Re: Savage Worlds
Hm. These players have a particular idea of what they wanna play. Think Dresden Files Alphas or World of Darkness Werewolves, if that helps. More or less in control of when they transform and able to retain their human minds in wolfy form. Losing control sounds more suitable to NPCs to me, which I can already draw from the core book or Horror Companion for. Leaning towards what DarkLightHitomi was getting at.
I'm pretty well set on using the basics of the Vargr from Accursed. It's simple, easy to use, and hopefully easy to explain. My only issue is... well the easier way to phrase it would be this: how would you balance Witchbreeds with normal people in an Accursed game?
Or another solution to my problem might be if Shaintar has playable werewolves, since I'm going for that kind of a setting in the first place.