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21:35, 3rd May 2024 (GMT+0)

OOC.

Posted by Faction AdminFor group 0
Faction Admin
GM, 13 posts
Head of the game
Fri 13 Jun 2008
at 08:55
  • msg #6

Re: OOC

On a side note, as Mittens can attest to, I made some detailed info on the Coalwren species recently.
Joe Darkthorne
player, 1 post
Fri 13 Jun 2008
at 20:19
  • msg #7

Re: OOC

  Good to have yah Jacqueline.  I need to get around to more than vague outline for Joe one of these days and actually put it up, but I’ve had a combination of heavy procrastination, and not wanting to overdo Starting Char legalities once MR. GM decides on them, even if odds are good things would be Okay'd now.
Jacqueline
player, 2 posts
Sat 14 Jun 2008
at 04:01
  • msg #8

Re: OOC

Heh, glad to finally be a part of Faction, though it seems like it'll be awhile until things get sorted out enough for us to start ;) I'm sure there'll be a lot of debate on *where* to start.  I wonder if "A Struggle for Hope" started out like this?

Anyways, I'm sure that I'll have to change some of my info eventually, but I wanted to put that up as a way to say to everyone "Hi all! I'm here!"
Faction Admin
GM, 17 posts
Head of the game
Tue 17 Jun 2008
at 09:13
  • msg #9

Re: OOC

Went ahead and posted the racial info I've been writing in the Races thread. Feel free to peruse and give input. These are 3 of the many invented races in Faction (As opposed to normal races like cats, dogs, foxes and so on). I have WAY too much info on Blissians to put up in the Race thread...

Any thoughts on the future of how this RP should be run is GREATLY appreciated and needed. Finding a good way to balance characters is key as far as who can play what... but figuring out where this all takes place will probably be the biggest challenge. I'm starting to figure one of the Neutral Sectors would be an excellent place to set this RP in. I'll put more info up on the various sectors at another time, but until I do... please give feedback and thoughts.
Joe Darkthorne
player, 2 posts
Tue 17 Jun 2008
at 18:18
  • msg #10

Re: OOC

  Nice reading with the latest race updates.

  And yeah, it would be a bit awkward if the entirety of the small player base were in different ends of the universe.

  I had been wondering about a certain aspect of the tech analyzation situation.  Yes, Blissians have all forms of tech, even what they've carried around, with others unable to get their hands on or figure out for a freaking long time, and nothing anybody does (with hopeful special skill based exception) is going to change that.

  So, how does one prevent their own gear from being taken, and figured out through examination or just observations of its use without the 'It's Cannon, that doesn't happen' style defense in their favor?  It's going to be hard enough technologically competing with Blissians without access the access to 'oh, those are hard to get / cost a zillion credits' materials they got.

  Of course, with my own concerns on balance, I might not even go for the particular skill this would matter with in the first place.  Compared to some things out there, Initial figureings I've wondered if they could manage.  But when compared to more sane Char details such as Mittens and Jacqueline, it looks like overkill, heh.
This message was last edited by the player at 04:54, Sun 19 July 2009.
Faction Admin
GM, 24 posts
Head of the game
Fri 20 Jun 2008
at 08:53
  • msg #11

Re: OOC

Latest update: Took the word "Familiar" out of the application form since most anyone playing this RP will be familiar with space for the most part. Also, added Kelsie's character sheet to the Blissian thread, deleted the history section in the same thread and gave Joe access to "Group 1".
Mittens
player, 7 posts
Tue 24 Jun 2008
at 14:48
  • msg #12

Re: OOC

Jotting some thoughts on how to tone down the uber races.
Barakian weaknesses:
*Large.  Makes for an easy target.  Tends to lose gunfights for this reason.  They prefer melee anyway.  (Maybe most side arms can K-O a standard person in 1 shot, but it takes 2 in quick succession to take down a Barakian...  which isn't that hard to do given the size of the target.)
*All Thumbs.  Hands that are generally much clumsier than other races by comparison.  Barakian tailors are quite rare.
*Bulky.  Not as agile as most other races.  Mostly due to being heavier.
*Uninventive.  Almost all the tech is alien to the race.  Their greatest minds were just barely able to figure out how to reproduce captured technology.  There has never been an original Barakian technological invention in the many years since first contact.

Cost of a character

*Having an elite character will leave one with some limitations such as:  they do not own a ship?  They're only allowed to act if ordered by their superior officer 'cause you can't get very leet without specialized training from a major organized force?
*Having an elite ship leaves one with a gimpy character?  -.-
 Afterthought: maybe bypass the whole "armed ship encounters" idea to avoid complicating things?  "Star Wars Miniatures" is an entirely different game from "Star Wars Miniatures Starship Battles" with two separate rule BOOKS.  Hard enough to make rules for the one idea without trying to squeeze in balancing issues regarding armed ships.  *Imagines a miniature of JarJar Binx standing on top of a star destroyer vs. Darth Vader standing on top of a scout ship.*

Blissian Generosity
Without the Dekshar race acting as a go-between, the Blissians race would likely have wound up enslaved by one or more alien race.  Even so, certain Blissians managed to slip under the radar and shared certain technologies, such as stun weapons, shielding tech, and life-saving medicines in spite of being forbidden by the Dekshar.  In exchange for sharing, the Blissians got what they wanted: much smaller death tolls between alien races fighting each other.  Though the Blissians are technically the weakest race militarily, the Dekshar are the strongest militarily and defend the Blissians fiercely, partly due to a protective parent mentality and partly in order to keep a tight grip on the technological edge that a close bond with the Blissians brings them.  Most Blissians who leave the planet are required by Dekshar law to either be accompanied by, or travel in, a heavily armed Dekshar ship both for the protection of the Blissian and to prevent any further technology leaks to alien races.  The Dekshar also act as financial overseers between the Blissians and outside races.

Bliss-Fu
Upon the insistence of the Dekshar, Blissians relented to the need for a form of self-defense.  All Blissians who leave Bliss are required by Dekshar law to master a form of Aikido, and become skilled in the use of a stun weapon.  Law can't force a Blissian to make use of those skills, however...
Joe Darkthorne
player, 6 posts
Tue 24 Jun 2008
at 20:37
  • msg #13

Re: OOC

  Heh, it wasn’t even how well armed I was considering ship wise (Well, shields and armor probably count towards the general area actually?), and more the ‘I can actually keep stuff in my ship and move around inside it!’ aspects.

  While the link to Kelsie ship image didn’t work out, the wonders of remembering what it looked like and search boxes for reminders does make one wonder how they get anything done or keep their stuff in it (granted, her listed gear probably isn’t very big).  And using a ship as anywhere you’d live and work would be a tad impossible at the 'only room for seating' Space Man Spiff scale.

  Joe’s going to have to memorize where every workshop and hotel in the universe is it seems... Wait, no.  Still impossible to have his stuff along to do anything there, as he wouldn't have anything to bring it with.  May have to ask Kelsie how she gets any personal inventing done on the go unless she drops everything to go home every time they need to build something in private, heh.

  Of course, now I'm also having an amusing mental image of Mittens (and probably Joe on occasions) trying to figure out how to get their bounty back to wherever with A) No ship. Or B) Single seater.
This message was last edited by the player at 20:44, Tue 24 June 2008.
Faction Admin
GM, 29 posts
Head of the game
Wed 25 Jun 2008
at 11:48
  • msg #14

Re: OOC

Don't let Kelsie's ship fool you. One Blissian might want a mobile lab the size of a lab. And another might want a cramped ship like Kelsie has. Blissians don't have resources to worry about, but they only grab what they need and a little of what they want. :P

No worries... you'll have a ship big enough. You just won't be the James Bond does a fusion dance with a mad scientist you wanted to be. But on the flipside, I'm gunna be nerfing entire races, so I don't think that will be a problem for you.
Faction Admin
GM, 30 posts
Head of the game
Fri 27 Jun 2008
at 09:22
  • msg #15

Re: OOC

Updated rules with Rule #1 being fun! :)

Also updated the race section in a somewhat major way. Please tell me there is a way to keep Barrakians as a playable race? Balance is a hard thing to accomplish in a space setting when you have so much variety. That said, I'm adding a Barrakian thread to flesh them out with you guys.

Also updated the "Who's Who" thread with changing the "Pirate Lords" to their more official title of "Eternity Lords" as well as inserting Angel in there.

Also, I'm adding a Thread for the Cannon Characters. Feel free to comment on them and or offer advice. Also bear in mind the ones I have on that thread are NPC people who will range from "I see this person whenever I want" to "You better have special clearance from the top to see this person"
This message was last edited by the GM at 09:33, Fri 27 June 2008.
Joe Darkthorne
player, 8 posts
Sun 29 Jun 2008
at 07:29
  • msg #16

Re: OOC

  Things that came to mind just as I was skimming over race thread before headin to unconscious land.

  Coalwren soul vision. So… What are the implications of this for Androids?  On the less game implications, more amusing contemplation angle, would Darkthorne’s cause mass blindness, or be undetectable considering their tendencies?

  Fae angle.  While good for concept, month long hibernation would basically mean ‘okay, time to stop playing your char for a few years RL’ once it came up.

  On the human details, maaaay want to remove my ‘Humans can work it Blissian tech style’ comment you’ve left in there until things are cleared up.  As fun as it would be to keep that there for ‘I can TOTALLY do that’ reference.
Joe Darkthorne
player, 13 posts
Sat 12 Jul 2008
at 18:50
  • msg #17

Re: OOC

  Hey there, Shadow type person.
Faction Admin
GM, 43 posts
Head of the game
Sat 12 Jul 2008
at 20:53
  • msg #18

Re: OOC

Shadow is Daemon from SFH, just fyi. Also, the soul vision is simply the ability to see a soul and it's colors. So for an android? Most times, no. There wouldn't be anything there. And in this theme, unless you create a race of 'droids who were made that way by one of the gods or something, no androids will have souls.

As for Darkthornes, I'd say it wouldn't be bright or undetectable. Just would have a lot more of a specific color in it than most people would have. Once I figure out what colors mean what for a soul, I can tell you (Or better yet, you can tell ME) what the dominant color would be.

On a side note, my friend David wants to join the forum as a half-coalwren wolf who hates Blissians. Dunno if he'll ever join, though, thanks to his recent invite to a college in Florida.
Joe Darkthorne
player, 14 posts
Sun 13 Jul 2008
at 01:52
  • msg #19

Re: OOC

  For Android implications I was more considering the whole 'don't want people to know what they are at a glance' situation you described to me before for some of em.  A definite 'non functioning for OC's secret ID vs cannon powers' vibe there.    As I don't really see the problem of not having a soul (had I been going with a droid, I don't think they would notice a difference is someone shoved one in him without his asking) for chars.  It's dealing with those who consider souls a big deal that's the catch in many cases.
This message was last edited by the player at 02:00, Sun 13 July 2008.
entermyshadows
player, 1 post
Sun 13 Jul 2008
at 07:13
  • msg #20

Re: OOC

Just wanted to pitch a "Hello" *Sqeak Squeak*
Faction Admin
GM, 44 posts
Head of the game
Sun 13 Jul 2008
at 14:28
  • msg #21

Re: OOC

Tired of waiting. I'm starting RP on this forum the moment I return from Sweden on the 28th. May even start sooner WHILE I'm in Sweden. We'll see. Either way... this place is pretty well ready for now. I'm just going to let people have what they want and whip out the ban hammer when I don't like what they ask for. ;)

See you guys soon!
Jacqueline
player, 5 posts
Mon 14 Jul 2008
at 03:01
  • msg #22

Re: OOC

Hey all :) Timothius' ISP is being a bit of pain, so he asked me to post something about how the RP is going to start up.

I was personally curious about how he was going to manage to get us all together in one place in the beginning, and he gave me this sensible response:

"Yes. I'm going to start it on a colony on a planet in one of the neutral areas of space. The planet will be a recently discovered one that has multiple factions wanting a piece of it (Well really... they all want the whole thing), but for now, to settle agreements, they have reps from their respective factions on this settlement complete with competitions and such..."

That seems to be a pretty good way to start things off :) Personally, though, I think we're both curious as to what ideas anyone else has for how to start off the RP and get us connected.
Joe Darkthorne
player, 16 posts
Wed 16 Jul 2008
at 11:35
  • msg #23

Re: OOC

  Heh, looks like I tossed up the Joe sheet literally just in time (blanks to be filled in aside)... And also just in time to tilt over.

  Hope your trip continues to go well.
This message was last edited by the player at 11:36, Wed 16 July 2008.
Faction Admin
GM, 47 posts
Head of the game
Wed 16 Jul 2008
at 12:30
  • msg #24

Re: OOC

Managed to find time to post the opening, but I need to get back to my hosts now. Otherwise, I'd be posting T'shock! I now have various alts and more to come. Feel free to post in as you wish.
Joe Darkthorne
player, 17 posts
Human
Freelancer
Thu 17 Jul 2008
at 09:45
  • msg #25

Re: OOC

  I'll probably make a post near the end of tonight.  The downside to reactionary posting methods is slight cluelessnes on how to open things, heh.
Faction Admin
GM, 48 posts
Head of the game
Thu 17 Jul 2008
at 10:53
  • msg #26

Re: OOC

There always comes a time when you must learn something new... ;)
Joe Darkthorne
player, 19 posts
Human
Freelancer
Fri 18 Jul 2008
at 06:56
  • msg #27

Re: OOC

  Leeeets see.  Learn something new, or use the usual super vauge methods... Problem solved!  And now sporting basic desc in the char thread.

  Let’s hope this doesn’t end up like the Duck Dodgers Planet X situation.
Joe Darkthorne
player, 23 posts
Human
Freelancer
Wed 23 Jul 2008
at 22:03
  • msg #28

Re: OOC

  Hey theres, fellow mechanic of awesome.
T'shock
player, 5 posts
Barrakian
Barrakian
Wed 23 Jul 2008
at 22:48
  • msg #29

Re: OOC

As a side note, I posted T'shock on the char introduction thread. Added one weapon and finally gave her some equipment. Be sure to check it out 'cause I got a pic of her ship in there too.
Nono
player, 5 posts
Moogle
Mechanic
Wed 23 Jul 2008
at 22:58
  • msg #30

Re: OOC

^.^/

(if that not be clue enough, this be mittens.)
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