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Sneaking about.

Posted by NukedFor group archive 8
Nuked
GM, 647 posts
Sat 11 Jun 2005
at 17:31
  • msg #1

Sneaking about

Oliveira
I'm assuming that from my vantage point, I will have gained an understanding of where the PC group will be going and where they will scout, at least for the immediate future. As such, I'll want to keep my attention on the new arrivals. I mean to find out what their night routine will be.

Specifically, I will be looking to see if the new guys become aware of the rest of the gang and of the vehicles, and I'll be looking to see if they take any hostile action against the PC group.

Nuked
By now, it should have become apparent that the PCs are using radios to communicate amongst themselves. I'll try to get one of my sets on their frequency.

Oliveira
If the guards have radios too, I'll try to get my other set on their frequency as well.

I'll be doing this with one hand only, keeping my siper rifle on the other hand and keeping my eyes on my scope, aimed the bad guys, and taking an occasional peek at the good guys.

These guys are definitely the unfriendly sort. I'm not going to get involved just yet, I'd probably just get myself killed.

Am I having any luck with the radios?

Nuked
No, not when there are several hundred thousand frequencies to choose from. Wouldn't be a major problem with a decent set but you only have a couple of 2km hand radios.

Oliveira
Nuked typed:
A voice calls out to you from above in a language neither of you can understand. The meaning though is clear - stop or be shot!

Can I see where this specific voice is coming from? If so, that's the guy I'll be watching more closely from now on.

Nuked
The voice appears to be comming from the apartment building (G) to your south east - directly over the top of Andy and Kett from you.

There is one man on the roof armed with an AK. He is aiming at the two on the ground and has fairly good cover from them. You should have little trouble hitting him with your M21 or G3 (aimed, called shot: head, medium range: approx 120 metres = target number 4)

Oliveira
I thought 8 would be a pretty good skill to ahev, but as it turns out, 40% is not my idea of "little trouble"... :)

Either way, consider me covering that guy. If he means to shoot, I mean to shoot before him. (If that's possible, that is...)

Nuked
If you chose not to call the shot, you'd only need an 8. However, you'd then need to roll location and as they are lying down and have the benefit of a little cover, you could only hit them in the head, arms or chest (1-4 on 1d10)
You could try aimed three round bursts with your G3, or simply go all out Automatic fire......

Oliveira
I'll call the shot, that's what snipers do. ;) Even if I miss, I may throw enough confusion at the situation to buy the guys on the ground some time.

Oliveira
If that gunshot was from the guy I'm covering, I should be doing something about it immediately after. If it was from a different guy, do I have an angle to see what's going on?

Nuked
Same person. You have a shot although you may want to hold it for now. That was just a warning shot.

Oliveira
Nuked typed:
That was just a warning shot.

Well, if it was obvious for me that he was going to be taking a warning shot, then yes, I agree with you.

Either way, my finger is now on the trigger and my eye is now on his finger. :)

Nuked
The smoke cloud is beginning to threaten your line of sight although it is doing it's job by hiding Andy and Kett from view.

As soon as the cloud is thick enough, Andy springs to his feet and heads off back towards the warehouse (I presume at this stage anyway). Kett follows close behind after Andy says something to him you can't make out.


Oliveira
If it becomes apparent that my current target won't be able to shoot anyone effectively, I'll begin looking for another target. Has it become obvious who's leading them?

Nuked
no, you can not make out any obvious leader.

Oliveira
Alrighty. However's in my field of vision, then, that looks like he could possibly shoot someone in the PC group with some degree of effectiveness (and who I could shoot back at with some degree of effectiveness as well...)

Oliveira
On the other hand, looks like the shooting has started up of its own accord. As such, I will be watching out for hostiles coming from unexpected directions. Basically, if the other PCs can see it, I'm not shooting at it.

Nuked
Somebody can see everywhere at the moment (within reason of course) but nobody has a complete feild of view. In fact, you are possibly best placed to see at the moment.

Oliveira
Nuked typed:
From where you believe Dave and Camilla are located, they will not be able to fire upon more than a couple more guards without almost definately hitting the prisoners instead - you, however, have a much better angle and should be able to take out most of those that they can't.

Assuming anyone they can't hit can't hit them back, that's all just as well. However, if one of those starts actually using the prisoners as cover in order to shoot at Cam & Dave without getting shot at, he is going to be presented with a Shot In The Back(tm).

Otherwise, I'll be looking for opportunities to cover Andy & Kett's retreat.

P.S. Tactically, this is probably not the soundest approach, but I really wanted that first shot of mine to be rather dramatic, if you know what I mean. :)

Nuked
I can see what you are aiming for but it might not be such a wonderful idea as you may think. One of those that nobody else can hit, is holding the "clacker" (a small device that generates an electrical current used for the command detonation of claymores and similar explosives. This device is demonstrated in the movie "Plattoon" during the amubush scene. The relevant line went something like, "...hit this three times...") for the claymore mines.
It only requires one steady squeeze to set off the charge (it creates a two stage electrical pulse, both of which are required to detonate).


Oliveira
Whoa! Ok, if that's something that I can see, then yes, take that guy out at the earliest opportunity.

Nuked
Ok, range is approximately 80 metres from your position, have at them! (make them secret rolls though)


Oliveira
Targeted shot at the head, followed by three quick shots. Total recoil 8.

Hmmm... some quite undramatic rolls...

quote:
01:43, Today: Secret Roll: SSgt Albano Oliveira rolled 7 using 4d6. Damage, shot #4.
01:42, Today: Secret Roll: SSgt Albano Oliveira rolled 7 using 1d10. Hit location, shot #4.
01:42, Today: Secret Roll: SSgt Albano Oliveira rolled 14 using 4d6. THIS is the damage for shot #3.
Ignore the following:
01:41, Today: Secret Roll: SSgt Albano Oliveira rolled 18 using 3d10. Duh, more damage, shot #3.
01:40, Today: Secret Roll: SSgt Albano Oliveira rolled 1 using 1d10. Damage, shot #3.
End ignore
01:39, Today: Secret Roll: SSgt Albano Oliveira rolled 4 using 1d10. Hit location, shot #3.
01:39, Today: Secret Roll: SSgt Albano Oliveira rolled 1 using 1d10. Quick shot at short range.
01:39, Today: Secret Roll: SSgt Albano Oliveira rolled 5 using 1d10. Quick shot at short range.
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Quick shot at short range.
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Targeted shot to the head at close range

So, that's 14 to the chest, 7 to the right leg.

Nuked
SSgt Albano Oliveira typed:
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Quick shot at short range.
01:38, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Targeted shot to the head at close range
Unfortunately for you, only the very first two rolls will count.

Congratulations, you've had a catastrophic failure!

You squeeze the trigger slowly and surely, timing the shot for that short period while your breathing has halted and won't disturb you aim.

"Click"

The hammer hits the rear of the firing pin and....nothing. Your weapon has failed to fire.

Roll an average small arms skill check to attempt rectification of the stoppage. This will require a full five second phase to complete at the minimum.


Oliveira
Bah... how un-dramatic...

quote:
02:47, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Firearms checkage.

Nuked
Your actions discover that your sniper rifle has a broken firing pin. Several years of use and little real maintainence beyond the day to day cleaning has worn some of the more critical parts down.
This breakage was not totally unexpected, it just happened at a rather inconvienient time.
Plan B is now required. You are in Phase 3 after all that....


Oliveira
Right, then.

Phase 3 - Ready the G3
Phase 2 - Aim at that same guy
Phase 1 - Aimed shot (40%) plus quick shot (20%)

I'm making the rolls now, so as to not hold things up. If I see anything glaringly obvious that would be good cause to abandon this course of action, I will abort accordingly. :)

quote:
00:59, Today: Secret Roll: SSgt Albano Oliveira rolled 3 using 1d10. P1 Quick.
00:59, Today: Secret Roll: SSgt Albano Oliveira rolled 5 using 1d10. P1 Aimed.

In other words, I missed both. I'm not exactly sure what kind of snipers the US Armed Forces is training, these days. ;)

Nuked
Actually that's hit, hit. You worked out your numbers wrong.
It's 80 metres - medium range for the G3 for a target number of 8 aimed and 4 quick. Your rolls of 5 and 3 come in under that and since you did not specify a called shot....... two hits in phase 1!
All you need do when the time comes is roll location and 4D6 per hit. An average of 28 points will almost certainly take then down BUT they may activate the claymores before then, so....

Oliveira
You're right, for some reason I was halving the to-hit number for medium range...

quote:
17:47, Today: Secret Roll: SSgt Albano Oliveira rolled 14 using 4d6. Quick - Damage.
17:47, Today: Secret Roll: SSgt Albano Oliveira rolled 8 using 1d10. Quick - Location.
17:46, Today: Secret Roll: SSgt Albano Oliveira rolled 17 using 4d6. Aimed - Damage.
17:46, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Aimed - Location.

That's a shot in each leg.

Oliveira
Regarding that last private to me, I think I'll keep my target, as it seems to be the most dangerous guy at the moment, at least until the smoke clears...

Oliveira
Nuked typed:
Private to SSgt Albano Oliveira : Your two shots go unnoticed. Far too much noise. Both hit with results previously discussed but too late to have any real effect on the outcome.

I really can't tell you how utterly undramatic that is. :)

Anyway, I don't think I can help them any, in the current situation. I'll be making my way out of the town, keeping an eye on new arrivals. I'll continue to track the group for the next few days. Maybe another opportunity for a dramatic entrance will present itself soon.

In the meantime, I need to think about either fixing my sniper rifle or procuring a new one...

Nuked
The rifle will need a replacement part either scavenged from another identical weapon or fabricated in a machine shop.

Nuked
You know you can still be the hero of this situation.....

Oliveira
Bah. Heroics is not the same as drama! ;>

Ok, then, I be looking for whoever's shooting at Dave and Cam. If I find him, I'll put a cap in him.

Nuked
Unfortunately there is at least three brick walls between you and them, maybe more.
On the other hand the two (remaining) shooters on the ground shredding the prisoners are a very tempting and relatively easy target....

Oliveira
That assumes I care about the prisoners. :) Right, I'll keep an eye on them. If they turn to shoot at anyone in the group, I'll fire.

Nuked
You're a cold bastard aren't you.... :)

Oliveira
Nuked typed:
rusty (just so you can contract tetanus)
Just so you know, this is a bit of an urban legend. Tetanus comes from getting earth into cuts. The association with rust comes from historical data regarding rusted farm implements, which, of course, also have earth on them. It's one of those well-known facts that aren't all that factual...

Nuked
Still, it tends to cause the uneducated to take pause doesn't it? Exactly what wire is intended to do :)

Oliveira
No objections from me on that point. :)

I still be looking for dudes who may be shooting at my friends...

Nuked
You know that there are two shooters taking cover and preparing to fire in the main courtyard, one on the building across from you through the smoke (can't see them directly though) and one other that has been firing a light automatic at Dave. None have fired in the last phase though and only the first two can be targeted by you.

Oliveira
K. The two guys in the courtyard, who are they preparing to fire at?

P.S. Hmm... also, wild thought... from memory, can I throw a grenade through the smoke at the rooftop with that other guy?

Nuked
First point, the people at and around the BTR-80.
Second point, you could if you were strong enough..... (or had either a rifle grenade or grenade launcher, etc.

That M72 you've got might do the job too... ;P

Oliveira
Crap!!:( This is the second time in my stay here in RPol that that blasted preview thingy costs me a message...

Anyway, what I had said, just after your reply, was that I wouldn't know how to use the M72, so I'll prepare to open fire on the two guys on the courtyard.

Now, however, I have a new question. Are those the same guys that Tanya is full-autoing at?

PS Again, sorry for the delay, I was fully convinced I had replied to this... :/

Nuked
Tanya blasted the fellow who fired the original warning shot at Andy and Kett. She took him out along with most of the upper floor of that building too! Real overkill - that M72 you've got wouldn't have made as much mess...... ;)

The two in the courtyard are an immediate threat to almost everyone. They have great cover from everyone but you due to the piles of twitching bodies around them. Your position above takes that protection away......

Oliveira
Righty, then. Pick one, aim, shot, quickshot. Let me know when it's time to roll.

Nuked
What? I have to tell you to go roll? Do you want your hand held too?

;D
Go to it, medium range for your rifle, no modifers worth worrying about. Need location and damage too.


Oliveira
Dice Roller typed:
16:32, Today: Secret Roll: SSgt Albano Oliveira rolled 20 using 4d6. Damage.
16:31, Today: Secret Roll: SSgt Albano Oliveira rolled 2 using 1d10. Location.
16:31, Today: Secret Roll: SSgt Albano Oliveira rolled 5 using 1d10. Quick shot.
16:30, Today: Secret Roll: SSgt Albano Oliveira rolled 3 using 1d10. Aimed shot.

So that's 20 damage to the right arm. For my next trick, I'll aim at the next guy and do the same thing.

Nuked
Was that after a phase of aiming?

Oliveira
Yes, although I think I'm a bit behind on phases...

Nuked
You might as well take the shot in phase one then with full aim bonus. Want to hurry up and get on with it.

Oliveira
K, then. :)

Dice Roller typed:
17:45, Today: Secret Roll: SSgt Albano Oliveira rolled 14 using 4d6. Quick damage.
17:45, Today: Secret Roll: SSgt Albano Oliveira rolled 11 using 4d6. Aimed damage.
17:45, Today: Secret Roll: SSgt Albano Oliveira rolled 10 using 1d10. Quick location.
17:44, Today: Secret Roll: SSgt Albano Oliveira rolled 2 using 1d10. Aimed location.
17:44, Today: Secret Roll: SSgt Albano Oliveira rolled 1 using 1d10. Quick shot.
17:44, Today: Secret Roll: SSgt Albano Oliveira rolled 2 using 1d10. Aimed shot.

So that's 11 to the right arm and 14... er... elsewhere, I don't have the rulebook with me and I can't access the posted rules from here...

Nuked
Your character sheet here should have the hit locations on it. It's a leg anyway so we'll call it a miss since they are laying down.
Regardless, 11 points causes serious damage to an NPC and so they are effectively out of action - Initiative 0 due to wounds, possibly unconscious.

One more question from me, what mix of tracer do you want in your mag?
It was common practise for us back when I was in the infantry to have a 4 ball to 1 tracer in belted ammo and the second last round in a magazine as tracer.
Second last tells you that you only have the round in the chamber so it's time to reload. Helps prevent you running out at the most inopportune moment. In the world of T2K though, tracer is a bit rare. Much easier to reload with a solid projectile than a hollow one filled with a chemical.

Oliveira
Hmm... Yes... General embarassment, here...

I could have sworn I had already replied to this...

Anyway, I don't recall exactly what it was that I had written, but the gist of it was that my ammo is probably mostly scavenged, as my battle rifle isn't even US issue, so I was thinking no tracer...

So... is there anything else for me to do?

Cuz if not, I think I'll just pick up my gear and move elsewhere.

The guys that were going to storm a building loking for a sniper... were they talking about my building? That is, were they talking about me? (Indeed, can I see them at all?)

P.S.: Sorry again for all this delay, I really did think I had answered this before...

Nuked
Although your weapon is not US issue, your ammo is a very common calibre. Almost all NATO machineguns along with sniper rifles, battle rifles, etc, use it. The round was introduced to the US military way back with the M14 rifle and has been in use ever since. (It was also forced upon the other NATO members as the common round for the sixties and seventies).
Tracer is also available in most other calibres, not just 7.62N. As already stated though, it is probably not as common now (game time) as it was.
Regardless, almost all ammo has by now been reloaded at least once and usually many more times (till the brass casings wear out and crack).

The building they have entered is I to your south west. You are still in the T-shaped building G. You cannot see tham as building C is blocking line of sight.
The BTR and it's occupants are located between buildings C and K at the western end of the courtyard (N).

There is probably little more you can do from your present position altough that may change.


Oliveira
K, then. I'll stay put and guard their backs for a while longer.

Oliveira
Any movement anywhere that I should be aware of?

Nuked
I doubt you'd see much movement even if you started shooting at the players!

Oliveira
Huhn?

Oliveira
I assume Michelle is well in my field of view. Anything else of note?

Nuked
Not a lot.
You can see the horses picketed at the far end of the courtyard. All of them are in a panic.
Besides that, not a lot more is happening.

Nuked
You spot two men riding rapidly away on horseback leading two other horses. They are out of effective range of your weapon having been concealed by the buildings up till now.

Oliveira
Nothing I can do about that, 'cept continue to keep an eye on things...

Nuked
So you intend to remain hidden then?

Oliveira
Sure. Why not? :) It would have been nicer if my gun hadn't jammed at that particular moment, cuz then it would have been graphically obvious that I was on their side. As it is, I'm sure some of the people in the group didn't even realize I'm here, whereas others may even think I was shooting in into the prisoners. Maybe one or two of them know what really happened.

Under those circumstances, it's not relly safe to come out just right now.

And besides, it's really undramatic. :) I wanted to pop out after having made just the right shot. :) (Course, without a sniper rifle, that got a lot harder, but hey, one can dream...)
This message was last updated by the GM at 02:31, Sun 11 Dec 2005.
Nuked
GM, 648 posts
Sat 11 Jun 2005
at 17:35
  • msg #2

Re: Sneaking about

Please begin posting in this thread. If you wish to continue the idea of a dramatic entry, avoid posting in the OCC or other threads.
You are both located in a building to the northwest of the courtyard, you can see everything that is happening there, although conversations will be inaudible. Post your reactions, etc to events in that area here (until you make yourselves known).
Dieter Lumper
NPC, 1 post
Sat 11 Jun 2005
at 18:28
  • msg #3

Re: Sneaking about

OOC - Ok, I'll give a go with a sort of introduction...

RPG -

The last days since Lumper meet this sniper hadn't been easy. In fact even if Lumper was happy to have someone of the same side with him it wasn't easy being with someone in which he did not really knew if he could trust. Their 'group' was built around a fortuit event, the sniper managed to identify Lumper's insignias in the jacket corrrectly, which spared Lumper of a sudden and silent death. However having to sleep with one ey open wasn't easy, but their almost silent cooperation, given Lumper's difficulties with English, were improving.

Lumper is seating opposite to Oliveira, while Oliveira is watching the courtyard, Lumper is defending the opposite approaches to their present location with is HK G11 in hand ready to fire. He will also ask Oliveira if he is seeing anything interesting.

Lumper - 'See anything?'
SSgt Albano Oliveira
player, 1 post
US Army fatigues, no rank
unit or arm patches visib
Tue 14 Jun 2005
at 12:12
  • msg #4

Re: Sneaking about

A lot has been written about good communication between partners, but whoever wrote it forgot to take language barriers into account, Ollie thinks to himself.

He shakes his head in response to Lumper's query. "Nothing interesting," he says. "Some of the prisoners survived the..." He was going to say 'slaughter', but then simply adds, "... the explosion."

"I saw which way the surviving guards fled. We should move to a place where we might give advance warning if anything comes back."

He waits for a sign of understanding and agreement from the german, then begins collecting his gear and preparing to move.
Dieter Lumper
player, 2 posts
Viel zu weit...
Tue 14 Jun 2005
at 21:28
  • msg #5

Re: Sneaking about

RPG -

Lumper understood the essential of what he was being told, however everything was made clear when the other started to pack his gear, they would move into a better position... hmmm... that sounded right...

Lumper - Ok. Go in front. I cover you.

** With this Lumper turned himself and positioned in such a way as to cover Oliveira's tactical move. He will then follow him into the new position using also tactical movement. **
SSgt Albano Oliveira
player, 2 posts
US Army fatigues, no rank
unit or arm patches visib
Tue 14 Jun 2005
at 22:40
  • msg #6

Re: Sneaking about

Ollie settles close to a window where he can peek out from time to time, then takes a moment to check that his companion is out of view as well.

"It should be a couple of hours before they get organized. Why don't you try to sleep a while? I'll wake you if they move, or when night comes."

As he settles down to keep watch, he replays the explosion in his mind. The guard preparing to detonate the claymores, right in the middle of his sights, and then a loud, dry click right next to his ear, louder than the explosion itself. I'd never seen so many die because of something so small...

The moment passes. The dead can no longer be helped. He shrugs his shoulders and takes a quick peek out the window.
Dieter Lumper
player, 3 posts
Viel zu weit...
Wed 15 Jun 2005
at 17:55
  • msg #7

Re: Sneaking about

RPG -

Communication as begining to improve towards the two, Lumper was still however not very interested in blindly putting his fate on this men, in these days anyone could have hidden interests... However they would get nowhere if some sort of thrust did not develop among them...

** Lumper will lay down with all his belongins in thouch with his body and his HK G11 at hand he will rest until Oliveira warns him. **
SSgt Albano Oliveira
player, 3 posts
US Army fatigues, no rank
unit or arm patches visib
Fri 17 Jun 2005
at 20:59
  • msg #8

Re: Sneaking about

[OOC: Just letting everybody know that I'm still here, and letting some time pass on the main thread...]
Feldwebel Dieter Lumper
player, 4 posts
Viel zu weit...
Sat 18 Jun 2005
at 09:45
  • msg #9

Re: Sneaking about

OOC - Same here... besides, I am asleep so I am probably having apocalyptic dreams...
Nuked
GM, 657 posts
Sat 18 Jun 2005
at 09:53
  • msg #10

Re: Sneaking about

It'll probably be a bit slow and boring for you two. Until you join up with the others anyway.
SSgt Albano Oliveira
player, 4 posts
US Army fatigues, no rank
unit or arm patches visib
Sun 19 Jun 2005
at 18:24
  • msg #11

Re: Sneaking about

As the sun goes down, Ollie can't help but admire the relentless persistence with which the group goes through the dead and the wounded, trying to find survivors. They're going to run into supply problems sooner than they hoped, at this rate, he thinks to himself.

He casts an eye at his sleeping partner and decides to let a little time go by before waking him. As the night goes on, fatigue begins to get the better of him, though. He moves away from the window and wakes the German up. "Your turn," he says. "Keep away from the window. Wake me up when the sun rises."
Feldwebel Dieter Lumper
player, 5 posts
Viel zu weit...
Sun 19 Jun 2005
at 21:11
  • msg #12

Re: Sneaking about

Lumper takes his watch, he tries to take a quick look through the window but reminds himself that there would probably eb not much to see in the adrk so inteast he sits out of the sight listening, and there he stays through night, until the sun again appears on the horizont, he gets up and wakes the other...

Morning now...
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