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11:31, 23rd April 2024 (GMT+0)

General Chat.

Posted by BelirahcFor group archive 0
Belirahc
GM, 3 posts
Where savage fans go
for savage discussions.
Wed 3 Jan 2007
at 20:14
  • msg #1

General Chat

Feel free to speak about anything.  However, keep it to at the most a PG-13 level.
Belirahc
GM, 12 posts
Where savage fans go
for savage discussions.
Wed 3 Jan 2007
at 20:34
  • msg #2

Re: General Chat

I have posted several threads already, but are there any others of interest that you would like added?  Give me a few ideas and we'll see what we can do.
OggyBenDoggy
player, 1 post
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Thu 4 Jan 2007
at 16:29
  • msg #3

Re: General Chat

Well, a few people are here.  It's a start
Dark_Fenix
player, 1 post
Thu 4 Jan 2007
at 17:46
  • msg #4

Re: General Chat

It is indeed - Nice to see you here Ben :)
Trilan
player, 1 post
Thu 4 Jan 2007
at 17:59
  • msg #5

Re: General Chat

Hello!

Not a bad number for being less than a day old ;)
Belirahc
GM, 13 posts
Where savage fans go
for savage discussions.
Thu 4 Jan 2007
at 18:08
  • msg #6

Re: General Chat

Well, I'm glad this wasn't such a bad idea.  I keep trying to play other games, but Savage worlds always seems to call to me.  It's just too bad I can't get my players to give it a try.  They are stuck on D&D.

Alrighty, now that we have some people, what do you say we get some conversations started!  ^__^
Dark_Fenix
player, 2 posts
Thu 4 Jan 2007
at 19:43
  • msg #7

Re: General Chat

Well, what is it everyone likes about SW?

Also - Where is Rippers on the list :P
This message was last edited by the player at 19:44, Thu 04 Jan 2007.
Belirahc
GM, 15 posts
Where savage fans go
for savage discussions.
Thu 4 Jan 2007
at 19:52
  • msg #8

Re: General Chat

Sorry about that.  Rippers is added.



I'll respond to the question with the simple combat rules.  They allow an easy way to run mass battles and quick melees without making many changes to the rules.

That and GMs don't have to control all the NPCs during battle.  Players can handle their own! ^_^
Dark_Fenix
player, 3 posts
Thu 4 Jan 2007
at 20:20
  • msg #9

Re: General Chat

I like the sheer speed of the game - It's easy to teach, easy to build characters and adding or amending rules can be done in a way no-one would realise.

One I am curious, for those of you who have tried it, Way of the Brave - Better or worse then standard melee damage rules?
Personally I'm a fan of it, as it just feels more right then just making a Trait test. However, the downside is that bennies can't be spent, but means you use them on other tests instead.
Trilan
player, 2 posts
Thu 4 Jan 2007
at 21:12
  • msg #10

Re: General Chat

I've played with Way of the Brave, but not enough to have a good feel for it.

As for why I like the system, it just does a beautiful job streamlining the rules. I've never seen a more elegent system.
OggyBenDoggy
GM, 2 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Thu 4 Jan 2007
at 21:18
  • msg #11

Re: General Chat

I like it because unlike a lot of games, you can run a combat pretty fast.  Heck, even combats with 20 or 30 extras on each side don't take to long, they take about as long as a normal GURPS or d20 combat.

and prepping for adventures is really fast.
Belirahc
GM, 22 posts
Where savage fans go
for savage discussions.
Mon 8 Jan 2007
at 19:01
  • msg #12

Re: General Chat

Looks like Pinnacle is coming out with a new website tomorrow.  Their main site has been down for a week now, and supposedly tomorrow is the unvieling.

Can't wait to see what they have in store.
Dark_Fenix
player, 11 posts
Mon 8 Jan 2007
at 19:04
  • msg #13

Re: General Chat

Hopefully it will highlight some upcoming books, with more details on Solomon Kane, Reloaded Plot Points and more :)
Trilan
player, 6 posts
Mon 8 Jan 2007
at 19:17
  • msg #14

Re: General Chat

I understand a lot of it has to do with rebranding from Great White back to Pinnacle.
Belirahc
GM, 27 posts
Where savage fans go
for savage discussions.
Tue 9 Jan 2007
at 17:13
  • msg #15

Re: General Chat

Hehe... I guess Pinnacle is taking back what was theirs originally, since Deadlands is back in print, so to speak.

They are killing me with this 'Later Today' stuff.  Open the site already! ^__^
Brianna
player, 1 post
Wed 10 Jan 2007
at 05:29
  • msg #16

Re: General Chat

Hi to those I've met before, and those I haven't.  My primary interest here is in Deadlands, as some of you know.

*sits down in the far corner with her box of tissues, and medicinal alcohol, having caught a flu bug in a visit to the doctor*
Belirahc
GM, 28 posts
Where savage fans go
for savage discussions.
Wed 10 Jan 2007
at 12:54
  • msg #17

Re: General Chat

Welcome Brianna.  Glad to have you here. *grins*

Feel free to discuss whatever you wish, and join in the Deadlands discussion when you feel better.
Belirahc
GM, 31 posts
Where savage fans go
for savage discussions.
Fri 12 Jan 2007
at 12:49
  • msg #18

Re: General Chat

Hi all.

One reason I wanted to get this community going was to get like minded individuals together to talk about the system and its genres.

Another reason was to see if standardization would work for this place.

Let me see if I can explain.

Every GM has their own style of how to present OOC information.  I used to have seperate threads, and have at times asked that any information be presented in a private line to keep it hidden.  But recently I find it is just easier to present the OOC information in a color other than the standard color, like orange or yellow, so everyone can see it.

It makes it easy to find, and allows players knowledget that may help them in their actions.

Things like using colors for speaking, resolution of actions, and other minor issues could be 'standardized' for lack of a bettter term.  If these standards were used in all Savage Worlds campaigns, it may make them a little speedier as everyone would be used to them.

What do you think?  I'm open to critisism, praise and all comments, except nasty ones <(^_^)>
Trilan
player, 14 posts
Fri 12 Jan 2007
at 16:24
  • msg #19

Re: General Chat

I like the idea, in fact that's one thing I'd like to see standard across all games on here.

I'm currently in one game where you bold speech, another where you make it aqua, and a third where it has to be yellow, and in the others it doesn't matter. On top of that I've got aqua OOCs, orange OOCs, OOCs set off by astericks, and OOCs in italics. Needless to say if I need to make a post in a hurry I sometimes make mistakes ;)

I like having the die rolls and things in the OOC's as it simulates what would be going on at a real table, and if the thief is gonna backstab the paladin that can still be private ;)

For some reason using italics for OOC strikes me as the most "right". No idea why that is tho. And using some color for speech makes it pop better than just bolding it (ecspecially since one of the handhelds I use sometimes doesn't distinguish between bold and normal). What might work is having speech in one color and thought (in more storyish games esp) a different version of that color. For example speech in blue and thoughts in aqua.
SeekerKasumi
player, 6 posts
Fri 12 Jan 2007
at 16:36
  • msg #20

Re: General Chat

OOC speech and rolls obviously need to be presented in a different manner, but I've never been a fan of lots of different colors in posts. I already posted general posting guidelines for my Deadlands Reloaded game (Can't wait to get started ^_^). I use asterisks as quotes for OOC convo and double slashes at the start of a line when reporting rolls. Also, separating rolls and OOC from other stuff with newlines before and after makes it easy to see these things.

This is my first pbp experience, so any of you who've done this before and see a problem with my ideas, please feel free to pick them apart. I don't mind. ^_~
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