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Kara-Tur Discussion Thread.

Posted by DM NorthernOkieFor group 0
PC Ming-Ming
player, 1 post
Tue 25 Jan 2011
at 04:48
  • msg #5

Re: Kara-Tur Discussion Thread

There is a 3.5 update that released via Dragon magazine and the old WOTC downloads section.  I have it on pdf myself, and I am pretty sure since it was a free download it is safe to share it.  I'm looking at a 'drunken poet' concept myself, likely using the bard as a building point and growing from there.  I gotta finish writing it out and submit it to the DM though.  Send me a PM if you want the 3.5 update, but it's not very big.  Most everything stayed the same except for the Ancestor feats and some of the prestige classes that were casting related.
PC zadcap
player, 22 posts
Lover of the unusual
Who needs Optimization?
Tue 25 Jan 2011
at 04:49
  • msg #6

Re: Kara-Tur Discussion Thread

Hengeyokai changed too.  Shapechanger became a subtype, not a species, and is now more of a liability than a boost.
DM NorthernOkie
GM, 20 posts
Tue 25 Jan 2011
at 04:54
  • msg #7

Re: Kara-Tur Discussion Thread

Our "core" book will be the 2001 Oriental Adventures supplement by James Wyatt ALONG WITH the 2004 Dragon Magazine #318 Oriental Adventures update.

http://www.amazon.com/Oriental...lement/dp/0786920157

http://paizo.com/dragon/produc...s/2004/v5748btpy7tqt
This message was last edited by the GM at 05:00, Tue 25 Jan 2011.
PC zadcap
player, 23 posts
Lover of the unusual
Who needs Optimization?
Tue 25 Jan 2011
at 05:02
  • msg #8

Re: Kara-Tur Discussion Thread

Oh, and Animal Companions for Shamans.  We don't use the Animal Friendship spell anymore, either.
DM NorthernOkie
GM, 21 posts
Tue 25 Jan 2011
at 05:06
  • msg #9

Re: Kara-Tur Discussion Thread

Here's the "Basic" updates regarding Class and Race---although as Ming and Zcap have mentioned, there are several "little" things in other categories:

quote:
RACIAL UPDATES
Humans: No change since we do not follow "Rokugan" rules.

Hengeyokai: The ECL +1 is dropped.  Hengeyokai are now classified as Humanoid (shapechanger) since the Shapechanger type was dropped from 3.5 edition.  This makes them susceptible to humanoid affecting spells and the subsequent effects.  Hengeyokai are also still vulnerable to shapechanger-affecting spells.

Vanara: I will not follow the update.  Vanara keep all of their ability score adjustments due to Racial Modifiers (+2 Int, +2 Wis, -2 Str).


 CLASS UPDATES
Samurai:
If a samurai (4th level or higher) chooses to awaken the spiritual blessings of his ancestral weapon, he/she gains the bonus listed in table 2-2 (page 21) as well as being able to bypass the Damage Reduction characteristics of certain creatures.


Shaman
Shamans are trained to fight unarmed like monks, although not as extensively as their slightly more martial companions.  At first level Shaman receive Improved Unarmed Strike as a bonus Feat. They gain an increased damage (over a 'normal' person) for their strikes as well.

Shaman Level       small size     medium size
1st -- 5th:          1d4                 1d6
6th -- 11th:         1d6                 1d8
12th -- 17th:        1d8                 1d10
18th -- 20th:        1d10                2d6



Every fourth level (4, 8, 16, 20) a shaman gains an bonus martial arts feat.  The shaman must choose these feats from the following list and MUST meet all the normal prerequisites for the feat(s) he selects:

Blind-Fight              Combat Reflexes,
Falling Star Strike      Freezing the Lifeblood
Great Ki Shout           Iron Will
Ki Shout                 Pain Touch
Stunning Fist            Unbalancing Strike.




Sohei:
(Perhaps the biggest change in OA---primarily due to changes with the 3.5 barbarian and similarities between "rage" and "frenzy".  I feel like the changes are beneficial to the class.)
New Abilities:
DIEHARD:
The Sohei gains  Diehard as a 3rd level Bonus Feat. (This replaces "Remain Conscious.")

GREATER FRENZY:
At 11th level a sohei's bonusse to strength and Dextertity during her frenzy each increase to +4.  The penalty she suffers on attack rolls when making a "Flurry of Blows" is reduced to -1, and her speed increases by 20' during the frenzy.

TIRELESS FRENZY:
At 17th level and beyond a sohei no longer becomes fatigued at the end of her frenzy.

WIRLWIND FRENZY:
At 20th level, a sohei's bonuses to Strength and Dexterity increase to +6 during her Frenzy, she suffers no penalties on attack rolls when making a "Flurry of Blows" and her speed increases by 30' during the  Frenzy.

REVISED SOHEI SPECIAL ABILITIES
Level     Ability Gained
1st               Ki Frenzy 1/day, Weapon Focus
2nd               Deflect Arrows feat
3rd               Diehard feat
4th               Ki Frenzy 2/day
5th               Strength of Mind
6th               Defensive Strike
7th               Damage Reduction 1/-
8th               Ki Frenzy 3/day
9th               Mettle
10th              Damage Reduction 2/-
11th              Greater Frenzy
12th              Ki Frenzy 4/day
13th              Damage Reduction 3/-
14th
15th
16th              Ki Frenzy 5/day; Damage Reduction 4/-
17th              Tireless Frenzy
18th
19th              Damage Reduction 5/-
20th              Ki Frenzy 6/day; Whirlwind Frenzy



Wu Jen:
The mechanics of the Wu Jen's Elemental Mastery ability was flawed, but corrected in the OA errata.  3.5 moved spells away from rapidly increasing DCs and so Elemental Mastery now gives Wu Jen a bonus to "effective caster levels" instead.

ELEMENTAL MASTERY:
At first level a Wu Jen chooses one of the five elements (earth, fire, water, wood, or metal) to focus his studies upon.  At 6th level, instead of receiving his/her normal Spell Secret, the Wu Jen receives Elemental Mastery with his/her chosen element and gains a +2 bonus to all caster-level checks and level-dependent variables of spells that are of the element chosen at first level.  The Wu Jen also recives a +2 bonus on all saves vs spells of that element (earth, fire, water, wood, or metal). Spells marked with the "all" elemental domain are shared by all of the elements and the bonuses apply to these as well.

This message was last edited by the GM at 05:07, Tue 25 Jan 2011.
PC Suleiman
player, 17 posts
Tue 25 Jan 2011
at 05:16
  • msg #10

Re: Kara-Tur Discussion Thread

To avoid me having to buy a download right now (The money well, she is dry until payday), are there any errata or updates for Kensai?
DM NorthernOkie
GM, 22 posts
Tue 25 Jan 2011
at 05:30
  • msg #11

Re: Kara-Tur Discussion Thread

Not that immediately come to mind... I don't remember any of the Feats/Skills were affected in the 3.5 update.
PC Suleiman
player, 19 posts
Sat 29 Jan 2011
at 17:05
  • msg #12

Re: Kara-Tur Discussion Thread

Ok. Character done and submitted. Edited once for minor things, but I think I'm ready to go once I ger the green paper lantern.
DM BadCatMan
GM, 674 posts
I am the Master
and you will obey me.
Sun 30 Jan 2011
at 06:51
  • msg #13

Re: Kara-Tur Discussion Thread

Nothing was officially changed in the update - OA is not mentioned here:
http://www.wizards.com/default.asp?x=dnd/dnd/20050110x

Except for the Weapon Master (Kensei), which also appears in Sword & Fist which was allegedly updated into Exotic Weapon Master in Complete Warrior. Which is so different in theme and function it was effectively abolished. :(

Other classes and prestige classes have also appeared in updated forms in the Complete series: Shaman, Shugenja and Wu Jen, for example. The CA Ninja is new, and the CW Samurai is very different.

Thus, if you want to be perverse, you could potentially build a multi-classed Samurai(OA)/Samurai(CW) or a Ninja(CA)/Ninja Spy(OA). :D But not a Master Samurai or Ninja of the Crescent Moon, since most of the Sword & First material went the way of the Weapon Master. :(

It's up to DM NorthernOkie to decide which versions he wants to go with, but in general you should try to use an equivalent 3.5 version if it exists.

However, what he posted above was a set of updates from long-lost DM N1NJ4C0W - I don't think they're official.

There's also Errata for Oriental Adventures:
http://www.wizards.com/default.asp?x=dnd/er/20040125a
PC Suleiman
player, 20 posts
Sun 30 Jan 2011
at 09:32
  • msg #14

Re: Kara-Tur Discussion Thread

I'm going with a combination of Samurai and Fighter (Just to be a feats whore while still getting the sweet Ancestral Daisho and, eventually, the ability to make it effectively a magical weapon.

It's all OA stuff, just to go easy on you folks.
PC zadcap
player, 30 posts
Lover of the unusual
Who needs Optimization?
Sun 30 Jan 2011
at 17:56
  • msg #15

Re: Kara-Tur Discussion Thread

Samurai...  The only class I can think of that gets Masterwork Weapons as a class ability(And at level 1, too!).
You strange people and your Honor systems ;-)
PC Suleiman
player, 21 posts
Sun 30 Jan 2011
at 18:23
  • msg #16

Re: Kara-Tur Discussion Thread

I do really miss the 2E Kara Tur stuff with the complicated honor system and the really cool Kensai base class. It was like a monk with a katana. I wish it had been converted like that.
PC zadcap
player, 31 posts
Lover of the unusual
Who needs Optimization?
Sun 30 Jan 2011
at 18:33
  • msg #17

Re: Kara-Tur Discussion Thread

I see a game where LG and LE characters get along just fine, banding together to fight all the forces of "Chaos."  All bound by their word and code of honor, the only difference is how far they will go to complete the task given them.

Ironically, last time I ran that, the Neutral army won.  Go figure.
DM NorthernOkie
GM, 23 posts
Mon 31 Jan 2011
at 23:41
  • msg #18

Re: Kara-Tur Discussion Thread

PC Suleiman:
I do really miss the 2E Kara Tur stuff with the complicated honor system and the really cool Kensai base class. It was like a monk with a katana. I wish it had been converted like that.

 A man after my own heart....

PC zadcap:
I see a game where LG and LE characters get along just fine, banding together to fight all the forces of [the enemy]...


and another!


Remember---this goes for you lurkers, too---be sure and get your PC Sheets submitted to the "Approval DMs" just as soon as you can.
This message was last edited by the GM at 23:43, Mon 31 Jan 2011.
DM NorthernOkie
GM, 24 posts
Tue 1 Feb 2011
at 17:51
  • msg #19

Re: Kara-Tur Discussion Thread

Having received some questions about Starting local, I though I would post something brief.  More details will be given via PM and/or in the Main Thread over at RoA3 when the time is right.

------------------------------------------------------------------------------------------------------------
The game will probably start in route to or within (depending upon our PC backgrounds) the city of Nakamaru, Aru, on the western side of the island of Wa.

 Some 30 years ago the minor and major islands around Wa and Kozakura, including Machukara and Saishu, along with Koryo (on the eastern side of the mainland penninsula) were brought under unification by the powerful  Goshukura and Matasuuri families. The western side of the Koryo Penninsula and most of the mountain range therein is still home to various tribes of monsterous humanoids.

Known now as the "United Human Empire," the collective islands have relative stability and growing political and military influence---although nothing can compare with the political intrigue, historical knowledge, and dominating size of Shou Lung which lay just to the east across the Yellow Sea on the mainland.


Here is the leadership (in descending order) of the United Human Empire: (see below)
Emperor Goshukura Tatsutora (who spends nearly all of his time on the Island of Kozakura).

Shogun Matasuuri Nagahide (who spends nearly all of his time on the Island of Wa [where this campaign will start]. )

The Daimyo of Nakamaru is Funada Mitsuhide.
Nakamaru is the major city in the northern province(s) of Wa Island.

<aqua>The Daimyou of Aru (both Province and City share the same name) is Matsutomo Bunju.<aqua>
Aru is a small city, isolated at the foot of the northwestern side of the Ikuyu Mountains (roughly parallel to the "k" in Ikuyu on the map above). It holds one of the Empire's most breathtaking landmarks: The Shining Temple of Bishamon.
This message was last edited by the GM at 07:27, Mon 21 Feb 2011.
PC Suleiman
player, 22 posts
Mon 7 Feb 2011
at 17:29
  • msg #20

Re: Kara-Tur Discussion Thread

Wondering when this is going to get going. I submitted my sheet a week and a half ago, but no response.

Not that I'm getting impatient or anything...

I'll just rewatch all of the Kurosawa films on Netflix!
PC zadcap
player, 37 posts
Lover of the unusual
Who needs Optimization?
Mon 7 Feb 2011
at 21:07
  • msg #21

Re: Kara-Tur Discussion Thread

DM Kilric:
I just want to make sure people who are looking to get characters approved are aware.  There is a list of DM's that can officially approve your sheet.
They are: DM Windwalker, DM Puma, DM Raven and DM Kilric

If you sent your sheet to one person or possibly a few and have not received a response, it is likely because you sent it to the wrong person(s) or not all of us.

With recent weather in the States, one of our checkers may be without power.  Likewise other reasons can come up where one or more of us can not get to a sheet.

Also with the recent rush of activity, PM lists for the DM's gets long, and anything not specifically addressed to us often gets dropped off our lists.  If you have not heard from a DM at all on your sheet, please resubmit the sheet to the list of DM's above.

If you have been contacted, take care of the issues addressed and resubmit, or edit your existing post.  Also be patient, there are a lot of players asking for new characters, which is GREAT, but it means we need to go through a lot of sheets.

Thanks, and once again welcome to RoA.



I recommend re-submitting, making sure it is going to Windwaker, Puma, Raven and Kilric.
PC Suleiman
player, 23 posts
Tue 8 Feb 2011
at 00:00
  • msg #22

Re: Kara-Tur Discussion Thread

Just did that a couple of days ago. I don't want to spam their inbox with multiples of the same thing.
PC Ming-Ming
player, 5 posts
Tue 8 Feb 2011
at 00:11
  • msg #23

Re: Kara-Tur Discussion Thread

I'm hoping to see some starting threads soon myself, but I can be patient.  I'd love to know who my fellow PC's are though.
PC zadcap
player, 38 posts
Lover of the unusual
Who needs Optimization?
Tue 8 Feb 2011
at 00:18
  • msg #24

Re: Kara-Tur Discussion Thread

Picking out a last few spells as I wait for any word of confirmation.  Also wondering how a Hengeyokai will fit in ;-)
DM NorthernOkie
GM, 25 posts
Tue 8 Feb 2011
at 07:04
  • msg #25

Re: Kara-Tur Discussion Thread

PC Suleiman:
Wondering when this is going to get going. I submitted my sheet a week and a half ago, but no response.


I'll check on it first chance I get tomorrow (probably around Noonish CST, USA.

_________________________

THANK YOU, everyone, for your patience.

I've been saying that WAY too much lately and for that I apologize. I dug out from snowstorm this past week (a little bit more physical labor than I intended to do but being a good neighbor always pays dividends).

We have another snowstorm coming tomorrow, but all caught up at work, so should have some game time while I'm stuck at the house.

I'm posting this quickly here and in my other games, and I'll be back tomorrow with some workings that should move us forward.

Again, thank you for your patience!
PC Suleiman
player, 24 posts
Wed 9 Feb 2011
at 00:44
  • msg #26

Re: Kara-Tur Discussion Thread

Being snowed in lends itself well to online gaming! My own impatience stems from the fact that I've been essentially laid up with forced immobility due to a sprained knee. I've been overdosing on Kurosawa in anticipation! Yay for Netflix instant!
DM NorthernOkie
GM, 26 posts
Wed 9 Feb 2011
at 04:21
  • msg #27

Re: Kara-Tur Discussion Thread

Kurosawa-sama IS the Master!  So many wonderful films!  I think my favorite is *Kagemusha*
This message was last edited by the GM at 04:22, Wed 09 Feb 2011.
PC Suleiman
player, 25 posts
Fri 11 Feb 2011
at 02:54
  • msg #28

Re: Kara-Tur Discussion Thread

I bumped my sheet to all of the DMs I think I am supposed to send it to.
DM NorthernOkie
GM, 29 posts
Fri 11 Feb 2011
at 16:12
  • msg #29

Re: Kara-Tur Discussion Thread

I believe our status is:

PC Ming-Ming: Nam-Ming APPROVED

PC ZadCap: Thresaco Submitted

PC Suleiman: Kaga Shiro Submitted

PC Solo in progress

PC SecretAngel in progress

PC AvelGreen strong interest


I would very much like to begin on Monday at the latest, and be rolling full-speed by the weekend of the 18-20th.

For those interested, here is a brief overview of the probable Adventure:
The adventure will start in the city of Nakamaru on the main island of Wa.  The basic plot line will include a clan rivalry, a secret search for lost historical/family items, and a some strong Oriental haunting/spirit elements. The characters will leave the city, travel to a rural area in hopes of locating some old ruins (of course!). Hopefully they will be successful against the rival clan also after the same prize and can return the lost heirloom(s) safely to their patron/lord.

If anyone has any questions contact me directly by PM.  THANKS!
This message was last edited by the GM at 16:52, Fri 11 Feb 2011.
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