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19:35, 10th May 2024 (GMT+0)

The search for fuel.

Posted by NukedFor group archive 0
Donnachaidh
player, 78 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 19 May 2004
at 07:10
  • msg #52

Re: Picket duty.

"Aye, they got to get some food. I'll help translating you training them the rifleskills, while the wounds gets taken care of"

"I'll might learn something myself"

"But as you said, Willy. I guess we'd better keep the ammo out of the guns. At least for the first hours"

Lt Col Alfred Nelson
player, 66 posts
Lt Colonel 22nd SAS
Regiment 285968786
Wed 19 May 2004
at 14:31
  • msg #53

Training

Just make sure they are familiar with the basics for now. You know, like where the safety is and how to reload.
WO1 Gary Irwin Herbert Kett
player, 61 posts
Short, light caucasian
male, 35 ish, dark hair
Wed 19 May 2004
at 16:29
  • msg #54

Re: Training

OOC: Instruction 2 - I'll trade off with Dave and let him watch over the place while I train some of the refugees, but get the UAZ undercover as I suggested.

Don, let's use your skills with the language to help get the message through. Be careful to try to translate what I say exactly. Where weapons are concerned, imprecision and be dangerous...

After that, Gary launches into his recruit weapons familiarization routine. He makes allowance for the fact these folks have probably zero or less military background and goes slowly. He also makes sure that they never hold loaded weapons during the training, explaining the ammunition comes... afterwards. Once Gary is sure they can safely handle the weapon in basic situations.

Go through the normal loading, unloading, immediate action, and firing drills. Cover the basic firing positions, discuss the noise and the thrown casings, teach and practice reloading drills, discuss penetration and range of the weapons plus the use of cover and bracing for shots. Teach them how to detailed strip the weapons if they look like they're fast learners. Just mostly worry that they know how to load, aim and fire, and to stay away from autofire in favour of bursts (if a burst selector exists) or single shots. Also make sure they know how to handle basic stoppages like stovepipes, multiple feeds, failure to correctly extract, etc.

That ought to fill the afternoon.
Major Sergio D'ammond
player, 44 posts
A large well built man.
Aged around the late 30's
Wed 19 May 2004
at 21:32
  • msg #55

Re: Training

Sergio will watch with wonder.

Having spent so much time with Dimitar, he'd gotten used to the nastier side of life.

But this?
Helping out complete strangers, who outnumbered them?

He watched, out of camp and in. Walking around, holding weapons close and keeping his own things to himself.

Seemed everyone had their place but him? Ish... So he was fine to just wander and watch more. This group seemed quite mis-matched.
This message was last edited by the player at 08:19, Thu 20 May 2004.
WO1 William Brown
player, 59 posts
Warrant Officer Class 1
Thu 20 May 2004
at 07:06
  • msg #56

Re: Training

William demonstrates what Gary says, but does take the bullets out of any firearms used. He asks Don to translate his request for the old shotgun, explaining he would like to inspect it.
Nuked
GM, 255 posts
Thu 20 May 2004
at 12:58
  • msg #57

Re: Training

The man with the shotgun gives it up easily. It appears to Williams untrained eye (gunsmith anyway) that it will fire but it could also fly apart.
The trainees appear to be of various experience. Some know a little of weapons but most, nothing.
Gallin checks them out for any diseases and so on. The sick are suffering mainly from malnutrition and exposure. A few good meals and decent shelter should help.
The hunting party soon discovers a good spot to harbout up for the night only about 1km away. Game on the other hand is proving to be a bit more difficult to find.
Staff Sgt Dave Guido
player, 125 posts
Staff Sergeant Guido
Danish Special Forces
Thu 20 May 2004
at 18:41
  • msg #58

Re: Training

Nuked:
The hunting party soon discovers a good spot to harbout up for the night only about 1km away. Game on the other hand is proving to be a bit more difficult to find.

Wait until night fall, they should glow.
WO1 Gary Irwin Herbert Kett
player, 62 posts
Short, light caucasian
male, 35 ish, dark hair
Thu 20 May 2004
at 21:59
  • msg #59

Moving

After the afternoon of training, if the Colonel okays it, procede to move the entourage and the UAZ to the new Lie-Up Point (the safe harbour mentioned above).

I know we can't work miracles with hiding jeep tracks and the prints of a billion civilians and a troop of soldiers, but have some of our experts in camouflage and tracking perhaps do their best to clean our backtrail as best they can (perhaps even lay some boobytraps if we are worried about pursuit?).

At least, that's what Gary recommends to the Colonel.
Serzhant Dimitar Nikolov
player, 29 posts
Serzhant - Bulgarian Army
Armour Corps, Tanks.
Tue 25 May 2004
at 00:29
  • msg #60

Moving

When Dimitar hears about a much better camp close by from the returning hunting party, he eyes his basha with annoyance.

Swearing loudly, he crosses to his possessions spread under the trees and packs them up again in preparation for the move.  That done, he returns to watching the surrounding forest while waiting for the group to move to the new spot.
Donnachaidh
player, 79 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 26 May 2004
at 11:13
  • msg #61

Re: Moving

Surely Don has to repeat some of his pronounciations, but otherwise the education goes rather well.

When the others are returning Don tells the Poles to gear up, and help with moving everything to the new location.

After that, Don starts up the UAZ and makes himself ready for the ride.
Nuked
GM, 258 posts
Wed 26 May 2004
at 16:01
  • msg #62

Harbour

The move into the night harbour is conducted smoothly. The civilians are glad to have the protection of your weapons and almost make pests of themselves expressing it.
Food is still a problem. One of the younger children is discovered climbing into the back of the UAZ and helping themselves to your meagre food stocks....

The weapon training progresses slowly, Don having to repeat his words from time to time as his grasp of Polish is far from perfect (skill 4).

What are the groups intentions for the night? Patrols? Sleep? Hunting? etc...
Staff Sgt Dave Guido
player, 128 posts
Staff Sergeant Guido
Danish Special Forces
Thu 27 May 2004
at 05:21
  • msg #63

Re: Harbour

"Target practice with the thieves sound good." a patrol with the pesants about coud be a problem unless we send them to draw fire :P
Securing a perimeter may be the best option, being a Staff Sgt I cant give the orders.
Serzhant Dimitar Nikolov
player, 30 posts
Serzhant - Bulgarian Army
Armour Corps, Tanks.
Thu 27 May 2004
at 08:18
  • msg #64

Harbour

Dimitar is indifferent to the plight of the townspeople.  As far as he was concerned, they were just some hopeless refugees.  As common as rats these days.  Furthermore, he doesn't have a lot of respect for them either. Having to lose his share of food, no matter how small, to a group of useless human refuse, unable to stand up for themselves, was were the real injustice lay.

When he hears of the thief picking through their supplies uninvited, his disgust and anger is barely concealed.

"Put townspeople to sit up all night.  I am tired and I want sleep.", he says to no-one in particular, before kicking out his sleeping roll and crawling into it.

Lying on his back and trying to get comfortable, he continues loudly into the air above him "If more food gone in morning, I very, very mad."
Major Sergio D'ammond
player, 50 posts
A large well built man.
Aged around the late 30's
Thu 27 May 2004
at 09:38
  • msg #65

Re: Harbour

Sergio smiles. Too used to the grumbling of Dimitar.

The problem was he'd also learnt to listen to Dimitar as he was a stright forward man, and the things he said and grumbled about were normally very accurate.

He pondered over the situation. But then decided bed would be better, he'd be woken when it was his time for watch. So setting up asleep next to Dimitar, feet to head as they'd always done, he kept all his belongings in his sleeping bag, so no one could... look over them.
Sergeant Michael Gallin
player, 37 posts
Thu 27 May 2004
at 12:52
  • msg #66

Re: Harbour

Sgt Gallin will make his last rounds before he retires gratefully to his sleeping roll. He would have helped Donn with his Polish if he needed help, also with anyone else. (Skill 10)
Nuked
GM, 259 posts
Thu 27 May 2004
at 14:23
  • msg #67

Theif?

The child is not so much stealing as starving. Nobody has offered even as much as a crumb to any of the refugees and as stated earlier none of them have eaten in days.
Do not write these people off. During the afternoon, Don and Gallin carry on a few conversations with a few of them. Some of them before the war were highly skilled in their field. For example one was an industrial chemist, another a mining engineer.
There is little call for these particular skills in wartorn Poland however, so they are forced to scrounge a living as best they can. Highly skilled people like these will be vital for the rebuilding of civilization.
Sergeant Michael Gallin
player, 39 posts
Thu 27 May 2004
at 14:33
  • msg #68

Re: Theif?

Maybe someone should hunt. Only takes a day and a half to roast a deer.
Major Sergio D'ammond
player, 52 posts
A large well built man.
Aged around the late 30's
Thu 27 May 2004
at 16:21
  • msg #69

Hunter?

Sergio perks up.

With a little light he could try and sneak around and get some meat.
Seemed like a good idea.

I will hunt. Anyone good at ze silent step will beez welcome too!

Sniper rifle in hand he heads off to get some dinner for them all. (And then maybe try to pick up some polish!)
Staff Sgt Dave Guido
player, 129 posts
Staff Sergeant Guido
Danish Special Forces
Fri 28 May 2004
at 02:13
  • msg #70

Re: Hunter?

"We still have a stray pole running about, so I'm in for a hunt."
Sergeant Michael Gallin
player, 40 posts
Fri 28 May 2004
at 13:44
  • msg #71

Re: Hunter?

Some deer and rabbits and other animals are only active at night, and if you put a red lense on the flashlight, they can't see it.
WO2 Andrew (Andy) Corrigan
NPC, 1 post
22 SAS Rgt
Fri 28 May 2004
at 14:07
  • msg #72

Re: Hunter?

I aint much of a sneaky sort, but i could help you tracking down something worth killing. Failing that, ill just stay here with the rest of them. oh, we should get some sort of password system srted out if your breaking perimeter and going off hunting.
Major Sergio D'ammond
player, 54 posts
A large well built man.
Aged around the late 30's
Fri 28 May 2004
at 16:34
  • msg #73

Re: Hunter?

Ok... how about Wough ho ha!

Sergio says as he attempt to do a very poor, heavily french accented impression of Elvis.

It certainly wouldn't be the normal sound! he laughs to himself.

Then sets his equipment ready.
This message was last edited by the GM at 05:13, Sun 05 Sept 2004.
Staff Sgt Dave Guido
player, 130 posts
Staff Sergeant Guido
Danish Special Forces
Fri 28 May 2004
at 18:23
  • msg #74

Re: Hunter?

Ill come along my obs are good.
Major Sergio D'ammond
player, 55 posts
A large well built man.
Aged around the late 30's
Fri 28 May 2004
at 19:33
  • msg #75

Re: Hunter?

[OOC: From what i can tell a skill of 4+ is  GREAT! so my sneaking, obsevation and rifle KICK ASS! yaay! I found somehting I'm good for! Getting deer meat?]

Sergio awaits others to join, or assign themselves.

Two is good, shall we leave?
Staff Sgt Dave Guido
player, 131 posts
Staff Sergeant Guido
Danish Special Forces
Fri 28 May 2004
at 23:48
  • msg #76

Re: Hunter?

We could try for peasant, I mean pheasant. The former is a bit tough and stringy.
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