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The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 7 posts
Wed 7 Nov 2007
at 01:37
  • msg #1

The Twilight Tomb: OOC

Your relief from the dark horrors of the nether realm.
DM BadCatMan
GM, 8 posts
Wed 7 Nov 2007
at 04:07
  • msg #2

Re: The Twilight Tomb: OOC

Adventure Options!

Now this is a pre-fab adventure, so whatever you choose will meant that you will inevitably wind up in the same place. But these will determine why you're here and participating, how I start the adventure, and the reactions of certain NPCs. Choose one or two that you like, or invent your own, and I'll go with the most popular one or two.

But Is It Art?

The affable merchant Tulin Fairweather has been quietly approaching adventurers with a rather embarrassing request. He had been recently hired to transport an expensive objet d'art from Furthinghome to Glarondar, and tried to cut costs and time by taking a shortcut through the Yuirwood. And then lost it. He's not sure where, but suspects it went missing near a certain menhir circle. He was unwilling to interfere with the mysterious henge, and now seeks qualified adventurers to find and retrieve the item. There will of course be a reward for the item's return.

Save The Princess, Save The World

Berask Trameldor, a prominent half-elven noble of Furthinghome has been making secret visits to the city's taverns and seedy dens, making discrete inquiries of the adventurers he finds there. He needs a certain lost treasure found and returned. That treasure is Duladora, his disobedient and adventurous daughter, who went into the Yuirwood after rumours of a functioning portal and has not returned. A reward is available for anyone who can return her alive and safe and with the minimum of shame upon his household.

At The Woods Of Madness

The ancient stone circles that lie in the green depths of the Yuirwood are a favourite legend of the adventurers passing through Aglarond. One old stone henge lying at the edge of the forest is reportedly haunted, and strange lights and missing travelers in the region give credence to these stories. Other tales claim that the old stone rings lead to abandoned citadels of the star elves, where treasure is free for the taking. And one mad old ex-adventurer claims to have seen insane horrors and twisted alien worlds beyond comprehension. It sounds like a grand adventure, doesn't it?

The Ghost Who Walks

A powerful oracle's divinations have revealed that the Duskwalker has awakened and once again threatens the Yuirwood and the world beyond. Of course, the predictions are frustratingly vague, but all signs point to some disastrous occurrence if this threat from a bygone era is not stopped. The Masters Of The Yuirwood have put out a call for brave adventurers to patrol the forest, investigate unusual signs, and help them thwart this ancient evil.
This message was last edited by the GM at 05:50, Fri 09 Nov 2007.
DM BadCatMan
GM, 10 posts
Fri 9 Nov 2007
at 06:08
  • msg #3

Re: The Twilight Tomb: OOC

Now, before we begin... has anyone played The Twilight Tomb already? No? Good. :)
Coby Koensson
player, 1 post
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Fri 9 Nov 2007
at 23:50
  • msg #4

Re: The Twilight Tomb: OOC

Massively looking forward to the game.
Duncan Radhe
player, 1 post
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Mon 12 Nov 2007
at 20:04
  • msg #5

Re: The Twilight Tomb: OOC

Same here.  Pleasure to be gaming with you, Coby.  :-)  Would you be our Ranger/Rogue or our Swashbuckler?
Coby Koensson
player, 4 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Mon 12 Nov 2007
at 20:43
  • msg #6

Re: The Twilight Tomb: OOC

Ranger Rogue.
Duncan Radhe
player, 3 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Mon 12 Nov 2007
at 20:51
  • msg #7

Re: The Twilight Tomb: OOC

Splendid.  :-)  Ranged or hth?  Duncan's a favoured soul of helm in the buff n' bash style, but I intend to take cure spells at every level, so I'm guessing I'll be our healer/tank.  And possibly our face.  Which is a scary thought.  It's not that Duncan isn't good at talking to people, far from it, he just doesn't have the ... temperment.  And probably won't, until he's forced to grow up.  ;-)  Just thought I'd warn you - Duncan probably will annoy you tremedously.  I know he annoys me...

Just force some emotional maturity on him and I'm sure he'll be a wonderful lad to be around.  ;-)
This message was last edited by the player at 21:07, Mon 12 Nov 2007.
Coby Koensson
player, 6 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Mon 12 Nov 2007
at 20:55
  • msg #8

Re: The Twilight Tomb: OOC

hth.  Coby is a bit socially awkward as well, a bit shy, really.  I've taken the ranger levels for a survivability boost and because it fits his background, but am going to go utility/skills rogue from here on out.
Duncan Radhe
player, 5 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Mon 12 Nov 2007
at 21:06
  • msg #9

Re: The Twilight Tomb: OOC

Opposite problem with Duncan.  He's not shy, he's self righteous, egotistical, opinionated and more than a little prejudiced.  In other words, the sterotypical image of a paladin, and therefore although on occasion charming, at other times he's just a pain to be around and needs a good kick up the arse.

...

You can tell I have issues with paladins, can't you?  ;-)
This message was last edited by the player at 21:07, Mon 12 Nov 2007.
DM BadCatMan
GM, 13 posts
Tue 13 Nov 2007
at 00:08
  • msg #10

Re: The Twilight Tomb: OOC

hth? I guess that means two-weapon fighting, but I'm not sure what that acronym stands for, I've never heard it before.

Between a Rogue, a Favoured Soul and a Swashbuckler, you guys will have plenty of faces to go around. :) And there will be a few opportunities to try it out, don't worry.

The Swashie should be in soon, and hopefully I'll be able to find some more PCs to join you. Then we can get off to a start. For now, chat.
Duncan Radhe
player, 6 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Tue 13 Nov 2007
at 07:00
  • msg #11

Re: The Twilight Tomb: OOC

Actually, it means hand to hand combat - a holdover from my wargaming.  :-)  Same difference, so meh.
Gildor Inglorion
player, 1 post
In: 4 AC: 20 FF: 16 T: 15
HP: 31 F: 5 Ref: 6 W: 1
Wed 14 Nov 2007
at 15:49
  • msg #12

Re: The Twilight Tomb: OOC

Well I'm pretty much melee too. Well at least we will have ample flanking opportunities.
Duncan Radhe
player, 11 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Wed 14 Nov 2007
at 19:55
  • msg #13

Re: The Twilight Tomb: OOC

Welcome aboard Gildor!  Pleasure to be gaming with you too.  :-)  By the by, Coby, as I only just noticed (lil' observant me...), if you're from the Sword Coast you might be familiar with the Faithful Blades and possibly the Radhes.

The Radhes are minor Neverwinter nobles (Duncan's father Edward is a knight-captain of Neverwinter), and as the Faithful Blades maintain their chapterhouse just outside the city, they're quite active in the region.
Coby Koensson
player, 14 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Wed 14 Nov 2007
at 20:39
  • msg #14

Re: The Twilight Tomb: OOC

Unfortunately Coby has no ranks in knowledge (nobility) and has spent little time in cities or towns, so he really doesn't have a lot of familiarity with anything but the big groups; Harpers, Zhents, Red Wizards, that kind of thing.
Duncan Radhe
player, 12 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Wed 14 Nov 2007
at 20:43
  • msg #15

Re: The Twilight Tomb: OOC

Fair enough.  The Radhes are so minor, knowing about them would probably be obscure, even if you were from Neverwinter itself.  And while the Faithful Blades are big on the local scene, even for a native like yourself they're nowhere near that level.  Unless you took a civil case to court, in which case one of them might have been the judge.  But given your character, unlikely I imagine, yes?  Ho Hum...
Duncan Radhe
player, 14 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Thu 15 Nov 2007
at 18:03
  • msg #16

Re: The Twilight Tomb: OOC

Hey boss, do you want me to go ahead and explain the mission, or would you rather we wait to see if more players turn up?
DM BadCatMan
GM, 15 posts
Fri 16 Nov 2007
at 02:26
  • msg #17

Re: The Twilight Tomb: OOC

Carry on. Anyone new can catch up later.
Grom
player, 15 posts
In+2 AC 19/12/19
HP 29/29 Save 4/3/1
Fri 16 Nov 2007
at 19:51
  • msg #18

Re: The Twilight Tomb: OOC

Grom the Dwarven Fighter here!  If ya could fill me in quickly on what's goin' on, I'd be mighty obliged.  Thanks!
Duncan Radhe
player, 15 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Fri 16 Nov 2007
at 21:53
  • msg #19

Re: The Twilight Tomb: OOC

'standard dwarf barbarian' - isn't that an oxymoron?  ;-)  Good to have you with us Grom!  :-)  Let's get you joined with the group, and I'll post about Duncan's quest.

So to review, on an adventure heavily featuring undead we have:-
1. A dwarf barbarian
2. A swashbuckler, many of whose class features don't work on undead as well
3. A ranger/rogue, when sneak attack doesn't work on undead
4. A favoured soul, who unlike a cleric can't turn undead
Yep, well prepared we are!  ;-)  This is why I love roleplayers rather than rollplayers - it means even the simplest things can be interesting.  :-)
Coby Koensson
player, 18 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Sat 17 Nov 2007
at 00:45
  • msg #20

Re: The Twilight Tomb: OOC

Well, undead are my favored enemy, so there's that.
DM BadCatMan
GM, 16 posts
Sat 17 Nov 2007
at 00:58
  • msg #21

Re: The Twilight Tomb: OOC

Duncan Radhe:
Yep, well prepared we are!  ;-)  This is why I love roleplayers rather than rollplayers - it means even the simplest things can be interesting.  :-)


Or rather, a bunch of random PCs. :)

Fortunately there won't be too many undead, they just tend to be the most problematic, and there will be plenty of other creatures besides. I'll just keep them as surprises. :) I think each of you will have something to add in various situations, be it skills, diplomacy, magic or brute force. :)

I hope to get in an arcane spellcaster of some kind to round things out, before we begin.
This message was last edited by the GM at 01:00, Sat 17 Nov 2007.
Jorn Brightcaller
player, 1 post
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 20 Nov 2007
at 01:36
  • msg #22

Re: The Twilight Tomb: OOC

And I suppose I'm the arcane caster, though the light armor, the waraxe, and the fact that Jorn's a dwarf might skew the image a bit for some observers.  Jorn's also definitely focused toward the conjuration side of magic.

Glad to meet all of you.
Duncan Radhe
player, 17 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Wed 21 Nov 2007
at 07:05
  • msg #23

Re: The Twilight Tomb: OOC

Well, several things to get through in a hurry, so I hope you'll pardon me for not welcoming you properly, Jorn.  :-)

Firstly, my apologies for not making this post sooner.  I meant to do it earlier than this, but due to circumstances beyond my control I've been unable to.  Those circumstances are that I'm moving house today, hence why I've been a bit intermittant of late.  And that's likely to continue - I'm not getting a phone line till the 26th and I don't know how long it'll be to get broadband set up in my new place.

My parents, (who conviniently live just two junctions down the motorway) have very kindly offered me their computer for the duration.  But I don't want to impose on them by dropping by to go online every night.  So to play it safe, I'll post when I can, and can you npc me as necessary until I'm back to regularly scheduled service and all that boss?  [Private to DM BadCatMan: Please have Duncan suitably affronted at the suggestion he'd do anything improper and especially that he'd hurt innocents.  This is just a delicate matter to him as he views it as a shameful failure on his part.]

Of course, due to the potential difficulties involved in this, and the potentially long (though hopefully not too long) duration, I fully understand if you want to drop me and seek a replacement.  If so, it's been a great pleasure, if only for a short while, to game with all of you.
DM BadCatMan
GM, 18 posts
Wed 21 Nov 2007
at 08:03
  • msg #24

Re: The Twilight Tomb: OOC

It'll only be about a week, won't it? I think we can wait or slow down a bit until then.

Perhaps Duncan takes a trip to loo while the others talk? :)
Duncan Radhe
player, 18 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Sat 24 Nov 2007
at 12:17
  • msg #25

Re: The Twilight Tomb: OOC

Theoretically.  (borrowing parents pc atm)  I get my phone line on monday, but given it's getting near to Christmas my broadbad might not arrive/be activated until January.  And meanwhile I'm bored out of my mind while I unpack, get another load packed, and unpack again....

I really am sorry about this. :-(
Coby Koensson
player, 25 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Sat 24 Nov 2007
at 13:51
  • msg #26

Re: The Twilight Tomb: OOC

That's a long trip to the bathroom.

Is there an orphan game for orphans while we wait, or should we just forge on ahead?
DM BadCatMan
GM, 20 posts
Tue 27 Nov 2007
at 23:36
  • msg #27

Re: The Twilight Tomb: OOC

Sorry, I missed this.

Carry on chatting for a bit. I'll figure something out in time.
DM BadCatMan
GM, 21 posts
Sat 1 Dec 2007
at 06:29
  • msg #28

Re: The Twilight Tomb: OOC

Okay, Plan, uh, A. :)
Duncan Radhe
player, 19 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Sat 1 Dec 2007
at 13:26
  • msg #29

Re: The Twilight Tomb: OOC

Right, phone line has been installed.  I got lucky with my broadband and it's been booked in for Friday, so it should be active by next Saturday.  So, theoretically, normal service should resume in a week.  I don't want to say definately as we all know what these things are like...
DM BadCatMan
GM, 22 posts
Sat 1 Dec 2007
at 13:28
  • msg #30

Re: The Twilight Tomb: OOC

Okay, best of luck with that. I know all too well the torments of broadband installation. :(
DM BadCatMan
GM, 23 posts
Sun 2 Dec 2007
at 04:57
  • msg #31

Re: The Twilight Tomb: OOC

Okay, okay, put this to rest you two. No more threats of violence. You'll be adventuring together for a long time.

We have an Arena for this sort of thing:
link to "RoA: Arena"
Slove
player, 10 posts
Sun 2 Dec 2007
at 12:20
  • msg #32

Re: The Twilight Tomb: OOC

Rule one - You don't attack another player.  Not unless he attack you or your pets.
I have never forgotten it.

I don't think Slove and Coby will get along but I happy to play it that way.
Slove not most friendly elf anyway.
However my last post does push the game towards NPC and adventure so that should clear thing up little.
Coby Koensson
player, 33 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Sun 2 Dec 2007
at 12:42
  • msg #33

Re: The Twilight Tomb: OOC

I know that, and you know that, but my character has no reason to believe you won't shoot him in the back.  He thinks you're probably a Zhent or a follower of Malar, due to the way you've been talking.

Give me an IC reason to trust - or at least tolerate - you.

[Private to DM BadCatMan: Namedropping the person I'm trying to meet with for the Harpers would work.]
Slove
player, 12 posts
Sun 2 Dec 2007
at 20:12
  • msg #34

Re: The Twilight Tomb: OOC

TBH Slove would not care if you join us or not.  However the last post should give you reason to at least tolerate him.  Or at least realize he not going to shoot Cody in backside.
Coby Koensson
player, 35 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Sun 2 Dec 2007
at 20:21
  • msg #35

Re: The Twilight Tomb: OOC

Yeah.  He still doesn't trust Slove or his capabilities, but he'll just keep an eye on him for awhile.
Duncan Radhe
player, 20 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Sun 16 Dec 2007
at 10:01
  • msg #36

Re: The Twilight Tomb: OOC

You may have noticed a distinct lack of posting - as you can no doubt tell my broadband was not installed so I'm still without a modem.  I've been yelling and bawling over the phone about it but it does look like it's going to be after New Year's.  Apologies.  :-(
DM BadCatMan
GM, 30 posts
Mon 17 Dec 2007
at 03:51
  • msg #37

Re: The Twilight Tomb: OOC

That's alright. It's a long bathroom break. :)
Tulin Fairweather
NPC, 4 posts
Mon 24 Dec 2007
at 14:30
  • msg #38

Re: The Twilight Tomb: OOC

Merry Christmas and enjoy your XP.
Jorn Brightcaller
player, 12 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 26 Dec 2007
at 22:04
  • msg #39

Re: The Twilight Tomb: OOC

Thanks.

A late Merry Christmas to all!  And a Happy New Year.
Viijan
player, 5 posts
Mon 31 Dec 2007
at 00:22
  • msg #40

Re: The Twilight Tomb: OOC

Hello everyone and Merry Christmas,I look foward to playing with all of you:)
DM BadCatMan
GM, 34 posts
Mon 31 Dec 2007
at 05:04
  • msg #41

Re: The Twilight Tomb: OOC

And away you go!

Oh, and armour check penalties don't apply to Listen, just to certain physical skills.
This message was last edited by the GM at 10:43, Mon 31 Dec 2007.
Jorn Brightcaller
player, 14 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 1 Jan 2008
at 01:33
  • msg #42

Re: The Twilight Tomb: OOC

BCM, are you a 'strict initiative' type of DM, or an 'act when you can and the DM will sort it out' type of DM?

Do you want actions from everybody, or do you want us to wait our turn?

Oh, and hello Viijan.  Looks like you might be off to a rocky start if you're planning on joining up with us... ;-)
DM BadCatMan
GM, 35 posts
Tue 1 Jan 2008
at 03:31
  • msg #43

Re: The Twilight Tomb: OOC

No rockier than the rest of you. :)

I'm not strict on initiative. Act when you like, though close to the order if possible. Unless an enemy happens to have a turn ahead of you, in which case wait for me, though I usually try to keep the enemies acting at the same time.
Jorn Brightcaller
player, 15 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Fri 4 Jan 2008
at 00:52
  • msg #44

Re: The Twilight Tomb: OOC

Sadly, all too true...

*wanders off to write a post...*
Duncan Radhe
player, 21 posts
Init: +1 AC: 21/20/11
Hp: 23/23 Saves: +5/+4/+3
Sat 5 Jan 2008
at 18:02
  • msg #45

Re: The Twilight Tomb: OOC

Ohaiho all!  Long time no post.  A belated merry christmas and happy new year all round - I hope those who are old enough didn't get totally pissed and make complete fools of themselves...  gods know I did!  ;-)

After many rather icy phone calls on my part I discovered my suppliers didn't actually update all their databases with my new address, so they sent my new modem to the old one - suffice to say I made my displeasure known...

Apparently it'll be dispatched on Monday, so hopefully I'll be up & running again a couple of weeks after that at most.  That's one long trip to the loo - I really don't want to know what that stew's done to Duncan's guts...  Though I suppose it could be because he has to get out of and back into all that enamelled steel...

Anyhow, welcome Viijan and hopefully it'll be a pleasure to be gaming with you in a couple of weeks. :-)
Coby Koensson
player, 46 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Sat 5 Jan 2008
at 22:01
  • msg #46

Re: The Twilight Tomb: OOC

Considering we're currently trying to kill him...

As an aside, I've made 4 attacks, none of which have rolled higher than 9.  My e-dice are cursed.
Viijan
player, 8 posts
Init+4,16/13/11
HP 28/28,Saves +5/+6/+0
Sat 5 Jan 2008
at 23:18
  • msg #47

Re: The Twilight Tomb: OOC

Hello Duncan,your fellow players attacked me unprovoked!That's what I shall tell the judge :)
Slove
player, 21 posts
+8 Int AC 19 / 15 / 14
HP 28/14 Sa: +5 +7 +3
Sat 5 Jan 2008
at 23:51
  • msg #48

Re: The Twilight Tomb: OOC

With Slove he tends to be judge - jury and executioner.
So that maybe little hard on you.

Also it up to you how you play your character as Coby found out.  However you character was in rage and was attack by own group.

It that was slove he would have turn on spell caster attack then and given them good belting.
DM BadCatMan
GM, 38 posts
Wed 9 Jan 2008
at 02:03
  • msg #49

Re: The Twilight Tomb: OOC

Looks like that is just what will happen. :)

Sorry for the delay. I hadn't realised that everybody had posted and was waiting on me.

See you soon, Duncan. Hopefully you'll be back up and running in time to help out in this fight.

I don't know what happened to Grom, but Gildor should be back sometime. Like Duncan, they're back in the inn and can come to your aid later.
Slove
player, 22 posts
+8 Int AC 19 / 15 / 14
HP 28/14 Sa: +5 +7 +3
Wed 9 Jan 2008
at 02:06
  • msg #50

Re: The Twilight Tomb: OOC

No saving throw on the spells?
DM BadCatMan
GM, 39 posts
Wed 9 Jan 2008
at 02:10
  • msg #51

Re: The Twilight Tomb: OOC

Nope. It's a Ray Of Enfeeblement.
DM BadCatMan
GM, 40 posts
Wed 9 Jan 2008
at 10:16
  • msg #52

Re: The Twilight Tomb: OOC

I'm not using Critical 1s. I mean, I once heard of a guy accidentally stabbing himself in real life martial arts knife training, but it's not something I see happening 1 in 20 times.
DM BadCatMan
GM, 45 posts
Sun 27 Jan 2008
at 00:57
  • msg #53

Re: The Twilight Tomb: OOC

Slove's been AWOL for more than a tenday, so I'll just NPC him until he gets back.
This message was last edited by the GM at 01:00, Sun 27 Jan 2008.
DM BadCatMan
GM, 47 posts
Tue 29 Jan 2008
at 00:42
  • msg #54

Re: The Twilight Tomb: OOC

Battle's over folks! Well done!

It will take a minute for the sickened states and nausea to pass, and Slove's strength penalty.
Slove
player, 25 posts
+8 Int AC 19 / 15 / 14
HP 5/28 Sa: +5 +7 +3
Fri 1 Feb 2008
at 10:07
  • msg #55

Re: The Twilight Tomb: OOC

Sorry - I was on holiday from 21 - 31.
I thought I posted being away in this game (I am in 3-4 games here so must miss this one or it got lost.
Sorry - I am back now.
Jorn Brightcaller
player, 25 posts
Init +2, AC 16/12/14
HP 20/23, Saves +5/+3/+3
Sat 2 Feb 2008
at 14:45
  • msg #56

Re: The Twilight Tomb: OOC

Welcome back!
DM BadCatMan
GM, 49 posts
Tue 5 Feb 2008
at 01:57
  • msg #57

Re: The Twilight Tomb: OOC

Okay, a bit of a problem. Viijan hasn't checked in for over a week, and it wouldn't do to leave a new PC dying in the gutter. Meanwhile, Duncan and Gildor are still away, and I don't know what happened to Grom. And we're almost ready to set off on the expedition, once you get your info from Tulin.

If the others don't show up in time, I'll send you three off on your own. If they check in later, they can join in on a back-up expedition later.
DM BadCatMan
GM, 51 posts
Mon 11 Feb 2008
at 02:15
  • msg #58

Re: The Twilight Tomb: OOC

I hope no-one minds about the fast forward; there wasn't much to do anyway. Ask some questions, then we can get to exposition, and we can be underway.

I'll carry on with you three for now. If the others don't return in time, I'll advertise for new PCs at the last minute.
DM BadCatMan
GM, 52 posts
Sun 17 Feb 2008
at 14:41
  • msg #59

Re: The Twilight Tomb: OOC

Make sure that you're stocked and prepared before you leave. I recommend hiring mounts or some other means of transport so that you make good time.

And be prepared. You might not be back in civilisation for some time...
Jorn Brightcaller
player, 32 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 19 Feb 2008
at 01:27
  • msg #60

Re: The Twilight Tomb: OOC

What's it going to cost to 'hire' a mount?  Jorn doesn't have much money.  He might buy a donkey, but that's not a speedy transport.
Jorn Brightcaller
player, 33 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 19 Feb 2008
at 01:29
  • msg #61

Re: The Twilight Tomb: OOC

Should have read the IC first...  Off to buy a horsey... ;-)
DM BadCatMan
GM, 53 posts
Tue 19 Feb 2008
at 01:42
  • msg #62

Re: The Twilight Tomb: OOC

http://www.d20srd.org/srd/equi...mountsAndRelatedGear

You can sell the horse back when you return, which comes to the same as just hiring it, with a deposit, I guess. A rancher won't just give an adventurer a horse for tuppence on the off chance he survives and returns to pay the full rent. :)
Slove
player, 34 posts
+8 Int AC 19 / 15 / 14
HP 18/28 Sa: +5 +7 +3
Tue 19 Feb 2008
at 18:41
  • msg #63

Re: The Twilight Tomb: OOC

I have to just say Coby I am so enjoying adventuring with you.
Your character brings out the worst in Slove and just so funny.

This my way say I have no problem with the way you playing your character.
Jorn your dwarf has the patients of saint as do you.
DM BadCatMan
GM, 54 posts
Wed 20 Feb 2008
at 01:34
  • msg #64

Re: The Twilight Tomb: OOC

:O

Okay, that bet seems a little unbalanced: 10% of life's earnings vs 10% of life's earnings plus building a forest, building a temple, becoming a forester and a priest for the rest of one's life... No.

I'd like to limit that to a flat even amount of GP, either now or from your final reward.


[Private to Slove: And may I remind you that a light horse is capable of 60ft, has the Endurance and Run feats, and you are only capable of 50ft and don't have those feats, and it's not hard for a rider like Coby to reduce weight.]
Coby Koensson
player, 69 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Wed 20 Feb 2008
at 01:43
  • msg #65

Re: The Twilight Tomb: OOC

Coby's not foolish enough to take a sucker's bet.
Slove
player, 35 posts
+8 Int AC 19 / 15 / 14
HP 18/28 Sa: +5 +7 +3
Wed 20 Feb 2008
at 19:11
  • msg #66

Re: The Twilight Tomb: OOC

Okay, that bet seems a little unbalanced: 10% of life's earnings vs 10% of life's earnings plus building a forest, building a temple, becoming a forester and a priest for the rest of one's life... No.

Just to clear this up - 1) The money was be used for buying land so nothing extra.
Second you talking about human life vs a elf life.

But Coby did not take it up.

[Private to DM BadCatMan: Slove was made in the days of 3.0 and 3.5 had just come out.  Slove was then faster than most horse.  But it be hard to carry all his equipement and still be at horse max speed.  Which was cover by the bet.  Only reason I said it is coby keep telling Slove what can can't do - that just does not go down well with 130+ year old barbarain (he he)]
DM BadCatMan
GM, 56 posts
Fri 22 Feb 2008
at 01:16
  • msg #67

Re: The Twilight Tomb: OOC

What you've purchased is fine. Add it to your sheets and take off what you've spent.

[Private to Coby Koensson: Perhaps you should buy some feed for Felix too. :)]

Now just one last opportunity to do something before you set off. Final words, maybe?

I'll advertise for a new PC shortly as I don't want you guys understaffed. :p
Coby Koensson
player, 70 posts
init +7, ac 18/14/14
hp 26/26 saves +6/+9/+2
Fri 22 Feb 2008
at 01:29
  • msg #68

Re: The Twilight Tomb: OOC

Oh, yes.

True.  Dunno how the grazing will be along the way.  10 days of feed for 5sp.
DM BadCatMan
GM, 58 posts
Sat 1 Mar 2008
at 06:00
  • msg #69

Re: The Twilight Tomb: OOC

It will take you about two days of travel to get to the area you need to be, maybe a little longer depending on how you go exploring the forest.

Some new PCs will be joining up soon.

Of course, your characters don't know that. :p
Iodaem
player, 1 post
HP 35/35, F:3/R:7/W:3**
Init: +2, AC 16 FF14 T12
Tue 4 Mar 2008
at 09:24
  • msg #70

Re: The Twilight Tomb: OOC

Hi, everybody!
Gurgun Nightwhisper
player, 1 post
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Tue 4 Mar 2008
at 09:39
  • msg #71

Re: The Twilight Tomb: OOC

Indeed, hi!
Jorn Brightcaller
player, 38 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 5 Mar 2008
at 02:04
  • msg #72

Re: The Twilight Tomb: OOC

Greetings!
DM BadCatMan
GM, 62 posts
Thu 6 Mar 2008
at 01:06
  • msg #73

Re: The Twilight Tomb: OOC

Iodaem will be away for a few days, and Authiel had some trouble with her internet (should be better now?). So I need filler material.

I guess you know what comes next...
Gurgun Nightwhisper
player, 3 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Fri 7 Mar 2008
at 15:16
  • msg #74

Re: The Twilight Tomb: OOC

So, Coby left the game? Seriously?
Slove
player, 41 posts
+8 Int AC 19 / 15 / 14
HP 18/28 Sa: +5 +7 +3
Fri 7 Mar 2008
at 19:13
  • msg #75

Re: The Twilight Tomb: OOC

Hi Gurgun.  I don't know if left or not.  The two charactor have never gotten on.  I don't take it personal.  Slove not most easy of elves to get along with it true.
Just so you know I been playing him over 2 years and come from another thread what lost its GM twice at least.
As for Coby I don't know.
Gurgun Nightwhisper
player, 4 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Fri 7 Mar 2008
at 20:45
  • msg #76

Re: The Twilight Tomb: OOC

Hi Slove! I was under the impression that neither of you took it personally, and I hope that Coby didn't either and that his reasons for leaving (if he did) were of another nature.
Oh well.
DM BadCatMan
GM, 63 posts
Sat 8 Mar 2008
at 01:00
  • msg #77

Re: The Twilight Tomb: OOC

Make your checks if you haven't already, and roleplay as you like. I'll try to sort this mess out.
Authiel Hannasiel
player, 1 post
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 8 Mar 2008
at 03:05
  • msg #78

Re: The Twilight Tomb: OOC

Hi there.  :)  Yep, the dsl issues have all been fixed, thank goodness.  I should be good to go, just let me know what to do, when, how, the whole bit.  :p
DM BadCatMan
GM, 64 posts
Sat 8 Mar 2008
at 03:31
  • msg #79

Re: The Twilight Tomb: OOC

Authiel, Gurgun and Iodaem can feel free to chat for a little bit (hint, hint).
Authiel Hannasiel
player, 2 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 8 Mar 2008
at 03:45
  • msg #80

Re: The Twilight Tomb: OOC

In the IC thread that the other PCs are posting in?  I'm not sure I can start anything off, it'd be better if Iodaem or Gurgun did.  I might try, though.  :p
DM BadCatMan
GM, 65 posts
Sat 8 Mar 2008
at 03:52
  • msg #81

Re: The Twilight Tomb: OOC

Yeah, just join in 'further down the road'.
Authiel Hannasiel
player, 3 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 8 Mar 2008
at 04:10
  • msg #82

Re: The Twilight Tomb: OOC

Is this 'The Twilight Tomb: The Rains Fell On Furthinghome' what you mean?   I couldn't find anything that said further down the road.
This message was last edited by the player at 04:13, Sat 08 Mar 2008.
DM BadCatMan
GM, 66 posts
Sat 8 Mar 2008
at 04:26
  • msg #83

Re: The Twilight Tomb: OOC

Yeah, that's the thread. Your group is hundred-odd feet down the road from Coby, Jorn and Slove. You're all travelling towards the Yuirwood.
Authiel Hannasiel
player, 4 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 8 Mar 2008
at 04:46
  • msg #84

Re: The Twilight Tomb: OOC

Okie dokie, I'll do my best, then.  :p
Gurgun Nightwhisper
player, 6 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Sat 8 Mar 2008
at 07:20
  • msg #85

Re: The Twilight Tomb: OOC

Btw, I saw the cost of a heavy horse and will not pay 200 gp for a mount. Gurgun still buys a large working horse, but something in between a light and heavy horse. I've deducted 120 gp for the mount and simple riding gear (saddle, etc).
Authiel Hannasiel
player, 7 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 8 Mar 2008
at 14:47
  • msg #86

Re: The Twilight Tomb: OOC

Oh, that's right!  Remind me tonight or something to look that stuff over.

Gurgun, if you'd like the heavy horse instead of what you got, just let me know.  Perhaps DM BCM will let me buy one for you using DM XPs I've earned.  I don't remember off the top of my head how much gold Authiel has.  :p

EDIT: BCM, may I get all three of us a horse, saddle, and saddlebags using DM XP?  Three heavy horses (not that Authiel needs one, per se, but it kinda makes sense they'd all have similar horses from wherever they got them), three military saddles (+2 to ride checks), and three saddlebags would run 672 gp or 3360 DM XP.
This message was last edited by the player at 14:55, Sat 08 Mar 2008.
Gurgun Nightwhisper
player, 7 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Sat 8 Mar 2008
at 20:51
  • msg #87

Re: The Twilight Tomb: OOC

Sweet!
DM BadCatMan
GM, 67 posts
Sun 9 Mar 2008
at 02:03
  • msg #88

Re: The Twilight Tomb: OOC

Coby's player has chosen to retire due to RL work time problems, not because of his argument with Slove. Goodbye Coby.
DM BadCatMan
GM, 69 posts
Sun 9 Mar 2008
at 07:04
  • msg #89

Re: The Twilight Tomb: OOC

You don't need to make checks again. I'm using the ones I asked for earlier.
Gurgun Nightwhisper
player, 10 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Sun 9 Mar 2008
at 07:31
  • msg #90

Re: The Twilight Tomb: OOC

Ah, ok.
DM BadCatMan
GM, 72 posts
Sat 15 Mar 2008
at 05:47
  • msg #91

Re: The Twilight Tomb: OOC

No map this time. Not for a random encounter. :)

There's no real need to follow the initiative order, as the NPCs will all act last. Jorn's player is unwell, so I'll be NPCing him too.

I assume you all bought ordinary horses. If for some reason you have a warhorse, then it doesn't get startled.

And how did you know they were going to be gnolls, hmm? Large furry barking dog-like creatures could have been, umm, werewolves, or, uh, some obscure monster race.
Authiel Hannasiel
player, 11 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 15 Mar 2008
at 06:29
  • msg #92

Re: The Twilight Tomb: OOC

Do I need to make any kind of check for dismounting?  It's highly unlikely Authiel could keep either horse calm, let alone both.  And if one gets spooked the other would have no choice but to go with that one as I sort of tied them together after a fashion.
DM BadCatMan
GM, 73 posts
Sat 15 Mar 2008
at 06:33
  • msg #93

Re: The Twilight Tomb: OOC

You can mount or dismount as a move action, with no check. If you make a DC 20 Ride check, you can do it as a free action, and failure just has you do it with a move action.
Authiel Hannasiel
player, 12 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 15 Mar 2008
at 06:36
  • msg #94

Re: The Twilight Tomb: OOC

Actions I'm not so good at...If I dismount as a move action, I would still have a standard action during which I could cast a spell, if I so choose?  (So long as the casting time was a standard action, of course.)
DM BadCatMan
GM, 74 posts
Sat 15 Mar 2008
at 06:38
  • msg #95

Re: The Twilight Tomb: OOC

Yep, that's right.
Gurgun Nightwhisper
player, 14 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Sat 15 Mar 2008
at 08:26
  • msg #96

Re: The Twilight Tomb: OOC

Gurgun clearly stated he was guessing ;-)

And I always thought werewolves, errr, howled... :-)
Jorn Brightcaller
player, 40 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Mon 17 Mar 2008
at 22:30
  • msg #97

Re: The Twilight Tomb: OOC

Sorry.  Looks like this was a game I missed with my notice that I'd be out last week.  Hopefully BadCatMan saw it in the Lounge.  I'm back now, but still having problems.  I'll be doing my best to keep up.
DM BadCatMan
GM, 77 posts
Tue 18 Mar 2008
at 01:40
  • msg #98

Re: The Twilight Tomb: OOC

Those poor clumsy gnolls. :(

Welcome back. I did see the message and was about to NPC you.
Authiel Hannasiel
player, 16 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Thu 20 Mar 2008
at 03:11
  • msg #99

Re: The Twilight Tomb: OOC

DM BadCatMan:
Authiel blasted yet another gnoll into unconsciousness.


OOC: Gnoll C is downed. 3 three.

Warmages. :(


*giggles*

Too bad we can't cast unlimited MM each and every day.  :p
DM BadCatMan
GM, 81 posts
Thu 20 Mar 2008
at 03:15
  • msg #100

Re: The Twilight Tomb: OOC

I should probably be thankful you're not a Warlock or something.
Authiel Hannasiel
player, 17 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Thu 20 Mar 2008
at 03:21
  • msg #101

Re: The Twilight Tomb: OOC

*giggles*  How funny!  I was just going to say that a warmage is almost as good as a warlock!  :p
DM BadCatMan
GM, 82 posts
Fri 21 Mar 2008
at 00:43
  • msg #102

Re: The Twilight Tomb: OOC

Last night, I was busily RoAing when our power blacked out, just for a moment. Then it came back on, my computer restarted, and we noticed an odd smell and a cloud of smoke in the room.

Cue a lot of frantic searching and unplugging and switching off of electrical equipment, fearing a fire somewhere.

Eventually we tracked down the source - the power supply of my computer, industriously pumping out fumes. Something must have shorted or whatever during the blackout.

Just in time for the Easter break too*. :(

So my computer and internet access will be limited for a time until we get this fixed. I have this unfamiliar other computer to work on, but all my notes and resources were on the now-broken one. And I have to share this one with family.

After Easter, I'll get back to work and my office computer so my access will improve then, but I won't be fully operational until my home computer is fixed.

Until then, continue to shoot retreating gnolls in the back like the brave heroes you are. :p

* Additionally, our Foxtel account expired (we only get free intro offers over summer; lots of NatGeo documentaries). We'd hoped all the shows we taped could still be watched over Easter, but they're now inaccessible.

Long weekend at home. No computer and no tv make BadCatMan a very dull boy...
DM BadCatMan
GM, 83 posts
Sat 22 Mar 2008
at 04:18
  • msg #103

Re: The Twilight Tomb: OOC

Okay, the computer now has a new power supply and I'm back to relatively normal operation.
DM BadCatMan
GM, 87 posts
Fri 28 Mar 2008
at 00:44
  • msg #104

Re: The Twilight Tomb: OOC

That battle was almost over before it started, but there you go.
DM BadCatMan
GM, 88 posts
Tue 1 Apr 2008
at 06:14
  • msg #105

Re: The Twilight Tomb: OOC

A new PC will be coming in soon, of the Cleric variety.
Allessandra
player, 1 post
Tue 1 Apr 2008
at 07:03
  • msg #106

Re: The Twilight Tomb: OOC

Hi everyone,
I am the new PC of the cleric variety.

I am just wrapping up some final details and hope to post in game later tonight (this morning already?).
Gurgun Nightwhisper
player, 19 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Tue 1 Apr 2008
at 07:13
  • msg #107

Re: The Twilight Tomb: OOC

Welcome (back) Alessandra! Glad you "found" the horses! ;-)
Slove
player, 47 posts
+8 Int AC 19 / 15 / 14
HP 18/28 Sa: +5 +7 +3
Tue 1 Apr 2008
at 09:24
  • msg #108

Re: The Twilight Tomb: OOC

Welcome to group.
Slove
player, 49 posts
+9 Int AC 20 / 15 / 15
HP 22/34 Sa: +7 +7 +3
Fri 4 Apr 2008
at 16:18
  • msg #109

Re: The Twilight Tomb: OOC

Sorry about me not posting - I made one and the site did not take it.
I have not had the time to make a new one.  I ususally post a lot more often even if slove does not speak a great deal.
DM BadCatMan
GM, 91 posts
Wed 9 Apr 2008
at 15:32
  • msg #110

Re: The Twilight Tomb: OOC

Sorry for the delay. You posted some good knowledge checks and so I had a lot of research to do and tales to tell. :)

Reading some HP Lovecraft today helped. :D

I don't know what the problem is with Slove's face. I'll let him explain it.
This message was last edited by the GM at 15:33, Wed 09 Apr 2008.
Slove
player, 50 posts
+9 Int AC 20 / 15 / 15
HP 22/34 Sa: +7 +7 +3
Wed 9 Apr 2008
at 16:26
  • msg #111

Re: The Twilight Tomb: OOC

NP it best if you do :)
DM BadCatMan
GM, 92 posts
Fri 11 Apr 2008
at 03:24
  • msg #112

Re: The Twilight Tomb: OOC

Just a reminder: Tulin told Jorn and Slove earlier that a Master Of The Yuirwood would likely meet them at the edge of the forest or thereabouts. It's a case of "don't find us, we'll find you".

You should enter the forest after an hour's travel the next day.
Jorn Brightcaller
player, 45 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Sun 13 Apr 2008
at 00:44
  • msg #113

Re: The Twilight Tomb: OOC

Thanks, I'd forgotten that.
DM BadCatMan
GM, 99 posts
Thu 17 Apr 2008
at 00:47
  • msg #114

Re: The Twilight Tomb: OOC

To sum up, Round 1 was just Gurgun vs the Gnolls. Everybody else wakes up in time for Round 2. You wake up prone (ie, laying down). To stand up is a move action. That triggers an AoO if you have a gnoll in melee range of you. But I guess it's possible to cast some spells and make some attacks when on the ground.

The spell is Bane. The effect is -1 attack and -1 on Will saves vs Fear effects. It does have the Fear descriptor, but so far it causes no effects beyond what I said.

Though it softens you up for a real fear spell... :D
DM BadCatMan
GM, 101 posts
Fri 18 Apr 2008
at 13:40
  • msg #115

Re: The Twilight Tomb: OOC

Wow, these gnolls have probably been the luckiest of all my monsters. :D
Authiel Hannasiel
player, 26 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Fri 18 Apr 2008
at 14:15
  • msg #116

Re: The Twilight Tomb: OOC

Did Authiel's spell hurt the shaman or anything?
DM BadCatMan
GM, 102 posts
Fri 18 Apr 2008
at 14:28
  • msg #117

Re: The Twilight Tomb: OOC

It did. But he's been buffing up a bit. :D
Authiel Hannasiel
player, 27 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Fri 18 Apr 2008
at 16:15
  • msg #118

Re: The Twilight Tomb: OOC

Okie dokie.  It wasn't mentioned, so I just wanted to make sure before doing anything else.  Thank you.
DM BadCatMan
GM, 103 posts
Sat 19 Apr 2008
at 01:02
  • msg #119

Re: The Twilight Tomb: OOC

Actually, it was:

quote:
Slove quick-fired two shafts at the shaman; one clattered off his plate, the other pierced his ear. The gnoll howled in rage, only to receive an arcane blast in the snout courtesy of Authiel.

Authiel Hannasiel
player, 28 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 19 Apr 2008
at 02:07
  • msg #120

Re: The Twilight Tomb: OOC

Oh gosh, sorry.  My bad.  I was so tired and not feeling good that it didn't register at all.  So sorry, please forgive me.
DM BadCatMan
GM, 106 posts
Sat 19 Apr 2008
at 03:09
  • msg #121

Re: The Twilight Tomb: OOC

Forgive you? What for? It's nothing. :)
Authiel Hannasiel
player, 30 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Sat 19 Apr 2008
at 03:15
  • msg #122

Re: The Twilight Tomb: OOC

Thank you.  :)
Allessandra
player, 12 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Mon 21 Apr 2008
at 05:44
  • msg #123

Re: The Twilight Tomb: OOC

Hi everyone,

unfortunately, I am going to be out of town starting around noon monday the 21st (PST). I am going to be traveling to visit some family who have just had their twins a bit early and they little boys are in neo-natal ICU.

I'll try and check in before leaving monday and I expect I will back back Tuesday, but if for some unforeseen reason, I am not. I am leaving some standard actions here for the DM.

hope the fight goes well, if i can post from teh road, i will.

bright blessings to all.
allessandra (barry).

[Private to DM BadCatMan:
Allessandra will first make sure the gnoll she is in combat with is down. a dead priestess is no good to anyone after all.

next, based on her observations of conditions, if someone is about to die, lesser vigor or convert her 2nd level command spell to cure moderate wounds. next order of business is prot from evil as a domain spell on someone who needs it. hold person can be used after that. if things really go south, obscuring mist. if it gets more than a round, i'll be surprised.
]
Gurgun Nightwhisper
player, 34 posts
HP 39/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Mon 21 Apr 2008
at 05:49
  • msg #124

Re: The Twilight Tomb: OOC

Safe travels!
Authiel Hannasiel
player, 31 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Mon 21 Apr 2008
at 17:07
  • msg #125

Re: The Twilight Tomb: OOC

Your friends and their sons will be in my prayers.  I've had two children in the NICU, so I know all about what they're going through.  How early were the boys?  Weights?  Pray for them to get off the ventilator (if they're on one) within 72 hours because that's a big hurdle to beat early and great news if they can.  Have a safe trip.
Allessandra
player, 13 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Mon 21 Apr 2008
at 18:16
  • msg #126

Re: The Twilight Tomb: OOC

both are just around the 6lb mark, but 6 weeks early.

one developed pneumonia after the second day and the other had to be rushed into surgery for two hours to correct a blockage in his intestines.

thanks for all the thoughts and prayers, off i go on a jet plane in a bit.

b
Authiel Hannasiel
player, 32 posts
Init +2 AC 17/16/12
HP 27/27 Saves 2/3/4*
Mon 21 Apr 2008
at 21:17
  • msg #127

Re: The Twilight Tomb: OOC

That's actually very good then.  Only six weeks early and weighing in at around 6 lbs. is very good.  The vent is one of the scariest things and a good indicator of what will happen in the future.  Pneumonia isn't going to be as bad as it sounds almost always.  RSV is a bit more dangerous for preemies, so we want to avoid that.  And the surgery for one of the boys is very routine for preemies, so that shouldn't end up being too bad either.  All in all, it's a lot more positive than it seems.  I'll definately be praying lots and lots.  And tell your friends, if you happen to get this before you leave or while you're there, that fellow parents of preemies everywhere, no matter how old their children now are, are pulling for them!
Slove
player, 56 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 21 Apr 2008
at 21:55
  • msg #128

Re: The Twilight Tomb: OOC

I know little of looking after children.
I have had close friend lose 2 however before they born so know how hard it can be.

My prayers are with your family.
DM BadCatMan
GM, 107 posts
Tue 22 Apr 2008
at 03:44
  • msg #129

Re: The Twilight Tomb: OOC

Okay, I'll try to look after Allessandra. :)

I hope the bubs will get well.


PS: Everyone please keep your bio-lines up-to-date. Especially hitpoints...
This message was last edited by the GM at 04:14, Tue 22 Apr 2008.
Slove
player, 57 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 22 Apr 2008
at 06:41
  • msg #130

Re: The Twilight Tomb: OOC

Slove
 player, 55 posts
 +9 Int AC 20 / 15 / 15
 HP 22/34 Sa: +7 +7 +3
Fri 18 Apr 2008
at 19:47
PM | rMail | info

 [edit] | [delete] | msg #283
Re: The Twilight Tomb: The Rains Fell On Furthinghome

Slove moves to place himself a good 90ft away from the Gnolls.
He still want take down the shaman but a second hit on Allessandra is to much.  He turn his arrow on to the creature firing both shots at it.
"Come you dog face worm.  I killed some of your friend now it time for you to die unless you come over here and stop me.  Pick on someone that uglier than you and see what happens."

I don't wish to be a pain but use Slove the way I put him together distance is important.  You can over rule me but the gnoll should be 10 feet away at least and that would require a failed charge.
DM BadCatMan
GM, 109 posts
Tue 22 Apr 2008
at 07:07
  • msg #131

Re: The Twilight Tomb: OOC

Apologies. I just recalled that you were calling the gnoll over (which I allowed, as you were putting arrows in his back), but didn't notice your position.

We'll say Slove was 90-100 feet away from the gnoll in question. So the gnoll (30ft base speed) can't charge, withdraw or double move, but he can still use the run action for up to 120 feet. Which he will, since you called him over. :)

So Slove still has a gnoll next to him, but fortunately the gnoll loses its Dex bonus to AC versus your next attack. (Just realised basic Gnolls don't get high Dex anyway).

While we're at it, Allessandra did get an AoO, which now I think about it (she doesn't have a sheet yet) actually did hit - and knocked out the gnoll anyway.

Huh.

Okay, never mind that gnoll. I'll go edit my post.
Gurgun Nightwhisper
player, 36 posts
HP 27/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Tue 22 Apr 2008
at 08:12
  • msg #132

Re: The Twilight Tomb: OOC

HP reduction done!
Slove
player, 58 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 22 Apr 2008
at 16:33
  • msg #133

Re: The Twilight Tomb: OOC

As this is open area Can Slove move back 20ft and fire his arrows at gnoll without provoking an attack of opportunity?

Ok forget that:-
The last gnoll warrior sprinted off after the other pesky elf who'd been putting arrows in his back. But this left the delicate priestess at his back. The gnoll hardly thought her worth worrying about, but immediately regretted it when she buried her mace in the back of his skull. The gnoll dropped like a ton of bricks, whimpering over a bruised head and ego.

go priestess go
This message was last edited by the player at 16:38, Tue 22 Apr 2008.
Allessandra
player, 14 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Wed 23 Apr 2008
at 02:24
  • msg #134

Re: The Twilight Tomb: OOC

Thanks for all the good thoughts and support. I have returned, and will be posting soon. The babies are indeed doing well, they are getting top notch care at a childrens hospital and the level of technology is astounding. Even the little guy who had abdominal surgery is recovering like a champ. The other one is a serious chowhound, 45 ml of food and he cried for more.

cheers,
b
DM BadCatMan
GM, 112 posts
Wed 23 Apr 2008
at 13:16
  • msg #135

Re: The Twilight Tomb: OOC

That's good.

Blimey, I don't think I've ever had critters do this well before. They're doing especially well for a random encounter, and they aren't high above you in level. Just lucky. It's a good thing for you I can't roll d20s above 1 below the threat range.

Let me know what spells you cast. Some of the effects are important.
Allessandra
player, 17 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Fri 25 Apr 2008
at 03:50
  • msg #136

Re: The Twilight Tomb: OOC

this is quite the butt kicking.

we really ought to come up with some battleplans pretty quickly. we designate a combat leader and a secondary in the case of silence spells. plan "a" can be "hey, we need some sort of battlefield control that works in our favor, like obscuring mist. won't help in this case, but they got the jump on us and now we need to turn the tide somehow.
Gurgun Nightwhisper
player, 40 posts
HP 7/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Fri 25 Apr 2008
at 06:36
  • msg #137

Re: The Twilight Tomb: OOC

Try and take out the shaman by any means possible: glitterdust, grease, web, or brute force :-)
Someone needs to assist Alessandra or the ranger will slice 'n dice her, besides I'm hoping for her to get me back on my feet so I can get close enough to grapple the shaman; wrap my arms around him in a vice-like grip and crush him like would a python.... grrrrrrr (wrestlemaniac roar)
DM BadCatMan
GM, 114 posts
Fri 25 Apr 2008
at 06:39
  • msg #138

Re: The Twilight Tomb: OOC

Yeah, the two big gnolls have high ACs and HPs. I recommend more disabling tactics and spells, and thoughtful use of where you direct them.

Of course, it's not the end of the game if you do get defeated by the gnolls. At least, not until their suppertime...
Iodaem
player, 17 posts
HP 35/35, F:3/R:7/W:3**
Init: +2, AC 16 FF14 T12
Sat 26 Apr 2008
at 19:40
  • msg #139

Re: The Twilight Tomb: OOC

*sighs*  I've been having the worst luck in combat in BadCatMan's games, ever since my Warmage managed to disrupt the spell cast by the near-epic elven lich in Sword Coast South, with a lucky Magic Missile.  :p  I have a feeling we could just skip Iodaem's turns the rest of the combat, and it wouldn't hurt anything. . .
DM BadCatMan
GM, 115 posts
Sun 27 Apr 2008
at 01:54
  • msg #140

Re: The Twilight Tomb: OOC

Trying to Curse the shaman wasn't wise. :p

Okay, there's been some confusion. We're still on Round 5, and waiting for Authiel's action. Anyone who's acted since then will have their actions shifted to Round 6 when I update next.
DM BadCatMan
GM, 117 posts
Tue 29 Apr 2008
at 02:28
  • msg #141

Re: The Twilight Tomb: OOC

Okay, Slove, Iodaem and Jorn have already acted this round, as they went and did it  last round. Only Allessandra and Authiel can act now.
Gurgun Nightwhisper
player, 42 posts
HP 7/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Wed 30 Apr 2008
at 09:04
  • msg #142

Re: The Twilight Tomb: OOC

I need to calculate my current HP before posting any more actions.
DM BadCatMan
GM, 120 posts
Sat 3 May 2008
at 07:43
  • msg #143

Re: The Twilight Tomb: OOC

And there you go. Well done! That was a close-run thing, until you started working together better and turned your fortunes around at the end.

I gave the XP out, but I'll let you decide how you respond to the fleeing gnoll ranger. The result, I'm guessing, a foregone conclusion...

Was there a problem with my handling of the battle? Updating events in the middle of the round meant less work-load for me (like a few PC resolutions and an NPC action, instead of making time to account for everything at once), but it seemed to confuse you, with folks acting before their time. Should I have made it clearer?

Let me know if you have any other complaints, criticisms, ideas, or whatnot for my DMing style.

All this time, and we still haven't actually gotten to the published adventure yet.   Partly due to the early hassles, and PC introductions, and random encounters, and efforts to bring everyone together on the mission. I was almost ready to abandon the whole thing and start an 'escape from the gnolls' plotline when it looked like they would win. Once you're ready, I'll speed things along to the stone circle.
Iodaem
player, 18 posts
HP 35/35, F:3/R:7/W:3**
Init: +2, AC 16 FF14 T12
Sat 3 May 2008
at 16:04
  • msg #144

Re: The Twilight Tomb: OOC

DM BadCatMan:
And there you go. Well done! That was a close-run thing, until you started working together better and turned your fortunes around at the end.

Or, in Iodaem's case, did nothing at all that could qualify as 'useful' through the whole encounter.  :p  Lousy fear-spells. . .  at least they're not as bad as Confusion-spells, though.  :p


And, the mid-round updates were a bit confusing, yeah - this last update, I had no idea if I was supposed to post yet or not, so I ended up delaying in the hopes that you'd clarify it after Allesandra had posted.  *shrugs*
Gurgun Nightwhisper
player, 43 posts
HP 17/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Sat 3 May 2008
at 17:11
  • msg #145

Re: The Twilight Tomb: OOC

I had strangely enough not any trouble following the flow of battle. Could perhaps help with a: round# at the top of the post?
Allessandra
player, 19 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Sat 3 May 2008
at 18:39
  • msg #146

Re: The Twilight Tomb: OOC

I didn't have any significant issues either, but i think a round # at the top would help.

also, when you recap actions, what i've seen in the past is the msg # in parens so we know that actions were acknowledged.

edit: round #s would help, sorry.
This message was last edited by the player at 15:35, Sun 04 May 2008.
Gurgun Nightwhisper
player, 44 posts
HP 17/39 AC 18 FF 15 T 17
Init: +3 F/R/W: 7/7/8
Sun 4 May 2008
at 10:40
  • msg #147

Re: The Twilight Tomb: OOC

Level up!
DM BadCatMan
GM, 122 posts
Sun 4 May 2008
at 13:27
  • msg #148

Re: The Twilight Tomb: OOC

Thanks for the advice. I'll try to remember to implement it.

And if you level up, you may do so, just let me know what you change.
Slove
player, 62 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 6 May 2008
at 21:29
  • msg #149

Re: The Twilight Tomb: OOC

Hi all - sorry I been away for 4 days - been married now a year so had take wife away.

In answer to the combat.  I could follow the combat but it was little confusing.
May I suggest that if you update half way through say 3 people have posted (Allessandra, Jorn Slove) and you deal with the actions they made.  Then you put a colour make on the next person that need to act.

This way player will know if there action are already do this round, waiting other players to post or have to post themselves.
It mean just by looking at Initiative if has not colour on it you know beginning of the round.  If has colour it half way thought.

Does that make sense?

Round 6:

Gnoll Ranger is in melee with Iodaem. Everyone else is wherever they want to be.

Initiative:

22 - Gnoll Shaman
19 - Allessandra
19 - Jorn
12 - Slove
<r>11 - Gurgun</r>
11 - Gnoll Ranger
 7 - Authiel
 7 - Iodaem
 5 - Gnolls


Iodaem - bows.
I have to say the best composite longbow need to go to Slove.
Also any magic arrows that good.
On any other magic I happy for anybody else to have first go.
At the moment I have +1 Might Composite (+2).
So +3 would be better.
I would be happy to give my bow to someone else if get better bow.

The reason I say this is as you have all seen from last combat.  Slove main way of attack is bow and he really good at it so this area he should come first.
On the other side I happy to let other have magic items before Slove.
Again this open to general agreement with everybody.
However the better slove's bow and arrows are the better the group in in combat.
Slove only close if has to with melee and with feat I have taken this meen he be using bow and running around enermy unless GM prevent it (which I sure he will now and again).
Iodaem
player, 20 posts
HP 36/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 6 May 2008
at 21:46
  • msg #150

Re: The Twilight Tomb: OOC

Slove:
Iodaem - bows.
I have to say the best composite longbow need to go to Slove.
Also any magic arrows that good.
On any other magic I happy for anybody else to have first go.
At the moment I have +1 Might Composite (+2).
So +3 would be better.
I would be happy to give my bow to someone else if get better bow.

The reason I say this is as you have all seen from last combat.  Slove main way of attack is bow and he really good at it so this area he should come first.
On the other side I happy to let other have magic items before Slove.
Again this open to general agreement with everybody.
However the better slove's bow and arrows are the better the group in in combat.
Slove only close if has to with melee and with feat I have taken this meen he be using bow and running around enermy unless GM prevent it (which I sure he will now and again).

Wouldn't a +1 Composite Longbow [+2 STR] be better than a Masterwork (I'm assuming that's what BCM meant by 'well-made') Composite Longbow [+3], though?  The damage output is exactly the same (d8+3, assuming you have a strength of 16 or higher), but the one you've already got can bypass DR/Magic, which this new one presumably can't do.  Of course, if you really want this new one, I'd be happy to take your +1 bow off your hands, no problem.  :p
Slove
player, 63 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 6 May 2008
at 21:49
  • msg #151

Re: The Twilight Tomb: OOC

It depends on what is is.
Well made means at is at least a MC longbow.
All magic longbows have to be well made so until someone cast detect magic and then someone else work out how good it is we not know.
Jorn Brightcaller
player, 53 posts
Init +2, AC 16/12/14
HP 11/23, Saves +5/+3/+3
Tue 6 May 2008
at 22:02
  • msg #152

Re: The Twilight Tomb: OOC

Slove:
Hi all - sorry I been away for 4 days - been married now a year so had take wife away.


Happy anniversary! (a bit belatedly)

BadCatMan, I didn't have any real problems adapting once I figured out what you were doing.

I've tried that style a few times and I always seem to end up waiting for one player or having people waiting for me, if I'm playing.

You're the boss here.  I'll adjust to whatever style you like.
Iodaem
player, 21 posts
HP 36/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 6 May 2008
at 22:17
  • msg #153

Re: The Twilight Tomb: OOC

Slove:
It depends on what is is.
Well made means at is at least a MC longbow.
All magic longbows have to be well made so until someone cast detect magic and then someone else work out how good it is we not know.

I doubt we'll be picking up much magic loot off a random encounter, though.  :p
DM BadCatMan
GM, 125 posts
Wed 7 May 2008
at 01:55
  • msg #154

Re: The Twilight Tomb: OOC

You'd be surprised. :) All from NPC write-ups or treasure table and hardly fudged. Well, apart from the pearl.

I'm never sure how much info to let slip related to looted items and whether or not they are magical or simple masterwork. But I guess most adventurers have an eye for a good weapon or armour, and an archery-focused elf like Slove would know his bows.  Some items I say are masterwork (mw) may turn out to be magical, but they might not be.

Congrats Slove. :)
Jorn Brightcaller
player, 56 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 7 May 2008
at 02:46
  • msg #155

Re: The Twilight Tomb: OOC

Once we can get to a defensible spot, or camp for the night, Jorn can always cast Detect Magic on stuff too.
Iodaem
player, 22 posts
HP 36/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 7 May 2008
at 03:04
  • msg #156

Re: The Twilight Tomb: OOC

+4 STR rating?  Too high for me to use - if Slove is that strong, he's more than welcome to the bow.  :p  It doesn't look like any of the loot is going to be of any use for Iodaem, then, though if we want to haul with us all the 'good' stuff (anything masterwork or better), Iodaem could probably carry a bit - he has to stay under a light load, but he's got a strength of 16, so he can still carry quite a bit.
Gurgun Nightwhisper
player, 48 posts
HP 17/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 7 May 2008
at 07:40
  • msg #157

Re: The Twilight Tomb: OOC

HP question: when leveling do I up my remaining HP with the added HD or do they go "on top"?
DM BadCatMan
GM, 126 posts
Wed 7 May 2008
at 07:50
  • msg #158

Re: The Twilight Tomb: OOC

Increase your remaining HP. That's the way I always do it. Besides, you might need them... :)

Uh, let's say it's a +3 Str composite longbow. That's better. (Thank you, WotC...)
Gurgun Nightwhisper
player, 50 posts
HP 38/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 7 May 2008
at 07:59
  • msg #159

Re: The Twilight Tomb: OOC

Gurgun has no real use for the weapons or the armor. Gold or magic is more interesting (like the cloak).
Iodaem
player, 23 posts
HP 36/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 7 May 2008
at 12:34
  • msg #160

Re: The Twilight Tomb: OOC

DM BadCatMan:
Uh, let's say it's a +3 Str composite longbow.

Unless it's magical, then, I'm calling it, and some arrows (I think my old ranged weapon was a crossbow, heh).
Slove
player, 65 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 7 May 2008
at 15:31
  • msg #161

Re: The Twilight Tomb: OOC

I am going to take risk.  I have new bow and you have mine.
If we have give it back to the elves of forest then Slove have find new one or make one himself.

If it fine elven bow then Slove just have make sure it in elven hands.
Allessandra
player, 25 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Thu 8 May 2008
at 03:35
  • msg #162

Re: The Twilight Tomb: OOC

if the cloak turns out be magic in the morning, we can re-evaluate who takes it. i didn't think it was magical at first. apologies.

at any rate, i take notes on what beasts my characters fight, after years of rpga play, and having to make knowledge rolls on beasts i had seen before, i started marking dates and monster types that i was able to identify or others in the party.
DM BadCatMan
GM, 130 posts
Sat 10 May 2008
at 03:24
  • msg #163

Re: The Twilight Tomb: OOC

Whew! There's the quick skim forward. I should get you to the stone circle itself once we're done with this scene.

Cast whatever healing spells you have left the night before, and remember that you gain +1 HP per character level for overnight healing.

I assumed you'd work out what the treasure was without a lot of work, as it was pretty basic stuff. You can save those pearls for later, when you'll really need them. :)
Allessandra
player, 27 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Sun 11 May 2008
at 04:35
  • msg #164

Re: The Twilight Tomb: OOC

Someone else should probably take the cloak of resistance... we don't need our bad guys exerting their battle field control over our front line fighters.
Iodaem
player, 27 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 11 May 2008
at 05:16
  • msg #165

Re: The Twilight Tomb: OOC

I'd take it, but I've already got one, heh.
Gurgun Nightwhisper
player, 52 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 11 May 2008
at 19:25
  • msg #166

Re: The Twilight Tomb: OOC

I could use it though I have good saves already.
DM BadCatMan
GM, 134 posts
Fri 16 May 2008
at 16:21
  • msg #167

Re: The Twilight Tomb: OOC

And you're there!

You know, a published adventure's text boxes don't really do enough for a PbP game.
Gurgun Nightwhisper
player, 59 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 19 May 2008
at 06:43
  • msg #168

Re: The Twilight Tomb: OOC

I will be away for two weeks on vacation starting tomorrow. There will be access to the internet on the trip, but not always, so NPC me when needed.
DM BadCatMan
GM, 140 posts
Mon 19 May 2008
at 09:45
  • msg #169

Re: The Twilight Tomb: OOC

Okay, will do.
DM BadCatMan
GM, 144 posts
Sat 24 May 2008
at 06:37
  • msg #170

Re: The Twilight Tomb: OOC

Slove:
"I thought the stones said something about need for sound?"He asked.


I didn't explain it well enough, but I meant that the spell itself would sing to open the gate. If or when it works. :p
Allessandra
player, 34 posts
Init +0 AC 15/15/10
HP 23/23 Saves +3/+1/+6
Thu 29 May 2008
at 06:05
  • msg #171

Re: The Twilight Tomb: OOC

Just as an FYI, I will be unavailable this friday - sunday, my girlfriend will be in town.
DM BadCatMan
GM, 153 posts
Fri 30 May 2008
at 02:36
  • msg #172

Re: The Twilight Tomb: OOC

Okay, I'll try to keep you safe. ;)
DM BadCatMan
GM, 156 posts
Fri 30 May 2008
at 12:20
  • msg #173

Re: The Twilight Tomb: OOC

You should all probably add the effects of the Light Gravity planar trait to your character sheets, as some of them (like -2 attack but increased reach) will come up a lot.
Gurgun Nightwhisper
player, 61 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 1 Jun 2008
at 01:43
  • msg #174

Re: The Twilight Tomb: OOC

Could you list them?
DM BadCatMan
GM, 157 posts
Sun 1 Jun 2008
at 01:54
  • msg #175

Re: The Twilight Tomb: OOC

Iodaem
player, 37 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 3 Jun 2008
at 10:51
  • msg #176

Re: The Twilight Tomb: OOC

If anyone else wants to know what's up with owlbears, Hennet the Sorcerer has the answer for you here:
http://www.youtube.com/watch?v=dw1pgKtcYt8
DM BadCatMan
GM, 160 posts
Tue 3 Jun 2008
at 12:34
  • msg #177

Re: The Twilight Tomb: OOC

Sorry, Light Gravity doubles range for ranged weapons, not reach as I mentioned above.

There's a wall around that map and the area the owlbear is in (meaning it will have to squeeze through the door), but it was obscured by the gridlines.


I don't think I want to know what's up with owlbears, but I bet alcohol was involved somewhere. After all, it's happened before...
http://www.smh.com.au/news/unu...8/1206207344849.html
DM BadCatMan
GM, 162 posts
Wed 4 Jun 2008
at 02:02
  • msg #178

Re: The Twilight Tomb: OOC

I apologise, that news article is really really not as bad as it sounds. No wombats were harmed. :) You may feel stupider for having read it though.
Slove
player, 74 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Jun 2008
at 06:22
  • msg #179

Re: The Twilight Tomb: OOC

I have up dated my post.
Sorry I was very tired when I posted it.

Often if I am very tired or in a hurry my posts can be very confusing.
I think way faster than I can write or type and that results in a lot of mistakes.
Also when I am tired my spells really bad (not that it the best anyway).


If I make any more post like that just point it out to me and I read thought and change it.
Slove
player, 75 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Jun 2008
at 08:12
  • msg #180

Re: The Twilight Tomb: OOC

PM GM
[Private to DM BadCatMan: After posting that very strange video clip with sorcerer  I think you may want to re-read your last post and change it. ]
DM BadCatMan
GM, 164 posts
Wed 4 Jun 2008
at 14:15
  • msg #181

Re: The Twilight Tomb: OOC

Lathander has two favoured weapons: the light and heavy maces. Your attack hits the owlbear, Allessandra.

[Private to Slove: Iodaem posted the video clip. I was just making a joke on a similar topic.]
Slove
player, 76 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Jun 2008
at 14:40
  • msg #182

Re: The Twilight Tomb: OOC

Gm PM

[Private to DM BadCatMan: Are sorry, my PM was light hearted to - just did not wish offend anybody but thought you see funny side what you posted in light of the video clip.]
DM BadCatMan
GM, 172 posts
Wed 11 Jun 2008
at 13:02
  • msg #183

Re: The Twilight Tomb: OOC

Okay, I sped forward a bit, assuming you'd do the same thing to the next door (seeing as the last one was a non-event) and take up the same formation. So, fight!

I'm going to assume that the double weapon ranges feature of this plane applies to the Point Blank Shot feat as well. So it will work in 60ft range. Slove is even more powerful now.

Don't forget the effects of light gravity (-2 attack), and the need for Balance checks in this encounter, which LG penalizes.

Most of you are already too high level for this adventure already, so I have to enforce these things. ;)
Slove
player, 81 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 11 Jun 2008
at 13:28
  • msg #184

Re: The Twilight Tomb: OOC

Well my last level really made slove into good character.

If the adventure is to low for us you may want add 1-2 more creatures in per combat to make more closer to our level or add 1HD to some creature.
Just a suggestion.
Iodaem
player, 41 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 11 Jun 2008
at 13:44
  • msg #185

Re: The Twilight Tomb: OOC

Of course, Slove's arrows won't work well against neither Skeletons or Zombies, so for this encounter, it looks like it's the rest of us who'll have to go to work on them.  ;-)

Gurgun, you can handle the walking piles of bones, right?  Swords are much better against zombies, after all.  :p
DM BadCatMan
GM, 174 posts
Wed 11 Jun 2008
at 14:49
  • msg #186

Re: The Twilight Tomb: OOC

Nah, adding stuff requires effort. I wouldn't be running a prepackaged adventure if I wanted more work. :) Besides, some of creatures later are much harder...

You've got a good mix here, bludgeoning for the skellies, slashing for the zombies.

Ooh, a glowing green sword. Neato!
DM BadCatMan
GM, 175 posts
Wed 11 Jun 2008
at 15:18
  • msg #187

Re: The Twilight Tomb: OOC

By the way, since I forgot to mention it, the hobgoblin zombies are equipped with longswords, light shields and studded leather armour, so they have higher ACs than normal. The skeletons are naked, except for the two with longbows.
Gurgun Nightwhisper
player, 68 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 11 Jun 2008
at 21:01
  • msg #188

Re: The Twilight Tomb: OOC

Yeah, the walking corpse has your name written all over him! ;-)
Iodaem
player, 43 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 11 Jun 2008
at 21:11
  • msg #189

Re: The Twilight Tomb: OOC

Lousy zombies - comes with armors and shields, and with glowing green swords that aren't the type I've got Weapon Focus in, anyway.  :p
Jorn Brightcaller
player, 72 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Thu 12 Jun 2008
at 02:07
  • msg #190

Re: The Twilight Tomb: OOC

DM BadCatMan:
The skeleton took a swipe at Jorn on the way past, but he was too short for it.


OOC: Sorry, no attack for failing the Balance check.


No problem.  About what I'd expected, which is why I didn't roll it myself.  It never hurts to ask though. :-)
Authiel Hannasiel
player, 50 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Thu 12 Jun 2008
at 15:36
  • msg #191

Re: The Twilight Tomb: OOC

Sorry, I was waiting until it was close to my turn in order, but then I accidentally missed it.  Are the zombie archers also destroyed?  If not, I'll MM them since they don't have full cover, if I read that correctly, before focusing on things that everybody else can be working on.
DM BadCatMan
GM, 178 posts
Thu 12 Jun 2008
at 15:48
  • msg #192

Re: The Twilight Tomb: OOC

All the skeleton archers have been destroyed. Only the 2 zombie warriors remain.
Authiel Hannasiel
player, 51 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 13 Jun 2008
at 03:54
  • msg #193

Re: The Twilight Tomb: OOC

Okie dokie, thanks.  I might do something different then.  I need to go look at my spells...
DM BadCatMan
GM, 181 posts
Fri 13 Jun 2008
at 04:25
  • msg #194

Re: The Twilight Tomb: OOC

Two battles in a week, you are doing well. :)
DM BadCatMan
GM, 186 posts
Fri 13 Jun 2008
at 05:14
  • msg #195

Re: The Twilight Tomb: OOC

Okay, I'm trying out a new way of keeping track of treasure. I'll list everything in the new Treasure & Loot thread.

If ever you decide you want something, and no one else does, then I'll mark down that the item is claimed and who took it. The rest is still available for somebody else.

I'll assume obviously good stuff is collected by one of you, even if no one claims it, so whoever does want it can claim it later. But stuff that you wouldn't really bother collecting, like basic weapons and armour, will be assumed to have been left behind, and may become unavailable if its no longer practical to go back and get it. Like if you suddenly desire a gnollish battleaxe, then it's too late now.

Basic treasures, like coins, gems and jewelery I'll tally up separately, and divided amongst you evenly at the end.

I'll go over the old gnoll battle more carefully later, but let me know if there's anything I missed that had taken, or argue that you would have taken it. :)
DM BadCatMan
GM, 192 posts
Sun 15 Jun 2008
at 03:42
  • msg #196

Re: The Twilight Tomb: OOC

Icky. This adventure probably should have come with some kind of warning. D:
Authiel Hannasiel
player, 58 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 15 Jun 2008
at 03:57
  • msg #197

Re: The Twilight Tomb: OOC

Icky?  That's all you can come up with?  :p  Oh my goodness!  My worst nightmares aren't that bad!  Oh my...  *goes to climb into bed with Iodaem to keep nightmares away*
DM BadCatMan
GM, 193 posts
Sun 15 Jun 2008
at 04:10
  • msg #198

Re: The Twilight Tomb: OOC

Sorry, I used up all my more expressive words in the post itself: horror, ghastly, nightmare, etc. I mean, I used 'horror' four times. I need a bigger mental thesaurus, obviously.
Iodaem
player, 49 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 15 Jun 2008
at 12:25
  • msg #199

Re: The Twilight Tomb: OOC

It could have been worse.  But I'd really rather not think of how.  :p
Authiel Hannasiel
player, 60 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 15 Jun 2008
at 12:47
  • msg #200

Re: The Twilight Tomb: OOC

*giggles*  I googled for you, BCM.  Try dictionary.com.  :p
DM BadCatMan
GM, 201 posts
Wed 18 Jun 2008
at 03:02
  • msg #201

Re: The Twilight Tomb: OOC

Huh, no one prepared Grease. :(

Can you can still attack the thing? I can't see any kind of problem where you accidentally strike the wrong person, like with Bull Rush. I must be missing something? Any references?

It's got a lot of hitpoints, and a lot of HD, and high strength. Damage alone probably won't be enough. Try to weaken it, and buff whoever wants to grapple it.

Some ideas from the "All About Grappling" series:
http://www.wizards.com/default.asp?x=dnd/rg/20050308a

This one may be what you want:

"Break Another's Hold: This works just like breaking another's pin, except that you use it against a foe that merely has a hold on another character. If you win the opposed check, you free the character you're helping."
This message was last edited by the GM at 03:13, Wed 18 June 2008.
Allessandra
player, 47 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 18 Jun 2008
at 03:51
  • msg #202

Re: The Twilight Tomb: OOC

these are the other options.

Joining an Existing Grapple: When your chosen foe is already grappling, you can use a melee attack to grab him and establish a hold just as described in Part One, except that the target doesn't get an attack of opportunity against you, and your grab automatically succeeds. You still have to make a successful opposed grapple check to become part of the grapple.

If multiple opponents are involved in the grapple, you pick one to make the opposed grapple check against. In this case, you don't have to randomly determine which foe your grab attack strikes (see Part One). If that seems overly generous to you, you can require a full-round action to choose your target. As part of that action, you make the grab and the ensuing opposed grapple check to try and establish a hold.

Ganging Up in a Grapple: Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple. For example, eight halflings (size Small) can grapple one human (size Medium).
Gurgun Nightwhisper
player, 80 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Jun 2008
at 05:31
  • msg #203

Re: The Twilight Tomb: OOC

There is little point in others than me joining the grapple. I'll pin the damn thing then you can all poke it 'til it stops jiggling. Anyone have enlarge self memorized?
Allessandra
player, 48 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 18 Jun 2008
at 05:57
  • msg #204

Re: The Twilight Tomb: OOC

No, but im about to drop a bull's strength on you. get in position.
DM BadCatMan
GM, 202 posts
Wed 18 Jun 2008
at 06:18
  • msg #205

Re: The Twilight Tomb: OOC

I don't like to bother with maps for simple single monster battles like this. You are all in position, as you need to be.
Gurgun Nightwhisper
player, 81 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Jun 2008
at 06:44
  • msg #206

Re: The Twilight Tomb: OOC

::Assuming wrestling position:: Hajime!
Iodaem
player, 54 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 18 Jun 2008
at 08:12
  • msg #207

Re: The Twilight Tomb: OOC

DM BadCatMan:
Can you can still attack the thing? I can't see any kind of problem where you accidentally strike the wrong person, like with Bull Rush. I must be missing something? Any references?

Well, there is this:

Improved Precise Shot [General]
...
Normal

See the normal rules on the effects of cover and concealment. Without this feat, a character who shoots or throws a ranged weapon at a target involved in a grapple must roll randomly to see which grappling combatant the attack strikes.

DM BadCatMan
GM, 203 posts
Wed 18 Jun 2008
at 09:55
  • msg #208

Re: The Twilight Tomb: OOC

Huh. I couldn't find that in the actual Grapple section. Oh well.

Everyone go ahead and attack the skin blanket. It's only a 50% chance of hitting Iodaem, and he's not in a position to complain. :p
Gurgun Nightwhisper
player, 82 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Jun 2008
at 10:29
  • msg #209

Re: The Twilight Tomb: OOC

But those rules are for ranged attacks; melee weapon hit normally, no?
Iodaem
player, 55 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 18 Jun 2008
at 10:54
  • msg #210

Re: The Twilight Tomb: OOC

Yep - melee attacks aren't affected (and indeed, since it's flat-footed against them, it's much easier to hit now! :p).
Authiel Hannasiel
player, 63 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 18 Jun 2008
at 12:34
  • msg #211

Re: The Twilight Tomb: OOC

Melee attacks aren't my forte, however...
DM BadCatMan
GM, 205 posts
Wed 18 Jun 2008
at 14:52
  • msg #212

Re: The Twilight Tomb: OOC

Oh good then. Go to town on it. ;)
Authiel Hannasiel
player, 64 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 18 Jun 2008
at 15:06
  • msg #213

Re: The Twilight Tomb: OOC

Stinker.  :p  I guess I'll be using some melee touch attacks and perhaps my rapier along with MM, but none of those are as likely to hit (except MM, of course) nor do much damage.
Gurgun Nightwhisper
player, 85 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 19 Jun 2008
at 15:03
  • msg #214

Re: The Twilight Tomb: OOC

On vacation for three weeks starting tomorrow. Please NPC as needed! Same goes for ol' Gwendol over in Amn!
Jorn Brightcaller
player, 76 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Fri 20 Jun 2008
at 20:49
  • msg #215

Re: The Twilight Tomb: OOC

Can you use Aid Another to help somebody escape from a grapple?  Or do you have to actively get involved in the grapple yourself?
DM BadCatMan
GM, 208 posts
Sat 21 Jun 2008
at 01:28
  • msg #216

Re: The Twilight Tomb: OOC

The rules don't exactly cover multiple person assisted grappling very well.

But you should be able to use Aid Another on an Escape Artist check, as normal for a skill check. Beat DC 10 to give an ally a +2 bonus on their next Escape Artist.

Additionally, I suppose you could also make a Grapple check vs DC 10 to give an ally a +2 bonus on their next grapple check. That's a bit of a house-rule, but seems to follow logically from Aid Another for skills and attacks.
Iodaem
player, 57 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 22 Jun 2008
at 19:33
  • msg #217

Re: The Twilight Tomb: OOC

Allessandra:  Protection from Evil won't help with grappling, so you might be better of saving the spell for later.  :-)
Gurgun Nightwhisper
player, 87 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 22 Jun 2008
at 21:46
  • msg #218

Re: The Twilight Tomb: OOC

Well, hopefully my last hold will let Ioadem go. I'll try and pin the blanket next so you all can swing at your leisure.
DM BadCatMan
GM, 211 posts
Mon 23 Jun 2008
at 01:27
  • msg #219

Re: The Twilight Tomb: OOC

The battle's updated, and a new round has begun, but I'll let Allessandra change her action if she wants to.
DM BadCatMan
GM, 212 posts
Mon 23 Jun 2008
at 02:20
  • msg #220

Re: The Twilight Tomb: OOC

Jorn Brightcaller:
OOC: I don't find anything about attacking into a grapple that might injure Gurgun, but I'm admittedly brain dead at the moment.  If I'm missing something, please point it out and Jorn will just dither and do nothing for this round instead.


There's no risk. It seems that there's only a chance of hitting the wrong person with ranged attacks, but melee attacks are fine.

But unfortunately, you missed. :(
Slove
player, 89 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 23 Jun 2008
at 08:25
  • msg #221

Re: The Twilight Tomb: OOC

I have to say the new system of colour green on who can attack and who need to wait is going really well.

The combat moved along very well and everybody clear about if they need to post or not.

Think we found system that works very well.
Jorn Brightcaller
player, 78 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Mon 23 Jun 2008
at 17:43
  • msg #222

Re: The Twilight Tomb: OOC

DM BadCatMan:
<quote Jorn Brightcaller> There's no risk. It seems that there's only a chance of hitting the wrong person with ranged attacks, but melee attacks are fine. But unfortunately, you missed. :(
True enough. But missing and chopping off one of Gurgun's limbs in the process would have really been bad.
DM BadCatMan
GM, 214 posts
Tue 24 Jun 2008
at 03:36
  • msg #223

Re: The Twilight Tomb: OOC

Oh good, I'll keep using the initiative system then.


Gurgun's a Monk, and he has another arm to punch with. :)
DM BadCatMan
GM, 217 posts
Thu 26 Jun 2008
at 12:53
  • msg #224

Re: The Twilight Tomb: OOC

I should probably give out an early warning. From the 5th to the 11th of July, I'll be in South Korea for a conference, giving a presentation and being science-y and professional and all that. Aargh!

I likely won't have internet access over this period, unless I discover an internet cafe or something, and even then it'll be erratic.
This message was last edited by the GM at 13:21, Thu 26 June 2008.
Iodaem
player, 60 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 27 Jun 2008
at 18:23
  • msg #225

Re: The Twilight Tomb: OOC

Monks don't need limbs for unarmed attacks - a headbutt works just fine!  :p

[Private to DM BadCatMan:  Hey, you played through Planescape: Torment not too long ago, right?  Do you remember who could train you to become a Mage?  I know Dak'kon will let you switch back to it if you've already been trained, but I have no idea where to get the actual training, which is bad, for my "9 for all physical stats, 18 for Int and Ws" TNO.  :p ]
Gurgun Nightwhisper
player, 89 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 27 Jun 2008
at 19:52
  • msg #226

Re: The Twilight Tomb: OOC

Yep, any part of me is a lethal weapon! :-P
Iodaem
player, 61 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 27 Jun 2008
at 20:05
  • msg #227

Re: The Twilight Tomb: OOC



:D
DM BadCatMan
GM, 220 posts
Sat 28 Jun 2008
at 06:00
  • msg #228

Re: The Twilight Tomb: OOC

It's dead! Huzzah!

Huh, turns out you can destroy it through raw damage alone. Players always seem to surprise me on this, when I expect tactics and clever spells. :p

Though it helps when I don't realise that Constriction damage adds to the natural attack grapple damage of a creature with Improved Grab. D'oh! But then, this CR 6 monster would have positively lethal against the published adventure's intended victims, level 3 characters. I mean, 2d6 + 17 (always Power Attacks) damage on a +12 grapple from a 105 hp creature?

[Private to Iodaem: I went to Mebbeth, the witch in the Ragpicker's Square. Others give lessons, but I think she's the only one to actually train you as a mage.]
This message was last edited by the GM at 06:16, Sat 28 June 2008.
Iodaem
player, 62 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 28 Jun 2008
at 12:20
  • msg #229

Re: The Twilight Tomb: OOC

Well, to be fair, you can't Power Attack when grappling, can you?  Since it's not an attack roll, I'd assume not, anyway.
DM BadCatMan
GM, 221 posts
Sat 28 Jun 2008
at 12:26
  • msg #230

Re: The Twilight Tomb: OOC

-5 damage then.

Okay, I should have fixed up the private lines in the XP thread now.
This message was last edited by the GM at 12:30, Sat 28 June 2008.
DM BadCatMan
GM, 225 posts
Wed 2 Jul 2008
at 15:14
  • msg #231

Re: The Twilight Tomb: OOC

Okay, I don't want to start the next scene tomorrow or so and leave you all hanging for over a week until I get back, so for now, please heal up and talk amongst yourselves. I'll shift things along when I get back.

As a reminder:

I should probably give out an early warning. From the 5th to the 11th of July, I'll be in South Korea for a conference, giving a presentation and being science-y and professional and all that. Aargh!

I likely won't have internet access over this period, unless I discover an internet cafe or something, and even then it'll be erratic.

Farewell and wish me luck!
DM BadCatMan
GM, 226 posts
Mon 14 Jul 2008
at 04:31
  • msg #232

Re: The Twilight Tomb: OOC

I'm back. Let me know if you have a marching order in mind, then we can carry on.
DM BadCatMan
GM, 229 posts
Wed 16 Jul 2008
at 06:33
  • msg #233

Re: The Twilight Tomb: OOC

Oh yes, you're all still under the effects of any spells that you'd cast previous. At least, those with durations in minutes or longer, not rounds.
Slove
player, 94 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 16 Jul 2008
at 16:34
  • msg #234

Re: The Twilight Tomb: OOC

Does quick draw effect how quickly I can get bow of Iodaem?
DM BadCatMan
GM, 231 posts
Thu 17 Jul 2008
at 00:36
  • msg #235

Re: The Twilight Tomb: OOC

Hmm...

I'll say no. Quick Draw seems to be a matter of drawing a weapon from a readied position (like a halter, harness or sheath), into the right position, at speed. It's a single well-practiced movement, like a gunslinger would draw his pistol, or a samurai his sword. To have it dropped into your hands, probably not even the right way up, is another matter.
Iodaem
player, 66 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 16 Aug 2008
at 17:54
  • msg #236

Re: The Twilight Tomb: OOC

DM BadCatMan:
[Shadow charges Iodaem. Attack 17. Strength Damage 6!]

Ouch - guess I'd better brush up on the rules for encumberment, heh. . .


Edit:  Yeah, I'm at a medium load.
This message was last edited by the player at 17:59, Sat 16 Aug 2008.
DM BadCatMan
GM, 246 posts
Thu 21 Aug 2008
at 14:07
  • msg #237

Re: The Twilight Tomb: OOC

I've added a map for the current tower, which you're just about done with... Turns out I'd forgotten about Areas 15 and 16 on the 2nd Floor, but you can always come back through them later.
DM BadCatMan
GM, 248 posts
Wed 27 Aug 2008
at 03:05
  • msg #238

Re: The Twilight Tomb: OOC

When I described this creature in Tulin's tale, I'd forgotten which side it was meant to be on. It shouldn't have been there, but I have an explanation in mind for why it did appear.
Gurgun Nightwhisper
player, 107 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 1 Sep 2008
at 05:26
  • msg #239

Re: The Twilight Tomb: OOC

Did we lose Alessandra over the summer? Facing an undead horde without a cleric: ouch!
DM BadCatMan
GM, 250 posts
Mon 1 Sep 2008
at 05:38
  • msg #240

Re: The Twilight Tomb: OOC

Allessandra was played by DM Tarkin of The Devil Box game. Tarkin reported certain problems and I'm inclined to wait a tad longer, but I think we've lost them.

We have also lost Jorn, who's player retired. He's now an NPC.

I'll advertise for new PCs sometime soon - though how they'll show up in a demiplane is anyone's guess. They'd have to be attached to this orc and hobgoblin army.

I forgot that few of you were originally present for the quest-giving at the beginning. I'll have Jorn explain things soon.
DM BadCatMan
GM, 252 posts
Wed 3 Sep 2008
at 12:23
  • msg #241

Re: The Twilight Tomb: OOC

Alright, Thraka has said all he cares too. If no one has anything else to ask, then I'll close up the conversation.

You have two options: continue exploring based on anything new that you've learnt, or set about making camp and getting to know your new allies.

Consider the orc/hobgob/taer camp to be like being town. You can camp in (relative) safety, trade for (poor) supplies, and heal up. There's orcs, hobgobs and a few taers about that you can try Gather Information on (don't expect them to be too helpful, and be mindful of the situation...).

Allessandra didn't prepare any Lesser Restorations today, and neither she nor Jorn have it in potion form. You'd have to wait until the next game-day for that. She'll dispense some cure spells later, between the party (first) and the orcs and hobgobs (second). Give me some Heal checks if you want to help out. If you want to see Grrunk the taer wise-woman, then give me a Gather Info.
Gurgun Nightwhisper
player, 111 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 3 Sep 2008
at 13:39
  • msg #242

Re: The Twilight Tomb: OOC

I vote for setting up camp first, explore second.
Slove
player, 103 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 3 Sep 2008
at 20:04
  • msg #243

Re: The Twilight Tomb: OOC

I agree camp first explore later.  Slove and other elf have act careful or end up in fight we don't need.
Gurgun Nightwhisper
player, 112 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 4 Sep 2008
at 05:34
  • msg #244

Re: The Twilight Tomb: OOC

I'll look after you both, see that you don't get into trouble ::nanny mode off:: :-)
Gurgun Nightwhisper
player, 114 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 10 Sep 2008
at 12:30
  • msg #245

Re: The Twilight Tomb: OOC

C'mon people! Creepy stuff in an adjacent room, undue influence over an ill-liked leader (aren't all orc chiefs though?)? No reaction?
DM BadCatMan
GM, 254 posts
Wed 10 Sep 2008
at 12:35
  • msg #246

Re: The Twilight Tomb: OOC

Yeah, I kind of expected that you'd all want to talk about this.
Iodaem
player, 72 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 13 Sep 2008
at 13:51
  • msg #247

Re: The Twilight Tomb: OOC

Eh...  not really.  :p  Maybe Gurgun should challenge this guy for leadership, though, to a wrestling match, heh?  :p
DM BadCatMan
GM, 257 posts
Mon 15 Sep 2008
at 12:01
  • msg #248

Re: The Twilight Tomb: OOC

I've posted a (rather censored) map for your benefit. You entered via the bridge at B, passed the cthulhu-hound in the Foyer in 25. You can camp in areas 26 and 27 (I'm assuming you took the tight corner in the west end of 27). Areas 28 are rather grotty privies.

Area 29 is (supposedly) a store-room, and the orcs et al will allow you to enter and look around. The door is held slightly open by a crate. The lights are out. It is where Gurgun saw something lurking during the conversation with Thraka.

Area 30 is Thraka's room. By process-of-elimination, the way down to the lower levels is through there (ie Area 31). You are of course not allowed in. :)

But if you feel up to it, you could try abseiling down the outside of the tower. If you don't have climbing equipment, you could buy some from the orcs and hobgobs.

Or, you could say "screw it" and decide to check out the other two towers. :D
Gurgun Nightwhisper
player, 116 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 12:06
  • msg #249

Re: The Twilight Tomb: OOC

I'd vote for exploring the store room, then see what else can be done.
DM BadCatMan
GM, 258 posts
Mon 15 Sep 2008
at 12:23
  • msg #250

Re: The Twilight Tomb: OOC

I'm assuming tomorrow morning, when you're all healthy again? :)

Does anyone have an opposing idea, or anything to input, at all?
Iodaem
player, 73 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 15 Sep 2008
at 13:23
  • msg #251

Re: The Twilight Tomb: OOC

If I had a potion of Restoration or something, I'd vote for trying to force our way into Thraka's room to check it out.  :p
Gurgun Nightwhisper
player, 117 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 13:38
  • msg #252

Re: The Twilight Tomb: OOC

Yeah, Gurgun is also suffering from weakness. We'll check out the store room once allesandra has managed to get us back up to full strength.
Iodaem
player, 74 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 15 Sep 2008
at 20:13
  • msg #253

Re: The Twilight Tomb: OOC

Hm...  yeah, she should be able to cast Lesser Restoration, good idea.  That's 1d4 points of ability damage for each casting.  Iodaem is down 6 points, from 16 to 10, so he'll need at the very least two castings to be at full strength again.  But then, a night's rest might heal one point, as well?
Slove
player, 105 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 15 Sep 2008
at 20:56
  • msg #254

Re: The Twilight Tomb: OOC

Sorry for slow post rate.  I still here.
Mixture of work and things going wrong (wife ended up in hospital today after being attack by dog - a big one - not nice).
Gurgun Nightwhisper
player, 118 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 21:01
  • msg #255

Re: The Twilight Tomb: OOC

Ouch! Hope she's alright! That can really turn bad.
Slove
player, 106 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 15 Sep 2008
at 21:07
  • msg #256

Re: The Twilight Tomb: OOC

She just come out of having 6+ stickies in her lips.

I think she will heal but been bad day.
DM BadCatMan
GM, 260 posts
Thu 18 Sep 2008
at 06:57
  • msg #257

Re: The Twilight Tomb: OOC

Lips? That sounds quite nasty, she's lucky it wasn't much worse. I hope she gets better.

Sorry about the lesser restoration, there were some very bad rolls. Still, you can both get by on 15+2 strength, right?

I hurried things along to the morning, so now you're ready to continue exploring.
Authiel Hannasiel
player, 71 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Mon 22 Sep 2008
at 22:40
  • msg #258

Re: The Twilight Tomb: OOC

I'll be praying for your wife's recovery.
Gurgun Nightwhisper
player, 125 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 23 Sep 2008
at 05:54
  • msg #259

Re: The Twilight Tomb: OOC

I hope your surgeon did a good job. I more or less broke my face bouncing at the door of a student club some years ago. Had to wrestle a kid to the ground and lost my balance; hit a stone ledge on the way down. My nose is still somewhat crooked, but the wounds are barely visible (10+ stitches on each), thanks to the skilled surgeon.
DM BadCatMan
GM, 268 posts
Wed 1 Oct 2008
at 05:42
  • msg #260

Re: The Twilight Tomb: OOC

Alright, question time.

Firstly, how is everybody? It seems like Gurgun and sometimes Slove are the only ones posting. Authiel and Iodaem, how are you going?

Second, have you all been enjoying this adventure so far? Any problems, complaints, suggestions?

And third, new PCs? Jorn has retired, and Allessandra vanished a two months back and hasn't responded to my PMs. That leaves you without a wizard and cleric, and there's still no rogue-type. Of course, it's possible to get through this adventure without any of those roles, it'll just be a little more... interesting. And you make a good team with just you four (being warmage, hexblade, monk and ranger/cleric/barbarian/fighter-thingey :p).

Sure I could keep NPCing Jorn and Allessandra, except I don't like dragging ex-PCs around on adventures, they get in the way and make my battles harder for me. But I can't think of a good way to write them out (you're stuck in a different plane, and there's no reason to go off and fight the undead without the turning-focused priestess of Lathander). Nor do I really want to kill them off out of hand.

(There is however an already-in-the-module way of bringing in new PCs, coming up soon.)

So, ideas?
Gurgun Nightwhisper
player, 131 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 1 Oct 2008
at 06:06
  • msg #261

Re: The Twilight Tomb: OOC

In a way you can tell it's a canned module, but the story is good and has been a lot of fun.
I agree about bringing in new players, it makes for a more dynamic game.
DM BadCatMan
GM, 269 posts
Sat 4 Oct 2008
at 07:25
  • msg #262

Re: The Twilight Tomb: OOC

Really? You can tell? It's first I've ever run. So far it's been more varied and action-packed than my own work, I think.

Authiel? Iodaem?
Authiel Hannasiel
player, 74 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Mon 6 Oct 2008
at 16:08
  • msg #263

Re: The Twilight Tomb: OOC

I'm happy with whatever is best for you, BCM, and whatever is best for us as a group.

Sorry I keep missing days at a time.  Hopefully life will get less hectic soon and I can keep up with everything across the board.
Iodaem
player, 75 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 6 Oct 2008
at 22:17
  • msg #264

Re: The Twilight Tomb: OOC

At least half the time when I check RPoL, I keep forgetting that I'm in a game in this area.  And the other half, I find myself lost as far as figuring out what to do or post, other than 'Iodaem follows the others', especially since entering the orc/goblin camp.  I think it's a combination of playing a brawny character as opposed to a truly clever one (it's a lot easier to think of something creative or fun to do for characters like Isiah or Chave - I guess that's just the character-type I'm best with), and me not being a big fan of this whole 'you have one way to escape this dungeon, and if you fail, you're stuck here forever' thing, where we need to find this lich and kill it in order to get home to safety - which Iodaem values far more than...  whatever it was we came here to find/do.  :p

I'd reccomend getting in some new blood, though - a cleric of some kind, and maybe an arcane spellcaster with more utility-spells than Authiel has available as a Warmage.  Other than that, not sure what to say.  I'll try to have a post up sometime this week, tomorrow if I can, or Wednesday.
DM BadCatMan
GM, 270 posts
Tue 7 Oct 2008
at 02:40
  • msg #265

Re: The Twilight Tomb: OOC

Yeah, the adventure is a bit one-track, though I've been trying to add multiple paths where possible (such as the various ways of going to see Savera). And you get to choose which towers/rooms to explore, mostly.

The plot should become clearer later. I missed the bit at the beginning where the major threat is explained, in the haste to get started due to the early troubles, but this way will make for a better narrative, eventually. The old plot hooks seem to have faded away with the characters they were given to, but a fresh one will arise soon.
Gurgun Nightwhisper
player, 133 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 7 Oct 2008
at 05:55
  • msg #266

Re: The Twilight Tomb: OOC

As far as the canned adventure goes it just reminds me of Icewind Dale II (computer game) for some reason, not saying that's bad at all though.
DM BadCatMan
GM, 272 posts
Thu 9 Oct 2008
at 11:40
  • msg #267

Re: The Twilight Tomb: OOC

Okay, now that the two stealthy guys are in, they know what to look out for, and everyone else can try going in safely. Give me Move Silently checks, with a +2 circumstance bonus. (With Thraka's -9 Listen, it shouldn't be too hard, right?)
Gurgun Nightwhisper
player, 137 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 9 Oct 2008
at 13:00
  • msg #268

Re: The Twilight Tomb: OOC

Never underestimate the power of the dicebot!
DM BadCatMan
GM, 275 posts
Wed 22 Oct 2008
at 02:54
  • msg #269

Re: The Twilight Tomb: OOC

Alright everyone, just forget about the -2 penalty to attack rolls. The creatures in the module don't have it figured into their stats, and I can't remember to add it to every one of them. So put your attack scores back to their normal values.

Oh, and don't forget, you gain a +2 to Climb because you weigh less.
DM BadCatMan
GM, 276 posts
Wed 22 Oct 2008
at 07:26
  • msg #270

Re: The Twilight Tomb: OOC

Gurgun Nightwhisper:
OOC: In light of all the fighting we've had so far we might be adapting (if you want an in-game explanation of not having to consider the penalty).


That was actually my reasoning, 'cept I forgot to mention it earlier.
Gurgun Nightwhisper
player, 140 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 22 Oct 2008
at 09:25
  • msg #271

Re: The Twilight Tomb: OOC

:-)

Great minds think alike?
DM BadCatMan
GM, 278 posts
Wed 22 Oct 2008
at 14:29
  • msg #272

Re: The Twilight Tomb: OOC

Mmm, let's leave it at 'mediocre'. :p
Iodaem
player, 76 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Thu 23 Oct 2008
at 13:09
  • msg #273

Re: The Twilight Tomb: OOC

Gurgun Nightwhisper:
As far as the canned adventure goes it just reminds me of Icewind Dale II (computer game) for some reason, not saying that's bad at all though.

I prefer the original and it's AD&D to the sequel and it's 3.0, heh.  :p  Still, having a party consisting of Drow, Tieflings, Duergar and Svirfneblins was kinda neat!  :D
Slove
player, 119 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 31 Oct 2008
at 07:34
  • msg #274

Re: The Twilight Tomb: OOC

Just say even thought I am not posting I here.  I letting you do talking as that not really sloves place in party.
DM BadCatMan
GM, 282 posts
Fri 31 Oct 2008
at 09:10
  • msg #275

Re: The Twilight Tomb: OOC

Alright, thanks for letting me know. I like that.

The mix-up is due more to your forgetful DM than to the forgetful NPC. :)
Iodaem
player, 79 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 15 Nov 2008
at 19:53
  • msg #276

Re: The Twilight Tomb: OOC

If Jorn is to be believed, this creature will have DR/Cold Iron or Good, so Elf-friend won't do any better than regular weapons, I'm afraid.  Makes me wonder why people writing encounters decide to add things with such rare types of DR to their adventures, anyway, if they aren't going to give us a chance to pick up proper weapons first.  :p
DM BadCatMan
GM, 284 posts
Sun 16 Nov 2008
at 00:22
  • msg #277

Re: The Twilight Tomb: OOC

That's right. As a demon, Savera has a lot of resistances and immunities, and some pretty nasty tricks. And the module doesn't offer any weapons to overcome her DR anywhere.

In fact, the only time the module gives some help was with Elf-friend. That was just an unnamed +1 longsword with the light and the ability to understand spoken Elven, as some of the devices in the towers talk in Elven (some are in this very room). I decided it was too interesting and gave it a name and description and the glassteel property. Perhaps I should have made it cold iron or good instead.

Eh, I think you guys will be fine. Most times my big bad monsters are wiped out with minimal effort by PCs. :)

BTW, I updated Jorn's warning about Savera's resistances and immunities. I recommend force, cold, sonic* or acid damage if you want to deal magical damage. Roll for SR too.

* Don't forget the bonuses to sonic spells.
This message was last edited by the GM at 00:27, Sun 16 Nov 2008.
Slove
player, 123 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 16 Nov 2008
at 20:38
  • msg #278

Re: The Twilight Tomb: OOC

My sword - does that mean it stuck and can't use it again?

Or do I have use strength to get it out?
DM BadCatMan
GM, 285 posts
Sun 16 Nov 2008
at 23:56
  • msg #279

Re: The Twilight Tomb: OOC

Sorry, it was just description. I didn't expect you to need to use it again until the taers act again; when the taer does, it will do something gruesome. :D
Slove
player, 126 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 29 Nov 2008
at 20:13
  • msg #280

Re: The Twilight Tomb: OOC

Just stay I still here - waiting for my go.
Gurgun Nightwhisper
player, 161 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Thu 11 Dec 2008
at 04:04
  • msg #281

Re: The Twilight Tomb: OOC

What are the rules for jumping under the conditions Gurgun is in? The lectern (or whatever) is outside the webbed area and could possibly be "hopped" up on (DC10 jump check). The text on web does not mention penalties on jumping other than the inability to run and the DEX reduction. Hop up does not require a running start so only the dex penalty applies, am I reading the rules correctly?
DM BadCatMan
GM, 292 posts
Thu 11 Dec 2008
at 04:43
  • msg #282

Re: The Twilight Tomb: OOC

Hmm. It says "a small marble platform rises a few feet from the floor". It doesn't say what it is exactly, so I figure that it's an altar or, more likely, a desk or table.

Jump is a Strength skill, so you don't even have to worry about the Dex penalty.

quote:
Hop Up

You can jump up onto an object as tall as your waist, such as a table or small boulder, with a DC 10 Jump check. Doing so counts as 10 feet of movement, so if your speed is 30 feet, you could move 20 feet, then hop up onto a counter. You do not need to get a running start to hop up, so the DC is not doubled if you do not get a running start.


Okay, the Entangled condition puts you at half speed, so if I reckon correctly, it should take 20 feet of movement to carry out the Hop Up procedure onto the table.

I'm fairly certain this will provoke an AoO from Taer #5 however. Fortunately for you, Large Monstrous Spiders only have 5ft reach.
Gurgun Nightwhisper
player, 162 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Thu 11 Dec 2008
at 13:30
  • msg #283

Re: The Twilight Tomb: OOC

I'm counting on provoking an AoO, it's a calculated risk.
Slove
player, 129 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Thu 11 Dec 2008
at 17:32
  • msg #284

Re: The Twilight Tomb: OOC

Does any of spell caster have way of increasing slove strength.
although I don't have right weapon type I do enought damage with my sword to overcome resistance if role high.  If I can have strength increase it be even higher as get x1.5 with weapon.
DM BadCatMan
GM, 294 posts
Thu 11 Dec 2008
at 23:30
  • msg #285

Re: The Twilight Tomb: OOC

Jorn has one more Bull's Strength prepared, but he couldn't move this round. You'll have to get to him to get it. That means a Strength or Escape Artist check vs DC 10, 5ft of movement for every 5 points you beat it by (according to Web).
Slove
player, 132 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 21 Dec 2008
at 01:26
  • msg #286

Re: The Twilight Tomb: OOC

Just out of interest - let have role call so I know how many players we have at this time.

So Sloves a player.
DM BadCatMan
GM, 299 posts
Sun 21 Dec 2008
at 06:30
  • msg #287

Re: The Twilight Tomb: OOC

The only two active players currently are Slove and Gurgun.

Iodaem and Authiel are unable to play here currently, and will be retiring after this adventure anyway. Jorn's player has retired and Allessandra's has retired. So I've been NPCing all four.

This brings us to a topic I've been meaning to bring up eventually. Slove and Gurgun, do you wish to carry on with this adventure after we've defeated Savera (the first of the Big Bads), or would you like to depart and seek out a proper region to play in again? Either way is fine by me.

If you want to stay, I'll write out Jorn, Allessandra, Authiel and Iodaem (they'll stay to defend the orc base, or exit through the faulty portal) and get in some more orphans. You're about half-way through the module now.
Gurgun Nightwhisper
player, 167 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sun 21 Dec 2008
at 11:41
  • msg #288

Re: The Twilight Tomb: OOC

I'd rather stay.
Slove
player, 133 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 21 Dec 2008
at 15:54
  • msg #289

Re: The Twilight Tomb: OOC

I would be happy to stay.

The reason I ask was thought it was just us to.
I think we work together and we add others over time.
DM BadCatMan
GM, 303 posts
Tue 23 Dec 2008
at 08:23
  • msg #290

Re: The Twilight Tomb: OOC

Okay then, we'll organise it after we're done with Savera. There's a few other orphans and newbies waiting around.

I'm trying to get across hobgoblin beauty here, of course, tusks and all. She could probably crack nuts with various parts of her anatomy. ;) I'm not sure what the hobgoblins consider to be beautiful though, so I took a wild guess. Think Red Sonja, or Benny from Looking For Group. :D
http://www.lfgcomic.com/page/208
DM BadCatMan
GM, 305 posts
Sun 28 Dec 2008
at 03:32
  • msg #291

Re: The Twilight Tomb: OOC

Well, things are looking pretty bleak for the party now.
Slove
player, 136 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 28 Dec 2008
at 03:46
  • msg #292

Re: The Twilight Tomb: OOC

Yes I would say another set of hits like before and sloves down.
Had a feeling this not going to go well.
DM BadCatMan
GM, 307 posts
Tue 30 Dec 2008
at 00:27
  • msg #293

Re: The Twilight Tomb: OOC

No, Savera is not stunned. As I explained, she took no damage, therefore the stunning fist didn't work. No need to save.

As you can see, she has different tricks in different forms. One foe is enough for drow-form or spider-form. But if you gang up on her, then she will pull out all her attacks in her natural-form: 8 tentacles divided up between 2 foes = 4 attacks each. Her natural form has the lowest AC though.

(She can shape-shift as a free action, by the way.)

Try some strategy. When Iodaem and the others escape the webs, then you can all really gang up on her, with less tentacle attacks to share around, so there's less danger to any one of you. Until then, try to fight her individually so she focuses her attention on you with drow or spider forms.

Slove, your skill is at ranged combat, and you can just about overcome her DR if you roll max damage. Use Point Blank Shot and Divine Favour to increase your damage further.

Gurgun, you have a bunch of potions that you can use to buff yourself and increase your damnage output. Bull's Strength, Enlarge Person. Use them. That's what they're their for. :p

This is a BBEG battle, so it will be hard and dangerous.
Slove
player, 138 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 30 Dec 2008
at 00:43
  • msg #294

Re: The Twilight Tomb: OOC

Unless my arrows are made of iron?

As a cleric of Solonor Thelandira drow are major enemy.

Well that maybe pushing it.
Gurgun Nightwhisper
player, 171 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 30 Dec 2008
at 20:28
  • msg #295

Re: The Twilight Tomb: OOC

I am hoping that with Slove close by I have the opportunity to buff some more; have really just played meat shield this far.
DM BadCatMan
GM, 311 posts
Fri 16 Jan 2009
at 03:26
  • msg #296

Re: The Twilight Tomb: OOC

Potions. I could never work out if a potion of cure light wounds for example was 1d8+1 for minimum caster level, or 1d8+3 for the minimum level a cleric would need to be to make it. I've gone either way in my time. Do you know where the rule is written down so I can check? Thanks. :)
Gurgun Nightwhisper
player, 176 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 16 Jan 2009
at 06:48
  • msg #297

Re: The Twilight Tomb: OOC

The minimum level a cleric would need to make it.
Slove
player, 141 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Wed 28 Jan 2009
at 00:44
  • msg #298

Re: The Twilight Tomb: OOC

Thanks for NPC Slove - had very busy two weeks and was away ( which not planed)
Your NPC better that what I don't - was not sure what to do.

Oh and Savera turn into Zlorthishub.
Privite joke between me and gm.

Face two bosses at same time to charactor one can't wait die other can wait to use every trick in book.
Slove
player, 147 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 13 Feb 2009
at 18:33
  • msg #299

Re: The Twilight Tomb: OOC

I think Slove Rage has now ended.
If that case I am not sure what both his attack and damage would be as he now tired.
DM BadCatMan
GM, 320 posts
Fri 13 Feb 2009
at 23:54
  • msg #300

Re: The Twilight Tomb: OOC

This is why I told you to keep your Rage active. :) Earlier I calculated you had three rounds left, then ended the battle. You've had two battle-rounds since then, so take one more. (And make it a good one!)
Slove
player, 149 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 14 Feb 2009
at 09:08
  • msg #301

Re: The Twilight Tomb: OOC

I was not sure if we had two or three.  It could been either.
Well usually I role really badly if some one says make it good one.
10 point of damage has got hurt her bad (I hope).
DM BadCatMan
GM, 321 posts
Sat 14 Feb 2009
at 09:28
  • msg #302

Re: The Twilight Tomb: OOC

Yep, that would do. I through in a little coup-de-grace to finish her off.

She's dead!
Gurgun Nightwhisper
player, 185 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sat 14 Feb 2009
at 17:49
  • msg #303

Re: The Twilight Tomb: OOC

Yay!
DM BadCatMan
GM, 324 posts
Mon 16 Feb 2009
at 04:14
  • msg #304

Re: The Twilight Tomb: OOC

Do you feel like reacting that way in-game? :p
Slove
player, 152 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 16 Feb 2009
at 21:03
  • msg #305

Re: The Twilight Tomb: OOC

How are we going to move on now as own two players active.  NPC must be lot work for you now?
DM BadCatMan
GM, 326 posts
Tue 17 Feb 2009
at 00:47
  • msg #306

Re: The Twilight Tomb: OOC

As I've said, I'll be advertising for some new PCs soon. They'll either come through the portal (a second batch), or be found as prisoners later. I'll write out Jorn, Alessandra, Iodaem and Authiel - they'll probably choose to hang around the orc camp and defend, or research the library. It's not the most wise thing for them to do in-game (going after undead, leaving the Lathanderite priest behind?) but the best solution to our problem. Or they'll escape through the portal, which then malfunctions.

But first, I'd like you to go talk to Thraka the half-orc leader, and tell him you killed his girlfriend. :p Okay, she was a drow-demon who pretended to be his girlfriend, then subsequently betrayed and mind-controlled him, so he won't be too upset.
Slove
player, 154 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 17 Feb 2009
at 01:00
  • msg #307

Re: The Twilight Tomb: OOC

That what I thought.

Something did however come to mind about our Lathanderite priest.
It maybe one few times useful to request a type of player.
You may want ask if someone want take up character as help big time in game.
It also class and character someone may want play.
Give then a change to make or change her a bit but basic would still be same.

I know I be interested in playing character if was offered it in another game.
DM BadCatMan
GM, 327 posts
Tue 17 Feb 2009
at 01:16
  • msg #308

Re: The Twilight Tomb: OOC

Okay, I might suggest that. Thanks.
Gurgun Nightwhisper
player, 194 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 9 Mar 2009
at 07:24
  • msg #309

Re: The Twilight Tomb: OOC

Hi, sorry for being so slow but I'm travelling a lot this month and have less time for RP. I'll get something written this week.
Gurgun Nightwhisper
player, 197 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 13 Mar 2009
at 06:23
  • msg #310

Re: The Twilight Tomb: OOC

BadCatMan, do you figure Slove and I should soldier on, or do we wait for reinforcements? I guess our NPC's should be phasing out now that the battle is over.
DM BadCatMan
GM, 331 posts
Fri 13 Mar 2009
at 07:54
  • msg #311

Re: The Twilight Tomb: OOC

I haven't received any applications for new PCs, bar one mention of a possible Scout that I haven't yet heard any more about.

Soon I'll try to PM all the other game-less PCs directly. I meant to do this earlier, but got distracted by RL.

Hopefully we can get back into action soon.
Gurgun Nightwhisper
player, 198 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 13 Mar 2009
at 08:01
  • msg #312

Re: The Twilight Tomb: OOC

I guess we can spend some time scouting out the tower and the opposition.
Nikolai
player, 2 posts
Mon 23 Mar 2009
at 11:21
  • msg #313

Re: The Twilight Tomb: OOC

Hello folks, Nikolai here! Elven ranger by profession and a refugee from deepest Chult through circumstances beyond my control ;)

I'm pretty hot on scouting if that's what you need, at least the non-magical variety (move silently, hide, spot and listen in double digits).

So are you in the middle of an adventure or what? Do I need to read the entire game thread to get up to speed?
Gurgun Nightwhisper
player, 200 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 24 Mar 2009
at 10:52
  • msg #314

Re: The Twilight Tomb: OOC

I'll leave that to BCM hehe!
DM BadCatMan
GM, 333 posts
Tue 24 Mar 2009
at 11:32
  • msg #315

Re: The Twilight Tomb: OOC

I explained via PM, but feel free to tell tales of your magnificent exploits here. :)

I hope to get things going again when we have a few more PCs.
Slove
player, 160 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 24 Mar 2009
at 12:21
  • msg #316

Re: The Twilight Tomb: OOC

Hi Nikolai

Sorry to say but I am elven ranger to.  My skill just of double double digits.
But then Slove has few other skills and tricks he can do.

Just please tell me your not a bow specialist that would just be much of an overlap.

However I know Slove will out do you in charisma department right Gurgun Nightwhisper ;)
DM BadCatMan
GM, 334 posts
Tue 24 Mar 2009
at 12:40
  • msg #317

Re: The Twilight Tomb: OOC

He's also an archer. I figured that you Rage and get into melee often enough that it won't be too much of an overlap, and hope future PCs will cover the other roles. Archers will actually come in very handy later.
Gurgun Nightwhisper
player, 201 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 24 Mar 2009
at 22:04
  • msg #318

Re: The Twilight Tomb: OOC

Yeah, with Gurgun being more of a wrestler...
Jorn Brightcaller
player, 88 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Sat 28 Mar 2009
at 23:54
  • msg #319

Re: The Twilight Tomb: OOC

Guess who's baaack~

Okay, not exactly. But I'm a new player whose taking over Jorn's character and making some edits while I'm at it.

"...We can rebuild him! Bigger, better, stronger! With greater alcohol capacity!"


So to everyone here, Hi! Jorn's going to still be your curious, knowledgable wizard-dwarf. He's just going to be fighting more, casting more buffs, and in a few levels time, walking around in the full-plate armor...
Gurgun Nightwhisper
player, 202 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sun 29 Mar 2009
at 17:48
  • msg #320

Re: The Twilight Tomb: OOC

Yay! Sounds like a lot of fun!
Slove
player, 161 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 30 Mar 2009
at 00:10
  • msg #321

Re: The Twilight Tomb: OOC

I thought Jorn was cleric.

Anyway it good to see Sloves drinking partner is back.

I am going for the Order of bow PCr
This message was last edited by the player at 00:11, Mon 30 Mar 2009.
DM BadCatMan
GM, 335 posts
Tue 31 Mar 2009
at 09:16
  • msg #322

Re: The Twilight Tomb: OOC

Nope, Jorn was always a Wizard/Fighter, though Jorn 2.0 is now a Transmuter instead of a Conjurer.

We've nearly got a full team again, so hopefully not long to go. We may even have someone taking over Allessandra, and another cleric has applied (those undead are in for some trouble).

Currently, we have:

Slove: Wood Elf Ranger/Barbarian/Fighter/Cleric of Rillithane
Gurgun: Hobgoblin Monk
Jorn: Shield Dwarf Transmuter/Fighter
Allessandra: Human Cleric of Lathander (potential)
Nikolai: Moon Elf Ranger

We still could do with a trapspringer/lockpicker type, but I could always put in an NPC for that.
This message was last edited by the GM at 09:19, Tue 31 Mar 2009.
Jorn Brightcaller
player, 90 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Tue 31 Mar 2009
at 09:25
  • msg #323

Re: The Twilight Tomb: OOC

Quick question: How easy will it be for us to access equipment? Will it be one long dungeon trek, or will there be "stops" for us to acquire new stuff? (prefably at each level)

For the Ranger bit, there's a variant that gives up Track for Trapfinding, if the "scout" type doesnt mind too much...
This message was last edited by the player at 09:33, Tue 31 Mar 2009.
DM BadCatMan
GM, 336 posts
Tue 31 Mar 2009
at 11:07
  • msg #324

Re: The Twilight Tomb: OOC

It's pretty much long one dungeon crawl from here on. You're all actually trapped in this plane, and need to find the key to unlock the portal to escape. There's items to find though, include spell-scrolls, and limited supplies to buy off the orcs and hobgoblins.

By the way, Authiel and Iodaem will be retiring. They'll hang around to defend the orc camp, but won't join in on the adventuring. I didn't make their characters available to be taken over as they're a couple in-character and out, and their players are still around.

I'll try to summarise the game so far.

Jorn and Slove (and some other PCs no longer with us) were in the city of Furthinghome in Aglarond when they were approached by a merchant named Tulin Fairweather. He was transporting goods across Aglarond when he took a shortcut and got lost in the Yuirwood, he foolishly camped near an ancient star elf structure, a stone circle. The next day, he found the special item he'd been transporting missing, apparently stolen by monsters, according to the nightmares of a young teamster. The item in question was the Grail of Shargrailar, the horn of a notorious black dragon turned into a drinking horn, though with no apparent magical properties or significance. Fearful of the Masters of the Yuirwood (an order of rangers and druids who protect the forest and the ruin), Tulin hired the PCs to retrieve the item on the quiet.

Subsequently, Tulin had some troubles with the people who'd hired him to transport the horn after he returned dejected to Furthinghome, and was mugged by their representatives. The PCs fought off these bad eggs. [I probably should have stuck closer to the module.]

Later, on the road into the forest, Jorn and Slove gained some new PCs (Gurgun, Allessandra) who joined their quest and lost others. They were attacked by gnolls, first in a failed ambush, then in a brutal nighttime assault. [I really should have stuck closer to the module, and avoided this time-wasting.] The gnolls had some stolen elven ranger gear, taken from a mysteriously slain Master found later in the forest.

Eventually, the intrepid explorers found the stone circle that Tulin had camped at. Close study and knowledge of star elven history revealed it to be portal to their otherworldly realm of Sildeyuir (or somewhere in the neighbourhood), though it only functioned at night. They waited, until the portal activated, and spirited them away through the night and across the planes.

What they found was not Sildeyuir, but a complex of glass towers linked by slender bridges, built on rocky outcrops from a storm-lashed sea, beneath an eternal night sky. Exploring they found the place to be called Tir'in'tiral, the abode of an ancient star elven mage, with magic school and library. Except the placed was stripped bare in ages past, and ruined in places.

Exploring, they found the place to be a warzone, and they were wandering through its bloody aftermath. On one side there was a mixed troop of orcs, hobgoblins and taers (yeti-like creatures). On the other, undead, mostly elven skeletons and zombified orcs and hobgoblins. Plus some nasty pets on each side.

By virtue of being alive and not-undead, the orcs and hobgoblins offered alliance with the party, and took them to their besieged camp. Their beleaguered half-orc leader Thraka explained that were a mercenary squad, formerly led by Tolg'byri the Star Worm, who sought the arcane secrets of the star elves. Then they were brutally attacked by the undead, their clerics slain, found to their horror that they could not go back through the portal (it was one-way), and holed up in their current location. To make matters worse, one of their number, a half-orc witch named Savera slew Tolg'byri, mentally dominated her former mate Thraka, drove off an old lieutenant, and made herself leader over the fearful band.

Sensing something was up, the PCs sought out Savera, challenged her and she turned out to be a yochlol, a demon of the drow. After an epic battle, she was slain, and the PCs returned triumphant to the camp, and allowed Thraka to remain as leader. Gurgun, a monk of Oghma, got to tell a rousing story, and gained some credit with the hobgoblins.

Now, they need to explore the rest of the glass towers, and seek out the lich said to rule the undead. Tolg and Savera believed he possesses the key to unlock the way back through the portal. Else, they're stuck in Tir'in'tiral forever - or until the undead finally overrun and kill them, and then get raised again.

To catch up, I recommend reading the 'The Rains Fell On Furthinghome' thread, from post #361 onwards. This will describe the stone circle and your journey through i. Then skim through the current game thread 'The Citadel Of Glass' for anything that looks important, particularly posts 1 (arrival) 7 and 12 (what the place looks like). The rest you should pick up. Also check out the 'The Night Realm' thread for mechanical effects of the plane.

Jorn, and Allessandra if you read this, can begin posting in the current game-thread immediately.

Nikolai, and whoever else joins, I'll try to insert you soon. Either you'll be fresh through the portal, or the generic tied-up prisoners kept by Tolg or Savera. I have to decide which is more practical.

BTW, Jorn's a bit of a veteran. He began in the Shaar / Great Rift region, then journeyed with Slove to here after that closed. So you two are buds, or at least, familiar travelling companions.
Nikolai
player, 3 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 31 Mar 2009
at 11:24
  • msg #325

Re: The Twilight Tomb: OOC

Re the trapfinding, it just wouldn't fit with the character concept.

I get the impression Nikolai is several levels below you folks too. Best if he stays back and snipes ;)
Jorn Brightcaller
player, 91 posts
Init +2, AC 12/12/10
HP 27/27, Saves +5/+3/+3
Tue 31 Mar 2009
at 11:49
  • msg #326

Re: The Twilight Tomb: OOC

Doubt so, everyone here's about Level 4-5 at most.

I guess I'll just start looting items off the monsters instead :D
DM BadCatMan
GM, 337 posts
Tue 31 Mar 2009
at 12:01
  • msg #327

Re: The Twilight Tomb: OOC

Levels are 3 to 5. The 5th level guys are little above the module suggested level: 3rd level. The rest of you are (theoretically) fine. :)
Garel Astur
player, 1 post
Wed 1 Apr 2009
at 16:09
  • msg #328

Re: The Twilight Tomb: OOC

Hi all. I have just been added.

To present myself, I am about 37 years old (not sure of the exact count, I don't want to remember) and live in France.

Hope to be joining the story soon :)
Nikolai
player, 4 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 1 Apr 2009
at 17:14
  • msg #329

Re: The Twilight Tomb: OOC

Hiya Garel, I raise you 3 years and Switzerland :)
Jorn Brightcaller
player, 93 posts
Init +2, AC 16/12/14
HP 27/27, Saves +5/+3/+3
Wed 1 Apr 2009
at 21:57
  • msg #330

Re: The Twilight Tomb: OOC

Hello!

I take it you're our cleric then? :P
Nikolai
player, 5 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 2 Apr 2009
at 05:33
  • msg #331

Re: The Twilight Tomb: OOC

Nope, I'm a ranger.
Jorn Brightcaller
player, 94 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Thu 2 Apr 2009
at 05:35
  • msg #332

Re: The Twilight Tomb: OOC

Garel! I know Nikolai's a ranger :P

So...when do we start?
DM BadCatMan
GM, 338 posts
Thu 2 Apr 2009
at 05:44
  • msg #333

Re: The Twilight Tomb: OOC

When I get my act in order. :) Very soon, hopefully.

Currently, we have:

Slove: Wood Elf Ranger/Barbarian/Fighter/Cleric of Rillithane
Gurgun: Hobgoblin Monk
Jorn: Shield Dwarf Transmuter/Fighter
Allessandra: Human Cleric of Lathander (potential)
Nikolai: Moon Elf Ranger
Garel: Human Cleric of Mystra

That should be more than enough. I haven't heard back from the PC interested in Allessandra yet, but we can wait.
Garel Astur
player, 2 posts
Thu 2 Apr 2009
at 08:58
  • msg #334

Re: The Twilight Tomb: OOC

Yes, I am a cleric; just be sure to say a prayer for Mystra before I heal you :p
This message was last edited by the player at 08:59, Thu 02 Apr 2009.
DM BadCatMan
GM, 341 posts
Mon 6 Apr 2009
at 01:00
  • msg #335

Re: The Twilight Tomb: OOC

You know, I guess this counts as a "you all meet in a tavern". An orc/hobgoblin tavern. :D
Garel Astur
player, 4 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Mon 6 Apr 2009
at 01:58
  • msg #336

Re: The Twilight Tomb: OOC

First time I start an adventure in a tavern with orcs and there is no fight (yet).
Gurgun Nightwhisper
player, 204 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 6 Apr 2009
at 19:30
  • msg #337

Re: The Twilight Tomb: OOC

I'm on vacation and will be infrequently posting, sorry 'bout that.
DM BadCatMan
GM, 342 posts
Tue 7 Apr 2009
at 00:45
  • msg #338

Re: The Twilight Tomb: OOC

Okay. Have a good holiday.

Just a note: the 'witch' was Savera, a yochlol demon of the drow, now dead. She was in charge of the orc and hobgoblin mercenary band, not the undead. The next problem is now the lich, who controls the undead. :p
Jorn Brightcaller
player, 96 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Fri 10 Apr 2009
at 23:51
  • msg #339

Re: The Twilight Tomb: OOC

Hm, everyone okay here?
DM BadCatMan
GM, 343 posts
Sat 11 Apr 2009
at 00:55
  • msg #340

Re: The Twilight Tomb: OOC

I'm here, and everyone else is still logging in. That means you all just have to, well, talk to eachother.

Unless you want me to wind forwards and send you all off back on to the dungeon-crawl? I think you should check out the lower-level of the current tower first, then any spaces left unexplored in the first, then on to the final one, home of the lich.
Jorn Brightcaller
player, 97 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Sat 11 Apr 2009
at 11:28
  • msg #341

Re: The Twilight Tomb: OOC

I think we're kinda stumped for convesation now :P

Jorn's pretty much said his piece. Just waiting for a reply...(would seem odd to double post)
Gurgun Nightwhisper
player, 207 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 14 Apr 2009
at 09:01
  • msg #342

Re: The Twilight Tomb: OOC

Back at full strength!
Garel Astur
player, 7 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 20 Apr 2009
at 03:34
  • msg #343

Re: The Twilight Tomb: OOC

I guess we just have to go push the door to the dungeon ? What if we just say we took a night's rest and decided to go to the lower level of the tower ?
DM BadCatMan
GM, 344 posts
Mon 20 Apr 2009
at 03:43
  • msg #344

Re: The Twilight Tomb: OOC

Sorry, I'll try to move you on later. I've been distracted.
DM BadCatMan
GM, 346 posts
Mon 20 Apr 2009
at 11:50
  • msg #345

Re: The Twilight Tomb: OOC

And we're off again. My apologies for the wait. Six games can get overwhelming, especially with everything else.

The person interested in playing Allessandra never responded, so she's retired. And I never got another applicant for the rogue-ish spot, hence Nico. He'll just run for cover any time battle starts, unless you're in a really tight spot. ;)

New players, feel free to select some treasure from the treasure thread. I'll compile loot and known details of it there, and try to keep it up to date with your selections.
This message was last edited by the GM at 11:52, Mon 20 Apr 2009.
DM BadCatMan
GM, 348 posts
Wed 22 Apr 2009
at 06:04
  • msg #346

Re: The Twilight Tomb: OOC

Gurgun Nightwhisper:
A scout from dead-that-walk. We must tread carefully. Slove should destroy web ladder, to keep camp from being attacked from two directions.


But how would you get back up? :D
Gurgun Nightwhisper
player, 210 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 22 Apr 2009
at 07:02
  • msg #347

Re: The Twilight Tomb: OOC

We'll worry about that later. Gurgun manages... ;-)
Jorn Brightcaller
player, 100 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Wed 22 Apr 2009
at 18:53
  • msg #348

Re: The Twilight Tomb: OOC

Give me a level or two, and we'll fly...

Alternatively, I need to find an animate rope spell :P
Garel Astur
player, 10 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 23 Apr 2009
at 14:04
  • msg #349

Re: The Twilight Tomb: OOC

Mmmh... actually I didn't understand the post about treasure ?
DM BadCatMan
GM, 350 posts
Fri 24 Apr 2009
at 03:12
  • msg #350

Re: The Twilight Tomb: OOC

I'll keep a list of treasure you gain in the Treasure & Loot thread, along with what you learn about an item as you ID it, and who claims it. If you want anything, put your dibs on it here, and if no one else wants it, it's yours.

In the initiative list, I'll highlight in green players who can currently have their turn without disrupting the flow of battle too much. Currently only Slove can act, then Grrunk. After that, Nikolai, Jorn and Garel can act in any order. I find it keeps battles moving faster without getting too confused.
Jorn Brightcaller
player, 101 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Tue 28 Apr 2009
at 09:37
  • msg #351

Re: The Twilight Tomb: OOC

Not meaning to sound rude, but what were the rules for absences again? Did the DM NPC their turns after a certain no. of days or something?
DM BadCatMan
GM, 352 posts
Tue 28 Apr 2009
at 09:53
  • msg #352

Re: The Twilight Tomb: OOC

Whenever the DM thinks to do it. :)

Ideally, we'd like at least 3 posts a week from players and DMs on average, though in practice it doesn't always work out that way. Ie. players slow down, DM waits, we all slow down. Or DM gets busy, slows down, etc. That's the way it goes with me anyway.

Weekends we usually excuse, as people don't always have internet access or have other things to do.

Slove might have been waiting for a response to Gurgun's question, though I hadn't thought of this until recently.
Jorn Brightcaller
player, 102 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Tue 28 Apr 2009
at 10:31
  • msg #353

Re: The Twilight Tomb: OOC

Well, he hasn't logged on for the past 2 days or so, hence I assumed he was absent or such.

Sorry for rushing =/
Garel Astur
player, 14 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Tue 5 May 2009
at 00:46
  • msg #354

Re: The Twilight Tomb: OOC

I will not be able to update for an unknown while, I am hospitalized. Please NPC me as needed.
DM BadCatMan
GM, 357 posts
Tue 5 May 2009
at 01:28
  • msg #355

Re: The Twilight Tomb: OOC

Okay then. Get well soon! I hope it's not too bad.
Nikolai
player, 13 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 5 May 2009
at 05:22
  • msg #356

Re: The Twilight Tomb: OOC

Does Nikolai still have a clear line of site on the hag or is there an additional penalty above the -4 for shooting into a melee??
DM BadCatMan
GM, 359 posts
Tue 5 May 2009
at 05:39
  • msg #357

Re: The Twilight Tomb: OOC

Just take the -4 penalty for melee.
Garel Astur
player, 15 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sat 9 May 2009
at 07:08
  • msg #358

Re: The Twilight Tomb: OOC

I am back home. I need to rest for a while now, but I am fine.
I got a viral myocarditis - most of you probably never heard of it. It is a viral infection of the heart. Sounds bad, and it is sometimes, but in my case it is not acute so it will just leave with aspirin every day for a month.
Gurgun Nightwhisper
player, 215 posts
HP 37/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 9 May 2009
at 07:46
  • msg #359

Re: The Twilight Tomb: OOC

Take care!
Jorn Brightcaller
player, 106 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Sat 9 May 2009
at 08:04
  • msg #360

Re: The Twilight Tomb: OOC

Ouch. Here's wishing you get well soon :)
DM BadCatMan
GM, 366 posts
Sat 9 May 2009
at 08:37
  • msg #361

Re: The Twilight Tomb: OOC

I hope you get well quickly.
Garel Astur
player, 17 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sat 9 May 2009
at 09:19
  • msg #362

Re: The Twilight Tomb: OOC

I just need some rest and I will be OK. I had the exact same illness 12 years ago and there were no aftereffects in the long time.

Good thing is I am at home for at least two weeks instead of working :) I love that.
Bad thing is I missed the fight. Hope there will be more soon :)
Nikolai
player, 16 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 9 May 2009
at 10:16
  • msg #363

Re: The Twilight Tomb: OOC

Get well soon, my magic 8-ball says more fights are coming :)
Nikolai
player, 27 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 3 Jun 2009
at 15:36
  • msg #364

Re: The Twilight Tomb: OOC

Folks, am going through some difficult personal circumstances at the moment an I'm not sure how much I'll be able to post in June. Very sorry, could you please NPC Nikolai when necessary GM.
Gurgun Nightwhisper
player, 232 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 3 Jun 2009
at 19:56
  • msg #365

Re: The Twilight Tomb: OOC

Sorry to hear that, hope things take a turn for the better.
DM BadCatMan
GM, 383 posts
Thu 4 Jun 2009
at 00:51
  • msg #366

Re: The Twilight Tomb: OOC

Will do. I'll try to make sure Nikolai stays safe. :)

I hope things go okay.
Garel Astur
player, 26 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Fri 5 Jun 2009
at 03:11
  • msg #367

Re: The Twilight Tomb: OOC

Looks you edited your post so the monster could move, after Jorn did his action ?
Also, the map wasn't edited with the last moves, right ?
DM BadCatMan
GM, 384 posts
Fri 5 Jun 2009
at 03:39
  • msg #368

Re: The Twilight Tomb: OOC

Yes, I realised that zombies probably could 5-foot step and attack, since 'single actions only' doesn't disqualify the 5-foot step 'no action' rule.

No, I haven't changed the map. It's the same as for the previous round. I just marked the changes below it. (I was at work, didn't have my bitmaps, and didn't think it was really necessary given that not a lot had changed).

I didn't make any edits.
Nikolai
player, 28 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sun 14 Jun 2009
at 06:24
  • msg #369

Re: The Twilight Tomb: OOC

Folks, am back and ready to play Nikolai again. Thanks for your patience ;)
DM BadCatMan
GM, 390 posts
Mon 15 Jun 2009
at 00:50
  • msg #370

Re: The Twilight Tomb: OOC

Welcome back.

Battle's over!

Now, for what you could have done: retreat into the mirror room and lure the zombie worm into the trapped secret door, then close it!
Jorn Brightcaller
player, 121 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 15 Jun 2009
at 03:38
  • msg #371

Re: The Twilight Tomb: OOC

Would there have been some sort of interesting death sequence if we had done that? :P

I think we were all too excited with bashing it to think of tactics xD
DM BadCatMan
GM, 391 posts
Mon 15 Jun 2009
at 03:40
  • msg #372

Re: The Twilight Tomb: OOC

Yes, and more XP. :p
Gurgun Nightwhisper
player, 234 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 16 Jun 2009
at 19:18
  • msg #373

Re: The Twilight Tomb: OOC

Not the hobgoblin way of dealing with problems... ;-)
Garel Astur
player, 31 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 30 Jun 2009
at 07:30
  • msg #374

Re: The Twilight Tomb: OOC

Is the nude elven dancer a boy or a girl ?
DM BadCatMan
GM, 401 posts
Tue 30 Jun 2009
at 09:16
  • msg #375

Re: The Twilight Tomb: OOC

Elven. ;) Actually, I already mentioned it was female.

The King's Tear thing is a hanging plot-hook for future adventures, whatever might be stored inside it. Except I have no intention of DMing past this module. Sorry. Someone might choose to keep it, and leave it for your next DM, or we could just sell it to the Star Elves after this is over, and you can all share in the profits. It's worth 5000 gp. :o
DM BadCatMan
GM, 402 posts
Tue 30 Jun 2009
at 12:11
  • msg #376

Re: The Twilight Tomb: OOC

BTW, you've almost completed this tower, apart from the other room. Then there's a few rooms we missed in the entry tower, then a tower and a bit to deal with the lich and get the portal active again.
Nikolai
player, 32 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 1 Jul 2009
at 17:34
  • msg #377

Re: The Twilight Tomb: OOC

DM BCM and all, due to an unfortunate change in my personal circumstances I will be unable to continue with my gaming on RPoL for the present. My apologies.
Gurgun Nightwhisper
player, 242 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 1 Jul 2009
at 18:34
  • msg #378

Re: The Twilight Tomb: OOC

That is unfortunate, hope to see you again in the future.
DM BadCatMan
GM, 403 posts
Thu 2 Jul 2009
at 00:55
  • msg #379

Re: The Twilight Tomb: OOC

I'm so sorry. Farewell, and good luck for the future. I hope you can make it back.

I'll just have Nikolai wait at the orc/hobgoblin camp with the other ex-PCs.
This message was last edited by the GM at 06:31, Thu 02 July 2009.
Jorn Brightcaller
player, 133 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 10 Jul 2009
at 08:18
  • msg #380

Re: The Twilight Tomb: OOC

Sorry for the delay. Been rather caught up with RL.
Garel Astur
player, 33 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Sun 12 Jul 2009
at 22:30
  • msg #381

Re: The Twilight Tomb: OOC

Hi all. I have taken the role of the GM in a game I participed in and whose GM had disappeared - you know, the well-known GM Plague...

I was very concentrated on it and I forgot to come check here for a while. Now I am back. Thank you for not getting killed in the meanwhile. Now we can get killed together and have fun.
This message was last edited by the player at 22:32, Sun 12 July 2009.
Jorn Brightcaller
player, 136 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 13 Jul 2009
at 13:36
  • msg #382

Re: The Twilight Tomb: OOC

Truer words were never said.

Of course, we could always die and come back as zombies.

Then you'd have to turn us all! Bwahahaha...
Jorn Brightcaller
player, 139 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 19 Jul 2009
at 12:25
  • msg #383

Re: The Twilight Tomb: OOC

Hm, to check, we've still got a couple more chambers to explore, yes? I'm also assuming we're resting for the night at the camp.
DM BadCatMan
GM, 412 posts
Mon 20 Jul 2009
at 01:38
  • msg #384

Re: The Twilight Tomb: OOC

You've only had two battles this day! And they weren't particularly hard, really. I think you could clear out a few more chambers in the first tower, at least.

'Redoubt Of The Nilshai' - cleared
'Contested Tower' - still rooms to go
'Portal Control Centre' - you should go here
The Lich's Tower - might be a good idea. ;)
Gurgun Nightwhisper
player, 252 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 20 Jul 2009
at 13:16
  • msg #385

Re: The Twilight Tomb: OOC

Which is the portal control center?
DM BadCatMan
GM, 413 posts
Tue 21 Jul 2009
at 09:51
  • msg #386

Re: The Twilight Tomb: OOC

I've updated the overall map in the map thread. You can see it all there.

I'll have Dula talk some more later, if nobody else has anything to add?
This message was last edited by the GM at 09:52, Tue 21 July 2009.
DM BadCatMan
GM, 414 posts
Tue 21 Jul 2009
at 12:21
  • msg #387

Re: The Twilight Tomb: OOC

Ooh, a ghost story. :)

And another Rogue NPC, replacing Nicodemus.
DM BadCatMan
GM, 416 posts
Fri 24 Jul 2009
at 02:36
  • msg #388

Re: The Twilight Tomb: OOC

So I figured the orcs and hobgoblins should actually, you know, do something to help. :) I'll run a mainly cosmetic war in the background - you'll have your battles as set in the module, and the mercs won't get involved, they'll be fighting their own battles, and won't take your XP ;) Then they can seize and hold rooms to prevent undead forces spilling back.

I'll assume you'll want to clear out the remaining rooms - there may be treasure or monsters - so decide where you want to begin. Unsearched rooms are left blank on the map.
Gurgun Nightwhisper
player, 254 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 24 Jul 2009
at 16:39
  • msg #389

Re: The Twilight Tomb: OOC

I vote for clearing out the third level first before going upstairs, saving the unexplored rooms on the lower level for last before heading out to the other towers. It would be good to secure the contested tower first; keep our backs clear etc.
Slove
player, 182 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 24 Jul 2009
at 19:30
  • msg #390

Re: The Twilight Tomb: OOC

As always slove happy to follow along in background.
DM BadCatMan
GM, 418 posts
Sun 26 Jul 2009
at 11:18
  • msg #391

Re: The Twilight Tomb: OOC

Thanks Gurgun, but it turned out that the access to the upper level was on your way to elsewhere, so we can go there first and move on. Then you can see what the lookout has to say.
DM BadCatMan
GM, 425 posts
Fri 7 Aug 2009
at 09:52
  • msg #392

Re: The Twilight Tomb: OOC

By the way, the grey lines on the map don't mean anything, they're just the shape of the roof. I added them to give some features to the otherwise empty area, and help locate positions easier.
DM BadCatMan
GM, 426 posts
Fri 7 Aug 2009
at 23:38
  • msg #393

Re: The Twilight Tomb: OOC

By the way, don't forget your darkvision applies if you have it. Not low-light vision, unless a fresh light source is revealed.

Jorn is still holding the everburning torch covered. You said you'd covered it with both hands, so you can reveal it as a free action, but you'll need to draw a weapon.
Jorn Brightcaller
player, 147 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 15 Aug 2009
at 01:51
  • msg #394

Re: The Twilight Tomb: OOC

Garg, I'm not gonna bother rolling, since Jorn has horrible spot and listen modifiers.

Anyone?
DM BadCatMan
GM, 431 posts
Sat 15 Aug 2009
at 03:19
  • msg #395

Re: The Twilight Tomb: OOC

Fine, I'll do it myself. :p
Jorn Brightcaller
player, 148 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 15 Aug 2009
at 03:21
  • msg #396

Re: The Twilight Tomb: OOC

>< Thanks DM :P

Now to figure out what to do...
DM BadCatMan
GM, 432 posts
Sat 15 Aug 2009
at 03:38
  • msg #397

Re: The Twilight Tomb: OOC

Sometimes, turning undead isn't the wisest course of action. It's now hiding in the floor where it has Total Cover, but is Cowering. Garel can't approach without breaking the turning effect.

Oh, by the way, before you went down into the lower levels of the last tower, Garel cast hide from undead, which I completely forgot about when you fought Tolg'byri's zombie, and has probably worn off now. Garel, you can have your hide from undead back, un-cast, and use it again later. Just remind me if you have any spells ongoing.
Garel Astur
player, 39 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 18 Aug 2009
at 22:40
  • msg #398

Re: The Twilight Tomb: OOC

I supposed the spell was nullified by us attacking. I probably was infected by a rule coming from a MMORPG instead of D&D...
DM BadCatMan
GM, 433 posts
Wed 19 Aug 2009
at 10:06
  • msg #399

Re: The Twilight Tomb: OOC

No, it swam towards you and came up out of the water after you, then battle began.

It will take a minute for the turn undead to wear off and the wraith to stop cowering, whereupon it will resume attacking you. If no one minds, I'll wind forwards one minute (10 rounds) until that happens.

One problem: of all of you, only Gurgun has anything approaching a magic weapon, and that's a Ki Strike (magic). There's very little the rest of you can do to it, unless someone has magic weapon and other useful spells. Use this minute to prepare, if you can.
Jorn Brightcaller
player, 150 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 19 Aug 2009
at 10:47
  • msg #400

Re: The Twilight Tomb: OOC

I just cast Magic Weapon from a scroll, but that's about all I have right now.

Does anyone have alternate attacking methods?
Gurgun Nightwhisper
player, 262 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 19 Aug 2009
at 11:01
  • msg #401

Re: The Twilight Tomb: OOC

Wand of magic missiles anyone?
Jorn Brightcaller
player, 151 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 19 Aug 2009
at 11:06
  • msg #402

Re: The Twilight Tomb: OOC

Ah crap, I think Jorn had one but I removed it during my "retooling" of the character ><

Gaaaaaaaaaaaaaaaaaaaah~~
Gurgun Nightwhisper
player, 263 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 19 Aug 2009
at 11:23
  • msg #403

Re: The Twilight Tomb: OOC

The silver arrow we used on the shadows?

Magic stones?

Holy water bottles?

Buffing Gurgun and stay out of the way?

NPC's to the rescue? ;-)
DM BadCatMan
GM, 434 posts
Wed 19 Aug 2009
at 11:32
  • msg #404

Re: The Twilight Tomb: OOC

The undead slaying arrow (not silver) was fired by the orcs, missed, but failed to break. Slove kept it, and I think you were saving it for the big bad.

I think Garel used up his magic stones.

Holy water would work great. The wraith is incorporeal, so you'd need to pour it on it, but you're standing over it already, just get it when it rises up from the floor.

The orcs and hobgobs have a few oils of magic weapon. You could beg some off them.

By the way, the wraith normally does constitution drain on a touch attack, but I think permanent ability reduction is completely unfair from such an easy source, and you have no way of curing it with restoration. So, it does constitution damage instead. (My house-rule, won't hold for other DMs.)
This message was last edited by the GM at 01:17, Thu 20 Aug 2009.
Jorn Brightcaller
player, 152 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 19 Aug 2009
at 11:33
  • msg #405

Re: The Twilight Tomb: OOC

I'm for buffing Gurgun. I can cast Enlarge person on you, which would last for at least three minutes. Ought to come in handy me thinks.

I have my magic spiked chain to stay away for now. Garel can stand by for healing and such. The problem is whether Slove has any means of affecting them...any ranger spells?
Garel Astur
player, 41 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Fri 21 Aug 2009
at 04:13
  • msg #406

Re: The Twilight Tomb: OOC

I got two flasks of holy water that I could give to Slove.
Jorn Brightcaller
player, 153 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 24 Aug 2009
at 01:33
  • msg #407

Re: The Twilight Tomb: OOC

I don't think silver works on incorpereal undead. The holy water should though. Nice one Garel :)

I should have taken more anti-undead spells. Bleh, sorry guys.

PS: Are we waiting for something?

PPS: Its a wraith Gurgun, not a Wight :P
DM BadCatMan
GM, 435 posts
Mon 24 Aug 2009
at 02:07
  • msg #408

Re: The Twilight Tomb: OOC

Right now, you have an in-game minute to decide your plan. That's why I was waiting anyway.

Using the arrow of undead slaying might be a wasteful, between the cover the wraith will have, and its 50% chance to ignore an attack anyway, even if it is magical.
Jorn Brightcaller
player, 155 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 28 Aug 2009
at 11:37
  • msg #409

Re: The Twilight Tomb: OOC

Cast it from a scroll earlier. Sorry about the extra attack, I thought that our readied actions would trigger first, before we acted on normal initiative (in which Jorn attacks again)
DM BadCatMan
GM, 438 posts
Fri 28 Aug 2009
at 12:03
  • msg #410

Re: The Twilight Tomb: OOC

OK.

Your readied attacks trigger off the wraith's attempted attack. It needs to finish that (if it can and survives) before we return to normal routine.
Jorn Brightcaller
player, 156 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 28 Aug 2009
at 12:08
  • msg #411

Re: The Twilight Tomb: OOC

Oops, sorry that. For the sake of consistency, let's just use my 2nd attack as my actual attack on the round after?

My bad for assuming ><
Gurgun Nightwhisper
player, 267 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 28 Aug 2009
at 16:03
  • msg #412

Re: The Twilight Tomb: OOC

Just to clarify: Gurgun has taken a potion of Cat's grace, giving him +2 to AC.
Slove
player, 190 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 31 Aug 2009
at 10:12
  • msg #413

Re: The Twilight Tomb: OOC

Was thinking of saving that for big boss
Jorn Brightcaller
player, 157 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 31 Aug 2009
at 10:22
  • msg #414

Re: The Twilight Tomb: OOC

Well, I suppose me and Gurgun can handle this one for now.
DM BadCatMan
GM, 440 posts
Mon 31 Aug 2009
at 10:23
  • msg #415

Re: The Twilight Tomb: OOC

It's a prepared spell, and you'll probably end up taking another nap before you get there.

Put it this way: would you rather die now, or later? :D

Garel, I'm also waiting on you.
DM BadCatMan
GM, 445 posts
Fri 4 Sep 2009
at 08:33
  • msg #416

Re: The Twilight Tomb: OOC

Well, that was much easier than I thought it would be.
Jorn Brightcaller
player, 160 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 4 Sep 2009
at 08:45
  • msg #417

Re: The Twilight Tomb: OOC

Well, you did go easy on us, somewhat. We were expecting it. Our rolls were good (nearly everything hit).

And I was lucky to have a scroll of Magic Weapon xD

EDIT: Level up! I assume I can edit my character sheet now GM?
This message was last edited by the player at 10:06, Fri 04 Sept 2009.
Jorn Brightcaller
player, 161 posts
Fri 4 Sep 2009
at 08:47
  • [deleted]
  • msg #418

Re: The Twilight Tomb: OOC

This message was deleted by the player at 10:06, Fri 04 Sept 2009.
Slove
player, 192 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 4 Sep 2009
at 10:38
  • msg #419

Re: The Twilight Tomb: OOC

I think we all need magic weapons.

[Private to DM BadCatMan: 1) Quick question:- if bow is magical and arrows are not can still hit a wraith with bow?

2) What I am about to ask is really little cheeky and a bit of a liberty but I ask anyway.

Is there any way I can change the slove's Ancient item Mithrail Armor (3rd) into either his sword or more useful his bow.  I really don't mind which.

I will quite happy lose treasure for this adventure or money already put into the item.  I also happy to take any other role playing cost to do this.  It just I realize how much need a good bow.  Solonor Thelandira could step in and change it as my character is on quest to deal with evil against elves themselves.  One of his domain is war and his main weapon is bow so change would not be totally out of character.

Also I understand if you say no as I know I am pushing it bit.  However if do allow this it make life lot easier for both slove and rest of the group.

(Thamol Liadon should had armor and slove the weapon).
]
Gurgun Nightwhisper
player, 271 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 4 Sep 2009
at 10:42
  • msg #420

Re: The Twilight Tomb: OOC

No kidding! My guess it's all up-hill from now. And I'm a few hundred measly XP from leveling. Maybe I should pick a few fights in the arena... ::evil grin::
Jorn Brightcaller
player, 163 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 4 Sep 2009
at 10:47
  • msg #421

Re: The Twilight Tomb: OOC

I kinda wish we could find a place to spend our cash :P

It would useful if we could restock on potions, scrolls and the like. Also, in hindsight I really should have prepared more anti-undead spells. There was a ghost-touch type spell somewhere that would have some in handy...gah~
DM BadCatMan
GM, 446 posts
Sat 5 Sep 2009
at 11:28
  • msg #422

Re: The Twilight Tomb: OOC

You can buy and sell from the orcish quartermaster - nothing great, but he has potions and a few cheap scrolls they've looted.

Spellcasting: It's mostly undead from here on. :) And don't forget that [sonic] spells are boosted in power on this plane.

[Private to Slove:
1) I should think so, else there's no reason to ever have magically enchanted bows. Yeah, DMG p221, all ammunition gains the magical benefits of the weapon that fires it, though enhancements don't stack: +1 arrow from a +1 bow is still only +1.

2) Slove, a while back you switched bows with Iodaem, taking your current MW Composite Longbow (+3) out of treasure and giving him your old +1 Composite Longbow (+2) - same net attack and damage benefits. I think you were gambling on it being magical, but it wasn't. If you like, just switch it back.
]
Slove
player, 194 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 5 Sep 2009
at 11:49
  • msg #423

Re: The Twilight Tomb: OOC

PM

[Private to DM BadCatMan: There was slight role play element to it (he was human and bow was from a dead elven guardian) however I think I need magic bow now.  I will up date my character sheet and switch them if that ok).]
DM BadCatMan
GM, 454 posts
Tue 15 Sep 2009
at 01:42
  • msg #424

Re: The Twilight Tomb: OOC

I'm going to be rather busy this week and maybe next, sorting my enrolment, applying for a job, and fixing up a computer. So I may be rather slow this week. I will try to be on, when I get the time and energy.
Jorn Brightcaller
player, 171 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 19 Sep 2009
at 14:01
  • msg #425

Re: The Twilight Tomb: OOC

Hm, anyone has an idea of how to solve this without actually engaging with them?
Gurgun Nightwhisper
player, 283 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 19 Sep 2009
at 18:54
  • msg #426

Re: The Twilight Tomb: OOC

Well, Gurgun doesn't consider Wickers and his pet an enemy. He is annoyed by his condition and erratic behavior (being lawful and all) and will want to pin the little green bugger sooner than later to have Garel attempt a healing. The pet will have to be stunned or put to sleep. Slove; do you have any ideas for taming it?
Gurgun Nightwhisper
player, 291 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 28 Sep 2009
at 06:42
  • msg #427

Re: The Twilight Tomb: OOC

Ok, looks like our route out of here is blocked. I'm thinking burning oil, heavy objects, and basically anything that can crush, burn, or maim the massing army below.
I have 2 flasks of oil and 3 alchemists fire splash weapons. Holy water might also be useful, although that might be counterproductive to the fires.

Did Gurgun spot any heavy (movable) objects in wicker's rooms?

Otherwise those with ranged weapons should continue to hold the balcony while the rest of us go down below to bolster Thraka's troops.
DM BadCatMan
GM, 465 posts
Mon 28 Sep 2009
at 07:22
  • msg #428

Re: The Twilight Tomb: OOC

Most of the large furniture is joined with the walls and floors, so they're unmovable. Chairs are such the best you have to hand.

I'd intended to add some action to this module, and put the two armies to fighting, instead of standing around while you guys do everything for them. ;)

To that end, I was going to have the two forces clash in the Grand Hall (11), while Thraka would send you PCs to hold the side-passage (15, joining 16) to prevent a pincer-action by the undead - this would be the battle as written in the module.

If that's okay, we can go ahead with it. You can suggest to Thraka that Wickers and a few orc and hobgob archers hold the balcony, while you take the corridor. I don't want to split the party, or run separate battles.
This message was last edited by the GM at 09:59, Mon 28 Sept 2009.
Gurgun Nightwhisper
player, 292 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 28 Sep 2009
at 07:47
  • msg #429

Re: The Twilight Tomb: OOC

Wise decision.
Garel Astur
player, 50 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 29 Sep 2009
at 14:33
  • msg #430

Re: The Twilight Tomb: OOC

Looks like fun, the clash of the two armies while the group of adventurers try to save the day :)
Slove
player, 198 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 2 Oct 2009
at 10:18
  • msg #431

Re: The Twilight Tomb: OOC

I am not sure what Slove can do as Wickers hates elves and I can't go near him?

I may have to say behind and fight with main group?
Gurgun Nightwhisper
player, 294 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 2 Oct 2009
at 10:22
  • msg #432

Re: The Twilight Tomb: OOC

We all go with the main army, Wickers stays behind and cover the bridge.
DM BadCatMan
GM, 467 posts
Fri 2 Oct 2009
at 13:41
  • msg #433

Re: The Twilight Tomb: OOC

What Gurgun said.

Sorry, Slove, I didn't mean for you to be left out so long. I started with the idea of starting a fighter with Wickers, as in the module, but there didn't seem to be a need to, nor did I have the time. So the conversation went on longer.
Slove
player, 199 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 2 Oct 2009
at 14:18
  • msg #434

Re: The Twilight Tomb: OOC

NP

How long have I been around and playing my to main character with you.
I don't expect the story to always be on me so I am cool.

Just like work out what doing now as my part and to let you see I still around.

So np
Jorn Brightcaller
player, 174 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 2 Oct 2009
at 14:42
  • msg #435

Re: The Twilight Tomb: OOC

Is very confused now.

I've been letting Gurgun take the stage since I had no idea what to do.

So now if I'm correct, we're on a bridge with undead marching in underneath us? And our job is to take them down, aided by archers from the orc camp?
DM BadCatMan
GM, 468 posts
Fri 2 Oct 2009
at 15:06
  • msg #436

Re: The Twilight Tomb: OOC



You were talking to Wickers in 19/20, and saw the undead from the balcony at 14 (3rd Level; this is in error, it should be 18). Undead are marching in via the Bridge C (2nd Level). You've left Wickers on the balcony, and Gurgun suggested orc/hobgob archers join him.

Now, you're talking to Thraka in 22.

The main battle will take place in 11 and 14 (2nd Level), while Thraka will suggest you head through 9, 8, 15 and the corridor adjoining the small rooms 16 to prevent the undead circling around.
This message was last edited by the GM at 15:07, Fri 02 Oct 2009.
Garel Astur
player, 60 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Wed 21 Oct 2009
at 11:26
  • msg #437

Re: The Twilight Tomb: OOC

mmh... does "DR 5/slashing" mean resistant to everything but slashing ? or resistant to slashing ?
Jorn Brightcaller
player, 180 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 21 Oct 2009
at 11:28
  • msg #438

Re: The Twilight Tomb: OOC

It means that everything except slashing goes through.

I kinda expected turning, but okay...
Gurgun Nightwhisper
player, 307 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 21 Oct 2009
at 12:00
  • msg #439

Re: The Twilight Tomb: OOC

Yeah, hitting zombies with a stick generally doesn't do much...
DM BadCatMan
GM, 479 posts
Wed 21 Oct 2009
at 12:10
  • msg #440

Re: The Twilight Tomb: OOC

Yeah, DR is Damage Reduction. In this case, the zombie ignores 5 points of damage that doesn't come from a slashing weapon. So a stick is not the best choice. :p
Jorn Brightcaller
player, 182 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 21 Oct 2009
at 12:16
  • msg #441

Re: The Twilight Tomb: OOC

Hm, someone toss Slove a dagger or longsword? He's been kept out of the past two combats already ><
Garel Astur
player, 61 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Wed 21 Oct 2009
at 12:23
  • msg #442

Re: The Twilight Tomb: OOC

Ok, it is the first zombie he encounters so Garel has an excuse for using his stick. As a player, I should have realized the attacks made by Gurgun were resisted and that I am using the same type of attack; I don't know the rules about damage resistance in 3.5 because I never found them in the srd, but perhaps it is because I searched "damage resistance" where I should have searched "damage reduction" ?  So, to make things clear, damage reduction is DR X/something where X is the value of the resistance and "something" is the type of damage not being resisted ?
As for the turning, as I said earlier I was planning on using it if we got overcome by the number of undead, to help kill them one at a time. Perhaps are you suggesting they are low level ones that would be destroyed instead of turned ?
Gurgun Nightwhisper
player, 309 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 21 Oct 2009
at 12:37
  • msg #443

Re: The Twilight Tomb: OOC

Correct. DR reduces all damage with the said number except for a particular (or several) damage type.
You need twice as many levels as the undead have hit dice to destroy, which I suspect you don't.
DM BadCatMan
GM, 481 posts
Thu 22 Oct 2009
at 11:14
  • msg #444

Re: The Twilight Tomb: OOC

You've already faced a zombie before in this module: Tolg'byri, though he was a much tougher one, but still a basic zombie.

These are simple elf skeletons and orc/hobgoblin zombies, with 1 and 2 HD. Garel has a good chance at destroying the skeletons, and turning the zombies.
Slove
player, 203 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 26 Oct 2009
at 13:19
  • msg #445

Re: The Twilight Tomb: OOC

If Slove switches back to his bow do get one or two attacks.
He has quick draw and can use move equivilent action?
Gurgun Nightwhisper
player, 311 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 26 Oct 2009
at 13:23
  • msg #446

Re: The Twilight Tomb: OOC

The quick draw feat makes drawing a weapon a free action. So yes, you can draw your bow and still fire two or more arrows (full attack).
Jorn Brightcaller
player, 187 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 28 Oct 2009
at 08:46
  • msg #447

Re: The Twilight Tomb: OOC

Hm, since Skeletons have DR bludgeoning, I suggest Gurgun readies an action to swap places with Jorn when he steps back. Then Jorn will slice up the zombie (assuming the dice doesn't flunk on me) and Gurgun can move in to finish off the skeleton.

Cramped corridors make for cramped fighting. T__T
Gurgun Nightwhisper
player, 315 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 28 Oct 2009
at 09:48
  • msg #448

Re: The Twilight Tomb: OOC

That is my in-game suggestion as well (although spoken in heavy goblin accent)
DM BadCatMan
GM, 487 posts
Wed 28 Oct 2009
at 09:58
  • msg #449

Re: The Twilight Tomb: OOC

That was the idea. ;)

You can move through each other's space, you just can't stop in an occupied space. You could however Squeeze yourselves into the same square: -4 attack, -4 AC, half-speed.
Jorn Brightcaller
player, 190 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 9 Nov 2009
at 07:15
  • msg #450

Re: The Twilight Tomb: OOC

To ask, is there a way to tell which skull the beams came from? I'm not sure if a mirror image spell duplicates the appearance of spellcasting.

Basically, if the skull had mirror image on and zapped us, can one tell which image the beams originated from?
DM BadCatMan
GM, 495 posts
Wed 11 Nov 2009
at 01:33
  • msg #451

Re: The Twilight Tomb: OOC

It seems that mirror images pretend to cast spells as well, though this was a supernatural ability. There's no mention as to whether this includes spell-effects. Obviously, it won't cause a half-dozen fireballs, so it probably won't cast as many rays. I had mentioned that only one shot the rays, too.

So I guess you could pick the genuine article out of a mirror image if it casts a spell, provided there was a direct indicator of where the spell originated, such as a ray or bead.

But as a Tiny creature, all 4 images can fit into the one square (I had mentioned 5 earlier, but this was an error), so it's very easy for them to move around and through each other with a 2.5ft step to throw you off.

But it moved, so the point is kind of moot now.
Slove
player, 208 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 14 Nov 2009
at 10:07
  • msg #452

Re: The Twilight Tomb: OOC

I am not sure what I can do do I have any target to fire at?
Jorn Brightcaller
player, 192 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 14 Nov 2009
at 10:54
  • msg #453

Re: The Twilight Tomb: OOC

Crammed space fighting makes for annoying battles like these...

Hm, could Jorn make a stone-masonary check to see how sturdy the walls are? I'm thinking of enlarging Gurgun and having him just barrel the way through :P
Slove
player, 209 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 14 Nov 2009
at 11:31
  • msg #454

Re: The Twilight Tomb: OOC

Think you will find that the walls are not made of stone but glass or something like glass.

Don't you dwarves know that stone is so 1980's....

he he
This message was last edited by the player at 11:33, Sat 14 Nov 2009.
DM BadCatMan
GM, 496 posts
Sat 14 Nov 2009
at 12:14
  • msg #455

Re: The Twilight Tomb: OOC

I've fixed the map, so you should be able to see it now.

My aim in doing this was to have a corridor-to-corridor close-quarters fight, with all these problems. ;) The module had the wraith lurking here, passing through the walls, but I decided to move things around to give a bit more story than monsters waiting in rooms.

As I said, you can pass through eachother's spaces, or squeeze two to a square.

Slove, you could go forwards and fire around the corner - there's cover and shooting into melee (near Gurgun) to consider, but it would work. Or go right up and attack in melee around the corner.

The walls are indeed glass, but magically strengthened. "All walls, floors and ceilings are composed of magically enhanced glass 1 foot thick... ...The smooth glass walls cannot be climbed without the use of ropes or magic." Now the stats for one 10ft-by-10ft section: 1 ft thick, hardness 10, hp 360, break DC 60, climb DC -

From enlarge person: "If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it — the spell cannot be used to crush a creature by increasing its size." Gurgun would grow to Large, and suffer squeezing penalties, but it's highly unlikely he'd be strong enough to shatter the walls. Imagine a castle stone corridor.
Jorn Brightcaller
player, 193 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 14 Nov 2009
at 12:19
  • msg #456

Re: The Twilight Tomb: OOC

I'm beginning to regret not picking up AOE spells for Jorn.

"Make a Gish! It'll be fun. Magic spells to enhance weapon attacks! What's the worse that could happen?"

Now the group has no AOE or crowd control spells. *sigh* >_>
Gurgun Nightwhisper
player, 320 posts
HP 28/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 14 Nov 2009
at 17:18
  • msg #457

Re: The Twilight Tomb: OOC

LOL!
DM BadCatMan
GM, 513 posts
Wed 9 Dec 2009
at 02:02
  • msg #458

Re: The Twilight Tomb: OOC

Somehow I managed to send your XP post to DM Annihilator in a PM (because of all those annoying PM boxes down below). So now, enjoy your XP. :)
Gurgun Nightwhisper
player, 329 posts
HP 39/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 9 Dec 2009
at 08:46
  • msg #459

Re: The Twilight Tomb: OOC

Level up! I really hope 2 rounds of rest is sufficient?
DM BadCatMan
GM, 514 posts
Thu 10 Dec 2009
at 04:44
  • msg #460

Re: The Twilight Tomb: OOC

Apart from prepared spells and features that require special training, I'll allow a level-up in mid-combat here. It's more heroic that way. :D
DM BadCatMan
GM, 516 posts
Fri 11 Dec 2009
at 14:18
  • msg #461

Re: The Twilight Tomb: OOC

This weekend here (starting tomorrow) it will 37 and 39 deg Celsius, probably hotter. And our air conditioning is broken. My computer's fans will whine with the effort of keeping cool, while my flatscreen monitor will wobble. And I half expect black-outs because our stupid power company can't keep up with demand. Then there's the brain-breaking and body-melting heat.

So, that counts as a warning, in that I'll probably be off-line and inactive for most of this weekend.
Gurgun Nightwhisper
player, 330 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 11 Dec 2009
at 20:04
  • msg #462

Re: The Twilight Tomb: OOC

I'm nearly done with the level up. Still, would like some advice on the feat to take: my choices are down to:
Improved trip
Mobility
Circle kick
or
Iron fist (or whatever it's called that allows for ignoring 4 points of DR when fighting unarmed).

Any takers?
Jorn Brightcaller
player, 201 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Fri 11 Dec 2009
at 20:24
  • msg #463

Re: The Twilight Tomb: OOC

Vote Circle Kick. Extra attacks are always a good thing.

Iron Fist might be useful, though since most of our enemies seem to be skeletons I doubt its really a problem.
Slove
player, 218 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 12 Dec 2009
at 02:07
  • msg #464

Re: The Twilight Tomb: OOC

Sorry for delay in posting.
Had really bad cold and thing go very wrong at work over it.
I done one action before combat what was going post but was to ill.
Garel Astur
player, 72 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Sun 13 Dec 2009
at 22:31
  • msg #465

Re: The Twilight Tomb: OOC

I would take Improved Trip because I love tricks :) A prone opponent is -4 AC and -4 to melee attacks, and provokes an attack of opportunity if he tries to stand up.
Gurgun Nightwhisper
player, 331 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 14 Dec 2009
at 10:24
  • msg #466

Re: The Twilight Tomb: OOC

That was my initial choice, but I'm reconsidering due to the opposed checks needed. An extra attack is always good and circle kick doesn't even need it to be full attack, and unlike cleave I don't have to drop my first target. With flurry of blows I can get up to four attacks/round at my highest BAB (if faced with min 2 targets). That's not bad, so circle kick it is.
Jorn Brightcaller
player, 213 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Sat 13 Feb 2010
at 07:38
  • msg #467

Re: The Twilight Tomb: OOC

Alright! I'm back from camp, though I'll be disappearing in and out of it over the weekdays, so I hope no one mines the slower posting rate.

On that note, does Garel still have some cantrips left? Those can be converted into 1 HP cures too right? (Cure Minor Wounds IIRC)
DM BadCatMan
GM, 545 posts
Sat 13 Feb 2010
at 08:18
  • msg #468

Re: The Twilight Tomb: OOC

Yes, they can.
Garel Astur
player, 84 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 15 Feb 2010
at 12:36
  • msg #469

Re: The Twilight Tomb: OOC

My 0-level spells were not used on my character sheet, but I thought I had used them. I searched for the post (it did take time to dig) and found post #738 where I burnt them all.
Too bad.
Gurgun Nightwhisper
player, 349 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 26 Mar 2010
at 07:47
  • msg #470

Re: The Twilight Tomb: OOC

About the next steps: we're to find the control room (to the bridge, then turn north), if I remember correctly. Slove and Gurgun are probably good to go, but Garel has no spells left and Jorn is at half strength or less. Maybe Garel can "purchase" or find some scrolls?
DM BadCatMan
GM, 553 posts
Sat 27 Mar 2010
at 03:17
  • msg #471

Re: The Twilight Tomb: OOC

I've posted XP for the Flameskull.

The map thread shows all the known areas, what you've done and what remains.

You've cleared out and now control the Contested Tower (where you are now), the Redoubt Of The Nilshai, and maybe the Arrival island (hasn't been checked in a while ;).

What's left is the Nexus (a small suspended room that joins three bridges together), Mourel's Tomb and the Portal Control Centre. Obviously one contains the lich's lair, the other the means to leave this demiplane.

You already have a key to the portal controlling device, so you could do the control tower and attempt to leave at your earliest convenience, skipping the other tower and the undead there, and finishing the adventure early. That does leave an undead threat behind, but you could just tell the authorities and have someone else deal with it (I could grab new players to finish it off some time.) But then, what kind of adventuring thrill-seeking treasure-hunting heroes would you be? :D

Though there was that black dragon horn you were meant to look for, no one would blame you for giving up on that quest under these circumstances. :D
Slove
player, 234 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 27 Mar 2010
at 10:15
  • msg #472

Re: The Twilight Tomb: OOC

Who said Slove what leave - he like this place it really kind of slove all over.
Slove
player, 235 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 27 Mar 2010
at 10:18
  • msg #473

Re: The Twilight Tomb: OOC

Ahhhhhhhhhh

27 exp to next level!!!
Gurgun Nightwhisper
player, 351 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 29 Mar 2010
at 10:45
  • msg #474

Re: The Twilight Tomb: OOC

I think we've had enough grievance from Mourel already to see him wiped off the face of this realm!

Gurgun will be in favour of hitting the tomb, if only to avoid him falling them in the back should the activation of the portal take a long time.

The question is if we can move right away or if a rest is in order?
DM BadCatMan
GM, 555 posts
Mon 29 Mar 2010
at 11:10
  • msg #475

Re: The Twilight Tomb: OOC

A night's rest is definitely in order. Some you were sorely wounded, the casters are low on spells, and you've had four battles this day (two and two I mashed together to make the most recent invasion battle).

I'll make a new thread when you set out again the next day, since the current one is reaching 1000.
[Private to Jorn Brightcaller: Thanks for reminding me. :D]
Slove
player, 236 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 29 Mar 2010
at 11:27
  • msg #476

Re: The Twilight Tomb: OOC

Sounds good.
With cleric NPC would should all be on max hit points and full spell list?
DM BadCatMan
GM, 556 posts
Tue 30 Mar 2010
at 02:49
  • msg #477

Re: The Twilight Tomb: OOC

The cleric is kind of busy taking care of an army, so you might not get healed to full. We'll see how you feel in the morning. :) Your spell-lists of course will refresh after a good night's sleep.

I'll leave it a bit in case anyone would like to talk in-character, to Thraka or each other.
DM BadCatMan
GM, 559 posts
Fri 2 Apr 2010
at 12:52
  • msg #478

Re: The Twilight Tomb: OOC

And there, a new day and a new thread. You can still use the old one for a little bit, if you wish to RP some more.

And you're all healed to full hitpoints.
Slove
player, 242 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 19 Apr 2010
at 20:03
  • msg #479

Re: The Twilight Tomb: OOC

OOC

[Private to DM BadCatMan: Slove has leveled up - this level I taking barbarain again - can level up right away]
DM BadCatMan
GM, 578 posts
Tue 27 Apr 2010
at 11:44
  • msg #480

Re: The Twilight Tomb: OOC

Okay, we seem to have lost Garel. I'm going to advertise for a new player to either take him over or introduce a new cleric and/or rogue.
This message was last edited by the GM at 11:47, Tue 27 Apr 2010.
DM BadCatMan
GM, 580 posts
Tue 4 May 2010
at 11:28
  • msg #481

Re: The Twilight Tomb: OOC

Sorry for the delay, I got side-tracked waiting for new PCs. Though the rest of you can feel free to participate sometime. :p
Balrok
player, 1 post
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 6 May 2010
at 18:34
  • msg #482

Re: The Twilight Tomb: OOC

DM BadCatMan,

I've copied over Balrok.

All,

Hello!  I'm joining the fun in Twilight Tomb.  Balrok is a dwarven fighter/barbarian designed to soak up damage -- a sort of dwarven iron-man.  He also has some skill at finding and "disarming" traps (ie, hacking them to pieces with an alternative Barbarian class power).

I don't have any healing abilities, but if any of you have Cure Light Wounds on your spell list I do have a wand which Balrok himself can't use.

I've updated my "description" with more info on Balrok, though some of it may evolve as I speak with DM BadCatMan about how Balrok has arrived.

Looking forward to playing and finding out about your characters!

- Balrok
Gurgun Nightwhisper
player, 367 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 7 May 2010
at 12:19
  • msg #483

Re: The Twilight Tomb: OOC

Welcome!
DM BadCatMan
GM, 583 posts
Sat 8 May 2010
at 08:41
  • msg #484

Re: The Twilight Tomb: OOC

Okay, let's get this game moving. Even if you don't have anything to say, just please say something so I know you're here.

I've put a masked map up so you can get your bearings. You're on the 2nd Level, currently in area 40, Gurgun just looked into area 41, but the music is coming from behind the double doors, from what will be area 42.
DM BadCatMan
GM, 586 posts
Sat 15 May 2010
at 06:54
  • msg #485

Re: The Twilight Tomb: OOC

By the way, someone is coming along to take over Garel as well. Say hello to new Garel! :)
Slove
player, 246 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 15 May 2010
at 19:05
  • msg #486

Re: The Twilight Tomb: OOC

Balrok welcome.

I have one level in cleric (well I have one level in most thing)
So if really don't want the wand I will if nobody else wants it.
Garel Astur
player, 89 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 16 May 2010
at 08:18
  • msg #487

Re: The Twilight Tomb: OOC

Hello all, new Garel here.  Just posted in game and going over the sheet now.
Slove
player, 247 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 16 May 2010
at 21:02
  • msg #488

Re: The Twilight Tomb: OOC

Am I right in saying you Garel Mark III?
Garel Astur
player, 90 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 17 May 2010
at 09:24
  • msg #489

Re: The Twilight Tomb: OOC

Slove:
Am I right in saying you Garel Mark III?



No, I am a new Garel
DM BadCatMan
GM, 588 posts
Tue 18 May 2010
at 12:29
  • msg #490

Re: The Twilight Tomb: OOC

It's an undead rave party. :D

He'd be Garel Mk II, as the original disappeared in March. This player has volunteered to adopt him.

[Private to Garel Astur: I've updated your sheet with XP that the last player wasn't around to add to his sheet.]
Slove
player, 249 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 19 May 2010
at 05:19
  • msg #491

Re: The Twilight Tomb: OOC

Sorry it seems my post was lost in great black hole of internet.
Or my computer was acting up.

We had few player come and got so was not sure if this mark II or mark III.

Anyway - welcome to game Garel.
Garel Astur
player, 94 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 30 May 2010
at 06:56
  • msg #492

Re: The Twilight Tomb: OOC

I am moving across country for the next few days and unavailable to post.

Please NPC me as needed.  Thanks!
DM BadCatMan
GM, 597 posts
Sun 30 May 2010
at 10:00
  • msg #493

Re: The Twilight Tomb: OOC

Alright then.
DM BadCatMan
GM, 598 posts
Thu 3 Jun 2010
at 12:50
  • msg #494

Re: The Twilight Tomb: OOC

AARGH! Cruk! Your DM is an idiot!

I completely forgot to introduce Balrok. Please, forgive me. :(

Balrok, there you are now.
Balrok
player, 2 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 7 Jun 2010
at 15:37
  • msg #495

Re: The Twilight Tomb: OOC

OK, I'll post soon!
Balrok
player, 4 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 7 Jun 2010
at 17:57
  • msg #496

Re: The Twilight Tomb: OOC

OK, post up.  I'll start watching the boards and posting daily now that I'm in.

Also, any chance I could get an OOC idea of the party, just to help me wrap my head around things in a faster manner?  From the descriptions so far, there appears to be:

  • Balrok - Dwarf fighter/barbarian
  • Garel Astur - Human of unknown class (appears to be a caster).
  • Slove - Elf(?) ranger(?) with at least one level of Cleric.
  • Gurgun Nightwhisper - Half orc(?) monk(?).
  • Jorn Brightcaller - Dwarf wizard(?).
  • Duladora Trameldor - ??? Is this an NPC?


Jorn, Balrok is also a dwarf from the Great Rift -- we may know each other -- up to you!  I've got my history pasted into my details if that helps.
This message was last edited by the player at 18:00, Mon 07 June 2010.
DM BadCatMan
GM, 606 posts
Wed 9 Jun 2010
at 12:12
  • msg #497

Re: The Twilight Tomb: OOC

Garel is a Human Cleric of Mystra (currently NPCed as the player is away).

Duladora is an NPC, a Half-Elf Rogue archaeologist, who's filling in for dealing with traps and locks, and dispensing lore on the ancient Star Elves.

I'll let the others explain themselves if they like, but that's about right.
Balrok
player, 6 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 9 Jun 2010
at 15:23
  • msg #498

Re: The Twilight Tomb: OOC

DM BadCatMan,

In the other game (Chult), Balrok had a pack mule (cleverly named "Muley").  Would Muley have made the journey with Balrok?  I could see why Balrok might have wanted it to, since he believed (incorrectly) he was being teleported into the Lost Temple of Vergadain, from which he would have expected to recover many treasures (as well as his brother).  However, if you don't want a mule in your dungeon, I totally understand!  I could see how the mule might not have come in character, since the wizard might not have been able to teleport both.

Also, if Balrok does not bring Muley, could Balrok have packed in his bags the items shown on Muley before the teleport?  I believe I could carry everything except the zillion waterskins and mule feed (I'd calculate it out exactly), which would encumber Balrok, but that doesn't really matter for Balrok since dwarves aren't slowed by encumbrance, and the max Dex AC bonus doesn't affect me (Balrok is morally opposed to dodging things).  I'd track the increased "armor" skill penalty in situations where Balrok could not drop items before using skills.

Please note that this load would include a "portable battering ram" strapped diagonally to Balrok's back (20 lbs).  I mention this specifically because a previous DM (FBaker, who is since gone I think) forbid me from carrying the portable battering ram or more than three weapons on Balrok's person even if they were within the encumbrance limit (which was the inspiration for Muley!).

I envision Balrok as a walking armory, which he does on purpose to look more intimidating (like Chase, if you've read the Sword of Truth books) -- he makes no attempt at stealth or speed, either.  I'm also happy to describe where I visualize putting everything if it matters.  (I never care when I DM, but FBaker seemed very interested, so I've already figured it all out for Balrok....)

That's probably more information than you need, but I wanted to check for sure due to past experience!
This message was last edited by the player at 15:23, Wed 09 June 2010.
DM BadCatMan
GM, 608 posts
Thu 10 Jun 2010
at 13:16
  • msg #499

Re: The Twilight Tomb: OOC

Oh.

Well, if your mule followed you through that portal, then it would have hit the floor and broken all its legs now. :|

I've no wish to remove anyone's possessions (not without good reason or a good laugh anyway), and if it's legal, I'll allow it. If it's within your encumbrance, then it's fine by me.

I assume that portable battering rams are more like small logs or the things that police SWAT teams and the like use to break down doors, rather than the full trimmed-tree used to break down castle gates.

The mule may teleport in at a safer height a few rounds later (or now). However, it will be in a very unfamiliar and scary environment: glass floor, dancing shadows, loud music, strobe lighting, and after recent planar travel, will almost certainly panic. Someone will need to make a Handle Animal check to try to calm it down. Our Ranger, for example. :)
Balrok
player, 7 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 10 Jun 2010
at 14:44
  • msg #500

Re: The Twilight Tomb: OOC

Yes, that's correct, it's a mini-ram.  It's from one of the "adventuring equipment" splat books.  I'll get the stats for you sometime (and won't use it until then).

However you want to do (or not do) the mule is perfectly fine of course; no worries here.  And as Balrok has no Animal Handling, Muley has many times in the past fled from battles; Balrok is quite used to it.  Frankly I'm quite surprised it lived through Chult.
This message was last edited by the player at 15:05, Thu 10 June 2010.
Balrok
player, 10 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 10 Jun 2010
at 16:17
  • msg #501

Re: The Twilight Tomb: OOC

From the SRD:

quote:
Ram, Portable

This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and it allows a second person to help you without having to roll, increasing your bonus by 2.

DM BadCatMan
GM, 612 posts
Sat 12 Jun 2010
at 07:23
  • msg #502

Re: The Twilight Tomb: OOC

And there's your mule. :)
DM BadCatMan
GM, 613 posts
Sun 13 Jun 2010
at 02:58
  • msg #503

Re: The Twilight Tomb: OOC

Jorn, I highly recommend changing your portrait when you shapeshift. Since you always do tren, you can just find a lizardfolk-type portrait you like and make a note of it, then just choose it whenever you need it.

I play a Changeling in an Eberron game, so I speak from experience. :) [Private to Jorn Brightcaller: Which of course you know about.]
Jorn Brightcaller
player, 232 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 13 Jun 2010
at 09:53
  • msg #504

Re: The Twilight Tomb: OOC

Good idea :)

I'll just dismiss the spell first. Running out of time now...
DM BadCatMan
GM, 625 posts
Sun 27 Jun 2010
at 06:18
  • msg #505

Re: The Twilight Tomb: OOC

Just some notes:

Garel, Gurgun is referring to the magic stone spell, which the other Garel used on the previous day. I don't know if you've prepared it again, you need to update your spell-list.

Slove, don't forget that arrow of undead slaying the party was saving for a special occasion. :) But, is the right special occasion? ;)

Jorn, this would be the second time today you've cast alter self. Did you prepare it twice?

Feel free to try Knowledge (Religion) to ID this undead. He might be a lich, but he's not a Lich. ;)
This message was last edited by the GM at 06:19, Sun 27 June 2010.
Garel Astur
player, 97 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 27 Jun 2010
at 16:38
  • msg #506

Re: The Twilight Tomb: OOC

I will keep the same spell list that was allready on him from before.  I know Gurgun wants magic stones, but I have a different plan.

Are we posting in innitiative order?  I do not go till the end of the round.  What I have planned with my spell would change the group dynamic I am sure.  Also the spell I want to cast would be based on what had happened in the party allready.


[Private to DM BadCatMan: I want to cast Silence.   On an Gurgun or Balrok if they are entering melee and close with him, or on one of Sloves arrows that he plans on shooting into the undeads chest if they are too scared to charge.  Casting Silence 15' radius is foolish on the undead or his area...he will simply move or is too powerful for it to stick. (I think)]
DM BadCatMan
GM, 626 posts
Mon 28 Jun 2010
at 01:34
  • msg #507

Re: The Twilight Tomb: OOC

I use a sort of hybrid initiative system, that I think keeps close to the standard rules while being flexible enough for play-by-post, and keeps combat fairly manageable for me.

I roll everyone's initiative, list them in order, then divide them into batches between each set of monsters. So Monster 1, a few PCs, group of Monsters 2, the rest of the PCs, etc. If there's a specifically clash between actions, then I use the init order to sort it out.

Basically, if you're marked as green in my last update, then you're free to post.

You can wait if you like (though not too long!) and try to post later if you think it will mix things up. Or you could cast your spell on Gurgun now, and I'll let Gurgun then act as if he has it. In this cast, we pretend that Gurgun delayed to act after you, once you cast your spell. Talking through your plans is nice. :)
Jorn Brightcaller
player, 236 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 28 Jun 2010
at 09:56
  • msg #508

Re: The Twilight Tomb: OOC

Hm, based on my spell list I should have. I'll send you my list of prepared spells via PM
DM BadCatMan
GM, 627 posts
Tue 29 Jun 2010
at 12:15
  • msg #509

Re: The Twilight Tomb: OOC

I'll assume Balrok isn't sticking around to talk tactics? ;)

Balrok, you don't have to give me all that info, just the basics will do.

Now, to answer some points.

Slashing or bludgeoning weapons are both effective in sundering objects, in general.

Loosing a shield is a move action, but with BAB+1, it can be done during a regular move. That's fine.

Sheathing a shield however would be at least a move action. Dropping it is a free action, so I'll assume you do that.

A charge-attack however is a full-round action, not a standard.

But if you launch the charge (move + attack, full-round), you can loose the shield (free) and drop it (free). And Rage (free) along the way.

However... ;)

Sorry. :(
Balrok
player, 25 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 29 Jun 2010
at 15:54
  • msg #510

Re: The Twilight Tomb: OOC

Thank you for the answers!

Paralyzed for 8 rounds will probably be the whole fight.  If anyone can dispel it, let me know.
Garel Astur
player, 99 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 5 Jul 2010
at 22:23
  • msg #511

Re: The Twilight Tomb: OOC

As a spellcaster, and since I am casting Silence 15' Radius, I wanted to wait until my turn till I cast.

Also, since I prefer to go by order and I'm dead last, well things may change and I may throw a different spell up according to what is going on.

I'm still around, but patiently waiting.   If I was to cast Silence 15' radius and it wouldn't go off until my turn, then another caster could see that and think in confusion he could not cast etc etc.   Why I have also chosen to wait.
Balrok
player, 26 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 6 Jul 2010
at 07:19
  • msg #512

Re: The Twilight Tomb: OOC

To speed things up, could you perhaps post and put in a proviso that you'd like to cast it in such a way that it won't interfere with other casters, or whatever?  I see PBP games degenerate into "everyone-is-waiting-for-everyone-else" a lot, through no fault of anyone's.
Slove
player, 257 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Tue 6 Jul 2010
at 08:20
  • msg #513

Re: The Twilight Tomb: OOC

Sorry for my slowness.  Things but bad until 20th this month then hope get major thing out way.
Balrok
player, 28 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 13 Jul 2010
at 14:13
  • msg #514

Re: The Twilight Tomb: OOC

DM BadCatMan,

You list me as able to act, but I assume that's a mistake and I am still paralyzed, correct?
DM BadCatMan
GM, 633 posts
Tue 13 Jul 2010
at 14:17
  • msg #515

Re: The Twilight Tomb: OOC

Yes. Fixed it now, thanks. You get to act in Round 7. Sorry. :(
Jorn Brightcaller
player, 238 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 18 Jul 2010
at 12:19
  • msg #516

Re: The Twilight Tomb: OOC

Well, that was anticlimatical. Guess I wasted a spell. =/

Oh, and its giant Tren. Alter Self's still in effect.
Balrok
player, 30 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 19 Jul 2010
at 16:48
  • msg #517

Re: The Twilight Tomb: OOC

Is there a way out of this room to move forward, or do we need to go do something with the King's Tears and the busts/bookshelves?
DM BadCatMan
GM, 639 posts
Mon 19 Jul 2010
at 23:43
  • msg #518

Re: The Twilight Tomb: OOC

Check the map thread:
link to a message in this game
You're in Area 45, and you only need to explore the rest of this tower.

OOC, the second King's Tear gem (found in the undead mage's head) is actually a Wizard's spellbook, so Jorn could try learning some spells from it later.
Balrok
player, 31 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 20 Jul 2010
at 14:53
  • msg #519

Re: The Twilight Tomb: OOC

Edited - wrong spot.  Sorry!
This message was last edited by the player at 15:17, Tue 20 July 2010.
DM BadCatMan
GM, 640 posts
Tue 20 Jul 2010
at 15:14
  • msg #520

Re: The Twilight Tomb: OOC

This is the OOC thread, I think you want the game thread. :p

And you actually started at the top of this tower (Second Level) and have been heading down. This is the First Level (actually the second).

Last post and map here:
link to a message in this game

You're in Area 45. You have 46 to 49 to go.
This message was last edited by the GM at 15:14, Tue 20 July 2010.
DM BadCatMan
GM, 647 posts
Fri 30 Jul 2010
at 05:45
  • msg #521

Re: The Twilight Tomb: OOC

I keep forgetting to mention it, but Garel's 2nd player has retired, so I'll be NPCing him for this. I'm not sure where to organise a replacement at this late stage however. I'll think about it.
Jorn Brightcaller
player, 240 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 1 Aug 2010
at 09:16
  • msg #522

Re: The Twilight Tomb: OOC

I'm having a horrible week now. Schedules been turned to a jumbled mess. The good news is that I'll be free (i.e. on leave) about a week later, for a few days at least.

Please NPC me in the meantime. Sorry for any inconvinience caused.
DM BadCatMan
GM, 649 posts
Tue 3 Aug 2010
at 12:07
  • msg #523

Re: The Twilight Tomb: OOC

Okay, thanks for letting me know.
Slove
player, 261 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Tue 3 Aug 2010
at 21:25
  • msg #524

Re: The Twilight Tomb: OOC

Sorry for deal.  Thing better so should post more.
DM BadCatMan
GM, 652 posts
Wed 4 Aug 2010
at 10:08
  • msg #525

Re: The Twilight Tomb: OOC

Okay.
Balrok
player, 41 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Thu 12 Aug 2010
at 17:35
  • msg #526

Re: The Twilight Tomb: OOC

Just for future reference, if the monk wants to scout, Balrok will wait for him to do so next time.  Balrok is used to working with a rogue and letting the rogue do the scouting and stealthy stuff; Balrok has no notion in his mind that he is capable of stealth. :)  That said, it's perfectly in character for him to be impatient and tramp off down the stairs after the monk anyway, so I'm not worried about it.  I just don't want to spoil Gar's scouting fun next time if I can help it.
Gurgun Nightwhisper
player, 407 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 12 Aug 2010
at 19:36
  • msg #527

Re: The Twilight Tomb: OOC

So, having taken a slight pause in-game; any ideas on how to approach this encounter? From rumours the Mourel should have a pet undead gorillon, hopefully we've killed off the rest of his lieutenants. Gurgun's stunning fist is useless, and we certainly need some divine support to live through this.
Balrok
player, 42 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Thu 12 Aug 2010
at 20:18
  • msg #528

Re: The Twilight Tomb: OOC

Well, we might want to heal up.  Balrok is down on HP.  Other than that, Balrok's idea would be to charge.

That said, if anyone has Bluff, we could try to pretend that we are his luitnent and report on the war, perhaps use it to catch him by surprise somehow.  But Balrok does not have Bluff....
Gurgun Nightwhisper
player, 408 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 13 Aug 2010
at 06:11
  • msg #529

Re: The Twilight Tomb: OOC

...and Gurgun abhors lying, trickery, and bluffing ;-)

I have a CLW potion if needed.
DM BadCatMan
GM, 655 posts
Fri 13 Aug 2010
at 09:10
  • msg #530

Re: The Twilight Tomb: OOC

It would have heard the fighting and stomping around on the upper level anyway, so don't worry about it.

There's still another tower to explore, so it's not necessarily the girallon.

You've had a little bit of time to patch up, so you may take some healing.

As for lying to it, I mainly just wanted to stop a RP a bit. Dungeon crawls get dull otherwise.

By the way, has anyone here read the works of HP Lovecraft?
This message was last edited by the GM at 09:12, Fri 13 Aug 2010.
Gurgun Nightwhisper
player, 409 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 13 Aug 2010
at 09:15
  • msg #531

Re: The Twilight Tomb: OOC

I'm somewhat familiar with his work. It's not a stretch to say that Hellboy is inspried by Lovecraft, to give others a chance to visualize what we talk about.

Or you can read for yourselves: http://www.dagonbytes.com/thelibrary/lovecraft/
This message was last edited by the player at 10:27, Fri 13 Aug 2010.
Balrok
player, 43 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Fri 13 Aug 2010
at 14:49
  • msg #532

Re: The Twilight Tomb: OOC

I have a Wand of Cure Light Wounds -- can someone use it on me?  If so, I will use 2 charges and (I rolled them just in case) that will max me out.

(2) Wand of Cure Light Wounds - 30 charges.  30 charges.  1d8+5 healing.
DM BadCatMan
GM, 656 posts
Sat 14 Aug 2010
at 03:15
  • msg #533

Re: The Twilight Tomb: OOC

Sure, Garel uses your wand for you.
Gurgun Nightwhisper
player, 410 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 16 Aug 2010
at 14:28
  • msg #534

Re: The Twilight Tomb: OOC

In reply to DM BadCatMan (msg #533): Can he also make the magic stones for Gurgun? Other than that I'm good to go.
DM BadCatMan
GM, 658 posts
Tue 17 Aug 2010
at 03:02
  • msg #535

Re: The Twilight Tomb: OOC

Jorn Brightcaller
player, 241 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 20 Aug 2010
at 16:14
  • msg #536

Re: The Twilight Tomb: OOC

I'd like to apologise for basically dying on everyone for the past few weeks. I'll be trying to get my post rate back up to speed now. Hope it didn't cause too much inconvenience >_<
DM BadCatMan
GM, 660 posts
Sat 21 Aug 2010
at 09:51
  • msg #537

Re: The Twilight Tomb: OOC

No, not at all. Jump back in any time. Anyone can talk here.
DM BadCatMan
GM, 662 posts
Thu 2 Sep 2010
at 02:32
  • msg #538

Re: The Twilight Tomb: OOC

I'm sorry for the delay. I got swamped with work, then was stuck with a bad flu for a week.
Jorn Brightcaller
player, 244 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 13 Sep 2010
at 10:06
  • msg #539

Re: The Twilight Tomb: OOC

IIRC, Jorn was getting Thraka. Am I already back in the fight?
DM BadCatMan
GM, 673 posts
Mon 13 Sep 2010
at 10:08
  • msg #541

Re: The Twilight Tomb: OOC

Yes, you would have hear Balrok shouting and a fight breaking out, so you may come back. I think the suggestion would be canceled, since leaving now you endanger your friends.

I've placed you on the stairs.
Balrok
player, 55 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Mon 13 Sep 2010
at 15:39
  • msg #542

Re: The Twilight Tomb: OOC

DM BadCatMan:
OOC: That was the first round, but you and Gurgun spent the whole time talking. :) In the Init list, PCs who are green can go in any order (I respond in updates according to either init order or whatever reads best as a narrative), but anyone I have to NPC goes last.

And don't forget to update your hitpoints.


Sorry, I thought talking was a free action, or I would have charged.  I'll know for next time--no more talking!

Question:  With rage, it is sort of a pain in the butt to update my stat lines in the Info section.  I can do it.  I tend to instead update them as a line in my post (see prior post).  Is that OK?
This message was last edited by the player at 15:41, Mon 13 Sept 2010.
DM BadCatMan
GM, 675 posts
Sat 18 Sep 2010
at 12:59
  • msg #543

Re: The Twilight Tomb: OOC

Talking is a free action, but there was an awful lot of it and no action, so I took it as a round and moved on.

And it's no less of a pain to update and copy-paste those lines every time than it is to update the bio-lines? :) I do prefer to look at the bio-lines, but we'll see how it goes like this.
Balrok
player, 56 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Sat 18 Sep 2010
at 16:21
  • msg #544

Re: The Twilight Tomb: OOC

Yes, in my mind it is at least, because I can't just cut-and-paste in a block, or at all on the saves because of my generic shield/no shield notes; and I have to change it back after every fight to normal.  But that's fine.  I'll do whatever you prefer.  I'll start changing my bio lines in the profile; it will be so in the next post.
This message was last edited by the player at 16:27, Sat 18 Sept 2010.
DM BadCatMan
GM, 677 posts
Mon 20 Sep 2010
at 11:07
  • msg #545

Re: The Twilight Tomb: OOC

Try just a little bit in the bio-lines. The important part is AC. You handle hitpoints and saves yourselves most times. Just keep it on your sheet (you do) in case I need to NPC you.

Speaking of which, I don't where Slove's gone, and he hasn't responded to my PM. I guess I'll be NPCing him for a while.
Gurgun Nightwhisper
player, 426 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 20 Sep 2010
at 11:32
  • msg #546

Re: The Twilight Tomb: OOC

Grumbles at the dicebot... not for long at this rate you wont! That undead monstrosity risk decimate us before Gurgun figures out how to fight again.
Jorn Brightcaller
player, 246 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Thu 23 Sep 2010
at 14:54
  • msg #547

Re: The Twilight Tomb: OOC

Hm, any player has a particular request for protection against mindslaving? Else I'll get Jorn to work dicing up some necromancer.
Gurgun Nightwhisper
player, 427 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 23 Sep 2010
at 15:03
  • msg #548

Re: The Twilight Tomb: OOC

No, go ahead!
Slove
player, 264 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 28 Sep 2010
at 09:39
  • msg #549

Re: The Twilight Tomb: OOC

Just a question, it the creature an animal or a undead.
If it animal I get +2 damage.
DM BadCatMan
GM, 681 posts
Tue 28 Sep 2010
at 09:40
  • msg #550

Re: The Twilight Tomb: OOC

Undead. It being a rotting zombie and all...
Balrok
player, 59 posts
Init +0, AC 15/15/8
HP 54/80, Saves +12/+1/+9
Tue 28 Sep 2010
at 15:36
  • msg #551

Re: The Twilight Tomb: OOC

I looked at Disarm by the way -- it seems very hard against a large creature, and Balrok doesn't have the feat so he'd incur an OA.  I'm going to keep hacking at the zombie, hopefully I can keep its attention.  Maybe our monk could try the disarm if we do it.
DM BadCatMan
GM, 683 posts
Wed 29 Sep 2010
at 08:34
  • msg #552

Re: The Twilight Tomb: OOC

Don't forget, you can also attack the brain-in-a-jar directly (not as a sunder). Gorilla-paws give it cover, but it is targetable as a separate creature.
Jorn Brightcaller
player, 248 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 1 Oct 2010
at 11:30
  • msg #553

Re: The Twilight Tomb: OOC

Dang, I prepared the wrong spells for the fight. Right now my main use seems to be anti-mind controlling. Also, I can't believe I overlooked Garel the previous round >_>
Gurgun Nightwhisper
player, 433 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 4 Oct 2010
at 06:34
  • msg #554

Re: The Twilight Tomb: OOC

Hm. Just realized that Gurgun gets a bonus feat at level 6, in addition to the regular feat gained at that level. I'd like to take improved trip then.
DM BadCatMan
GM, 686 posts
Mon 4 Oct 2010
at 07:13
  • msg #555

Re: The Twilight Tomb: OOC

Alright, that's good.
Gurgun Nightwhisper
player, 434 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 4 Oct 2010
at 10:23
  • msg #556

Re: The Twilight Tomb: OOC

Actually, I never picked a level 3 feat... see my sheet. It got lost in the flurry of feats monks receive at first and second level (three bonus feats at level 1, one at level 2). Can you check to see I made the math alright?

If so I'd like to take the versatile unarmed strike feat (swift action to change damage type of unarmed strike).
This message was last edited by the player at 12:16, Mon 04 Oct 2010.
DM BadCatMan
GM, 698 posts
Tue 2 Nov 2010
at 02:21
  • msg #557

Re: The Twilight Tomb: OOC

So, the question: do you want to head back to camp and rest up, and go for the final tower tomorrow, or do you feel up to checking it out now? Speaking OOC, there's not much left for you to do.
Gurgun Nightwhisper
player, 444 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 2 Nov 2010
at 10:11
  • msg #558

Re: The Twilight Tomb: OOC

I'd say we press on
Balrok
player, 70 posts
Init +0, AC 17/same/10
HP 38/70, Saves +10/+1/+5
Tue 2 Nov 2010
at 20:13
  • msg #559

Re: The Twilight Tomb: OOC

Balrok isn't the sort to go back and rest.  I have a wand of CLW too I think if it looks dangerous and we need more healing.
Jorn Brightcaller
player, 255 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 10 Nov 2010
at 07:30
  • msg #560

Re: The Twilight Tomb: OOC

Double nat 20s, but on construct. *Weeps*

Oh dice roller, thou art a cruel, cruel god.
DM BadCatMan
GM, 705 posts
Wed 10 Nov 2010
at 09:22
  • msg #561

Re: The Twilight Tomb: OOC

A cruel sense of humour, certainly. :)

Jorn, are you attacking the main monster, or a tentacle? The tentacles are an effect created by the main monster, but they can be attacked individually, so treat them as separate monsters.

Also, you can't charge, as there isn't space for it.

[Private to Jorn Brightcaller: Your Knowledge (Arcana) check: "This creature is a shardcaster, a construct created by star elf magic. The star elves of Sildeyuir build these crystalline constructs to protect their glass citadels. Shardcasters get their name from their ability to hurl jagged glass shards from their bodies."
* Construct traits http://www.d20srd.org/srd/type...es.htm#constructType
* It's probably easier to break with a hammer than an axe or sword. DR 5/bludgeoning.
]
Jorn Brightcaller
player, 256 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 10 Nov 2010
at 11:42
  • msg #562

Re: The Twilight Tomb: OOC

Okay, no matter on the charge bit. I'll just attack the tentacle right in front of me then then. I misread the map, didn't see any 'T's and hence ignored the existence of the numbers >_<

Actually, if the results of my knowledge check can come first, could I assume to have drawn my morningstar instead?
DM BadCatMan
GM, 706 posts
Wed 10 Nov 2010
at 11:45
  • msg #563

Re: The Twilight Tomb: OOC

Ah, I had all the tentacles on the map as Ts, but realised this was confusing and changed it to numbers. I've fixed the map details now.

Yes, you may.
DM BadCatMan
GM, 709 posts
Tue 16 Nov 2010
at 12:23
  • msg #564

Re: The Twilight Tomb: OOC

Oh, so this is the boss monster. The two ancient liches were just red herrings, it seems.

:p

(Actually, I was surprised too.)
Balrok
player, 76 posts
Init +0, AC 15/same/8
HP 48/80, Saves +12/+1/+9
Tue 16 Nov 2010
at 16:26
  • msg #565

Re: The Twilight Tomb: OOC

Yes, it's the last time I listen to your OOC comments that there's "not much left to do" and thus don't go rest or use wand charges! :)
This message was last edited by the player at 16:37, Tue 16 Nov 2010.
DM BadCatMan
GM, 711 posts
Wed 17 Nov 2010
at 04:37
  • msg #566

Re: The Twilight Tomb: OOC

I said there wasn't much left, I didn't say how hard it would be. ;)

And I didn't tell you not to heal up before marching into another dungeon. :p

I'll have Slove start dispensing his bit of healing ability if he doesn't return by the end of this round.
Jorn Brightcaller
player, 257 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 17 Nov 2010
at 12:29
  • msg #567

Re: The Twilight Tomb: OOC

I'm completely out of spells. So basically, now I'm reduced to hitting things with a stick >_>

Quick mid-week break, I'll post proper this friday.
DM BadCatMan
GM, 712 posts
Wed 17 Nov 2010
at 12:47
  • msg #568

Re: The Twilight Tomb: OOC

Running away is an option - it's a construct guardian after all.
This message was last edited by the GM at 01:54, Thu 18 Nov 2010.
Gurgun Nightwhisper
player, 455 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 17 Nov 2010
at 13:43
  • msg #569

Re: The Twilight Tomb: OOC

I'd say that is a perfectly viable option at this stage. I just need to break free...
Balrok
player, 78 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Wed 17 Nov 2010
at 16:14
  • msg #570

Re: The Twilight Tomb: OOC

I agree.  Let's run when Gurgun breaks free.
Slove
player, 270 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 21 Nov 2010
at 06:29
  • msg #571

Re: The Twilight Tomb: OOC

I still here - got broken finger.
DM BadCatMan
GM, 727 posts
Sat 1 Jan 2011
at 16:09
  • msg #572

Re: The Twilight Tomb: OOC

Just a note: Garel's player has retired. I won't be running him as an NPC. You don't really need a Cleric from now on. If you do need healing, you can run back to the camp and get healed up.
Balrok
player, 81 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Tue 11 Jan 2011
at 15:40
  • msg #573

Re: The Twilight Tomb: OOC

I'm still here.  I apologize, I was on vacation.
Balrok
player, 84 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Wed 12 Jan 2011
at 16:51
  • msg #574

Re: The Twilight Tomb: OOC

I only just looked at the ROA OOC general forums (I know, I'm behind on all counts), and I see that they have an ROA birthday present and a Christmas present up.  Are those still valid, and if so, how do you want us to handle it?  I understand that for ROA birthday, everyone gets 1,000 GP per character level; and for Christmas a list of options.

If they are still valid, then I guess I'd get 5,000 GP (I'd pick an item; could I upgrade my axe, or should it be a new item?) and a Heavy Darkwood Shield (shaped like a turtle shell?).
DM BadCatMan
GM, 730 posts
Thu 13 Jan 2011
at 13:14
  • msg #575

Re: The Twilight Tomb: OOC

Both presents are still valid. There's not really a suitable spot to explain them, so just add them to your sheet and assume you either always had them or found it somewhere.

You may choose instead to enhance an existing item.

The turtle thing was because I put a shield at 'two turtle-doves'. :| (All those items were worth 250 gp.) It's a perfectly normal shield however. Unless you really want a turtle-shaped one. :)
Balrok
player, 85 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Thu 13 Jan 2011
at 15:49
  • msg #576

Re: The Twilight Tomb: OOC

While I wouldn't mind a turtle shield, I'd prefer a normal one, so I'll do that!

I need to dig up my old 3.5 books to pick something.  I can just wait until a good spot to explain it.
Balrok
player, 87 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Fri 14 Jan 2011
at 16:40
  • msg #577

Re: The Twilight Tomb: OOC

Yes, I rolled a 2 and definitely missed, but thanks for reminding me about flanking, Gurgun!  I did forget that!
DM BadCatMan
GM, 734 posts
Mon 17 Jan 2011
at 02:54
  • msg #578

Re: The Twilight Tomb: OOC

Close, Jorn. Empower multiplies what you rolled by 1.5. Which is statisticaly the same thing as 1.5 * the number of dice, but not what it says in the feat description. So, your 2d6 => 7, 7 * 1.5 = 10. Yeah, this is what you got with 3d6... :)

The other effect is Heightened by 2 levels, but that doesn't change anything here.

Don't forget you should all be healed to full. With ex-PC Clerics, there's plenty of healing to go around.
DM BadCatMan
GM, 742 posts
Mon 24 Jan 2011
at 06:58
  • msg #579

Re: The Twilight Tomb: OOC

This module is getting close to its end: there's one short dungeon to get through, then I wrap things up and we're done and you might get back home! :) But I'll be closing down after that. :(

So, for the PCs still here, I encourage you to keep an eye on the recent game advertisements in RoA: OOC, and maybe apply. If you're lucky, a DM might reserve a place for you, or let you overlap play for a bit.
Balrok
player, 90 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Mon 24 Jan 2011
at 17:01
  • msg #580

Re: The Twilight Tomb: OOC

It's been good playing with you, BadCatMan!  Thanks for DMing.

Out of curiosity, how do we keep our characters around if they are in cold storage?  Do we keep access to this board and they stay on our sheet here, or...?
DM BadCatMan
GM, 743 posts
Tue 25 Jan 2011
at 01:27
  • msg #581

Re: The Twilight Tomb: OOC

The Orphanage was originally intended for storage of gameless PCs, maybe with some occasional mini-adventures to keep them busy. But we could never get much interest from those PCs, and the other DMs interested in running mini-adventures stuck around for even less time, leaving just me, The Twilight Tomb, and you guys.

So yes, if you don't find a game or don't have time, you can leave your character here. Let me know if you just want to put your PC in storage for a bit, and I'll make a note of it. Log in every now and then so we don't think you've quit on us. If I get around to a clean-up, I'll PM you for an update.
Slove
player, 276 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 9 Feb 2011
at 11:46
  • msg #582

Re: The Twilight Tomb: OOC

Great I just get my life back so play more and we widing down.
Anyway as always been great to work with you and fun.

As for Badcat - one of best DM I played with.
But don't tell him that or go to his head.
Slove
player, 277 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 9 Feb 2011
at 11:52
  • msg #583

Re: The Twilight Tomb: OOC

Just notice:-

The Vast
DM BadCatMan

The Vast is one of the more quintessentially Faerunian regions, a land of adventure, intrigue and treasure; with orcs and goblinoids roaming the mountains, agents of various factions operating in the cities and towns, monsters lurking in the dark corners, pioneering farmers and merchants making their living, and brave adventurers making a name for themselves.

The Vast region has space for a new PC, preferably a transfer from another region (due to a retired or disappeared DM) with an ECL between 6 to 9, or close to. We're currently between adventures, so now is a great time to join.

The party currently consists of a Half-Dragon Human Fighter/Sorcerer, a Human Fighter/Rogue, a Dwarf Fighter/Wizard, and a Human Cleric/Monk of Oghma.

If interested, apply to DM BadCatMan.

Notice this:-
Would either slove or sorcerer druid be any use?
DM BadCatMan
GM, 752 posts
Sat 12 Feb 2011
at 03:55
  • msg #584

Re: The Twilight Tomb: OOC

There's still a little way to go yet, so don't forget to play. :p

[Private to Slove: Maybe, but to be honest you've been very unreliable for quite some now, and Thamol walked out of Psionics without a word.]
Slove
player, 279 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 13 Feb 2011
at 20:49
  • msg #585

Re: The Twilight Tomb: OOC

ok

[Private to DM BadCatMan: I am sorry about Thamol.  I always was in two mind about putting into Psionics game.  (come from my days with old system)  Then I am afrad the player (yes the player not his charactor) of Tseran Tal'chiar got under my skin.  I don't know what it was but just could not put up with him.  I just did not know what do.

As for unreliable I except that totally.  I not going to go into list reasons and what happen as I think that pointless and just making excuses.  So I think the best thing is to say is I still like join the other group with either characters but it is for me to prove from now until this has game finished that I worth having in your game as a player.
I leave that for you decide at end.  No hard feeling what ever you decide.
]
DM BadCatMan
GM, 758 posts
Sat 26 Feb 2011
at 03:01
  • msg #586

Re: The Twilight Tomb: OOC

We're in the middle of a bad heatwave here, which looks set to last for another week. So I'll continue to be rather useless until things get more comfortable.
Balrok
player, 99 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Fri 25 Mar 2011
at 21:03
  • msg #587

Re: The Twilight Tomb: OOC

I apologize for my absence.  We just had a baby -- our first! -- so I've been distracted and probably will continue to be for awhile.  Please NPC me as necessary and I'll try to check when I can.
DM BadCatMan
GM, 770 posts
Fri 25 Mar 2011
at 23:39
  • msg #588

Re: The Twilight Tomb: OOC

Congratulations!

Well, we've just had our final battle, and now we're just wrapping up and getting home. So there's not much to do, and then this game is finished.
Gurgun Nightwhisper
player, 507 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 28 Mar 2011
at 15:56
  • msg #589

Re: The Twilight Tomb: OOC

I'm slightly confused: is the gate closed again? Or is it closing?
DM BadCatMan
GM, 771 posts
Tue 29 Mar 2011
at 01:05
  • msg #590

Re: The Twilight Tomb: OOC

Intermittent and closing. I was waiting for Jorn to make a last desperate struggle with the controls to make them hold open long enough.
Jorn Brightcaller
player, 280 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Tue 29 Mar 2011
at 10:15
  • msg #591

Re: The Twilight Tomb: OOC

In reply to DM BadCatMan (msg #590):

Crap sorry I've been kinda busy these few days post within the next two days sorry!
DM BadCatMan
GM, 784 posts
Tue 26 Apr 2011
at 06:16
  • msg #592

Re: The Twilight Tomb: OOC

We're pretty much finished here. Yay! If/when you're done talking and such, I'll write up a summary of the conclusion.

And I've posted the final treasure gains. The module got rather towards the end. Make your selections, and I'll try to work out a suitable division of the wealth for the remaining PCs.
Balrok
player, 104 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Tue 26 Apr 2011
at 16:11
  • msg #593

Re: The Twilight Tomb: OOC

I'm sorry, when you say, "Make your selections," what do you mean?  The last post seems to be mainly gold.  Has none of the treasure in the whole thread been divided up?
Gurgun Nightwhisper
player, 521 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 26 Apr 2011
at 16:53
  • msg #594

Re: The Twilight Tomb: OOC

Sort of, but there has been very little treasure to speak of lately (check the dates on the posts).
Slove
player, 296 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 26 Apr 2011
at 17:09
  • msg #595

Re: The Twilight Tomb: OOC

Yes I must confess I not sure about it either.

But know we work out so all happy.
DM BadCatMan
GM, 785 posts
Wed 27 Apr 2011
at 03:05
  • msg #596

Re: The Twilight Tomb: OOC

The early stuff was divided up, but people stopped caring after a while, it seems. And I didn't keep up to date with it. It's also hard to pin treasures to specific encounters fought by different PCs.

I've gone and updated the list by identifying various magic items and pricing the treasures. So pick which of the nice magic stuff you like, even if it was claimed by a retired PC (trade for it, whatever). Don't forget scrolls and potions, etc. Once done, I'll sell off treasure and divide up the proceeds.

Jorn went through that gem spellbook, and may have copied some spells (you can assume you had ink). Keeping it and reading is difficult without access to a Star Elf library however. They may trade for it though.

The King's Tear gem is worth a whopping 5000 gp, but it may have more use as a plothook to your future DMs. :)
Balrok
player, 105 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Wed 27 Apr 2011
at 14:49
  • msg #597

Re: The Twilight Tomb: OOC

Balrok would be interested in the elven chain, though he'd probably have to poke at it for awhile to make sure the elves didn't screw up perfectly good armor.  (If someone else wants it, then I don't have my heart set on it by any means.)

Also, Balrok would advocate selling the King's Tear--he's pretty mercenary about that, and would see no real reason to keep it.  (OOC, I understand the plot hook argument--Balrok just wouldn't!  Would another DM really pick it up as a plot hook, though?  And if they did, couldn't they do so even if we sold it--future buyers come back to haunt us or whatever?)
This message was last edited by the player at 14:55, Wed 27 Apr 2011.
Slove
player, 298 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 27 Apr 2011
at 16:30
  • msg #598

Re: The Twilight Tomb: OOC

Any chance of trading my +1 Longbow (+2 Might) and some money we got.
This make mw composite longbow (+3 Str), very good elven design
In to +1 or +2 magic?

I not sure you can do that but seem not to unreable ajustment / request?
Jorn Brightcaller
player, 286 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 1 May 2011
at 04:43
  • msg #599

Re: The Twilight Tomb: OOC

Right, really busy week. Sorry for not posting earlier, but since I got the impression the important bits were done I stopped checking back on the game as often I as normally do.

Jorn would probably try milk the spellbook for all the spells he can get, before swapping it with an elven library for some of their own spellbooks to copy as well. I'm not sure how many spells I can weasel out of the deal though. Maybe 2-3 2nd-3rd level ones?

He can't cast the bone wand, so that gets sold too.

Grabbing the arcane scrolls too.

Elven chain = Spiked chain?

Will take the +1 Stone Morningstar if no one wants it.

Jorn probably won't want to sell the gem, especially given the value behind it, but if its to the star elves or similar 'rightful owners' he wouldn't mind parting with it - for a fee of course :P

I don't really see the need for a hat of disguise on Jorn. Anyone wants that?

Sell everything else, and upgrade my spiked chain to a +1 Spiked Chain.

I'll figure the rest of my shopping list once we work out how much monies per PC we has left :)
DM BadCatMan
GM, 787 posts
Sun 8 May 2011
at 08:18
  • msg #600

Re: The Twilight Tomb: OOC

There, sorry for the wait. I finally wrapped things up. I've still not forgotten to work our your treasure, that's still on my list of things to do.
DM BadCatMan
GM, 788 posts
Sat 28 May 2011
at 08:25
  • msg #601

Re: The Twilight Tomb: OOC

Finally, at long last, the long-awaited treasure! I apologise for the long wait, but frankly it's a tedious and time-consuming task that wasn't a priority and I kept losing opportunities to work. :| I was getting to it though, having the tabs open on Firefox for several weeks.

Balrok:
  Elven chain, 4150 gp
  441 gp in assorted coinage

Gurgun Nightwhisper:
  Potion of bull's strength, 300 gp
  Potion of cat's grace, 300 gp
  3991 gp in assorted coinage

Jorn Brightcaller:
  Scroll of disrupt undead, 12.5 gp
  Scroll of magic missile, 25 gp
  +1 stone morningstar, 2308 gp
  2245.5 gp in assorted coinage
and Kyjal's Spellbook. This was sold for cash, but Jorn may at his leisure transcribe any spells into his own spellbook as normal.

Slove:
  MW composite longbow (+3), 700 gp
  3891 gp in assorted coinage

That's at a rough total of 4591 gp each, after the total value of the treasure haul was divided amongst 8-9 people. The rest of the gear was sold or sorted to other retired PCs as appropriate. This will also take you all into your wealth-by-level brackets.

Gurgun had expressed a desire in the +1 morningstar, but he's a Monk and not proficient, so I gave it to Jorn, who already has a MW morningstar.

Elven chain was mithral chainmail, not a spiked chain.

Anything else you want to buy or sell, you may work that out yourselves. Send me the details for checking.

And I now pronounce The Twilight Tomb complete! :D

Let me know what you thought of the adventure, my DMing and any problems. I know it slowed down and petered off towards the end, due to everyone's timetables, and the module was kind of lop-sided (with the last tower being rather empty).

Anyway, you're all now free PCs. Please keep an eye on other games we have home, which of course you'll see here:
link to a message in another game
If you've adopted your PC from a previous player, you may take your earned XP and treasure to make a new PC in a another game.
This message was last edited by the GM at 08:29, Sat 28 May 2011.
Gurgun Nightwhisper
player, 524 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 28 May 2011
at 14:26
  • msg #602

Re: The Twilight Tomb: OOC

It was a lot of fun, but hard for a Monk due to the plethora of undead. I agree that in the end it sort of sputtered and died, partly due to the fight with Mourel not being quite the climax I was expecting, and part due to slowness. Interesting interactions with the orcs and goblins, and some other tough fights (the demon and the undead starworm comes to mind).
Jorn Brightcaller
player, 287 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 29 May 2011
at 06:51
  • msg #603

Re: The Twilight Tomb: OOC

Sorry for the lack of posting. I kind of went "oh look, we're done" and moved the game to my low priority list. In part because Jorn wasn't really my PC in the first place, and towards the end I admit to losing interest in him. Still, I tried to stay on the game, and really enjoyed the last few fights.

General feedback: Good players, good DM. One of the first games on RPOL that didn't die before we actually completed everything, which is a major plus. I love the little "add-ons" you threw in for humor's sack, like the spell-gem drowning bits. Combat was well moderated, though I the combat maps are a little...small. Occasionally, they don't load for me, or aren't updated, which is slightly confusing when you repost them in later threads.

I find using profile pages to update HP/Status a bit annoying adminstratively, but that's probably just me.

Other than that, great game ^^

Now, about the loot:

If Gurgun really insists, I'm fine with giving up the +1 morningstar.

Could you elaborate on the "taking the gold and XP for making another character" bit? This is my first effective game on the RoA.
DM BadCatMan
GM, 790 posts
Sun 29 May 2011
at 07:12
  • msg #604

Re: The Twilight Tomb: OOC

Mourel was meant to fly around and hurl spells - so he sits and waits in a small room with a single narrow corridor to get out. :| If I did this again, I'd definitely move him somewhere more spacious, and give him some levels or a template.

I think the module writer just lost interest after the first two towers.

Thanks, I try to spice these up as I would my regular games, where I can anyway.

That's strange about the maps, any particular ones that didn't work for you?


Basically, you can make an entirely new character (retiring your existing one, whether you originally made it or if you adopted it from another player). But instead of starting at the RoA standard, ECL 3 and 2700 gp, you can add on the XP and treasure you earned, which might include a few more levels.

Then (or rather, concurrently), you can try to get that character accepted in another RoA game.
Gurgun Nightwhisper
player, 525 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 30 May 2011
at 20:26
  • msg #605

Re: The Twilight Tomb: OOC

I don't insist on the morningstar: I've been plenty awarded as is!
Gurgun Nightwhisper
player, 526 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 8 Jun 2011
at 07:27
  • msg #606

Re: The Twilight Tomb: OOC

It was good adventuring with you all, great fun! Gurgun is now retiring to a quiet monastic life.
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