RolePlay onLine RPoL Logo

, welcome to Savage Worlds Discussions

09:48, 23rd April 2024 (GMT+0)

50 Fathoms.

Posted by BelirahcFor group 0
Belirahc
GM, 9 posts
Where savage fans go
for savage discussions.
Wed 3 Jan 2007
at 20:30
  • msg #1

50 Fathoms

Yo-ho-ho and a bottle of Masaquani Ale!  Discuss the world of endless water here, and don't forget to wear your pirate hat.
Belirahc
GM, 26 posts
Where savage fans go
for savage discussions.
Tue 9 Jan 2007
at 12:24
  • msg #2

Re: 50 Fathoms

Did you all know there was a 50 Fathoms Companion out?  I thought there were plenty of adventures in the first book, but it seems that Pinnacle didn't think there were enough.

I can't get any specifics at the moment, since the Pinnacle site is down, but I'll post something as soon as it is up again.
SeekerKasumi
player, 7 posts
Fri 12 Jan 2007
at 19:48
  • msg #3

Re: 50 Fathoms

Yup, have th companion, think its awesome. I've run two or three of the tales in it, and one of my players has gone crazy with the rules for making his own weapons and such.

It also has some more setting info, better fleshing out the Thousand Isles. All in all, it's more than worth the money. Wiggy's working on something similar for Rippers, and I;ll definitely be picking that up when it hits the store.
Cloth Frog
player, 4 posts
Sat 13 Jan 2007
at 02:19
  • msg #4

Re: 50 Fathoms

Incidently if anyone here is interested in playing in the 50 fathoms game I have a spot open.  My navigator has dropped due to some time restrictions on posting.  He so far is the first and only player to drop so I think that's a good sign.  If anyone is interested PM me.  I think 50 fathoms is my favorite setting so far.  Pirates and magic what's not to love.  I have the 50 fathoms companion and I agree it is definately worth the money it gives much more depth of the worlds culture and has several great adventures.
OggyBenDoggy
GM, 36 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Wed 21 Feb 2007
at 21:20
  • msg #5

Re: 50 Fathoms

so, in a ship combat, the captain drives the boat, the gunner shoots.

what does everyone else do?  Can they assist the captain or gunner (under the each success and raise give the primary character a +1)?
SeekerKasumi
player, 11 posts
Thu 22 Feb 2007
at 00:36
  • msg #6

Re: 50 Fathoms

Well, these are sailing ships, there's a lot more gunners. And yeah, people can make boating rolls as cooperative rolls to help the captain. And mages have plenty more options.
OggyBenDoggy
GM, 98 posts
Algiso/50F. Caleb/ DLR
Sharpe/Rippers,  GM/WWII
Thu 15 Nov 2007
at 23:41
  • msg #7

Re: 50 Fathoms

ClothFrog has to bow out of GMing his 50F game, can anyone step up and take over?  It's been running for quite some time, and I'd hate to see it end
SmilinJack
player, 14 posts
Wed 28 Nov 2007
at 00:16
  • msg #8

Re: 50 Fathoms

I've taken it over.
Cloth Frog
player, 25 posts
Sat 22 Mar 2008
at 04:37
  • msg #9

Re: 50 Fathoms

Hey all,  I ran a 50 fathoms game for quite a while on Rpol and then had to drop out due to time issues.  My job and family commitments can occasionally interfere with my gaming life.   I'm thinking about starting an  new 50 fathoms game and wanted to measure the interest level.  If I do it I would like to have a small but committed group  that will check frequently and but be content with a moderate 5 times a week posting rate. ( that's a ball park figure- I wouldn't have a problem with players that could commit to posting more as long as they are comfortable if I can't respond right away to all posts. )  I have in mind following the standard story line with the 50 fathoms supplent but adding a sub plot of my own,  that will take time to develop. I don't want to rush it or over extend myself so I'm hoping slow and steady wins the race.   In fact I've always wanted to attend a Con on the Cob so I would particularly love to have players that may attend  next year and we could have a live session in the campaign ( I am open to other venues but CotC seems to be evolving into a very Savage friendly environment and I've been wanting to attend-I mean who doesn't want to visit Ohio in the fall) . It has been a long time goal to develop a long term gaming group on the web that can on occasion play a session in some con location.  I think the prospect of a once per year face to face gaming session cold really augment the rpol experience. Hope some of my old players see this, it was a good group and I would love to game with some of them again.


P. S. If any one is interested in running a campaign I'd love to get into a necessary evil or Deadland's campaign.
This message was last edited by the player at 04:45, Sat 22 Mar 2008.
OggyBenDoggy
GM, 115 posts
Algiso/50F. Wyllam/RnPunk
Robert/DLR
Sat 22 Mar 2008
at 15:57
  • msg #10

Re: 50 Fathoms

I would be interested in playing 50F.  Heck, I'd be interested in you restarting the game you were running originally, if enough original players were still around
Emiricol
player, 20 posts
Sun 23 Mar 2008
at 04:24
  • msg #11

Re: 50 Fathoms

I'd be interested in a low-volume game of 50F such as you describe, but I will not likely ever be able to attend the Con.
Karpax
player, 2 posts
Sun 23 Mar 2008
at 16:43
  • msg #12

Re: 50 Fathoms

Yeah, I'm in the same shape. I'd be interested in giving a 50F game a try, but unfortunately CotC is out of the question for me. Gencon is the extent of my con going.
Wyck
player, 5 posts
Mon 2 Jun 2008
at 19:34
  • msg #13

Re: 50 Fathoms

I'd love to join the game if you get it running but like some of the others. I can't attend Con's.
OggyBenDoggy
GM, 124 posts
Algiso/50F. Wyllam/RnPunk
Robert/DLR
Mon 2 Jun 2008
at 21:58
  • msg #14

Re: 50 Fathoms

Sounds like we might have enogh players for 50F...
kturock
player, 7 posts
Mon 2 Jun 2008
at 22:29
  • msg #15

Re: 50 Fathoms

i'd be interested in playing. i got a character from rondaks portal, another pbp site. we played part way thru the 1st adventure, then the gm had rl step in the way.
Wyck
player, 10 posts
Thu 5 Jun 2008
at 16:28
  • msg #16

Re: 50 Fathoms

and now...I've planned out a character in my head so we really need someone to run a game. :)
Cloth Frog
player, 27 posts
Wed 25 Jun 2008
at 16:52
  • msg #17

Re: 50 Fathoms

 I ran a fairly long lived 50 fathoms campaign in the past on rpol and have been toying with starting a new one.  If anyone is interested let me know.

link to another game
rabideldar
player, 35 posts
Savage World Master
Thu 15 Apr 2010
at 15:39
  • msg #18

Re: 50 Fathoms

A new 50 Fathoms is up. Only one or two more characters will be accepted.

link to another game
OggyBenDoggy
GM, 287 posts
Fri 4 Mar 2011
at 20:41
  • msg #19

Re: 50 Fathoms

So that's Darksong and Cripple X.  any others?
Skycast
player, 83 posts
bp1
bp2
Fri 4 Mar 2011
at 21:16
  • msg #20

Re: 50 Fathoms

I have 50F, haven't every really looked at it but would like to give it a whirl. I'm bound to find a game (or two) here that finally has some staying power.
Cripple X
GM, 20 posts
Fri 4 Mar 2011
at 21:36
  • msg #21

Re: 50 Fathoms

That gives us three. Four if we can turn Strickland5 ;p.
OggyBenDoggy
GM, 288 posts
Fri 4 Mar 2011
at 22:41
  • msg #22

Re: 50 Fathoms

I could see starting with 3, depending on what the concepts were.  I mean, you'll have a crew of extras.  Seems to be that having a captain/navigator, a mage, and a gunner would work
Cripple X
GM, 21 posts
Sat 5 Mar 2011
at 02:05
  • msg #23

Re: 50 Fathoms

I could play anything really, though the ideas I'm leaning toward the most are a Grael Whaler, a Scurillian Cannoneer, a Scurillian saw-bones (unless somebody plays a water mage), or a Kraken Water Mage (unless Strickland5 decides to reprise his Kraken character).

EDIT: I happened to notice you put up an interest thread, which looks like it got some bites.
This message was last edited by the GM at 18:53, Sat 05 Mar 2011.
darksong
player, 33 posts
Mon 7 Mar 2011
at 15:17
  • msg #24

Re: 50 Fathoms

Is the 50F Player's Guide a good place to start?
OggyBenDoggy
GM, 289 posts
Mon 7 Mar 2011
at 17:58
  • msg #25

Re: 50 Fathoms

I did get a couple of pings on that, so I'll be creating the game today

PLayer's guide would be useful, but not requried, you could be a "recent arrival".  I'll post some basic background info in the game
shady joker
player, 72 posts
Thu 1 Mar 2012
at 18:42
  • msg #26

Re: 50 Fathoms

For some reason I want to abduct and add scrullians to my other fantasy games. Is that a bad idea?
OggyBenDoggy
GM, 350 posts
Thu 1 Mar 2012
at 18:52
  • msg #27

Re: 50 Fathoms

should be OK.  any of the races from 50f could work, I think they are point balanced
shady joker
player, 98 posts
Fri 27 Apr 2012
at 21:06
  • msg #28

Re: 50 Fathoms

Anyone got an open 50Fathoms game? I am willing to take over abandoned characters or make a new one.
OggyBenDoggy
GM, 376 posts
Fri 27 Apr 2012
at 21:34
  • msg #29

Re: 50 Fathoms

I do, and I have an abandoned character, as well as an NPC you could take over

Link back to this game
OggyBenDoggy
GM, 438 posts
Wed 18 Dec 2013
at 20:21
  • msg #30

Re: 50 Fathoms

Alternate starts.

Even if I don't do a 50F game, it might be fun to bounce around ideas on how to start.

1 - Just skip the first bit and start at Brigandy Bay or off Perch
2 - stranded in the Flotsam Sea, trying to repair a ship to get out
3 - in port looking for work
?
shady joker
player, 162 posts
Wed 18 Dec 2013
at 21:06
  • msg #31

Re: 50 Fathoms

You start at the person who wants mermaids for her epic Zoo. Then work from there.
OggyBenDoggy
GM, 471 posts
Mon 5 May 2014
at 20:31
  • msg #32

Re: 50 Fathoms

I only have hte original 50F, and it says something about Fire Mages being quite feared in ship combat.

But there aren't actually any rules about fire bolts catching ships on fire.

The only rules I could find are that any Chassis wound (from any attack) has a 1/6 from knocking over a lantern or whatever.
And Fire Shot (red hot cannon ball) has a 5-6 chance of lighting a fire on a hit.

I'm tempted to treat a bolt like a Fire Shot.  And maybe say if all you want to do is light it on fire, like aim for the sails or whatever, it's 4/6.  Thoughts?
shadrack
GM, 90 posts
Tue 6 May 2014
at 01:18
  • msg #33

Re: 50 Fathoms

Doesn't fantasy companion have some trappings rules for catching things on fire? I'll have to go look now...

If it did you could work maybe use it to affect the ship, but another main concern should be that sailors that had been fighting (loading canons, boarding actions, etc.) now have to stop that and start putting out fires.  But the other guys all get to keep shooting.
Trollsmith
player, 21 posts
Tue 6 May 2014
at 02:20
  • msg #34

Re: 50 Fathoms


I seemTo recall something about Fire Mage bolts being Heavy Weapons for attacking ships?
forcedlogic
player, 8 posts
Savage World Expert
Tue 21 Jun 2016
at 15:36
  • msg #35

Re: 50 Fathoms

Does anyone still play or run this?
shady joker
player, 183 posts
Sun 26 Jun 2016
at 15:03
  • msg #36

Re: 50 Fathoms

I seen a game on roll20.
forcedlogic
player, 9 posts
Savage World Expert
Mon 27 Jun 2016
at 02:58
  • msg #37

Re: 50 Fathoms

They only have two savage world games. Apparently people don't care for the system much.
GreenTongue
player, 73 posts
Mon 27 Jun 2016
at 10:41
  • msg #38

Re: 50 Fathoms

You could make it 3.
;)
shady joker
player, 184 posts
Wed 29 Jun 2016
at 18:54
  • msg #39

Re: 50 Fathoms

Did you click the mature checkbox?

I run Lankhmar on roll20, my friend runs TMNT, another Runs a sky pirate game, another runs Hell on Earth. Roll20 has a ton of savage worlds games on there, they just don't advertise.
rabideldar
GM, 69 posts
Savage World Master
Tue 25 Oct 2016
at 21:21
  • msg #40

Re: 50 Fathoms

I am thinking about running a 50 Fathoms game. Would anyone be interested in joining? I am also thinking about limiting some races to only NPC.

NPC Only Races: Atani and Scurillians.
cooneydad
player, 54 posts
Wed 26 Oct 2016
at 03:02
  • msg #41

Re: 50 Fathoms

Very interested!
jamat
player, 20 posts
Wed 26 Oct 2016
at 07:00
  • msg #42

Re: 50 Fathoms

interested to
This message was last updated by the player at 07:00, Wed 26 Oct 2016.
rabideldar
GM, 70 posts
Savage World Master
Wed 26 Oct 2016
at 14:16
  • msg #43

Re: 50 Fathoms

It looks like so far it would only be you two. I am not against two heroes but I'd love to have an extra one or two people just to pad the heroes a bit more.
jamat
player, 21 posts
Wed 26 Oct 2016
at 14:31
  • msg #44

Re: 50 Fathoms

In reply to rabideldar (msg # 43):

I'm supremos more will surface soon :)
cooneydad
player, 55 posts
Wed 26 Oct 2016
at 17:42
  • msg #45

Re: 50 Fathoms

I can put the word out about the game if you create it first--easier to recruit to a real game than an idea.
jamat
player, 22 posts
Thu 27 Oct 2016
at 07:47
  • msg #46

Re: 50 Fathoms

Last night I went up into the attic and retrieved my copy of 50 fathoms just in case....now wondering what race to play :)
rabideldar
GM, 71 posts
Savage World Master
Thu 27 Oct 2016
at 20:49
  • msg #47

Re: 50 Fathoms

50 Fathoms: The Cursed Sails is live:

link to another game

Feel free to sign-up and join-up.
rabideldar
GM, 72 posts
Savage World Master
Mon 31 Oct 2016
at 19:43
  • msg #48

Re: 50 Fathoms

Still got room for the 50 Fathoms character's

such as another elemental mage, already have wind.
Races needed: Red Man, Masquani, kehana, Grael, and Doreen.
Sign In