General Chat.   Posted by Belirahc.Group: archive 0
derfinsterling
 player, 75 posts
Thu 25 Sep 2014
at 08:27
Re: Games for kids
OggyBenDoggy:
YOu know, I really want to back Last Parsec.

Then then I thought, I have Kaisers Gate, Mars, Weird War Rome what I've never played.  Plus Numenera and The Strange.
Getting the books just to read might be cool, but...

+1. +1 Million, more like.

The only gaming I'm doing right now is here on rpol. I'll be meeting with one of my formerly regular groups on Monday to *maybe* continue in our DL:R mini-campaign. I simply don't have the time to start something new.
Jeffrywith1e
 player, 4 posts
 geek dad
Thu 25 Sep 2014
at 15:08
Re: Games for kids
I'm going to pass on it, too. I was excited, but now that it's out and already funded I think I'll pass. It's not like it needs more help. Looks cool, though.
OggyBenDoggy
 GM, 489 posts
Thu 25 Sep 2014
at 17:06
Re: Games for kids
yeah, the evilness is the "look how much more you get if you buy it now".
jamat
 player, 14 posts
Sat 25 Oct 2014
at 09:50
Re: Games for kids
Hi all

Just picked up a copy of accursed and think it is bloody brill. Has anyone got a copy and would like to GM a game
Olympia
 player, 9 posts
 Irony...
Fri 5 Dec 2014
at 00:41
Re: Games for kids
It was if the authors of Accursed read my mind.

I was planning a game of "MacBeth" using Savage Worlds for my RL game group.

My idea was MacBeth beat MacDuff in the final duel (of the Shakespeare play), allowing the three witches to take over Scotland.

I'd worked up some of the characters (werewolf, a goblyn) before I stumbled on Accursed, and ordered the book within an hour.

Sadly, the group moved on (or back) to Hunter the something and I resumed my player role.  I'll get to it again...sometime.
shady joker
 player, 171 posts
Wed 21 Jan 2015
at 17:09
Re: Games for kids
Is Bluprint for Imagination: Flawed Dupes any good for rpol play?

http://rpg.drivethrustuff.com/...ination-Flawed-Dupes

I ask because I'm looking for a one-shot to teach people about Savage Worlds.
Elfy
 player, 5 posts
Wed 21 Jan 2015
at 17:35
Re: Games for kids
It was only just released. I doubt anyone here has had a chance to run it yet. I don't have it, but it's probably fine though and it's only $2.
@y3-aye
 player, 10 posts
Thu 22 Jan 2015
at 03:48
Last Parsec
Has anyone checked out Last Parsec?  Opinions on it?
Elfy
 player, 6 posts
Thu 22 Jan 2015
at 06:31
Re: Last Parsec
Shady Joker, here is a review of the adventure you were interested in:

https://rpgrunkleplaysgames.wo...review-flawed-dupes/



@y3-aye, I don't have it yet, but Last Parsec seems interesting from what little I've read about it. I will probably pick it up once the hardback book is generally available.
Nintaku
 player, 27 posts
Sat 21 Feb 2015
at 04:10
Oblivious Me
Hi! So, I was wondering something about the rules that only just now struck me. Does it say anywhere that you have to use what would normally be considered "two-handed" weapons with two hands? I've got a player who wants to dual-wield bizarre weapon combinations, like a rocket launcher and machine gun, and as it actually fits the setting I was putting together, I was thinking of just creating an Edge to let him do it. But, uh...Edges are small rule breaks, and there doesn't seem to be any rule in place besides common sense, which doesn't really apply here. Is he really golden with just Ambidextrous and Two-Fisted, or am I missing something?
drewalt
 player, 4 posts
Sat 21 Feb 2015
at 04:59
Re: Oblivious Me
If a character had the One Arm Hindrance, would you let them use a two handed weapon with no penalty?  That's basically what you're saying.
Nintaku
 player, 28 posts
Sat 21 Feb 2015
at 05:38
Re: Oblivious Me
One Arm suggests a -4 penalty (which I should have looked at for guidelines when I was trying to find this stuff in the first place), but it's a little vague. The only example it gives is Climbing. I can take from that and assume that using a two-handed weapon in one hand would then incur a similar penalty, maybe -2 or -4, but that still leaves the original question. What is considered a two-handed weapon in Savage Worlds? The concept isn't referred to anywhere in the text. A really big pistol? A sawed off shotgun? Can you use it in one hand with the Brawny Edge? Can you autofire a RoF 3 weapon one-handed?

I'm assuming a kind of zany world here. If it makes a difference, it's based on the Borderlands game series and my friend is playing a Gunzerker. His thing is dual-wielding ridiculous weaponry. I'd been considering writing up an Edge that let him use a two-handed weapon in one hand, but that's drawing a distinction the game doesn't appear to recognize, which may take away from the FFF by adding a layer of granularity where there doesn't seem to have been one.

Thus the question: should I just go with it, or should I create the distinctions and write up an appropriate Edge? Or am I missing something explicit in my search through the book?

Part of my thought process is having a lot of experience with D20, the closest game system I know to SW. Weapons have Size ratings similar to characters, and comparing the weapon's Size to the user's Size told you if the weapon was Light, One-Handed, Two-Handed, or too big to use. SW doesn't have that, it just has weapon Weight, which can cause trouble if you go over your encumbrance load and anyone cares to pay attention to it. My issue is determining if I should handwave the problem because it isn't called out in the rules and isn't unusual for my setting, or if I should have the player spend an Edge slot to get rid of a penalty I think I'd be making up just to give him an Edge to get around.

EDIT: My other issue is drinking too much coffee before posting questions.

This message was last edited by the player at 05:39, Sat 21 Feb 2015.

Cripple X
 GM, 62 posts
Sat 21 Feb 2015
at 05:57
Re: Oblivious Me
There's an Oversized Weapon Edge out there somewhere that lets you wield a two handed weapon in one hand at a -2 penalty. I can't recall the source off the top of my head, but it was a fantasy setting and I'm not somewhere I can check at the moment. Maybe Hellfrost?
drewalt
 player, 5 posts
Sat 21 Feb 2015
at 12:46
Re: Oblivious Me
Okay that gives it some more context.

Me, I'd probably require that to be a separate Edge, otherwise what's the difference between a dual wielding Gunzerker and a dual wielding Siren?  There's got to be some kind of opportunity cost there.

The SWDX ruleset is by its very nature incomplete, they can't list out every possible example of when something that should be logical would contradict the spirit of the core rules.  Just because it doesn't explicitly state you need 2 hands to wield a 2 handed weapon doesn't mean it's not true.  Otherwise why bother labeling weapons 2 handed at all?
Nintaku
 player, 29 posts
Sat 21 Feb 2015
at 19:43
Re: Oblivious Me
I think you may have missed the entire point of my question. Although there is a 2 Hands label on melee weapons, there isn't one on ranged weapons. It's odd that this would be called out explicitly for one and not the other, and although I'd missed that 2 Hands label last night (was looking through guns), it only makes things worse.

So like I was saying in the original question, which guns are two handed and which aren't?

I do agree that there should be some distinction between the Gunzerker gunzerking and everyone else. My original thought was going to boil down to "the other characters just won't take Ambidextrous or Two-Fisted." That'd leave them using single weapons and putting those two Edge slots to use elsewhere. The Gunzerker would then take those two Edges to eliminate the existing -2 penalties. Adding a third necessary Edge sort of seems excessive, but you are right that a Siren shouldn't be able to dual wield a rocket launcher and a shotgun.

I'll try to find the Oversized Weapons edge and see if I can apply it to ranged weapons somehow. For the moment, I'll probably just be applying common sense and let the edge circumvent that. Maybe set it to Seasoned or such.
Samho
 player, 1 post
Mon 23 Feb 2015
at 05:01
Re: Oblivious Me
Speaking from real-world experience, and knowing little of the rules-- that is why I am here, to learn them-- I would say that almost all ranged weapons are two-handed. I know I would not want to fire any pistol much above 9mm without a two hand grip. I can't think of any bow that is one-handed, besides a toy crossbow that won't do much damage. Slings of course are one-handed, so there is that. Of course, many firearms can be fired one handed, especially a very small-bore shotgun or a light carbine, but I would still think there would be a penalty.

It is an interesting question!
locojedi
 player, 1 post
Thu 12 Mar 2015
at 03:35
Makes me want to play Savage Worlds
So once in a while I peruse the Paizo forums for inspiration for my games. There are lots of good ideas that can come from other folks' good ideas...

Anyway, I was reading a thread about building a damage-dealing death machine in Pathfinder that was exploiting all sorts of rules, class-dips, magic items, and etc. to make a shape-changing songbird that could do 247 damage per round, and basically never miss nor get hit due to an AC of 46!

As I scrolled down the page, my drool scrolled down my chin. I realized that I'm not smart enough to play Pathfinder and that it was actually a lucky thing for me that any Pathfinder game I've tried to play here on rpol has fizzled shortly after character creation.

Then came a post which made my day... I'm still grinning, because some other kindred spirit must have felt the same as me.

quote:
Threads like this make me want to play Savage Worlds!


SW FTW! ;-)
GreenTongue
 player, 67 posts
Thu 12 Mar 2015
at 17:59
Re: Makes me want to play Savage Worlds
MinMaxers do not love SW.
shady joker
 player, 173 posts
Fri 13 Mar 2015
at 09:13
Re: Makes me want to play Savage Worlds
GreenTongue:
MinMaxers do not love SW.


And THAT is one reason why I love Savage Worlds. I hate MinMaxers that make a character freakishly gifted in one field but near retarded in another. SW characters tend to be more well rounded and thus seem more plausible.
derfinsterling
 player, 76 posts
Fri 13 Mar 2015
at 14:00
Re: Makes me want to play Savage Worlds
I don't know that many game systems... But in the ones I do know, to challenge a min-maxer, you have to go to some freakishly outlandish lengths to challenge them. There's no way a normal group of bandits might have a three-armed sorcerer with a magic wand protruding through his forehead that constantly cast a certain spell *unless* they have been specifically preparing for that min maxwr character and done some research on his weaknesses.

Having a bandit who's just witty and has a tongue as sharp as his blades *cough will Scarlett cough*, now that's something easily explained and will challenge the fighting monster quite nicely.
xenongames
 player, 17 posts
Fri 13 Mar 2015
at 14:23
Re: Makes me want to play Savage Worlds
Let's be honest here: it is easy to min-max in Savage Worlds. Furthermore, some character builds (advancement paths) are better (more efficient) than others. It's not nearly as a bad as you can get with games like Hero or D&D/Pathfinder, but it is there.

The difference with Savage Worlds is mostly cultural. Sure, it helps that the system is streamlined and fairly transparent without the fiddly bits and feature bloat the results in broken builds, but at the end of the day, min-maxers and system tweakers do not go looking for a game like Savage Worlds, which has a completely different vibe going for it.
locojedi
 player, 2 posts
Fri 13 Mar 2015
at 14:42
Re: Makes me want to play Savage Worlds
Heh. Trying to min/max in SW takes less processing power, one does not need to use spreadsheets and consult ten rule books and two doctors, an economist, a law firm, generals, criminals, and an astrologer... I see PF and similar systems having the outcome where the rules generate the character, not the player's imagination. For me, I like coming up with a great char concept and then fitting it into a rule framework. Heh. And then I hear the accusation that all SW chars are the same. So not true!
derfinsterling
 player, 77 posts
Fri 13 Mar 2015
at 17:45
Re: Makes me want to play Savage Worlds
xenongames:
Let's be honest here: it is easy to min-max in Savage Worlds.


Hmmm.. depends on what you consider min-max. Sure, it's easy to build a competent Novice fighter with d12 in fighting and maybe one or two edges. He's be awesome in close combat.
And he might not be completely useless in a social situation.

However, and that was my point, to counter the d12 fighter with d12 Strength and a broadsword, you just need a decent taunter. Or intimidator. You don't have to build an NPC specifically just to take down that badass fighter.
Nintaku
 player, 30 posts
Fri 13 Mar 2015
at 21:20
Re: Makes me want to play Savage Worlds
I'd like to take this opportunity to request the opening of a new OOC chat thread, as this one's getting close to capacity and I don't like the idea of the conversation coming to a halt. :P

On topic, I've been reading a /lot/ of threads for SW lately, and I gotta say...you can easily min/max, but it's only in one area. Derfinsterlin's Strength/Fighting d12 melee monster? Shoot him in the face with an arrow. Or throw a rock at him. And the best part is, you can also just throw a bunch of melee mooks at him and let the guy go to town doing exactly what he told the GM he wanted to be doing. Those high skill levels are a flag to the GM "I want the character to shine here", and that's perfectly alright. Yeah, you can throw his weakness at him, and boy howdy will he have a few of 'em, but only do that when it adds to the fun, which isn't always.

If he starts to outshine somebody else, then they shine elsewhere and you should highlight that as well. But one of my basic principles as GM is to always look for ways to make the players' characters look like badasses. Even when they're having the tables turned on them. /Especially/ then. (The more awesome their opponents, the more awesome the players will feel when they come out on top.)

But yeah, min/maxing with SW is really easy and in fact expected explicitly. Put a bunch of points in one or two areas you're really good, dump a lot of other areas, and don't dump any of those precious Attributes. Then it just becomes a matter of knowing that there are some things you can't do, and that just takes player buy-in to the system. Pathfinder, /any/ edition of D&D, they all offer so many options to nickel and dime all opposition, I've seen several builds that really do allow a single PC to do anything anyone else can do, and better. But it's all very obscure stuff that those GMs probably shouldn't have allowed in the first place, and definitely a case of the GM not looking over everyone's sheets and approving them before play. Granted, there's usually things you can do about any one of them, but it tends to involve killing the character in ways they didn't see coming, rather than shaping the game so it's still fun for everyone.
Cripple X
 GM, 64 posts
Fri 13 Mar 2015
at 21:29
Re: Makes me want to play Savage Worlds
Nintaku:
I'd like to take this opportunity to request the opening of a new OOC chat thread, as this one's getting close to capacity and I don't like the idea of the conversation coming to a halt. :P

Done. I'm going to archive this thread and add your post to the other thread.