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09:08, 23rd April 2024 (GMT+0)

OOC.

Posted by Faction AdminFor group 0
Faction Admin
GM, 3 posts
Head of the game
Wed 30 May 2007
at 19:58
  • msg #1

OOC

This is where we can talk about anything. Real life, latest video games, thoughts on how to improve the RP, etc.
Mittens
player, 2 posts
Sat 10 May 2008
at 15:15
  • msg #2

Re: OOC

yes i realize this isn't a tf forum.  i wanted to see what the char sheet looked like.  sue me.

Faction: [Red]Autobot[/Red] [Purple]Decepticon[/Purple]

Name:
Alternate Mode: (What you transform into)
Picture:
Function: (Examples: Prime's is Autobot Commander. Soundwave's is Communications Officer.)
Quote: "."
Size:
Weight: ?? Lbs.


Stats:
(No stat may exceed 8. You may have a maximum of 2 stats as high as 8. You may have a maximum of three stats at 7 IF you don't have any stats at 8. Otherwise, you may only have two stats at 7 and one stat at 8. Or no stats at 7 and two stats at 8. You have 44 points to divvy out among the stats. You must use all the points. Stats below 4 must be explained by things like "Speed 3 because he's strong and thus bulky".)

Strength        : 0
Intelligence    : 0
Speed        : 0
Endurance    : 0
Rank        : 0
Courage        : 0
Firepower    : 0
Skill        : 0


Group: (Example: Airialbots, Insecticons, etc. Does NOT include large groups like "Minibots" or "Seekers")


Description (Robot Mode):


Description (Vehicle Mode):


Background:
(This is mostly just so people can't suddenly say "I taught Prime how to use the Matrix" in the middle of RP or some such. So if you want such monumentous claims, you should put those claims here first so I can smack them down before RP gets ruined- errr... I mean so I can go over them with you. Yeah. ].] )


Personality:


Abilities:
(Stuff like "Tough Hide" go under Equipment, not here. This is where you put stuff like what your character can do, regardless of his weapons or equipment. Example: Hound can create holograms. If you remember the episode "Heavy Metal War", think of the Powerchip Rectifier.)

1.) [/u] -

2.) [u]
-


Weaknesses / Limitations:
(Only one exception has ever been made to this: Megatron. Other than Megatron, ALL transformers have a weakness. Even Prime. However, it was rare to have more than one weakness. Examples include Ravage being weak to bright lights or Optimus Prime getting injured if his other parts get injured such as Roller or his trailer. Make sure this weakness is a physical one.)

1.) [/u] -


Weapons:
(Note: You must have weapons for both modes, but you can have a shared weapon as well. Example: Starscream has cluster bombs for his jet mode, but both his jet AND robot mode use his nulrays. Number of weapons is unlimited. Just make sure your weaponry makes sense.)

1.) [u]
-

2.) [/u] -


Equipment:
(This is where you put things such as if you have a non-weapon accessory. Example: Jazz could switch out his hand for a grappling hook inside his arm. Extra armor counts if you want to mention it here as well. Pretty much, if it isn't an ability or weapon, but bears mentioning, it goes here.)

1.) [u]
-

2.) [u][/u] -
Mittens
player, 3 posts
Sat 10 May 2008
at 15:53
  • msg #3

Re: OOC

Faction: Autobot

Name: Heavy Duty (Believe it or not, no such TF exists according to seibertron.com)
Alternate Mode: Large Forklift
Picture: http://www.liftruckzone.com/im...ontainerLiftruck.jpg
Function: Maintenance
Quote: "But I just fixed that!"
Size: 25' long, (15' wide?)
Weight: 15 tons?


Stats:

Strength       : 8 (9? Brawn is a 9 and can lift 180k lbs in robot mode.)
Intelligence   : 6
Speed          : 4 (3? Top speed in vehicle mode is 30-40mph unloaded)
Endurance      : 7
Rank           : 4
Courage        : 5
Firepower      : 3
Skill          : 7



Group: None


Description (Robot Mode):
Massive lift tracks transform into long arms that nearly touch the ground, making Heavy duty resemble a gorilla.  His massive appearance is not just for show either.  He can lift (at least) 105,000 lbs.  Wears his tool box like a backpack if mobility is needed.

Description (Vehicle Mode):
Very large forklift.  Vehicle mode makes large heavy loads much easier to handle.  Carries his tool box on top of his fork blades.

Background:
Heavy Duty's claim to fame is that he was created to help build Metroplex.  Heavy Duty took pride in his work but once construction was complete he was given a new function: maintenance.  Heavy Duty soon learned to hate maintenance.  It was like having to re-build everything he'd worked so hard to build over and over again.  To escape from the monotony he applied to join the combat corps of the Autobots.  Although he was given a less than stellar recommendation by his foreman, he nagged the recruiter repeatedly until he was finally granted the chance to prove himself on the battlefield.  His skills as a repairman and the effectiveness of his unusual weapon shined far brighter than his personality, so he was allowed to remain a probationary soldier.

Personality:
Lazy beaver.  Though he loves to build, he needs a huge challenge like building Metroplex to get motivated.  Once he's built something, however, he expects it to magically remain brand-new forever.  This obviously will never be the case.  One could say that entropy is his arch enemy.  He invented his grenade launcher to escape a life of maintenance.  It employs non-lethal grenades because he hates maintenance so much the thought of damaging anything, even enemies, makes him wince.  Though not especially drawn to combat for it's own sake, it's an exciting diversion from the drudgery of his regular job.

Abilities:

1.) Balance - Not your typical clumsy strongman, Heavy Duty can balance maximum load at maximum height with some concentration.  Lighter loads he can practically juggle with ease.

2.) Technician - He helped build Metroplex.  He knows enough to be an effective field medic.

3.) Hand Trick - He can partially "transform" into vehicle mode by retracting his hands into his arms while holding his fork blades in order to lift maximum load objects to shoulder height with them.


Weaknesses / Limitations:

1.) Agile as a boulder - While not clumsy, Heavy Duty is a big bulky target and his huge tool box makes things worse.  Unless fighting from cover, Heavy Duty is essentially a sitting target, unable to dodge anything but the slowest of weapons.


Weapons:

1.) RPG Launcher - Resembling a drainage pipe with a handle, the grenade launcher itself is of very basic construction, built to make the deployment of oil-barrel sized rocket propelled grenades more accurate.  Each grenade is armed with an explosive charge and proximity fuse that spreads a non-lethal payload in a 50' effective radius around the first large object to come within 10 feet.  The maximum range is 200 yards.  Heavy Duty can only fire one of these massive grenades at a time.  If fired while in vehicle mode, he must transform to reload.
 a.) Spider-web grenade - Spreads a extremely strong, elastic, construction grade adhesive on the battlefield and everything else in proximity.    Affected targets on the ground will be unable to fly or jump.  Targets on the ground with a strength of 5 or less will be immobile.  Those with a strength of 6 will have their land speed reduced by 6 points.  Those with a strength of 7 will have their speed reduced by 3.  Strength of 8 = -2 speed.  Strength of 9 = -1 speed.  Strength of target also determines other side-effects like being unable to transform.  Glue remains effective nearly indefinitely unless an oil-based solvent is used to remove it.
 b.) Blinding Grenade - Explodes in an extremely bright flash, spreading the dry chemical payload over the battlefield that smolders for several minutes creating a thick cloud of smoke, making targeting for those affected extremely difficult.  Targets with a skill of 5 or less will be unable to tell ally from enemy and are better off not firing at all.  The blinding effect of the flash usually wears off in about a minute or two.  Generally has the effect of scattering an enemy squad unless they have a clever leader.  Can also be used as a smoke screen to cover an escape if allies are given warning to shield their eyes before the flash goes off.
 c.) Slick acid grenade - Explodes an oil-acid mixture onto the battlefield that acts like an oil slick, making combat maneuvering extremely difficult.  Targets with average agility will likely be unable to stand up.  More agile targets will have their evasion reduced by approximately 50%.  Those that can fly are largely unaffected by the slipperiness if they manage to take off before slipping.  Any acid that gets between joints will damage sensitive internal components, effectively reducing all physical attributes by 1 point.  The liquid is flammable and if ignited will do minor damage and will burn out in 10-20 minutes.  The oil-acid liquid acts as a solvent and nullifies the effect of the Spider-web grenade.  Submersion in water removes the acid.
 d.) EMP Grenade - This grenade is the "hail Mary" of Heavy Duty's arsenal.  He empties nearly all his remaining energon into the grenade and then fires, passing out shortly after.  The EMP shock wave reduces the endurance of affected targets by 3 points and reduces their ability to recover endurance to zero for about a day.



a: Entangling grenade: Aoe immob 30seconds mag 3, -10 fly, -13% flyspeed, -18% runspeed, -50,000%jump, -13% rech (30 seconds)
b: Flash grenade / smoke grenade: AoE -perception 90%, -accuracy 5% (60 seconds)
c: Glue grenade: -recharge 20%, -spd 95%, -10flight, -50,000%jump (30 seconds)
d: Ice grenade: mag 3 single target HOLD 15seconds, -spd 13%, -rech 13%, jumpheight -38%,
e: poison gas arrow?: (20 seconds) -dmg 20%, sleep 11seconds?
d: acid grenade: minor DoT, -evasion 20%, -armor 15%, (20 seconds)
e: disruption resonator: location AoE -armor 15%, (30 seconds)
f: oil slick arrow: location AoE (30 seconds) knockdown, -runspeed 95%, -evasion 25%, (possible fire DoT)
g: EMP grenade: (30 seconds) AoE, Mag 3 hold, -40% end, -1000% regen/recovery, (totally drains endurance and recovery of user)





2.) Fork Blades - The blades of his vehicle mode can double as ineffective blunt "swords" when in robot mode.  Heavy Duty strongly prefers ranged non-lethal attacks and has never used these as weapons in combat.  (Satisfies the "all TFs must have a melee weapon for some mysterious reason" law.)

3.) Laser pistol - Standard issue side-arm.  Satisfies the "all TFs must have a weapon as effective as a squirt gun for some reason" law.  Used once.


Equipment:

1.) Tool box - About the size of a Optimus Prime's trailer, this huge rectangular box looks more like a building than a tool box.  It was blown up once, so Heavy Duty learned to heavily re-enforce it with armor plating.  It can now be used as effective cover for himself and two others.  Inside the tool box are the following:

2.) 100ton hydraulic jacks. - For propping up massive machines that need serviced from underneath.

3.) Load adapter - Enables Heavy Duty to grasp loads from above and/or extend the load forward slightly depending on it's weight.

4.) Repair kit with replacement parts - Can come in handy for battlefield first aid.

5.) RPG Grenades - They're just too big to be kept anywhere but the tool box.
This message was last edited by the player at 18:59, Sun 11 May 2008.
Mittens
player, 4 posts
Sun 11 May 2008
at 14:22
  • msg #4

Re: OOC

Faction: Decepticon

Name: Primicide? (need 2 brainstorm)
Alternate Mode: undecided
Picture:
Function: Sniper
Quote: "Prime will pay!"
Size:
Weight:


Stats: (probably sniper or sapper)

Strength       : 5
Intelligence   : 5
Speed          : 5
Endurance      : 5
Rank           : 5
Courage        : 5
Firepower      : 5
Skill          : 5



Group: None


Description (Robot Mode):


Description (Vehicle Mode):


Background:
Witnessed Rodumus blow up his home planet.  Swore revenge.  Dreams of monologuing to a disabled prime before torturing him to death.

Personality:
Lunatic.


Abilities:

1.) [/u] -

2.) [u]
-

3.) [/u] -


Weaknesses / Limitations:

1.) [u]
-


Weapons:

1.) [/u] -


2.) [u]
- Melee weapon.  Satisfies the "all TFs must have a melee weapon for some mysterious reason" law.

3.) Laser pistol - Standard issue side-arm.  Satisfies the "all TFs must have a weapon as effective as a squirt gun for some reason" law.  Used once.


Equipment:

1.) Torture device - Some evil device with prime's name on it.
Faction Admin
GM, 10 posts
Head of the game
Mon 19 May 2008
at 08:34
  • msg #5

Re: OOC

Those are some nice Charsheets so far. I had an interesting thought for Faction. What if each race had only ONE special ability that set them apart? Example, a feline might have something called "Perfect Balance" where they "always land on their feet" or some such. And all the other things that come with being a cat (Such as diabolical urges to play with yarn) are listed under details rather than abilities.
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