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General Chat.

Posted by BelirahcFor group archive 0
Cloth Frog
player, 3 posts
Fri 12 Jan 2007
at 17:58
  • msg #21

Re: General Chat

I've been using the system that Belirahc mentioned since he began the 50 fathoms game that I'm running.  I think his system has been very user friendly easy to follow.  I've picked up on his practice of having  a chapter thread and combat thread as well.  I think that works well for bennies too and what I've been doing is having a chapter thread to cover a certain part of the adventure with a general idea of what must be achieved to conclude that segment of the mission.  Once that is acheived by the group I do experience and bennies.  Typically each chapter consists of about 150 or so posts.  I then start a new chapter thread and continue the story with the charcter posting on the new thread.
Belirahc
GM, 36 posts
Where savage fans go
for savage discussions.
Fri 12 Jan 2007
at 18:20
  • msg #22

Re: General Chat

Glad it's been easy to use Cloth Frog.  It's been about the easiest way I've found to make a post readable.  The only time I have ever used colors for speech is when there are multiple languages, like in D&D and such, with one color per language.  Otherwise, I always use Bold for speech, and italics for thoughts.  That way players can post thoughts, and others can know to ignore those items.

Using a seperate combat thread allows everyone to post when they are able, and allows the GM to resort their posts into the proper order at the conclusion of each round.  It can be a bit tedious, but it does make for nicer stories for everyone to read later.

And that's what I like about PbP games.  The story is here for everyone to read. <(^_^)>

I'm also glad to know that 50 Fathoms game is still running.  I hope you haven't had much turnover since I left Cloth Frog?  I know Oggy's still there, but not sure about the others.
Belirahc
GM, 38 posts
Where savage fans go
for savage discussions.
Fri 12 Jan 2007
at 18:56
  • msg #23

Re: General Chat

I just posted a conversion thread for D20 systems to Savage Worlds.  If anyone wishes another conversion thread, feel free to ask.
Belirahc
GM, 46 posts
Where savage fans go
for savage discussions.
Mon 15 Jan 2007
at 02:04
  • msg #24

Adventure Deck and RPoL

Got a question for everyone to think on.

I'm thinking of purchasing the Adventure Deck for Savage Worlds.  The idea of players being able to throw in their own little subplots has been a favorite of mine since it was introduced in TORG, oh so many years ago.

The question is this.

What would be the best way to use them here?

Normally, you give a card at the beginning of a gaming session, and if you don't use it before the end (unless the session carries over), you give it back and draw another for the next game.  Since the game here never really stops, I have thought about two ways of using this.

1.) Deal a card (or cards) at the beginning of each new adventure, considering them the only cards available.  If you don't use it, you lose it, just like after a session.

2.) Deal a card (or cards) when they are used.  Can only use one card per adventure (to keep people from turning in cards constantly for big gain).  If you do not use a card during the adventure it was dealt, you keep it until you use it.

What do you think?
Dark_Fenix
player, 30 posts
Mon 15 Jan 2007
at 20:49
  • msg #25

Re: Adventure Deck and RPoL

I prefere the first option. Whilst it does allow people to use more then one card per adventure, it means if they get one they don't want, they know it will be exchanged for a different card.
And if they saved it for a specific point and then never used it, they survived so whats the problem ;)
Emiricol
player, 3 posts
Tue 16 Jan 2007
at 00:24
  • msg #26

Re: Adventure Deck and RPoL

A third option would be to just eyeball how far along a face to face session would get you, and at that point, cancel all remaining cards and deal an entirely new hand.  No fuss, no muss.  But I would probably go with your #1 otherwise.
OggyBenDoggy
GM, 17 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Tue 16 Jan 2007
at 21:13
  • msg #27

Waiting for a roll or something else

this is more of a general question, but since many of us are in the same games this is as good a place as any.

what policies do people like if the game is waiting on someone?  this can be something like a saving throw or damage roll needed, or something like needing to declare an action, or just needing input into whatever is being planned.
How long do you wait?

Most players like making their own roll, but personally, if the game is waiting for more tha a few hours, I don't mind if a GM makes it for me.
for an action, after 24 I'd just as soon the GM NPCed me.  I much prefer that than doing no action at all.

the "what do we do next" planning type thing is harder.  Might be worth waiting for longer.  but how long do you let one person hold up everyone
SeekerKasumi
player, 8 posts
Tue 16 Jan 2007
at 22:09
  • msg #28

Re: Waiting for a roll or something else

I'd say that in combat if you're waiting on a roll for more than 12 hours, the GM can make it, and if you're waiting for a player to act in combat, the character is put on Full Defense.

When it comes to "What do we next" kinda stuff, I'd say 24 hours is enough time. After that, assume the character agrees with what the group wants to do.
OggyBenDoggy
GM, 19 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Tue 16 Jan 2007
at 22:11
  • msg #29

Re: Waiting for a roll or something else

personaly, I'd be OK with the GM running my PC, but not all players would be like that.  and it's hard to know what a PC would do unless the game's been going on for a while.

Full Defense isn't a bad optoin, they still might get hit, but odds are they won't die just becuase you lost your internet connection or something.
Belirahc
GM, 52 posts
Where savage fans go
for savage discussions.
Tue 16 Jan 2007
at 23:06
  • msg #30

Re: Waiting for a roll or something else

Part of the problem was that I had forgotten to give the Parry and Toughness of the creature in question.

Yeah...I goofed.

I probably should have gone ahead and made the roll, butwas thinking the player in question would have been back quickly.

As for waiting on the next person, no more than 24 hours to reply if it is something important, like combat.  If they don't they miss their turn and everyone continues on to the next round.
OggyBenDoggy
GM, 20 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Tue 16 Jan 2007
at 23:13
  • msg #31

Re: Waiting for a roll or something else

Oh, it's not just this one.

I mean, if you are sitting around a table, and the GM says what's going on, all the players look back blankly, well, the GM knows they don't know what to do.  He'll either off a hint, or wait, and eventually the PCs will ask a question, take an action, something

but online, if a person doesn't respond, you don't know if they simply have nothing to say, or are off line for a while, or etc.

this is probably the kind of thing that should be worked out ahead of time, the GM is faster paced than the PCs, he might get frustrated, or if some players are fast, and other not online as much; it can cause issues.
Belirahc
GM, 53 posts
Where savage fans go
for savage discussions.
Tue 16 Jan 2007
at 23:18
  • msg #32

Re: Waiting for a roll or something else

I guess it is also related to how quick the game needs to flow.

If it is a daily post minimum, then if 24 hours pass without a response, move on without them to keep things moving.  That will probably be the path we'll take in the Rippers game.

*grins*
OggyBenDoggy
GM, 21 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Tue 16 Jan 2007
at 23:20
  • msg #33

Re: Waiting for a roll or something else

which for me workd M-F.  I'm less often online on weekends.

which in same games has been a problem.  I'm log on monday and find dozens of messages to read
Dark_Fenix
player, 33 posts
Tue 23 Jan 2007
at 00:54
  • msg #34

Playtesting

Right all, I was wondering if any of you here would be interested in helping playtest Hell on Earth: Reloaded, as modified by me. This isn't me testing rules on behalf of Pinnacle or anything like that, so no need for NDA's or such forth. Just a mad geek who wants to play his prefered Deadlands setting using the Savage Worlds rules.

I want to keep it within the family, as it were, so just all of you within this community. Afterall, we are here because of our love of the game, so it should be just us testing it.
Ideally I would like a mix of people who have played the original HoE, and those who have not. That way I can have experienced players asking me where X is and if I deem it in need of converting, whilst new players can make characters with the information given to them.

Because it is a playtest, things will likely change often within the game so pleas be aware of that. So what is ruled at one point may not be the same rule later on. It also means the story may not be as fluid as normal, with events crow-barred in to see how the players and game mechanics react to different situations.

All the information I have done so far is in my thread, so you can see what I have already done so far.

Now, who would be interested?
Trilan
player, 17 posts
Tue 23 Jan 2007
at 01:11
  • msg #35

Re: Playtesting

I'd be up for it, I'd definitely be in the haven't played category... My experience is limiting to seeing the Lost Colony card game once, and I'm not sure whether it's related or not.
OggyBenDoggy
GM, 25 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Tue 23 Jan 2007
at 01:13
  • msg #36

Re: Playtesting

played and GMed DL a lot, 95% unfamiliar with HOE.

big fan of post apoc

I wanna be the Weird Science guy :)
This message was last edited by the GM at 01:14, Tue 23 Jan 2007.
Belirahc
GM, 57 posts
Where savage fans go
for savage discussions.
Tue 23 Jan 2007
at 01:16
  • msg #37

Re: Playtesting

I'd be willing to give it a go.  No experience with Hell on Earth, but I have read the original rules for it.  Not totally clueless, but mainly I am.
Dark_Fenix
player, 34 posts
Tue 23 Jan 2007
at 01:22
  • msg #38

Re: Playtesting

Right guys - Since your up for it, please go to link to "Hell On Earth: Reloaded" and send me a RTJ. From there we shall start breaking my game apart and figuring out what to do with you all ;)

I will probably take 6 people altogether, so another 3 people. First 3 people other then Bel, Ben or Tril are in!
Dark_Fenix
player, 36 posts
Fri 26 Jan 2007
at 23:37
  • msg #39

Curiousity

Just wondering, but what brought everyone to this board?

Why do you come here?
What do you want or expect?
Are you looking for ideas, adventures, suggestions, etc?
Or planning to share them with others for alternate viewpoints?

I was just wondering as we have quite a few of us now, but not everyone has posted on here yet, or have't said much. That and gives me something to type instead of working on an essay due in 4 days ;)
SeekerKasumi
player, 9 posts
Sat 27 Jan 2007
at 00:51
  • msg #40

Re: Curiousity

I mainly came looking for another way of roleplaying. I'm in college, about tobgraduate, and probably gonna move soon, so I figured this would give me a way of roleplaying no matter where I ended up moving too. And having a small community of Savages here just makes things better.

What I would love to do is really get a nice set of standard posting regs agreed on here, than advertise how developed we've become on the PEG boards. I know there's a fair amount of Savages there who would probably be up for playing here, and the more we can develop this little Savage tribe here, the better.
Belirahc
GM, 59 posts
Where savage fans go
for savage discussions.
Sat 27 Jan 2007
at 02:59
  • msg #41

Re: Curiousity

I started this simply because I know there were several of us here, and the more I speak to others about the system, the more love it is beginning to get.  I know that I'll be running the Christmas Battle scenario for my local group after they finish this section of the Savage Tide adventure path.  I'm wanting to get more people involved in it, and with Deadlands coming back out, it makes it a little easier.

Another reason is to allow like minded individuals to get together and set some groundwork for their games.  Of course, we are already starting that, simply by virtue of placing our personal ideas here for everyone to see and agreeing on what we like and don't like.  (That reminds me, I need to update the thread some.)

I have thought about posting on the PEG boards, but I know we have one member of those boards here (right Seeker?), and hopefully we'll have more members to come along.  I'd love to get a large Savage Worlds community together before the Beta site becomes live.  Perhaps we'd get an actually discussion thread rather than having to use a personal game slot.

I'd like to get a few more games going here, but I have a bad habit of not being able to keep up at times.  So, I'm going to establish my Rippers game, but will be more than willing to join in the various SW games that pop up.
Trilan
player, 20 posts
Mon 29 Jan 2007
at 20:05
  • msg #42

Re: Curiousity

A couple reasons for me... Hoping to get some good ideas from others, and maybe provide some useful input myself.

And I was hoping that if a good Savage Community group got going people might notice and be more inclined to try it out. I'm convinced it is the best system out there and doesn't have the following it deserves.

But I think more than anything it's the fact that the games themselves don't have as much of a sense of community as you get from normal table talk. That and you with the way RPoL is setup you might be playing with the same person and not even know if they play destinct characters in each game.

Plus it gives me some place else to ramble pointlessly while trying to make an intelligent post ;)
Brianna
player, 8 posts
Tue 30 Jan 2007
at 17:37
  • msg #43

Re: Curiousity

Trilan: I agree with you that I'd often like to know who plays the other characters in my games.  (At least with the new version we will know who the primary GM is.)  I understand jase's concern about privacy, but this does hinder the development of community among the players.  The chat channel does help, but only a few people use it - not that I'm saying it could handle any large percentage of the RPoL users before it bogged down.
Cloth Frog
player, 9 posts
Sat 3 Feb 2007
at 02:23
  • msg #44

Re: Curiousity

I think this board has been a great idea.  I don't know if it was largely due to this or if it was coincidental but there are several savage games with great paces going on right now. I have always thought that savage worlds is a system that is great for play by post. I think with this discussion board and comming up with advice and a list of best practices it will become and even more efficient system for play by post.  Kudo's to Belirahc for setting this up as well as starting some earlier games and giving a good structure for running savage games and Kudos to all those running and playing in the other savage games.  It is truly a pleasure to be gaming with you all..
Belirahc
GM, 65 posts
Belirahc@gmail.com
Anime Otaku!
Tue 6 Feb 2007
at 15:15
  • msg #45

Re: Curiousity

While I appreciate the kudos, CF, I am just one person.  The best thing about a community is that by working together we can do more than any one person can.  Kudos to everyone here for getting the system out and bout here, and for getting the occasional curious person involved.

Now, we need to expand a little still, and we need to become active as well.  The forum has been sitting here for a few days with no discussions or even a simple hello. ^_^

So, Hello! *laughs*

Just kidding.  I am going to put some more thoughts here shortly, ranging from Savage Worlds related to general subjects.  Keep an eye out for them.
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