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Sneaking about.

Posted by NukedFor group archive 8
SSgt Albano Oliveira
player, 5 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 21 Jun 2005
at 00:39
  • msg #13

Re: Sneaking about

As the German wakes Ollie up, he smartens quickly as he takes stock of his surroundings. Slowly, he moves towards the window, where he witnesses the early day's events.

"Interesting," he comments softly, as much for himself as for his companion's sake, "it looks like they are getting ready to hold up for a while. Good. It'll give us a chance to get acquainted with the new guys."

[Private to Nuked: I recall when I started following this group, you told me I already knew most of them, from having worked together in the area, in the past. What about the new arrivals? (Or, in fact, can you make a summary of who I know and who I don't?)]
Feldwebel Dieter Lumper
player, 6 posts
Viel zu weit...
Tue 21 Jun 2005
at 20:41
  • msg #14

Re: Sneaking about

RPG -

SSgt Albano Oliveira :
"Interesting,it looks like they are getting ready to hold up for a while. Good. It'll give us a chance to get acquainted with the new guys."


Lumper considers the remark his colleague just made. He wasn't so sure about it; in fact he was pretty sure that these days, when you stop you usually died... Many powerful private armies roamed around these days, the chaos bought them... He think how to put it exactly in English, he decides to take the short version, in typical efficient Germanic way...

Not good. Not good at all. Enemy may have allies, or associates that come to this place, we could be faced by well equipped enemies in no time.

OOC - What is like the room where we are now? Defensable? How are we of ammo, food and water? Any nearby sources of food or water? Can we have a clear view of the nearby landscapes , or is our view confined to the courtyard? How is the building in which we are?
SSgt Albano Oliveira
player, 6 posts
US Army fatigues, no rank
unit or arm patches visib
Wed 22 Jun 2005
at 23:35
  • msg #15

Re: Sneaking about

Ollie nods. The German has a good point, he thinks to himself.

"You're right, they're asking for all kinds of trouble," he says. "That's their problem. Whoever comes will see them before they see us, and we'll probably see them beforehand, as well. We should be safe."

"And besides," he continues, "I don't want to leave before they do. Those people are my... well, I know them. They don't know we're here, and that makes us the wildcard. Who knows, we could save a life yet."

A cold-hearted speech, perhaps, but Ollie has been feeling a little detached ever since he lost his unit. He takes another peek out the window to assess any new developments.
Feldwebel Dieter Lumper
player, 7 posts
Viel zu weit...
Thu 23 Jun 2005
at 20:17
  • msg #16

Re: Sneaking about

RPG -

Lumper considers the other point of view... It doesn't sound that bad. At least the part he understod best, if the ones in there did not found them , it's unlikely that any newcomers will do, so he backs into his corner to watch their backs... Ahhh...  he just remembered the other told something about food , or so Lumper understood... He goes into his backpack and removes a piece of grub, he offers it to the other.

Like that?

OOC - Remember is bad english. Also I still want an answer to my previous questions... :-)
Nuked
GM, 666 posts
Fri 24 Jun 2005
at 16:30
  • msg #17

Re: Sneaking about

Feldwebel Dieter Lumper:
What is like the room where we are now? Defensable? How are we of ammo, food and water? Any nearby sources of food or water? Can we have a clear view of the nearby landscapes , or is our view confined to the courtyard? How is the building in which we are?

Have a look at the map link to a message in "Twilight:2000" and the descriptions and decide for yourselves your location. Ideally it would probably overlook either the eastern courtyard (N) where the action of the previous day occured, or the warehouse (the northern M), or both.
Food, water and ammo is limited to whats on your character sheet. Only the one litre of water in your canteen? Oh dear, you've already run out...
Obviously the taps are not working so you'll need to locate a supply of fresh water. You are aware of a stream less than a kilometre from the village with an apparently safe supply.
Food may be a little more difficult. You'll need to either forage, hunt, trade or perhaps steal it. Fishing in the stream when you refill your canteen is also an option - if you can fabricate or scrounge some equipment...
SSgt Albano Oliveira
player, 7 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 24 Jun 2005
at 20:14
  • msg #18

Re: Sneaking about

[OOC: Well, since I've been following these guys for quite some time, I assume my foraging and hunting skills are enough to keep me fed and watered as I do that. Whether or not I can supply for two is a whole 'nother matter entirely. :) ]

Ollie smiles and accepts the offer of food. "Thanks, yeah, I'll have some."

He motions to drink from his canteen only to notice it is empty, then shrugs. "When it gets dark, I will go out and look for some more food and water," he says, dismissively.
Nuked
GM, 667 posts
Sat 25 Jun 2005
at 08:34
  • msg #19

Re: Sneaking about

Between the two fo you, you can probably provide food (depending on the season, etc) for quite a number of people. The more time you spend hunting, gathering and fishing, the more you'll get - normally. Winter is a different matter as far as foraging of course.
Feldwebel Dieter Lumper
player, 8 posts
Viel zu weit...
Sun 26 Jun 2005
at 15:24
  • msg #20

Re: Sneaking about

RPG -

Lumper appreciated the other's gesture, he will give him his canteen for him to fill it up if possible.

What they doing?

OOC - He will also try to scavange the building to see if he can find any suitable objects to transport more water with them.

He will once again scan his field of view for anything odd, like suspect movement, any airborne vehicles...
SSgt Albano Oliveira
player, 8 posts
US Army fatigues, no rank
unit or arm patches visib
Mon 27 Jun 2005
at 01:26
  • msg #21

Re: Sneaking about

Ollie takes a quick peak out the window in response to the German's question, then shrugs. "I don't know, but I guess they don't know either..."

He cracks a smile. His poor attempts at humor were never really what he was known for, but that never stopped him from making them, anyway.
Feldwebel Dieter Lumper
player, 9 posts
Viel zu weit...
Mon 27 Jun 2005
at 18:11
  • msg #22

Re: Sneaking about

In truly Germanic way Lumper takes Oliveira remark as a fact, the attempt at humour fails totally on the German...

'They are making this base. Dangerous, they don't know were they are.'

Noticing that his phrase probably wasn't making that much sense he takes the opportunity to again scan his field of vision...
SSgt Albano Oliveira
player, 9 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 28 Jun 2005
at 01:55
  • msg #23

Re: Sneaking about

[OOC: I'll be around for the next few days, but I'll stop posting until something interesting happens, either in the main group or in the visible vicinity... I'm just not an idle chat kind of guy... :) Let me know if that's not ok.]

Nuked: Is fine. there's really not a lot you can do if you wish to remain hidden.
This message was last edited by the GM at 07:41, Tue 28 June 2005.
Feldwebel Dieter Lumper
player, 10 posts
Viel zu weit...
Tue 28 Jun 2005
at 15:15
  • msg #24

Re: Sneaking about

RPG - Lumper notices how Oliveira begins to concentrate on his task and decides to do the same, then he recalls his radio. He will turn it on , in a low volume, and listen to the traffic switching bands and frequencies every now and then for an hour.
SSgt Albano Oliveira
player, 10 posts
US Army fatigues, no rank
unit or arm patches visib
Wed 29 Jun 2005
at 00:43
  • msg #25

Re: Sneaking about

[OOC: How much of the patrol's evolutions can be seen from out position? If not much, how much could I see if I were to maneuver around the building, always taking care to remain hidden?]
Nuked
GM, 672 posts
Wed 29 Jun 2005
at 14:45
  • msg #26

Re: Sneaking about

I'm going to assume that you are in one of the larger buildings, probably even the same T shaped one you started in. This would mean that, provided you want to climb, you have acess to the roof. I think at least one of you has binoculars, so it's not a hard task to keep track of their priogress although you would probably lose them from time to time for a few minutes (behind buildings, copses, and other obstacles.
Whatever your vantage point, I'm not going to prevent you in seeing most if not all that is going on outside the warehouse. Inside you can probably guess from noises and smells (meal times, etc.)
You will also have a height advantage over whoever is on the warehouse roof.
Radio traffic is as described in the main thread.
SSgt Albano Oliveira
player, 11 posts
US Army fatigues, no rank
unit or arm patches visib
Mon 4 Jul 2005
at 06:27
  • msg #27

Re: Sneaking about

Ollie watches both groups leave, trying to decide on a course of action.

"There's a group that seems to be going hunting," he says to his german partner. "They should be safe." He adds some hand motions as he speaks, trying to get his point across as clearly as possible.

"There's another group, however, and they're following the tracks of those that fled yesterday," he says, pointing east. "They might run into trouble..."

"If it were just me, I'd go after them. Since there are two of us, I want to know what you think. Can you come too and keep out of sight?"
Nuked
GM, 681 posts
Mon 4 Jul 2005
at 11:55
  • msg #28

Re: Sneaking about

Like most intelligence analysts, Dieter has absoultely no stealth skill whatsoever (unless you call sneaking office supplies out stealth).
SSgt Albano Oliveira
player, 12 posts
US Army fatigues, no rank
unit or arm patches visib
Wed 6 Jul 2005
at 04:38
  • msg #29

Re: Sneaking about

[OOC: I was kind of hoping he would make some sort of in-character reply. :)]
Feldwebel Dieter Lumper
player, 11 posts
Viel zu weit...
Wed 6 Jul 2005
at 16:04
  • msg #30

Re: Sneaking about

OOC - Dieter is German therefore he does not sneak office supplies. :-D

RPG - Lumper gave some though to what the ther said... It was doubtful that he succeded in joining him in stealthy movements, at least major ones... Anyway it does not seem as if they could be in serious trouble, it was getting more on Lumper's nerves to stay in here. And they needed water...

'We can go. But I keep some distance from you. If I'm spotted try your best not to be.'
SSgt Albano Oliveira
player, 13 posts
US Army fatigues, no rank
unit or arm patches visib
Thu 7 Jul 2005
at 02:23
  • msg #31

Re: Sneaking about

"That's just what I had in mind," Ollie says. "Alright, let's move out."

He picks up his gear and leaves the building by the back way, keeping the German in his sights but out of sight.

[OOC: The plan is to follow the group that's going to follow the tracks and keep them covered. I'll guide Dieter along so that he is not in sight of the group. He won't be able to see them either, but hey. In the meantime, he has our canteens, so if he come across running water, he can fill them. Does that sound about right?]
Feldwebel Dieter Lumper
player, 12 posts
Viel zu weit...
Thu 7 Jul 2005
at 15:24
  • msg #32

Re: Sneaking about

OOC - It's just fine. Let's move like that.
Nuked
GM, 687 posts
Tue 12 Jul 2005
at 17:14
  • msg #33

Re: Sneaking about

What sort of distance are you thinking of following at? The terrain is fairly open former farmland and low rolling hills. Streams and occasionally fencelines have a line of trees on each bank. Most fields are between 80-150 metres across although this is an average - some are larger, others smaller. Visibility is good, you can potentially spot a moving person at up to 1000m unaided or a stationary person at 500m. This is if they are not attempting concealment of course.
SSgt Albano Oliveira
player, 15 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 12 Jul 2005
at 17:34
  • msg #34

Re: Sneaking about

[OOC: Whatever distance I've been using so far, as it seems to have been appropriate. :)]
Nuked
GM, 689 posts
Tue 12 Jul 2005
at 17:52
  • msg #35

Re: Sneaking about

The distance between the two varies from 50 to over 150 metres as they follow the larger team. With visibility as good as it is, Oliveira has no trouble in following along. He does lose them from time to time but quickly picks them up again after adjusting his position. The hardest task is simply maintaining visual contact while remaining concealed and guiding Dieter.
It appears that they are tracking the riders that fled the previous evening to the northeast. the path leads towards the radioactive remains of Czestochowa before altering direction to skirt the western suburbs.

Please see other thread for more details.
Feldwebel Dieter Lumper
player, 13 posts
Viel zu weit...
Wed 13 Jul 2005
at 20:40
  • msg #36

Re: Sneaking about

RPG - Lumper will keep 'head down' as possible , trying not to lose sight of Oliveira and meanwhile trying to cover their (his and Oliveira) rear area, trying to spot or hear anything unusual. If near a fresh water source he will fill the water recipients he carries, doing it in the most 'covered' way he can.
SSgt Albano Oliveira
player, 16 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 22 Jul 2005
at 15:51
  • msg #37

Re: Sneaking about

A firefight from somewhere off catches Ollie's attention for a breif moment. He glances in its direction, trying to determine if it could possibly come from the base camp. Realizing that direction and distance do not indicate so, he returns his attention to the task at hand.
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