Re: Group 0 2020 OOC thread Part II...
In reply to Slivermoon (msg # 163):
Like these
Wizard's Hand
Level: 0
Range: 40'
Duration: 1 turn/level
Effect: Object no more than 5 lbs. in weight
This effect gives the caster the ability to move small objects with the
power of his will. Nothing heavier than five pounds can be moved, nor
anything larger than 2'x2'x2'. The wizard can keep INT total number of
objects under his command, but can only keep [INT bonus + 1] objects in
motion as long as he's paying attention to them. If the wizard ceases to
pay attention to an object in motion, it remains in where it is left until
the wizard resumes paying attention to it. If the duration expires any
objects held in midair are released and will fall. This spell was created to
help a wizard handle dangerous research with volatile reagents at a safe
distance in their laboratory. But it has found many other clever uses by
enterprising wizards with larcenous intent.
Spark
Level: 0
Range: Personal
Duration: Instant
Effect: Creates a small momentary flame
This spell creates a small flame at the wizard's fingertip. It is enough to
light kindling, a candle, a lamp or torch, or prepared oil. It is very
practical for wizards with pipe weed who feel like having a smoke, and for
starting cooking fires. The spark of fire is very small, only lasts for a
second, and is not enough to seriously injure a person, although the heat
may be painful.
Flash
Level: 0
Range: 30'
Duration: Instant
Effect: Small arcane energy bolt does damage
This is a very small blasting spell created to get rid of small critters
(spiders, roaches, worms, termites, etc.). When used on tiny creatures no
more than a few inches in size, the spell always hits. When used against
anything larger than insect size, the wizard needs to hit the target's armor
class. It does 1D2 points of damage.