such on those not out to take over the world causes a poor reaction.  But then again, past experience has shown that you can get away with countless death threats (myself and a certain winged one come to mind) attempt to go through with said threats (just the winged one in mind) without any repercussions.  So a guy with a tranq dart would so be unfairly treated by comparison.  And this would also totaly mean Angel would need to come up with a new 'keep the crazy ones from being crazy on me' plan if you plunked her into the game.  Just because you also add antidote to the snacks doesn't mean the poisoned water supply isnt a bad thing.  Or was that the other way around?

  Though while grappling hooks, mechanical stuff, and other items already in the just fine category would be what I tend towards, does this mean I have to hack off my cybernetic limb to fall under the initially okayed stuff? Or just drop the electric shock bit, in order to go with the 'no tech melee weapons' thing?

  As for the other people heading on, I'm starting to lean towards a 'whatever gets this thing going already' mindset.
Timothius
GM, 11 posts
Tue 2 Jan 2007
at 10:56
  • msg #9

Re: OOC

The weapons section has been edited. The first paragraph now reads:

Due to the fact that for those who are starting out with a goodguy I do not permit guns, but permit other weapons, I need to specify what kinds of weapons are allowed lest someone go and say, "You said no guns, but you didn't say no grenades!"

Under the "Goodguy-Permissable Weapons" section, I added:

Guns:
Not available at the start, but join us in roleplay and maybe you will get a hold of one.


And towards the end of the weapons post, I added this paragraph:

Also note these weapons are for starters. As roleplay continues, you may be able to upgrade. And in some cases, if you are good enough, you might even be able to aquire a gun as a goodguy! Though this usually means looting it from a badguy and that keeping the thing loaded and such will be a pain. So while making your goodguy character proficient in the use of guns would be beneficial when you finally GET one, I would still highly reccommend you apply for another weapon skill if any.

So yes... I agree with ya both. I didn't forget about the obtaining guns bit, but I just wasn't sure how wise it'd be to even mention that loophole. But I guess I should be able to prevent anxious people from stealing guns left and right on the first few poses.

As for the electric grapling hook... I can't answer yes or no yet. Since this forum is still currently closed to the public, let's talk about it. Do either of you see a problem with allowing electic-shock style weapons? Let's examine the benefits and downsides: Benefit is that, of course, taking down a killer robot is much easier and shutting up someone who's being a total pain is also a touch easier. But say there was a PvP situation like.. If I have Blipvert vs Joe. Joe would probabley be smart enough to know "Robot that doesn't look like SWATbot, but is clearly not a robian either = more challenging. Solution: Sneak behind and attempt electric grappling goodness." Blipvert gets grappled from behind and frazapped.

What should be the limitations to that sort of weapon? On one hand, I don't want to put limits on fun, but on the other hand, I don't want everyone saying they have some advanced weaponry. Solutions? Suggestions?
Joe Darkthorne
player, 3 posts
Tue 2 Jan 2007
at 11:54
  • msg #10

Re: OOC

  Understandable about how whether or not electric shock counts under too fancy or not is hard to figure.  Went with shocky due to its effectiveness, fact it would be melee only (well, as far as firing grapple hooks could be considered melee when used like that)  and the fact it wouldn't require 'ammo'.  Well, unless all those roboticized bits so common really did need an external power source and Bunny uncle chuck are just going to fall over soon. The interesting idea of making a lance with a car battery taped to it once came to mind, but thats just silly.  As for the PvP example, understand the basic reasoning, but if I had no electricity, I'd make like Wile  E Coyote and drop an anvil on him...okay, wrong cartoon.  But the point is Joe would attempt to make use of whatever was on hand that wouldn't just be a blatant case of 'your puny sticks and banging rocks together tech level is no match for me' stuff.  Flip side of the argument being Joe gets owned because he's up against the terminator without a bazooka and just a sharp stick?  While know you're good about not blatantly dooming us and such, still need to point it out.

  Though I'm still not sure of whether or not I should have it.  Because as usual I'm stuck between wanting to pull off surviving and manage against anything thrown at me with the basics, (The batman methods as opposed to the rest of the worlds superman methods kind of outlook?)VS not wanting to be doomed because I have just the basics, as opposed to whatever excess is whats actually needed to live against the cooler and more well equipped ones out to kill me.

  Yoinked from my profile details.

The convenient electrical shock function while able to deal with more problematic killer robots by voiding the warranty of their insides after stabbery isn't something he can constantly use.  He makes up for this with his preferences towards more old fashioned violence, less old fashioned violence, or really any  kind of violence that doesn't make use of his left arm beyond using it like a normal arm, and using the shock methods in short bursts.

  Limitations while there, are sort of vague as its not mentioned how often is too often.  And it relies mostly on personal preference to use more normal methods than it unless its needed to tone down how often its used than technical limitations, as even a small battery life would = a whole lot of short bursts.  But mainly it was vagued up to prevent any instances of 'oh no, I ran out of juice in a bigger life and death situation than usual'.  While I know you wouldn't outright doom us, in turn you know how I tend to use this sort of thing on an as needed basis. well, usually.

   I suppose the easy out would be to go with the 'improve it later' thing.  Sidestepping the fact its been able to make with the shocky ouch since he was a kid with that part being busted at this moment...Or why Joe hasn't fixed it by now...or why Sam doesn't fix it in three minutes after it becomes apparent Joe has a cybernetic limb under that shirt sometime...Who would have thought trying to temporarily disadvantage yourself (compared to the usual robot army wanting you dead disadvantage) would be so hard?  And while I survived without the electro shock in the other game, I had a cranky killer cyborg super soldier backing me up.  Again I wonder why I keep being so afraid if I'm going overboard everywhere I go.  Im practicaly an amish pacifist by comparison acording to my track record.
Timothius
GM, 12 posts
Tue 2 Jan 2007
at 20:02
  • msg #11

Re: OOC

Don't worry, Joe. It's not so much that I don't want YOU to have it (Since I already know and trust you and realise you are responsible), it's that someone might see you pull that and go "HEY! NO FAIR! I WANT ONE OR ELSE I'M GUNNA MAKE YOU ALL SUFFER!!!!!"

I like the idea of recieving it later in the game. I think the perfect excuse for that is no matter how cool a cat or whatever that Joe tries to pass himself off as, fact is he's ashamed of his robotic arm and so doesn't use it. But some RP time passes and he's forced to discover his horrific power?

Or whatever ya want. In the end, if you say the word, I'll give you the powa! And if anyone whines, I'll simpley tell them you had a convincing app since to me, my past 4 or so years of knowing you counts towards application (Remember how I used to put "RP Background" as a requirement in the RL info?).
Timothius
GM, 14 posts
Wed 3 Jan 2007
at 17:55
  • msg #12

Re: OOC

Oh and just a reminder everyone, post your characters on the character introduction thread. Since this place is still closed to the public, it's not a big deal to post something unfinished. You can always edit it later.
Joe Darkthorne
player, 5 posts
Wed 3 Jan 2007
at 19:05
  • msg #13

Re: OOC

 I kind of figure it was the prevention of an army of bionic commando style guys that was the case.  And just put the info up on the cast page, will yoink out the shocky bits later as Im lazy right now.  Though I'd figure horrific power to be more along the lines of a Railgun for a middle finger or something?  Nevermind mobians only have four fingers, thats what makes it horrific.  Forgot that thread was there after I put in the char details for the cast page and clicking of peoples names stuff.
Timothius
GM, 15 posts
Wed 3 Jan 2007
at 23:04
  • msg #14

Re: OOC

That's fine. Like I said, you can always go back and edit. Take my brother for instance. Look at HIS post on the character introduction thread so far.
Raikoo
player, 1 post
Thu 4 Jan 2007
at 05:40
  • msg #15

Re: OOC

*takes a peek in* Heyo everybody.  Hopefully I can keep pokeing around here consistantly enough to actually aid in good RP. n.n
Samuel
player, 3 posts
Thu 4 Jan 2007
at 06:38
  • msg #16

Re: OOC

Hopefully.

Hmm will there also be listings for how neutral guys are since there are some people that might be viewed as too 'dark/cruel/whatever' to be good guys but not evil enough to be bad guys... and those people might have a bit more leeway with equipment or something and could end up joining one side or another depending on how RP involving them went with a 'faction change' then having the appropriate influences, a neutral guy who becoems a good guy won't have many of hte resources available if he became a bad guy, but would have the opportunity to learn skills that might not be available to the bad guys. (For example most robots/bad guys rely on technology to do much of what they need so without the technology they can't find their way around, good guys aren't limited like that.)
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