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00:32, 29th March 2024 (GMT+0)

Scene 7 - Every Scrubot My Enemy.

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 276 posts
Wed 8 Oct 2008
at 23:26
  • msg #52

Re: Scene 7 - Every Scrubot My Enemy

Dexter pulls into the lead, with Rob just behind.  Gunther falls to third.  CL is fourth, followed by Vicsis in last place.

The scrubots attack!  And Vicsis is WOUNDED and overtaken by the scrubots.  Your group is now down to four!

Gunther throws another grenade.  A scrubot is hit and gets blown to smithereens.  A smithereen picker upper rolls to the center of the road and begins cleaning up the smithers.

(My count is 3 scrubots down and 3 players down, including Marco.  That reduces the total rounds here to 7.)

           (SB)
           (SB)
      (CL) (SB)
   (G)     (SB)
(D)        (SB)
   (R)     (SB)
           (SB)
           (SB)
           (SB)


ROUND 5

The hallway splits in two directions, each one leading to an equally risky factory.

Guide must decide whether everyone has to cope with (1) the hazards of the Tech Services explosives manufacturing center (Violence/Demolitions) or (2) the threat of the Power Services reactor core (Hardware/Nuclear Engineering)


OOC REPEAT: Remember the sequence.  If you want to use PP, post twice.  First post will include what you want to use PP on, if anything, and must PRECEDE your dice roll.

Second post is your action, result of dice roller, and please list your skill level in violence/vehicular and management/intimidation.  (If posted after Rob chooses, just the applicable skill level is fine.).  Also, pick what you want to do for your "Action" this round (should have previously posted if any PP's go to boost this).

You can also use PP to reduce the chance of robots hitting you in case you fall behind in the group (these PP will not be subtracted unless you actually fall to the last two in the group).


Perversity Points:
This message was last edited by the GM at 23:27, Wed 08 Oct 2008.
Rob-R-JBS-2
player, 30 posts
Tech Happiness Officer
Clearance RED
Wed 8 Oct 2008
at 23:43
  • msg #53

Re: Scene 7 - Every Scrubot My Enemy

While Rob is speaking to the security team, another agent zooms passed him and he lose shis lead. Now that he notices the scrubbots are closer, he whips out his blaster and fires at the robots.
This message was last edited by the player at 00:10, Thu 09 Oct 2008.
Dexter-R-FCP-1
player, 104 posts
Tech Services Equipmt Guy
Clearance RED
Wed 8 Oct 2008
at 23:58
  • msg #54

Re: Scene 7 - Every Scrubot My Enemy

Dexter flies in the lead, doing his best to stay in front.  He also decides to take a shot or two at the bots.
GM Computer Heath
GM, 278 posts
Thu 9 Oct 2008
at 00:04
  • msg #55

Re: Scene 7 - Every Scrubot My Enemy

Dexter is going toward the reactor core.  Everyone who posts, please post your hardware/nuclear engineering skill too.
GM Computer Heath
GM, 279 posts
Thu 9 Oct 2008
at 00:16
  • msg #56

Re: Scene 7 - Every Scrubot My Enemy

I just wanted to revisit your FREE ACTION:

REPEAT OF RULE:
During the Round, you may take ONLY ONE ACTION!  (this may include trying to destroy pursuing scrubots with weapons or mutant powers, attacking other characters to make them fall behind, or trying to get ahead of the others)
(For each robot Busted by you, and for each NPC wounded enough to be DOWN or worse, the length of the pursuit shortens by one round.)
(Focusing on getting ahead means you can choose to roll against the skill the guide did not choose, or against a narrow specialty if you show it applies.  If you succeed, you add your success margin to your maneuver roll.  If you fail, you don't add anything.)


Some of you are not telling me your free action because you're not shooting anyone, using a power, or "getting ahead."  Remember that getting ahead means you roll against the opposite skill the guide chose or a narrow specialty if you can make a good argument that it applies.  (It essentially gives you an extra roll, with your success margin added to your original roll to get ahead.)
Gunther-R-BOK-3
player, 68 posts
Mutation: Eats things.
Security Clearance: Red
Thu 9 Oct 2008
at 03:20
  • msg #57

Re: Scene 7 - Every Scrubot My Enemy

Gunther hurls another grenade.
GM Computer Heath
GM, 284 posts
Fri 10 Oct 2008
at 21:42
  • msg #58

Re: Scene 7 - Every Scrubot My Enemy

Just waiting on CL (I'll be out camping all weekend, so my next post is Monday)
CL-R-WIL-1
player, 86 posts
R&D Happiness Officer
Clearance RED
Sat 11 Oct 2008
at 15:15
  • msg #59

Re: Scene 7 - Every Scrubot My Enemy

CL sees his riva- I mean fellow trouble shooter taken and tries to get into the lead.
GM Computer Heath
GM, 285 posts
Tue 14 Oct 2008
at 23:43
  • msg #60

Re: Scene 7 - Every Scrubot My Enemy

Is CL shooting someone, using a mutation, or "getting ahead"?  (See my last post above.)
Dexter-R-FCP-1
player, 108 posts
Tech Services Equipmt Guy
Clearance RED
Wed 15 Oct 2008
at 00:14
  • msg #61

Re: Scene 7 - Every Scrubot My Enemy

CL-R-WIL-1:
CL ... tries to get into the lead.

Seems like "get ahead" to me.
GM Computer Heath
GM, 286 posts
Wed 15 Oct 2008
at 00:16
  • msg #62

Re: Scene 7 - Every Scrubot My Enemy

Except he didn't roll twice...only once, or else I'd agree.
Dexter-R-FCP-1
player, 109 posts
Tech Services Equipmt Guy
Clearance RED
Wed 15 Oct 2008
at 00:27
  • msg #63

Re: Scene 7 - Every Scrubot My Enemy

He probably is confused by the rules just like I am.
GM Computer Heath
GM, 287 posts
Wed 15 Oct 2008
at 00:32
  • msg #64

Re: Scene 7 - Every Scrubot My Enemy

It wouldn't be Paranoia if you understood the rules!  :)

It took me awhile too.  Basically, you get to roll twice and use PP points.  The last two people in line get attacked by bots, and the leader gets to choose the path.

We only have two rounds left anyway.  I'll post tomorrow regardless (time permitting--these posts take more time than the typical post for me).
CL-R-WIL-1
player, 87 posts
R&D Happiness Officer
Clearance RED
Thu 16 Oct 2008
at 15:18
  • msg #65

Re: Scene 7 - Every Scrubot My Enemy

I am confused. Anyway, I rolled again.
GM Computer Heath
GM, 289 posts
Thu 16 Oct 2008
at 18:27
  • msg #66

Re: Scene 7 - Every Scrubot My Enemy

HERE'S A BREAKDOWN TO EXPLAIN:

Here's the scenario:
Guide must decide whether everyone has to cope with (1) the hazards of the Tech Services explosives manufacturing center (Violence/Demolitions) or (2) the threat of the Power Services reactor core (Hardware/Nuclear Engineering)



INITIAL ROLL

Dexter (leader) chose the reactor option, meaning everyone rolls against their hardware/nuclear engineering skill.

CL rolled 17 (and used no Perversity Points).
CL's Hardware score is 6, and he has no Nuclear Engineering specialty/weakness.

So CL's margin is 6 (skill level) minus 17 (roll).  His margin is -11, which is pretty bad.  Now, if he can "get ahead" with a good roll, he can reduce that margin or even turn it into a success roll.  (Again, he used no Perversity Points for the "get ahead" roll but probably shouldn't have used "get ahead" anyway...see below.)


GET AHEAD

To "get ahead" in this case, you roll against your violence/ demolitions instead of hardware/nuclear engineering (i.e., the opposite one chosen by the leader).

VIOLENCE is the SKILL.  DEMOLITIONS is the SPECIALTY/WEAKNESS.  So if your character sheet has a "demolitions" specialty under the Violence heading, you have to use the "demolitions" specialty/weakness instead of the violence skill.  If you do not have demolitions, then you use violence as the default.  (The same is true of HARDWARE (generic skill) and NUCLEAR ENGINEERING (specialty/weakness) for the first roll above.)

Here's what it looks like on the character sheet:

CL Character Sheet:
VIOLENCE 06
Energy Weapons 10
Thrown Weapons 10
Demolition 01
Poke 'Em in the Eye with a finger! 12

HARDWARE 06
Electronic Engineering 10
Habitat Engineering 01


So, for example:

CL chose "get ahead" and rolled 17.

CL has a demolitions "weakness."  On your character sheet, anything with a skill level of 1 is a "weakness."  Therefore, choosing to get ahead for CL is a bad idea because he's rolling against his worst score!

So CL's roll is his specialty/weakness skill (01) minus his roll (17)= His margin of success if -16, which is almost as horrible as you can get (-19 being the worst).

(The rules probably want you to subtract the 16 from your normal roll, but I've ruled to disregard it for getting ahead purposes.  So CL's "get ahead" has no effect.)

So CL's final score for where he is in the setup is:  missed his roll by 11, and adds no bonus points from "get ahead" and adds no bonus points from perversity points.  His final position will be wherever -11 puts him compared with everyone else.

I hope that helps...
This message was last edited by the GM at 18:30, Thu 16 Oct 2008.
GM Computer Heath
GM, 290 posts
Thu 16 Oct 2008
at 20:42
  • msg #67

Re: Scene 7 - Every Scrubot My Enemy

Here are your roll margins based on rolls, as explained above:
CL=     -11
DEX=      0
ROB=    -10
GUNTHER=  1
And Dexter had a good idea:  He put the PP points as a + to the roll (ex. 1d20 + 5).  Then you don't have to worry about putting PP in a separate roll, but please note in the roll "reason for roll" how many PP are added.


Gunther pulls into the lead, followed by Dexter, then by Rob and CL pulling up the rear.

Rob and Dexter fire their weapons.  Dexter misses...and Rob's gun blows up in his face!  Rob's weapon is useless now, and he is SNAFUED (no PP next round).

Gunther throws another grenade...and it hits a scrubot in the face, blowing it to pieces!

The scrubots attack Rob and CL.  They miss CL but Rob is SNAFUED (no PP next round).

(My count is 4 scrubots down and 3 players down, including Marco.  That reduces the total rounds here to 7.)

           (SB)
           (SB)
      (R)  (SB)
           (SB)
(G)(D)     (SB)
      (CL) (SB)
           (SB)
           (SB)
           (SB)


ROUND 6

You enter a nearby spiral ram going around and around and around until you all start to get dizzy.

Guide decides to either (1) focus on how much he'll be fined if he gets sick on his uniform (Management/Hygiene), or (2) just goes ahead and tries to throw up so he'll feel better (Wetware/Medical).


Perversity Points:
This message was last edited by the GM at 20:43, Thu 16 Oct 2008.
GM Computer Heath
GM, 292 posts
Fri 17 Oct 2008
at 18:09
  • msg #68

Re: Scene 7 - Every Scrubot My Enemy

Remember, there's only one more round in the race due to the dead characters and scrubots, so let loose!  Even if you die, your clone will join us the next round anyway.

I especially need Gunther to choose a path so the others know whether to try to "get ahead."
Gunther-R-BOK-3
player, 75 posts
Mutation: Eats things.
Security Clearance: Red
Sat 18 Oct 2008
at 21:04
  • msg #69

Re: Scene 7 - Every Scrubot My Enemy

Gunther throws up and reaches for another grenade but realizes he has run out of them.
GM Computer Heath
GM, 293 posts
Mon 20 Oct 2008
at 15:54
  • msg #70

Re: Scene 7 - Every Scrubot My Enemy

The one downside to being the guide, since I forgot to mention it, is that obviously you cannot choose to "get ahead."  I guess it doesn't matter much now that we are ending.
Gunther-R-BOK-3
player, 76 posts
Mutation: Eats things.
Security Clearance: Red
Mon 20 Oct 2008
at 17:07
  • msg #71

Re: Scene 7 - Every Scrubot My Enemy

Indeed.
Dexter-R-FCP-1
player, 111 posts
Tech Services Equipmt Guy
Clearance RED
Tue 21 Oct 2008
at 04:58
  • msg #72

Re: Scene 7 - Every Scrubot My Enemy

Dexter tries to fire and puke.
GM Computer Heath
GM, 294 posts
Tue 21 Oct 2008
at 16:24
  • msg #73

Re: Scene 7 - Every Scrubot My Enemy

Waiting for CL and Rob.
CL-R-WIL-1
player, 89 posts
R&D Happiness Officer
Clearance RED
Tue 21 Oct 2008
at 17:03
  • msg #74

Re: Scene 7 - Every Scrubot My Enemy

CL tries to go as fast as possible. Squeaking as the little guys behind him try to nab at him.
GM Computer Heath
GM, 295 posts
Tue 21 Oct 2008
at 17:56
  • msg #75

Re: Scene 7 - Every Scrubot My Enemy

So I'm guessing that means CL is trying not to puke and "get ahead"?
GM Computer Heath
GM, 296 posts
Thu 23 Oct 2008
at 00:10
  • msg #76

Re: Scene 7 - Every Scrubot My Enemy

Everyone begins puking except CL.

CL pulls into the lead, and Dexter takes out another scrubot!  Unfortunately, one of the scrubots attacks Rob and takes him down (MAIMED).  Rob is overcome by the scrubots as you continue up the winding ramp.

(Since you have another robot down and another player down, that was the last round.)

You find yourself skidding to a stop at a transbot platform.  It is the platform listed in your original Mission Alert!  How lucky for you.

The transbot is pulling into the station just as you arrive!  You quickly maneuver the transition disks into the transbot...but Gunther slides into the transbot just as the doors begin to slide shut!  Luckily, Gunther is good at maneuvering.  He jumps from his transition disk and into the transbot before being shut outside with the scrubots.

The scrubots arrive just as the doors close and begin to beat on its hull.  Looks like you barely escaped them!

As you pull away, out of the back window you see a second, beat-up looking transbot slam into the platform, scattering scrubots like bowling tenpins.
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