Rob engages the group in transition vs. transition slamming!
Gunther throws a grenade, but the slamming causes it to "accidentally" fly toward Ginger! It explodes...and Ginger is MAIMED. Ginger falls off the transition and is soon devoured by crazed scrubots. Ginger is out of the game for the rest of the scene.
(My count is 2 scrubots down and 2 players down, including Marco. That reduces the total rounds here to 8.)
Rob stays in the lead, with Dexter just behind him. Gunther moves to third, followed by CL and then Vicsis in last.
The robots attack CL and Vicsis...and...[dang they got lucky rolls]...both are missed by the scrubots miraculously!
(SB)
(SB)
(CL) (SB)
(E) (SB)
(R) (SB)
(G) (SB)
(V) (SB)
(SB)
(SB)
ROUND 4
Rob's tactics scare off the road warriors and you press forward, reduced to only 5 in your party now. The scrubots are getting closer, it seems, catching up, and you go faster and faster and...
...uh oh, you hear a siren from somewhere behind you. It's an Internal Security hover patroller, on its way, no doubt, to catch evildoers! Traffic begins to make way for it.
Guide (Rob) chooses (1) brazenly pretend to be escorting it (Management/Chutzpah) or (2) slip in right behind to follow in its wake (Stealth/Shadowing).
OOC: Remember the sequence. If you want to use PP, post twice. First post will include what you want to use PP on, if anything, and must PRECEDE your dice roll.
Second post is your action, result of dice roller, and please list your skill level in violence/vehicular and management/intimidation. (If posted after Rob chooses, just the applicable skill level is fine.). Also, pick what you want to do for your "Action" this round (should have previously posted if any PP's go to boost this).
You can also use PP to reduce the chance of robots hitting you in case you fall behind in the group (these PP will not be subtracted unless you actually fall to the last two in the group).
Perversity Points: