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13:42, 26th April 2024 (GMT+0)

General Chat.

Posted by BelirahcFor group archive 0
Strickland5
GM, 203 posts
I'm in a few games
Tue 24 Jun 2014
at 14:22
  • msg #897

Re: Fate Group

Cripple X:
What exactly did they change for the second edition?

Beat me to it Cripple!
jamat
player, 10 posts
Tue 24 Jun 2014
at 14:38
  • msg #898

Re: Fate Group

this was posted over on rpg.net today

http://peginc.com/freebies/SWc...st_to_2nd_Update.pdf
Cripple X
GM, 59 posts
Tue 24 Jun 2014
at 14:42
  • msg #899

Rules Update

Excellent. Thanks!
Strickland5
GM, 204 posts
I'm in a few games
Tue 24 Jun 2014
at 15:15
  • msg #900

ETU!

Anyone else here back the East Texas University Kickstarter?

I just pulled down my PDFs and am finding the setting and associated rules pretty nifty
jamat
player, 11 posts
Tue 24 Jun 2014
at 16:01
  • msg #901

Re: ETU!

Never heard of it what's it about?
Strickland5
GM, 205 posts
I'm in a few games
Tue 24 Jun 2014
at 16:10
  • msg #902

Re: ETU!

Think Buffy in college in Texas

The Kickstarter is over but still worth a look for info https://www.kickstarter.com/pr...ersity-savage-worlds
OggyBenDoggy
GM, 472 posts
Tue 24 Jun 2014
at 16:14
  • msg #903

Re: ETU!

I was very tempted by ETU, I like modern fantasy/monster hunting games.  But pretty much the only gaming I do is on rpol, and I have so many games I haven't played already.
Strickland5
GM, 206 posts
I'm in a few games
Tue 24 Jun 2014
at 16:19
  • msg #904

Re: ETU!

100% get it Oggy - I'm very much the same way sadly but ETU seems to be tempting to my currently players. As we're in limbo I'm hoping something like ETU will be worth it to them.
jamat
player, 12 posts
Wed 25 Jun 2014
at 09:27
  • msg #905

Re: ETU!

managed to have a quick read of the super power companion and it looks very slick. the rules haven't changed too much from the original but have been streamlined and tidied up.

The powers listed can be converted  / tweaked to make probably 95% of the powers you see in comics though the other 5% could be worked out if needed.

The different levels for campaigns is a nice touch, similar to M&M, each level gets a number of points to spend and a limit to the maximum number that can be spent on a power which really goes a long way to make the characters a little more balanced depending on the setting.

Over all a very good product and well thought out.... now I need to dust off one of my old characters and do a conversion of him to these rules
StJason
player, 26 posts
Wed 25 Jun 2014
at 16:12
  • msg #906

Re: ETU!

I thought ETU was pretty much an update of the old 12-to-Midnight setting?
Strickland5
GM, 207 posts
I'm in a few games
Wed 25 Jun 2014
at 16:26
  • msg #907

Re: ETU!

In reply to StJason (msg # 906):

Maybe, looks like they're expanding the setting and putting it all into writing. It also includes rules to run a college setting (academics, exams, extracurricular activities, etc)
StJason
player, 27 posts
Sun 29 Jun 2014
at 23:56
  • msg #908

Re: ETU!

Ooooh. That makes it much more interesting.

(I always wanted to do a Harry Potter-esque setting, with an emphasis on the schooling. Like, you *can* go sneaking off into the Forbidden Forest at night, but if you fail your Potions exam, you *will* get thrown out and that is the end of your character.)
@y3-aye
player, 9 posts
Mon 30 Jun 2014
at 20:53
  • msg #909

Re: ETU!

In reply to jamat (msg # 905):

I took a look at the changes for the super hero companion.  It looks good, I wouldn't mind playing in a game.  I haven't really found a supers system that worked good at low levels AND high levels AND is balanced AND easy to teach but the Savage Worlds system is good if you just want to quickly whip of some supers and play a game.
OggyBenDoggy
GM, 473 posts
Mon 30 Jun 2014
at 21:15
  • msg #910

Re: ETU!

did anyone else pick up the Mars and Daring tales bundles from Adamant?
OggyBenDoggy
GM, 474 posts
Tue 22 Jul 2014
at 19:00
  • msg #911

Re: ETU!

Well, I did.  I could see, in a few weeks, maybe staring a Thrilling Tales or Mars game.  Any interest?

Thrilling Tales is basically generic Pulp.

Mars is a John Carter of Mars type setting.  You can do the "earth man sent to mars" schtick, which might be a way of doing it for people who don't have the book
IrishMarshal
player, 20 posts
Tue 22 Jul 2014
at 19:37
  • msg #912

Re: ETU!

In reply to OggyBenDoggy (msg # 911):

Interested in a Thrilling Tales game. Have tried a couple and they have failed unfortunately.
cooneydad
player, 41 posts
Tue 22 Jul 2014
at 21:08
  • msg #913

Re: ETU!

Ditto. Very interested.
OggyBenDoggy
GM, 475 posts
Tue 22 Jul 2014
at 21:30
  • msg #914

Re: ETU!

So far all I've done is skimmed the book.  I didn't read any of the adventures on the chance I might play in one.

I'll go back and read more closely; any preference on game focus?
IrishMarshal
player, 21 posts
Tue 22 Jul 2014
at 22:15
  • msg #915

Re: ETU!

I'd like to see a global Indiana Jones-ish. Adventure with hint's and bits of the unexplained.

Period References:
   Tom Selleck movies "Lassiter" and "High Road to China".
   Australian "Miss Fisher's Murder Mysteries"
   Campion (TV series)
OggyBenDoggy
GM, 476 posts
Tue 22 Jul 2014
at 23:29
  • msg #916

Re: ETU!

the adventures that came with it include several "pulp crime" types thigns, no supernatural.  there are a couple with minor supernatural or weird elements.  more urban than rural adventures.

so if you want to play tarzan, make sure he can handle the city
IrishMarshal
player, 22 posts
Wed 23 Jul 2014
at 00:59
  • msg #917

Re: ETU!

Just remembered "Doc Savage". City adventures are fine with me as is no supernatural. Preferred in fact.
cooneydad
player, 42 posts
Wed 23 Jul 2014
at 04:57
  • msg #918

Re: ETU!

Love Doc Savage--my hero usually is something from Doc's crew or the like. Just recommended those books to my godson last weekend :-)
IrishMarshal
player, 23 posts
Wed 23 Jul 2014
at 13:41
  • msg #919

Re: ETU!

You know I've not read them in a long time. Think I've got them in digital format somewhere.
OggyBenDoggy
GM, 477 posts
Wed 23 Jul 2014
at 14:15
  • msg #920

Re: ETU!

I read a few a long time ago

I'm fine with tweaking the pulp settings based on the PCs.  Seems to be you have 3 locals:
Domestic, which tend to be crime/mafia/political/espionage, with some weird
Foreign (Europe, Asia), as above, a bit more weird
Remote (Africa, South america, remote parts of the US), wilderness stuff, lost worlds, etc.

I could keep the weird, magic or scifi tech, to a minimum, maybe the magic usually has a possible logical explanation.
Jeffrywith1e
player, 2 posts
geek dad
Wed 23 Jul 2014
at 14:46
  • msg #921

Re: ETU!

That's one thing I liked about the look of the Explorers Guide over the Deluxe book, that pulp feel.
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