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20:24, 27th April 2024 (GMT+0)

Combat and Injuries.

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 82 posts
Sat 26 Jan 2008
at 19:48
  • msg #1

Combat and Injuries

DAMAGE AND INJURIES

Unlike most games, you don't tick off a certain number of hit points.  Damage and injury is based as follows:

Okay- You are okay

Snafued- means the target is unhurt but was distracted into making some kind of mistake.  Maybe he messed up his aim and missed shooting his own teammate by a hair, or he tripped, or something fell on hiim.  The target can't attack in the next round, because he's busy sorting himself out.  He can run, hide, make a phone call or rationally debate various strategies while laser blasts fly around him.  He just can't attack.  At the end of the next round he's no longer snafued.

Wounded- means the target is Snafued in the next round and also requires first aid, drugs, or the oh-so-attentive care of an Alpha Complex docbot.  The player can't spend Perversity on his own character for the rest of this round or the next round.  At the end of the next round the charcater is no longer snafued but is still wounded.

Maimed- means the target is snafued in the next round, and also one of his limbs becomes useless or absent.  The player can't spend Perversity on his own character for the rest of the scene.  The Snafu goes away at the end of the next round, but the maiming stays.

Down- means the target is immobile and basically incapacitated.  A downed character isn't necessarily wounded or maimed.  As with maimed, the player can't spend Perversity on his own character for the rest of the scene. Sometimes the downed character can still speak and listen groggily, point an accusing finger or weakly pull a trigger.  Possibly the downed character's perceptions are distorted so he witnesses events unreliably.

Killed- means you died.  You can still spend Perversity points normally on other players' rolls.

Vaporized- means the target permanently and irrevocably Goes Away, reduced to a thick red spray, component body cells or conceivably subatomic particles.  The player can still spend Perversity on each others' rolls.  Being vaporized is a significant accomplishment generally recognized by a brief but heartfelt round of applause.

Your character's ability to influence the game will depend on whether he is S-W-M-D-K-V.

REMEMBER:  You have clones if you die, but your clones must still get back to the location, which means you often miss out on part or all of a Scene.  You also lose 20 Perversity Points.
This message was last edited by the GM at 22:23, Mon 02 June 2008.
GM Computer Heath
GM, 87 posts
Sun 27 Jan 2008
at 02:04
  • msg #2

ROUNDS

COMBAT IS USUALLY THE TIME WHEN PLAY SWITCHES TO "ROUNDS."

There are other situations as well...whenever it seems appropriate and usually when dice may need to be rolled...except where there's surprise, such as in a dark room when you don't expect to get shot.

A round is not an exact measurement of time.  It is simply the amount of time it takes for your character to do something interesting.

In other words, everyone must say what they are doing the next ROUND.  After everyone says what they want to do, then I start rolling and things start happening.  Absence of more than a day means that you give up your right to do anything interesting that ROUND.

So the ROUND is your opportunity to state how you will spend perversity points, if any, when you hear what people are going to do.
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