Realms of Adventure has its very own sage!
DM HackDoc is here to answer any and all D&D rules questions, questions about RoA, and questions about the Forgotten Realms setting.
PLEASE NOTE that in some cases regarding questions about RoA, DM HackDoc's response will be "Because the rules say so".
For example, PC Putz comes on and asks "Hey, why can't I play a drow?", to which DM HackDoc will reply "Because the rules say so".
Requests for us to consider rules or PrCs or to re-consider things we have ruled in favor of or against are still to be made in the "Players Have a Request" thread.
Information on where there are spots available for a PC can be found in the thread "Available Space for PCs" thread.
Details about which PrCs are allowed for use in RoA by players can be found in the "PrCs for RoA" thread.
Feats available for PC use are found in the "Feats for RoA" thread.
DM Mike:
Think of our Sage and the final authority on the rules as we will be running with them in Realms of Adventure.
Other DMs on RPoL or your neck of the real world may do things one way, but we are going to do things the right way.
The right way will be what DM HackDoc, as Sage, says they are. Period.
I disagree with a ruling a few months back, but I play with that ruling, since Doc said it was thay way.
Now, is the sage able to be mistaken once every blue moon? Sure. But we'll go with it and adapt as need be.
The game of D&D, just like the world of Faerun is changing all the time, and we in RoA also have to be able to change.
This fourm, though, is for answers to rules questions. And Doc's words are final.
DM BadCatMan:
DM HackDoc and DM Halaster are the primary Sages, as they are considered wisest in the ways of D&D rules. Their decisions can not be argued with, though new information relevent and significant to an issue can be submitted for reconsideration. Other DMs can answer a question, but may be overridden by HackDoc or Halaster. HackDoc has final say on all rules issues.
To keep the process of questioning and answering tidy and efficient, I urge all players to resist debating a rules issue, unless it is really quite trifling. Whether right or wrong, a long debate before a Sage arrives on the scene confuses the issue. Sorting through theories takes time that could be better spent searching through rulesbooks.
Many questions that get asked can be easily solved by simply looking it up in a D&D book, WotC errata or FAQ, or simply reading the actual rule in question. If you cannot find an answer, then come here.
This message was last edited by the GM at 14:44, Mon 30 Apr 2007.