Re: OOC
Faction is still in the stages of being made to fit the mold of RP and I'm wondering which direction to go. I know how some of you feel about simple and complex, but I want input. General input. What you'd like to see. What you like so far. What you dislike so far. That said, I'll share what's been on my mind.
I've concluded the original storyline is too RP unfriendly. I've also decided it's outdated anyway, so consiquently, that means I have allowed myself to open my mind to any and all things being changed in the original storyline. An example, of course, is the fact Blissians turned a number of you off due to them being technologically superior. Before I revise other races, I want to know, does it matter if a non-player race is superior to other races in every way? Or for that matter, a non-player character (Such as Angel Bard)? In the real world, there is always someone bigger, better and/or smarter than you or I. Or there are morons who happen to be rich, so all the skill and smarts in the world won't matter compaired to the dozens or even hundreds of people he found better than you and hired to kill you.
While I understand this is fiction, there is only so far the fairness of player equality can reach before it becomes silly. A planet-sized ship being beaten to submission by one person, for instance, because my players demand I treat what amounts to the Death Star as something the player's character or at least his resources are equal to. In the end, the only way to make everyone equal would be to turn this into Dragonball Z and say that you all can destroy planets at a whim and can block planet-destroying shots for a period of time. Nature is powerful and physics generally prevents such things as equality.
Where is the balance between fun/fiction and downright silly/unrealistic in every sense of the term? Personally, while I'm happy that I can revise the Blissians and make them more down-to-Earth thanks to the various comments I've gotten, I just want to know how I can make this place the most fun without either overdoing it or not doing enough. As such, I've been considering going with a dice system via GURPS, but I don't want to bring dice into a game like this one if possible. And even then, no dice system is perfect. (Actually, far from it. The more I look into dice games, the more I find those games to be little more than gambling. Fun in it's own right, but not my idea of how Faction goes)
What I want: Heavy character interaction (Which is a given in RP), Intricate story (Hopefully too intricate for any one person to fully get unless they collect all the pieces in play), Fair equality for player characters, freedom to make unfair NPCs.
Currently, the races in question include the Barrakians (though as often as I'm seeing tall people, I don't think that's a problem anymore), Angelicans, Black Galaxians and Aqulans. The factions in question would include people like Night Dreamers, Base3 and any organization from the races listed above.
My intent is fun. But I feel like like I'm walking on eggshells every time I think to include something challenging or some important character. Sometimes, your character does not have to overcome. To quote a character from Babylon 5 who was on his death bed: "You were very funny. Everything to you was a problem to be solved, a test to be passed. But you know, Stephen, sometimes the test is not to find the answer. It's to see how you react when you realize there is no answer."