The Day after Ragnarok.   Posted by rabideldar.Group: 0
rabideldar
 GM, 46 posts
 Savage World Master
Tue 13 Jul 2010
at 02:19
The Day after Ragnarok
I was wondering if anyone would be up for this game? It seems to have a very epic pulp cthulu-ish setting which seems interesting. Let me know if anyone else has the books.
ralftschu
 player, 19 posts
Tue 13 Jul 2010
at 10:52
Re: The Day after Ragnarok
In reply to rabideldar (msg #1):

Yes, its very cool.
I would like to play in it.
I only a little bit overwhelmed by the possibilitys.
Wich area to play, wich campaign...
The best supported (all the encounter table) are the poisoned lands/postapocaylpse.
But I think the others are far more interesting.
I really like egypt, I would love a air pirates campaign, or some treasure hunter in the european ruins. Or fighting russians spys, KGB and uplifted gorrilas and the magic giants. Or highmagic, exploring the snakes cadaver and fighting deros and cults.

So mayn ideas that are only briefly mentioned and would need much work. ;-)
rabideldar
 GM, 47 posts
 Savage World Master
Tue 13 Jul 2010
at 11:05
Re: The Day after Ragnarok
Well I am very into allowing players Narrative control and letting them build the world. I still have not read the whole book yet but I was draw to it because of the Apocalypse setting. I really like the monsters section it seems to be a very good book so far.
ralftschu
 player, 20 posts
Tue 13 Jul 2010
at 15:07
Re: The Day after Ragnarok
Yes, there are some nice monsters, I really like the soviet gorillas.
I really like the "five places to......" feature (...stomp Nazis; ...find mad masterminds lair; ...fight pirates). Only a short sentence each, but each is a idea for a whole adventure. :-)
ddrude
 player, 4 posts
Tue 13 Jul 2010
at 22:53
Re: The Day after Ragnarok
This is a great setting, so many possibilities.  I'd be interested, but will have to see how things shake out as I have several irons in the fire right now. In the mean time I'll pull my book out and take a look (it's been awhile since I went through it).

Although I like the idea of fighting Russian spies and Nazis as agents.  That could be fun and allow for diverse globe hopping adventures.  Just a thought of how to maximize the variety of adventures.
Cripple X
 GM, 6 posts
Tue 13 Jul 2010
at 23:00
Re: The Day after Ragnarok
I'd be interested in playing.
ralftschu
 player, 21 posts
Wed 14 Jul 2010
at 06:02
Re: The Day after Ragnarok
Yes, the possibiliyts are to much....

I really like Post-apocalypse settings. But the poisoned lands are, IMHO not the place where the really cool things happen. I mean, its like Hell on earth, or even Darwins world, only with more snakes and low tech. Warring Survivor citys are cool, dont get me wrong. But stting between two 100 miles high part of  dead the Midgard snake, in a eon-old city overcrowded with snake worshippers, spys, mad wizards and even madder necro-scientist is way cooler.
By the way, must buy Teheran-city of spys.....;-)
rabideldar
 GM, 48 posts
 Savage World Master
Thu 15 Jul 2010
at 01:57
Re: The Day after Ragnarok
Would anyone be interested in a short adventure? Maybe a one shot using GM created character's rather than everyone making a character?

If so where and what would you want to be?

Nomadic tribe? Monster Hunters? Texas Rangers? Bound together by Fate?

I might be willing to run a one shot just for giggles.
Cripple X
 GM, 7 posts
Thu 15 Jul 2010
at 02:01
Re: The Day after Ragnarok
In reply to rabideldar (msg #8):

I'd definitely play. I'm not picky. I'd be good with just about everything.
ralftschu
 player, 22 posts
Thu 15 Jul 2010
at 12:40
Re: The Day after Ragnarok
Yes, I would like to play anything. Even the postapocalyptic poisoned land if you prefer this, that I sayed above I like other settings better shouldnt hinder you. :-)
But a team of Monster Hunter or Texas Ranger sounds fine for a one-shot. clear targets, characters know each others - sounds good.
rabideldar
 GM, 49 posts
 Savage World Master
Fri 16 Jul 2010
at 01:25
Re: The Day after Ragnarok
Here is my plan (keep in mind I'll probably get the board up by this weekend.)

The group is a bunch of Texas Rangers (you'll start out as Veterans) who are sent to investigation strange activity on the Texas border with the Poisoned Lands.

Possible archetype ideas I will possibly include:
A scientist studying the poison lands (Ophi-Tech)
A Priest to bless the bodies of the dead (Miracles)
A recruit (novice) Texas ranger looking to make a name

Just ideas so far however I want to make sure the game is diverse enough to not limit characters but not so out there that those characters would not be in the service of Texas Rangers.
rabideldar
 GM, 54 posts
 Savage World Master
Mon 4 Jul 2011
at 14:14
Re: The Day after Ragnarok
This other game never got up off the ground but this one did.

link to another game
OggyBenDoggy
 GM, 318 posts
Mon 4 Jul 2011
at 15:16
Re: The Day after Ragnarok
do we need the game or player's guide to join?
rabideldar
 GM, 55 posts
 Savage World Master
Mon 4 Jul 2011
at 15:26
Re: The Day after Ragnarok
Nope! That's the best part. I want it to be new to people so your good to go. Only the main rules are required.

I can post the rest of the information.
rabideldar
 GM, 56 posts
 Savage World Master
Mon 4 Jul 2011
at 17:19
Re: The Day after Ragnarok
I posted the background information go check it out for an idea what the world is about.
forcedlogic
 player, 7 posts
 Savage World Expert
Tue 10 Jul 2012
at 00:28
Re: The Day after Ragnarok
Running a Day After Ragnarok game if anyone wants in.

I have a bruiser and medic character so far. Still openings for any number of characters.

Players will be anti-heroes. Bandits, raiders, etc. trying to survive in the American Poison lands.

link to another game