jamat:
What isn't to like victoriana setting supernatural enemies and mad science and magic.
I'd have to re-read both (I think
Resurrected changed some of this), but for me the turn off was the (very Victorian literary approach of) having to become the monsters to fight the monsters.
Rippers allowed for groups that shunned that route,
Resurrected did more to restrict the spellcaster groups if I recall correctly.
But I believe there were a lot more games of it closer to when it was released. It seems the games tend to mostly follow when new Plot Points come out or what has the most material available to work with.
Although I think the proliferation of VTT adaptation and migration as a result of COVID might've hurt some of the Play By Post crowd as they go to other platforms.
I know I started a game in an older setting that didn't get much love and then job loss from COVID, several months job-hunting and then the new job being two cities over kind of sidelined the game. I'm still trying to get time in schedule to work on it, but I'm not using the plot-point directly.
Mostly too busy with and burned out from work... and a bout of COVID 2 months ago around the time I was trying to run in person and introduce local gamers to SWADE. It's a 5e/PF area here and someone running a game they wrote/published a few years back drumming up a following.