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22:22, 1st May 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
3rdObrengo
player, 1 post
Sat 19 Sep 2015
at 17:33
  • msg #70

Re: Savage Worlds

Another player here, Jacob_VVV, brought this online character creator to my attention. Maybe we can get it added to the "Resources" thread?

http://jdgwf.github.io/savage-...aracter-creator.html
Cripple X
GM, 65 posts
Sat 19 Sep 2015
at 18:39
  • msg #71

Re: Savage Worlds

Added it to the useful links thread.
3rdObrengo
player, 2 posts
Sat 19 Sep 2015
at 20:07
  • msg #72

Re: Savage Worlds

thank you!
bashful_batrean
player, 1 post
Tue 6 Oct 2015
at 23:43
  • msg #73

Re: Savage Worlds

I know there may be a link in the thread somewhere that I'm missing, but is there a video out on YouTube that shows a game being run in Savage Worlds, or SW as the rules system in a virtual tabletop demo?   I'm interested in seeing it in play from an IRL perspective as well as via posts like here in RPOL.   Thanks!
This message was last edited by the player at 09:42, Wed 11 Sept 2019.
The Stray
player, 40 posts
Tue 6 Oct 2015
at 23:56
  • msg #74

Re: Savage Worlds

bashful_batrean
player, 2 posts
Wed 7 Oct 2015
at 00:07
  • msg #75

Re: Savage Worlds

The Stray:


Perfect!  Thanks!  :)
atminn
player, 6 posts
Wed 7 Oct 2015
at 03:23
  • msg #76

Re: Savage Worlds

In reply to The Stray (msg # 74):

Hey The Stray. Just want to say your Brave New World game seems great. I'd be all over that if I weren't already at cap for pbp games at the moment.
Hope you have some fun.
The Stray
player, 41 posts
Wed 7 Oct 2015
at 05:19
  • msg #77

Re: Savage Worlds

Well, thank you! It was a fun setting to develop.
jamat
player, 15 posts
Mon 9 Nov 2015
at 14:21
  • msg #78

Re: Savage Worlds

so whats new / coming out for Savage worlds now or in the near future ... I have to admit I lost interest in the game over the last 6 months so not being keeping up with the gossip :)
jamat
player, 16 posts
Sun 24 Jan 2016
at 17:49
  • msg #79

Re: Savage Worlds

Anyone got the sixth gun yet. Picked it up a few weeks ago and read it looks really good ....I want to play a necromancer :)
Elfy
player, 9 posts
Tue 26 Jan 2016
at 05:57
  • msg #80

Re: Savage Worlds

I've not picked it up, but it sounds interesting.
jamat
player, 17 posts
Tue 26 Jan 2016
at 07:36
  • msg #81

Re: Savage Worlds

its a bit grittier than Deadlands its really quite nice
jamat
player, 18 posts
Tue 26 Jan 2016
at 10:58
  • msg #82

Re: Savage Worlds

anyone run accursed ? I've got and read the book and really like the concept, just wondered what it played like
Boomcoach
player, 26 posts
Tue 26 Jan 2016
at 11:52
  • msg #83

Re: Savage Worlds

jamat:
anyone run accursed ? I've got and read the book and really like the concept, just wondered what it played like


I ran it for a little while, because one of the members of our group really liked the premise.  The material is excellent, but I wasn't able to get into the concepts.  It is obviously channeling various historical societies, but I was not able to get a feel for it.
cooneydad
player, 48 posts
Tue 26 Jan 2016
at 15:13
  • msg #84

Re: Savage Worlds

Love the material and I know the owner of the publishing company from college, but never played it or ran it.
jamat
player, 19 posts
Tue 26 Jan 2016
at 15:24
  • msg #85

Re: Savage Worlds

I'd love to give it a go if someone were to ever set up a games
Elfy
player, 10 posts
Tue 26 Jan 2016
at 18:07
  • msg #86

Re: Savage Worlds

I've not played Accursed, but it sounds interesting too. It's latest Kickstarter just completed - region guides for the major areas of the setting.
bashful_batrean
player, 5 posts
Tue 16 Feb 2016
at 15:37
  • msg #87

Re: Savage Worlds

Has anybody tried Ravaged Earth?  The concept looks really interesting, but curious if anyone's seen it in play.
bashful_batrean
player, 6 posts
Sat 5 Mar 2016
at 12:11
  • msg #88

Re: Savage Worlds

Anyone running/playing in the Shaintar setting?  I really like the way the races are handled (although I would've liked to see the 'smaller races' left in, if only to see how they would've been handled).

It looks like a great sandbox for fantasy if you wanted to spin your own tales beyond the plot - points available.

I've been looking for something along the lines of the original Greyhawk and/or Forgotten Realms boxed sets, something to give me a framework and some potential plot storylines, but a way to start off smaller and build big.

I'm all for world-shaping heroes, but not a big fan of the truncated "the world's about to end, what do you do about it?" approach.  (Granted, this is probably a result of my limited interpretation of the 'elevator approach' of the 1-sheets, but I'm a bit lazy as a GM and I like reading the stories and not just the summaries.)

I like the idea of something small being in peril first and as the players investigate, go to handle it, they uncover clues to a bigger, more sinister plot or threat.  Especially when trying to introduce SW to 5e and PF die-hards like I have locally.  (I'm a recent convert to SW, but always liked trying new games/systems despite years of AD&D and 3e/3.5e).
GreenTongue
player, 71 posts
Sat 5 Mar 2016
at 20:36
  • msg #89

Re: Savage Worlds

The Shaintar setting sounds interesting but takes some studying to absorb.
bashful_batrean
player, 7 posts
Sat 5 Mar 2016
at 21:01
  • msg #90

Re: Savage Worlds

That's what I'm finding - so I'm still reading through the materials.  There also appears to be references to rules/conditions that were omitted from the newest editions of the book(s) as well as the original print.  There's a comment regarding Minimum Strength and Weapons as well as the impact not having the minimum strength has when using the weapon, but no Minimum Strength is provided in the table or the notes....  (unless it needs to be derived from the weight of the weapon?)

Minor oversight, but sticks out as a inconsistency to the newcomer reading it.  :)
Samus Aran
player, 6 posts
Sat 5 Mar 2016
at 21:10
  • msg #91

Re: Savage Worlds

I'm looking for a World of the Dead game if anyone is interested. I'd really like to try out the kingdom-building rules as well as the scavenging rules, on top of enjoying that great apocalyptic survival horror feeling.
bashful_batrean
player, 8 posts
Sat 5 Mar 2016
at 21:49
  • msg #92

Re: Savage Worlds

bashful_batrean:
That's what I'm finding - so I'm still reading through the materials.  There also appears to be references to rules/conditions that were omitted from the newest editions of the book(s) as well as the original print.  There's a comment regarding Minimum Strength and Weapons as well as the impact not having the minimum strength has when using the weapon, but no Minimum Strength is provided in the table or the notes....  (unless it needs to be derived from the weight of the weapon?)


Minor oversight, but sticks out as a inconsistency to the newcomer reading it.  :)


*sigh*  I'm blind... forgot min Strength in SW only applies to hand-held ranged weapons....

Saw that in SWDE so went back to appropriate table in Shaintar & voila!

(Too many game systems getting conditions/rules mixed up in my head!)
illina
player, 1 post
a Nymph from North Cali
Amiable but Oversensitive
Thu 10 Mar 2016
at 05:15
  • msg #93

Re: Savage Worlds

Minimum Strength for melee weapons is the primary damage dice of the weapon. for example, a longsword, which deals strength+1d8, requires a strength of 1d8 or more. this is also the reason there isn't a melee weapon that deals strength+1d12. because a character with d12 strength is likely to be neck deep into legendary unless they intentionally neglect other important attributes.
bashful_batrean
player, 9 posts
Thu 10 Mar 2016
at 09:33
  • msg #94

Re: Savage Worlds

illina:
Minimum Strength for melee weapons is the primary damage dice of the weapon. for example, a longsword, which deals strength+1d8, requires a strength of 1d8 or more.

Can you tell me where this is specified in SWDE?  I've seen several instances where the character has weapon damage die capped at the lower strength type, but not where they weren't allowed to use the weapon.  I just haven't been able to locate the specific wording in the book... (probably reading over it and just not registering....)

Nevermind.... I found it under the Gear SWDX p 48 (pdf copy)  Thanks!

But RAW allows characters to use ANY MELEE weapon, they just lose special properties and cap out damage die as their strength die... so a kid with a d4 STR and a longsword does 1d4 + 1d4...


So Shaintar eliminates this option? O.o

I think this should still be used with epic-style play...  Thoughts?
This message was last edited by the player at 09:51, Thu 10 Mar 2016.
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