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15:47, 27th April 2024 (GMT+0)

Scene 7 - Every Scrubot My Enemy.

Posted by GM Computer HeathFor group 0
Ginger-R-UYT-1
player, 56 posts
CPU Team Leader
Clearance RED
Wed 27 Aug 2008
at 22:23
  • msg #2

Re: Scene 7 - Every Scrubot My Enemy

Ginger says, "At last, we get a break.  Well, we can go debrief and tell how great we were at taking care of the scrubots and the writer of the virus!  Although I hope it's not held against us that we didn't catch that AllyG8R guy."  She nods down to Marco.  "So what do we do with this guy?  I could have used the credits myself, but..." ...and she give a stern look to Gunther... "...unauthorized summary execution is treasonous, last I checked."
CL-R-WIL-1
player, 78 posts
R&D Happiness Officer
Clearance RED
Wed 27 Aug 2008
at 22:48
  • msg #3

Re: Scene 7 - Every Scrubot My Enemy

"Anyone want a Computer friendly moral song?" CL asks and readies his laser for scrubot threats.
Vicsis-R-BCW-2
player, 56 posts
HPD&MC Recording Officer
Clearance RED
Wed 27 Aug 2008
at 23:19
  • msg #4

Re: Scene 7 - Every Scrubot My Enemy

Vicsis blinks against the sudden light, panning the camera slowly around the empty plaza. She checks her PDA, noting the time, and begins to narrate in her special Narrator Voice(tm). It's more tense and exciting, compared to her normal voice. "Our heroes find themselves running short on time, and all the way across the sector from their Transbot platform. Will they make it on time? Will any troubleshooters be revealed as dirty Commie traitors? Will Marco ever awake from his coma, the coma he got from protecting us all from a dangerous ceiling tile with his head? The exciting conclusion to our story begins.. NOW!"

She then turns to Ginger. "I think we should take him with us."
CL-R-WIL-1
player, 79 posts
R&D Happiness Officer
Clearance RED
Wed 27 Aug 2008
at 23:33
  • msg #5

Re: Scene 7 - Every Scrubot My Enemy

"Bet you a credit we will make it in time." he says
GM Computer Heath
GM, 251 posts
Wed 27 Aug 2008
at 23:47
  • msg #6

Re: Scene 7 - Every Scrubot My Enemy

Before anyone can respond, Gunther's geiger counter starts to go off, first slowly and then more quickly.  Then you hear a noise from behind you, a noise like a runaway freightbot...or, more accurately, like an army of murderous scrubots shouting your names and erupting around the corner of a nearby building.  They're rushing right at you.

If you start running now, you might just make it to the Transitions before they're on top of you.

Apparently, not all of them were destroyed in the explosions.  Some are worn and scorched by flames.  Others are new and shiny, having just joined the fray.  A new hoard of scrubots is after you!
Dexter-R-FCP-1
player, 96 posts
Tech Services Equipmt Guy
Clearance RED
Wed 27 Aug 2008
at 23:50
  • msg #7

Re: Scene 7 - Every Scrubot My Enemy

Dexter slaps Marco to wake him up, then runs for the Transitions regardless of whether Marco responds.
Vicsis-R-BCW-2
player, 57 posts
HPD&MC Recording Officer
Clearance RED
Wed 27 Aug 2008
at 23:51
  • msg #8

Re: Scene 7 - Every Scrubot My Enemy

Vicsis takes off running for the Transitions just as fast as she can.
Gunther-R-BOK-3
player, 54 posts
Mutation: Eats things.
Security Clearance: Red
Wed 27 Aug 2008
at 23:52
  • msg #9

Re: Scene 7 - Every Scrubot My Enemy

Indeed we should leave judging him to the debriefling officer, Besides killing Higher security level citizens is treason.

Gunther says as he motions to make some notes but gives up on the idea and starts running towards transitions faster than when he was under training in the armed forces.
This message was last edited by the player at 23:52, Wed 27 Aug 2008.
Rob-R-JBS-2
player, 24 posts
Tech Happiness Officer
Clearance RED
Thu 28 Aug 2008
at 04:10
  • msg #10

Re: Scene 7 - Every Scrubot My Enemy

Rob crawls out o the passage, stretching his back with a loud crack, "Man, that reminds me of this one time on Agent Orange: Team Green when Orange Agent Pluton was trapped in a waste evacuation corridor. This was so EXACTLY like that! Anyways... how are all of you feeling? I hope happy since we all escaped that nasty scrubot situation." He heads towards a disk.
This message was last edited by the player at 17:35, Thu 28 Aug 2008.
CL-R-WIL-1
player, 80 posts
R&D Happiness Officer
Clearance RED
Thu 28 Aug 2008
at 14:51
  • msg #11

Re: Scene 7 - Every Scrubot My Enemy

CL grabs Marco and with all his happy strength throws him onto his back like a fireman's hold and suggests, "Marco, you should really get up. Like right now." He then runs after the others.
Ginger-R-UYT-1
player, 57 posts
CPU Team Leader
Clearance RED
Thu 28 Aug 2008
at 17:07
  • msg #12

Re: Scene 7 - Every Scrubot My Enemy

Ginger sees the approaching hoard of scrubots and sighs.  "Here we go again," she says, jumping to the nearest Transition disc.
GM Computer Heath
GM, 253 posts
Thu 28 Aug 2008
at 22:45
  • msg #13

Re: Scene 7 - Every Scrubot My Enemy

SCENE RULES/DESCRIPTION

First, I will give you your total perversity points earned to date:


This scene lasts for a total of 10 "Rounds" (assuming you survive that long).

For each round, you will need to roll a 1d20 and publicly post what you rolled.

Example:  "ROUND 2: I rolled a 13"


There are 9 total Transition discs.  They fly in a sort of flock formation, forming about 3/4 of a circle.  They are numbered 1 through 9. Your roll will determine where you fall in the order of these discs as you escape.  Those in the rear part of the semicircle are in danger of being caught by the horde of scrubots.
</blue>

EACH ROUND GOES AS FOLLOWS:

1- The GM posts the new scene
2- Each of you rolls a 1d20
3- During the Round, you may take ONLY ONE ACTION!
4- The scrubots will attack any who have fallen behind.
5- Whoever succeeds by the highest margin becomes the "guide" transition disc out in front of the circle.  The rest will determine position based on how well they made their rolls.

Whoever is the Guide for the round determines where the group of transition discs will go after I give you each scenario.

Clear enough???

Okay, roll and post for your positions...Remember, the key indicator is not how high you roll necessarily, but by how much you beat your skill level by.  (I will check those out from there.)


As you jump on the transitions, you see that the horde of scrubots has increased to a number that can only be described as...HUNDREDS!

ROUND 1

The Transitions shoot across the plaza, down a shallow flight of stairs...and immediately run into a crowd of citizens on a walkway.


Whoever becomes the Guide will choose to assess which way the crowd will scatter (a Management/Moxie roll) or muscle the citizens aside (Violence/Unarmed Combat).

I'll follow up on Tuesday.  Please have your basic rolls done by then.  You can talk as much as you want, but you only get one ACTION (shooting, something requiring perversity points, etc.)

Remember, you can use perversity points for any of your rolls or use them to help or hurt the rolls of other specific individuals.

This message was last edited by the GM at 22:48, Thu 28 Aug 2008.
GM Computer Heath
GM, 254 posts
Thu 28 Aug 2008
at 22:47
  • msg #14

Re: Scene 7 - Every Scrubot My Enemy

I suppose you're kind of like this...except on hover discs with more colorful uniforms and a horde of robots chasing you.


This message was last edited by the GM at 22:47, Thu 28 Aug 2008.
Dexter-R-FCP-1
player, 97 posts
Tech Services Equipmt Guy
Clearance RED
Fri 29 Aug 2008
at 00:31
  • msg #15

Re: Scene 7 - Every Scrubot My Enemy

Dexter-R-FCP-1 rolled 18 using 1d20. fly away round 1.
Vicsis-R-BCW-2
player, 58 posts
HPD&MC Recording Officer
Clearance RED
Fri 29 Aug 2008
at 14:48
  • msg #16

Re: Scene 7 - Every Scrubot My Enemy

07:47, Today: Vicsis-R-BCW-2 rolled 2 using 1d20. Round One.
CL-R-WIL-1
player, 81 posts
R&D Happiness Officer
Clearance RED
Fri 29 Aug 2008
at 20:20
  • msg #17

Re: Scene 7 - Every Scrubot My Enemy

16:19, Today: CL-R-WIL-1 rolled 18 using 1d20. Fly away!.
Gunther-R-BOK-3
player, 55 posts
Mutation: Eats things.
Security Clearance: Red
Sat 30 Aug 2008
at 00:05
  • msg #18

Re: Scene 7 - Every Scrubot My Enemy

21:04, Today: Gunther-R-BOK-3 rolled 11 using 1d20. FLY my little creatures FLY!.
Rob-R-JBS-2
player, 25 posts
Tech Happiness Officer
Clearance RED
Sun 31 Aug 2008
at 23:05
  • msg #19

Re: Scene 7 - Every Scrubot My Enemy

15:03, Today: Rob-R-JBS-2 rolled 7 using 1d20. Escape!.
GM Computer Heath
GM, 257 posts
Thu 11 Sep 2008
at 17:19
  • msg #20

Re: Scene 7 - Every Scrubot My Enemy

OOC:  Sorry for the delays.  Life's been hectic, and posting these rounds is a little more time consuming than the typical ones.

Here is your setup as you go into the rounds being chased by the Scrubots:

               (SB)
         (6)   (SB)
      (4)      (SB)
   (2)         (SB)
(1)            (SB)
   (3)         (SB)
      (5)      (SB)
         (7)   (SB)
               (SB)

As you can see, you are being chased by a horde of scrubots.  You are only using 7 of the 9 discs.  This includes the 6 characters plus Marco the NPC spam ID thief.  The discs fly in a flock pattern as shown above.  The numbers show the priority numbers based on your rolls.

The person in first position ("GUIDE") will get to control how the "flock" of discs responds to the given scenario.  The people in position 6 and 7 are subject to the most danger of having something happen from the scrubots.



ROUND 1

The Transitions shoot across the plaza, down a shallow flight of stairs...and immediately run into a crowd of citizens on a walkway.



Here are the results of the rolls:
               (SB)
         (Gi)  (SB)
      (R)      (SB)
   (D)         (SB)
(CL)           (SB)
   (M)         (SB)
      (Gu)     (SB)
         (V)   (SB)
               (SB)
Your initial name letter represents who you are.  M=Marco.

Now make your moves for Round 1 and roll for Round 2.

ROUND 1

The Transitions shoot across the plaza, down a shallow flight of stairs...and immediately run into a crowd of citizens on a walkway.


Guide chooses:  (1) assess which way the crowd will scatter (dodge through them)(Management/Moxie) or (2) muscle aside the crowd (go through them)  (Violence/Unarmed Combat).

To Guide: What you choose decides what skills everyone rolls against next.

NOW MAKE YOUR MOVES FOR ROUND 2 AND I WILL POST THE SCENARIO.
REMINDER:
EACH ROUND GOES AS FOLLOWS:

1- The GM posts the new scene

2- Each of you rolls a 1d20

3- During the Round, you may take ONLY ONE ACTION!  (this may include trying to destroy pursuing scrubots with weapons or mutant powers, attacking other characters to make them fall behind, or trying to get ahead of the others)
(For each robot Busted by you, and for each NPC wounded enough to be DOWN or worse, the length of the pursuit shortens by one round.)
(Focusing on getting ahead means you can choose to roll against the skill the guide did not choose, or against a narrow specialty if you show it applies.  If you succeed, you add your success margin to your maneuver roll.  If you fail, you don't add anything.)

4- The scrubots will attack any who have fallen behind.
(If your maneuver value altogether is 0 or less, you become vulnerable to a scrubot attack.  A miss of -10 or worse allows 2 scrubots to attack you.  A miss of 20 or worse is 3 scrubots, etc.)

5- Whoever succeeds by the highest margin becomes the "guide" transition disc out in front of the circle.  The rest will determine position based on how well they made their rolls.

Whoever is the Guide for the round determines where the group of transition discs will go after I give you each scenario.


Remember:  Your roll is not compared directly against the others' rolls.  The key is by what margin you beat your maneuver score (or missed it).  Also, your roll may be affected by others applying perversity points against you (or for their rolls).

WHOEVER IS THE GUIDE GETS TO CHOOSE THE SKILL YOU ALL ROLL AGAINST DEPENDING ON WHAT ACTION THE GUIDE CHOOSES!  IT IS NOT A PREDETERMINED SKILL.

NOTE: If you do not roll and make a post by the time I post, I will have to make the roll for you, from which I will subtract 2!

Perversity Points:
GM Computer Heath
GM, 258 posts
Thu 11 Sep 2008
at 17:22
  • msg #21

Re: Scene 7 - Every Scrubot My Enemy

Just to make sure it's clear, "Maneuver Score" is a made up term for this scenario.  It is the score of the skill based on whatever action is taken by the Guide each round.
Ginger-R-UYT-1
player, 58 posts
CPU Team Leader
Clearance RED
Thu 11 Sep 2008
at 18:54
  • msg #22

Re: Scene 7 - Every Scrubot My Enemy

Ginger looks with fear at the army of scrubots chasing right behind her.  She fires her laser at one to try to bring it down.

Roll below in PM:
Rob-R-JBS-2
player, 26 posts
Tech Happiness Officer
Clearance RED
Thu 11 Sep 2008
at 20:09
  • msg #23

Re: Scene 7 - Every Scrubot My Enemy

Though not in such a sorry position as some others in the team, Rob did not manage to put as much space between him and the bots as he wanted. He whips out his blaster to take care of this the old fashioned way, blasting some bots to bits.

OOC:13:08, Today: Rob-R-JBS-2 rolled 3 using 1d20. Blaster shot!.
13:00, Today: Rob-R-JBS-2 rolled 3 using 1d20. Flee, bitches!.

Dexter-R-FCP-1
player, 98 posts
Tech Services Equipmt Guy
Clearance RED
Thu 11 Sep 2008
at 20:41
  • msg #24

Re: Scene 7 - Every Scrubot My Enemy

Dexter maneuvers as fast as he can away from danger, not wasting any time with weapons.
This message was last edited by the player at 23:39, Thu 11 Sept 2008.
GM Computer Heath
GM, 259 posts
Thu 11 Sep 2008
at 21:01
  • msg #25

Re: Scene 7 - Every Scrubot My Enemy

OOC:  Hmmm...I noticed a potential problem here.  You need to spend PP before a roll.  Therefore, if you want to spend PP on a roll for yourself, make sure you have a separate message with how much and why in a PM.  You should also put your main roll in a PM so that others will not know whether to apply Perversity Points against you.  (If you make it public, they know they can easily fry you with the other robots or knock your score down if it was a good roll.)
CL-R-WIL-1
player, 82 posts
R&D Happiness Officer
Clearance RED
Fri 12 Sep 2008
at 01:39
  • msg #26

Re: Scene 7 - Every Scrubot My Enemy

CL calls out, "Dodge the citizens!" frantically tries to dodge out of the way of the citizens with his Moxie!
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