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Rippers.

Posted by BelirahcFor group 0
Belirahc
GM, 14 posts
Where savage fans go
for savage discussions.
Thu 4 Jan 2007
at 19:50
  • msg #1

Rippers

Where proper gentlemen and victorian horrors collide.  Discuss ideas and thoughts on the Rippers campaign here.
Dark_Fenix
player, 19 posts
Wed 10 Jan 2007
at 23:19
  • msg #2

Re: Rippers

Has anyone tried this yet?

I own it, but haven't had the chance to run it yet, as in a fight between this and Deadlands, Deadlands wins everytime.

However, I have thought about a crossover, either Deadlands characters travelling over to the Old East, or Rippers characters travelling to the Weird West. Even letting a player in a Deadlands game being a Ripper, although Deadlands is a few years before the time period of Rippers.
Brianna
player, 2 posts
Thu 11 Jan 2007
at 05:42
  • msg #3

Re: Rippers

Hmm, Rippers suggests many weird things.  *sigh*  Darn, I must not buy any more rulebooks, unless I can get them wholesale - and even then I have to pace it.
SeekerKasumi
player, 3 posts
Fri 12 Jan 2007
at 03:47
  • msg #4

Re: Rippers

I've been running this for about 6 months now, though we had to take a break, due to scheduling problems, and its been awesome. Lots of fun hunting, shmoozing, and having plenty of fun.

As to the whole Rippers/Deadlands crossover concept, I tried it. Didn't go so well, but that was mainly due to my lack of planning with it. I'm pretty sure that if a fair amount of planning were put into it, it would be wonderful, but I personally love both these settings on their own, and that's how, for now, I'll be playin them.
Belirahc
GM, 30 posts
Where savage fans go
for savage discussions.
Fri 12 Jan 2007
at 12:39
  • msg #5

Re: Rippers

The thing about Rippers is that it seems to be perfect for PbP games, as there i s plenty of opportunity for roleplaying.  Schmoozing with the upper crust of society, recruiting new members, delving into the mysteries of Rippertech.

This is one of the games I had thought of starting, along with Necropolis (which I think I have put on hold for now), and a Savage Tale called Zombie Run.  Anyone interested in giving Rippers a try here?
Dark_Fenix
player, 26 posts
Fri 12 Jan 2007
at 13:00
  • msg #6

Re: Rippers

If you ran Rippers, I would definately sign up - Give me an excuse to re-read the book and come up woith various ideas, like would I want to risk using Rippertech, what Order I belong to, and so forth.

Van Helsing the roleplay, come on :D
Cloth Frog
player, 1 post
Fri 12 Jan 2007
at 13:36
  • msg #7

Re: Rippers

I've been interested in a Rippers game too.  It is an intriguing setting that I think would translate well into a Play by post game.  I'd love to play if it were set up.
Trilan
player, 11 posts
Fri 12 Jan 2007
at 13:47
  • msg #8

Re: Rippers

I might be interested...

I picked it up to run with the local group thinking along the lines of what DF said, nice alternate earth setting like Van Helsing or League of Extraordinary Gentlemen. But what I ran into was the gaming group were sticklers for historical accuracy, which I don't particularly know and don't have the time to learn.

So I'd be interested, unless I need a PhD in European history ;)
Belirahc
GM, 33 posts
Where savage fans go
for savage discussions.
Fri 12 Jan 2007
at 15:14
  • msg #9

Re: Rippers

No.  You wouldn't have to have a PhD in Britsh Empire and London Underground.  Heck, about the only things I know deeply about Britain is James Bond, Doctor Who, and Benny Hill. <(^_^)>

I'm working on things now.  Does this mean everyone has the book that has shown interest then?  That would save me a heck of a lot of work if that was true.
Trilan
player, 12 posts
Fri 12 Jan 2007
at 16:06
  • msg #10

Re: Rippers

hmmm part of this got lost the first time I posted it... stupid tablet.

I'm definately in then. My experience is almost identical to yours, I just drop Benny Hill and add Top Gear.

As to your question, yes I do have it...

See I have this bad addiction.... I have all the Savage rulebooks that came out in actual print with the exception of Tour. It'd probably have been cheaper if I could have gotten into drugs instead of RPGs ;)
This message was last edited by the player at 16:07, Fri 12 Jan 2007.
SeekerKasumi
player, 5 posts
Fri 12 Jan 2007
at 16:30
  • msg #11

Re: Rippers

I have the book, and I'd be up for it. I've yet to have a chance to be a player in a SW game, only a GM. If your game is gonna be based in a major city (London, Paris, etc) I'd be up for playing a former inspector. A case he was working took a sinister turn, the supernatral evil he discovered killed his wife and children, he turned to the bottle, and left the force. He's not as bad of a drunk now, but still has a problem, and has joined the Rippers to ensure what happened to him doesn't happen to anyone else. He still has contacts on the force, which is why if we'll be a constantly globe-trotting game I'll have to think of something else, as this would basically be a wasted edge.

But yeah, give some details on the game. I'll be waiting, sharpening my Ripper Claws and getting ready to take back the night!
Cloth Frog
player, 2 posts
Fri 12 Jan 2007
at 16:43
  • msg #12

Re: Rippers

I've got the book and would definately be in. I never pass up a chance to get savage.
Belirahc
GM, 34 posts
Where savage fans go
for savage discussions.
Fri 12 Jan 2007
at 16:45
  • msg #13

Re: Rippers

Well, I have every book in PDF form, and all but Evernight and ToD in hardback (barring Necropolis of course, which is a PDF print only)  I absolutely love the Savage Worlds system.

I just can't get my local group to convert from D&D 3.5. <(>_<)>

One of these days.

I'll start work on a proper Rippers game then.  I have the framework, but have a little more work to do to get it to a good starting point.  When I have it, I'll post the link under the appropriate area.
Belirahc
GM, 41 posts
Where savage fans go
for savage discussions.
Sat 13 Jan 2007
at 20:33
  • msg #14

Re: Rippers

I've gotten the rippers game started pretty well.  If you want to join it, an advertisement has been placed uner the Got a Game? thread.
This message was lightly edited by the GM at 20:33, Sat 13 Jan 2007.
OggyBenDoggy
GM, 13 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Sun 14 Jan 2007
at 18:39
  • msg #15

Re: Rippers

Belirahc:
The thing about Rippers is that it seems to be perfect for PbP games, as there i s plenty of opportunity for roleplaying.  Schmoozing with the upper crust of society, recruiting new members, delving into the mysteries of Rippertech.

This is one of the games I had thought of starting, along with Necropolis (which I think I have put on hold for now), and a Savage Tale called Zombie Run.  Anyone interested in giving Rippers a try here?


for the record, I'd be up for Zombie run
Belirahc
GM, 42 posts
Where savage fans go
for savage discussions.
Sun 14 Jan 2007
at 19:59
  • msg #16

Re: Rippers

I've been reading Zombie Run, and it is definately an interesting Savage Tale.  Not sure I'm ready to run it quite yet, but maybe in the future.  I want to get Rippers established first before I go and open another game.
Trilan
player, 15 posts
Mon 15 Jan 2007
at 01:47
  • msg #17

Re: Rippers

Not really the appropriate place for this, but since it came up in here. If you all wanna play in Zombie Run I could run it. I haven't run a game here on RPOL yet, and that seems like a decent tale to get my feet with.
Emiricol
player, 1 post
Mon 15 Jan 2007
at 02:12
  • msg #18

Re: Rippers

I tried running Zombie Run once but it fizzled due to player inactivity.  But some of the players were active, and I think it could work out really well with the right mix of players.
OggyBenDoggy
GM, 26 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Tue 23 Jan 2007
at 23:21
  • msg #19

Re: Rippers

SmilinJack
player, 5 posts
Sun 26 Aug 2007
at 07:20
  • msg #20

Re: Rippers

I'm thinking of running this on here myself. I currently have a 50 Fathoms game that is going well, and I think I can fit in a Rippers game. It was either this or Necessary Evil, and Rippers won out for now. Will try NE later.
SmilinJack
player, 6 posts
Sun 26 Aug 2007
at 19:13
  • msg #21

Re: Rippers

I have created the game, it's called [Savage Worlds]Rippers-Take Back The Night.
shady joker
player, 31 posts
Sun 19 Jul 2009
at 01:49
  • msg #22

Re: Rippers

In reply to SmilinJack (msg #21):

Is this game still going?
GreenTongue
player, 23 posts
Tue 11 Aug 2009
at 00:02
  • msg #23

Re: Rippers

I have all three.
Setting, Companion and Player's but have never played it yet.
=
shady joker
player, 37 posts
Tue 11 Aug 2009
at 00:48
  • msg #24

Re: Rippers

Why the heck are we over here? anyways. Anyone else besides me willing to run this? If not I'll do it but I don't wanna. I wanna play!
OggyBenDoggy
GM, 198 posts
Tue 11 Aug 2009
at 04:44
  • msg #25

Re: Rippers

I don't own the setting, only the Player's guide, so I can't run

GreenTongue, can you run it?
shady joker
player, 38 posts
Tue 11 Aug 2009
at 10:05
  • msg #26

Re: Rippers

Screw it, I'll have a game up by Thursday or sooner. I will post Linkage to said game here.
GreenTongue
player, 24 posts
Tue 11 Aug 2009
at 11:59
  • msg #27

Re: Rippers

OggyBenDoggy:
I don't own the setting, only the Player's guide, so I can't run

GreenTongue, can you run it?

As you know, I'm already running a game. I don't like to try running more than one at a time.
=
shady joker
player, 39 posts
Tue 11 Aug 2009
at 16:27
  • msg #28

Re: Rippers

link to another game

Alright you bunch of savages! We are heading to Egypt to kick the collective butts of the evil Cabal. Now if you already have an existing rippers character from another game  I'll consider accepting his/hers sheet so you don't have to make a new guy from scratch. Otherwise make a standard novice character and I may bump them to higher levels to keep up with the others. Please nothing above seasoned.
This message was last edited by the player at 16:37, Tue 11 Aug 2009.
Strickland5
player, 46 posts
Tue 11 Aug 2009
at 16:33
  • msg #29

Re: Rippers

Link correction: link to another game
OggyBenDoggy
GM, 199 posts
Tue 11 Aug 2009
at 16:59
  • msg #30

Re: Rippers

so what's everyone thinking of playing?  I have a couple of ideas, not sure which to do with
Strickland5
player, 47 posts
Tue 11 Aug 2009
at 17:04
  • msg #31

Re: Rippers

I'm thinking a recently disowned Psionicist
OggyBenDoggy
GM, 200 posts
Tue 11 Aug 2009
at 17:12
  • msg #32

Re: Rippers

OK, I can scratch Psi off my list...

I think I'll go for a Wizard
shady joker
player, 40 posts
Tue 11 Aug 2009
at 20:18
  • msg #33

Re: Rippers

So far 3 novice rippers. I'll take pon two more then close the game.
Skycast
player, 49 posts
bp1
bp2
Tue 11 Aug 2009
at 20:26
  • msg #34

Re: Rippers

I'm thinking about a dervish holy man, member of the Order of St. George, recently from the deep desert, drawn into civilization to fight evil!

Whadda ya think?
shady joker
player, 41 posts
Tue 11 Aug 2009
at 20:45
  • msg #35

Re: Rippers

Sounds good.
OggyBenDoggy
GM, 201 posts
Tue 11 Aug 2009
at 20:45
  • msg #36

Re: Rippers

that gives us a Psi, a Mage, and a blessed.  we'll certainly have the arcane stuff covered.
shady joker
player, 42 posts
Tue 11 Aug 2009
at 20:49
  • msg #37

Re: Rippers

Yeah we need a bookworm or action guy next.
OggyBenDoggy
GM, 202 posts
Tue 11 Aug 2009
at 20:53
  • msg #38

Re: Rippers

well, I've got Jack of All trades, so I effectivly have all Smarts skills at d4.  And as a Noble, I have +2 cha, so I have Persuation d6+2, and streetwise at d4+2.

but yeah, a soldier or big game hunter or something would fit in nicely
grandmaster_cain
player, 15 posts
Tue 11 Aug 2009
at 21:05
  • msg #39

Re: Rippers

I can do the action man.
shady joker
player, 43 posts
Wed 12 Aug 2009
at 01:48
  • msg #40

Re: Rippers

Sweet,with that we should be set.But I will still take on any interested players. This is an independent adventure so players may be from different factions and lodges.
This message was last edited by the player at 01:49, Wed 12 Aug 2009.
OggyBenDoggy
GM, 208 posts
Fri 28 Aug 2009
at 23:54
  • msg #41

Re: Rippers

The rippers book has trappings listed by each power for each AB.  Or those suggested trappings, or requried?
shady joker
player, 50 posts
Fri 28 Aug 2009
at 23:55
  • msg #42

Re: Rippers

They are required usually required.
cooneydad
player, 12 posts
Mon 25 Jun 2012
at 00:50
  • msg #43

Re: Rippers

I hear there is a Rippers game forthcoming. I would like in, if so!
forcedlogic
player, 3 posts
Savage World Expert
Mon 25 Jun 2012
at 00:54
  • msg #44

Re: Rippers

There is a Rippers game in the running right now. The only problem I foresee are too many players at this point. I have already had 5 enter. Of course I could push to 6 or 7 or even split the game into two depending on who was interested.
cooneydad
player, 13 posts
Mon 25 Jun 2012
at 01:13
  • msg #45

Re: Rippers

That would work. I heard tell of a new one, thought.
forcedlogic
player, 4 posts
Savage World Expert
Mon 25 Jun 2012
at 02:08
  • msg #46

Re: Rippers

Well all the character are in the character creation process. If you would like to join feel free send me a tell with your idea.

link to another game
OggyBenDoggy
GM, 398 posts
Mon 25 Jun 2012
at 16:05
  • msg #47

Re: Rippers

from what I've seen, you lose about 1/2 in the first month or so.  so starting large is ok
xenongames
player, 13 posts
Mon 25 Jun 2012
at 16:34
  • msg #48

Re: Rippers

On the other hand, "starting large," is a great way to get bogged down in character creation and the very first scene. While it's true that you may lose half your players in the first month, I've been in too many games that lost a GM in the first month.
cooneydad
player, 14 posts
Mon 25 Jun 2012
at 16:51
  • msg #49

Re: Rippers

I came to my senses later in the day and realized I didn't have the bandwidth to build a good Rippers character right now, so I'm lurking instead.
OggyBenDoggy
GM, 399 posts
Mon 25 Jun 2012
at 17:17
  • msg #50

Re: Rippers

that is true as well

it's almost tempting to start everyone solo, so they keep interest up.

but that's a lot of work for the Gm as well.
derfinsterling
player, 61 posts
Mon 25 Jun 2012
at 18:04
  • msg #51

Re: Rippers

I haven't run a game in a while, (although I'd like to at some point), but two things I liked a lot about a few games I'm playing in right now:
1) What Oggy said. I joined two or three games months ago where the GM gave me my own introduction thread. Awesome way to be pulled into the adventure until your character can be joined with the rest of the group more organically.
For a group that is starting out, however, I don't see this necessarily as a bonus, as the group will want to start adventuring soon, I think.
2) Stay in one place. That works better with certain games than with others, but it allows for some consistency. I've seen other games that went all around the globe work out too, though, and in some cases, like 50F, staying in one place isn't really that easy (unless you count the group's ship), but having one base of operations allows for deeper relationships with the NPCs and the history of the place there.

Just some random thoughts. ;-)
OggyBenDoggy
GM, 400 posts
Mon 25 Jun 2012
at 18:09
  • msg #52

Re: Rippers

with that many submissions, is might be tempting to say you'll start an intro adventure as soon as 4 or 5 PCs are done, and work the rest in
shady joker
player, 116 posts
Mon 25 Jun 2012
at 21:21
  • msg #53

Re: Rippers

OMG I completely forgot you guys. I'll have the rippers game up by today if you still want it.
This message was last edited by the player at 21:26, Mon 25 June 2012.
shady joker
player, 117 posts
Mon 25 Jun 2012
at 22:08
  • msg #54

Re: Rippers

link to another game

NewRippers game up.
shady joker
player, 119 posts
Wed 27 Jun 2012
at 02:18
  • msg #55

Re: Rippers

Does Rippers still use guts or did they switch it to spirit rolls?
forcedlogic
player, 5 posts
Savage World Expert
Wed 27 Jun 2012
at 02:23
  • msg #56

Re: Rippers

I personally use Guts in my game. According to the forums the head mod says you should convert the damage but as far as the rest of the rules good probably leave them the same. You don't have to use guts but seeing as it's a horror game and you play a normal person and not some pulp action hero, guts makes sense....at least to me.
Strickland5
player, 179 posts
I'm in a few games
Wed 27 Jun 2012
at 11:48
  • msg #57

Re: Rippers

I have to agree with forcedlogic, Rippers is a horror game so Guts as a skill does fit.

Though if you as the GM want to make it more pulpy, removing Guts and going with Spirit rolls would be a good way to start.
shady joker
player, 120 posts
Wed 27 Jun 2012
at 13:42
  • msg #58

Re: Rippers

I kept guts but added free guts points to every character based on their spirit. A 1d8 in spirit means a 1d8 in guts for free. Characters may raise guts as usual.
shady joker
player, 121 posts
Wed 27 Jun 2012
at 14:25
  • msg #59

Re: Rippers

So far I have run two rippers games. In both games the PCs completely avoid Rippertech like it was the plauge. How can I get PCs into using ripper tech?
forcedlogic
player, 6 posts
Savage World Expert
Wed 27 Jun 2012
at 15:45
  • msg #60

Re: Rippers

You can't really force them unless the organization takes them and forces them to use it as in for a mission. Maybe they need to the ability to breathe underwater and they won't be able to use an air supply, etc.

It's really hard to force someone to use Rippertech. The advantages sometimes outweigh the problems that come with it but if you read the book many of the groups warn their members NOT to use Rippertech, so it's not surprising.

You could also use NPC's to show them what happens when Rippertech is applied properly which might make them want it.
Boomcoach
player, 27 posts
Thu 4 Feb 2016
at 21:07
  • msg #61

Re: Rippers

I just got the pdf's for Rippers Resurrected and my thoughts are about 180 degrees from what Shady Joker mentioned a couple of posts back.  I am thinking of running a Rippers game in a more Steampunk universe, completely without Rippertech.  I am starting up a face to face game tomorrow with my son and a couple of friends, but I was wondering what people's thoughts on a Rippertech-less Rippers game.

I will probably be using The Widening Gyre as the basis for the Steampunk side of things.  I have also been reading the Burton and Swinburne series by Mark Hodder and its influence will probably be felt.
GreenTongue
player, 70 posts
Fri 5 Feb 2016
at 00:13
  • msg #62

Re: Rippers

It should work fine.
Basically a re-skinning which is done all the time with success.
jamat
player, 23 posts
Tue 15 Nov 2016
at 14:41
  • msg #63

Re: Rippers

just wondering if anyone was thinking of setting up a rippers resurrected game in the not to distant future as I'd love to give it a go as a player
rabideldar
GM, 73 posts
Savage World Master
Tue 15 Nov 2016
at 15:33
  • msg #64

Re: Rippers

I second this. I'd love to play a Rippers adventure.
jamat
player, 25 posts
Sat 19 Aug 2017
at 20:12
  • msg #65

Re: Rippers

Anyone interested in setting up and gming a rippers resurrected game
jamat
player, 32 posts
Sun 9 Jun 2019
at 10:33
  • msg #66

Re: Rippers

Damn has it been so long since I last posted here (2017)

Anyway have just sat and read the books again and have to say I love the setting and would love to play in a game of rippers resurrected.

What isn't to like victoriana setting supernatural enemies and mad science and magic.

Is there anyone out there willing to GM a relaxed game looking for about 3 posts a week at a minimum
jamat
player, 39 posts
Fri 10 Apr 2020
at 07:20
  • msg #67

Re: Rippers

Just bumped my request for a GM to run a rippers game for me

If there's anyone here willing to do this I'd be happy with either delux or SWADE rules
rabideldar
GM, 81 posts
Savage World Master
Mon 18 Oct 2021
at 16:09
  • msg #68

Re: Rippers

Doesn't seem like much love for Rippers. I know the setting is solid. Not sure why it doesn't have more traction.

Seems like if it isn't Deadlands/Pathfinder you won't find much in the way of players.
derfinsterling
player, 91 posts
Mon 18 Oct 2021
at 19:02
  • msg #69

Re: Rippers

Well, without a GM, there's no game :-)

I'd play in a Rippers game, but I don't have the time to run one right now.
bashful_batrean
player, 100 posts
Tue 19 Oct 2021
at 08:21
  • msg #70

Re: Rippers

jamat:
What isn't to like victoriana setting supernatural enemies and mad science and magic.


I'd have to re-read both (I think Resurrected changed some of this), but for me the turn off was the (very Victorian literary approach of) having to become the monsters to fight the monsters.   Rippers allowed for groups that shunned that route, Resurrected did more to restrict the spellcaster groups if I recall correctly.

But I believe there were a lot more games of it closer to when it was released.  It seems the games tend to mostly follow when new Plot Points come out or what has the most material available to work with.

Although I think the proliferation of VTT adaptation and migration as a result of COVID might've hurt some of the Play By Post crowd as they go to other platforms.

I know I started a game in an older setting that didn't get much love and then job loss from COVID, several months job-hunting and then the new job being two cities over kind of sidelined the game.  I'm still trying to get time in schedule to work on it, but I'm not using the plot-point directly.

Mostly too busy with and burned out from work... and a bout of COVID 2 months ago around the time I was trying to run in person and introduce local gamers to SWADE.   It's a 5e/PF area here and someone running a game they wrote/published a few years back drumming up a following.
GreenTongue
player, 129 posts
Tue 19 Oct 2021
at 13:56
  • msg #71

Re: Rippers

Victorian literary approach is one of the pillars of the game but something not everyone is familiar with.
If you follow the social norms of the times it really reduces the number of people comfortable playing the setting.
I would think most people don't but exactly where it is loosened up caters to a different crowd. Subdividing an already small following really makes finding players hard.

I prefer a low fantasy spin but that makes the social aspect more important, which is problematic.
bashful_batrean
player, 101 posts
Tue 19 Oct 2021
at 14:25
  • msg #72

Re: Rippers

It's one of those settings I enjoyed reading, thought might be fun, but would definitely just the right group of players and GM for me to be interested in playing.   Not sure I could come up with an idea to run in it ...
bashful_batrean
player, 102 posts
Tue 19 Oct 2021
at 14:37
  • msg #73

Re: Rippers

Although a Halloween-themed Rippers game seems like it could be awesome... Takes place in a rural area or out on the moors near an old farm and nearby run-down manor..


Ghostly lights and shadowy forms are seen from a distance and there have been a couple of disappearances in recent months.  Two nights prior a horribly mutilated corpse of some notable local (or a servant) was found by a hunter or traveling peddler out on the moor....
GreenTongue
player, 130 posts
Tue 19 Oct 2021
at 17:20
  • msg #74

Re: Rippers

My take was for the honor of England. A Russian is touring the bare-knuckle fights and is unbeaten. This can't be tolerated!
We need some local men to step up and defend our good name.
Actually the players would look into why this Russian apparently can't be beaten.
Nefarious plans are afoot.

More "Holmes" than obvious "Horror".
bashful_batrean
player, 103 posts
Tue 19 Oct 2021
at 17:52
  • msg #75

Re: Rippers

That sounds fun too, but I was thinking Halloween so spooky stuffs. &#128123;
derfinsterling
player, 92 posts
Wed 20 Oct 2021
at 11:48
  • msg #76

Re: Rippers

I once had an idea for a whole Rippers campaign centered in Austria-Hungary, involving Empress Elisabeth, but never had the time to actually write any of it.
bashful_batrean
player, 106 posts
Wed 20 Oct 2021
at 12:58
  • msg #77

Re: Rippers

derfinsterling:
I once had an idea for a whole Rippers campaign centered in Austria-Hungary, involving Empress Elisabeth, but never had the time to actually write any of it.

I'm betting part of it appears in the Weird Wars game and that Arsenij's ancestors are involved.... ;)
derfinsterling
player, 93 posts
Sun 24 Oct 2021
at 14:43
  • msg #78

Re: Rippers

bashful_batrean:
derfinsterling:
I once had an idea for a whole Rippers campaign centered in Austria-Hungary, involving Empress Elisabeth, but never had the time to actually write any of it.

I'm betting part of it appears in the Weird Wars game and that Arsenij's ancestors are involved.... ;)



Ha! No, the idea actually predates Arsenij, but yes, there could be a nice tie-in :-)
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