Posting Guidelines
Raellus' PbP Guidelines
The following guidelines are based on a set originally developed by ChalkLine for his T2K PbEM (now PbP) campaign. In general, I plan to follow them in my campaign and I'd like all of my players to do their best to follow suit. Big thanks to ChalkLine for saving me the trouble of writing this up from scratch.
Post Rate
Typically, I'd like us to shoot for three turn posts per [seven day] week, standard. I want a quick moving game that involves frequent opportunities for character development and interaction, problem solving and teamwork, and, of course, combat.
For any PbP game to really work well, it's important that all of the players show initiative on a regular basis. This doesn't just mean posting once per turn. This means being active in seeking situations out, participating in planning and decision making, and interacting with other PCs, rather than simply reacting to GM input.
Missed Posts
If you are unable to make a post now and again, that is fine; I will NPC your character for that turn, if needed. If you will be unable to post for any length of time, please let me know in advance and I’ll be happy to fill in for you in your absence. If you miss several posts with no forewarning, your character will be walked off-stage (or overboard).
Posting Style
1. Please write all IC posts in the third person, past tense.
2. I know it's hard to come up with thrilling narrative or snappy dialogue every turn, but please try and make longer posts of good descriptions of your PC's actions for a few reasons. Firstly, they get me really enthused to write the back-story for you. Secondly, they add so much to the game. Thirdly, fifteen separate posts of "yes", "no", and "maybe" tends to 'spam-out' people in different time zones; they get up and there's a hundred posts of drivel that they can hardly inject themselves into. It also is amazingly confusing to GM. And boring to read.
3. Please color all dialogue blue. Please color all OOC material in an IC post (combat tags, rules-speak summaries, brief questions or comments, etc.) orange.
4. Please trim your posts. Only have in your post the text that you are responding to or relates to your post, and only respond AFTER the text and not before.
5. If you post a long and descriptive turn, you may want to follow it by a 'rule-speak paragraph' after your turn - but before your summary - if you're concerned the GM may get it wrong. Don't skimp on your descriptions, they're the meat of the game, but sometimes a quick clarification of the round- 1: run to barn, round 2: ready grenade, round 3: throw grenade into loft- makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions.
6. Proper spelling, punctuation, and grammar are important to the flow of good writing. To err is human, but please do your best to use proper English conventions when you post IC. Poor grammar makes posts hard to read and breaks up the flow of the narrative.
7. The GM reserves the right to edit IC player posts for grammar, spelling, and punctuation.
Combat Tags
When in combat, post a combat summary after your post, there's twenty of you and I don't have time to comb through every post to double check things. The summary looks like:
Who you are,
Where you are,
What you're using,
What you're doing.
Such as:
Private John
In the ditch, crouching, by the wrecked BTR.
M16A2 (25/30 rounds mag #2)
Covering Private Fred's advance to the gully.
IC Posting Ettiquette
1. Players MUST always answer other players, even if it's to only post "I ignore John." (If this isn't instituted, some players aren't answered and are stuck waiting for a response, missing turns and slowing everything down, sometimes this turns into the dreaded 'talking to the air' where players address the air rather than be held up. It looks really odd when twenty guys do it.)
2. PCs must NOT 'think aloud' about other PCs. Never post '"Fred thinks John is a total jerk, his plan is stupid and will get them all killed." etc. It's cowardly and the other player gets no right of response. Roleplay out your differences and resolve them on the board, that's the name of the game!
3. Avoid Metagaming! In PbB games you often have several things happening at once on the game site, but obviously not connected. You have to try and keep these things separate, even if it means your poor old PC walks into a trap that you as the player knows about. I do take note of the PCs who try hard to avoid it and appreciate it.
Corrections
Enquiries, corrections to the GM and other stuff, please send to me via PM. I'm fallible, but not everyone has to know it!
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This message was last edited by the GM at 05:51, Thu 19 July 2012.