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14:23, 20th April 2024 (GMT+0)

General Chat.

Posted by BelirahcFor group archive 0
derfinsterling
player, 69 posts
Thu 5 Dec 2013
at 20:36
  • msg #797

Re: WWR

One more thing: when shooting or fighting from horseback, you use either Riding or Shooting/Fighting, whichever is lower!
jamat
player, 3 posts
Tue 28 Jan 2014
at 13:33
  • msg #798

Re: WWR

Hi all

I posted this yesterday on RPG.net but realised it might not be the best place to put it so I thought I'd try here to see what people's views were.

This refers to the NEMEZIS setting book

Ok I picked this up today as the little I'd heard about it interested me.

At the moment I'm a little disappointed in it. I just don't see where it's supposed to go in setting terms.

So the world devourer is awake and destroying humanity. Some worlds are trying to retaliate but there doesn't seem to be much of a focus to it.

Necropolis 2350 focuses on the struggle with the different chapters and their interplay but it is well laid out.

40k RPGs are the ultimate in this type of setting but nemezis just isn't clear to me. What are you supposed to play? What are the adventures supposed to be like? Why doesn't the threat of the devourer seem to the main focus?

What is there is good, don't get me wrong and I'd be happy to use it as a substitute for traveller type games but I just don't get the gut feel for the setting in this game.

What are your views on this game and have I totally missed something

This message was last edited by the player at 17:05, Tue 28 Jan 2014.
derfinsterling
player, 73 posts
Tue 28 Jan 2014
at 16:03
  • msg #799

Re: WWR

Uhm, what?
What game are you refering to?
jamat
player, 4 posts
Tue 28 Jan 2014
at 17:04
  • msg #800

Re: WWR

In reply to derfinsterling (msg # 799):

Sorry totally forgot to include the title

Nemezis
OggyBenDoggy
GM, 449 posts
Fri 28 Feb 2014
at 19:53
  • msg #801

Re: WWR

The other day I thought to myself how odd it was that the SPC and SFC came out, and no super hero game, no sci fi game

Then I Thought, well, there was no WWR game, no Kaiser's Gate game, no Nemesis game (that I'm aware of)

So it led me to the general question of, what games are people playing or running?

Running:
50F, an older game I resurrected

Playing:
Hellfrost - kid with knives
WeirdWar II - Cookie
Savage Pathfinder (Rise of the Runelords) - Semi-retired Adept
Savage Fantasy (Wintercrest) - arcane archer

so 3 out of 4 are fantasy.
Strickland5
GM, 201 posts
I'm in a few games
Fri 28 Feb 2014
at 20:13
  • msg #802

Re: WWR

I keep a running log of my games in my description ...

Current Games
GM
[SavW] Welcome to WinterCrest

Player
Sixguns & Spellslingers: The Storm [Deadlands: Reloaded] - Native Warrior + Huckster
Sixguns & Spellslingers: The Last Sons [Deadlands: Reloaded] - Gunslinger
Against the Darkness - Spellsword
Ghoster: Echoes of Fate - Martial Artist Street Rat
Freeport: Fate in the City of Adventure - Rapier Duelist
Fantasy FATE Core System - Barbarian
Mission Omega - Doctor/Xenobiologist
(SavW) 50 Fathoms - Treasure Hunter

Total
3 Fantasy Savage Worlds Games (WinterCrest + Against the Darkness + 50F)
2 Deadlands Reloaded Games
2 Fantasy Fate Game
2 Post Apoc Fate Games (Ghoster + Mission Omega)

I think people just like Fantasy RPGs better.
This message was last edited by the GM at 20:21, Fri 28 Feb 2014.
jamat
player, 5 posts
Fri 28 Feb 2014
at 21:39
  • msg #803

Re: WWR

Playing: ( savage worlds)
Hellfrost: winters dark heart - eldritch frostborn
Mosquito fleet - harry H young


Playing (other games):
13th age
Camp myth
Dark heresy
Dragon warriors
Fate
Gamma world 4e
Fate bulldogs
Icons
Legends
Supers
Advance fighting fantasy
Wolsung

Man that's a lot
StJason
player, 21 posts
Fri 28 Feb 2014
at 23:46
  • msg #804

Re: WWR

My monday night gaming group switches between Vampire and Shadowrun.
Currently, every online SW game I play dies after a week. I'd kinda like to get into one that won't fold. Noir would be nice, but I'm not that picky.
GreenTongue
player, 52 posts
Sat 1 Mar 2014
at 02:44
  • msg #805

Re: WWR

jamat:
Man that's a lot

Agree

GM
--
Savage Tekumel
=
This message was last edited by the player at 02:45, Sat 01 Mar 2014.
tutunaku
player, 13 posts
Sun 2 Mar 2014
at 04:18
  • msg #806

Re: WWR

In reply to GreenTongue (msg # 805):

Savage Tekumel sounds awesome
GreenTongue
player, 53 posts
Sun 2 Mar 2014
at 20:34
  • msg #807

Re: WWR

tutunaku: You are welcome to follow along.
It is my spin on a really old setting. Hopefully fun for the players and something a little different from Generic European.
=
Wiglaf
player, 8 posts
Sun 2 Mar 2014
at 21:04
  • msg #808

Re: WWR

Playing:  Savage Rise of the Runelords as an eager town guardsmen.
Running:  Crown, Scepter and Sword; which is still under construction.
OggyBenDoggy
GM, 450 posts
Wed 5 Mar 2014
at 22:24
  • msg #809

Re: WWR

Strickland5:
...

I think people just like Fantasy RPGs better.


I had a theory.  Then I decided it was bunk.  then I thought, maybe not.

Fantasy combat tends to be melee focused.  Sure, you have archers, and wizards, but half or more of the PCs, and usually a lot more than 1/2 of the NPCs are melee guys.

melee is less map heavy.  Sometimes when guys get stuck in they stay put.  Melee also works well with zone, or mapless; I dont use maps in my 50F game

but a ranged heavy game, for Sci Fi, or modern, things like range, cover, innocent bystanders etc are more important.  but a map is more needed.

and maps are hard to do online.

Not for everyone.  But maybe that's why non-fantasy games don't last as long?
Trollsmith
player, 15 posts
Wed 5 Mar 2014
at 22:28
  • msg #810

Re: WWR


Speaking as the GM of the new WWII PT-Boat game....

I find your theory frightening and will therfore ignore it.  I reject your proposed reality and substitute my own.
OggyBenDoggy
GM, 451 posts
Wed 5 Mar 2014
at 23:30
  • msg #811

Re: WWR

Hey, I'm hoping I'm wrong to.  I like fantasy, but I also like sci-fi, supers, and much more
Trollsmith
player, 16 posts
Wed 5 Mar 2014
at 23:47
  • msg #812

Re: WWR


Me too, Ogg.  Me too.
xenongames
player, 15 posts
Thu 6 Mar 2014
at 00:47
  • msg #813

Re: WWR

OggyBenDoggy:
But maybe that's why non-fantasy games don't last as long?


I think it's because non-fantasy game scenarios and plots are simply harder. In fantasy games, you often just need monsters to fight. Killing things and taking their stuff has held as a paradigm for decades. Doing the same in other genres either doesn't hold up as well over the long-haul or is mechanically problematic. Even in a supers game, coming up with villains to bash and crimes to foil tends to grow stale faster than coming up with new monsters and new dungeons.

The other factor is players like special powers. There are some really good, long-lived games without PCs who have supernatural abilities (CoC, Traveller, etc.), but they have never had the wide popularity of games with a fantasy element, whether they be medieval or modern.
OggyBenDoggy
GM, 452 posts
Thu 6 Mar 2014
at 00:51
  • msg #814

Re: WWR

Although in SW taking there stuff isn't that big of a deal.  I mean, SW doesn't have the huge lists of magic items.

But you are right, I noticed in our tabletop games, plots in fantasy tended to be more "go here and kill these things".  in higher tech games, in tended to be "something weird is going on, go figure it out

which implies that mission based games work better.  At has been my experience here on rpol is that mission based does work better; getting people to decide what to do via posting takes a long time and can kill a game
xenongames
player, 16 posts
Thu 6 Mar 2014
at 03:41
  • msg #815

Re: WWR

Planning kills the game. Not planning kills the PCs. :)
StJason
player, 22 posts
Thu 6 Mar 2014
at 05:16
  • msg #816

Re: WWR

Actually, in my recent home-games, we've been falling into the mission-based rut. Shadowrun, get the McGuffin from out of the Archaeology. Vampire, get the McGuffin from out of the Clan house. Hunter, kill the vampire in the Clan house. It may be our GM, but I'm kind of tired of mission-based adventures.
OggyBenDoggy
GM, 453 posts
Thu 6 Mar 2014
at 05:22
  • msg #817

Re: WWR

with home games, open-eneded is ok.

the problem is, suppose the GM says, "what now?"  in a home game, someone will say something to fill the silence.  Might even be the GM, realizing his players are clueless.

in an online game, people might not post because they got busy, or because they don't know what to do.

Plus, in a home game, it all takes place over a few hours.  the same thing online takes weeks.  It's hard to remember all the clues and such
Wiglaf
player, 9 posts
Thu 6 Mar 2014
at 08:28
  • msg #818

Re: WWR

Part of the issue may also be the different expectations that people have for Fantasy vs Sci-Fi games.

Fantasy game settings tend to be rather formulaic.  You have your elves, dwarves, halflings, and sometimes gnomes.  They usually face off against orcs, goblins, zombies, skeletons, and various bandits.  Most of the time people know what they are getting themselves into, and have fairly similar expectations.  The one exception being High Fantasy vs Low Fantasy.

Sci-Fi game settings, on the other hand, tend to be more varied in everything from high to low science, epic to realistic story-lines, and different styles or levels of tech.  If any one of these variables are not what a player expects then they can begin to feel a disconnect to the game, even subconsciously, which can cause their interest to wane.  The exception to this is established settings such as Star Wars and Star Trek.  Here everyone tends to have a more similar set of expectations and it is more down to GM style instead of setting connect.

So, honestly, I'm not sure maps would be a telling point as much as game style and settings expectations, especially the subconscious ones that people forget to include in game descriptions or RTJs.

Or at least that is my take on things.
GreenTongue
player, 54 posts
Thu 6 Mar 2014
at 12:08
  • msg #819

Re: WWR

OggyBenDoggy:
with home games, open-eneded is ok.

the problem is, suppose the GM says, "what now?"


Use something like Mythic Helper's Action/Subject to spawn an idea that you hadn't thought of yet.
http://www.tassano.org/games/mythichelper12.html
=
shady joker
player, 163 posts
Thu 6 Mar 2014
at 13:10
  • msg #820

Phantom Buster

Right so How would you stat up a weapon that just destroys ghosts? Just use the Atomic Ghost pack but remove the ensnare feature and the big honking backpack? Or use the Laser Pistol from the core rules but say it only harms ethereal beings?
OggyBenDoggy
GM, 454 posts
Thu 6 Mar 2014
at 18:04
  • msg #821

Re: WWR

In reply to GreenTongue (msg # 819):

It's not that the GM doesn't know, it's that the player's don't know what to do.  Either they don't care / have no preference, or they don't know or arne't sure which plot or clue to follow up on.
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