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20:07, 9th May 2024 (GMT+0)

Sneaking about.

Posted by NukedFor group archive 8
Nuked
GM, 647 posts
Sat 11 Jun 2005
at 17:31
  • msg #1

Sneaking about

Oliveira
I'm assuming that from my vantage point, I will have gained an understanding of where the PC group will be going and where they will scout, at least for the immediate future. As such, I'll want to keep my attention on the new arrivals. I mean to find out what their night routine will be.

Specifically, I will be looking to see if the new guys become aware of the rest of the gang and of the vehicles, and I'll be looking to see if they take any hostile action against the PC group.

Nuked
By now, it should have become apparent that the PCs are using radios to communicate amongst themselves. I'll try to get one of my sets on their frequency.

Oliveira
If the guards have radios too, I'll try to get my other set on their frequency as well.

I'll be doing this with one hand only, keeping my siper rifle on the other hand and keeping my eyes on my scope, aimed the bad guys, and taking an occasional peek at the good guys.

These guys are definitely the unfriendly sort. I'm not going to get involved just yet, I'd probably just get myself killed.

Am I having any luck with the radios?

Nuked
No, not when there are several hundred thousand frequencies to choose from. Wouldn't be a major problem with a decent set but you only have a couple of 2km hand radios.

Oliveira
Nuked typed:
A voice calls out to you from above in a language neither of you can understand. The meaning though is clear - stop or be shot!

Can I see where this specific voice is coming from? If so, that's the guy I'll be watching more closely from now on.

Nuked
The voice appears to be comming from the apartment building (G) to your south east - directly over the top of Andy and Kett from you.

There is one man on the roof armed with an AK. He is aiming at the two on the ground and has fairly good cover from them. You should have little trouble hitting him with your M21 or G3 (aimed, called shot: head, medium range: approx 120 metres = target number 4)

Oliveira
I thought 8 would be a pretty good skill to ahev, but as it turns out, 40% is not my idea of "little trouble"... :)

Either way, consider me covering that guy. If he means to shoot, I mean to shoot before him. (If that's possible, that is...)

Nuked
If you chose not to call the shot, you'd only need an 8. However, you'd then need to roll location and as they are lying down and have the benefit of a little cover, you could only hit them in the head, arms or chest (1-4 on 1d10)
You could try aimed three round bursts with your G3, or simply go all out Automatic fire......

Oliveira
I'll call the shot, that's what snipers do. ;) Even if I miss, I may throw enough confusion at the situation to buy the guys on the ground some time.

Oliveira
If that gunshot was from the guy I'm covering, I should be doing something about it immediately after. If it was from a different guy, do I have an angle to see what's going on?

Nuked
Same person. You have a shot although you may want to hold it for now. That was just a warning shot.

Oliveira
Nuked typed:
That was just a warning shot.

Well, if it was obvious for me that he was going to be taking a warning shot, then yes, I agree with you.

Either way, my finger is now on the trigger and my eye is now on his finger. :)

Nuked
The smoke cloud is beginning to threaten your line of sight although it is doing it's job by hiding Andy and Kett from view.

As soon as the cloud is thick enough, Andy springs to his feet and heads off back towards the warehouse (I presume at this stage anyway). Kett follows close behind after Andy says something to him you can't make out.


Oliveira
If it becomes apparent that my current target won't be able to shoot anyone effectively, I'll begin looking for another target. Has it become obvious who's leading them?

Nuked
no, you can not make out any obvious leader.

Oliveira
Alrighty. However's in my field of vision, then, that looks like he could possibly shoot someone in the PC group with some degree of effectiveness (and who I could shoot back at with some degree of effectiveness as well...)

Oliveira
On the other hand, looks like the shooting has started up of its own accord. As such, I will be watching out for hostiles coming from unexpected directions. Basically, if the other PCs can see it, I'm not shooting at it.

Nuked
Somebody can see everywhere at the moment (within reason of course) but nobody has a complete feild of view. In fact, you are possibly best placed to see at the moment.

Oliveira
Nuked typed:
From where you believe Dave and Camilla are located, they will not be able to fire upon more than a couple more guards without almost definately hitting the prisoners instead - you, however, have a much better angle and should be able to take out most of those that they can't.

Assuming anyone they can't hit can't hit them back, that's all just as well. However, if one of those starts actually using the prisoners as cover in order to shoot at Cam & Dave without getting shot at, he is going to be presented with a Shot In The Back(tm).

Otherwise, I'll be looking for opportunities to cover Andy & Kett's retreat.

P.S. Tactically, this is probably not the soundest approach, but I really wanted that first shot of mine to be rather dramatic, if you know what I mean. :)

Nuked
I can see what you are aiming for but it might not be such a wonderful idea as you may think. One of those that nobody else can hit, is holding the "clacker" (a small device that generates an electrical current used for the command detonation of claymores and similar explosives. This device is demonstrated in the movie "Plattoon" during the amubush scene. The relevant line went something like, "...hit this three times...") for the claymore mines.
It only requires one steady squeeze to set off the charge (it creates a two stage electrical pulse, both of which are required to detonate).


Oliveira
Whoa! Ok, if that's something that I can see, then yes, take that guy out at the earliest opportunity.

Nuked
Ok, range is approximately 80 metres from your position, have at them! (make them secret rolls though)


Oliveira
Targeted shot at the head, followed by three quick shots. Total recoil 8.

Hmmm... some quite undramatic rolls...

quote:
01:43, Today: Secret Roll: SSgt Albano Oliveira rolled 7 using 4d6. Damage, shot #4.
01:42, Today: Secret Roll: SSgt Albano Oliveira rolled 7 using 1d10. Hit location, shot #4.
01:42, Today: Secret Roll: SSgt Albano Oliveira rolled 14 using 4d6. THIS is the damage for shot #3.
Ignore the following:
01:41, Today: Secret Roll: SSgt Albano Oliveira rolled 18 using 3d10. Duh, more damage, shot #3.
01:40, Today: Secret Roll: SSgt Albano Oliveira rolled 1 using 1d10. Damage, shot #3.
End ignore
01:39, Today: Secret Roll: SSgt Albano Oliveira rolled 4 using 1d10. Hit location, shot #3.
01:39, Today: Secret Roll: SSgt Albano Oliveira rolled 1 using 1d10. Quick shot at short range.
01:39, Today: Secret Roll: SSgt Albano Oliveira rolled 5 using 1d10. Quick shot at short range.
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Quick shot at short range.
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Targeted shot to the head at close range

So, that's 14 to the chest, 7 to the right leg.

Nuked
SSgt Albano Oliveira typed:
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Quick shot at short range.
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Targeted shot to the head at close range
Unfortunately for you, only the very first two rolls will count.

Congratulations, you've had a catastrophic failure!

You squeeze the trigger slowly and surely, timing the shot for that short period while your breathing has halted and won't disturb you aim.

"Click"

The hammer hits the rear of the firing pin and....nothing. Your weapon has failed to fire.

Roll an average small arms skill check to attempt rectification of the stoppage. This will require a full five second phase to complete at the minimum.


Oliveira
Bah... how un-dramatic...

quote:
02:47, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Firearms checkage.

Nuked
Your actions discover that your sniper rifle has a broken firing pin. Several years of use and little real maintainence beyond the day to day cleaning has worn some of the more critical parts down.
This breakage was not totally unexpected, it just happened at a rather inconvienient time.
Plan B is now required. You are in Phase 3 after all that....


Oliveira
Right, then.

Phase 3 - Ready the G3
Phase 2 - Aim at that same guy
Phase 1 - Aimed shot (40%) plus quick shot (20%)

I'm making the rolls now, so as to not hold things up. If I see anything glaringly obvious that would be good cause to abandon this course of action, I will abort accordingly. :)

quote:
00:59, Today: Secret Roll: SSgt Albano Oliveira rolled 3 using 1d10. P1 Quick.
00:59, Today: Secret Roll: SSgt Albano Oliveira rolled 5 using 1d10. P1 Aimed.

In other words, I missed both. I'm not exactly sure what kind of snipers the US Armed Forces is training, these days. ;)

Nuked
Actually that's hit, hit. You worked out your numbers wrong.
It's 80 metres - medium range for the G3 for a target number of 8 aimed and 4 quick. Your rolls of 5 and 3 come in under that and since you did not specify a called shot....... two hits in phase 1!
All you need do when the time comes is roll location and 4D6 per hit. An average of 28 points will almost certainly take then down BUT they may activate the claymores before then, so....

Oliveira
You're right, for some reason I was halving the to-hit number for medium range...

quote:
17:47, Today: Secret Roll: SSgt Albano Oliveira rolled 14 using 4d6. Quick - Damage.
17:47, Today: Secret Roll: SSgt Albano Oliveira rolled 8 using 1d10. Quick - Location.
17:46, Today: Secret Roll: SSgt Albano Oliveira rolled 17 using 4d6. Aimed - Damage.
17:46, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Aimed - Location.

That's a shot in each leg.

Oliveira
Regarding that last private to me, I think I'll keep my target, as it seems to be the most dangerous guy at the moment, at least until the smoke clears...

Oliveira
Nuked typed:
Private to SSgt Albano Oliveira : Your two shots go unnoticed. Far too much noise. Both hit with results previously discussed but too late to have any real effect on the outcome.

I really can't tell you how utterly undramatic that is. :)

Anyway, I don't think I can help them any, in the current situation. I'll be making my way out of the town, keeping an eye on new arrivals. I'll continue to track the group for the next few days. Maybe another opportunity for a dramatic entrance will present itself soon.

In the meantime, I need to think about either fixing my sniper rifle or procuring a new one...

Nuked
The rifle will need a replacement part either scavenged from another identical weapon or fabricated in a machine shop.

Nuked
You know you can still be the hero of this situation.....

Oliveira
Bah. Heroics is not the same as drama! ;>

Ok, then, I be looking for whoever's shooting at Dave and Cam. If I find him, I'll put a cap in him.

Nuked
Unfortunately there is at least three brick walls between you and them, maybe more.
On the other hand the two (remaining) shooters on the ground shredding the prisoners are a very tempting and relatively easy target....

Oliveira
That assumes I care about the prisoners. :) Right, I'll keep an eye on them. If they turn to shoot at anyone in the group, I'll fire.

Nuked
You're a cold bastard aren't you.... :)

Oliveira
Nuked typed:
rusty (just so you can contract tetanus)
Just so you know, this is a bit of an urban legend. Tetanus comes from getting earth into cuts. The association with rust comes from historical data regarding rusted farm implements, which, of course, also have earth on them. It's one of those well-known facts that aren't all that factual...

Nuked
Still, it tends to cause the uneducated to take pause doesn't it? Exactly what wire is intended to do :)

Oliveira
No objections from me on that point. :)

I still be looking for dudes who may be shooting at my friends...

Nuked
You know that there are two shooters taking cover and preparing to fire in the main courtyard, one on the building across from you through the smoke (can't see them directly though) and one other that has been firing a light automatic at Dave. None have fired in the last phase though and only the first two can be targeted by you.

Oliveira
K. The two guys in the courtyard, who are they preparing to fire at?

P.S. Hmm... also, wild thought... from memory, can I throw a grenade through the smoke at the rooftop with that other guy?

Nuked
First point, the people at and around the BTR-80.
Second point, you could if you were strong enough..... (or had either a rifle grenade or grenade launcher, etc.

That M72 you've got might do the job too... ;P

Oliveira
Crap!!:( This is the second time in my stay here in RPol that that blasted preview thingy costs me a message...

Anyway, what I had said, just after your reply, was that I wouldn't know how to use the M72, so I'll prepare to open fire on the two guys on the courtyard.

Now, however, I have a new question. Are those the same guys that Tanya is full-autoing at?

PS Again, sorry for the delay, I was fully convinced I had replied to this... :/

Nuked
Tanya blasted the fellow who fired the original warning shot at Andy and Kett. She took him out along with most of the upper floor of that building too! Real overkill - that M72 you've got wouldn't have made as much mess...... ;)

The two in the courtyard are an immediate threat to almost everyone. They have great cover from everyone but you due to the piles of twitching bodies around them. Your position above takes that protection away......

Oliveira
Righty, then. Pick one, aim, shot, quickshot. Let me know when it's time to roll.

Nuked
What? I have to tell you to go roll? Do you want your hand held too?

;D
Go to it, medium range for your rifle, no modifers worth worrying about. Need location and damage too.


Oliveira
Dice Roller typed:
16:32, Today: Secret Roll: SSgt Albano Oliveira rolled 20 using 4d6. Damage.
16:31, Today: Secret Roll: SSgt Albano Oliveira rolled 2 using 1d10. Location.
16:31, Today: Secret Roll: SSgt Albano Oliveira rolled 5 using 1d10. Quick shot.
16:30, Today: Secret Roll: SSgt Albano Oliveira rolled 3 using 1d10. Aimed shot.

So that's 20 damage to the right arm. For my next trick, I'll aim at the next guy and do the same thing.

Nuked
Was that after a phase of aiming?

Oliveira
Yes, although I think I'm a bit behind on phases...

Nuked
You might as well take the shot in phase one then with full aim bonus. Want to hurry up and get on with it.

Oliveira
K, then. :)

Dice Roller typed:
17:45, Today: Secret Roll: SSgt Albano Oliveira rolled 14 using 4d6. Quick damage.
17:45, Today: Secret Roll: SSgt Albano Oliveira rolled 11 using 4d6. Aimed damage.
17:45, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Quick location.
17:44, Today: Secret Roll: SSgt Albano Oliveira rolled 2 using 1d10. Aimed location.
17:44, Today: Secret Roll: SSgt Albano Oliveira rolled 1 using 1d10. Quick shot.
17:44, Today: Secret Roll: SSgt Albano Oliveira rolled 2 using 1d10. Aimed shot.

So that's 11 to the right arm and 14... er... elsewhere, I don't have the rulebook with me and I can't access the posted rules from here...

Nuked
Your character sheet here should have the hit locations on it. It's a leg anyway so we'll call it a miss since they are laying down.
Regardless, 11 points causes serious damage to an NPC and so they are effectively out of action - Initiative 0 due to wounds, possibly unconscious.

One more question from me, what mix of tracer do you want in your mag?
It was common practise for us back when I was in the infantry to have a 4 ball to 1 tracer in belted ammo and the second last round in a magazine as tracer.
Second last tells you that you only have the round in the chamber so it's time to reload. Helps prevent you running out at the most inopportune moment. In the world of T2K though, tracer is a bit rare. Much easier to reload with a solid projectile than a hollow one filled with a chemical.

Oliveira
Hmm... Yes... General embarassment, here...

I could have sworn I had already replied to this...

Anyway, I don't recall exactly what it was that I had written, but the gist of it was that my ammo is probably mostly scavenged, as my battle rifle isn't even US issue, so I was thinking no tracer...

So... is there anything else for me to do?

Cuz if not, I think I'll just pick up my gear and move elsewhere.

The guys that were going to storm a building loking for a sniper... were they talking about my building? That is, were they talking about me? (Indeed, can I see them at all?)

P.S.: Sorry again for all this delay, I really did think I had answered this before...

Nuked
Although your weapon is not US issue, your ammo is a very common calibre. Almost all NATO machineguns along with sniper rifles, battle rifles, etc, use it. The round was introduced to the US military way back with the M14 rifle and has been in use ever since. (It was also forced upon the other NATO members as the common round for the sixties and seventies).
Tracer is also available in most other calibres, not just 7.62N. As already stated though, it is probably not as common now (game time) as it was.
Regardless, almost all ammo has by now been reloaded at least once and usually many more times (till the brass casings wear out and crack).

The building they have entered is I to your south west. You are still in the T-shaped building G. You cannot see tham as building C is blocking line of sight.
The BTR and it's occupants are located between buildings C and K at the western end of the courtyard (N).

There is probably little more you can do from your present position altough that may change.


Oliveira
K, then. I'll stay put and guard their backs for a while longer.

Oliveira
Any movement anywhere that I should be aware of?

Nuked
I doubt you'd see much movement even if you started shooting at the players!

Oliveira
Huhn?

Oliveira
I assume Michelle is well in my field of view. Anything else of note?

Nuked
Not a lot.
You can see the horses picketed at the far end of the courtyard. All of them are in a panic.
Besides that, not a lot more is happening.

Nuked
You spot two men riding rapidly away on horseback leading two other horses. They are out of effective range of your weapon having been concealed by the buildings up till now.

Oliveira
Nothing I can do about that, 'cept continue to keep an eye on things...

Nuked
So you intend to remain hidden then?

Oliveira
Sure. Why not? :) It would have been nicer if my gun hadn't jammed at that particular moment, cuz then it would have been graphically obvious that I was on their side. As it is, I'm sure some of the people in the group didn't even realize I'm here, whereas others may even think I was shooting in into the prisoners. Maybe one or two of them know what really happened.

Under those circumstances, it's not relly safe to come out just right now.

And besides, it's really undramatic. :) I wanted to pop out after having made just the right shot. :) (Course, without a sniper rifle, that got a lot harder, but hey, one can dream...)
This message was last updated by the GM at 02:31, Sun 11 Dec 2005.
Nuked
GM, 648 posts
Sat 11 Jun 2005
at 17:35
  • msg #2

Re: Sneaking about

Please begin posting in this thread. If you wish to continue the idea of a dramatic entry, avoid posting in the OCC or other threads.
You are both located in a building to the northwest of the courtyard, you can see everything that is happening there, although conversations will be inaudible. Post your reactions, etc to events in that area here (until you make yourselves known).
Dieter Lumper
NPC, 1 post
Sat 11 Jun 2005
at 18:28
  • msg #3

Re: Sneaking about

OOC - Ok, I'll give a go with a sort of introduction...

RPG -

The last days since Lumper meet this sniper hadn't been easy. In fact even if Lumper was happy to have someone of the same side with him it wasn't easy being with someone in which he did not really knew if he could trust. Their 'group' was built around a fortuit event, the sniper managed to identify Lumper's insignias in the jacket corrrectly, which spared Lumper of a sudden and silent death. However having to sleep with one ey open wasn't easy, but their almost silent cooperation, given Lumper's difficulties with English, were improving.

Lumper is seating opposite to Oliveira, while Oliveira is watching the courtyard, Lumper is defending the opposite approaches to their present location with is HK G11 in hand ready to fire. He will also ask Oliveira if he is seeing anything interesting.

Lumper - 'See anything?'
SSgt Albano Oliveira
player, 1 post
US Army fatigues, no rank
unit or arm patches visib
Tue 14 Jun 2005
at 12:12
  • msg #4

Re: Sneaking about

A lot has been written about good communication between partners, but whoever wrote it forgot to take language barriers into account, Ollie thinks to himself.

He shakes his head in response to Lumper's query. "Nothing interesting," he says. "Some of the prisoners survived the..." He was going to say 'slaughter', but then simply adds, "... the explosion."

"I saw which way the surviving guards fled. We should move to a place where we might give advance warning if anything comes back."

He waits for a sign of understanding and agreement from the german, then begins collecting his gear and preparing to move.
Dieter Lumper
player, 2 posts
Viel zu weit...
Tue 14 Jun 2005
at 21:28
  • msg #5

Re: Sneaking about

RPG -

Lumper understood the essential of what he was being told, however everything was made clear when the other started to pack his gear, they would move into a better position... hmmm... that sounded right...

Lumper - Ok. Go in front. I cover you.

** With this Lumper turned himself and positioned in such a way as to cover Oliveira's tactical move. He will then follow him into the new position using also tactical movement. **
SSgt Albano Oliveira
player, 2 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 14 Jun 2005
at 22:40
  • msg #6

Re: Sneaking about

Ollie settles close to a window where he can peek out from time to time, then takes a moment to check that his companion is out of view as well.

"It should be a couple of hours before they get organized. Why don't you try to sleep a while? I'll wake you if they move, or when night comes."

As he settles down to keep watch, he replays the explosion in his mind. The guard preparing to detonate the claymores, right in the middle of his sights, and then a loud, dry click right next to his ear, louder than the explosion itself. I'd never seen so many die because of something so small...

The moment passes. The dead can no longer be helped. He shrugs his shoulders and takes a quick peek out the window.
Dieter Lumper
player, 3 posts
Viel zu weit...
Wed 15 Jun 2005
at 17:55
  • msg #7

Re: Sneaking about

RPG -

Communication as begining to improve towards the two, Lumper was still however not very interested in blindly putting his fate on this men, in these days anyone could have hidden interests... However they would get nowhere if some sort of thrust did not develop among them...

** Lumper will lay down with all his belongins in thouch with his body and his HK G11 at hand he will rest until Oliveira warns him. **
SSgt Albano Oliveira
player, 3 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 17 Jun 2005
at 20:59
  • msg #8

Re: Sneaking about

[OOC: Just letting everybody know that I'm still here, and letting some time pass on the main thread...]
Feldwebel Dieter Lumper
player, 4 posts
Viel zu weit...
Sat 18 Jun 2005
at 09:45
  • msg #9

Re: Sneaking about

OOC - Same here... besides, I am asleep so I am probably having apocalyptic dreams...
Nuked
GM, 657 posts
Sat 18 Jun 2005
at 09:53
  • msg #10

Re: Sneaking about

It'll probably be a bit slow and boring for you two. Until you join up with the others anyway.
SSgt Albano Oliveira
player, 4 posts
US Army fatigues, no rank
unit or arm patches visib
Sun 19 Jun 2005
at 18:24
  • msg #11

Re: Sneaking about

As the sun goes down, Ollie can't help but admire the relentless persistence with which the group goes through the dead and the wounded, trying to find survivors. They're going to run into supply problems sooner than they hoped, at this rate, he thinks to himself.

He casts an eye at his sleeping partner and decides to let a little time go by before waking him. As the night goes on, fatigue begins to get the better of him, though. He moves away from the window and wakes the German up. "Your turn," he says. "Keep away from the window. Wake me up when the sun rises."
Feldwebel Dieter Lumper
player, 5 posts
Viel zu weit...
Sun 19 Jun 2005
at 21:11
  • msg #12

Re: Sneaking about

Lumper takes his watch, he tries to take a quick look through the window but reminds himself that there would probably eb not much to see in the adrk so inteast he sits out of the sight listening, and there he stays through night, until the sun again appears on the horizont, he gets up and wakes the other...

Morning now...
SSgt Albano Oliveira
player, 5 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 21 Jun 2005
at 00:39
  • msg #13

Re: Sneaking about

As the German wakes Ollie up, he smartens quickly as he takes stock of his surroundings. Slowly, he moves towards the window, where he witnesses the early day's events.

"Interesting," he comments softly, as much for himself as for his companion's sake, "it looks like they are getting ready to hold up for a while. Good. It'll give us a chance to get acquainted with the new guys."

[Private to Nuked: I recall when I started following this group, you told me I already knew most of them, from having worked together in the area, in the past. What about the new arrivals? (Or, in fact, can you make a summary of who I know and who I don't?)]
Feldwebel Dieter Lumper
player, 6 posts
Viel zu weit...
Tue 21 Jun 2005
at 20:41
  • msg #14

Re: Sneaking about

RPG -

SSgt Albano Oliveira :
"Interesting,it looks like they are getting ready to hold up for a while. Good. It'll give us a chance to get acquainted with the new guys."


Lumper considers the remark his colleague just made. He wasn't so sure about it; in fact he was pretty sure that these days, when you stop you usually died... Many powerful private armies roamed around these days, the chaos bought them... He think how to put it exactly in English, he decides to take the short version, in typical efficient Germanic way...

Not good. Not good at all. Enemy may have allies, or associates that come to this place, we could be faced by well equipped enemies in no time.

OOC - What is like the room where we are now? Defensable? How are we of ammo, food and water? Any nearby sources of food or water? Can we have a clear view of the nearby landscapes , or is our view confined to the courtyard? How is the building in which we are?
SSgt Albano Oliveira
player, 6 posts
US Army fatigues, no rank
unit or arm patches visib
Wed 22 Jun 2005
at 23:35
  • msg #15

Re: Sneaking about

Ollie nods. The German has a good point, he thinks to himself.

"You're right, they're asking for all kinds of trouble," he says. "That's their problem. Whoever comes will see them before they see us, and we'll probably see them beforehand, as well. We should be safe."

"And besides," he continues, "I don't want to leave before they do. Those people are my... well, I know them. They don't know we're here, and that makes us the wildcard. Who knows, we could save a life yet."

A cold-hearted speech, perhaps, but Ollie has been feeling a little detached ever since he lost his unit. He takes another peek out the window to assess any new developments.
Feldwebel Dieter Lumper
player, 7 posts
Viel zu weit...
Thu 23 Jun 2005
at 20:17
  • msg #16

Re: Sneaking about

RPG -

Lumper considers the other point of view... It doesn't sound that bad. At least the part he understod best, if the ones in there did not found them , it's unlikely that any newcomers will do, so he backs into his corner to watch their backs... Ahhh...  he just remembered the other told something about food , or so Lumper understood... He goes into his backpack and removes a piece of grub, he offers it to the other.

Like that?

OOC - Remember is bad english. Also I still want an answer to my previous questions... :-)
Nuked
GM, 666 posts
Fri 24 Jun 2005
at 16:30
  • msg #17

Re: Sneaking about

Feldwebel Dieter Lumper:
What is like the room where we are now? Defensable? How are we of ammo, food and water? Any nearby sources of food or water? Can we have a clear view of the nearby landscapes , or is our view confined to the courtyard? How is the building in which we are?

Have a look at the map link to a message in "Twilight:2000" and the descriptions and decide for yourselves your location. Ideally it would probably overlook either the eastern courtyard (N) where the action of the previous day occured, or the warehouse (the northern M), or both.
Food, water and ammo is limited to whats on your character sheet. Only the one litre of water in your canteen? Oh dear, you've already run out...
Obviously the taps are not working so you'll need to locate a supply of fresh water. You are aware of a stream less than a kilometre from the village with an apparently safe supply.
Food may be a little more difficult. You'll need to either forage, hunt, trade or perhaps steal it. Fishing in the stream when you refill your canteen is also an option - if you can fabricate or scrounge some equipment...
SSgt Albano Oliveira
player, 7 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 24 Jun 2005
at 20:14
  • msg #18

Re: Sneaking about

[OOC: Well, since I've been following these guys for quite some time, I assume my foraging and hunting skills are enough to keep me fed and watered as I do that. Whether or not I can supply for two is a whole 'nother matter entirely. :) ]

Ollie smiles and accepts the offer of food. "Thanks, yeah, I'll have some."

He motions to drink from his canteen only to notice it is empty, then shrugs. "When it gets dark, I will go out and look for some more food and water," he says, dismissively.
Nuked
GM, 667 posts
Sat 25 Jun 2005
at 08:34
  • msg #19

Re: Sneaking about

Between the two fo you, you can probably provide food (depending on the season, etc) for quite a number of people. The more time you spend hunting, gathering and fishing, the more you'll get - normally. Winter is a different matter as far as foraging of course.
Feldwebel Dieter Lumper
player, 8 posts
Viel zu weit...
Sun 26 Jun 2005
at 15:24
  • msg #20

Re: Sneaking about

RPG -

Lumper appreciated the other's gesture, he will give him his canteen for him to fill it up if possible.

What they doing?

OOC - He will also try to scavange the building to see if he can find any suitable objects to transport more water with them.

He will once again scan his field of view for anything odd, like suspect movement, any airborne vehicles...
SSgt Albano Oliveira
player, 8 posts
US Army fatigues, no rank
unit or arm patches visib
Mon 27 Jun 2005
at 01:26
  • msg #21

Re: Sneaking about

Ollie takes a quick peak out the window in response to the German's question, then shrugs. "I don't know, but I guess they don't know either..."

He cracks a smile. His poor attempts at humor were never really what he was known for, but that never stopped him from making them, anyway.
Feldwebel Dieter Lumper
player, 9 posts
Viel zu weit...
Mon 27 Jun 2005
at 18:11
  • msg #22

Re: Sneaking about

In truly Germanic way Lumper takes Oliveira remark as a fact, the attempt at humour fails totally on the German...

'They are making this base. Dangerous, they don't know were they are.'

Noticing that his phrase probably wasn't making that much sense he takes the opportunity to again scan his field of vision...
SSgt Albano Oliveira
player, 9 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 28 Jun 2005
at 01:55
  • msg #23

Re: Sneaking about

[OOC: I'll be around for the next few days, but I'll stop posting until something interesting happens, either in the main group or in the visible vicinity... I'm just not an idle chat kind of guy... :) Let me know if that's not ok.]

Nuked: Is fine. there's really not a lot you can do if you wish to remain hidden.
This message was last edited by the GM at 07:41, Tue 28 June 2005.
Feldwebel Dieter Lumper
player, 10 posts
Viel zu weit...
Tue 28 Jun 2005
at 15:15
  • msg #24

Re: Sneaking about

RPG - Lumper notices how Oliveira begins to concentrate on his task and decides to do the same, then he recalls his radio. He will turn it on , in a low volume, and listen to the traffic switching bands and frequencies every now and then for an hour.
SSgt Albano Oliveira
player, 10 posts
US Army fatigues, no rank
unit or arm patches visib
Wed 29 Jun 2005
at 00:43
  • msg #25

Re: Sneaking about

[OOC: How much of the patrol's evolutions can be seen from out position? If not much, how much could I see if I were to maneuver around the building, always taking care to remain hidden?]
Nuked
GM, 672 posts
Wed 29 Jun 2005
at 14:45
  • msg #26

Re: Sneaking about

I'm going to assume that you are in one of the larger buildings, probably even the same T shaped one you started in. This would mean that, provided you want to climb, you have acess to the roof. I think at least one of you has binoculars, so it's not a hard task to keep track of their priogress although you would probably lose them from time to time for a few minutes (behind buildings, copses, and other obstacles.
Whatever your vantage point, I'm not going to prevent you in seeing most if not all that is going on outside the warehouse. Inside you can probably guess from noises and smells (meal times, etc.)
You will also have a height advantage over whoever is on the warehouse roof.
Radio traffic is as described in the main thread.
SSgt Albano Oliveira
player, 11 posts
US Army fatigues, no rank
unit or arm patches visib
Mon 4 Jul 2005
at 06:27
  • msg #27

Re: Sneaking about

Ollie watches both groups leave, trying to decide on a course of action.

"There's a group that seems to be going hunting," he says to his german partner. "They should be safe." He adds some hand motions as he speaks, trying to get his point across as clearly as possible.

"There's another group, however, and they're following the tracks of those that fled yesterday," he says, pointing east. "They might run into trouble..."

"If it were just me, I'd go after them. Since there are two of us, I want to know what you think. Can you come too and keep out of sight?"
Nuked
GM, 681 posts
Mon 4 Jul 2005
at 11:55
  • msg #28

Re: Sneaking about

Like most intelligence analysts, Dieter has absoultely no stealth skill whatsoever (unless you call sneaking office supplies out stealth).
SSgt Albano Oliveira
player, 12 posts
US Army fatigues, no rank
unit or arm patches visib
Wed 6 Jul 2005
at 04:38
  • msg #29

Re: Sneaking about

[OOC: I was kind of hoping he would make some sort of in-character reply. :)]
Feldwebel Dieter Lumper
player, 11 posts
Viel zu weit...
Wed 6 Jul 2005
at 16:04
  • msg #30

Re: Sneaking about

OOC - Dieter is German therefore he does not sneak office supplies. :-D

RPG - Lumper gave some though to what the ther said... It was doubtful that he succeded in joining him in stealthy movements, at least major ones... Anyway it does not seem as if they could be in serious trouble, it was getting more on Lumper's nerves to stay in here. And they needed water...

'We can go. But I keep some distance from you. If I'm spotted try your best not to be.'
SSgt Albano Oliveira
player, 13 posts
US Army fatigues, no rank
unit or arm patches visib
Thu 7 Jul 2005
at 02:23
  • msg #31

Re: Sneaking about

"That's just what I had in mind," Ollie says. "Alright, let's move out."

He picks up his gear and leaves the building by the back way, keeping the German in his sights but out of sight.

[OOC: The plan is to follow the group that's going to follow the tracks and keep them covered. I'll guide Dieter along so that he is not in sight of the group. He won't be able to see them either, but hey. In the meantime, he has our canteens, so if he come across running water, he can fill them. Does that sound about right?]
Feldwebel Dieter Lumper
player, 12 posts
Viel zu weit...
Thu 7 Jul 2005
at 15:24
  • msg #32

Re: Sneaking about

OOC - It's just fine. Let's move like that.
Nuked
GM, 687 posts
Tue 12 Jul 2005
at 17:14
  • msg #33

Re: Sneaking about

What sort of distance are you thinking of following at? The terrain is fairly open former farmland and low rolling hills. Streams and occasionally fencelines have a line of trees on each bank. Most fields are between 80-150 metres across although this is an average - some are larger, others smaller. Visibility is good, you can potentially spot a moving person at up to 1000m unaided or a stationary person at 500m. This is if they are not attempting concealment of course.
SSgt Albano Oliveira
player, 15 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 12 Jul 2005
at 17:34
  • msg #34

Re: Sneaking about

[OOC: Whatever distance I've been using so far, as it seems to have been appropriate. :)]
Nuked
GM, 689 posts
Tue 12 Jul 2005
at 17:52
  • msg #35

Re: Sneaking about

The distance between the two varies from 50 to over 150 metres as they follow the larger team. With visibility as good as it is, Oliveira has no trouble in following along. He does lose them from time to time but quickly picks them up again after adjusting his position. The hardest task is simply maintaining visual contact while remaining concealed and guiding Dieter.
It appears that they are tracking the riders that fled the previous evening to the northeast. the path leads towards the radioactive remains of Czestochowa before altering direction to skirt the western suburbs.

Please see other thread for more details.
Feldwebel Dieter Lumper
player, 13 posts
Viel zu weit...
Wed 13 Jul 2005
at 20:40
  • msg #36

Re: Sneaking about

RPG - Lumper will keep 'head down' as possible , trying not to lose sight of Oliveira and meanwhile trying to cover their (his and Oliveira) rear area, trying to spot or hear anything unusual. If near a fresh water source he will fill the water recipients he carries, doing it in the most 'covered' way he can.
SSgt Albano Oliveira
player, 16 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 22 Jul 2005
at 15:51
  • msg #37

Re: Sneaking about

A firefight from somewhere off catches Ollie's attention for a breif moment. He glances in its direction, trying to determine if it could possibly come from the base camp. Realizing that direction and distance do not indicate so, he returns his attention to the task at hand.
Feldwebel Dieter Lumper
player, 14 posts
Viel zu weit...
Fri 22 Jul 2005
at 19:37
  • msg #38

Re: Sneaking about

RPG - Lumper ducks for cover when the first shots are heard. He tries to see if Oliveira goes one tracking the group or heads other way, after he sees which direction he goes he will follow...

OOC - Was I able to fill in with water?
Reply: Yes.
This message was last edited by the GM at 19:40, Fri 22 July 2005.
Nuked
GM, 704 posts
Fri 29 Jul 2005
at 16:50
  • msg #39

Re: Sneaking about

Please see the "Tracking" thread for your present situation and simply add a few hundred metres or so to the range (or you can be on the other side and closer to the ambush site if you wish).
SSgt Albano Oliveira
player, 17 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 29 Jul 2005
at 17:06
  • msg #40

Re: Sneaking about

[OOC:
Nuked:
Please see the "Tracking" thread for your present situation and simply add a few hundred metres or so to the range
Gotcha.
]
SSgt Albano Oliveira
player, 18 posts
US Army fatigues, no rank
unit or arm patches visib
Sat 30 Jul 2005
at 16:51
  • msg #41

Re: Sneaking about

That's new, Ollie thinks to himself as he watches the patrol getting ready to check out the ambush. He crawls backwards until he is out of sight, then does a crouched run to where his German partner is hiding.

"Dieter," he whispers, adding hand signals to make sure he is understood. "They are going to look at the combat site. We need to move to keep their backs covered. This way."

He then proceeds to lead the German on a semicircle, aiming to intercept the patrol a few hundreds of yards further ahead, to make sure that no hidden sentry catches them off-guard.
Feldwebel Dieter Lumper
player, 15 posts
Viel zu weit...
Sat 30 Jul 2005
at 18:12
  • msg #42

Re: Sneaking about

RPG - Lumper was now quite happy to have choosen to stay with Oliveira, he couldn't help to feel that the other group was heading for a trap , and heading at full speed...

He grabbed his G-11 and made sure it was ready to fire if needed. Then he followed Oliveira.
Nuked
GM, 722 posts
Fri 5 Aug 2005
at 19:16
  • msg #43

Re: Sneaking about

So far so good. It appears that nobody is aware of the presence of either of you. Oliveira settles Dieter into cover and creeps forward through the underbrush to see better.
It only takes a minute or so till he can hear a voice. The problem is that it's not one of those he is familiar with, nor is it a language he understands....
Feldwebel Dieter Lumper
player, 16 posts
Viel zu weit...
Mon 8 Aug 2005
at 18:24
  • msg #44

Re: Sneaking about

OOC - Is there any chance that Lumper also listens to the voices?
Nuked
GM, 731 posts
Tue 9 Aug 2005
at 13:55
  • msg #45

Re: Sneaking about

Might as well. He's taking far too long to react (and I'd set this up just for him too!)
Feldwebel Dieter Lumper
player, 17 posts
Viel zu weit...
Tue 9 Aug 2005
at 17:17
  • msg #46

Re: Sneaking about

RPG- Noticing a slight wave of hand Lumper cautiously approaches Oliveira position, he then hears some voices, he tries to understand hat they are saying...

OOC - He probably is on holidays, it's a popular time in Portugal to be on holidays...
Nuked
GM, 732 posts
Wed 10 Aug 2005
at 13:57
  • msg #47

Re: Sneaking about

OOC: Ah, knew there had to be a reason. Should have let us know though, I was counting on him to be here for his big moment....

IC: Dieter crept slowly and as quietly as he could closer to Oliveira. He's only a few metres away when he hears a voice. Although neither of you can understand the words, Dieter feels familiar with it. It's definately in the Balto-Slavic family, but which exact language evades him.

The speaker can't be far away. They are talking very quietly, obviously in an attempt to remain undetected by the group in the kill zone of the ambush. They speak a few words and then there is silence for almost half a minute. They then speak a few more words.
Feldwebel Dieter Lumper
player, 18 posts
Viel zu weit...
Fri 12 Aug 2005
at 22:01
  • msg #48

Re: Sneaking about

OOC - Can we know how many different voices do we hear?

RPG - Lumper streaches his head trying to get a better view of whoever is speaking.
Nuked
GM, 733 posts
Sat 13 Aug 2005
at 03:45
  • msg #49

Re: Sneaking about

There is only one voice that can be heard.
Do you really want to stick your neck out? Olivera is far better qualified for the sneaking and peeking role...
Feldwebel Dieter Lumper
player, 19 posts
Viel zu weit...
Sat 13 Aug 2005
at 10:54
  • msg #50

Re: Sneaking about

OOC - Actually I do not, but since he is not around and I cannot play his char...
Nuked
GM, 735 posts
Mon 15 Aug 2005
at 07:32
  • msg #51

Re: Sneaking about

OOC: Well, since he's not looked in for a while and we really need to get moving here, I'll let you control his actions for now. I'm fairly sure that you know by now what he'd do in different situations, especially ones like this.

IC:
At Dieters urging, Olivera crawls forward through the underbrush to try and identify who might be talking and why. With his G3 rifle craddled across his forearms, it takes a few minutes to silently travel the short distance required.

With exceptional care, he slowly moves aside the last few leaves to give himself line of site to his "target". About fifty metres away and seated in a shallow depression overlooking the kill zone of the ambush, is a man dressed in Soviet army uniform and speaking quietly into a radio. He is unshaven, dirty and looks to be in his mid twenties. An AK-74 lies beside him and a map is spead across his legs. He is in excellent concealment from the road and certainly not associated with that group in any way. From the disturbance to the leaf litter around him and a few scraps of food (apple cores, etc) tossed a few metres away, it is clear that he has been there for at least several hours.
Feldwebel Dieter Lumper
player, 20 posts
Viel zu weit...
Mon 15 Aug 2005
at 20:05
  • msg #52

Re: Sneaking about

RPG -

As Oliveira I will take a good look around that guy to see if there are any signs of other people in the nearby area.

OOC - Does Oliveira has any kind of silenced weapon? Does he has a telecopic sight? What are the chances of him to obtain a hit on the first shot at this guy?
Nuked
GM, 736 posts
Tue 16 Aug 2005
at 12:59
  • msg #53

Re: Sneaking about

Chance of a hit on first shot: Extremely high.
Chance of first shot kill: Good if a quick shot, extremely good if called head shot.
Possession of silenced weapon: No
Telescopic sight: Yes, but on his broken M21 sniper rifle. He is "reduced" to using his G3 battle rifle.

There are signs of other people having been onsite but they do not appear to still be there. Most likely this man was left to watch the ambush site and call in mortar fire if anyone was to investigate. The main force may have then been called in to salvage what was left.
Feldwebel Dieter Lumper
player, 21 posts
Viel zu weit...
Tue 16 Aug 2005
at 21:50
  • msg #54

Re: Sneaking about

OOC - Ok, I'm a bit relutant to do this, it would be what I would do and what I think Oliveira would do. Not sure if he will appreciate it though...

RPG - As Oliveira. Since there is enough time, I would take my time to aim at the unknown inividual, when I considered that conditions were good for a shot I would fire with the G3. Straight shot aiming for the head.
Nuked
GM, 737 posts
Wed 17 Aug 2005
at 00:55
  • msg #55

Re: Sneaking about

A single shot rings out and the mans head virtually explodes as the heavy slug smashes into it. The lifeless body slumps over the radio.
Feldwebel Dieter Lumper
player, 22 posts
Viel zu weit...
Wed 17 Aug 2005
at 22:41
  • msg #56

Re: Sneaking about

RPG - Oliveira and Lumper will wait quietly for a minute or two to see what developments will happen now.
Nuked
GM, 742 posts
Wed 24 Aug 2005
at 07:24
  • msg #57

Re: Sneaking about

I appears that the main group isn't too concerned about the shot - curious but not very worried except for a few individuals.

Take your cues from "The Ambush" thread...
Nuked
GM, 750 posts
Fri 26 Aug 2005
at 09:00
  • msg #58

Re: Sneaking about

Declare yourself if you wish.
Feldwebel Dieter Lumper
player, 23 posts
Viel zu weit...
Mon 29 Aug 2005
at 19:57
  • msg #59

Re: Sneaking about

OOC - I was waiting for Oliveira to say something, but... If I present myself would that mean that it will blow his cover?...
Nuked
GM, 756 posts
Wed 31 Aug 2005
at 03:31
  • msg #60

Re: Sneaking about

Character Name		Last Logon	Last Post
SSgt Albano Oliveira 	Mon 01 Aug	Sun 31 July
I think it's safe to say his lost all right to ask you to do anything for him. A month without logging on or posting is too long...
Do as you wish. I will have to write him out of the story it seems at some point down the track.
Feldwebel Dieter Lumper
player, 24 posts
Viel zu weit...
Wed 31 Aug 2005
at 18:53
  • msg #61

Re: Sneaking about

OOC - OK, It's pointless to wait. And is also pointless for me to continue around here. I assume it's nightfall and a storm is coming right?

RPG - Lumper looks as the group down there continues to move around, and to discuss, they do that alot, they talk too much and act too few he thinks.

Now, how to appear without getting shooted at, and most importantly without losing any of the stuff I have to the group. Lumper tries to find something that resembles a white flag, If he finds it he will tie it to the end of a pole and wave it vigorously to make sure it is seen before putting his head out, He will then present himself in English as 'Feldwebel Dieter Lumper, Bundeswehr, Federal Intelligence Service'
Nuked
GM, 761 posts
Thu 1 Sep 2005
at 02:30
  • msg #62

Re: Sneaking about

You may begin posting in "the ambush" thread when ready to reveal yourself.
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