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19:41, 28th March 2024 (GMT+0)

Rippers.

Posted by BelirahcFor group 0
shady joker
player, 117 posts
Mon 25 Jun 2012
at 22:08
  • msg #54

Re: Rippers

link to another game

NewRippers game up.
shady joker
player, 119 posts
Wed 27 Jun 2012
at 02:18
  • msg #55

Re: Rippers

Does Rippers still use guts or did they switch it to spirit rolls?
forcedlogic
player, 5 posts
Savage World Expert
Wed 27 Jun 2012
at 02:23
  • msg #56

Re: Rippers

I personally use Guts in my game. According to the forums the head mod says you should convert the damage but as far as the rest of the rules good probably leave them the same. You don't have to use guts but seeing as it's a horror game and you play a normal person and not some pulp action hero, guts makes sense....at least to me.
Strickland5
player, 179 posts
I'm in a few games
Wed 27 Jun 2012
at 11:48
  • msg #57

Re: Rippers

I have to agree with forcedlogic, Rippers is a horror game so Guts as a skill does fit.

Though if you as the GM want to make it more pulpy, removing Guts and going with Spirit rolls would be a good way to start.
shady joker
player, 120 posts
Wed 27 Jun 2012
at 13:42
  • msg #58

Re: Rippers

I kept guts but added free guts points to every character based on their spirit. A 1d8 in spirit means a 1d8 in guts for free. Characters may raise guts as usual.
shady joker
player, 121 posts
Wed 27 Jun 2012
at 14:25
  • msg #59

Re: Rippers

So far I have run two rippers games. In both games the PCs completely avoid Rippertech like it was the plauge. How can I get PCs into using ripper tech?
forcedlogic
player, 6 posts
Savage World Expert
Wed 27 Jun 2012
at 15:45
  • msg #60

Re: Rippers

You can't really force them unless the organization takes them and forces them to use it as in for a mission. Maybe they need to the ability to breathe underwater and they won't be able to use an air supply, etc.

It's really hard to force someone to use Rippertech. The advantages sometimes outweigh the problems that come with it but if you read the book many of the groups warn their members NOT to use Rippertech, so it's not surprising.

You could also use NPC's to show them what happens when Rippertech is applied properly which might make them want it.
Boomcoach
player, 27 posts
Thu 4 Feb 2016
at 21:07
  • msg #61

Re: Rippers

I just got the pdf's for Rippers Resurrected and my thoughts are about 180 degrees from what Shady Joker mentioned a couple of posts back.  I am thinking of running a Rippers game in a more Steampunk universe, completely without Rippertech.  I am starting up a face to face game tomorrow with my son and a couple of friends, but I was wondering what people's thoughts on a Rippertech-less Rippers game.

I will probably be using The Widening Gyre as the basis for the Steampunk side of things.  I have also been reading the Burton and Swinburne series by Mark Hodder and its influence will probably be felt.
GreenTongue
player, 70 posts
Fri 5 Feb 2016
at 00:13
  • msg #62

Re: Rippers

It should work fine.
Basically a re-skinning which is done all the time with success.
jamat
player, 23 posts
Tue 15 Nov 2016
at 14:41
  • msg #63

Re: Rippers

just wondering if anyone was thinking of setting up a rippers resurrected game in the not to distant future as I'd love to give it a go as a player
rabideldar
GM, 73 posts
Savage World Master
Tue 15 Nov 2016
at 15:33
  • msg #64

Re: Rippers

I second this. I'd love to play a Rippers adventure.
jamat
player, 25 posts
Sat 19 Aug 2017
at 20:12
  • msg #65

Re: Rippers

Anyone interested in setting up and gming a rippers resurrected game
jamat
player, 32 posts
Sun 9 Jun 2019
at 10:33
  • msg #66

Re: Rippers

Damn has it been so long since I last posted here (2017)

Anyway have just sat and read the books again and have to say I love the setting and would love to play in a game of rippers resurrected.

What isn't to like victoriana setting supernatural enemies and mad science and magic.

Is there anyone out there willing to GM a relaxed game looking for about 3 posts a week at a minimum
jamat
player, 39 posts
Fri 10 Apr 2020
at 07:20
  • msg #67

Re: Rippers

Just bumped my request for a GM to run a rippers game for me

If there's anyone here willing to do this I'd be happy with either delux or SWADE rules
rabideldar
GM, 81 posts
Savage World Master
Mon 18 Oct 2021
at 16:09
  • msg #68

Re: Rippers

Doesn't seem like much love for Rippers. I know the setting is solid. Not sure why it doesn't have more traction.

Seems like if it isn't Deadlands/Pathfinder you won't find much in the way of players.
derfinsterling
player, 91 posts
Mon 18 Oct 2021
at 19:02
  • msg #69

Re: Rippers

Well, without a GM, there's no game :-)

I'd play in a Rippers game, but I don't have the time to run one right now.
bashful_batrean
player, 100 posts
Tue 19 Oct 2021
at 08:21
  • msg #70

Re: Rippers

jamat:
What isn't to like victoriana setting supernatural enemies and mad science and magic.


I'd have to re-read both (I think Resurrected changed some of this), but for me the turn off was the (very Victorian literary approach of) having to become the monsters to fight the monsters.   Rippers allowed for groups that shunned that route, Resurrected did more to restrict the spellcaster groups if I recall correctly.

But I believe there were a lot more games of it closer to when it was released.  It seems the games tend to mostly follow when new Plot Points come out or what has the most material available to work with.

Although I think the proliferation of VTT adaptation and migration as a result of COVID might've hurt some of the Play By Post crowd as they go to other platforms.

I know I started a game in an older setting that didn't get much love and then job loss from COVID, several months job-hunting and then the new job being two cities over kind of sidelined the game.  I'm still trying to get time in schedule to work on it, but I'm not using the plot-point directly.

Mostly too busy with and burned out from work... and a bout of COVID 2 months ago around the time I was trying to run in person and introduce local gamers to SWADE.   It's a 5e/PF area here and someone running a game they wrote/published a few years back drumming up a following.
GreenTongue
player, 129 posts
Tue 19 Oct 2021
at 13:56
  • msg #71

Re: Rippers

Victorian literary approach is one of the pillars of the game but something not everyone is familiar with.
If you follow the social norms of the times it really reduces the number of people comfortable playing the setting.
I would think most people don't but exactly where it is loosened up caters to a different crowd. Subdividing an already small following really makes finding players hard.

I prefer a low fantasy spin but that makes the social aspect more important, which is problematic.
bashful_batrean
player, 101 posts
Tue 19 Oct 2021
at 14:25
  • msg #72

Re: Rippers

It's one of those settings I enjoyed reading, thought might be fun, but would definitely just the right group of players and GM for me to be interested in playing.   Not sure I could come up with an idea to run in it ...
bashful_batrean
player, 102 posts
Tue 19 Oct 2021
at 14:37
  • msg #73

Re: Rippers

Although a Halloween-themed Rippers game seems like it could be awesome... Takes place in a rural area or out on the moors near an old farm and nearby run-down manor..


Ghostly lights and shadowy forms are seen from a distance and there have been a couple of disappearances in recent months.  Two nights prior a horribly mutilated corpse of some notable local (or a servant) was found by a hunter or traveling peddler out on the moor....
GreenTongue
player, 130 posts
Tue 19 Oct 2021
at 17:20
  • msg #74

Re: Rippers

My take was for the honor of England. A Russian is touring the bare-knuckle fights and is unbeaten. This can't be tolerated!
We need some local men to step up and defend our good name.
Actually the players would look into why this Russian apparently can't be beaten.
Nefarious plans are afoot.

More "Holmes" than obvious "Horror".
bashful_batrean
player, 103 posts
Tue 19 Oct 2021
at 17:52
  • msg #75

Re: Rippers

That sounds fun too, but I was thinking Halloween so spooky stuffs. 👻
derfinsterling
player, 92 posts
Wed 20 Oct 2021
at 11:48
  • msg #76

Re: Rippers

I once had an idea for a whole Rippers campaign centered in Austria-Hungary, involving Empress Elisabeth, but never had the time to actually write any of it.
bashful_batrean
player, 106 posts
Wed 20 Oct 2021
at 12:58
  • msg #77

Re: Rippers

derfinsterling:
I once had an idea for a whole Rippers campaign centered in Austria-Hungary, involving Empress Elisabeth, but never had the time to actually write any of it.

I'm betting part of it appears in the Weird Wars game and that Arsenij's ancestors are involved.... ;)
derfinsterling
player, 93 posts
Sun 24 Oct 2021
at 14:43
  • msg #78

Re: Rippers

bashful_batrean:
derfinsterling:
I once had an idea for a whole Rippers campaign centered in Austria-Hungary, involving Empress Elisabeth, but never had the time to actually write any of it.

I'm betting part of it appears in the Weird Wars game and that Arsenij's ancestors are involved.... ;)



Ha! No, the idea actually predates Arsenij, but yes, there could be a nice tie-in :-)
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