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18:58, 2nd May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Gurgun Nightwhisper
player, 409 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 13 Aug 2010
at 09:15
  • msg #531

Re: The Twilight Tomb: OOC

I'm somewhat familiar with his work. It's not a stretch to say that Hellboy is inspried by Lovecraft, to give others a chance to visualize what we talk about.

Or you can read for yourselves: http://www.dagonbytes.com/thelibrary/lovecraft/
This message was last edited by the player at 10:27, Fri 13 Aug 2010.
Balrok
player, 43 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Fri 13 Aug 2010
at 14:49
  • msg #532

Re: The Twilight Tomb: OOC

I have a Wand of Cure Light Wounds -- can someone use it on me?  If so, I will use 2 charges and (I rolled them just in case) that will max me out.

(2) Wand of Cure Light Wounds - 30 charges.  30 charges.  1d8+5 healing.
DM BadCatMan
GM, 656 posts
Sat 14 Aug 2010
at 03:15
  • msg #533

Re: The Twilight Tomb: OOC

Sure, Garel uses your wand for you.
Gurgun Nightwhisper
player, 410 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 16 Aug 2010
at 14:28
  • msg #534

Re: The Twilight Tomb: OOC

In reply to DM BadCatMan (msg #533): Can he also make the magic stones for Gurgun? Other than that I'm good to go.
DM BadCatMan
GM, 658 posts
Tue 17 Aug 2010
at 03:02
  • msg #535

Re: The Twilight Tomb: OOC

Jorn Brightcaller
player, 241 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 20 Aug 2010
at 16:14
  • msg #536

Re: The Twilight Tomb: OOC

I'd like to apologise for basically dying on everyone for the past few weeks. I'll be trying to get my post rate back up to speed now. Hope it didn't cause too much inconvenience >_<
DM BadCatMan
GM, 660 posts
Sat 21 Aug 2010
at 09:51
  • msg #537

Re: The Twilight Tomb: OOC

No, not at all. Jump back in any time. Anyone can talk here.
DM BadCatMan
GM, 662 posts
Thu 2 Sep 2010
at 02:32
  • msg #538

Re: The Twilight Tomb: OOC

I'm sorry for the delay. I got swamped with work, then was stuck with a bad flu for a week.
Jorn Brightcaller
player, 244 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 13 Sep 2010
at 10:06
  • msg #539

Re: The Twilight Tomb: OOC

IIRC, Jorn was getting Thraka. Am I already back in the fight?
DM BadCatMan
GM, 673 posts
Mon 13 Sep 2010
at 10:08
  • msg #541

Re: The Twilight Tomb: OOC

Yes, you would have hear Balrok shouting and a fight breaking out, so you may come back. I think the suggestion would be canceled, since leaving now you endanger your friends.

I've placed you on the stairs.
Balrok
player, 55 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Mon 13 Sep 2010
at 15:39
  • msg #542

Re: The Twilight Tomb: OOC

DM BadCatMan:
OOC: That was the first round, but you and Gurgun spent the whole time talking. :) In the Init list, PCs who are green can go in any order (I respond in updates according to either init order or whatever reads best as a narrative), but anyone I have to NPC goes last.

And don't forget to update your hitpoints.


Sorry, I thought talking was a free action, or I would have charged.  I'll know for next time--no more talking!

Question:  With rage, it is sort of a pain in the butt to update my stat lines in the Info section.  I can do it.  I tend to instead update them as a line in my post (see prior post).  Is that OK?
This message was last edited by the player at 15:41, Mon 13 Sept 2010.
DM BadCatMan
GM, 675 posts
Sat 18 Sep 2010
at 12:59
  • msg #543

Re: The Twilight Tomb: OOC

Talking is a free action, but there was an awful lot of it and no action, so I took it as a round and moved on.

And it's no less of a pain to update and copy-paste those lines every time than it is to update the bio-lines? :) I do prefer to look at the bio-lines, but we'll see how it goes like this.
Balrok
player, 56 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Sat 18 Sep 2010
at 16:21
  • msg #544

Re: The Twilight Tomb: OOC

Yes, in my mind it is at least, because I can't just cut-and-paste in a block, or at all on the saves because of my generic shield/no shield notes; and I have to change it back after every fight to normal.  But that's fine.  I'll do whatever you prefer.  I'll start changing my bio lines in the profile; it will be so in the next post.
This message was last edited by the player at 16:27, Sat 18 Sept 2010.
DM BadCatMan
GM, 677 posts
Mon 20 Sep 2010
at 11:07
  • msg #545

Re: The Twilight Tomb: OOC

Try just a little bit in the bio-lines. The important part is AC. You handle hitpoints and saves yourselves most times. Just keep it on your sheet (you do) in case I need to NPC you.

Speaking of which, I don't where Slove's gone, and he hasn't responded to my PM. I guess I'll be NPCing him for a while.
Gurgun Nightwhisper
player, 426 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 20 Sep 2010
at 11:32
  • msg #546

Re: The Twilight Tomb: OOC

Grumbles at the dicebot... not for long at this rate you wont! That undead monstrosity risk decimate us before Gurgun figures out how to fight again.
Jorn Brightcaller
player, 246 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Thu 23 Sep 2010
at 14:54
  • msg #547

Re: The Twilight Tomb: OOC

Hm, any player has a particular request for protection against mindslaving? Else I'll get Jorn to work dicing up some necromancer.
Gurgun Nightwhisper
player, 427 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 23 Sep 2010
at 15:03
  • msg #548

Re: The Twilight Tomb: OOC

No, go ahead!
Slove
player, 264 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 28 Sep 2010
at 09:39
  • msg #549

Re: The Twilight Tomb: OOC

Just a question, it the creature an animal or a undead.
If it animal I get +2 damage.
DM BadCatMan
GM, 681 posts
Tue 28 Sep 2010
at 09:40
  • msg #550

Re: The Twilight Tomb: OOC

Undead. It being a rotting zombie and all...
Balrok
player, 59 posts
Init +0, AC 15/15/8
HP 54/80, Saves +12/+1/+9
Tue 28 Sep 2010
at 15:36
  • msg #551

Re: The Twilight Tomb: OOC

I looked at Disarm by the way -- it seems very hard against a large creature, and Balrok doesn't have the feat so he'd incur an OA.  I'm going to keep hacking at the zombie, hopefully I can keep its attention.  Maybe our monk could try the disarm if we do it.
DM BadCatMan
GM, 683 posts
Wed 29 Sep 2010
at 08:34
  • msg #552

Re: The Twilight Tomb: OOC

Don't forget, you can also attack the brain-in-a-jar directly (not as a sunder). Gorilla-paws give it cover, but it is targetable as a separate creature.
Jorn Brightcaller
player, 248 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 1 Oct 2010
at 11:30
  • msg #553

Re: The Twilight Tomb: OOC

Dang, I prepared the wrong spells for the fight. Right now my main use seems to be anti-mind controlling. Also, I can't believe I overlooked Garel the previous round >_>
Gurgun Nightwhisper
player, 433 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 4 Oct 2010
at 06:34
  • msg #554

Re: The Twilight Tomb: OOC

Hm. Just realized that Gurgun gets a bonus feat at level 6, in addition to the regular feat gained at that level. I'd like to take improved trip then.
DM BadCatMan
GM, 686 posts
Mon 4 Oct 2010
at 07:13
  • msg #555

Re: The Twilight Tomb: OOC

Alright, that's good.
Gurgun Nightwhisper
player, 434 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 4 Oct 2010
at 10:23
  • msg #556

Re: The Twilight Tomb: OOC

Actually, I never picked a level 3 feat... see my sheet. It got lost in the flurry of feats monks receive at first and second level (three bonus feats at level 1, one at level 2). Can you check to see I made the math alright?

If so I'd like to take the versatile unarmed strike feat (swift action to change damage type of unarmed strike).
This message was last edited by the player at 12:16, Mon 04 Oct 2010.
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