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22:54, 21st May 2024 (GMT+0)

General Chat.

Posted by BelirahcFor group archive 0
shady joker
player, 114 posts
Tue 19 Jun 2012
at 21:36
  • msg #672

Re: Rippers news!

Strickland5:
In reply to shadrack (msg # 669):

Sounds like Golbins the comic to me --> http://www.goblinscomic.com/06252005/


You caught me. Goblins the Comic inspired me partway to do this.
OggyBenDoggy
GM, 396 posts
Tue 19 Jun 2012
at 22:06
  • msg #673

Re: Rippers news!

I was in a dnd 3.0 game that died, and the premise was that everyone was a "monster", drow, goblin, kobold, etc, and the civilized races were colonizing our "wilderness" area, so we were banding together to fight them off.

I could see a campaign like that, PCs might be members of different tribes in a temporary alliance, or from the same tribe
Cripple X
GM, 45 posts
Wed 20 Jun 2012
at 16:17
  • msg #674

Re: Rippers news!



Neat! Man that reminds me of how much I love Legos. I haven't touched a set in years, but I'd probably be ashamed to know how much of my childhood was consumed by playing with Legos. I cannot begin to fathom.

Rippers is pretty much the only Pinnacle Savage Setting I haven't had any experience (Player or GM) with at all.
This message was last edited by the GM at 16:22, Wed 20 June 2012.
shadrack
GM, 86 posts
Wed 20 Jun 2012
at 21:15
  • msg #675

Re: Rippers news!

I kind of want to mix Rippers up with Space 1889
Cripple X
GM, 46 posts
Thu 21 Jun 2012
at 01:27
  • msg #676

Re: Rippers news!

That's a heck of an idea there. Hunting Monsters foreign and domestic.
shady joker
player, 115 posts
Thu 21 Jun 2012
at 01:29
  • msg #677

Re: Rippers news!

In reply to shadrack (msg # 675):

That idea sounds cool,but what would rippertech be like? Alien parts?
liblarva
player, 2 posts
Thu 21 Jun 2012
at 04:41
  • msg #678

Re: Rippers news!

Newb rules question.

A wild card who's Shaken, they take a hit:

With a success they're still Shaken, and suffer a Wound.

With a raise they're still Shaken, and suffer a Wound.

So in this case there's no extra effect for the raise.

Shouldn't they take a Wound from the 2x Shaken on top of the Wound from the raise?
shadrack
GM, 87 posts
Thu 21 Jun 2012
at 04:59
  • msg #679

Re: Rippers news!

shady joker:
In reply to shadrack (msg # 675):

That idea sounds cool,but what would rippertech be like? Alien parts?


I don't see anything stopping a master vampire from having an airship.  Venusian mummies may have some different abilities than the standard variety.

So, I would probably just let rippertech be,... rippertech.

don't know, I just like airships, and I like rippers so...
shadrack
GM, 88 posts
Thu 21 Jun 2012
at 05:09
  • msg #680

Re: Rippers news!

liblarva:
Newb rules question.

A wild card who's Shaken, they take a hit:

With a success they're still Shaken, and suffer a Wound.

With a raise they're still Shaken, and suffer a Wound.

So in this case there's no extra effect for the raise.

Shouldn't they take a Wound from the 2x Shaken on top of the Wound from the raise?


Not by RAW.

you have it lined out how I understand it.  I keep it straight in my head by approaching it as, You can only get (at most) as many wounds as raises.

The idea, as I see it, is that the 2 shaken make a wound is a 'bonus'.  So it's not that you're losing a wound for the raise on a shaken target, it's that you're gaining one on the shaken target and you didn't get a raise.
derfinsterling
player, 60 posts
Thu 21 Jun 2012
at 07:30
  • msg #681

Re: Rippers news!

liblarva:
Newb rules question.

A wild card who's Shaken, they take a hit:

With a success they're still Shaken, and suffer a Wound.

With a raise they're still Shaken, and suffer a Wound.

So in this case there's no extra effect for the raise.

Shouldn't they take a Wound from the 2x Shaken on top of the Wound from the raise?


You don't take a Shaken and a Wound result. If you beat toughness, you cause a Shaken result.
If you beat Toughness with a raise, you cause a Wound.
Now, a side-effect of that wound is that you are Shaken as well.

It helps if you switch the description around:
"With a success they suffer a Wound, and are still Shaken."
OggyBenDoggy
GM, 397 posts
Thu 21 Jun 2012
at 16:50
  • msg #682

Re: Rippers news!

The idea is that being shaken makes it more likely that you ar wounded, but not more likly that you will be incapacitated.
shady joker
player, 122 posts
Thu 28 Jun 2012
at 02:02
  • msg #683

Re: Rippers news!

So I met a guy on here wanting to play a kitsune. He wants to shape shift and control fire. How do I savage this?
Strickland5
player, 180 posts
I'm in a few games
Thu 28 Jun 2012
at 02:05
  • msg #684

Re: Rippers news!

In reply to shady joker (msg # 683):

Check Iron Dynasty or make the race with the shape shift power and flaws to compensate
shady joker
player, 123 posts
Thu 28 Jun 2012
at 02:07
  • msg #685

Re: Rippers news!

I don't have Iron Dynasty. What about his fox fire? I was thinking of giving him bolt, burst, and shape change as a MAGIC background.
Strickland5
player, 181 posts
I'm in a few games
Thu 28 Jun 2012
at 12:01
  • msg #686

Re: Rippers news!

How's this?

quote:
Kitsune
+2 10 extra PPs
+2 AB Magic
+1 Keen Senses (+2 Notice)

–2 Phobia (Dogs)
-1 Greedy (Minor)


Then his AB can be tailored for his Kitsune nature with fire spells and shapeshift
OggyBenDoggy
GM, 401 posts
Thu 28 Jun 2012
at 15:56
  • msg #687

Re: Rippers news!

that seems very overpowered.  I would totally play that race if I were a mage; starting with 20 pp?  and +2 notice?
Strickland5
player, 182 posts
I'm in a few games
Thu 28 Jun 2012
at 16:02
  • msg #688

Re: Rippers news!

In reply to OggyBenDoggy (msg # 687):

It does sum up to a +2 just like a Humans with a free edge. But sure I can see a mage with tons of PPs being an issue... so swap out fear of dogs for –1 Toughness (a more constant affect) or even just drop the +10 PPS and the phobia

Or just something like
quote:
Kitsune
+1 5 extra PPs for AB Magic
+1 Keen Senses (+2 Notice)

This message was last edited by the player at 16:04, Thu 28 June 2012.
ashberg
player, 2 posts
Tue 3 Jul 2012
at 23:46
  • msg #689

Cthulhu...

Hellow SWers.

I'm looking for a Lovecraftian adventure/investigation. I'm new to SW - but I have a source book on mail order, arriving sometime in the next few weeks.

My background is mostly in CoC and freeforming.

Thanks :)
Nintaku
player, 1 post
Fri 13 Jul 2012
at 02:27
  • msg #690

Re: Cthulhu...

Hi! I've had a copy of Savage Worlds for a couple years now, but haven't had a chance to play it. It has a lot of similarities to other games I play, and so it always comes to mind as something to use for whatever my latest gaming scheme is. I just lack the experience to use it properly.

Good to be among people who understand it a little better. Maybe I'll learn something I can put to use! Never hurts to give back to the community, right? :D
Willis
player, 8 posts
Fri 13 Jul 2012
at 13:15
  • msg #691

Re: Cthulhu...

Hey guys.  I'm really wanting to play Savage Hell on Earth.  Would anyone be up for running a game?  I'd greatly appreciate it.
shady joker
player, 128 posts
Fri 13 Jul 2012
at 13:27
  • msg #692

Re: Cthulhu...

Nintaku:
Hi! I've had a copy of Savage Worlds for a couple years now, but haven't had a chance to play it. It has a lot of similarities to other games I play, and so it always comes to mind as something to use for whatever my latest gaming scheme is. I just lack the experience to use it properly.

Good to be among people who understand it a little better. Maybe I'll learn something I can put to use! Never hurts to give back to the community, right? :D


Nintaku I personally invite you to my Rippers game and Dragon game. Both are Newbie friendly.
Willis
player, 9 posts
Fri 13 Jul 2012
at 14:02
  • msg #693

Re: Cthulhu...

Are those games open to anyone?  I loved the Rippers setting but never got to play it at all.
shady joker
player, 129 posts
Fri 13 Jul 2012
at 14:07
  • msg #694

Re: Cthulhu...

Yes my gAmes are open to everyone.
shady joker
player, 130 posts
Fri 13 Jul 2012
at 14:12
  • msg #695

Re: Cthulhu...

link to another game

A link to my Rippers game.
Nintaku
player, 2 posts
Fri 13 Jul 2012
at 16:30
  • msg #696

Re: Cthulhu...

That Dragons game looked like a fantastic idea, definitely something I'd love to hop right into. Have you created it yet?
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