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Scouts.

Posted by NukedFor group archive 4
Nuked
GM, 311 posts
Fri 23 Jul 2004
at 14:47
  • msg #1

Scouts

The scout group of Tanya, William and Andy set out after final equipment checks and drawing of a full days rations (3kg wild food). Half a days travel should take you up to 30 kilometres from the UAZ - plenty of distance to find a good place to hole up for a while.

Please post any special instructions, proceedures, etc. you intend to use on the march.
WO2 Andrew (Andy) Corrigan
player, 15 posts
22 SAS Rgt
Sat 24 Jul 2004
at 23:27
  • msg #2

Re: Scouts

I check with Tanya and William to insure they have drawn their rations and due a final equipment check to make sure we our right in case we come acrossed and roving patrols.  Ask the team if they are ready to move
WO1 William Brown
player, 72 posts
Warrant Officer Class 1
Sun 25 Jul 2004
at 08:10
  • msg #3

Re: Scouts

"I'm ready" William replies to Andy, knowing he had what he needed.
Plt Sgt Tanya Redgrave
player, 39 posts
Plattoon Sergeant
US Rangers
Wed 28 Jul 2004
at 05:21
  • msg #4

Re: Scouts

Straightening her gear and adjusting it for the long march, she nods her readiness as well.

[Private to GM: What exactly are the two guns I have on me? Would either be effective for hunting something as small as a rabbit?]
This message was last edited by the player at 05:41, Thu 29 July 2004.
Nuked
GM, 312 posts
Wed 28 Jul 2004
at 07:43
  • msg #5

Re: Scouts

Leaving the camp with a quiet wave, the three scouts travel southwest by foot. The sun is shining above the green canopy of the trees, birds chirp and the occasional sign of game create an atmosphere of the typical lazy summer day.
The only thing that really spoils the illusion is the infrequent sounsd of gunfire off in the distance from time to time.
Suddenly, after a few hours of walking, a pair of rabbits scoot out from under the leaders feet.
OOC: if you wish, you may each take one phase of actions before they disappear into the underbrush and get away.
WO2 Andrew (Andy) Corrigan
player, 16 posts
22 SAS Rgt
Wed 28 Jul 2004
at 08:14
  • msg #6

Re: Scouts

I take shot at the lead rabbit.
Nuked
GM, 315 posts
Thu 29 Jul 2004
at 06:44
  • msg #7

Re: Scouts

Ok, die roller please. I hope you are familiar with the combat rules (if not read them, you should be able to access them at the yahoo website by following the game website link).
Choose number of shots, etc, work out total recoil and go for it. Post target number, result(s) rolled and damage please. If you are really keen you can roll hit location too.
WO1 William Brown
player, 73 posts
Warrant Officer Class 1
Mon 2 Aug 2004
at 14:02
  • msg #8

Re: Scouts

"We've got food for now, were on a scouting mission in unknown territory, best off be quiet old sport eh" William says to Andy.
Nuked
GM, 318 posts
Wed 4 Aug 2004
at 12:20
  • msg #9

Re: Scouts

Andy takes a shot at each of the rabbits and hits each time. Both rabbits are bowled over by the impact of 5.45mmB projectiles.
As the rabbits are hit, William says his words to Andy, moments too late.
WO2 Andrew (Andy) Corrigan
player, 17 posts
22 SAS Rgt
Fri 6 Aug 2004
at 08:21
  • msg #10

Re: Scouts

Sorry mate I was thinking a little extra food will not hurt.
Nuked
GM, 324 posts
Fri 6 Aug 2004
at 11:23
  • msg #11

Food

2 bullets have bought you 4kg of wild food (once you skin and dress the rabbits). It could also have attracted unwanted attention - only time will tell.
Will you dress them here or move on and do it later?
WO2 Andrew (Andy) Corrigan
player, 18 posts
22 SAS Rgt
Fri 6 Aug 2004
at 19:47
  • msg #12

Re: Food

Well I guess we should dress them later and move on just in case some one decieds to investgate my gun fire.
WO1 William Brown
player, 74 posts
Warrant Officer Class 1
Sat 7 Aug 2004
at 01:38
  • msg #13

Re: Food

"Lets keep moving to the lie up point, quietly" William says with a grin on his face. Nice shooting he thinks to himself.
Nuked
GM, 326 posts
Mon 9 Aug 2004
at 15:32
  • msg #14

Re: Scouts

[Private to GM:
Plt Sgt Tanya Redgrave:
What exactly are the two guns I have on me? Would either be effective for hunting something as small as a rabbit?
]
[Private to Plt Sgt Tanya Redgrave: Sorry it took me so long to get back on this - I only just saw your edit.
The RPK is a heavy barreled version of the Soviet AKM assault rifle (updated AK-47).
The PM-63 submachinegun is only a little bigger and heavier than a pistol. It can be carried in a holster (as this one is) if the stock is folded.
A rabbit can potentially be taken down by a thrown rock so even a .22 pistol can do it. Both of these are really a bit of overkill, especially the RPK (essentially a light machingun).
]
I forgot to ask earlier if you were mounted on horses. If you force march them, you can travel up to 40km, in the same time it takes to walk 20km. This would allow you to potentially reach the bridge crossing the Warta River between Wielun and Szcercow in one four hour "Period".
William and Tanya both have some riding skill and unless you intend to fight while on horseback, you shouldn't need to make ANY rolls (besides the small chance of the horses going lame).
On the other hand, horses aren't as stealthy as a person on foot.
This message was last edited by the GM at 15:36, Mon 09 Aug 2004.
WO2 Andrew (Andy) Corrigan
player, 19 posts
22 SAS Rgt
Tue 10 Aug 2004
at 19:38
  • msg #15

Re: Scouts

As we are on a scouting mission I personally prefer being on foot espically with no riding skills
WO2 Andrew (Andy) Corrigan
player, 20 posts
22 SAS Rgt
Wed 18 Aug 2004
at 10:13
  • msg #16

Re: Scouts

we are on foot William at point Tanya in the middle and I will follow up the rear.  We our sticking to cover as much as we can.  We need to move away from the area as quickly as we can so we can avoid any one that is keen to investigate the gun fire.
Nuked
GM, 332 posts
Wed 18 Aug 2004
at 13:33
  • msg #17

Re: Scouts

You jog through the trees a mile or so, covering your tracks as best you can, before slowing to a walk. So far there is no indication that anybody has paid any attention to your shots.
The next couple of hours passes slowly with little besides the forest to look at. The three of you are making good time and have covered about 15 kilometres by mid morning.

OOC: Tanya hasn't logged in for a couple of weeks and William is unable to access rpol for some unknown reason at the moment. That means that you are all on your own (player wise) for a while. I'll fill in for them as required but all the decisions etc are up to you for now.
WO1 William Brown
player, 77 posts
Warrant Officer Class 1
Sat 21 Aug 2004
at 06:09
  • msg #18

Re: Scouts

So far so good William thinks to himself, as he holes up for a minute to take a swill from his watercan. Takes a nice long look at his surroundings, before resuming point, mustering all the training and experience he knows to survive another day.
This message was last edited by the player at 06:10, Sat 21 Aug 2004.
Nuked
GM, 340 posts
Wed 25 Aug 2004
at 06:32
  • msg #19

Re: Scouts

How far did you want to travel before turning around? A person on foot may travel approximately 20km per period (4 hours).
WO1 William Brown
player, 78 posts
Warrant Officer Class 1
Wed 1 Sep 2004
at 12:00
  • msg #20

Re: Scouts

OOC: Till 4hrs hit, then call rest period to discuss options.
WO2 Andrew (Andy) Corrigan
player, 21 posts
22 SAS Rgt
Wed 1 Sep 2004
at 14:34
  • msg #21

Re: Scouts

NPC'd
Four hours and almost 20 kilometres later.... Well Brown, you're the boss. What do you want to do?
[Private to WO1 William Brown: you are the only active PC in this group, your call.....]
WO1 William Brown
player, 79 posts
Warrant Officer Class 1
Thu 2 Sep 2004
at 11:20
  • msg #22

Re: Scouts

"Right then lads, lets see now after we scupper tucker, you two scarper like mouse again, and sweep a corridor back to camp, Redgrave take left, Corrigan right, report to the Lt all clear, if its all clear of course, don't go too far out, just enough to get a good look, and stay out of sight. I will wait around here and keep watch. If you spot anything, get back asap" Brown orders. I know I bloody well will William thinks.
Nuked
GM, 347 posts
Thu 2 Sep 2004
at 14:41
  • msg #23

Re: Scouts

So basically, you're retracing your steps over roughly the same path as the journey out?
WO1 William Brown
player, 80 posts
Warrant Officer Class 1
Fri 3 Sep 2004
at 07:23
  • msg #24

Re: Scouts

OOC: Not me. (I never got trained how to kill remember, lol)
Plt Sgt Tanya Redgrave
NPC, 40 posts
Plattoon Sergeant
US Rangers
Sun 5 Sep 2004
at 05:21
  • msg #25

Re: Scouts

NPC'd
Tanya takes the position assigned by Brown.
[Private to WO1 William Brown: I assume that you will be returning to camp with Andy and Tanya (can't see you staying 20km away all alone...)]
WO1 William Brown
player, 81 posts
Warrant Officer Class 1
Mon 6 Sep 2004
at 11:37
  • msg #26

Re: Scouts

OOC: Sounds like a better plan to me, ok I'll do it. (What else did you have in mind?)
WO2 Andrew (Andy) Corrigan
player, 22 posts
22 SAS Rgt
Thu 9 Sep 2004
at 14:15
  • msg #27

Re: Scouts

OOC: Hi, I've taken over the character of Andy.  What is the current mission, what are we scouting for?
WO1 William Brown
player, 82 posts
Warrant Officer Class 1
Fri 10 Sep 2004
at 08:08
  • msg #28

Re: Scouts

OOC: Hey, welcome aboard soldier, lol, but seriously, we are a mixed unit with refugees along to make sure everything is slow and tedious, oh and hungry. Some guys are trying to scavenge arms and equipment from Lask as we type (check map), us scouts have just ventured forth to see if the next lay up point is secure, and the rest are holed back that way (points arm).
Its been fun, exciting, and if theres one thing I've learned, its always have a grenade in your hand, lol.
No real plan, cept head west.
Nuked
GM, 351 posts
Fri 10 Sep 2004
at 12:40
  • msg #29

Re: Scouts

The journey back is almost as uneventful as the walk out. That is until about an hour away from camp when you smell woodsmoke. It is also about this time that you realise that you are not quite on the same path as the one you took out.
A quick scout to the south reveals a small village that appears to have been here for generations. The old stone buildings are surrounded by a simple wooden picket fence, the tops of each picket sharpened into points. The area up to approximately 100 metres from this fence has been cleared of trees and brush. An old, weathered, handpainted sign declares this place as Pruszkow, population 350 (crossed out an repainted from 475).
A few people wander about the village on various tasks. Kids run about playing, women hanging out washing or tending to vegetable gardens, men returning from hunting or working on construction or repair of buildings and horse powered machinery.
The only weapons that can be seen from your place of concealment are a few old hunting rifles or crossbows in the hands of the hunters. If it wasn't for the obviously recent construction of the fence, the war (and the last 50 years or so) appears to have passed this place by.
WO2 Andrew (Andy) Corrigan
player, 23 posts
22 SAS Rgt
Fri 10 Sep 2004
at 14:03
  • msg #30

Re: Scouts

OOC: so we are the advance party for a group of misc refugees heading west.

"Rohyt.  We've gotten a bit off track, but if we should be able to bypass that lot."

OOC: if any of the refugees we have are Polish:
"Of course, it might also be a decent place for us to lighten our load.  Some of the locals might want to stick out here"
Nuked
GM, 354 posts
Fri 10 Sep 2004
at 14:23
  • msg #31

Re: Scouts

Quotes from previous posts that relate to the scout group's mission.
Lt Col Alfred Nelson:
In the meanwhile, while the team is away, we will do some more hunting and scouting locally. We will also dispatch another small group to look for a laager South West of this location, so that we can start moving Westward, but in a way so as to not run into all the Pact units chancing the Kalisz survivors.

Nelson, while he was giving orders, was using his map to illustrate the general direction he will send the scouting party SW.

If the team going into Lask has not returned within 24-30 hours, we will move on to a new laager location heading SW. We will try to avoid main roads and will set the occasional blaze marker that will only be meaningful to the team (establish some common indicators that the tracker-types can watch for).

Lt Col Alfred Nelson:
Ok, I want Brown, Redgrave, and Corrigan to head southwest about half a day to scout out our next night harbour. It has to be defendable with access to fresh water. A barn, shack or other stucture for shelter would be good as long as it is unlikely to attract attention. Also, keep an eye out for game and other food sources as you go.
The rest of us will stay here and wait for the "spetznaz" team to return. While we are here I want to continue the instruction of the Poles in weapon handling as well as incorporate them into the guard roster. With only four of us remaining we'll need all the help we can get on that front.

Should have given this to you (Andy) earlier. The "Spetznaz" team are heading to Lask to gather what supplies they can scam out of the Polish cavalry unit presently located there.
WO1 William Brown
player, 83 posts
Warrant Officer Class 1
Wed 15 Sep 2004
at 11:58
  • msg #32

Re: Scouts

"I agree" William says politely, "Lets go tell the Lt" he says to the party before heading out quietly.
WO2 Andrew (Andy) Corrigan
player, 25 posts
22 SAS Rgt
Wed 15 Sep 2004
at 14:31
  • msg #33

Re: Scouts

"We got on the wrong trayel, are we sure we can get back to the main group?"

OOC: some roll a navigation check
WO1 William Brown
player, 84 posts
Warrant Officer Class 1
Thu 16 Sep 2004
at 04:03
  • msg #34

Re: Scouts

Rolls 4 (1d10) for nav, his skill is 3. doh!
Plt Sgt Tanya Redgrave
NPC, 41 posts
Plattoon Sergeant
US Rangers
Thu 16 Sep 2004
at 07:21
  • msg #35

Re: Scouts

Lt Col Alfred Nelson:
It has to be defendable with access to fresh water. A barn, shack or other stucture for shelter would be good as long as it is unlikely to attract attention. Also, keep an eye out for game and other food sources as you go.

NPC'd
Shouldn't we check the village out before we head back? It might make the perfect location and they may even take in the Poles we have collected. Perhaps they can trade some supplies for services or some of the weapons we've collected.
WO2 Andrew (Andy) Corrigan
player, 26 posts
22 SAS Rgt
Thu 16 Sep 2004
at 14:41
  • msg #36

Re: Scouts

"Not a bad idea, luv.  One slight problem."  Andy turns back to look at the village.  "It might be wiser to keep a low profile.  What if one of them is a sleeper agent for the KGB?  Or if after we leave, the Pact comes through and questions some of them?  That'll let our enemies know our numbers, weaponry, and so on."
WO1 William Brown
player, 85 posts
Warrant Officer Class 1
Fri 17 Sep 2004
at 09:00
  • msg #37

Re: Scouts

"Doesn't look like there going anywhere, but we are, lets move out soldiers, we'll be back soon enough" William states.
WO2 Andrew (Andy) Corrigan
player, 27 posts
22 SAS Rgt
Fri 17 Sep 2004
at 14:41
  • msg #38

Re: Scouts

"Exactly.  Low profile awl the way"
Nuked
GM, 357 posts
Fri 17 Sep 2004
at 14:45
  • msg #39

Re: Scouts

OCC: KGB, CIA, MI-5, etc, etc, etc
Basically they are all now little more than a joke. Keep in mind that 99% of communications networks have been destroyed along with up to 80% of the worlds population (military and civilian).
There are also rumours that Aliens have landed in London, France is preparing to launch an attack on the rest of Europe, the USA has two governments, Texas is no longer part of the US, and California has fallen into the Pacific ocean due to the nukes setting off massive earthquakes back in 97-98.
Believe what you will.....
Oh, and Russians are in Las Vegas!
WO1 William Brown
player, 86 posts
Warrant Officer Class 1
Fri 17 Sep 2004
at 15:40
  • msg #40

Re: Scouts

OOC: Not Vegas too!
WO2 Andrew (Andy) Corrigan
player, 28 posts
22 SAS Rgt
Fri 17 Sep 2004
at 15:54
  • msg #41

Re: Scouts

OOC: yeah, but I assume that at least some of their networks are still working.  Plus, wasn't the premise of the game that PCs are survivors of the last organized NATO push into Pact territory?  and that the push basically hit the last organized resistance, and both sides basically fell apart.  So I assume that there is still some Pact organization, and that they might be hunting us.  Heck, if nothing else, for the gear we have
Nuked
GM, 363 posts
Fri 24 Sep 2004
at 10:12
  • msg #42

Re: Scouts

There has been little noise since you left the area of the village aboout half ano hour ago. Just the natural sounds of the wind in the branches and wildlife going about their daily lives.
Suddenly, off in the distance a sound that puts chills in you bones is heard.
ThuThuThump
Rapid mortar fire in the direction of the camp!
WO2 Andrew (Andy) Corrigan
player, 29 posts
22 SAS Rgt
Fri 24 Sep 2004
at 14:08
  • msg #43

Re: Scouts

OOC: about how far are we from camp?
Nuked
GM, 369 posts
Sat 25 Sep 2004
at 12:49
  • msg #44

Re: Scouts

You are still several kilometres from the campsite. If something is happening there, you are probably going to miss it even if you run the whole way (and risk running into an ambush).
WO2 Andrew (Andy) Corrigan
player, 30 posts
22 SAS Rgt
Mon 27 Sep 2004
at 17:16
  • msg #45

Re: Scouts

"Bollocks." Andy swears.  "Whatever's 'appening, we're going to miss it.  Even if we run the whole way and risk an ambush"

"Keep sharp, lads and lassies.  They might have a rear guard"
Plt Sgt Tanya Redgrave
NPC, 42 posts
Plattoon Sergeant
US Rangers
Tue 28 Sep 2004
at 08:33
  • msg #46

Re: Scouts

We'd better try anyway, if only to help afterward.
WO1 William Brown
player, 87 posts
Warrant Officer Class 1
Tue 28 Sep 2004
at 09:47
  • msg #47

Re: Scouts

"Lets go, this changes nothing, yet" William replies sardonically, before slipping quietly back onto the trail.
Nuked
GM, 379 posts
Fri 1 Oct 2004
at 12:48
  • msg #48

Re: Scouts

Moving as quickly as you dare, you hear moments after the mortars, the sound of small arms fire from the same direction and possibly at the same place.
WO2 Andrew (Andy) Corrigan
player, 31 posts
22 SAS Rgt
Wed 6 Oct 2004
at 20:37
  • msg #49

Re: Scouts

OOC: we continue
Nuked
GM, 387 posts
Sat 9 Oct 2004
at 13:10
  • msg #50

Re: Scouts

OOC: I apologise for the slow pace. Unfortunately you three characters are in the boring thread. There is a fair bit happening in the other two groups but one of them is being a bit slow in reacting to the complex situation.
I had thrown up the prospect of "exploring" the village for you but you chose to head back to camp. Your choice but it has meant that you will have to be patient and wait for the others to get on with it.
Thankyou for sticking around, hopefully it won't be much longer.
Nuked
GM, 394 posts
Fri 15 Oct 2004
at 17:02
  • msg #51

Re: Scouts

The ground rapidly passes as the three of you trot through the forest. Another 15 minutes or so and you should be back at the camp.
Since the three mortars and two bursts of automatic rifle fire, there has been no further sounds of combat.
WO1 William Brown
player, 88 posts
Warrant Officer Class 1
Mon 18 Oct 2004
at 08:50
  • msg #52

Re: Scouts

William motions for a rest and a quick chat, before he moves to the best cover available for three, before having a quick drink and a meal, his gun beside him.
WO2 Andrew (Andy) Corrigan
player, 32 posts
22 SAS Rgt
Mon 18 Oct 2004
at 14:39
  • msg #53

Re: Scouts

OOC: 2 questions:
1 - did we establish passwords, or how we get back into camp without gettting shot up?
2 - did I miss something, why is WO1 Brown taking cover and having a meal?  Aren't we making moving as quickly as tactically possible to get back and help with the aftermath of the attack, and report on our scouting?
WO1 William Brown
player, 89 posts
Warrant Officer Class 1
Tue 19 Oct 2004
at 07:34
  • msg #54

Re: Scouts

OOC: Just going to address those questions and some others now, before we head in.
Nuked
GM, 397 posts
Tue 19 Oct 2004
at 14:24
  • msg #55

Re: Scouts

WO2 Andrew (Andy) Corrigan:
OOC: 2 questions:
1 - did we establish passwords, or how we get back into camp without gettting shot up?
2 - did I miss something, why is WO1 Brown taking cover and having a meal?  Aren't we making moving as quickly as tactically possible to get back and help with the aftermath of the attack, and report on our scouting?

Answer 1: yes, passwords have been established (standard operating proceedure)
Answer 2 Part 1: I think you may have a better idea on that than me!
Answer 2 part 2: That's what I thought
WO2 Andrew (Andy) Corrigan
player, 33 posts
22 SAS Rgt
Tue 19 Oct 2004
at 14:27
  • msg #56

Re: Scouts

"Brown, what are doing?"  Andy asks.  "We need to get back, and make sure the convoy is OK"
Nuked
GM, 399 posts
Wed 20 Oct 2004
at 17:49
  • msg #57

Re: Scouts

A few minutes of travel later and you arrive back at the camp. Things have really changed since you left only a few hours before. The area is bustling with activity as the UAZ and 18 horses (10 more than you had previously) are loaded up. The biggest shock is the sight of three 82mm mortars and a small battlesite only a few hundred yards from the camp.

You may now recommence posting in the main thread "Those who stayed behind".
WO1 William Brown
player, 90 posts
Warrant Officer Class 1
Thu 21 Oct 2004
at 09:30
  • msg #58

Re: Scouts

OOC: Sorry guys, was just going to suggest we go in slow in case of enemy, then I lost my wan, sorry again.
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