Re: Rippers
I haven't run a game in a while, (although I'd like to at some point), but two things I liked a lot about a few games I'm playing in right now:
1) What Oggy said. I joined two or three games months ago where the GM gave me my own introduction thread. Awesome way to be pulled into the adventure until your character can be joined with the rest of the group more organically.
For a group that is starting out, however, I don't see this necessarily as a bonus, as the group will want to start adventuring soon, I think.
2) Stay in one place. That works better with certain games than with others, but it allows for some consistency. I've seen other games that went all around the globe work out too, though, and in some cases, like 50F, staying in one place isn't really that easy (unless you count the group's ship), but having one base of operations allows for deeper relationships with the NPCs and the history of the place there.
Just some random thoughts. ;-)