Re: Character concept
Evo imas character sheet pod character details...i evo primejra kak bi ti to trebalo izgledat. Za statove rolas 4d6 u dice rolleru, al moras kliknut reroll ones i upisat pod rop lowest 1.
Name : Vox Gender: Neuter (male) HD: 1d10+1
Race : Warforged Height: 6'6" MAX HP: 11
Class : Paladin of Dol Arrah Weight: 240 lb. CUR HP: 11
Level : 1 Age : 5 Subdue: 0
Align : Lawful Good Hair : None
Deity : Dol Arrah Eyes : Yellow AP : 5
Size : Medium Hand : Right XP : 0
Speed : 20' Need : 1000
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ABILITY ABILITY TMP TMP
SCORE MOD SCORE MOD
STR : 16 : +3 : : :
DEX : 12 : +1 : : :
CON : 13 : +1 : : :
INT : 11 : +0 : : :
WIS : 12 : +1 : : :
CHA : 10 : 0 : : :
APP : : : : :
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Total Armour Shield Dex Size Natural Misc
AC : 19 = 10 + 8 + 0 + 1 + 0 + 0 + 0
Touch : 11 = 10 + - + - + 1 + 0 + - + 0
FFoot : 18 = 10 + 8 + 0 + - + 0 + 0 + 0
Total Dex Misc
Init : +1 = +1 +0
Base Attack Bonus: +1
Total Base Abil Size Misc
Melee Attack : +4 = +1 + +3 + 0 + 0
Ranged Attack : +2 = +1 + +1 + 0 + 0
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WEAPON : Greatsword |
ATTACK : +4 |
DAMAGE : 2d6+3 |
CRIT : 19-20/x2 |
RANGE : |
SIZE : Medium |
TYPE : Slashing |
PROP : |
WEIGHT : 8 lb. |
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AMMUNTION: Remaining:
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ARMOUR : Adamantine Body
TYPE : Heavy Armor
ARMOR BONUS : +8
CHECK PENALTY : -5
MAX DEX : +1
SPELL FAIL : 35%
SPEED : 20'
PROPERTIES : Damage Reduction 2/adamantine
WEIGHT :
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SAVES Total Base Abil Magic Misc
Fort : +3 = +2 +1 +0 +0
Refl : +1 = +0 +1 +0 +0
Will : +1 = +0 +1 +0 +0
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FEATS GAINED
Simple Weapon Prof (All) Paladin
Martial Weapon Prof (All) Paladin
Light Armor Prof Paladin
Medium Armor Prof Paladin
Heavy Armor Prof Paladin
Shield Prof (Minus Tower) Paladin
Adamantine Body 1st Level
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CLASS ABILITIES
Aura of Good
Detect Evil
Smite Evil 1/day
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RACIAL TRAITS
Living Construct Subtype
- Has a Con Score
- Does not have low light/darkvision
- Is not immune to mind effecting spells
- Immunity to Poison, sleep effects, paralysis, disease, energy drain
- Immunity to Nausea, Fatigue, effects causing sickened condition
- Cannot Heal Naturally
- Subject to critical hits
- Can be raise/ressurected
- Does not need to sleep, eat, or breathe but can use potions
+2 Con, -2 wis, -2 Cha
Composite Plating (+2 AC)
Light Fortification (25% chance of critical hit/sneak attack negation)
Slam Attack (1d4 dmg, w/battlefist: 1d8)
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LANGUAGES: Common, Dwarven
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SKILLS MAX RANKS :
Class
Skill Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+0 = 0 +0 +0 | Appraise (INT) Yes
-4 = 0 +1 -5! | Balance (DEX) Yes
+0 = 0 +0 +0 | Bluff (CHA) Yes
-2 = 0 +3 -5! | Climb (STR) Yes
+3 = 2 +1 +0 | Concentration (CON) Yes
+4 = 4 +0 +0 | *Craft:Blacksmithing (INT) Yes
+0 = 0 +0 +0 | Decipher Script (INT) No
+2 = 2 +0 +0 | Diplomacy (CHA) Yes
+0 = 0 +0 +0 | Disable Device (INT) No
+0 = 0 +0 +0 | Disguise (CHA) Yes
-4 = 0 +1 -5! | Escape Artist (DEX) Yes
+0 = 0 +0 +0 | Forgery (INT) Yes
+0 = 0 +0 +0 | Gather Information (CHA) Yes
+0 = 0 +0 +0 | Handle Animal (CHA) No
+5 = 4 +1 +0 | Heal (WIS) Yes
-4 = 0 +1 -5! | Hide (DEX) Yes
+0 = 0 +0 +0 | Intimidate (CHA) Yes
-2 = 0 +3 -5! | Jump (STR) Yes
+2 = 2 +0 +0 | *Knowledge:Religion (INT) No
+1 = 0 +1 +0 | Listen (WIS) Yes
-4 = 0 +1 -5! | Move Silently (DEX) Yes
+0 = 0 +1 +0 | Open Lock (DEX) No
+0 = 0 +0 +0 | *Perform: (CHA) Yes
+0 = 0 +1 +0 | *Profession: (WIS) No
+1 = 0 +1 +0 | Ride (DEX) Yes
+0 = 0 +0 +0 | Search (INT) Yes
+3 = 2 +1 +0 | Sense Motive (WIS) Yes
-4 = 0 +1 -5! | Sleight of Hand (DEX) No
+0 = 0 +0 +0 | Spellcraft (INT) No
+1 = 0 +1 +0 | Spot (WIS) Yes
+1 = 0 +1 +0 | Survial (WIS) Yes
-2 = 0 +3 -5! | Swim (STR) Yes
-4 = 0 +1 -5! | Tumble (DEX) No
+0 = 0 +0 +0 | Use Magic Device (CHA) No
+1 = 0 +1 +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies
* = Requires specialization
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--MONEY--
Platinum (PP):
Gold (GP): 70
Silver (SP):
Copper (CP):
Gems:
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CARRIED EQUIPMENT WEIGHT
Heavy Cloak & Hood x2
Backpack
Warforged Repair kit x2 2 lb.
Identification Papers
Greatsword 8 lb.
TOTAL WEIGHT: 10 lb.
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MAGIC CARRIED EQUIPMENT WEIGHT
TOTAL WEIGHT: 6 lb.
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FAMILIAR/ANIMAL COMPANION/MOUNT
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SPELLS
Domain 1:
Domain 2:
Granted Powers:
Granted Powers:
Specialist School:
Prohibited Schools:
Spells Prepared:
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Spellbook/Spell List:
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DESCRIPTION
Vox stands at an imposing 6'6" tall, the looming war machine gazes at you impassively, if it were not for the yellow opticals following your movement one could not tell the warforged was aware of anything going on. His body plating shone and was etched carefully, while for the most part this hulking figure was concealed under a heavy cloak from what one can see the plating has been etched to look like the heavy plate that humans would wear, though odd for his nature the etchings include religious symbols denoting the being attached as being of the order of Dol Arrah, the peace maker. Also of note, while the order of Dol Arrah favors the halberd this hulking figure has no such weapon strapped to his back, but rather a huge greatsword.
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BACKGROUND
Vox found himself lost. In the signing of the treaty at the end of the Last War, the warforged soldier found himself without a purpose, a warrior without a war to fight. Its fellow soldiers, disbanded, leaving in the same vacant trance as it was. But where was it to go? It had known only orders, go there, fight humans, dwarves, other warforged. Was there anything for them now except exile and hatred for what they represented? Many questions were left unanswered to Vox in those first weeks after the treaty was signed. And no answer given to the construct was pretty.
For a time unknown to it, it worked as a laborer. Feeling useful in plying its strength to such tasks that were much akin to what it was designed for. Yet still it nagged at its consciousness. When other laborers either ignored or could not answer Vox's queries it turned its sights beyond the norm seeking an answer from those who seemed to have no purpose, who spoke rather than fought, who forgave and healed instead of bore grudge and slew. Clerics gave him many answers, each rival faction surely seeing a deluded warforged as an asset to their temples.
Save one, one amongst the throng did not demand servitude or payment. The old cleric did not charge him for knowledge but gave freely of it nor held the looming figure of Vox in contempt for what it was. Vox asked the old human what its purpose was now. "What you deem it to be." How do you forgive yet stay true to an ideal? "By setting limits, rules of conduct. Such are called paladins, those who judge but temper anger and bloodshed with respect and ideals." Paladin? Would I be a paladin? "In time perhaps. First you must discover who you are. Then you must listen to see if you can hear him. One does not choose to be a holy warrior, our patrons selects you. And only in his own time." Vox thought on this and nodded slowly. "I lack purpose, I need a place. To learn of your patron and this code of conduct might give me both. Might I learn from you?" And thus Vox began his path...to what ends only the gods would know....
To Vox the lessons that followed were both troubling and insightful. While on one hand the construct began discovering his sense of self and recognizing himself as more than an 'it' or construct but also a being of the world with his own thoughts, mixed and scrambled as they may be. But on the other hand he found much about the clerics teachings troublings, since they questioned his original design and form. He was a soldier, a being made to do battle and slay foes, was that wrong? Or was it wrong to deny his nature? This question he posed to Brother Marcus, his old guide and mentor. MArcus told him plainly, "It is wrong to deny ones nature, but so too is it wrong to slay for the wrong reasons. This is what a paladin must know within himself. When it is time to strike and strike true. And when to show mercy, to not strike and let your enemy live."
Vox wrestled with this concept throughout his training and it took many months for him to come to terms with the concept of 'mercy' and 'forgiveness'. Then one day he found it. While tiding the alcove Marcus allowed him to keep as an individual, despite Vox's ability to go on and on, upon the bed untouched was a large engraved box. The sigil of Dol Arrah bore up and as Vox showed Marcus the old cleric smiled softly, "It seems almost a year ago you started the path. Our lord has deemed fit to grace you with a first step. Take what is within and start your new life Vox, serve with honor and sacrafice. Never use the gift of our patron within that box to stray from the path."
Vox was unsure but opened it regardless finding a large blade within. It was not a blade commonly repressented by Dol Arrah but it did bare his mark close to the crossguard. Vox nodded his head to his mentors words, this blade would indeed only strike true, never would it strike the weak and helpless. This he swore upon his new found Honor. And so the warforged set upon his path, heading out from the
temple of Dol Arrah to find his way in the new semi-peaceful realm, first to the
great city of Sharn where many would find their destinies...