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The Dalelands: ARPs (Adventure Reply Posts)

Posted by DM MikeFor group 0
DM Mike
GM, 1981 posts
Tue 20 Dec 2005
at 14:08
  • msg #1

The Dalelands ARPs (Adventure Reply Posts)

Adventure Seeds

Post here to cast your vote for your first and second choice of adventure.  The adventure which gets the most first-place votes wins and we will run with that one.  If there is a tie, the one with the most overall votes wins out.

Ratings: Listed in each description are the types of encounters players can expect in each adventure.

C=Combat

PS/L=Problem-solving and Logic

R=Roleplaying/Interaction with other PCs and NPCs



NOTE that each adventure features all 3 areas, just in differing degrees, the most prevalent are first, followed by next, and last is least for that adventure.

A note on the PC levels listed below:  The campaign starts with 3nd level PCs.  As PCs go up in level, DMs adjust adventures accordingly.

Also, more adventures will be added once these are played out or once players express interest in certain types of adventures.  And some adventures will "fade away" to reflect time passing, but some may stay and you can undertake them at a later time.

--------------------------------------------------------

NOTE: The three adventures below start off in Scardale.

---------------------------------------------------------

"Protection"

Dalt Kherlor, an old priest of Helm wants to create a shrine to his god in Scardale Town.  The young acolytes assigned to help him have either become seriously ill, disappeared, or lost their nerve and left the faith before the party of holymen could get underway.

Still determined to do what he feels his his god's will, Dalt is hiring adventurers to help him make the trip to Scardale Town and to protect him for the two weeks it will take to establish the shrine.

Pay will be given only after the shrine is completed, but basic travelling expenses and equipment are taken care of for anyone hired.

Dalt promises at least 100 gold pieces to any who help him see the task completed.

Locations:Chandlercross to Scardale Town and point in Scardale Town.


C, R, PS

.................................................

"The Poisoned Wells"

Just as Scardale Town begins to be safe from the plague that killed so many of its citizens a few years ago, a new threat to the health of the people of Scardale is revealed: someone or something is poisoning the wells of the town.

Rainwater does little to make the wells safe, since the are all fed by an underground river.

Magics from the Thayan Enclave have temporarily made the water safe, but people need fresh water daily, and the Thayans and clerics of Scardale Town can not produce enough to satisfy the needs of the people.

Anyone who can find and stop the cause of the poisoning will be heroes of renoun and help re-built the greatness of Scardale Town.

Locations: Scardale Town, it's sewers, the underground river, and ... ?,


PS, C, R


.......................................................

"Into the Ruins"

A small ruined fort just north of Scardale Town is rumored to be running wild with creatres, both mundane and magical.  Giant rats, poisonous snakes, goblins, strange glowing insects as large as a halfling, and other creatures have been seen in and around the fort, and some have started to grow brave enough to come into Scardale Town and threaten its people.

The party is one of several who are hired to go into the fort and rid it of the creatures who have taken it over.

Locations:  The runied fort north of Scardale Town.


C, PS, R (Not a whole lot of roleplaying to start.)

Darton Von Dartington
player, 18 posts
INIT: +7 AC: 17/14/13
HP: 51/51 F: 6 R: 3 W: 0
Tue 20 Dec 2005
at 15:48
  • msg #2

Re: The Dalelands ARPs (Adventure Reply Posts)

I vote for Protection then Into The Ruins
Maeva Brightleaf
player, 207 posts
Init: +2 AC: 15/13/12
HP: 34/34 Save: F6/R8/W4
Tue 20 Dec 2005
at 20:51
  • msg #3

Re: The Dalelands ARPs (Adventure Reply Posts)

Protection and/or Ruins sounds good to me.
This message was last edited by the player at 03:45, Fri 23 Dec 2005.
Melisandre d'Elbraec
player, 231 posts
Ini +3 AC 13/10/13
HP 12/12 Save F2/R4/W4
Thu 22 Dec 2005
at 05:10
  • msg #4

Re: The Dalelands ARPs (Adventure Reply Posts)

Poisoned Well, then Protection.
Koira
player, 2 posts
Ini:,  AC:17 FF:15 T:12
HP:24/24, Saves:+7/+5/+3
Thu 22 Dec 2005
at 09:47
  • msg #5

Re: The Dalelands ARPs (Adventure Reply Posts)

1. Into the Ruins
2. Protection
DM Mike
GM, 1997 posts
Thu 22 Dec 2005
at 13:23
  • msg #6

Re: The Dalelands ARPs (Adventure Reply Posts)

"Protection" is winning out by numbers of votes.

We'll see how it turns out once the other two players/PCs get here.

That should happen by Saturday.

Thanks, all!
Vella Mlennan
player, 219 posts
Init: +1  AC: 18/17/13
HP: 36/36 Save: F9/R4/W13
Fri 23 Dec 2005
at 02:27
  • msg #7

Re: The Dalelands ARPs (Adventure Reply Posts)

1. Into the Ruins
2. Poisoned wells
DM Mike
GM, 2009 posts
Fri 23 Dec 2005
at 03:20
  • msg #8

Re: The Dalelands ARPs (Adventure Reply Posts)

Maeva Brightleaf:  Give me your second choice of adventure, please.

Things are getting interesting, number/vote-wise.
Rayorr
player, 2 posts
Ini:+0, AC:17 FF:16 T:10
HP:20/20, Saves:F+3/R+1/W
Fri 23 Dec 2005
at 18:43
  • msg #9

Re: The Dalelands ARPs (Adventure Reply Posts)

Here it is from my point-of-view....

1. The Poisoned Wells
2. Into the Ruins
3. Protection
This message was last edited by the player at 18:44, Fri 23 Dec 2005.
Vella Mlennan
player, 220 posts
Init: +1  AC: 18/17/13
HP: 36/36 Save: F9/R4/W13
Fri 23 Dec 2005
at 19:49
  • msg #10

Re: The Dalelands ARPs (Adventure Reply Posts)

DM Mike:
Post here to cast your vote for your first and second choice of adventure.

DM Mike
GM, 2014 posts
Sat 24 Dec 2005
at 05:40
  • msg #11

Re: The Dalelands ARPs (Adventure Reply Posts)

Ah, he just loves 'em all.
Teryn Gryphonclaw
player, 13 posts
Init:+1  AC: 16/15/11
HP: 20/20  Save: F3/R2/W6
Sat 24 Dec 2005
at 21:36
  • msg #12

Re: The Dalelands ARPs (Adventure Reply Posts)

I say Into the Ruins, then Protection.
DM Mike
GM, 2022 posts
Sun 25 Dec 2005
at 10:04
  • msg #13

Re: The Dalelands ARPs (Adventure Reply Posts)

"Into the Ruins" got the most first choice votes and the highest total number of votes, so that is the adventure we will undertake!

That may not please Melisandre d'Elbraec's player, who was the only one NOT to vote for "Into the Ruins" at all, but I hope Melisandre will stick with the party.

I'll create posts in Taverns that will lead toward the start of the adventure.

Thanks, all!
Hidari
player, 273 posts
Init: +10  AC: 17/13/13
HPS: 36/36 Save: F6/R9/W2
Thu 19 Jan 2006
at 04:22
  • msg #14

Re: The Dalelands ARPs (Adventure Reply Posts)

OK, I vote Protection and then Poisoned Wells.  That's my 2cp.  Thanks.
DM Mike
GM, 2098 posts
HAA-SAAN CHOP!!!
Thu 19 Jan 2006
at 04:40
  • msg #15

Re: The Dalelands ARPs (Adventure Reply Posts)

Hmm...could be Poisoned Wells wins, with Into the Ruins as a close second.

Sorry to all fans of "Protection".

Keep posting as you like in the Taverns thread.  As you move on, we'll see the misison come to fruition.
DM FairieFire
GM, 59 posts
I am NOT a pixie!
Got any sweets??
Fri 5 Jan 2007
at 01:08
  • msg #16

Re: The Dalelands ARPs (Adventure Reply Posts)

Bumping the thread for the new Dalelands start. SO lets sound off guys!
Quetho
player, 4 posts
Init:+2  AC: 15/F 15/T 12
HP: 22/22  Save: F4/R3/W3
Sun 7 Jan 2007
at 23:56
  • msg #17

Re: The Dalelands ARPs (Adventure Reply Posts)

I assume we're going for the three at the start, yes?
If so, I vote for...

1. Into the ruins
2. Poisoned well
Eleniel
player, 2 posts
Init -1      AC 21/20/18
HP 33/33 Saves 6/3/8* +3E
Mon 8 Jan 2007
at 03:51
  • msg #18

Re: The Dalelands ARPs (Adventure Reply Posts)

1. Wells (underground rivers are a hobby of mine, irl :p)
2. Ruins
PC Renimar
player, 2 posts
Mon 8 Jan 2007
at 05:29
  • msg #19

Re: The Dalelands ARPs (Adventure Reply Posts)

1. Protection
2. Into the Ruins
Tellorn
player, 1 post
Init +4, AC 14/10/14
HP 17/17, F/R/W 2/5/5
Mon 8 Jan 2007
at 12:59
  • msg #20

Re: The Dalelands ARPs (Adventure Reply Posts)

1. Protection
2. Poisoned wells
DM FairieFire
GM, 63 posts
I am NOT a pixie!
Got any sweets??
Mon 8 Jan 2007
at 19:23
  • msg #21

Re: The Dalelands ARPs (Adventure Reply Posts)

SO what would you all think of a bounty hunt that would allow you for an escort and allow for good old treasure hunting? there would be the chase, dungeon delving in theswers then in caves in the wilderness, and combat, plus treasures to find, thats one scenario.


Scenario two. Straight dungeod delve. Treasure hunt. a small earthquake centered in what used to be tilverton has uncovereda series of old dungeons, and the Neighboring twons are looking for adventureres to go down and make sure no monsters are going to be coming out.


Scenario three.  Caravans all along the Road through Cormanthor forset are being attacked by what they describe as "Drow on horseback. Adventureres are needed to get to the heart of what is going on and fix the problem.
Quetho
player, 7 posts
Init:+2  AC: 15/F 15/T 12
HP: 22/22  Save: F4/R3/W3
Mon 8 Jan 2007
at 19:29
  • msg #22

Re: The Dalelands ARPs (Adventure Reply Posts)

I like the sound of #2 myself.
My second choice would probably be the first one.  I'm not too keen on fighting drow just yet. ;)
Eleniel
player, 4 posts
Init -1      AC 21/20/18
HP 33/33 Saves 6/3/8* +3E
Mon 8 Jan 2007
at 19:37
  • msg #23

Re: The Dalelands ARPs (Adventure Reply Posts)

Two and then One.
PC Renimar
player, 3 posts
Mon 8 Jan 2007
at 20:39
  • msg #24

Re: The Dalelands ARPs (Adventure Reply Posts)

One and three would be my choices.
Tellorn
player, 3 posts
Init +4, AC 14/10/14
HP 17/17, F/R/W 2/5/5
Mon 8 Jan 2007
at 20:44
  • msg #25

Re: The Dalelands ARPs (Adventure Reply Posts)

Eleniel:
Two and then One.

Yep, what she said.  :-)
Shan
player, 2 posts
Init +2 AC 18/F18/T10
HP 32/32 F10/R2/W3
Wed 10 Jan 2007
at 03:17
  • msg #26

Re: The Dalelands ARPs (Adventure Reply Posts)

Eleniel:
Two and then One.


I'll second (third?) that preference.
DM FairieFire
GM, 65 posts
I am NOT a pixie!
Got any sweets??
Wed 10 Jan 2007
at 03:50
  • msg #27

Re: The Dalelands ARPs (Adventure Reply Posts)

So the earthquake and dungeondelve aye okay, we start it tomorrow morning.
DM FairieFire
GM, 67 posts
I am NOT a pixie!
Got any sweets??
Fri 12 Jan 2007
at 13:22
  • msg #28

Re: The Dalelands ARPs (Adventure Reply Posts)

so why is no one posting over in the Dalelands earthquake thread? can everyone see it?
Tellorn
player, 4 posts
Init +4, AC 14/10/14
HP 17/17, F/R/W 2/5/5
Fri 12 Jan 2007
at 13:54
  • msg #29

Re: The Dalelands ARPs (Adventure Reply Posts)

Sorry, I must have missed it.  I see it now, though, so I'll get posting right away.
Eleniel
player, 5 posts
Init -1      AC 21/20/18
HP 33/33 Saves 6/3/8* +3E
Fri 12 Jan 2007
at 16:02
  • msg #30

Re: The Dalelands ARPs (Adventure Reply Posts)

Sorry, long day out of town yesterday.  Here now and will be for most of the day.
Quetho
player, 9 posts
Init:+2  AC: 15/F 15/T 12
HP: 22/22  Save: F4/R3/W3
Fri 12 Jan 2007
at 16:11
  • msg #31

Re: The Dalelands ARPs (Adventure Reply Posts)

As for myself...  I was just trying to figure out how to enter the scene...
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