Players Wanted Ads.   Posted by Belirahc.Group: 0
Strickland5
 GM, 213 posts
 I'm in a few games
Thu 19 Feb 2015
at 15:00
Re: Savage Fantasy Dungeon Crawl!
Looking for a few more players (50xp characters) for my Fantasy games link to another game

If you don't want to make a new character I've a few PCs who've gone poof over the course of game that you can pick up.
Olympia
 player, 14 posts
 Irony...
Tue 3 Mar 2015
at 08:36
Savage Worlds Degree's of Horror
I am looking for a late season replacement Freshman (Novice) football player. Any position will do.

If you like 12-to-Midnight's work, pulpy-college-horror in the style of Buffy, Supernatural, or Grim, check us out and send me an RTJ!

link to another game
Waxahachie
 player, 1 post
Thu 10 Sep 2015
at 16:27
Up for some Evernight?
So I've played in a few Savage Worlds games up to this point, and I've decided that I'd like to try to cut my teeth on running a Savage Worlds game. I've been running games consistently (without disappearing ever) for the last five years or so on RPOL, so I'll make up for slight newbieness with consistency and reliability). If there's anyone who is interested in Evernight and hasn't played it before, I've got a game on offer:

link to another game

The Dying of the Light is a Adult Savage Worlds campaign that takes place in the Evernight setting, and it will be a fantastic tale about heroic characters pitted in an epic struggle for the fate of their world in the fight between light and darkness.

No setting or rules familiarity is needed. We will be playing using the Savage Worlds Deluxe version of the rules (in addition to a few house rules), which players will be expected to have access to and learn if they're unfamiliar with it. In terms of setting knowledge, the setting is generic fantasy with a few twists. Players will be provided more than sufficient setting information upon being accepted.

This message was last edited by the player at 16:29, Thu 10 Sept 2015.

The Stray
 player, 39 posts
Mon 5 Oct 2015
at 17:17
Welcome to the Brave New World!
I'm going to go ahead and start up a new superhero game here: link to another game

The game is Savage Worlds using the new version of Super Powers Companion book. The game is a Street Level Iron Age setting with added cyberpunk elements using the Science Fiction Companion.

Here is the game info:


quote:
"O wonder! How many goodly creatures are there here! How beauteous mankind is! O brave new world, that has such creatures in 't!"
--Miranda, The Tempest, Act V, Scene i


The year is 2030, and the Superhumans walk among us.

At the dawn of the 21st century The Shadow Weave exploded saturating the world with strange quantum forces. Around the globe, people spontaneously started developing powers that couldn't be explained by science. These "Novas" began tackling the problems of the day, trying to use their new-found powers for the good of mankind. For one glorious decade, it seemed like the world was destined for a new golden age.

It didn't last.

quote:
"Some kinds of baseness are nobly undergone."
--Ferdinand, The Tempest, Act III, Scene i


The Novas were only human. Some began to use their power for selfish or destructive ends. Some wound up making the world's problems worse instead of better, making tragic mistakes that endangered millions. The Baselines reacted, trying to reign in the superhumans. Tensions rose as governments and corporations worked to crack the secret of nova powers and give them their own, more trusted agents. A scandal at the heart of one of the most visible Nova institutions shattered the trust between Nova and Baseline.

And then the Avatars appeared.

quote:
"Cry 'Havoc!', and let slip the dogs of war!"
--Antony, Julius Ceaser, Act III, Scene i


Twelve Novas with godlike powers appeared out of nowhere in the Middle East, conquering nations in a serious attempt to rule the world. Their power was such that they could create new Novas almost at will--or slaughter thousands in an eyeblink. The nations of the world scrambled to respond, opening a Pandora's box of genetic modification and cybernetic enhancement. The war killed millions throughout the Middle East, Europe, and North America. Eventually, the Avatars were defeated and locked away, their power turned into cheap electricity for the rest of the world.

But their dark legacy lives on.

quote:
"...all our yesterdays have lighted fools the way to dusty death. Out, out, brief candle! Life's but a walking shadow, a poor player that struts And frets his hour upon the stage, and then is heard no more. it is a tale, told by an idiot, full of sound and fury, signifying nothing."
-- MacBeth, MacBeth, Act V, Scene v


The Pandora's Box has been opened. New Novas appear at an alarming rate, and propaganda has turned them from saviors into monsters. Cyberware and genetic tinkering have given the power of the gods to those who can afford them, but are either tightly controlled or fiendishly illegal. Artificial entities challenge the notion of what it means to be human. And a new threat looms, as beings from outside reality take notice of the world and empower mortals to act in their stead, bringing their holy wars to a new battleground.

quote:
"That is the question, whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles and, by opposing, end them?"
--Hamlet, Hamlet, Act III Scene i


You have been granted superhuman abilities, whether through mutation, training, technology, or outside empowerment. Once held in reverence, your powers now bring suspicion at best and outright hostility at worst. But with great power comes great responsibility. The Watchmen seek to repair the damage, to heal the rift between Abnormal and Baseline, to stop those who would use their powers for selfish or destructive ends, and protect other Abnormals from those who would oppress and exploit them. It is a tough task, and a fine line to walk. Are you up for the challenge?

Welcome to the Brave New World.

link to another game
The Stray
 player, 42 posts
Sun 24 Jan 2016
at 16:22
Welcome to the Brave New World!
Hello! Looking for a couple of new players in my Savage Worlds Supers game: link to another game

See above for the game blurb.
cooneydad
 player, 49 posts
Sat 23 Jul 2016
at 20:40
Welcome to the Brave New World!
I am looking for 1-2 players (maximum 2) for an ongoing low-fantasy campaign set in Greyhawk:

link to another game

One of them MUST be a caster who can heal. One or both of them must be good speakers, as our departed cleric was also the party Face.

Submit an RTJ if you're interested and I'll answer any questions.

Some anticipated questions:

1. I'm using SW Deluxe
2. Material from Fantasy Companion can be used without challenge
3. Material from other sourcebooks needs approval from me.
4. I am not using alternative magic systems--we will use power points.
cooneydad
 player, 50 posts
Wed 12 Oct 2016
at 23:30
Re: Welcome to the Brave New World!
cooneydad:
I am looking for 1-2 players (maximum 2) for an ongoing low-fantasy campaign set in Greyhawk:

link to another game

One of them MUST be a caster who can heal. One or both of them must be good speakers, as our departed cleric was also the party Face.

Submit an RTJ if you're interested and I'll answer any questions.

Some anticipated questions:

1. I'm using SW Deluxe
2. Material from Fantasy Companion can be used without challenge
3. Material from other sourcebooks needs approval from me.
4. I am not using alternative magic systems--we will use power points.


I need another player meeting the above criteria. You must be willing to commit to the game for a YEAR. If your schedule is unpredictable, you can't commit or otherwise don't like to commit, this is not the game for you.
cooneydad
 player, 53 posts
Thu 20 Oct 2016
at 02:52
Re: Welcome to the Brave New World!
Nobody? Seriously?
Strickland5
 GM, 227 posts
 I'm in a few games
Thu 20 Oct 2016
at 10:57
Re: Welcome to the Brave New World!
cooneydad:
Nobody? Seriously?

If I wasn't running 3 D&D games here plus in 2 other D&D games and a pair of Stray's epic games ... I would.
rabideldar
 GM, 68 posts
 Savage World Master
Thu 20 Oct 2016
at 13:45
Re: Welcome to the Brave New World!
Cooney,

No body applied? I am willing an able but I don't know anything about Greyhawk. If you are willing to suffer through a noobie player with Greyhawk knowledge, I can certainly apply.
IrishMarshal
 player, 30 posts
Fri 21 Oct 2016
at 02:02
Re: Welcome to the Brave New World!
Sort of interested just real busy at work and haven't had the time to do much of anything.
JurneeJakes
 player, 1 post
Fri 21 Oct 2016
at 03:56
Re: Welcome to the Brave New World!
Looking for another Savage RIFTS game to participate in.
jamat
 player, 24 posts
Tue 15 Nov 2016
at 14:43
Re: Welcome to the Brave New World!
just posted in the rippers thread but thought I'd post here as well just in case :)

Anyone willing to set up a Rippers resurrected game as I'd love to give it a go as a player
Samus Aran
 player, 11 posts
Mon 9 Jan 2017
at 21:10
Re: Welcome to the Brave New World!
Here is my game, link to another game, a World of the Dead game. I could use a couple more players. I'll post the intro:

Two years ago the world died.

Within days, most of it rose from the dead to feast on the living.

No one knows how it started. In the first days of the Outbreak, the United States government reacted in surprisingly organized fashion. Military personnel redeployed to bolster efforts by the CDC and medical staff across the country to establish safe zones. Despite their best efforts the Outbreak broke containment measures. Cities began to crumble. Even the military struggled to stop an enemy that could strike anywhere someone died, poisoning food and water supplies, an enemy that wore the faces of friends, family, fellow Americans. When countermeasures escalated to nuclear level, the catastrophic collateral damage was nearly as bad as leaving the undead to their hunger. In the aftermath, several mid-Atlantic cities lay in smoking ruins, and although most of the zombies were wiped out, something terrible rose in their wake.

Some surviving zombies became irradiated, even mutating into grotesque new forms. Perhaps more terrifying was that the virus itself mutated. It began to spread to animals, becoming impossible to contain. Once in the wild, the plague spread up and down the Rocky Mountains, and from there into the rest of the country. Nowhere was safe when any animal from the size of a rat and up could potentially bear the plague. Fighting human zombies was difficult enough, given that some twisted beasts were fast and tireless, or became hulking monsters. Animal zombies proved too fast or capable of infesting resistance pockets through walls, sewers, latrines, any point of weakness. It was a War of the Dead, raging all across the globe.

By the new year, the war was lost. Too many had died and risen again. The enemy was tireless, infesting anywhere that people lived, and its very presence could taint precious food and water sources. Spread thin in a losing battle, even the mighty military faltered. One by one the safe zones collapsed. The government systematically declared regions to be No Man's Lands, until at last much of the continental United States existed only in a perpetual state of emergency. Reports flooded in of similar apocalyptic events the world over, completely obliterating local and global economies.

The inevitable decline transformed the American landscape. Most of the country is now the Rotter Lands, where the undead vastly outnumber the living. Mutant brutes terrorize their human kin. Pockets of resistance eke out a living in Rotter Lands, building up little kingdoms among the dead. Some prey on their neighbors as hungrily as any of the zombies. Others struggle to maintain their humanity in a world all to eager to devour it.

This is the World of the Dead.

cooneydad
 player, 57 posts
Mon 13 Feb 2017
at 03:19
Re: Welcome to the Brave New World!
cooneydad:
cooneydad:
I am looking for 1-2 players (maximum 2) for an ongoing low-fantasy campaign set in Greyhawk:

link to another game

One of them MUST be a caster who can heal. One or both of them must be good speakers, as our departed cleric was also the party Face.

Submit an RTJ if you're interested and I'll answer any questions.

Some anticipated questions:

1. I'm using SW Deluxe
2. Material from Fantasy Companion can be used without challenge
3. Material from other sourcebooks needs approval from me.
4. I am not using alternative magic systems--we will use power points.


I need another player meeting the above criteria. You must be willing to commit to the game for a YEAR. If your schedule is unpredictable, you can't commit or otherwise don't like to commit, this is not the game for you.


This spot is open again. Come RTJ if you can commit for a good year run.

link to another game
bashful_batrean
 player, 37 posts
Sat 5 Aug 2017
at 17:13
Fantasy Game has openings for 1-2 heroes
Looking to add a couple new characters to an on-going fantasy campaign.  This is a home-brew setting ostensibly borrowing heavily from the Mystara setting.  Much of the background history and character creation / OOC chat is open for general perusal.  The game is using SW Deluxe Explorer's Edition and Fantasy Companion primarily, but borrows from other sources. link to another game

The initial setting history appears below:

LoreMistress:
What Came Before...

Legends tell of a night centuries ago when a star of jade streaked through the heavens, scorching the sky with a ghostly green light prior to  crashing with an explosion of emerald flame and roiling black clouds in the lands of Darr-Nadon beyond the borders of the Craggenpeak Mountains.  Observers from the wilderness border fortress recorded seeing the green glow diffused over the rim of the peaks for months thereafter, while trappers, hunters, and miners operating in and around the mountains and surrounding woodlands told tales of the heavy, sickly green mist which permeated the lands beyond and hung over it like a shroud.

The denizens of Darr-Nadon began migrating south and west, towards the Craggenpeak in an attempt to stay beyond the mist which cast the land beneath in a permanent veil of twilight.  Those that made it through the Craggenpeak told strange tales of the blight which struck the lands beyond and of the rise of an army under the command of an Ogre gifted in the Arts.  Villages and cities fell beneath his iron fist and soon Darr-Nadon was a place whispered of in fearful tones.

A few years after the refugees made their way into the Free Lands, the armies of Darr-Nadon came across and beneath the mountains, pushing into the freelands and waging war against the inhabitants, slaying those they could not enslave.

The free cities and local kingdoms banded together and fought a desperate war on many fronts for several decades before routing the foe, but the peace was short-lived.  The thirteenth season after their apparent defeat, the host of Darr-Nadon rose once again and made it's way into the realms of the free-folk, only to be routed once more and driven back after another several decades.

This time the Armies of the Free-Folk pursued the invaders into their homelands, pushing the war well into the enemy's camp before tragedy struck and the invading forces fell silent, never to be seen or heard from again.

Thirteen years after this, the armies of Darr-Nadon once again pushed beyond the Craggenpeak under the command of the Ogre Mage Nahr Rah-Tor.  Whispered rumors say that this fearful Warlord is immortal and that his rage will not be sated until he has laid claim to all of the lands between Craggenpeak and the sea.  Summoning aid from the distant desert kingdoms and joined by the Elves, Winged Folk, Dwarves, Half-Folk and other threatened peoples, the armies of the free fought against those who came from beyond the mountains.  Goblins and Orcs, descendants of those who had fled from their homelands centuries before also helped in the battle against Darr-Nadon, but were oft mistaken for the enemy by those who lived closest to the skirmish lines as the many of the invading ranks consisted of Orc and Goblin warriors.

The forces of the West succeeded in stopping the dark armies' drive to the sea, and after many decades of skirmishes, managed to turn the invaders back to beyond Craggenpeak, but at a high cost.  Many of the border regiments and forts are undermanned or depleted, and whole towns had been razed.

It's been nearly a decade since the dark forces under the sway of Nahr Rah-Tor were repelled and driven back beyond the Craggenpeak Mountains and the War was considered over, the armies of Darr-Nadon diminished and defeated.  Although rumors of occasional skirmishes and bandit encounters have been reported on the far side of Craggenpeak, the borderland wilderness has been considered free of war.  Small villages and towns are beginning to reappear and flourish as people feel peace has finally been attained.

This is the state of the land as the party makes their way through it on their way to becoming the stuff of legends....





Thanks for all who perused!  We have responses for the available slots at this time.

This message was last edited by the player at 10:03, Sun 20 Aug 2017.

bashful_batrean
 player, 38 posts
Fri 11 Aug 2017
at 15:21
Re: Fantasy Game has openings for 1-2 heroes
bashful_batrean:
Looking to add a couple new characters to an on-going fantasy campaign.  This is a home-brew setting ostensibly borrowing heavily from the Mystara setting.  Much of the background history and character creation / OOC chat is open for general perusal.  The game is using SW Deluxe Explorer's Edition and Fantasy Companion primarily, but borrows from other sources. link to another game

Still have a spot open.  Adult Rating is more due to descriptions post combat or potential violence, with occasional innuendoes and double-entendres.  See post #112 this thread for description.




Thanks for all who perused!  We have responses for the available slots at this time.

This message was last edited by the player at 10:03, Sun 20 Aug 2017.

bashful_batrean
 player, 39 posts
Sat 19 Aug 2017
at 11:38
Re: Fantasy Game has openings for 1-2 heroes
bashful_batrean:
Looking to add a couple new characters to an on-going fantasy campaign.  This is a home-brew setting ostensibly borrowing heavily from the Mystara setting.  Much of the background history and character creation / OOC chat is open for general perusal.  The game is using SW Deluxe Explorer's Edition and Fantasy Companion primarily, but borrows from other sources. link to another game

Still have a spot open.  Adult Rating is more due to descriptions post combat or potential violence, with occasional innuendoes and double-entendres.  See post #112 this thread for description.




Thanks for all who perused!  We have responses for the available slots at this time.

This message was last edited by the player at 10:02, Sun 20 Aug 2017.

The Stray
 player, 54 posts
Sat 14 Oct 2017
at 16:33
Arabian Gothic Horror game looking for players!
quote:
Miir, the fabled City of Shadow, prepares to celebrate.

Pink lanterns line the normally dark and gloomy streets. Children prepare their costumes to go out and gather treats. Carnivals and entertainers draw the people out into the daylight. The vandals and jesters plan their most elaborate pranks.

The nobles of the Great Houses chat about the annual Masquerade Ball even as they avoid speaking about the fall of the previous Lord of the Tower, or the weakness of his successor. There is no need -- the knives will be out soon enough, and everyone knows it. Tension builds behind the smiles. There will be a war soon, and a new Lord will rise and bring their House to power.

No one comments on the disappearances. Miir is a dangerous place after dark. If you're caught by The Shadows after curfew, well, you only have yourself to blame, don't you? Maybe there are more than usual but...no, it's nothing to worry about.

Instead, they speak of Le Crique d'Aberrations, and the new show the troupe says it's planning for the Feast. Those Caliban may be unnatural abominations with unholy powers -- but they sure know how to throw a party!

One night a year, the rules are thrown out. The meek are made powerful; the haughty are humbled; everything old is made new again. Dress as far from your self as you can and raise a glass, for tonight we reveal our true selves. All hail The Lord of Misrule! All hail The Feast of All Fools!

City of Shadow: The Feast of All Fools
link to another game


City of Shadow is a homebrew fantasy setting taking inspiration from The Arabian Nights, the Ravenloft D&D setting, and Game of Thrones. The game is rated Adult, mostly because of my penchant for depictions of graphic violence.

Game Intro here: link to another game

Game itself here: link to another game
drewalt
 player, 17 posts
Thu 28 Dec 2017
at 20:34
The Black Company of Freeport looking for players!
quote:
Soldiers live. He dies and not you, and you feel guilty, because you're glad he died, and not you. Soldiers live, and wonder why.


In Those Days, The Company Was In Service to Marilise Maeorgan, the Sea Lord of Freeport...


Tacked up with a bit of beeswax to the stone wall of the Fortress of Justice, a dry parchment scrap flutters in the breeze.

Wanted:

Men at Arms, Wizards, Sawbones, Sailors, and Others who Could Be Useful to Serve as Mercenaries
Must supply own kit, weapons mandatory, armor encouraged.  Compensation on a stipend and contract basis.
Training available for remedial candidates.  Inquire inside.

On the Plain of Glittering Stone, the golem Shivetya dreams.  Everything he has ever known has long passed.  He has seen all the worlds that touch the Plain pass into eternity.

He has made a devil's bargain, and everyday envies his predecessor.  Eventually, he passes into madness and sees visions of another world, one with fantastic creatures who live beside men.

He sees a great city, corrupt to its very marrow, one crawling with intrigues and criminals of all stripes, not the worst of which are its purported heroes.  Knives in the dark, eldritch sorceries, and the machinations of The Taken, be they on the island itself or a world way, shape its destiny.

But his past leaks into the dream, for he cannot imagine a world without The Black Company, or the Empire of old...

Unknown to even the Golem, the dais at his feet has shifted to a great blue ocean.  To the east is the world he once knew, from Charm to Taglios, but to the west is a small island whereupon sits the new city of his fevered dream, Freeport.

Around it stand the golem's only companions long forgotten, the Washane, Washene, and Washone, feverishly laboring.


The Black Company of Freeport is essentially insane fan fiction, crossing two universes (The Black Company novels and Freeport, City of Adventure) into a game and ironing out the contradictions.  I'm looking to add a player or two.  We try to manage 1/day but really it works out more to 3-5 a week.

The game is rated Adult due to the influences of the Source material being easily Mature and the Gamemaster being squeamish about exposing the young to such corruption.

quote:
You who come after me, scribbling these Annals, by now realize that I shy off portraying the whole truth about our band of blackguards. You know they are vicious, violent, and ignorant. They are complete barbarians, living out their cruelest fantasies, their behavior tempered only by the presence of a few decent men. I do not often show that side because these men are my brethren, my family, and I was taught young not to speak ill of kin. The old lessons die hardest.


link to another game

This message was last updated by the player at 20:35, Thu 28 Dec 2017.

drewalt
 player, 18 posts
Thu 28 Dec 2017
at 20:38
Savage Lone Star looking for players!
Warning! Violence and the Supernatural

The fictional World of Rifts® is violent, deadly and filled with supernatural monsters.

Other dimensional beings, often referred to as "demons," torment, stalk and prey on humans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in this book.

Some parents may find the violence and supernatural elements of the game inappropriate for young readers/players. We suggest parental discretion.

Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence.


This is a game that will attempt to blend the classic Rifts World 13 Source Book, Rifts Lone Star, from 1997, with the new Savage Rifts that was Kickstarted in 2016.  For the sake of canon, I am going to try to marry the post Tolkeen metaplot from The Tomorrow Legion era with the classic sandbox powderkeg that is Texas.

The basic idea is The Tomorrow Legion moves into the Freelands, in The Kingdom of Worth, in order to try to take the fight to the Coalition and try to, perhaps, unite the disparate powers of the Lone Star territory.  Oh, and to keep King Macklin from killing himself since he is their only ally in the territory right now.

The Tomorrow Legion's Lone Star headquarters is the former Bureau of Engraving and Printing in Forth Worth.  In this fictional version, it survived because of the heavy pre-Rifts security and reinforced walls, underground vaults, etc.  So it's way more awesome than the actual facility but there you go.

The conceit is this is a kind of a sandbox approach where there will be various plot threads going on, but ultimately, the factions in Lone Star are going to battle.

Rifts Lone Star is one of the better world books from the classic line because you have this hodge podge of various factions, all of which are toxic, and a situation where if some meddling player characters don't sort this all out for them, it's going to go to hell in a handbasket.

I have set the game to Adult mostly to make sure I don't swear at children, or subject someone underage to a too horrible description of what happens when the Coalition gets their hands on an innocent D-Bee, or shy away from what the Pecos Bandits actually do to people.

link to another game

I anticipate interest could be high, so I might sit on applications for about a week before moving on them.  I'm looking to add 1 or 2, possibly more once I get these players started.
drewalt
 player, 19 posts
Fri 5 Jan 2018
at 02:17
1 week bump
I posted the above ads during the holiday break while I had time with the intent to bump them a week later, so here's the bump!  Thanks for looking.
Trollsmith
 player, 28 posts
Tue 28 Aug 2018
at 08:22
Hell on Earth: Reloaded
To all those who expressed interest in Hell on Earth (and to any who didn't but suddenly realized they should have), here's the link...

link to another game

Drop on in, RTJ, grab your gear, and get ready to get dirty.
Trollsmith
 player, 29 posts
Mon 3 Dec 2018
at 03:04
Hell on Earth: Reloaded

At a very good place to pull in some new players before the next leg of the apocalyptic journey.

If you have interest in Hell on Earth Reloaded, drop on by and throw me an RTJ!

link to another game
The Stray
 player, 61 posts
Mon 11 Feb 2019
at 20:29
Hell on Earth: Reloaded


Great Mother, I am troubled

The year is 199 ACW. An industrial revolution is sweeping the Free Lands of Elondaron. Airships and lightning rails have transformed travel forever, while factories belch ash and smoke into the sky. A race of golems march in armies, work in factories, and take jobs that were once the province of mere mortals. For all the progress, old wounds fester, and darkness is growing.


Those who covet my sister's power gather around her like vultures.

The Exalt of the Great Church of the Nine has served for over two hundred years, but at last her mind has begun to fray. A great council of archbishops has been convened to deal with the delicate situation. The Exalt fears that the Great Church will soon pass into unworthy hands. To cement her legacy, she has declared a great crusade against The Holy Seat's most persistent foe — the great dragon Blackfire.


The Day of Darkness draws near, and The Dragon comes once again.

For forty-nine years Blackfire has ravaged the city of Notre Dame. Appearing every seventh year on ill-omened Summerend, the dragon rises from the Gash to lay waste to the city. She is an implacable foe of light and life, but she is far from the only threat.


The necromancers are more active than I have ever seen them.

In the depths of the Gash lies Mournhollow, the dread collage of necromancy. They seek The Dark Reaper's resurrection, and have now discovered the necessary tools — his heart, his blade, and the book that holds the formula for rebuilding his body. They don't have all the pieces in their grasp yet, but time is growing thin.


Strange cults are growing like a canker across the land.

Led by the prophet Nyarael, a sinister cult worshiping entities from beyond the stars has grown like a fungus, drawing in the lost, outcast, and mad. They sing insidious prayers that work cracks into the fabric of reality, allowing eldritch abominations from The Far Realm free reign in The Three Worlds. Those who hear this song of stars speak of a Grand Conjunction that nears.


What else lurks, waiting for the Great Church to show weakness?

The Lady of Black Tears has not yet abandoned her quest to reunite the Shards of Jillian. She has discovered the last two shards remaining, and is moving into position. Murder, mayhem, and madness follow in her wake as she grows closer to her prize.


Great Mother, please send me some sign that all is not yet lost...

Turbulent times call for heroes. A motley band of adventurers, drawn together by The Blackfire Crusade, have risen to the challenge. You are one of these heroes who has chosen to heed the Great Church's call to arms. Your actions will change the course of history, for better or ill.


When the call goes out, and the world hangs in the balance, where will you stand?




Hello all! I'm seeking a couple more players for my D&D-inspired Savaged Fantasy game! If the above premise interests you, drop me a line here: link to another game