Re: Savage Worlds
Heh. I remember those days, too, though I was always rather paranoid about hitting myself with a weapon and so was super careful and took everything slowly. Nooooot a very exciting story, though. Still, realistic as that is, I don't really want realism. I like my genre-emulating games to emulate the genre I wanna play, though, and not once have I seen a hero type character whack themselves with a weapon in the middle of a fight. :P
I'm thinking of doing the old Army of Darkness RPG, but using Savage Worlds. Figured since Ash has never accidentally cut off his own bits with a chainsaw, it would make the PCs feel like crap to do it themselves. (Well, most of them. One of them puts fumble charts into games that don't already have them. *shudder* May as well put a spider in my coffee while you're at it, because nope.)