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, welcome to RoA: One-Shots and Orphanage

14:50, 2nd May 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
Kanir
player, 1 post
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 15 Sep 2007
at 04:53
  • msg #15

Re: Orphanage OOC

Well, we should mark whatever we get here, separately marked, so Steel don't have to deal with suddenly changed party, and maybe add'em in when we get a gap between one adventure to next.

-K
DM Fletch
GM, 16 posts
More! You want more?!
Sat 15 Sep 2007
at 05:49
  • msg #16

Re: Orphanage OOC

Please copy the sheets here.  I'll just go check that your character sheets are user editable.  I don't have anything to do with RoA1 just now, so it's the only way I'll be able to keep tabs on things.

What is it with you and not buying equipment, Kremti?  Kanas was the same.  Anyway, I'm sure I can 'find' a town for you to go shopping.

A question: How many of you are familiar (i.e. read or played) the adventure modules from the Wizards website?  It's lazy I know, but it would be an easy way to get things started quickly.
Kanir
player, 2 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 15 Sep 2007
at 14:55
  • msg #17

Re: Orphanage OOC

Well, it just the way both campaign ended up happening.

Kanas has been stuck inside a dungeon.  It's the way Thay game is designed.  I didn't know when I created the character, and I thought I would have a chance.  But part of Vallah's intention was to give us resource problem to manage (Stuck in a dungeon, time running out).

Kanir's problem isn't by design, but it just happened to be that way.  Wondering around in wilderness, and there was one point where we had a chance to hit a small town, but we were on a run, chased by a necromancer, and group concensus was to avoid the town so there won't be unnecessary risk to towns people.

We were heading to town of Yarter, but we again got side tracked.

Some campaign just happen to work that way.  I have no problem hitting places to pick up little nick-nacks for Mulhorand and Chessenta...

-K
Cuaglar Annondur
player, 1 post
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 15 Sep 2007
at 15:16
  • msg #18

Re: Orphanage OOC

Cuaglar is a Dexterity based elf fighter, with an eye towards a duellist.  He's accurate with bow and rapier, though not always the most deadly.  I was planning to go a few levels of rogue for the sneak attack and the skills as well.

When I joined this game, I was brand-new to RPOL, and I didn't have a clue about the Forgotten Realms campaign setting.  Therefore, I made a simple character.  Cuaglar was just a failed wizard/mage who took up swordsmanship, and when the time was right he left Silverymoon to seek his fortune.  On the way through the High Forest, he encountered Staren and his gang fighting off a bunch of fey.  He tagged along, and helped destroy a tome of necromancy along with the group I'm with today.

And as for the WotC modules, I've glanced through the descriptions of the lower-level ones, and played the Dry Spell adventure and edited it for Baldur's Gate.
This message was last edited by the player at 15:18, Sat 15 Sept 2007.
Zyphen
player, 2 posts
Sun 16 Sep 2007
at 04:56
  • msg #19

Re: Orphanage OOC

I have not read any of WotC's web modules.
Atalakis
player, 1 post
Sun 16 Sep 2007
at 13:32
  • msg #20

Re: Orphanage OOC

Hello!

First of all, thanks for DMing! I have not read through any of the WotC online modules.

My character, Atalakis, is an aasimar Paladin of Sune. Though he sometimes will refer to himself by many titles, the title that is his trademark is "The Pastel Paladin." He was initially born in Calimshan to a family of schemers. He, however, was enamored by the stories of brave and gallant knights. He dreamed of one day becoming such, despite his families admonishments that a plate-armored knight serves little place in a desert and that there are far more effective, albeit underhanded, ways to advance yourself in the world. He was eventually able to break away from his family and become a squire and eventually a knight.

His personality is bold, idealistic, and a bit over the top--he is a touch narcissistic as well. He had wandering knight, wooing ladies and righting wrongs all across Faerun until he made his way to Llork. There he met the Lady Claire, the Lord Mayor's daughter, and developed a committed relationship with her. He has since ventured into the Savage Frontier with a more defined purpose--to battle evil right wrongs so he might develop a name or reputation worthy of such a noble lady.
DM Fletch
GM, 18 posts
More! You want more?!
Sun 16 Sep 2007
at 14:27
  • msg #21

Re: Orphanage OOC

Whereabouts were you folk in the Savage Frontier?  Or should I just 'put' you somewhere convenient?

I have a couple of ideas at the moment.  Both take place in or near mountains, but if you were somewhere else and wanted to keep a sense of continuity there are a wealth of other options.

Edit: found Kanir's reference to the town of Yartir {Yartar?}, which would put you north of the Dessarin Hills, as handy a place as any.
This message was last edited by the GM at 14:32, Sun 16 Sept 2007.
Kanir
player, 3 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 16 Sep 2007
at 14:30
  • msg #22

Re: Orphanage OOC

Atalakis:
...he is a touch narcissistic as well...


A touch?

I haven't seen any of those modules either.

-K
Cuaglar Annondur
player, 2 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 16 Sep 2007
at 15:54
  • msg #23

Re: Orphanage OOC

What could happem for the sake of continuity is, perhaps, that this takes place a couple years after what we are doing now; unless we keep the experience and treasure we gain here, in which case it would be senseless.
Atalakis
player, 2 posts
Sun 16 Sep 2007
at 16:08
  • msg #24

Re: Orphanage OOC

Cuaglar Annondur:
What could happem for the sake of continuity is, perhaps, that this takes place a couple years after what we are doing now; unless we keep the experience and treasure we gain here, in which case it would be senseless.


I don't know how experience or treasure work. However, for continuity's sake, saying that this occurred at some point before or after our current adventure seems logical enough, without them having to be  years in the future. In fact, the further in the future the events occur, the harder it may be to "justify" they occurred in a logical fashion.
Kanir
player, 4 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 16 Sep 2007
at 16:34
  • msg #25

Re: Orphanage OOC

Yeah, I think the easiest thing to do is to have the 'stuff' (exps and items) appear in-between two adventures (Meaning, after we are done with the current caves, and get to Yarter and get some break).

As far as the continuity, we can just say it's an little episode that happened somewhere on the road between the caves and Yarter or something.  This isn't supposed to be a big deal adventure, so that shouldn't be a problem at all.

-K
Zyphen
player, 4 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Sun 16 Sep 2007
at 17:38
  • msg #26

Re: Orphanage OOC

I am personally not worried about continuity, I can suspend my disbelief for these purposes.  I will whatever you all prefer.
DM Darkchylde
GM, 36 posts
Sun 16 Sep 2007
at 20:04
  • msg #27

Re: Orphanage OOC

Hi all; would anyone mind if I tagged along on this adventure?
Atalakis
player, 3 posts
Sun 16 Sep 2007
at 21:58
  • msg #28

Re: Orphanage OOC

I don't mind.
Zyphen
player, 5 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Sun 16 Sep 2007
at 23:13
  • msg #29

Re: Orphanage OOC

Sounds fine to me!!
DM Fletch
GM, 19 posts
More! You want more?!
Sun 16 Sep 2007
at 23:31
  • msg #30

Re: Orphanage OOC

Cool.  The adventure will start from Yartar in the near future.  You can drop it in as a side-adventure if and when your main campaign reaches there.  I'll should have an introductory post up this evening my time.  Hopefully Borovik will turn up soon and I'm guessing Darkchylde can put his character together pretty quickly.
DM Darkchylde
GM, 37 posts
Mon 17 Sep 2007
at 00:47
  • msg #31

Re: Orphanage OOC

Done I went crazy and made a Elf Wizard. Oh man I'll forgot to ask what the party needs... what does the party need? I have it made in an hour. Maybe less.
This message was last edited by the GM at 00:52, Mon 17 Sept 2007.
Cuaglar Annondur
player, 3 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 17 Sep 2007
at 00:59
  • msg #32

Re: Orphanage OOC

Let's see...  Zyphen is a Ranger, and very, very good at sneaking and hiding, Atalakis is a Paladin, and not much can touch him, and there isn't much he can't hit, I'm a Dexterity Fighter, and along with Zyphen we've got ranged combat pretty much covered, Kanir is a wizard who likes to use Grease, and Borovik...  I forget.  He fights well and casts spells.  So basically all we lack is a lockpick and trapfinder, which I was going to take up later, but will not be able to in this game, I reckon.
Kanir
player, 5 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 01:21
  • msg #33

Re: Orphanage OOC

Borovik is Rogue/Wizard....so he can work on traps.

We are thin on healers, but we should be able to get around that.  As long as we remember to pick up CLW wand somewhere.  Would be nicer if we can use Lesser Vigor though.

-K
DM Darkchylde
GM, 38 posts
Mon 17 Sep 2007
at 01:26
  • msg #34

Re: Orphanage OOC

So I should make a Healer? I've never played a Healer before, I wonder if the class sucks. I'll look at it and go Cleric if it sucks.
DM Darkchylde
GM, 39 posts
Mon 17 Sep 2007
at 01:29
  • msg #35

Re: Orphanage OOC

It sucks, I'm going Cleric... ummm I think I will be a Dwarven Cleric of Moradin.
Kanir
player, 6 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 01:42
  • msg #36

Re: Orphanage OOC

Well, we have a druid who hasn't posted for a while.  If he shows up, we should be all set.  But any CoDzilla is always welcome...

-K
DM Darkchylde
GM, 40 posts
Mon 17 Sep 2007
at 01:57
  • msg #37

Re: Orphanage OOC

What's a CODzilla? Does this mean I play my wizard, its been so long since I've been an Elf Wizard, all my RoA Characters have been Elf casters I think. Thats weird because all my non RoA Characters aren't... go figure, there must be something in the water here.
Kanir
player, 7 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 02:01
  • msg #38

Re: Orphanage OOC

It's "Cleric or Druid"-zilla, concensus two best power-house classes.

-K
DM Darkchylde
GM, 41 posts
Mon 17 Sep 2007
at 02:23
  • msg #39

Re: Orphanage OOC

Cleric is power house class? Really? I've never really dabbled with Clerics. The lack of Class abilities is a turn off.
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