Re: Brainstorming SciFi stuff
Things a scifi series usually has/needs:
-Ships (and travel through space)
-Hover cars
-Neat gadgets
-Advanced looking settings (future cities)
-Alien worlds (even if the primary setting feels alien)
If I have teleporting as a common thing, and communications tech is able to send info instantly to any location with the same amount of energy over any distance, there is literally no need for ships. So must limit with high cost.
Teleportation: This technology is used for emergencies, such as when someone's life depends on getting to the nearest hospital as soon as possible. Ambulances will have teleport tech on board their vehicle. Or maybe a meeting needs to happen and a different meeting happens such that the person is like "GOSH I wish I could teleport" and such. Still can't be in two places at once.
(A note on Teleportation: Considering teleportation usually means disintigrating a person molecule by molecule and converting them into energy, what if a soul detaches from the energy being as a result? Delve on that more as we explore spirit tech)
(Thoughts: Maybe greater distance = greater requirements for energy/cost/etc)
Splitcon (Split-consciousness) tech: Like with the movie serogates, people can have a robot who represents them go someplace. The robot can be uploading its experiences remotely to the user's mind. For the old "have to be at two places at the same time". Personal robots are already expensive, but a "serogate" that matches what all you can do would be even more expensive.
Comtech: Communications uses quantum entanglment to cause data in one place to suddenly be "echoed" elsewhere instantly, no matter how far. It makes for a great way to secure data as well since you can have data storages that exist in random parts of the universe with unknown (to most) locations. Said data storages can be operated remotely by the person who has the entanglement codes (and the correct "spirit" imprint?)
Genmod (Genetics modifications): Highly expensive, but worth every penny, this tech allows the user to make from minor to complete alterations to their entire physical composition. For example; a minor alteration might be to make one's self stronger. A major alteration might be making yourself a hybrid of your race and another. A complete alteration could include change of race, gender, all of the above. As long as there is recorded data on the alteration in question, you can alter yourself accordingly. Minor alterations are available to the public as extremely expensive items (Like buying a car). All mods are tracked and anyone competing in sports or such are actually quite easily caught if they attempt to use an alteration against the rules.
/////ETHICS/////
Teleportation: Due to the idea that the soul could be separated from the body, some have decided to avoid teleporting altogether. However, due to how infrequently it is used by the common public (in most places), the issue doesn't bring much grief. Some places have fully embraced the technology, however. Coalwren, for instance, have no problem teleporting all over Coal just as often as they use cars or walk. The expense isn't much of an issue for them due to the fact one of the main components requires elements more common on Coal than anywhere else. Blissians are also known to use teleportation more freely than most, though not quite as much as Coalwren. Barrakians use it purely for planet-hopping rather than its more local uses due to culture. Aqualans have their own version of the technology that partly relies on psionics which allows the Aqulans to bypass a good deal of its usual cost. Despite this, they generally don't teleport as much as Coalwren.
Splitcon: Many people have problems with this. While it effectively lets you be two places at once, this can cause confusion in memory and has already resulted in some Splitcon addicts to develope psychological problems. For simpler things like allowing a robot to go to work for you, it seems safe enough. But when you begin trying to master many things at once, it starts getting dangerous. Regardless, even its safe uses are debated over and some want nothing to do with it.
Comtech: All races came to love comtech long before reaching the stars. The only real disagreement is how to go about communicating. Even then, it's more preference than need. Everyone communicates. A few races are more reclusive, but even they use Comtech of some kind.
Genmod: This technology is still hotly debated, despite having been completed 50 years ago. It came into full swing in the past 10 years, but some races don't even use it while others have outlawed it. This means people who are not in their original form are banned from some places, making this like "no smoking" areas, but to an extreme to where you could serve jail time. Thankfully, the only places it is banned are specific planets and sometimes just specific countries on specific planets. Every planet has a country or 3 that doesn't use Genmod. But some planets just don't use it no matter where you are on the planet: The planets who don't use it are Bliss, Coal, Fey, Sharr. The planets where it is banned are Barrak, Dachul and Grenu.