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The Dalelands: ARP.

Posted by DM WolfFor group 0
DM Wolf
GM, 6 posts
Fri 13 Apr 2007
at 13:39
  • msg #1

The Dalelands ARP

Okey here we go.C=Combat PS=Problem solving RP= Roleplaying

Mission 1:

The Old Dungeons

After the earthquake there has been a big demand to both make sure that the old dungeons are safe from monsters and also a big demand for old items that rest peacefully within. Seen as there is rumored to be monsters and other dangers in the dungeons a old adventurer himself. His name is Zindar and has traveled much in the world. You may keep or sell any of the items that you might find inside.
C,PS,RP
Location: Shadowdale to the Mountains and hopefully back
Pay: 350 GP

Mission 2:

The Ghost of the Woods

There is a rumor that a old ghost is moving around the woods in Ashabenford. Seen as most people try to move away from such creatures a local priest have hired you to protect him and if possible help him put the old spirit to rest. Why the ghost walks the forest still is unknown and why he has not left to rejoin his God is also unsure.

PS, Rplay, C
Location:Ashabenford to the woods and back
Pay:200 Gp Each

Mission 3:

Strange dealings in The Harbor

Strange things have started happening in the Harbor of Feather Falls. Cargo is just suddenly done with no witnesses and no  word. Funny is it to that the paperwork is gone as well. A Local merchant group has hired you to watch over a very important cargo that will come from Chondath. Will someone try and steal the good or will it be a peaceful night. The local lord of Feather Falls promise anyone who manage to stop the person or persons that are stealing the goods.

PS,RP,C
Pay:150 GP
Location: Feather Falls Harbor.

Well just start to trow your votes around people
This message was last updated by the GM at 13:40, Fri 13 Apr 2007.
Tellorn
player, 16 posts
Init +4, AC 14/10/14
HP 17/17, F/R/W 2/5/5
Fri 13 Apr 2007
at 14:04
  • msg #2

Re: The Dalelands ARP

My votes:


1: The Old Dungeons
2: The Ghost of the Woods
3: Strange dealings in The Harbor
Betha Brightwood
player, 4 posts
Warrior Maiden
Paladin of Mystra
Fri 13 Apr 2007
at 14:35
  • msg #3

Re: The Dalelands ARP

I Vote for the Old Dungeons
Eleniel
player, 21 posts
Init -1      AC 21/20/18
HP 33/33 Saves 6/3/8* +3E
Sat 14 Apr 2007
at 04:30
  • msg #4

Re: The Dalelands ARP

Old Dungeons sounds fine to me.  :)
Opal
player, 28 posts
Init:+3  AC: 18/F 15/T 14
HP: 15/15  Save: F2/R6/W1
Sat 14 Apr 2007
at 13:32
  • msg #5

Re: The Dalelands ARP

Yeah, my vote would be 1,3,2.  <shudder> I'd rather not have to mess with ghosts...
Tellorn
player, 17 posts
Init +4, AC 14/10/14
HP 17/17, F/R/W 2/5/5
Sat 14 Apr 2007
at 13:56
  • msg #6

Re: The Dalelands ARP

I wonder who's oldest - Tellorn or the ghost?  ;-)
DM Wolf
GM, 7 posts
Mon 16 Apr 2007
at 11:36
  • msg #7

Re: The Dalelands ARP

Okey the Old dungeon it is. May you find luck along the way.
Opal
player, 29 posts
Init:+3  AC: 18/F 15/T 14
HP: 15/15  Save: F2/R6/W1
Mon 16 Apr 2007
at 13:11
  • msg #8

Re: The Dalelands ARP

We can't...  Luck feats were prohibited...  ;) lol
DM Wolf
GM, 77 posts
Wed 20 Feb 2008
at 01:06
  • msg #9

Re: The Dalelands ARP

ARP

Name:The Dwarven Halls of old
Location:The Thunder Peaks
Reward:200 GP each
Story:
Rumors are spreading that a band of goblins, loyal to The Storm King has settled in what people guess is a old dwarven hall in the Thunder Peaks. They fear that they shall increase in numbers and fortify the old hall under the mountain and that the Storm King shall gain a foothold from where he can attack Deepingdale. A band of wealthy merchants has gone together and Promised you all 200 gp to help them get rid of the problem. They have provided you with a map and has agreed to give half the reward to you for equipment that you might need. Rations can be bought for 70% of the original price. They also mentions that they might have work for you after this mission.

Name:The Old Order
Location:The woods of Semberholm
Reward:200 GP each
Story:
You all have responded to a note from Teesha Than. A female monk who has taken over the tower of the late mage Rhauntide. There she has opened a monastery for monks. It's the first monastery of The Old Order. She recently send out a group of five monk in training with some elven rangers to learn about plants that may be used for their healing powers. It's been over a week since they left and she is starting to get nervous. She as you to help her to find them while she takes care of business at the Rhauntide's Tower.

Name:The missing daughter
Location:Around The Highmoon
Reward:200 GP each
Story:

The daughter of a wealthy merchant has gone missing. The father went in to check at his daughter one night after returning late home from a business trip. He found the window open and the curtains blowing in the breeze. She never use to have the window open. She has always been a nice and quiet girl, but has sneaked off some times before and is usely found the next morning. No one knows where she has been and she has not told anyone where she went those times. She has her favorite places inside the town of Highmoon and around the town outside the town walls. You are promised to be well paid is you can get her back to her parents.

Here we go again. Please vote and we'll get started soon if all goes the way it should do.
Dalsein
player, 1 post
Wed 20 Feb 2008
at 01:30
  • msg #10

Re: The Dalelands ARP

DM Wolf:
Name:The Old Order
Location:The woods of Semberholm

Being a woodsy type, I'd be all for this quest, no doubt.  Dalsein would be in his element in the woods, and he'd take great interest in finding the lost people, and find out what had happened to the rangers.

DM Wolf:
Name:The missing daughter
Location:Around The Highmoon

Not as crazy about this one, I'll admit.  Dalsein would probably be handing about in the background most of the time, and he wouldn't be all that interested in finding a spoiled girl who ran away from home, either.

DM Wolf:
Name:The Dwarven Halls of old
Location:The Thunder Peaks

Don't really like this one, no.  Killing goblins is all well and good, but mountains and old dwarven halls isn't an area Dalsein would favor going into, especially not because there may or may not be goblins waiting for them there.  :p

So, in order:
   Old Order
      |
Missing Daughter
      |
 Dwarven Halls

Storm Sunstar (common)
player, 1 post
Wed 20 Feb 2008
at 03:40
  • msg #11

Re: The Dalelands ARP

What he said.  :)
Khemed
player, 18 posts
Init +2, AC/F/T 14/12/14
HP 16/16, F+3 R+5 W+7
Fri 22 Feb 2008
at 23:29
  • msg #12

Re: The Dalelands ARP

In order, Old Order, Dwarven Halls, Missing Daughter
Sowltore
player, 1 post
Sun 2 Mar 2008
at 19:03
  • msg #13

Re: The Dalelands ARP

I'm gonna go with:

Dwarven Halls ---> Old Order ---> Missing Daughter
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