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freedom.

Posted by NukedFor group archive 1
Nuked
GM, 103 posts
Sun 25 Jan 2004
at 13:47
  • msg #1

freedom

The group of escapees has sucessfully escaped captivity - for now at least. The next step is to decide what and where to go from here. The options are almost endless, you could for example, attack the Pact rear area troops and supply convoys, turn into marauders, switch sides, etc.

To help you make the decision, you should all read the intel reports, have a look at the map and study the record of the last week or so before your capture.
This message was last updated by the GM at 12:31, Mon 23 Feb 2004.
Nuked
GM, 104 posts
Wed 28 Jan 2004
at 12:41
  • msg #2

INTELLIGENCE ESTIMATE NO 142 - reposted

G2, 51D(M)
120100
120545 Jun 2000

ANNEX A (Enemy Dispositions) to INTELLIGENCE ESTIMATE NO 142

References: Per para 1, Intel Est 142

1. Three major groupings of Warsaw Pact forces have been identified in Poland. These are, from north to south, Baltic Front, 1st Western Front, and 2d Western Front. Together with Central Front in Czechoslovakia, these three fronts comprise the Western Strategic Direction (Western T.V.D.) of the Warsaw Pact, the headquarters of which is believed to be located in Lublin.

2. The recent offensive of German 3d Army has caused considerable losses in the Baltic Front grouping, and thus the strengths listed can no longer be considered accurate.

3. While the front has been quiet in the areas of 1st and 2nd West Front, it is likely that some reserve formations have been detached from these groupings and have been shifted north to deal with the German Third Army breakthrough. Fuel shortages are likely to prevent the rapid completion of this redeployment.

4.The following abbreviations are used in this annex:
TD: Tank Division
GTD: Guards Tank Division
MRD: Motorized Rifle Division
GMRD: Guards Motorized Rifle Division
MarDiv: Marine Division
BGB: Border Guard Brigade
Unit identifications followed by (C) indicate units, which are assessed as having been converted entirely to horsed cavalry.

NORTHERN POLAND: Baltic Front HQ: Malbork
1st Polish Army, HQ: Gdynia
Pol. 2nd MRD(C) (500 men): Wicko
Pol. 3rd MRD(C) (2,000 men): Lebork
Pol. 9th MRD (3,000 men, 10 tanks): Koscierzyna
Pol. 12th MRD(C) (2,000 men): Starogard
Pol. 19th MRD(C) (500 men): Malbork
Pol. 3 BGB (500 men): Gdynia
Pol. 12th BGB (500 men): Dabrowka
2nd Polish Army, HQ: Pita
Pol. 1st MRD (4,000 men, 20 tanks): Pita
Pol. 7th MarDiv (500 men): Czarnkow
Pol. 13th MRD(C) (1,000 men): Jastrowie
Pol. 4th BGB(C) (400 men): Chodziez
Pol. 5th BGB (500 men): Wronki




WEST CENTRAL POLAND: 1st Western Front, HQ: Poznan
1st Soviet Guards Tank Army, HQ: Gorzow Wielkop
Sov. 9th GTD (4,000 men, 25 tanks): Swiecko
Sov. l lth GTD (500 men, 5 tanks): Sulechow
Sov. 25th TD (1,000 men, 5 tanks): Swiebodzin
Sov. 1st TD (3,000 men, 10 tanks): Rzepin
1st Polish Tank Army, HQ: Poznan
Pol. 5th TD (4,000 men, 35 tanks): Lwowek
Pol. 10th TD (2,000 men, 25 tanks): Steszew
Pol. 17th MRD(C) (3,000 men): Smigiel
Pol. 8th BGB (500 men): Poznan
Pol. 7th BGB (1,000 men): Kornik
8th Soviet Guards Army HQ: Gorlitz, Germany
Sov. 131st MRD (2,000 men, 15 tanks): Skwierzyna
Sov. 20th GMRD(C) (1,000 men): Miedyrzecz
Sov. 39th GMRD (3,000 men, 25 tanks): Kostrzyn


SOUTHWEST POLAND: 2nd West Front HQ: Legnica
2nd Soviet Guards Army, HQ: Gorlitz, Germany
Sov.94th GMRD(C) (500 men): Swiebodzin
Sov. 21st GMRD (1,000 men, 5 tanks): Bautzen, Germany
Sov. 103rd MRD (4,000 men, 30 tanks): Cottbus, Germany
Sov. 117th MRD(C) (100 men): Gorlitz, Germany
Sov. 157th MRD (1,000 men, 5 tanks): Hoverswerda, Germany
20th Soviet Guards Army HQ: Gubin
Sov. 132nd MRD(C) (3,000 men): Peitz, Germany
Sov. 12th GMRD (4,000 men, 30 tanks): Gubin
3rd Soviet Shock Army HQ: Legnica
Sov. 12th GTD (2,000 men, 20 tanks): Legnica
Sov. 129th MRD (3,000 men, 5 tanks): Jelenia Gora
Sov. 127th MRD(C) (2,000 men): Glogow
Interior Forces:
Pol. 6th BGB (500 men): Lodz
Pol. 11th BGB(C) (500 men): Lublin

OTHER ARMED COMBATANT FORCES:

Polish 14th MRD: Last reported strength 2,000 men and 5 operational tanks. Commanding officer (Col. Julian Filipowicz) is believed to have refused orders to join forces moving against the allied concentration on the Baltic coast, and to have set up a semi-independent region in the vicinity of Gliwice. Agents attempting to open relations with him have not returned, and he must be assumed to be hostile to all parties to the war.

Polish 1st Free Legion (formerly 1st Border Guard Brigade): Last reported strength 600 men. Actively supports the Polish Government in exile, and has on occasion cooperated with DIA intelligence operations. Commanded by a former sergeant (S. I. Mastelarz). Radio contact recently lost with this unit. Believed to be operating in the area between Poznan and Glogow.

Polish 2nd Free Legion (formerly 10th Border Guard Brigade): Last reported strength 200 men. Commanded by Major M. K. Sikorski. Actively supports the Polish Government in exile and has engaged in extensive guerrilla attacks against Soviet troop convoys. Believed now to be operating in the area between Chojnice and Malbork.

Polish 8th Motorized Division: Last reported strength 2,000 men. Previously served as garrison of the city of Krakow. When Krakow Declared itself a free city, the division apparently did not leave the city and is presumed to form the cadre of the city's defensive force, which the former division commander, Major General Zygmunt Bohusz-Szyszko, may now be commanding.

Soviet 10th Guards Tank division: Last reported strength 1,000 men and six operational tanks. Unit has nominally defected, but current attitude of unit and exact nature of command structure not known. There have been reports of contacts between senior officers of the unit and the CIA. Believed to be in the vicinity of Warsaw.

Soviet 6th Guards Motorized Rifle Division: Last reported strength 2,000 men and 10 operational tanks. Commanding officer Colonel Ya. N. Chekanov. An outstanding combat unit, three months ago the unit withdrew from the lines in the area between Frankfurt and Gorlitz, apparently without orders, and has not answered numerous radio communications from Warsaw Pact command. Current location and disposition unknown.

Soviet 9th Tank Division: Last reported strength 2,000 men. Unit mutinied in September of 1999 and later disintegrated into smaller bands of armed marauders, now believed to infest the area between Lodz and Czestochowa.

Soviet 207th Motorized Rifle Division: Last reported strength 600 men. Attached to Polish 1st Army but sustained serious losses in the attacks by German 3rd Army. Believed to have disintegrated, and bands of deserters may now infest the area between Pila and Bydgoszcz, the last reported position of the division.
Dave Guido
player, 68 posts
Staff Sergeant Guido
Danish Special Forces
Wed 28 Jan 2004
at 17:27
  • msg #3

Re: INTELLIGENCE ESTIMATE NO 142 - reposted

It looks like we are locked in on the North (NORTHERN POLAND: Baltic Front HQ: Malbork)SouthWest (SOUTHWEST POLAND: 2nd West Front HQ: Legnica) and West (WEST CENTRAL POLAND: 1st Western Front, HQ: Poznan).
Looks like all their forces are to the North Sothwest and West, We can go South or east? ;)
Nuked
GM, 105 posts
Thu 29 Jan 2004
at 06:50
  • msg #4

Re: INTELLIGENCE ESTIMATE NO 142 - reposted

Yes, the East or south do seem to be your best bets for escapeing the imediate area. However, the remants of what was the Soviet 9th Tank Division are to the south and to your east you can safely assume are the rear echalon troops of the Soviet 3rd Shock Army and Polish attachments.

The nearest NATO troops are known to be in the area of Bialogard, Northwestern Poland, but there is a rumour that the US 8th Inf Div (mechanised) somehow found it's way into Latvia/Lithuania.

Another point is that rear area troops tend to be of lesser combat readiness as most are Clerks, Medics, Supply, etc. not to mention wounded.
Nuked
GM, 106 posts
Thu 29 Jan 2004
at 13:25
  • msg #5

NATO units in Poland as at the 1st July 2000

50th Armoured Division
A National Guard division consisting of the 1st (New Jersey NG), 2nd (New Jersey NG) and 86th (Vermont NG) brigades. The division was alerted on 21AUG96 and brought into federal service on 01NOV96. The division was deployed to Europe by sea and air in May of 1997, and upon arrival came under command of VII US Corps. In October of that year, the division was shifted north and came under command of XI US Corps.
Subordination: XI US Corps
Current Location: Northern Poland
Manpower: 2000
Tanks: 5 M60A3
16 M1
12 M1A1

5th Infantry Division (Mechanised)
A prewar regular army division with two active brigades stationed at Fort Polk, Louisiana and under command of the III US Corps. The division was put on alert in October of 1996 and brought up to strength by the addition of the 256th Mechanised Brigade (Louisiana National Guard). The division was deployed to Germany by air and sea in December of 1996, and upon arrival entered combat still under III US Corps. In April 1997 the division was transferred to 3rd German Army where is came under command of Panzergruppe Oberdorf. The division fought through Southern Poland and participated in the Battle of Czestochowa (May 24th to June 17th). In Early August the division withdrew from Czestochowa under orders from the German commander of the Panzergruppe and retired to Germany. In October the division was shifted north and came under command of XI US Corps, which had been recently activated in-theatre. In the summer of 2000, the division spearheaded the corps’ drive into northern Poland.
Subordination: XI US Corps
Current Location: Poland
Manpower: 3000
Tanks: 9 M1
21 M1A1
12 M1A2

8th Infantry Division (Mechanised)
A prewar regular army division stationed in Fort Carson, Colorado. The division deployed to Germany by air and sea, arriving in Wilhelmshaven, and entered combat against Soviet forces on 06FEB97. The division suffered heavy casualties in the retreat from Warsaw in the Autumn of 1997 and was withdrawn from the front lines to be reformed. In January 1998, the division re-entered the lines in support of XI US Corps. In the summer of 2000, the division was detached from the corps and made its way overland through northern Poland to Latvia. Its present location is unknown.
Subordination: XI US Corps
Current Location: Latvia
Manpower: 1000
Tanks: 2 M1
7 M1A1
1 LAV-75
1 M8 AGS
9 Stingray

2nd Marine Division
A prewar regular division stationed at Camp Lejeune, North Carolina. The 6th Marine Regiment of the division deployed by air to Denmark in November of 1996. The 2nd Marine Regiment (reinforced) formed the main body of the 4th Marine Amphibious Brigade and deployed to Norway by air and sea in December of 1996. The main body of the 8th Marine Regiment moved by sea to the Mediterranean Sea to join forward elements of the regiment then serving with the 6th Fleet.
During 1997, the regiments of the division carried out numerous amphibious and conventional missions throughout the European Theatre. In October of that year, the 4th MAB was moved south to the Baltic and disbanded, it’s component units reverting to division control along with the 6th Regiment. In January of 1998, the survivors of the 8th Marine Regiment reformed in northern Germany and were reunited with the division. In Spring of 2000, the division participated in the 3rd German Army’s offensive into northern Poland by launching amphibious assaults against the Polish Baltic coast and across the estuary of the Vistula (Wistla). The divisions present status and location are unknown.
Subordination: XI US Corps
Current Location: Northern Poland
Manpower: 4000
Tanks: 8 M1

116th Armoured Cavalry Regiment
An Idaho National Guard regiment. The regiment was alerted on 12AUG96 and brought into federal service on 01NOV96. The regiment deployed to Germany by air and sea in April of 1997 and upon arrival came under the command of IX US Corps. During the retreat from Warsaw in September, the regiment fought numerous rearguard actions and took heavy casualties, but maintained its cohesion throughout the retreat. In May of 1999 the regiment was transferred to XI US Corps and participated in the summer offensive of 2000 into Northern Poland.
Subordination: XI US Corps
Current Location: Northern Poland
Manpower: 600
Tanks: 4 LAV-75
4 M8 AGS

Canadian 4th Mechanised Brigade
A prewar unit stationed in West Germany, the 4th MB crossed the inter-German border on 09DEC96. Throughout most of 1997, the 4th MB operated under the command of V US Corps. In January of 1998, the brigade was reassigned to XI US Corps. In the spring of 2000, the brigade took part in the corps’ drive into northern Poland. The brigade is currently in and around the city of Karlino, Poland.
Subordination: XI US Corps
Current Location: Karlino, Poland
Manpower: 1000
Tanks: 6 C1 (Leopard 1)
2 MPGS 90

German 29th Panzer Division
The division was originally an East German division and redesignated the 9th Panzer Division upon Germany’s reunification. The division was ordered into the field on 30NOV96 and engaged Soviet Forces on 02DEC96. During February 1997, the unit was reorganised and renamed the 29th Panzer Division. The unit was part of the Third German Army and participated in the campaigns in Silesia during the NATO offensive into Poland in spring of 1997. During the withdrawal from Silesia in September, the division suffered heavily from airstrikes. In the summer of 1998, the division was involved in the NATO drive into Czechoslovakia where it again suffered heavy casualties. In September of 1999, the unit was moved by road to the Baltic coast. In the spring of 2000, the 29th was part of the Third German Army’s offensive into northern Poland.
Subordination: III German Corps
Current Location: Northern Poland
Manpower: 3000
Tanks: 11 T72
1 Leopard ARV
8 Leopard II
4 Leopard III

German 6th Panzergrenadier Division
The division was part of the prewar West German Army and was assigned to the defence of the Schleswig-Holstein area. The division crossed into East Germany on 10OCT96 as part of a reserve force. During the withdrawal from Poland in September 1997, the 6th PGD was hit hard by air strikes. In the summer of 1998 the division was involved in heavy fighting around Stuttgart and was withdrawn later that year for rebuilding. In the spring of 2000, the division took part in the Third German Army’s offensive into Northern Poland.
Subordination: III German Corps
Current Location: Northern Poland
Manpower: 2000
Tanks: 5 Leopard II
7 Leopard III

German 21st Panzergrenadier Division
This division was formerly the 1st Motorised Rifle Division of the prewar East German Army. It engaged Warsaw Pact forces on 19NOV96 and after a month of fighting was withdrawn for rest and refit. The unit was redesignated 21st Panzergrenadier Division on 05FEB97 as part of the ongoing program to integrate the East and West German military units. In April of 1997, the division was part of Third German Army’s drive through southern Poland and took part in the Battle of Czestowchowa (May 24th to June 17th). In early August, the division covered the withdrawal of Panzergruppe Oberdorf, suffering heavy casualties in the process. In the spring of 2000, the division was part of Third German Army’s offensive into Northern Poland.
Subordination: III German Corps
Current Location: Northern Poland
Manpower: 1600
Tanks: 3 T72
1 T80
1 Leopard I
Camilla Ashton
player, 10 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Fri 30 Jan 2004
at 07:17
  • msg #6

Re: NATO units in Poland as at the 1st July 2000

Camilla guides her horse close to Sgt Dave. I think we should head east. It would give us the greatest chance of getting home any time soon. We may even cause some disruption in the Soviet rear areas and command units. If we're lucky we might even find a vehicle from the 256th brigade we can repair.

I think it would be complete folly to try and rescue the other prisoners we left behind at the moment - we just don't have the weapons or numbers.

Dave Guido
player, 69 posts
Staff Sergeant Guido
Danish Special Forces
Fri 30 Jan 2004
at 18:09
  • msg #7

Re: NATO units in Poland as at the 1st July 2000

I'll try anything once, If we can get close enough to the front we could lay low if a push starts and surender to the allies and hopefully talk our way out, though I am not against picking up supplies on the way, Sun Tzu expected it from his soldiers
WO2 Andy
player, 13 posts
Sat 31 Jan 2004
at 11:30
  • msg #8

direction

What do we need other people for? They'll only slow us down. We're all a bunch of hard bastards anyway, except for that Scottish Git over there. The Warrant Officer turned to speak directly to Donnachaidh. And no I didn't vote for you.
Richard Smythe
player, 17 posts
British Major (DSM)
Army Aviation
Sat 31 Jan 2004
at 13:32
  • msg #9

Re: direction

The area to our immediate south is infested with Marauders, various deserters from  both sides.
Whilst we won't find any quarter with them they could prove useful in thwarting any Polish pursuit, assuming we can stay free of the marauders ourselves.
Also, there may be additional survivors of the 256th that haven't been rounded up yet or slaughtered by the marauders. The more like minded persons we can absorb into our group the stronger we'll become.
I don't recomend trying to join the Marauders ourselves, all we have to offer is our equipment. They would be unwilling to share authority with us and they have no interest in going anywhere else.
Alfred Nelson
player, 45 posts
Lt Colonel 22nd SAS
Regiment 285968786
Mon 2 Feb 2004
at 14:35
  • msg #10

Re: direction

My postion is that we head east. As Cam has already stated you can cause a few headaches for the Soviet's with would help the Allies in the long run. Without communications, the army is like a chicken with it's head cut off. So we head east causing as much trouble to Soviet communication & supply lines as possible, before heading north & trying to re-group with detachment of allied soldiers.
William Brown
player, 21 posts
Warrant Officer Class 2
Tue 3 Feb 2004
at 06:56
  • msg #11

Re: direction

"I think we should keep moving sir, put some distance between us & them so to speak" William says to Alfred Nelson.
Dave Guido
player, 70 posts
Staff Sergeant Guido
Danish Special Forces
Tue 3 Feb 2004
at 06:58
  • msg #12

Re: direction

Toss a coin?, if we had one.
Donnachaidh
player, 40 posts
Cináed Donnachaidh
Don (Juan)
Tue 3 Feb 2004
at 07:31
  • msg #13

Re: direction

" 'ey Andy, I don't know if you are hard, but if you call yourself a bastard, I will not say anything against it, laddie!"

"I'd say we should get to our allies asap. My suggestion would've been to go straight through enemy lines and let me speak to som high ranks to get us back. But since you militaries are with me, I guess we have to do it the military way. To keep it military, let the highest rank decide

Dave Guido
player, 71 posts
Staff Sergeant Guido
Danish Special Forces
Tue 3 Feb 2004
at 11:24
  • msg #14

Re: direction

The universal language of the world
5.56
Alfred Nelson
player, 46 posts
Lt Colonel 22nd SAS
Regiment 285968786
Tue 3 Feb 2004
at 13:10
  • msg #15

Re: direction

"Since you all agree when east it is. Staff Seargent you take point. Don since you are next to useless in a fight I suggest you find a position in the middle ranks. Warrant Officer Brown you will be tail end charlie for his leg. the Lt Colonel orders as they head off.
Nuked
GM, 107 posts
Tue 3 Feb 2004
at 13:19
  • msg #16

Re: direction

Everybody please roll Observation checks (d10)
Dave Guido
player, 72 posts
Staff Sergeant Guido
Danish Special Forces
Tue 3 Feb 2004
at 13:19
  • msg #17

Re: direction

Oh Joy, Lead Scout!
What is my life expectancy.
all officers look important.
Observation: 8
This message was last edited by the player at 13:21, Tue 03 Feb 2004.
Alfred Nelson
player, 47 posts
Lt Colonel 22nd SAS
Regiment 285968786
Tue 3 Feb 2004
at 13:22
  • msg #18

Re: direction

Observation Roll: 8
Critical Failure: 7
Donnachaidh
player, 41 posts
Cináed Donnachaidh
Don (Juan)
Tue 3 Feb 2004
at 13:26
  • msg #19

Re: direction

Observation roll 3 Spot on!
Camilla Ashton
player, 11 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Tue 3 Feb 2004
at 13:35
  • msg #20

Observation Roll

Camilla rides the horse with practised ease, scanning the surrounding countryside as they go.

Obs 1
roll 1
WO2 Andy
player, 14 posts
Tue 3 Feb 2004
at 13:47
  • msg #21

Re: Observation Roll

The horses movement unsettled Andy. He'd never been much for animals unless they were on his plate. He kept as alert as possible, scanning the surrounding fields.

Obs skill 2
Roll 1
William Brown
player, 22 posts
Warrant Officer Class 2
Wed 4 Feb 2004
at 11:04
  • msg #22

Re: Observation Roll

first roll: 10

second roll: 7
Richard Smythe
player, 18 posts
British Major (DSM)
Army Aviation
Wed 4 Feb 2004
at 11:41
  • msg #23

Re: Observation Roll

Obs: 3
Roll: 2
Tanya Redgrave
player, 11 posts
Wed 4 Feb 2004
at 12:22
  • msg #24

Re: Observation Roll

Tanya watches her arcs as the group rides along.

Obs skill: 4
Roll: 5
Nuked
GM, 109 posts
Wed 4 Feb 2004
at 12:32
  • msg #25

Re: Observation Roll

The sound of an engine can be heard to the south (right) over a low rise. It does not sound like armour, more like a jeep or civilan car. You estimate that it is between 400 and 1000 metres away and moving around walking pace towards the west. It could pass you by but you are not sure.

What are your actions?
Donnachaidh
player, 42 posts
Cináed Donnachaidh
Don (Juan)
Thu 5 Feb 2004
at 12:19
  • msg #26

Re: Observation Roll

"Well, laddies. I must say I would prefer a nice seat in a car, compared to this, smelly animal..."

"Any ideas of how we could get this one for ourselves?"

Dave Guido
player, 73 posts
Staff Sergeant Guido
Danish Special Forces
Fri 6 Feb 2004
at 09:59
  • msg #27

Re: Observation Roll

Legalised killing, sorry I mean ambush
Alfred Nelson
player, 48 posts
Lt Colonel 22nd SAS
Regiment 285968786
Fri 6 Feb 2004
at 12:32
  • msg #28

Re: Observation Roll

"Dave, William & Andy front & center. You three dismount, & go to the top of the hill & see what is coming. If it is the enemy take them out. Make your shots count, we don't have a lot of ammunition. Stating the bloody obvious Everyone else stay alert in case you are needed. ."  Alfred orders this small but crack band of soldiers.

Watching his orders carried out with military efficiency, he hopes his men keep their heads' down in their first foray into contact with an unknown enemy under his command. He felt that he had to prove his worth to this team, , to gain their confidence, because their upcoming endeavours counted on his leadership & them performing at their peak proficiency.
This message was last edited by the player at 12:34, Fri 06 Feb 2004.
William Brown
player, 23 posts
Warrant Officer Class 2
Fri 6 Feb 2004
at 13:11
  • msg #29

Re: Observation Roll

 William reined in his horse and dismounted, lead the animal to an old and dilapidated fence that had seen better times and tyed off the reins. Quickly taking stock of his weapons he moved off in the distance to where the sound of the engine was coming from. He realised that while four legs was better than two, nothing was better than seeing your enemies choking in your dust while you left the hotzone with your balls intact, and your teammates watching your back.

 Whilst taking full advantage of cover in this field of green wheat, he moved forward doggedly up the rise, he had to see what was coming and get ready for it. Another month or so and we could get tonnes of grain from here, he muttered to Andy.

 He didn't exactly look forward to the pain from breaking in his rear again from God knows how many days ahead of riding his horse, so grabbing this vehicle was critical.

  William took stock of his teammates positions as he closed in. He became more cautious, utilising his training and experience to try and remain undetected and see what was going on.

OOC
Stealth: 8
Roll: 6

Added comment to Andy about possibility of harvesting.
This message was last edited by the player at 08:54, Fri 20 Feb 2004.
Nuked
GM, 111 posts
Fri 6 Feb 2004
at 13:18
  • msg #30

Re: Observation Roll

Stealth roll please William
Richard Smythe
player, 19 posts
British Major (DSM)
Army Aviation
Sat 7 Feb 2004
at 13:04
  • msg #31

Re: Observation Roll

Since I'm not a proficient rider I don't look forward to mounted combat, I will dismount and prepare myself.
Donnachaidh
player, 43 posts
Cináed Donnachaidh
Don (Juan)
Sat 7 Feb 2004
at 13:41
  • msg #32

Re: Observation Roll

Don also realizes that his horse probably will not stand waiting when the shooting begins. He dismounts and ties the horse to a fence post.

[Private to Donnachaidh: No trees about - wheat field.]
This message was last edited by the GM at 13:58, Sat 07 Feb 2004.
Dave Guido
player, 74 posts
Staff Sergeant Guido
Danish Special Forces
Sat 7 Feb 2004
at 19:11
  • msg #33

Re: Observation Roll

Don, tie this up for me throwing the reins to Don, starts moving to the rise while doing a quick check of his rifle again to ensure that is is ready.

OOC
Stealth: 4
Roll: 5

Observation: 9
Roll: 7
Donnachaidh
player, 44 posts
Cináed Donnachaidh
Don (Juan)
Sat 7 Feb 2004
at 20:14
  • msg #34

Re: Observation Roll

Don ties the next horse at a different fencepost while keeping clear from the monsters' teeth and hoofs. When he is done, he realizes that the posts might not stand panicing horses.

He turns to Tanya, and asks in a tone as low as he can.

" 'ey lassie. Don't you think it would be better if you could tie the horsies onto you your saddle?"
WO2 Andy
player, 15 posts
Sun 8 Feb 2004
at 13:38
  • msg #35

Re: Observation Roll

Andy gratefully dismounts from his horse. Even just the last couple of hours in the saddle have made him stiffen. After tying the reins to a convienent fence post, he tries to sneak up to the top of the low rise with Dave and William.

Hearing Mal's comments, Andy realises that food will very quickly become a problem and as soon as possible the group should try and forage or hunt or both.

Just before reaching the top of the rise, Andy crouches down in the tall wheat, his head just above the green ears of grain. Slowly he moves forward, craddling the RPK in his arms like a lover.

Stealth 1
roll 10, 2 (no catastrophic failure)
Nuked
GM, 112 posts
Sun 8 Feb 2004
at 13:51
  • msg #36

Encounter

The three soldiers who sneak up through the tall whaet to the top of the rise see a UAZ-469 (soviet jeep) and approximately a dozen troops wearing Polish uniforms walking nearby. They are heading in a westerly direction and have seen you but do not appear alarmed.

Also with them in the back of the UAZ are 4 other people who you identify as wearing NATO uniforms - 1 is German, 2 American, and one Norwegian. It is not clear at this range if they are prisoners or not but they are definately not carrying weapons.

The UAZ comes to a stop as the accompanying infantry change direction towards you.

The range is presently 600m.
Dave Guido
player, 75 posts
Staff Sergeant Guido
Danish Special Forces
Sun 8 Feb 2004
at 19:26
  • msg #37

Re: Encounter

Do we talk, Pole or 5.45mm?
If we stay on the crest of the hill we can hold the ground better than on the face?
Do you wish to summon the others Lt Colonel?
There is a good chance if we start fighting the UAZ-469 may flee, making this pointless and blowing our cover.


Im just an NCO, strongly resisting the urge to salute, drawing any fire to the officer ;)

Guido starts looking for ground cover before anything begins to happen.

[Private to GM: Were there no modifiers for the terrain as we only failed by 1 on both accounts]
Donnachaidh
player, 45 posts
Cináed Donnachaidh
Don (Juan)
Mon 9 Feb 2004
at 12:37
  • msg #38

Re: Encounter

" 'ey Mr Nelson?"

Not seeing what is happening behind the curve, Don is looking worried, standing between the two big animals. He is looking to get an answer for what to do, now that the car's motor has come to a stop. And he of course want to have an answer from Tanya, wether she wants to take care of the horses. Not given an answer, he looks to that they are securely tied to the poles. (not the soldiers though ;)

"I really hope they aren't going to shoot our lads!"

"Obviously they have been spotted, but shouldn't some of our other laddies move further down the road and secure that the others aren't getting shot at? The poles won't shoot their own people..."

Richard Smythe
player, 20 posts
British Major (DSM)
Army Aviation
Wed 11 Feb 2004
at 10:25
  • msg #39

Re: Encounter

Leaving my horse in the cappable hands of others I move ahead a short distance along the field side of the fence and crouch behind a sturdy seeming post to await events. Perhaps I can stop the vehicle if it attempts to race past the advance team.

Note to self: we really need to sort out some way of communicating among ourselves without the need to shout.
Dave Guido
player, 77 posts
Staff Sergeant Guido
Danish Special Forces
Fri 13 Feb 2004
at 14:37
  • msg #40

Re: Encounter

Guido using the standard hand signals I indicate to the others seen enemy then 12 ensuring that the enemy cannot see my hands.
OCC all soldiers are trained in hand signals, they are small and simple as you do not wish to be waving your arms about when the enemy are looking for targets
I will not post the hand signals as that is restricted

This message was last edited by the player at 14:38, Fri 13 Feb 2004.
Dave Guido
player, 78 posts
Staff Sergeant Guido
Danish Special Forces
Sun 15 Feb 2004
at 12:57
  • msg #41

Re: Encounter

Plan we are out numbered we can pretend we are support, and as good support not see anything, galloping off. Any ideas Though as officers and  politicians this is also true thinks Guido to himself
William Brown
player, 24 posts
Warrant Officer Class 2
Tue 17 Feb 2004
at 08:47
  • msg #42

Re: Encounter

William scans the horizon quickly and replies to Dave, "Let em in chaps, nice and close, but not to close. Then hug the dirt, spot a bad guy and ruin his day. That is unless anyone has a better plan?"
Dave Guido
player, 79 posts
Staff Sergeant Guido
Danish Special Forces
Tue 17 Feb 2004
at 18:32
  • msg #43

Re: Encounter

I hate to rain on your party but we are in a wheat field noting height and visibiliy The best we could do is go low move and kneel and make it difficult to spot us and return fire. Being careful not to draw attention I will signal the rest to come up, The person in command should be preparing an attack formation or ambush. But what would I know, I'm just an NCO
This message was last edited by the GM at 02:30, Wed 18 Feb 2004.
Camilla Ashton
player, 12 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Wed 18 Feb 2004
at 02:39
  • msg #44

Re: Encounter

Camilla creeps up close enough to Sgt Guido to talk while remaining out of sight of the Poles. What's happening out there Sgt? she asks in their native language of Danish.
Once he answers, Do you think we could negotiate with them? Perhaps pass ourselves off as another patrol from the 11th BGB?
Dave Guido
player, 80 posts
Staff Sergeant Guido
Danish Special Forces
Wed 18 Feb 2004
at 19:30
  • msg #45

Re: Encounter

If we are quick enough one of us could switch with Don, if he is up to it, this will make it look like there is only 3 of us and if talks go badly you can spring an ambush Prepare for the worst and you will be prepared Sir, indicating to WO Brown go Ask Don is he up to it then prepare the ambush quickly This is going to be tight if (when) the sh.t hits the fan.
This message was last edited by the player at 19:35, Wed 18 Feb 2004.
William Brown
player, 25 posts
Warrant Officer Class 2
Thu 19 Feb 2004
at 12:19
  • msg #46

Re: Encounter

"Yeah, being realistic were outgunned and outnumberered, What about acknowledging their presence, take a stroll back down to the Lt and then maybe reassess what and how we want to do? We've got maybe 5 mins at best."
Dave Guido
player, 81 posts
Staff Sergeant Guido
Danish Special Forces
Thu 19 Feb 2004
at 18:20
  • msg #47

Re: Encounter

If your lucky Guido makes the signal for WO Brown to hurry ensuring the poles cannot see it, making a last minute mental check on where everything is about him and on his person.
William Brown
player, 26 posts
Warrant Officer Class 2
Sat 21 Feb 2004
at 00:30
  • msg #48

Re: Encounter

  William turned and headed off to the Lt. Muttering and shaking his head,  William could see this was going to turn into a clusterfuck. Moving quickly he made his way back through the field down the rise, all pretence of stealth gone. "Too bloody late for that" he thought.

  As soon as he spotted the Lt, William ran over and explained the situation. "Sir, we have 12 contacts,armed and moving on foot, originally about 600mt away heading towards us and a jeep with unknowns in it stopped at that point. They look to be in Polish uniform. Maybe we need a new plan, they know Andy & Dave are up their and I walked down here. Sir"
This message was lightly edited by the player at 00:32, Sat 21 Feb 2004.
Donnachaidh
player, 46 posts
Cináed Donnachaidh
Don (Juan)
Sat 21 Feb 2004
at 00:50
  • msg #49

Re: Encounter

When William comes down to the other group, Don decides to tie the horses to the pole in any case. Noone else seem to care about them anyway.

"Well, I could follow you up there, but I guess that wouldnt be the brightest idea after all, since I dont have an officers uniform, they probably couldnt care less. The 12 men are already moving toward our scouts, and I guess thats not very good. I'd say we should pull back. It's no idea getting shot.

OOC: I don¨t really know whether I should make a comment at all about this, since this is I and not Don that is speaking. Suggestion from me is: We have a lot of firepower, and being Polish soldiers they probably will not attack us in the first place. I could get up there and say a couple of words in Polish so that they get within throwing range. I'd suggest that half of us gets up there, taking care of the troops with autmatic fire and synchronized throwing of grenades. That should bring the 12 soldiers down, in no time. Probably they have an officer in the car, and he might try to escape. Our 2nd group, should advance directly, and even faster if fire is opened on the hill. their job is to firstly take out the driver of the car, and secondly trap the 12 troopers into crossfire. But I'm just a politician, so you don't need to listen to me at all, considering this being a military action.
Alfred Nelson
player, 49 posts
Lt Colonel 22nd SAS
Regiment 285968786
Mon 23 Feb 2004
at 13:54
  • msg #50

Re: Encounter

Alfred dismounts from his horse before handing the reins to the non-combatant. "Donnachaidh if you wouldn't mind, it would be appreciated" before turning to the other present "We need to close the distance to that vehicle, so we need to advance on their position. We all move out in a line heading towards them. when we get close enough I will initiative combat so listen for the cue. I will tell the two warrant officer that the vehicle is their priority. Ok lets move out." After finishing his little spiel Alfred begin walking up the low rise towards his intended target.


As he walked Alfred wished that all those under his command would be safe, & come out of this combat with their life & uninjured. It was asking alot but with a couple of SAS soldier in the cobbled together force the outcome swung into towards them in the upcoming firefight. If they could catch the enemy unaware half the battle would already be won.
This message was last edited by the player at 14:13, Mon 23 Feb 2004.
William Brown
player, 27 posts
Warrant Officer Class 2
Tue 24 Feb 2004
at 06:33
  • msg #51

Re: Encounter

William turned and started back up the rise, making sure to stay in a line with the rest of the group. "Ok folks, showtime" he said
Richard Smythe
player, 21 posts
British Major (DSM)
Army Aviation
Tue 24 Feb 2004
at 11:35
  • msg #52

Re: Encounter

As the group reaches my position I stand and move forward with them on the Flank, weapon low.

Oh for a Kevlar Vest...
Dave Guido
player, 84 posts
Staff Sergeant Guido
Danish Special Forces
Tue 24 Feb 2004
at 13:07
  • msg #53

Re: Encounter

Guido stands ready and prepares for the signal for the ambush, looking at the terrain and placement of the enemy that should soon be cold (one hopes), the obligatory three steps drop roll and fire plays out in his mind.
Camilla Ashton
player, 13 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Wed 25 Feb 2004
at 05:00
  • msg #54

Bloody madness

Camilla quickly checks her sparse equipment as everyone shakes out into a line to advance on the approaching Polish infantry. Positioning herself a few metres away from Dave, she quitely dreads the approaching confrontation. Ambushes with lots of automatic and heavy weapons are more her experience, not lightly armed suprise attacks against possibly superior numbers.

Well, this is it, she says to herself in her native Danish. Hope we all make it through. Dave Guido, the only one who understands her words, gets the impression that she's not just talking about the next half an hour.....
Tanya Redgrave
NPC, 12 posts
Wed 25 Feb 2004
at 06:12
  • msg #55

Re: Bloody madness

The American Plt Sgt joins the line as it starts to move forward, confident in the outcome of the coming battle. As long as everyone keeps their head and make each precious round count, everything will be fine.

At least for our side....
Donnachaidh
player, 47 posts
Cináed Donnachaidh
Don (Juan)
Wed 25 Feb 2004
at 07:17
  • msg #56

Re: Bloody madness

How could this come to this???

Don now stays put with ALL the frightful horses. He ties them all close together face-to-face with eachother, more or less forming a star. Just so that if one of them panics he can't run without dragging the others with him. Since they are tied close together, they won't be able to run together since there is always some that are in the direct opposite direction.

He watches the murderous machine of stamping feet and backs of to keep clear of them.
Dave Guido
player, 85 posts
Staff Sergeant Guido
Danish Special Forces
Wed 25 Feb 2004
at 09:40
  • msg #57

Re: Bloody madness

The adrenelin starts to pump and your senses are heightened, we can thank all the politicians in the world for making this possible.
Guido turns to Cam just keep your head low and on your shoulders.
Don't stay in one spot too long but with this cover you needn't stand up to move either.
These are hopefully common infantry, with luck this will be short work.
God bless us all.

The clearing patrol will be the pain.
Donnachaidh
player, 48 posts
Cináed Donnachaidh
Don (Juan)
Thu 26 Feb 2004
at 07:23
  • msg #58

Re: Bloody madness

Don stays while the group is moving out. The horses look worried, and worrying, so he decides to jump onto the tail of the soldiers. While trotting to get in touch with them, he pulls up his gun onto his chest like the others has done.

" 'ey lassies, I couldn't just let you go by yourselves without the protection of the brave Scotsman!"
Dave Guido
player, 86 posts
Staff Sergeant Guido
Danish Special Forces
Thu 26 Feb 2004
at 08:38
  • msg #59

Re: Bloody madness

Turning to Cam What I just said, forget it, we are in big trouble indicating with a nod towards Don.
WO2 Andy
player, 16 posts
Fri 27 Feb 2004
at 05:05
  • msg #60

Re: Bloody madness

'Andy' had remained almost motionless since his first arrival at the rise where he could observe the poles, the RPK in his arms almost yearned to be fired and he adjusted his footing slightly, preparing for the order to attack as he slowly brought the RPK to bear...  The wheat surrounding him would have made it difficult to ascertain what he was doing, should anyone be focusing on him, but he made the movements carefully none-the-less...

Right, almost time for the off... he thought silently to himself as he waited for a signal, any signal, Sheesh, we gonna wait the buggers out or what? he added quietly, a half-smile on his lips...
Nuked
GM, 123 posts
Fri 27 Feb 2004
at 06:08
  • msg #61

Closing range

As your group starts to advance the Poles also continue to do so. So far they do not appear to be hostile but have mirrored your movements, also shaking out into a line abreast.

As the two groups get closer you begin to make out details. Most of the 10 Polish infantry facing you are armed with AKM's, one has an RPK, another a weapon resembling an M16 with an M203, and the last is armed with an SVD sniper rifle and M177 carbine. The soldiers with the RPK and M16 are wearing flack jackets and kevlar helmets, two with AKM's have Kevlar jackets and steel helmets while the remainder only have steel head protection.

At a range of 400m (200m from the advancing infantry) the more sharpeyed amongst you begin to make out details at the UAZ. Their appears to be sombody sitting in the drivers seat and another standing towards the back of the vehicle armed with a small weapon, probably an SMG. The other four people have sat down in a group in the long vegetation at the back of the UAZ.

Another 30 seconds or so walking brings you within 100m and shouting distance of the infantry troops. (approximately 350m from the UAZ.)

What happens next?
This message was last edited by the GM at 12:43, Tue 02 Mar 2004.
Dave Guido
player, 87 posts
Staff Sergeant Guido
Danish Special Forces
Sat 28 Feb 2004
at 17:57
  • msg #62

Re: Closing range

Awaiting signal from the superiors?
Donnachaidh
player, 49 posts
Cináed Donnachaidh
Don (Juan)
Sat 28 Feb 2004
at 19:06
  • msg #63

Re: Closing range

Don feels this is going to end with a lot of deaths on both sides, therefor he advances past the head of "his" little group, to the others big irritation. He let's himself show, but advances as far ahead from his troop to let them stay in cover.

Don shouts (in Polish) to the other troops:

"I am Captain Maritskij, who is your highest ranked officer? I need to aquire your vehicle on orders of Captain Grochawalski, now at once! Put your guns down! Who is in command?"

Don hopes that his scam will work out as good as possible. At least our soldiers should be able to make clear who is actually in command of the group. Then they should be able to take him out and by that hopefully making the other troop to put down their weapons. If he actually is able to get through all this and aquire the car without anyone being shot, noone will be happier than Don.

[Private to GM: Well, the rolls were extremly nice, anyway. Let's see if we get anywhere with this. Spoke to Dave, and he said that I might get shot for doing this :)
19:10, Today: Secret Roll: Donnachaidh rolled 1 using 1d10. Persuasion.
19:09, Today: Secret Roll: Donnachaidh rolled 1 using 1d10. Polish.
]
WO2 Andy
player, 18 posts
Sun 29 Feb 2004
at 05:00
  • msg #64

Re: Closing range

Andy watched as Don advanced, his hand tightening on the RPK softly as he waited and watched, half-expecting the fire-fight to begin almost immediately, as Don spoke to the polish troops, Andy couldn't help but sweep the barrel across the group, before focusing it on his 'companion-at-arms', the opposing RPK gunner...  The wheat hid most of his actions, and he moved slowly, so as to not draw attention to himself, but he was damned sure not going to allow once of those bastages to kill one of his friends...

C'mon, give the word, distract them then let's get this done.... he thought silently to himself, his eyes narrowing as he prepared for the upcoming slaughter...
William Brown
player, 28 posts
Warrant Officer Class 1
Sun 29 Feb 2004
at 08:22
  • msg #65

Re: Closing range

 Hang on, whats this. Don had moved forward and started to engage the enemy in conversation. Williams nerves, already tight like a piano, started to play a fast ragtime number that shuffled in time to his heartbeat, while his thoughts raced along with them. Beads of sweat started to appear on his brow, collect and roll past his ears.
 "C'mon, c'mon" William muttered, he did'nt like waiting and he certainly did'nt like the calm before the storm. His instructors had pointed out to him many times before that "One day, your hastiness will get you killed" but he never could shake the habit. Now, William wondered, "If this was that day".
Nuked
GM, 127 posts
Sun 29 Feb 2004
at 14:44
  • msg #66

Re: Closing range

Don manages to speak in fluent Polish, each word perfect. However, his strong Scottish accent shines through, totally destroying the illusion of a Polish born officer.

The Poles respond with great suspicion on their faces, not one of them relaxing in the slightest at Don's words. The good news is that they haven't imediately opened up at you.....
Camilla Ashton
NPC, 14 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Sun 29 Feb 2004
at 14:46
  • msg #67

Re: Closing range

Cam looks on in confusion as the scene develops. She thought they were going to attack, not talk. Maybe there was something lost in the translation.
Donnachaidh
player, 50 posts
Cináed Donnachaidh
Don (Juan)
Sun 29 Feb 2004
at 19:35
  • msg #68

Re: Closing range

Don boldly continues to walk toward the Polish troops, trying not to show that he is out on thin ice, or maybe the ice is thicker than it seems? He keeps his gun hanging as the other soldiers, so he doesn't look threatening.

He hopes that his fellows have the chance to move closer to the enemies, while all the attention is drawn to himself.

"Are you wondering about my name and accent? Well I am born and raised in England, but my parents were from the outskirts of Lodz, but me and my parents moved back in the eighties!"

"Well now, who is in command, I need the vehicle!"


[Private to GM: So, do I need to roll more rolls, or are you going to use my "old" ones?]
Dave Guido
player, 88 posts
Staff Sergeant Guido
Danish Special Forces
Mon 1 Mar 2004
at 00:47
  • msg #69

Re: Closing range

Guido doesn't bat an eye lid, Should have expected something like this from a poitican.
Looking around Guido fixes points on everyone so he isn't totaly lost when the exchange starts. I wonder who will join me in drawing straw, longest one gets to shoots him, provided he survives.;)
WO2 Andy
player, 19 posts
Mon 1 Mar 2004
at 01:26
  • msg #70

Re: Closing range

Andy shifted impatiently, when was the decision made to talk?  Personally, he was waiting for one of the others to signal the attack, at which point that RPK gunner was going down...

He shifted his footing slightly, to be sure he didn't slip or trip, and glanced around quickly to fix in his mind where everyone was, he noted Dave doing something similar and for the briefest of moments their eyes locked, he thought he saw the same kind of look in Dave's eyes that he must have had in his own...

Damn it all, someone give the command, damnit! he thought to himself, the RPK centering on his chosen target as he waited...
Nuked
GM, 128 posts
Mon 1 Mar 2004
at 12:24
  • msg #72

Re: Closing range

The Pole carrying the M16 speaks but only Don can understand him. He is wearing rank insignia of one "hook" on his epaulets.
[Private to Donnachaidh: No chance. This vehicle is ours and nobody will be taking it no matter what rank a "private" (he almost spits the word out.) claims to have!]
Alfred Nelson
player, 51 posts
Lt Colonel 22nd SAS
Regiment 285968786
Mon 1 Mar 2004
at 12:28
  • msg #73

Combat Phase 4

As the Scot steps forward out of the line a worried look forms on his face. Alfred mumbles to himself "Bloody Scot, going to get us all killed."
Thinking that the time to react has been thrusted upon the group by the foolish behaviour of someone who should know his own limitations. Alfred snaps his weapon up & snaps off a few quick shots towards his opposite, giving the signal for the other to also do the same as he continues to move towards his target. As the shots goes wide of their's intended target.

Action : walks forward 8 metres and fires 5 quick shots with AKR
To hit 1: 8
To hit 2: 10 Critical Failure: 3
To hit 3: 5
To hit 4: 4
To hit 5: 8
This message was last edited by the player at 13:04, Mon 01 Mar 2004.
Tanya Redgrave
NPC, 13 posts
Mon 1 Mar 2004
at 13:22
  • msg #74

Phase 4, Init 6

Tanya walks forward and squeezes of a single shot at the Pole carrying the SVD and M177 carbine. The bullet hits squarely in the chest, knocking him off his feet. He crys out in shock and pain as he dissapears into the tal wheat.

Action: Advance (walk 8 metres) and fire AK-74
range: 84m (curtasy of Don's "negotiation") = medium
Target number: 3
To hit roll: 2
Hit location: 4 = Chest
Damage: 3d6 = 14 pts
This message was last updated by the GM at 13:51, Tue 02 Mar 2004.
Nuked
GM, 131 posts
Mon 1 Mar 2004
at 13:40
  • msg #75

Re: Phase 6

So, combat has started!

Since Alfred was the one to initate it, combat starts on phase 4 (his Init.) the next to act would be all those with init. 5 but nobody qualifies for that so Initiative 6 gets a go. They are Tanya, William, Andy, and Dave in no particular order.

Once they have acted, it will then be phase 3 and all with initiative 3 get a go, followed by 4's, 5's and 6's.

The range is now approx 84 metres except for Alfred and Tanya (who have already acted) at 76 metres.

Plese post your actions, target, required hit numbers, and roll results.

Hopefully all of you have by now read through the combat rules covering fire combat and automatic fire. Also, don't forget that most of you are carrying grenades.
Dave Guido
player, 89 posts
Staff Sergeant Guido
Danish Special Forces
Mon 1 Mar 2004
at 17:35
  • msg #76

Phase 4, Init 6

Guido quickly advances 8 meters [Private to Nuked: I assume this reduces the range] and kneels if possible to maintain vision.

Action: Advance (walk 8 metres) and fire AK-74
range: 84m = medium
Target: Pole with M16
To hit roll: 6
To hit roll: 6
To hit roll: 5
This message was last edited by the GM at 13:52, Tue 02 Mar 2004.
WO2 Andy
player, 20 posts
Mon 1 Mar 2004
at 18:32
  • msg #77

Phase 4, Init 6

Andy moved forward, firing 5 quick shots with the RPK aiming for the RPK gunner...

Action: Move forward-Walk 8 metres, Fire 5 quick shots with RPK
Range: 84m = medium
Target: RPK gunner
Target Number: 4
To Hit 1: 1
   Hit location: 10 - Left Leg
   Damage: 2d6 = 9pts
To Hit 2: 5
To Hit 3: 8
To Hit 4: 2
   Hit location: 5 - Abdomen
   Damage: 2d6 = 10pts
To Hit 5: 6

[Private to Nuked: I am right aren't I?  Been a while since I played...  Medium range, so an 8 to hit, reduced to 4 for quick shot?  Otherwise they all hit...]
This message was last updated by the GM at 13:53, Tue 02 Mar 2004.
William Brown
player, 29 posts
Warrant Officer Class 1
Tue 2 Mar 2004
at 12:08
  • msg #78

Phase 4, Init 6

William charged 32 metres forward
This message was last edited by the GM at 13:55, Tue 02 Mar 2004.
Nuked
GM, 132 posts
Tue 2 Mar 2004
at 13:49
  • msg #80

Phase 4 summary

Alfred initiates combat by firing 5 shots at the RPK gunner but misses each time.
Tanya then tries her hand and shows how it is done by firing only once, hitting the sniper in his chest, knocking him down.
Dave Guido then fires 3 shots on the move but is unsucessful at finding a hit.
Andy manages to hit twice out of 5 shots causing his opposite number to disappear into the wheat.
William Brown charges forward 32m to position himself for a grenade throw.
This message was last edited by the GM at 13:59, Tue 02 Mar 2004.
Nuked
GM, 133 posts
Tue 2 Mar 2004
at 14:00
  • msg #81

Phase 3, Init 3

The apparent leader of the Poles, armed with the M16/M203, fires a genade towards Camilla but misses. The Grenade hits the ground 5 metres past her and shrapnel burst around
Cam takes 1 pt concussion to her head 4 shrapnel hits Left arm:7, Right arm: 9, Left leg: 6, The Flack jacket protects her abdomen and she suffers only 2 points blunt trauma damage to that location.
Dave guido is hit with two peices. Right leg: 6, Chest: 8
Alfred is hit in the helmet for 2 points and gains himself a mild headache and slight whiplash.

The 7 soldiers armed with AKM's fire one shot each as they walk forward. None hit.
Donnachaidh
player, 52 posts
Cináed Donnachaidh
Don (Juan)
Tue 2 Mar 2004
at 14:02
  • msg #82

Re: Phase 3, Init 3

As soon as Don hears the gunshot from the others, he kneels on the ground while pulling forward his gun, with the sight at the enemies (the Poles).

"Hey Lads, what's this button for?"

He pulls the trigger but being unused to fire a gun, the recoil makes him fall on his side.

First shot 10, 6 (no crit)
Second shot 10, 9 (crit)

[Private to GM:
I guess you have to tell what happens. I guess the other rolls willnot be used, so I rolled them secretly...

16:31, Today: Secret Roll: Donnachaidh rolled 1 using 1d10. Shot 5.
16:31, Today: Secret Roll: Donnachaidh rolled 2 using 1d10. Shot 4.
16:31, Today: Secret Roll: Donnachaidh rolled 9 using 1d10. Shot 3.
16:09, Today: Donnachaidh rolled 9 using 1d10. Fumble?.
16:09, Today: Donnachaidh rolled 10 using 1d10. Shot 2.
16:09, Today: Donnachaidh rolled 6 using 1d10. Fumble?.
16:09, Today: Donnachaidh rolled 10 using 1d10. Shot 1.
]
This message was last edited by the player at 15:40, Tue 02 Mar 2004.
Richard Smythe
player, 22 posts
British Major (DSM)
Army Aviation
Tue 2 Mar 2004
at 14:05
  • msg #83

Re: Phase 3, Init 3

NPC'd

Major Smythe forward 16 metres while fishing a grenade from his webbing pouch.
Dave Guido
player, 90 posts
Staff Sergeant Guido
Danish Special Forces
Tue 2 Mar 2004
at 15:10
  • msg #84

Re: Phase 3, Init 6

Guido hits the ground as the shrapnel passes through his leg I knew I should have started shooting before this thinking back at his last comment
This message was last updated by the GM at 12:52, Wed 03 Mar 2004.
Tanya Redgrave
NPC, 14 posts
Wed 3 Mar 2004
at 13:13
  • msg #85

Re: Phase 3, Init 6

Tanya continues walking forward but steps up her rate of fire
range 76m to M16/M203 = med
Action: Advance (walk 8 metres) and fire AK-74
Target: Pole with M16/M203
8, 8, 10(6), 2, 6 = no hits
Alfred Nelson
player, 52 posts
Lt Colonel 22nd SAS
Regiment 285968786
Wed 3 Mar 2004
at 13:26
  • msg #86

Re: Phase 3, Init 4

Not expecting a grenade to be launched at the group so suddenly, Alfred is shocked to be hit in the head by flying fragments, & he finds himself moving his hand to the side of his head, making sure that his brains are still all there. Finding only a small amount of blood, Alfred gets ready for pay back.
This message was last edited by the player at 01:56, Thu 04 Mar 2004.
WO2 Andy
player, 21 posts
Wed 3 Mar 2004
at 15:06
  • msg #87

Re: Phase 3, Init 6

Andy continued to advance, soft curses spilling from his lips as he calmly and methodically switched his aim to the Pole with the M16/M203, loosing off another 5 shots with the RPK...  One down, next! he thought to himself silently, intent on removing the more dangerous threats as soon as possible...

Action: Move forward-Walk 8 metres, Fire 5 quick shots with RPK
Range: 76m = medium
Target: Leader with M16/M203
Target Number: 4
To Hit 1: 8
To Hit 2: 3
  Hit location: 8 - Right Leg
  Damage: 2d6 = 9pts
To Hit 3: 6
To Hit 4: 9
To Hit 5: 10
William Brown
player, 30 posts
Warrant Officer Class 1
Thu 4 Mar 2004
at 12:05
  • msg #88

Re: Phase 3, Init 6

William, showing amazing luck, scoots forward like a man chased by gang of divorced ex's lawyers. Still amazed to be not leaking anywhere, he grabs a grenade from his belt and lines up for a throw at the closest man pointing a weapon at him.
[Private to William Brown: requires a full phase to change equipment. It's in the rules under the heading Actions, just before Sequence]
This message was last edited by the GM at 12:29, Thu 04 Mar 2004.
Nuked
GM, 136 posts
Thu 4 Mar 2004
at 12:36
  • msg #89

Phase 3 summary

Don attempts a few shots at the enemy but his inexperience shows as the reciol of his second shot knocks him over.
Major Smythe jogs forward while fishing out a grenade
Tanya sees the danger in the grenade launcher and futily fires as fast as she can at him but Andy hits the same target in the leg, knocking his leg out from under him with a spray of flesh and blood.
William realises that he needs to have something to throw in his hand before he does so, so spends his action pulling a grenade from his pouch.
Richard Smythe
player, 23 posts
British Major (DSM)
Army Aviation
Thu 4 Mar 2004
at 12:57
  • msg #91

Re: Phase 2, Initiative 3

NPC'd
Smythe throws his grenade at the centre of the standing Poles, barely missing one of them.

target number 2
rolled 5
Deviation 9 (left)
distance 1 (=2m)
Nuked
GM, 138 posts
Thu 4 Mar 2004
at 13:01
  • msg #92

Phase 2, Initiative 3

Smythe's grenade wreaks havok amongst the Poles. The nearest to the explosion is hit with multiple fragments and drops like a stone. Another is hit in the head by shrapnel and falls over limply while a third screams in pain as he is also hit by several fragments and goes down.

Seeing William fishing about for a grenade at close range, two of the remaining Poles take shots at him while advancing. One of their bullets strikes him in his left leg for 12 points of damage and knocks him to the ground.
The remaining two Poles target Andy but miss.
The UAZ engine starts up.
[Private to William Brown: You are knocked to the ground and cannot act until Phase 6 - miss your next two turns.]
This message was last edited by the GM at 12:35, Fri 05 Mar 2004.
Alfred Nelson
player, 53 posts
Lt Colonel 22nd SAS
Regiment 285968786
Thu 4 Mar 2004
at 13:43
  • msg #93

Phase 2, Initiative 4

Not wanting to get to close to the enemy, Alfred stands his ground before snapping of five rounds towards the poles.


Action : Fires 5 quick shots with AKR
Target Number: 3
To hit 1: 8
To hit 2: 3
Location: 6, Abdomen
Damage: 8
To hit 3: 1
Location: 1, Head 4=head
Damage: 11 (22)
To hit 4: 4
To hit 5: 3
Location: 3, Left Arm
Damage: 7
This message was last updated by the player at 23:44, Thu 04 Mar 2004.
Donnachaidh
player, 53 posts
Cináed Donnachaidh
Don (Juan)
Thu 4 Mar 2004
at 23:30
  • msg #94

Re: Phase 2, Initiative 3

Apparently Don hit the magazine release of the rifle when he fell over. Getting away 3 new shots, the the magazine falls to the ground as the recoil of the second shot finally dislodges it.

[Private to GM:
mag falls then third shot fires. Three rounds fired total.
00:27, Today: Donnachaidh rolled 10 using 1d10. Fumble ?.
00:26, Today: Donnachaidh rolled 10 using 1d10. Shot 3.
00:26, Today: Donnachaidh rolled 9 using 1d10. Shot 2.
00:25, Today: Donnachaidh rolled 5 using 1d10. Shot 1.
]
This message was last edited by the GM at 02:45, Fri 05 Mar 2004.
WO2 Andy
player, 22 posts
Fri 5 Mar 2004
at 05:28
  • msg #95

Re: Phase 2, Initiative 6

Feeling the bullets whipping around him, Andy got the urge to dive to the ground, resisting he instead leapt forward, charging through the wheat intent upon gaining ground on the UAZ he had heard start up before it got too far, tucking his body low he made good speed in his intended direction, the RPK tucked into his body as though it belonged, "C'mon, just got ta live through a few more wars, ain't nothing for a soldier like me!!!" he murmured softly to himself as he weaved and dodged any incoming fire as he ran forwards...

Action:  Andy charges forwards 32m
William Brown
player, 31 posts
Warrant Officer Class 1
Fri 5 Mar 2004
at 11:51
  • msg #96

Re: Phase 2, Initiative 6

Legs akimbo and arms flailng, William falls to the ground with about as much grace as a pack of hyenas mating on rollerskates.
Tanya Redgrave
NPC, 15 posts
Fri 5 Mar 2004
at 12:26
  • msg #97

Re: Phase 2, Initiative 6

Tanya advances, firing another five wild shots and hitting her target once in the chest.
Att 1: 3
Att 2: 2
Att 3: 8
Att 4: 1
Att 5: 8
Hit Location: 4 - Chest
Damage: 10
This message was last edited by the GM at 12:37, Fri 05 Mar 2004.
Nuked
GM, 142 posts
Fri 5 Mar 2004
at 13:01
  • msg #98

Phase 2 Summary

Smythe's grenade brings down three of the enemy, greatly enhancing the chance of victory.
The Poles retailiate and manage to knock over William as he was preparing to throw a grenade of his own.
Alfred fires his AKR and hits three out of five times, successfully bringing another Pole down.
Don's run of bad luck continues when his magazine falls from his weapon while firing.
Andy focuses on the UAZ and ignores the four remaining soldiers. He charges forward and ends only 20metres from the Polish infantry.
Tanya shoots wildly again as she walks steadily forward and is rewarded with a solid hit to an opponents chest, bringing their numbers to three.

Range from PC to Poles are now as follows
Richard Smythe - 52m
Andy - 20m
Dave - 60m
Cam - 68m
Alfred - 60m
William - 36m
Don - 68m
Tanya - 52m

The UAZ is 274 metres past the Polish soldiers still standing.
Richard Smythe
player, 24 posts
British Major (DSM)
Army Aviation
Fri 5 Mar 2004
at 13:15
  • msg #99

Phase 1, Initiative 3

Richard Smythe trots 16m forward while firing a burst towards them and the UAZ beyond.

Burst size 5
Subtract 1 die for med range
rolled 1, 4, 3, 4
No 6's = no hits

Half dice that miss
Roll for danger area (UAZ)
rolled 1, 5
No hits 1 die reserved for danger zone for rest of phase 1
William Brown
player, 32 posts
Warrant Officer Class 1
Fri 5 Mar 2004
at 13:26
  • msg #100

Re: Phase 1, Initiative 3

"Join the army, meet interesting people and be shot by them, that what the bloody recruitment poster should say" William thought as he checked over his leg while wondering where his grenades had got to.
This message was last edited by the player at 13:55, Fri 05 Mar 2004.
Nuked
GM, 143 posts
Fri 5 Mar 2004
at 13:34
  • msg #101

Re: Phase 1, Initiative 3

One of the three remaining Poles fires a burst directly at Andy but all rounds miss. (5d6 reduced to 3d6 for recoil. 5,4,1)
The second fires while advancing on Richard hitting him in the abdomen for 11 points and knocking him to the ground.
The third and last standing advances on Tanya but misses.
Alfred Nelson
player, 54 posts
Lt Colonel 22nd SAS
Regiment 285968786
Fri 5 Mar 2004
at 13:52
  • msg #102

Re: Phase 1, Initiative 4

Bouyed by the success of the last 5rounds Alfred decides to spread the pain out to two of the polish soldiers still standing before him & his small band of brothers in arm. Switching targets after hitting one.


Action : Fires 5 quick shots with AKR
Target Number: 3
Pole 1
To hit 1:
To hit 2:
To hit 3:
To hit 4:
Location: 3, Left Arm
Damage: 10
Pole 2
To hit 5:
Location: 8, Right Leg
Damage: 11
Tanya Redgrave
NPC, 16 posts
Fri 5 Mar 2004
at 14:12
  • msg #103

Phase 1, Initiative 6

Now that the enemy had moved into close range, Tanya switched back to single advancing shots.
Walk 8m
Target number: 7
Rolled: 9 - automatic miss
WO2 Andy
player, 23 posts
Fri 5 Mar 2004
at 15:15
  • msg #104

Re: Phase 1, Initiative 6

With three remaining Poles within close range, not to mention having had a burst pepper the ground around him, Andy decided it was time to finish it, or at least put these guys out of his misery...  "Eat this ya bastages!" he growled as he popped up out of the wheat and fired 5 quick shots, switching targets as the Poles dropped out of sight with successful hits, advancing forward again to try and make more ground on the UAZ...

Action: Move forward-Walk 8 metres, Fire 5 quick shots with RPK
Range: 20m = Close
Target: Three Poles
Target Number: 8
To Hit 1: 2
  Hit location: 6 - Abdomen Pole '1'
  Damage: 2d6 = 7pts
To Hit 2: 7
  Hit location: 2 - Right Arm Pole '1'
  Damage: 2d6 = 10pts
To Hit 3: 7
  Hit location: 6 - Abdomen Pole '2'
  Damage: 2d6 = 9pts
To Hit 4: 3
  Hit location: 1 - Head Pole '2'
  Damage: 2d6 = 8pts
To Hit 5: 6
  Hit location: 5 - Abdomen Pole '3'
  Damage: 2d6 = 7pts


Calmly and methodically, Andy braced the RPK and fired the shots as though he were back on the range and the Poles weren't trying to kill him, the angry scowl on his face lending an almost demonic air as he dealt death...
Nuked
GM, 145 posts
Sat 6 Mar 2004
at 11:35
  • msg #105

Summary

The past 20 seconds have been violent, bloody and chaotic. Four of you are on the ground, although nobody is seriously wounded and all ten of your imediate opponents have been bowled over.
The UAZ has begun to move off, obviously in an attempt to flee the area before you come into effective range.

Suddenly, a flash as the sunlight reflects off a metal blade and the four apparent prisoners are separated from the vehicle which accelerates away.

All characters may begin acting again once their initiative phase rolls around. nobody has been wounded seriously enough to drop initiative as yet. first to act is Tanya, Andy, Dave, and then William (technically in that order but it doesn't really matter at the moment). Range to the UAZ is as previously posted and modified by subsequent events. Standing up takes half movement for the phase. Eg if you run in the same phase as you stand you only move 16m not 32m.
This message was last edited by the GM at 11:36, Sat 06 Mar 2004.
Tanya Redgrave
NPC, 17 posts
Sat 6 Mar 2004
at 11:38
  • msg #106

Phase 6, Initiative 6

Tanya sees the last Pole go down and bolts towards the location she last saw the M203.
Run 32m
Range at end of phase 20m from last know loc of M203.
William Brown
player, 33 posts
Warrant Officer Class 1
Sat 6 Mar 2004
at 12:04
  • msg #107

Re: Phase 6, Initiative 6

William rose to a kneeling position, and put his grenade back in his webbing pouch, then attempted to fix his bayonet to his rifle while trying to keep an eye out for any enemies.
This message was last edited by the player at 12:07, Sat 06 Mar 2004.
WO2 Andy
player, 24 posts
Mon 8 Mar 2004
at 03:30
  • msg #108

Re: Phase 6, Initiative 6

Andy grinned evilly as the last of the poles dropped to the ground, but before he could react to them he saw the UAZ starting and moving to try and escape, gauging the distance he suddenly bolted forwards, intent upon getting closer to the UAZ so he might have a shot, or at the very least moving to a position where he might see who was dropped off...

Action: Charge forwards 32m
Richard Smythe
player, 26 posts
British Major (DSM)
Army Aviation
Wed 10 Mar 2004
at 03:24
  • msg #109

Pain

Bloody gut shot, that's going to sting a bit in the morning.
Dave Guido
player, 91 posts
Staff Sergeant Guido
Danish Special Forces
Fri 12 Mar 2004
at 14:51
  • msg #110

Re: Pain

Guido runs towards the vehicle keeping his head below the wheat so that a clear shot cannot be taken.
Nuked
GM, 150 posts
Fri 12 Mar 2004
at 15:01
  • msg #111

Phase 5, Init 6

All initiative 6 characters go again.
Tanya Redgrave
NPC, 18 posts
Fri 12 Mar 2004
at 15:04
  • msg #112

Re: Phase 5, Init 6

Tanya runs another 20m and arrives at the M203.
Dave Guido
player, 92 posts
Staff Sergeant Guido
Danish Special Forces
Fri 12 Mar 2004
at 15:05
  • msg #113

Re: Phase 5, Init 6

Guido runs towards the vehicle keeping his head below the wheat so that a clear shot cannot be taken.
WO2 Andy
player, 25 posts
Fri 12 Mar 2004
at 15:39
  • msg #114

Re: Phase 5, Init 6

Andy charged forwards once more, intent upon getting to within a reasonable distance for a shot at the UAZ, his head low he bobbed and weaved through the wheat, hugging the RPK to him and readying himself for further combat, "C'mon ya bastage, move yoursel'!!" he muttered and cursed to himself urging himself on...

Action: Charge forwards 32m
William Brown
player, 35 posts
Warrant Officer Class 1
Sun 14 Mar 2004
at 08:21
  • msg #115

Re: Phase 5, Init 6

After fixing his bayonet to his rifle, William stood up gingerly while looking and listening for downed Poles.


Observation: skill 4 rolled 7
Nuked
GM, 151 posts
Sun 14 Mar 2004
at 13:00
  • msg #116

Phase 5 Summary

Not much to say for me at the moment. The four who act, basically get to do what they did without interference.
The UAZ moves another 20m away from your location, bumping along through the field. (It's moving at top offroad speed - 20m per phase. You can outrun it eventually at this rate).

Initiative 4. Alfred acts then all Init 6 characters again. Post in any order, I'll rearrange if necessary.
WO2 Andy
player, 26 posts
Mon 15 Mar 2004
at 18:00
  • msg #117

Phase 4, Initiative 6

Where'd everybody go?

Andy, intent upon getting close enough for a show, continued charging forwards towards the distant UAZ, although as an after-thought he adjusted his angle slightly so as to close on the men who where 'dropped' off the back of the vehicle, muttering softly spoken curses every step of the way...
This message was last updated by the GM at 13:53, Tue 16 Mar 2004.
Alfred Nelson
player, 55 posts
Lt Colonel 22nd SAS
Regiment 285968786
Wed 17 Mar 2004
at 12:55
  • msg #118

Re: Phase 4, Initiative 4

Take out that UAZ quickly barks Alfred as he draws his knife & goes off to find the sniper rifle, & finish any poles that he comes across that is alive.
This message was last updated by the GM at 12:56, Wed 17 Mar 2004.
Dave Guido
player, 93 posts
Staff Sergeant Guido
Danish Special Forces
Wed 17 Mar 2004
at 14:08
  • msg #119

Re: Phase 4, Initiative 6

Guido again runs towards the vehicle.
William Brown
player, 36 posts
Warrant Officer Class 1
Thu 18 Mar 2004
at 08:03
  • msg #120

Re: Phase 4, Initiative 6

William starts looking for Poles to introduce to his bayonet.
Tanya Redgrave
NPC, 19 posts
Fri 19 Mar 2004
at 06:51
  • msg #121

Phase 4, Initiative 6

Tanya picks up the M203 and begins rummaging through the Polish soldiers pouches for more grenades.
Nuked
GM, 156 posts
Fri 19 Mar 2004
at 07:13
  • msg #122

Phase 4 Summary and range update

Not much that you don't already know.

Ranges are now as follows
Richard Smythe - 36m -350m
Andy - +84m -230m
Dave -+36m -350m
Cam - 68m -384m
Alfred - 52m -366m
William - 28m -342m
Don - 68m -384m
Tanya - 0m -314m

The first number is distance to the Polish infantry (some characters are past them). the second is range to the UAZ.
The UAZ is 314 metres past the Polish soldiers.
The four dropped off are at 274m but now down out of sight in the wheat.

Phase 3, Initiative 3, then init 4, 5, and 6 please (don't worry too much about the order at the moment)
Camilla Ashton
NPC, 15 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Fri 19 Mar 2004
at 07:18
  • msg #123

Phase 3, Init 3

The shock of actually being hit and nearly taken out by a grenade finally wearing off, Camilla climbed back to her feet and ran to try and catch up with the others.

Stand and run (move 16m)
Donnachaidh
player, 54 posts
Cináed Donnachaidh
Don (Juan)
Fri 19 Mar 2004
at 08:56
  • msg #124

Re: Phase 3, Init 3

Don looks after his mag, and puts it back into the gun.
Richard Smythe
player, 27 posts
British Major (DSM)
Army Aviation
Fri 19 Mar 2004
at 12:08
  • msg #125

Re: Phase 3, Init 3

Stand, jog forward until resistance is met from the downed Poles or the situation otherwise changes.
WO2 Andy
player, 27 posts
Fri 19 Mar 2004
at 15:23
  • msg #126

Re: Phase 3, Init 6

Andy was so intent upon getting within an effective range of the UAZ he hadn't even registered how far past everyone else he had run, and with his head down he surged forwards again, hugging the RPK close to his body, knowing he was gaining little by little on the UAZ...  His face set into a grimace of grim determination, no sounds now as he focused all his energies into his chosen task...

Action: Charge forwards 32m...
[Private to Nuked: With the UAZ moving 20m and currently 230m away, he has a little ways to go, he's looking to fire once within Long range for the RPK (200m) to stand any chance of hitting (4 reduced to 2 if quick shot, otherwise it's 2 reduced to 1...  :-b)]
Dave Guido
player, 94 posts
Staff Sergeant Guido
Danish Special Forces
Sat 20 Mar 2004
at 06:29
  • msg #127

Phase 3, Init 6

Guido again runs towards the vehicle.

Action: Run 32m
Tanya Redgrave
NPC, 20 posts
Sat 20 Mar 2004
at 06:32
  • msg #128

Re: Phase 3, Init 6

Tanya finds another grenade for the M203 in the hapless Polish soldiers webbing and loads it into the launcher.
Alfred Nelson
player, 56 posts
Lt Colonel 22nd SAS
Regiment 285968786
Sat 20 Mar 2004
at 11:43
  • msg #129

Phase 3, Init 4

Alfred continues his movement towards the fallen polish soldiers hoping that those chasing the vehicle won't destory it.
Richard Smythe
player, 28 posts
British Major (DSM)
Army Aviation
Sun 21 Mar 2004
at 01:40
  • msg #130

Re: Phase 3, Init 3

Don't let the vehicle escape, we can't afford to be rumbled yet. We're too close to the town yet.
This message was last updated by the GM at 06:04, Sun 21 Mar 2004.
William Brown
player, 37 posts
Warrant Officer Class 1
Sun 21 Mar 2004
at 03:30
  • msg #131

Re: Phase 3, Init 6

William keeps searching and disposing of any downed polish soldiers till there all dead.
This message was last updated by the GM at 06:07, Sun 21 Mar 2004.
Nuked
GM, 159 posts
Sun 21 Mar 2004
at 06:34
  • msg #132

Phase 3 summary

UAZ travels another 20m away towards the edge of the field. A small copse of trees has to be negotiated before it can reach the road beyond that Andy has just spotted.

Camilla stands and runs forward 16m
Don reloads
Richard moves forward 16m
Andy Charges forwards 32m
Dave runs 32m
Tanya reloads M203
Alfred moves 16m
William moves 16m

Updated ranges
Richard Smythe - 20m -354m
Andy - +116m -218m
Dave -+68m -338m
Cam - 52m -386m
Alfred - 36m -370m
William - 12m -346m
Don - 68m -404m
Tanya - 0m -334m
This message was last edited by the GM at 14:42, Sun 21 Mar 2004.
Nuked
GM, 160 posts
Sun 21 Mar 2004
at 06:57
  • msg #133

Phase 2, Initiative 2

Tanya feels the hot whip of lead almost hit her back as she finishes loading the M203. Then is registers that the bullets came from close by, real close by.

A grenade falls only 3 metres behind Smythe as he jogs forward, causing 1 point concusion to his head, 13 to his left leg, 8 right arm and 3 to his abdomen from 4 fragments (head 1, abdomen 3, left leg 13, right arm 8 total) knocking him to the ground. Alfred barely escapes catching another fragment as it wizzes past his ear.

That is followed by another grenade which lands 5 metres to Smythes right. This grenade causes another point concussion to his head, along with a single fragment hitting him just below the meagre protection of his helmet (6 pts) (Total from second grenade: head 7).

If that wasn't enough, a third grenade is lobbed from the wheat, landing 6 metres away from him. (head 1 from concussion, no fragments hit).
[Private to Richard Smythe: You are definately unconcious. Roll 1d6 and add 9 (the amount of damage done to your head) then subtract your CON. The result is how many turns (30 secs) you're out for.]

The sound of the multiple explosions and jagged metal cutting through the vegetation almost muffles the cry from somebody below the line of sight.

Meanwhile, three shots ring out from the copse with two hitting the vehicle and having an immediate effect. The vehicle goes out of control, weaving about before finally coming to a stop.
This message was last edited by the GM at 14:59, Mon 22 Mar 2004.
Camilla Ashton
NPC, 16 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Mon 22 Mar 2004
at 01:30
  • msg #134

Re: Phase 2, Initiative 3

Cam's head whipped around as the shots passed close by Tanya, the grenade explosions drew a gasp from her lips as her eyes sought out the source of the new attack, the AK coming to her shoulder in preparation for returning fire...

Moving forwards cautiously in the direction she had thought the attack came from, she prepared to engage hostiles...

Action: Move forward-Walk 8 metres

[Private to Nuked: As she walks forward, if she sees targets she will fire 5 quick shots if the distance isn't too great, if it is she will duck her head down and move forwards trying to close the distance...]
[Private to Camilla Ashton: Nothing to see. The grenades were lobbed out from the wheat.]
This message was last edited by the GM at 14:51, Mon 22 Mar 2004.
Donnachaidh
player, 56 posts
Cináed Donnachaidh
Don (Juan)
Tue 23 Mar 2004
at 15:29
  • msg #136

Re: Phase 2, Initiative 3

Tries to take care of anyone wounded nearby keeping a low profile.
Alfred Nelson
player, 58 posts
Lt Colonel 22nd SAS
Regiment 285968786
Tue 23 Mar 2004
at 23:17
  • msg #137

Re: Phase 2, Initiative 4

Alfred continues moving towards the down poles but in a more circumvent way, zig zagging across the field to try to put of the poles to his exact location.


Move = 16, forward = 8
This message was last updated by the GM at 13:04, Wed 24 Mar 2004.
Andrew (Andy) Corrigan
player, 29 posts
Warrant Officer 2nd Class
British 22nd SAS
Wed 24 Mar 2004
at 13:45
  • msg #138

Re: Phase 2, Initiative 6

The shots from behind him didn't concern him immediately, he figured the others were dealing with the remaining poles, but the grenade explosion caught his attention...  As he started to turn his head, the shots from the copse rang out and effectively neutralized the UAZ...

Ducking his head down Andy contemplated his options, the UAZ was quite obviously Polish, so whoever had fired at it was against the poles which drew the thought they may actually be allies, but the attack from behind drew the thought that perhaps they were related, in which case were these marauders?

Andy growled softly to himself before coming to a decision, tucking his head down and hugging the RPK close to his body, he dived forwards once more, intent upon closing the distance between himself and the UAZ/copse, he moved as quickly as he could, keeping as low as he could to avoid drawing fire, before stopping to try and see who or what had fired upon the UAZ...

Action: Charge forwards 32metres
Tanya Redgrave
NPC, 21 posts
Wed 24 Mar 2004
at 14:05
  • msg #139

Re: Phase 2, Initiative 6

Can't you stay DEAD! Tanya screamed as she spun around, brought the rifle up to her shoulder and squeezed off a couple of shots at the Pole lying on the ground near her feet.

Shot 1: 6
Shot 2: 4
Hit location: 3(left arm), 4(Chest)
Damage Shot 1: 3d6 = 5
Damage shot 2: 2d6 = 8 + 1 point blunt trauma (kevlar vest)
William Brown
player, 38 posts
Warrant Officer Class 1
Thu 25 Mar 2004
at 08:14
  • msg #140

Re: Phase 2, Initiative 6

William couldn't hear anymore and his sight was closed in. Exploding grenades and gun shots will do that to you, plus the adrenalin pumping through his system.

Charging forward as fast as he can, looking for the enemy, William will drive his bayonet into the first Pole he sees.

Target: 4
Roll: 8
Roll: 7
This message was last edited by the player at 12:07, Thu 25 Mar 2004.
Dave Guido
player, 95 posts
Staff Sergeant Guido
Danish Special Forces
Sun 28 Mar 2004
at 07:30
  • msg #141

Re: Phase 2, Initiative 6

Continuing to advance on the vehicle, keeping low, Guido calls out (drawing fire) "Friend or foe" in English and in Danish.
Nuked
GM, 169 posts
Sun 28 Mar 2004
at 08:03
  • msg #142

Phase 2 Summary

Tanya's haste to stop the UAZ almost has fatal consquences when the man she'd taken the grenade launcher from stirs and fires a previously concealed automatic weapon at her. Fortunately, all the bullets miss and she returns fire from point blank range with the Canadian rifle she had just acquired, hitting her agressor.
Grenades explode all around Smythe hitting him with multiple fragments and sending him to the ground unconcious.
If that wasn't enough of a suprise, several shots ring out from in front of the fleeing vehicle causing it to weave to a stop.
William rushes forward casting about for a warm body to drive his bayonet into.

Updated ranges
Richard Smythe - 20m -354m
Andy - +148m -186m
Dave -+100m -306m
Cam - 44m -378m
Alfred - 28m -362m
William - 0m -334m
Don - 36m -372m
Tanya - 0m -334m
Nuked
GM, 170 posts
Sun 28 Mar 2004
at 08:08
  • msg #143

Phase 1, Initiative 1

A cloud of orange smoke begins to form around the general location of the downed Polish soldiers.
This message was last edited by the GM at 14:27, Sun 28 Mar 2004.
Nuked
GM, 171 posts
Sun 28 Mar 2004
at 08:18
  • msg #144

Re: Phase 1, Initiative 2

Another grenade is lobbed, this time towards Alfred. It lands almost in his lap (1m long and to the left). Fate is smiling upon him today however and he only suffers 1 point of concusion to his head, adding to the headache he received earlier.
Don, Smythe and Cam are likewise missed by flying shards.

Clearly desperate, a slighhtly wounded Pole pops up from the wheat not far from William. The panicked soldier pulls the trigger on full auto and hoses hot lead towards him, almost emptying his magazine. Fortunately for William, he is only hit with one out of the approximately 25 bullets. (right leg: 14 pts. Knocked to the ground)
Nuked
GM, 178 posts
Mon 29 Mar 2004
at 15:15
  • msg #145

Phase 1, Initiative 3

A man wearing a mixture of military uniforms (mainly what looks like Bulgarian and Romanian) and a black beanie, trots out from the trees, rifle leveled at the UAZ.
Meanwhile, the Pole that had been on the tailgate and who had shot at the prisoners, slips down into the cover of the wheat. He is concealed from the "Bulgarian" by the bulk of the vehicle.
Camilla Ashton
NPC, 17 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Mon 29 Mar 2004
at 17:13
  • msg #146

Re: Phase 1, Initiative 2

With the wounded pole presenting himself as a target, Cam advanced slowly and fired 2 quick shots with the AK-74, missing both times...

Action: Move forward-Walk 8 metres, Fire 2 quick shots with AK-74
Range: 44m = Close
Target: Wounded Pole
Target Number: 3, modified by recoil
To Hit 1: 7
To Hit 2: 4

[Private to Camilla Ashton: Recoil in a phase applies equally to all shots]
This message was last edited by the GM at 07:50, Tue 30 Mar 2004.
Andrew (Andy) Corrigan
player, 30 posts
Warrant Officer 2nd Class
British 22nd SAS
Mon 29 Mar 2004
at 17:21
  • msg #147

Re: Phase 1, Initiative 6

Andy growled at the change of events, but knew from this distance he had just as much chance of a stray shot hitting the 'Bulgarian' with a quick shot, as he did actually hitting the Pole.  With a grunt he skidded to a stop, crouching down for a better balanced shot he took careful aim at the Pole, bringing the RPK to his shoulder easily as he focused in...

Action: Aiming at Pole near UAZ
Dave Guido
player, 96 posts
Staff Sergeant Guido
Danish Special Forces
Tue 30 Mar 2004
at 09:28
  • msg #148

Re: Phase 1, Initiative 6

fire on the pole from the tailgate.
Donnachaidh
player, 57 posts
Cináed Donnachaidh
Don (Juan)
Tue 30 Mar 2004
at 11:16
  • msg #149

Re: Phase 1, Initiative 3

Still looking for injured.
Tanya Redgrave
NPC, 21 posts
Plattoon Sergeant
US Rangers
Wed 31 Mar 2004
at 13:21
  • msg #150

Phase 1, Initiative 6

Hearing the long burst of automatic fire, Tanya turns to face the direction it came from and sees William go down. Rifle still at the shoulder from the previous few seconds, she points the rifle at the panicked pole and double taps the rifle trigger.

2 quick shots at close range.
Target number: 7 - 1 for total recoil = 6
rolled: 9, 2 - 1 shot hits.
hit location: L Leg
damage: 6
Result: The polish soldier hits the ground again and is extremely unlikely to be getting up any time soon.
This message was last updated by the GM at 13:21, Wed 31 Mar 2004.
Alfred Nelson
player, 59 posts
Lt Colonel 22nd SAS
Regiment 285968786
Wed 31 Mar 2004
at 13:30
  • msg #151

Re: Phase 1, Initiative 6

Alfred stops in place & starts to scan the top of the wheat waiting for any Pole that is foolish enough to show himself.


OOC: Cover the people around where the poles went down
Nuked
GM, 184 posts
Wed 31 Mar 2004
at 13:33
  • msg #152

Phase 1 summary

Orange smoke begins to form on the battlefield in the general location of the downed Polish soldiers.
Alfred gets lucky, narrowly missing catastrophe as a grenade lands almost at his feet. Meanwhile, William is knocked off his feet while searching for targets for his bayonet. Fourtunately for him, he manages to dodge not 1, not 2 but 24 bullets.
Two new entries to the pot appear from the copse beyond the now stationary UAZ as the passenger that had shot at the prisoners slips down unnoticed by them into the cover of the wheat. (Any attempts to hit this Pole will miss unless previously aiming at the vehicle. This is an example of a target of opportunity as he has moved from the cover of the vehicle to the concealment of the wheat - only visible for a couple of seconds. Also, I have only previously posted the appearence of one new player, consider this to be notification of the second.)

Updated ranges
Richard Smythe - 20m -354m Unconscious
Andy - +148m -186m
Dave -+100m -306m
Cam - 36m -370m
Alfred - 28m -362m
William - 0m -334m
Don - 4m -338m
Tanya - 0m -334m
Tanya Redgrave
NPC, 22 posts
Plattoon Sergeant
US Rangers
Wed 31 Mar 2004
at 13:48
  • msg #153

Phase 6, Initiative 6

Tanya scouts about the area the smoke is coming from (only a couple of metres away from her location) and finds the RPK gunner trying to crawl away through the wheat. He is seriously wounded and unaware of her presence next to him until she places the barrel of the rifle to his ear.
Don, got a live one here. Come and see what you can get out of him.
William Brown
player, 39 posts
Warrant Officer Class 1
Wed 31 Mar 2004
at 14:01
  • msg #154

Phase 5, Initiative 5

William climbs back to his feet yet again, any trace of mercy totally gone after the near miss with bloody death. Trotting through the wheat, he almost stumbles upon the thrower of the last grenade. They attempt to ward off Williams bayonet thrust but can't move his rifle fast enough to prevent it piercing him.
Nuked
GM, 185 posts
Wed 31 Mar 2004
at 14:06
  • msg #155

End of Combat

With the impaling of the last Pole and capture of the gunner, combat for this group is effectively over.
There is still at least one Pole active at the moment but none of you are really in any position to do anything about them (except maybe Tanya if she fires a couple of 40mm grenades that way and prays).
If anybody wishes to continue to travel towards the vehicle and other people, then please feel free to do so.
Richard Smythe
player, 29 posts
British Major (DSM)
Army Aviation
Fri 2 Apr 2004
at 06:35
  • msg #156

Re: End of Combat

Gurgle... wheeze...
This message was last edited by the player at 14:02, Fri 02 Apr 2004.
Nuked
GM, 193 posts
Fri 2 Apr 2004
at 06:52
  • msg #157

Re: End of Combat

Dave and Andy continue running towards the UAZ, neither of them willing to give up the prize to those two new "players".
Don and Cam converge on the unconscious Smythe but neither of them have any medical skill or even a simple first aid kit.
Alfred Nelson
player, 60 posts
Lt Colonel 22nd SAS
Regiment 285968786
Mon 5 Apr 2004
at 13:59
  • msg #158

Re: End of Combat

Alfred continues to move towards the last known position of the poles as he searches for the soldier that was carrying the sniper rifle. As he moves towards the enemies position he gets the attention of the small band of soldier still in the general area from him. He gives them the signs to keep a watch on the UAZ & the other group of soldier that are further a field whilst also informing them to search the soldier & collect what ever equipment that may be of use to them. Take a couple of prisoners as well, we will get Don to speak to them to get some information out of them.


Once all the equipment is collected Alfred & the wo/men will move quickly towards the UAZ & the other soldiers to see what is happening over it that location.
This message was last edited by the player at 05:30, Wed 07 Apr 2004.
William Brown
player, 40 posts
Warrant Officer Class 1
Wed 7 Apr 2004
at 07:17
  • msg #159

Re: End of Combat

William heads over to the downed comrade, has a look, then pulls out his med kit before he starts patching up the holes. "I got him, come back and pick us up" William says to Don and Cam.
Donnachaidh
player, 59 posts
Cináed Donnachaidh
Don (Juan)
Wed 7 Apr 2004
at 09:34
  • msg #160

Re: End of Combat

Don runs over to the downed Pole, to ask him some questions.
Nuked
GM, 196 posts
Wed 7 Apr 2004
at 15:26
  • msg #161

Re: End of Combat

Tanya's captive is seriously wounded and in need of medical attention. It speaks volumes for his toughness that he is still conscious and even more that he was able to try and escape the area while badly injured.

Cam scouts around the imediate battle area and, along with Alfred, find the remaining nine Poles. Most of them have been killed but a couple are still alive, albeit breifly. (If they aren't killed then they will probably die of wounds without medical attention in the next ten to fifteen minutes.)

All up you find: 6 Steel helmets, 4 Kevlar Helmets, 2 Flack Jackets, 2 Kevlar Jackets, 1 SVD Sniper rifle with 4 10rd mags, 1 M177 carbine (cut down M16) with 5 20rd mags, 1 4xbinoculars, 3 HC smoke grenades, 1 C7/M203 fitted with telescopic sight(Tanya presently holding) with 5 30rd mags (-2 rounds) and 5 40mm HEDP grenades, 1 PM-63 SMG with 2 40rnd mags, 1 RPK with 4 75rnd mags, 1 HP-35 pistol with 1 13rnd mag, 2 personal medikits, 1 portable laser rangefinder, 7 AKM assault rifles with 21 30rnd mags (-40 rounds total), 1 P-38 pistol with 1 8rnd mag, 1 P7 M13 pistol with 2 13rnd mags, 1 doctors medical kit, 2 fragmentation grenades, 1 IR goggles, 1 Gas mask, 1 flashlight, and finally, 1 M18A1 Claymore mine.

Andy continues his headlong dash towards the UAZ with Dave Guido not far behind.
Nuked
GM, 204 posts
Sun 11 Apr 2004
at 12:09
  • msg #162

What the......?

One of the ex-prisoners (Canadian) crouches low in the wheat and moves quickly towards the UAZ. He yells out as he moves, We have wounded. I need to find a medical kit.

The "Civilian" climbs up into the back of the UAZ and raises his sniper rifle. Attempting to cover both the approaching Canadian as well as Andy and Dave, he yells out, NO-ONE APPROACH in several different languages starting with english.
This message was last edited by the GM at 12:36, Sun 11 Apr 2004.
Alfred Nelson
player, 61 posts
Lt Colonel 22nd SAS
Regiment 285968786
Sun 11 Apr 2004
at 13:15
  • msg #163

Re: What the......?

"Don I got more urgent matters for you to attend to leave the prisoner in the hands of Tanya whilst you go check out what is happening down near that vehicle." Alfred barks at the scotsmen.
This message was last edited by the player at 13:22, Sun 11 Apr 2004.
Donnachaidh
player, 60 posts
Cináed Donnachaidh
Don (Juan)
Sun 11 Apr 2004
at 13:36
  • msg #164

Re: What the......?

"No way, sir! This lad is wounded, probably mortally, as the rest are. He should be able to answer some questions that can help us, right, Mr Nelson?"
Tanya Redgrave
NPC, 23 posts
Plattoon Sergeant
US Rangers
Sun 11 Apr 2004
at 13:36
  • msg #165

Re: What the......?

Sir, Tanya drawls in her heavily accented American voice, it might be a betta idea if ah head over t' th' jeep and leave Don t' talk wi' this fella. I'm th' only one with anythin' resemblin' a heavy weapon aft' all.
Waiting just long enough to turn the prisoner over to somebody else, she skips back to where she found the M203 and retrieves a couple of extra grenades and a spare magazine before sprinting off after Dave and Andy.
This message was lightly edited by the GM at 13:38, Sun 11 Apr 2004.
Nuked
GM, 206 posts
Mon 12 Apr 2004
at 15:12
  • msg #166

Anybody got a spare gearbox?

The "Bulgarian" climbs into the drivers position of the UAZ. After a few moments, the vehicle begins moving eratically backwards to where the "prisoners" are crouched in the wheat. It jerks to a halt a few metres from where you know the Prisoners to be.

Meanwhile Andy and Dave have closed the gap to only 60m and Tanya is now at around 200m. The rest of you are still searching the Poles and gathering equipment while Don begins his "interrogation".
This message was last edited by the GM at 01:10, Tue 13 Apr 2004.
Dave Guido
player, 99 posts
Staff Sergeant Guido
Danish Special Forces
Tue 13 Apr 2004
at 13:57
  • msg #167

Re: Anybody got a spare gearbox?

Guido in a bid to save the senseless torture of defenceless gearboxes, he cuts to one side so that Andy is not in the line of fire, raises his rifle takes aim at the Bulgarian and shouts in poor english stop or Ill shoot
Nuked
GM, 210 posts
Wed 14 Apr 2004
at 13:27
  • msg #168

Prisoner

The captive Pole moans in pain under the barrel of Don's AK-74.[Private to Donnachaidh: Might be an idea to begin asking a few questions or maybe give first aid?]

Andy and Dave have reached a position approximately 50m from the UAZ. Both have raised their weapons and aimed towards the vehicle. Meanwhile, two wounded people have been loaded aboard and somebody has climbed back into the drivers position. Tanya continues running forward.

William finishes first aid on Richard Smythe.[Private to William Brown: Personal medikit expended.]
Alfred and Cam continue stripping the Poles.
Donnachaidh
player, 61 posts
Cináed Donnachaidh
Don (Juan)
Wed 14 Apr 2004
at 22:40
  • msg #169

Re: Prisoner

Don kneels down beside the wounded man, still aiming the gun towards him, and starts speaking to him in Polish, but soon shouts over his own shoulder.

[Private to GM: Don't worry, the wound is not that bad. He says conforting to the Pole. I'll get someone to fix you.]

"Hey, lads! This guy is bleeding, can't someone at least give him some care? I don't even have a first aid!"

"And Mr Nelson! What do you want to know from this laddie?"


Again Don turns to the Polish man and asks him some more questions.

[Private to GM:
Where are you coming from?
Who are the prisoners?
Are there any troops on the way forward?
If so, where, and how many?.
Don't know if I should roll some rolls?
]
Alfred Nelson
player, 62 posts
Lt Colonel 22nd SAS
Regiment 285968786
Thu 15 Apr 2004
at 12:50
  • msg #170

Re: Prisoner

Brown, get over to Don as soon as you've finished with Smythe.
Turning to reply to Don, he calls out, Use your best judgment.
William Brown
player, 41 posts
Warrant Officer Class 1
Fri 16 Apr 2004
at 12:35
  • msg #171

Prisoner

After looking after his fellow teammate, William heads over to where Don is, then casually attempts to stick his bayonet into the 'victim'.

"Sorry Don, you were saying something"

He stares at Don, you get the impression that he is disdainful of the man's skills or abilties, and certainly not impressed by his character or 'rank', especially out here. Last he knew, voting polls were a long way away, and his chance to survive right here...

to hit roll: 8
Skill: 4 = miss
This message was last edited by the GM at 13:09, Fri 16 Apr 2004.
Donnachaidh
player, 62 posts
Cináed Donnachaidh
Don (Juan)
Sun 18 Apr 2004
at 05:52
  • msg #172

Re: Prisoner

Don sees Brown coming with his bayonet, trying to defend the Pole. He isn't as swift as need be, but since Brown anyway misses nothing happens.

"You moron! Keep those things away from here, someone might get hurt! Get someone here to give him a first aid, instead!"

Don looks down on the Pole to see why he hasn't answered his questions. Is he already dead?
Nuked
GM, 213 posts
Sun 18 Apr 2004
at 13:52
  • msg #173

Re: Prisoner

The captive groans in pain as Don asks his questions. His eyes squeezed shut. he misses seeing Brown's attempt to dispatch him. Finally he gathers himself enough to speak.
[Private to Donnachaidh: Although he is in agony, he still manages to speak with pride and self assurance.
Q: Where are you coming from?
A: Why would I tell you that?

Q: Who are the prisoners?
A: Capitalist pigs like you.

Q: Are there any troops on the way forward?
A: Of course.

Q: If so, where, and how many?.
A: You are surrounded. Give up now and your death shall be quick and painless
]
Camilla Ashton
NPC, 18 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Sun 18 Apr 2004
at 14:02
  • msg #174

Re: Prisoner

Camilla looks up from her search of the dead Pole at the sound of alarm in Don's voice. She yells something in her native language of Danish towards Don and William as she climbs to her feet and starts towards them.
Gary Irwin Herbert Kett
player, 35 posts
Short, light caucasian
male, 35 ish, dark hair
Mon 19 Apr 2004
at 13:06
  • msg #175

Copied from OOC by GM

IC: Seeing he won't be getting a ride as it is too far for the poor tired SF Pom to walk, Kett will begin airborne-shuffling off after the young lady who has his C7. She seems to know where she's going. And he still wants his rifle back. As he runs, he scans the nearby terrain for threats.

OOC: airborne-shuffle : We used to call it that when I was a gropo. It's fast-walk 100 paces, trot 100, fast walk-100, trot 100. Not bad for small groups. Done in large groups, it has a lot in common with an accordion.
Nuked
GM, 216 posts
Mon 19 Apr 2004
at 13:11
  • msg #176

Smythe

Major Smythe regains consciousness about a minute and a half after hitting the ground. (That would be about now!)
William Brown
player, 42 posts
Warrant Officer Class 1
Mon 19 Apr 2004
at 14:24
  • msg #177

Re: Smythe

Seeing Smythe come around, William heads over to help him out, plus update him on what has happened.
Sergeant Michael Gallin
player, 26 posts
Mon 19 Apr 2004
at 14:29
  • msg #178

Re: Smythe

 If there is a call for medical help needed, I will definitely go help if someone from the party I am already with will vouch that they are friendlies, not hostiles.
Sergio D'ammond
player, 21 posts
A large well built man.
Aged around the late 30's
Mon 19 Apr 2004
at 19:59
  • msg #179

Re: Smythe

Assuming the rest follow, he'll trot after the vehicle, gun ready for the sniper in the bushes somewhere. Guessing he'd long be gone, but ready nothertheless.

And onwards we travel once more. He says to the others joggin behind the vehicle.
Gary Irwin Herbert Kett
player, 36 posts
Short, light caucasian
male, 35 ish, dark hair
Tue 20 Apr 2004
at 02:25
  • msg #180

Re: Smythe

I think the other fellow, Dimtar...?... called you Sergio. And I recall you yelled at me in French. I'm an ango-Canadian, but I still recognize French even if I can't speak it.

Gary converses during the walking stage of the walk-trot-walk.

Your French doesn't sound like the French I heard around NDHQ or in the Army. I can't tell what is different about it, but it just doesn't sound like the french of the Quebecois I know. Where you from?

As the distance is eaten up at the easy lope, Gary too keeps his eyes on the fields, running beside Sergio, instinctively watching the opposite direction. Some habits become subconcious after a while.

Do you speak any Russian or German? Your English is much better than my French. But I can manage in Russian or German if the conversation doesn't get too heavy.

While on the move, Gary flips a bead on his pacer string every 200 paces or so. This too seems to have become unconscious.
Dimitar Nikolov
player, 17 posts
Serzhant - Bulgarian Army
Armour Corps, Tanks.
Tue 20 Apr 2004
at 07:41
  • msg #181

Front seat.

Bouncing along in the front seat of the jeep, Dimitar keeps a surreptious watch on the grumpy driver out of the corner of his eye.  After a few moments, he says casually to the driver, "My name is Dimitar Nikolov.  You are English, yes?" looking at the man's uniform.

Not expecting an answer from the gruff soldier, Dimitar contents himself with observing the field from the window.  He smiles to himself that his days of walking appear to be over, at least for the time being.
Dave Guido
player, 104 posts
Staff Sergeant Guido
Danish Special Forces
Tue 20 Apr 2004
at 07:51
  • msg #182

Out back

Guido walks back hoping that the polish stray will be stupid enough to show his hand, keeping a carful watch about.

Obs: 8
Donnachaidh
player, 63 posts
Cináed Donnachaidh
Don (Juan)
Tue 20 Apr 2004
at 08:55
  • msg #183

Re: Out back

" 'ey, this lad hasn't a lot to say. He's pretty messed up, but he doesn't want to say what opposition we have against us further down the road. Someone better get him some first aid, otherwise he'll be gone, for sure. I guess I hadn't been very interested in speaking to the guys who just shot at me, either."

Don looks around at all the people swarming around, and tries again to speak to the downed Pole.

[Private to GM: At least state your name, and regiment, and the name of that officer you had with you. If you don't wanna say it we can just check his badge]
Richard Smythe
player, 32 posts
British Major (DSM)
Army Aviation
Tue 20 Apr 2004
at 21:54
  • msg #184

Re: Out back

Richard stands and walks toward the vehicle after gathering his gear, shakng his head to clear it.
Dave Guido
player, 105 posts
Staff Sergeant Guido
Danish Special Forces
Wed 21 Apr 2004
at 07:55
  • msg #185

Interrogation

Looking at the Pole with an expression of delight, I have some interrogation ability I could apply. drawing his bayonet and checking the edge.
Andrew (Andy) Corrigan
NPC, 33 posts
Warrant Officer 2nd Class
British 22nd SAS
Wed 21 Apr 2004
at 14:57
  • msg #186

chat

Andy brings the UAZ to a halt in the middle of the throng of people before answering Dimitar's question. Yeh, I'm British. We all escaped from the Polish Cav unit back that way a few miles just this morning. Knocked a few of them over and nabbed their gear.
And what's your story then?

Nuked
GM, 217 posts
Wed 21 Apr 2004
at 15:05
  • msg #187

Re: chat

The short distance back to the main battle site is covered quickly. (Only a couple of hundred metres after all)
Camilla, Gallin and Dave all approach the prisoner Don is attempting to interrogate.
Kett gets to know Sergio as he chases after Tanya, who is heading back to assist Alfred in the gathering of weapons and equipment.
Giving up on his half hearted attempt to dispatch Don's prisoner, William retraces his steps back to where Smythe is waking up.
Tanya Redgrave
NPC, 25 posts
Plattoon Sergeant
US Rangers
Wed 21 Apr 2004
at 15:10
  • msg #188

Re: chat

We'd better get the horses up here soon. Tanya reminds Alfred as she joins him in his task. We might need them to carry all this gear.
Sergio D'ammond
player, 22 posts
A large well built man.
Aged around the late 30's
Wed 21 Apr 2004
at 18:06
  • msg #189

Re: chat

[english]
I come from Cesuban. And 'ope to return to eets fieldz and vineyardz once more. I am a lung way frum home! He says, with a seemingly forced smile.

The group seems happy to accept them, with few questions, which would have been a sign of a trap, but in these times, it meant more desperation. It was also obvious that anyone shooting would be taken down quickly, obviously taking lots out as they did it, but no way to survive.

Together this group looked strong!
Sergeant Michael Gallin
player, 27 posts
Wed 21 Apr 2004
at 20:25
  • msg #190

Re: chat

"Sgt Michael Gallin here, United States Army Medical Corp. Or at least I am if it still exists." He looks at Dimitri in the front seat. "If I get a chance to go back to America, I'll take you with me. Maybe get a good Burger King Burger and fries, and a big thick Strawberry shake." He smiles slightly as he imagines the taste and grins at Dimitri.
Donnachaidh
player, 64 posts
Cináed Donnachaidh
Don (Juan)
Wed 21 Apr 2004
at 20:48
  • msg #191

Re: chat

Turning towards the car closing in.

"That sure look like a red cross to me!"

"'ey lad! I have a downed Pole here. Can ya give me a hand here?"

Gary Irwin Herbert Kett
player, 37 posts
Short, light caucasian
male, 35 ish, dark hair
Wed 21 Apr 2004
at 21:02
  • msg #192

Approach the young lady with the shiny new C7

In English, quietly to the young lady with Warrant Kett's rifle,

I believe you have my weapon, ma'am. Would it be possible to have it returned? I'd be most appreciative as I wasn't very happy when the damn Pole took it off me in the first place. Mind you.... the other options at the time were pretty suicidal looking.

The young lady would notice that Gary is wearing Canadian webgear festooned with magazine pouches for the weapon.

Louder, though not yelling
Ladies and Gentlemen, who would happen to be the ranking NATO officer present? For those that haven't had the pleasure yet, I'm Warrant Officer Kett, Canadian Forces Infantry. I'd be interested to know who is in charge of this unit and what your plans are, so that I can decide what I should be doing.

My last command is history now as far as I can tell, having gone down in flames after a classic Drang Nach Osten. The last orders boiled down to 'save yourselves if you can'.

My best guess as to where my duty lies right now is in getting back to Germany to see if I can locate and link up with any remnants of the Canadian Forces once operating out of there. Failing that, to get back home to Canada. I think my job here in Europe is done like dinner.

I've got a wife to get back to, and I imagine the Great White North is in quite a mess. On the other hand, Canada has huge natural resources and was probably less affected by the nuclear strikes than the rest of the G7 countries. There's a lot of forest land and prairie land that might make a good place to settle down while the world puts itself back together, and probably a few less bandits than in the firearm-rich Yew-Ess-Of-Ay.

But if you guys are headed my way, maybe I can help you out.


Kett waits to see who steps forward to take ownership of the motley assemblage.
Dimitar Nikolov
player, 18 posts
Serzhant - Bulgarian Army
Armour Corps, Tanks.
Wed 21 Apr 2004
at 21:39
  • msg #193

Reply to Andy and Mike.

As the engine of the UAZ shudders to a halt, Dimitar replies to Andy about what is his story, "I walk from Romania.  Was fighting there but left when trouble was bad.  I drive T-72 tank.  I walk across hungary on my own last year and meet with Sergio in Slovakia."  After scratching his scalp through his beanie with a grubby finger, he continues, "I do not like soviet republics and I want to go america.  Maybe England as well.  I only joined army to get out of Bulgaria in first place."

Pausing momentarily to watch the group of soldiers clustering around the polish soldier on the ground he adds,  "Yes, this war is not so bad.  I travel without papers."

Turning to Michael Gallin's offer of a trip to America and a hambuger with a shake, Dimitar's grins broadly, seemingly delighted at the offer of a travelling companion.  "Thankyou Gallin.  I teach you how speak Bulgarian, we be strong friends."

That said, Dimitar climbs out of the UAZ and walks over to the group around the polish soldier to watch events unfold.
Sergeant Michael Gallin
player, 28 posts
Thu 22 Apr 2004
at 13:15
  • msg #194

Re: Reply to Andy and Mike.

Gallin will jump out of the UAZ and get to the downed Polish soldier. He will assess the wounds and whistle softly to himself, and start speaking in polish to the soldier.
"I'm sure these guys are going to have a lot of questions, and I personally prefer to try to save your life. They, on the other hand need some information, and most of them are pretty pissed at being fired at when we are unarmed. Come to mention it, so am I. " He will try to patch up the wounds the best he can, but not as gently as he should.
"So, are we in a chatting mood?"

[Private to GM: Is he in any shape to talk? He's probably pretty messed up, but if I can coax any info out of him it would be good. Also, I noticed I am actually a pole myself sort of, so I take it that would be a bad thing to let slip? or am I considered American because thats where I grew up? Its been a long time since I played this, I need to roll what for my first aid skills?]
Tanya Redgrave
NPC, 26 posts
Plattoon Sergeant
US Rangers
Thu 22 Apr 2004
at 15:05
  • msg #195

Kett's rifle

Tanya looked up from her task as the Canadian who called himself Kett approached. Kett could see several familiar items amongst the pile near her feet.
So this peice of hardware is yours then? I hope you know how to use it. She hands it over to him after unloading both the grenade launcher and rifle itself (for safety reasons). A couple of grenades are fished from her own webbing and handed over also.
The rest you'll have to search around for. I picked this lot up from the body over near them, she says, gesturing over at the group surrounding the prisoner.
Alfred Nelson
player, 62 posts
Lt Colonel 22nd SAS
Regiment 285968786
Thu 22 Apr 2004
at 15:40
  • msg #196

Command

The 6'1" frame of Alfred stands tall and answers Kett's question of command. That would probably be me. I'm Lt Col Alfred Nelson of the British SAS, up to a week or so ago attached to 256th Infantry Brigade of the US 5th Infantry division as liason.

Pointing to each person as he speaks, he introduces each of his group. That is Platoon Sergeant Tanya Redgrave of the US Rangers over there, WO2 Andrew Corrigan and WO1 William Brown, also of the SAS, Staff Sergeant Dave Guido and Camillia Ashton, both from the Danish special forces, Major Richard Smythe of Britsh Army Aviation, and Don over there is a 2nd Lt in the RAF reserve but more importantly, a member of the British government.

We escaped from the 11th Polish Cav Brigade just a few hours ago, hence the Polish uniforms and equipment. We're looking to head east at the moment to avoid the concentrations of Pact units to the north and west and maybe do a little damage to their rear areas as we go. Long term we're in the same boat as you lot - we want to get back to friendly lines.

There is a pile of gear here that needs somebody to carry it. Any takers?

OOC: List posted earlier in this thread.
This message was last updated by the GM at 15:40, Thu 22 Apr 2004.
Nuked
GM, 220 posts
Thu 22 Apr 2004
at 16:09
  • msg #197

Re: Prisoner

The prisoner does not appear to be in any imediate danger of further deteriation in his condition. He has been hit by bullets in the leg and abdomen.
To Gallin's words he replies in a similar maner as he did to Don. Basically his reply can be interpreted to mean that he is not likely to volunteer any information or offer any help whatsoever.

[Private to Sergeant Michael Gallin: It's up to you if you wish to let it be known about your background. Your English is heavily accented by Americanisms.
If you wish to tend his (or anybodies) wounds, you need to roll against your medical skill. First aid is a Difficult: Medical task. That is, you need to roll under or equal to half your skill rounded down. A Doctors Medical Kit will improve it to Average: Medical (equal to skill).
Successful first aid will remove the chance of infection and reduce a critical wound to serious, or reduce the healing time of a serious wound by two days. May be attempted only once per injured body part. The prisoner is seriously wounded but still able to move by crawling or hopping.
]
Gary Irwin Herbert Kett
player, 38 posts
Short, light caucasian
male, 35 ish, dark hair
Thu 22 Apr 2004
at 16:15
  • msg #198

Re: Command

Sir, I'd be pleased to join up with you. It's unusual to see so many senior other ranks, but I guess that is more common in special forces than in the regular army - nice to work with professional career soldiers instead of eighteen year olds hung out to dry with minimal training in a war they didn't ask for.

I was with another element of 5th ID too before it came to pieces. Kind of a Pyrrhic victory, that whole operation, for whichever side you figure won. That pretty much smashed the last large scale organized military formation for either side in this part of the theatre.

Of course, a much smaller and disorganized chunk of the Pact forces could still eliminate a small unit like this one...


Kett smiles at that, with a vague sense of fatalism

I guess since I'm a bit short of 'chain of command', I'll just have to attach myself to your Order of Battle until such time as I find an alternate legitemate Canadian military authority, and I'm not holding my breath. That is, if you'll have me....

[OOC] I'll mark the kit that Gary claims (mostly reposessed stuff from my equipment list) from the recovered gear in the other thread.
William Brown
player, 43 posts
Warrant Officer Class 1
Fri 23 Apr 2004
at 11:02
  • msg #199

Re: Command

"Hello" Wiliiam says to the newcomers.
Sergeant Michael Gallin
player, 29 posts
Fri 23 Apr 2004
at 18:24
  • msg #200

Re: Command

After snagging some equipment from the pile,  Sgt Gallin will do a check on the UAZ to make sure its running proper.

Rolled a three on mechanics skill.
Sergio D'ammond
player, 23 posts
A large well built man.
Aged around the late 30's
Fri 23 Apr 2004
at 23:42
  • msg #201

Re: Command

The huge form of Sergio will happily, without a word, set about with general repairs and maintenance. Not taking over, but wither pointing out, or straightening any problems as he goes.

[OOC: Assuming I understand this right?
00:41, Today: Sergio D'ammond rolled 1 using 1d10. mechanics.
Is SUPER l33t!!!! AND I HAVE THE SKILL LOL!]

Of course I might be wrong, so I wait...
Sergio D'ammond
player, 24 posts
A large well built man.
Aged around the late 30's
Sat 24 Apr 2004
at 14:23
  • msg #202

Re: Command

Holy hand grenades!!!!
In that case I pass by 11????
(My mechanical skils are strong in the force today!)
Does that mean I make it into something better? lol!
(Also with an effective easy mechanics skill of 12, does that mean I can't FAIL a mechanics roll? Or are 10's fails?)


Sergio happily gets to work, just like at home. He even does bits of the repair work with his eyes closed.
Nuked
GM, 223 posts
Sat 24 Apr 2004
at 14:47
  • msg #203

Re: Command

Sergio conducts a mechanical appraisal of the UAZ-469 and determines that it has a wear value of 6 (remember this people, very important) which basically means that it has taken a real beating and will need nursing along to keep it going without trouble.
The fuel tank has about 25 litres of ethanol in it which will enable it to travel for approximatley and hour and a half before running dry (alcohol is a very inefficient fuel - ethanol is only worth 1/3rd of petroleum based fuels and methanol 1/4).
A bullet has smashed the radio and the front seat is soaked in blood. There is a mount for a weapon on the vehicle (will take any machinegun or either the AGS-17 or Mk-19 automatic grenade launchers).
Other stats:
Fuel type: G,A (will burn either gasoline or alcohol - takes 8 hours to convert
                between fuel types)
Load: 500kg (cargo and passenger capacity)
Veh. Wt: 1.6 tons
Crew: 2+3 (Driver, Commander/gunner, passengers)
Mnt: 2 (minimum number of hours per week required on maintainence - can spend
           more time to help prevent breakdowns)
Night vision equipment: headlights
Tr Move: 200/40 (travel move - maximum distance travelled in four hours onraod/offroad)
Com Move: 50/10 (combat move - onroad/offroad. Can move up to three times this
        speed with wheeled vehicle skill checks to avoid mishaps)
Fuel Cap: 60 (fuel tank capacity in litres)
Fuel cons: 20 (fuel burned in a four hour period - number is for petroleum based fuels only)

The vehicle card will be placed on the game web site shortly.
Tanya Redgrave
NPC, 27 posts
Plattoon Sergeant
US Rangers
Sat 24 Apr 2004
at 16:23
  • msg #204

Re: Command

Tanya snaffles a few items from the pile of salvaged equipment.
OOC: Will update equipment thread to reflect this.
Donnachaidh
player, 66 posts
Cináed Donnachaidh
Don (Juan)
Sat 24 Apr 2004
at 22:46
  • msg #205

Re: Command

"Thank you, sweet Mary, for getting some humanity into our group", Don whispers silently as Gallin arrives to help with the Pole.

"Really not very talkative, this lad. But we'd rather take him with us, otherwise he'll talk to anyone he meets about what we are up to, and what equipment we are having, along with what we look like"

Don gets onto his knees, with a smile. Speaking in English, with a Scottish accent he stretches his right hand towards Gallin.

"Cináed. Cináed Donnachaidh. A pleasure to meet you. Everyone here calls me Don, so I guess you can too. Even if the other's actually hasn't asked."

Don gets on his feet, leaving the Pole in the care of Gallin for a while.

"What are the other lads in your group like? The men around here are rather tight-up, military types. Except for Tanya over there, she is rather nice, and with a nice body as well..."

"I guess we should load all the gear in the car. We have a bunch of horses, a couple of hundred meters away from here, but I don't think we have anything to pack the things in though. On the other hand, with some rope I guess we could get a horse to carry most of it. I hate horses myself, so I would prefer going in the car. I can even drive, if need be. Even though I have mostly travelled in the back of limos the last couple of years, hehe."


Don walks over to the collected things, and exchanges his AK-74 for a smaller gun and some ammo.

" 'ey, Mr Nelson. Shouldn't we get moving? If there is anyone that has heard this, or if one of the lads that left into the wheat returns to their base, I guess we will have a lot of Poles coming up on us. The faster we move out, the better. Soon we should get us all some decent food. There is a lot of food in the equipment here!"

After a quick stroll around the UAZ, Don sees the two wounded men in the car. Probably this will make it rather hard to load everything onto the car.

" 'ey, Tanya-baby. Should you get over and get the horses, or do you need some help by a man without his tartan-kilt?"

Don puts on his biggest smile.
Gary Irwin Herbert Kett
player, 40 posts
Short, light caucasian
male, 35 ish, dark hair
Sun 25 Apr 2004
at 00:14
  • msg #206

Time to move out

Speaking to the unit commander

Sir, I recommend we have Sgt. Gallin and the wounded ride in the UAZ, along with a competent driver. I can do that if need be, but I'm infantry and used to moving on the Two-Step Black Cadillacs. Maybe that Scottish fellow could drive - t would keep him from having to walk.

The Scotsman has a point though about the Poles sir. If figure they'll take a while to get to their buddies, and they may decide not to tangle with you lot again, but frankly, we'd be better off moving, I'm thinking.


He stops and grins...

Canada isn't getting any closer just sitting around here. Neither's Merry Old England.

Meanwhile, Kett starts packing any remaining loose gear into the back of the UAZ around the people in question. He stops to check on the state of the Norwegian and the German and asks them if there is anything he can get them (water, a ration bar, etc).
William Brown
player, 44 posts
Warrant Officer Class 1
Sun 25 Apr 2004
at 12:51
  • msg #207

Re: Time to move out

William heads back to to the horses, hoping they are still there when he gets there.
Sergeant Michael Gallin
player, 31 posts
Sun 25 Apr 2004
at 15:04
  • msg #208

Re: Time to move out

Seeing he is useless to the UAZ, he goes back to the wounded pole. Gallin will accept the scotman hand, and make sure the wounds are at least dressed proper on the pole. After that, unless the Pole speaks, he'll have nothing more to do with him.

 Gallin will ride in the back with his patients if need be, but at the mention of horses, his ears perk up and a smile crosses his face. "I miss riding, a great deal." he think to himself. "Maybe when this war is over, and things get back to normal..." he shakes his head, as seeing that could be a ways off.
Camilla Ashton
NPC, 18 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Sun 25 Apr 2004
at 16:06
  • msg #209

Re: Time to move out

After refilling her magazine and swapping her steel helmet for the lighter kevlar one, Camilla trots off to help collect the horses.
This message was last updated by the GM at 16:06, Sun 25 Apr 2004.
Andrew (Andy) Corrigan
NPC, 34 posts
Warrant Officer 2nd Class
British 22nd SAS
Sun 25 Apr 2004
at 16:20
  • msg #210

Re: Time to move out

Andy snaffles a flack jacket, drops Cam's sleeping bag in the back of the UAZ and swaps around a few mags for his RPK-74.
Sergio D'ammond
player, 25 posts
A large well built man.
Aged around the late 30's
Sun 25 Apr 2004
at 16:20
  • msg #211

Re: Time to move out

Sergio will also see if there are other medi-kits avaliable.

If there are, he'll ask for his back, it's a one man medi-kit and his...

If not, he'll take a few things not currently needed and let the medic keep it!

Still silent and listening and attaining a pecking order of the group
Nuked
GM, 226 posts
Sun 25 Apr 2004
at 16:37
  • msg #212

Infection control

As I've mentioned to some of you previously, infection is a major danger. Sucessful first aid prevents the infection of wounds and most characters are carryinging at least light injuries.
Perhaps the remaining injured should seek medical aid? (hint, hint)

Another issue is that of transportation. The UAZ can only carry a total of 5 people. There are only 8 horses. There is a total of 15 of you (including the prisoner).
This message was last edited by the GM at 16:42, Sun 25 Apr 2004.
Dimitar Nikolov
player, 19 posts
Serzhant - Bulgarian Army
Armour Corps, Tanks.
Mon 26 Apr 2004
at 08:05
  • msg #213

Number reduction.

Dimitar slides the hatchet out of his belt loop and stands in front of the pole, slightly behind Gallin's right shoulder.

Staring directly at the pole, he turns the hatchet slowly in his hand, showing the man both sides of the blade.

To avoid causing too much of a stir amongst these people he does not know so well, he desists after a few moments and goes back to watching the surrounding countryside.
Gary Irwin Herbert Kett
player, 42 posts
Short, light caucasian
male, 35 ish, dark hair
Mon 26 Apr 2004
at 16:24
  • msg #214

Seems to me we have an issue

Lt. Colonel Nelson sir, it seems we've got an issue of numbers. I figure the Pole over yonder dug his own hole. I recommend we leave him stabilized and bandaged, but leave him behind. I'm not much for killing prisoners.

Otherwise, we ought to find the two lightest and they can double up on one of the horses, if our numbers are too great. I'm not for leaving any allied wounded behind. If that's a problem, I'll let the rest of you proceed on horseback and in the jeep and I'll strike out overland. That'll fix the numbers problem.

I'm not real keen to do that, but the wounded need the ride more than I do.


Kett makes sure his C7 is loaded, has one in the chamber, and a grenade in the GL. If he has any wounds other than a bit of rope burn, he gets Mike to look them over . If we need to disinfect, Mike can siphon off a wee bit of ethanol from the tank, cut it with some water, and use a 50/50 mix on a clean cloth. No sense anyone risking infection.

Keep watch and try to get oriented (directionwise) so that if Gary ends up walking, he knows which way he's headed.
Dave Guido
player, 106 posts
Staff Sergeant Guido
Danish Special Forces
Mon 26 Apr 2004
at 18:30
  • msg #215

Injury

I may as well get this scratch looked at before we start moving heading over to Sergeant Michael Gallin as we I don't believe we have any real medics from our original group, Just stop it from festering, it will be right
Dave Guido
player, 107 posts
Mon 26 Apr 2004
at 18:30
  • [deleted]
  • msg #216

Injury

This message was deleted by the player at 18:32, Mon 26 Apr 2004.
Dave Guido
player, 108 posts
Mon 26 Apr 2004
at 18:31
  • [deleted]
  • msg #217

Injury

This message was deleted by the player at 18:39, Mon 26 Apr 2004.
Richard Smythe
player, 34 posts
British Major (DSM)
Army Aviation
Tue 27 Apr 2004
at 01:18
  • msg #218

Preparation

Well... lets fit this PK I've been lugging about onto the vehicle, even though we don't have any ammo it will sure look intimidating to the average yokel.
Andrew (Andy) Corrigan
NPC, 36 posts
Warrant Officer 2nd Class
British 22nd SAS
Tue 27 Apr 2004
at 01:27
  • msg #219

Re: Preparation

We should do a quick roll call, work out who everyone is and what role they can fill.

WO2 Andy, SAS, Close Combat, Small arms, Medic, Tracking and a drvier in a pinch.
Gary Irwin Herbert Kett
player, 44 posts
Short, light caucasian
male, 35 ish, dark hair
Tue 27 Apr 2004
at 02:10
  • msg #220

Re: Preparation

Kett, Gary. Warrant Officer. Princess of Wales Own Regiment, Canadian Infantry. Good rifle shot. Very Persuasive. Can serve as wheeled driver. Speak some German and Russian. High level of military history (not exactly a combat skill). Some instruction and leadership.
William Brown
player, 46 posts
Warrant Officer Class 1
Tue 27 Apr 2004
at 07:04
  • msg #221

Re: Preparation

William gathers the mounts and brings them over near the group, after that he will inspect and tend to his wounds.
Richard Smythe
player, 35 posts
British Major (DSM)
Army Aviation
Tue 27 Apr 2004
at 07:30
  • msg #222

Re: Preparation

Maj. Richard Smythe. British Army Aviation, Pilot, Navigator, Instructor, Pistol, Scrounger, Electronics, Archer and I can also turn my hand to tracking and Observation
Donnachaidh
player, 67 posts
Cináed Donnachaidh
Don (Juan)
Tue 27 Apr 2004
at 09:00
  • msg #223

Re: Preparation

Donnachaid, Cináed. Foreign Affairs Politics, negotiator. Lt RAF. Helicopter Pilot, Wheeled Driver. Speaks some Scots Gaelic, Russian, Czech, Polish, Slovak. Hell of a persuader. Some leadership. Got eyes to observe and some computer skills.
Tanya Redgrave
NPC, 29 posts
Plattoon Sergeant
US Rangers
Tue 27 Apr 2004
at 13:02
  • msg #224

Re: Preparation

Plt Sgt Tanya Redgrave, US Army Rangers. Good with Small arms, explosives, tracked vehicles, and a little obs. Not too bad with heavy weapons and can speak English (of course) and German like a native. Also have a smattering od Spanish.
Alfred Nelson
player, 64 posts
Lt Colonel 22nd SAS
Regiment 285968786
Tue 27 Apr 2004
at 13:20
  • msg #225

Re: Preparation

NPC'd
LT Col Alfred Nelson, UK SAS. Besides the usual combat skills, I am a fair Forward Observer, parachutist, and driver. I can speak the Kings english and a small amount of Lithuanian.
Lets get loaded up and out of here. I want the prisoner bandaged up and given some water. We'll leave him over by the side of the road over there.

He scans the group around him. Sgt Tanya and Lt Camilla, looks like you'll be doubling up on horseback. Leave as much equipment on the UAZ as you can spare to save the horse.
Don, you're driving with the wounded and Sgt Gallin. Sgt Major Corrigan, you got shotgun. Keep them safe.
The rest of us will ride. I want Sgt Guido and Major D'ammond to ride out as scouts if you will. Lets keep well spaced and alert.
I want everybody to be on the lookout for opportunities to acquire food and fuel. We don't want to have to ditch the UAZ a few miles down the road and I certainly don't like the taste of boot leather.
Sgt, Major,
Alfred says, nodding towards Dave and Sergio, lead us south east. Don't want to run into any trouble if we can avoid it.
Camilla Ashton
NPC, 19 posts
Lt. Ashton. Danish Army
Special Forces (Recon)
Tue 27 Apr 2004
at 13:29
  • msg #226

Mount up!

Cam wanders over to Gallin to have him tend her wounds once she returns with the horses.
Using Dave as an interpreter, she introduces herself and her skills. Leutenant Camilla Ashton, Danish Froemandskorpset (equivilant of US navy SEALs).
(OOC: See her background description for details).
Once everybody is ready and all the newly aquired stores loaded, she assists any novice riders to mount before mounting herself in front of Tanya. (This allows Tanya to fire her RPK if necessary on the move - not ideal but better than nothing.)
Gary Irwin Herbert Kett
player, 45 posts
Short, light caucasian
male, 35 ish, dark hair
Tue 27 Apr 2004
at 17:22
  • msg #227

Four legged beasties

Gary will gamely try to figure out this whole 'horse' thing. Watch what the others do and get some pointers. Try to mount up and make sure I'm stirrup'd and that I have both hands on the reigns or pommel. I expect the horse to do bad things if scared, and I'm more worried about being thrown than being able to do anything hostile while aboard. Have my rifle slung on my back.

These things don't seem to come with a gear shift. And I'm kind of afraid to try the accelerator.... the steering seems to have a mind of its own.... nice horsie....
Sergeant Michael Gallin
player, 32 posts
Tue 27 Apr 2004
at 20:09
  • msg #228

Re: Four legged beasties

Gallin will check out the wounds of anyone who comes over, and will also make sure there is no infections already started. He will make sure the stuff in the back of the UAz is packed so that if it falls, it won't damage his patients. I'm Sgt michael Gallin, US Medical Corps, i'm pretty good with a rifle and other than that, I'm a farmer. I speak perfect polish and Yankee english. (American)
Dave Guido
player, 110 posts
Staff Sergeant Guido
Danish Special Forces
Wed 28 Apr 2004
at 08:13
  • msg #229

Re: Preparation

Staff Sergeant Guido of the Danish Special Forces, I can point a rifle in the direction and have shown some ability in interogation by removing teeth indicating with a closed fist I also have a knack of spoting things, usually at the worst time and when we dont need too, the standard scout Guido taking the lead
[Private to Nuked; Sergeant Michael Gallin: As a medic every so often was to check every body to see if they had injuries. At least in the Australian Army, Nuked should remember that I hated doing foot inspection, and made life hell to any who didn't take care.]
This message was last edited by the player at 14:03, Wed 28 Apr 2004.
Dimitar Nikolov
player, 20 posts
Serzhant - Bulgarian Army
Armour Corps, Tanks.
Wed 28 Apr 2004
at 22:13
  • msg #230

Riding out.

After checking that the saddle girth is securely buckled and the bit is sitting correctly in the horse's mouth, Dimitar sets one foot in the stirrup and manages to pull himself up onto the saddle.

Making himself comfortable and soothing the horse with a few murmurmed words and a gentle stroke, he turns to the others. "I am Dimitar Nikolov.  Bulgarian Regular Army.  I used to be tank driver and gunner.  T-72.", he said.

Looking around at the group, he smiles uncertainly.

Lets just see what happens.  South East is not the way to America, it is the way back to Bulgaria.  It is too late to leave now.
Sergio D'ammond
player, 27 posts
A large well built man.
Aged around the late 30's
Wed 28 Apr 2004
at 22:46
  • msg #231

Re: Riding out.

I'm Sergio, a mec'anic at 'eart. A member oov the "foreign" legione!
Rifle fig'ting is my speciality. I dabble in much including my scouting skills.
I'm fine to follow, gettin uzed to working wit overs!
He grins and looks at the horse with a blank look.

These however, I have no skill with! And looks a little worried.
Dave Guido
player, 111 posts
Staff Sergeant Guido
Danish Special Forces
Thu 29 Apr 2004
at 07:24
  • msg #232

Re: Riding out.

Its easy, if you fall just make sure your clear and dont get caught in the stirup or you will be dragged along under the hooves as the panicked horse bolts, nothing to worry about ;)
and about the prisoner we can cut off his legs and feed them to him, if that doesnt make him talk, he will be well fed for a few days

Interogation (3) 8 - fail, he will be eating well.
This message was last edited by the player at 08:57, Thu 29 Apr 2004.
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