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OOC2.

Posted by NukedFor group 0
Nuked
GM, 1151 posts
Sun 6 May 2007
at 06:42
  • msg #1

OOC2

New OOC thread since the old is well over the 1000 post limit.
Plt Sgt Tanya Redgrave
player, 354 posts
Platoon Sergeant
US Rangers
Sun 6 May 2007
at 13:17
  • msg #2

Re: OOC2

Why am I having a hard time now with getting the colors & bold to come up for Tanya's verbal IC remarks???

WTF am I doing wrong?????
Nuked
GM, 1152 posts
Sun 6 May 2007
at 13:22
  • msg #3

Re: OOC2

Looked like the coding was all wrong. Fixed now.
Nuked
GM, 1154 posts
Sun 6 May 2007
at 13:49
  • msg #4

Re: OOC2

Added a list of characters in order of rank in the notepad thread. Gets a bit messy at the lower end though as several characters are the same rank.
Also, just because a character is technically outranked by another doesn't mean they must defer to them. A character of one nationality is not actually under the authority of a higher ranked character of a different nationality. A character of a different service (army/navy/marines/airforce) may also not be under another characters authority even if the same nationality.
Actual experience also has some influence (how many special forces types would listen to a clerk for example).

Even so, it's usually best to defer to those of a higher rank if only out of respect. There will be a shake up of the character roster shortly though as I "retire" some of the NPC's.
This message was last edited by the GM at 13:49, Sun 06 May 2007.
Sebastian Stoeckel
player, 86 posts
Gefreiter, Pioneers
6th Panzergrenadier div.
Tue 8 May 2007
at 00:27
  • msg #5

Re: OOC2

Allright! Sebastian's got the all-important "anchor" position in the team hierarchy. I think I can handle the responsibility. ; )

Did I miss something? Is Brooks out of the game? I was assuming he was just having an episode and I posted IC to try and coax him back. He hasn't replied yet but Brown posted like Doc was gone for good. What's up? Please advise.
Nuked
GM, 1155 posts
Tue 8 May 2007
at 05:06
  • msg #6

Re: OOC2

He's gone but may be back sometime in the future.

Winters is of a similarly low rank with Sebastian.
Gerhard Dietrich
player, 30 posts
Bundesgrenzschutz
Polizeioberkommissar
Sun 20 May 2007
at 09:52
  • msg #7

Re: OOC2

Nuked, is there a guest arrangement for barracking strangers?
Plt Sgt Tanya Redgrave
player, 359 posts
Platoon Sergeant
US Rangers
Sun 20 May 2007
at 13:54
  • msg #8

Re: OOC2

Can retire their items to the team or at least trade off gear?  We really don't have much as a group.  Is Michelle still in it?  She's got my PM-63 still!
Mary Finnegan
player, 1 post
Lieutenant Commander
Royal Navy
Sat 26 May 2007
at 21:42
  • msg #9

Re: OOC2

Hello, all.  I thought I'd introduce myself before I start writing proper.

This game has a lot of talent in it, or so I think from reading a fair bit of the back postings.  I'll try very hard to give as much as all of you already have.
Plt Sgt Tanya Redgrave
player, 360 posts
Platoon Sergeant
US Rangers
Sun 27 May 2007
at 01:50
  • msg #10

Re: OOC2

Welcome aboard!
Sebastian Stoeckel
player, 91 posts
Gefreiter, Pioneers
6th Panzergrenadier div.
Sun 27 May 2007
at 05:32
  • msg #11

Re: OOC2

Yes, welcome.
Marcus L Smith
player, 207 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 27 May 2007
at 15:19
  • msg #12

Re: OOC2

Oh great, another officer. (heh, j/k).  Welcome.
WO1 William Brown
player, 244 posts
Warrant Officer Class 1
Sun 27 May 2007
at 17:02
  • msg #13

Re: OOC2

Hmm seems like the navy hands out ranks like candy these days
Yet another officer to babysit. ;)

Welcome to the group Lieutenant Commander Finnegan.
Mary Finnegan
player, 2 posts
Lieutenant Commander
Royal Navy
Sun 27 May 2007
at 17:33
  • msg #14

Re: OOC2

Candy and rum, Warrant Officer.  Candy and rum.  Keeps the hands happy it does.  Not that I wouldn't say no to a nice brick of chocolate.  Been ages since I've seen one much lest tasted any.

Thank you all for the welcomes.  Quite cordial of you.
Donnachaidh (2nd Lt)
player, 275 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 28 May 2007
at 04:32
  • msg #15

Re: OOC2

Ahoy Mary!

I'll try to get some chocolate for you, Mary. In the meantime you are welcome to nibble at Don as much as you want. He is sweet as candy.
Mary Finnegan
player, 3 posts
Lieutenant Commander
Royal Navy
Mon 28 May 2007
at 12:19
  • msg #16

Re: OOC2

Get on with you!  Sorry lad, but without my toothbrush and dentifrice I'm afraid you'd do aught but rot my teeth, sweet though your offer - and you - surely are.
Nuked
GM, 1160 posts
Sun 3 Jun 2007
at 12:50
  • msg #17

Re: OOC2

Please let me know if anyone wants to do anything in the village or talk with the locals. I'll give it a day or so and then move on.
I'm assuming the group is still headed for Krakow and possibly the disposal of the various goods you've picked up (including the blueprints scavenged from the ambush site near Czestochowa so very long ago).
link to a message in "Twilight:2000"
Mary Finnegan
player, 8 posts
Lieutenant Commander
Royal Navy
Mon 4 Jun 2007
at 00:19
  • msg #18

Re: OOC2

Tanya, thanks for pointing out I didn't too a great job posting my rank and uniform.  I put some of it in the character description, but even there it's not very clear.  I really appreciate you letting me know!
Donnachaidh (2nd Lt)
player, 278 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 7 Jun 2007
at 10:20
  • msg #19

Re: OOC2

Just wanted to tell you I'm still around. RL asks for me, not work this time... soon over I hope...
Marcus L Smith
player, 209 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Fri 8 Jun 2007
at 05:37
  • msg #20

Re: OOC2

Going to be gone till the end of the month with no internet available.  Um, NPC me if necessary, otherwise I guess I'm just sleeping.
Gerhard Dietrich
player, 34 posts
Bundesgrenzschutz
Polizeioberkommissar
Mon 11 Jun 2007
at 01:45
  • msg #21

Re: OOC2

Guys, Eryk and I have decided that we'll be dropping out before commiting fully.

Thanks for the game, it's been great. Thank you to Nuked for all your effort and the PMs as I asked questions rather than read through the backstory.

Good luck guys, here's hoping Krakow has the answers! :)

Gerhard out.
Eryk Czartoryski
player, 4 posts
Mon 11 Jun 2007
at 23:55
  • msg #22

Re: OOC2

Like Gerhard said, thanks for the gaming.

Good luck with Krakow.

Eryk never liked Krakow anyway.

:)
Donnachaidh (2nd Lt)
player, 279 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 12 Jun 2007
at 05:48
  • msg #23

Re: OOC2

Sorry, been really busy, post tomorrow
Sebastian Stoeckel
player, 94 posts
Gefreiter, Pioneers
6th Panzergrenadier div.
Tue 12 Jun 2007
at 17:01
  • msg #24

Re: OOC2

Who's staying and who's going?

Just from a character standpoint, Sebastian will be tempted to stay. The village seems worth helping and the kids at least seem to like him. His countryman is staying behind. His closest friend, Doc Brooks has left. Krakow was a goal for Sebastian simply because it promised a respite. This ville seems just as good if not better. Why should he go on?
Plt Sgt Tanya Redgrave
player, 366 posts
Platoon Sergeant
US Rangers
Tue 12 Jun 2007
at 18:22
  • msg #25

Re: OOC2

I don't think it's been officially brought to the group about staying or going.  Tanya is waiting to hear her options.
Mary Finnegan
player, 10 posts
Lieutenant Commander
Royal Navy
Tue 12 Jun 2007
at 18:42
  • msg #26

Re: OOC2

I'm Krakow bound, mainly because I believe that's the way the story arc is intended to progress.  I'm also staying in the game, despite the slow at times pace.

Gerhard, Eryk I'm sorry the game wasn't a good fit for you.  I hope you find more great RPing in the future.
WO1 William Brown
player, 252 posts
Warrant Officer Class 1
Tue 12 Jun 2007
at 19:57
  • msg #27

Re: OOC2

Like I posted, Browns first thought would have been staying in this place as well. The major had to convince him to go on with the mission and move to Krakow. I agree with the Lt Cmdr on the issue when she sais it's where the story is taking us.

Brown will be going by each and every one of you letting you know what the major said and trying to convince you to join him.
Sebastian Stoeckel
player, 95 posts
Gefreiter, Pioneers
6th Panzergrenadier div.
Tue 12 Jun 2007
at 21:29
  • msg #28

Re: OOC2

WO1 William Brown:
The major had to convince him to go on with the mission and move to Krakow.


It might help me work out a rationale for Sebastian moving on to Krakow if I knew what "the mission" was. I haven't been able to figure out either IC or OOC. So far, Sebastian's mission has been trying to stay alive and get back to Germany.

I know the story arc is headed to Krakow but might it be possible to play this out as a "fortify the ville, get to know the locals, and repel all enemies" scenario? Nuked probably doesn't want to keep playing the gads of NPC's, though, and I can't blame him. It's just a thought.
Plt Sgt Tanya Redgrave
player, 367 posts
Platoon Sergeant
US Rangers
Tue 12 Jun 2007
at 22:07
  • msg #29

Re: OOC2

I'll wait until Brown makes his rounds to everyone.  Tanya's resting easy right now and is loving the peace and quiet of this sanctuary.
Nuked
GM, 1161 posts
Wed 13 Jun 2007
at 11:06
  • msg #30

Re: OOC2

See message #17 of this thread.
The main, long term goal of the group is to get back to friendly (preferably NATO) lines. With that in mind, and also to avoid probable (re)capture, the group headed south from it's starting point of Zudunska Wola - a little to the east of Kaliz.
Out of the original eight who escaped imprisonment, only Don, Cam, Tanya, Brown and Andy remain although Andy, and probably Cam will remain in the village due to players dropping out or disappearing.

Along the way several vehicles were captured including the BTR-80 and BRDM. Others included a UAZ-469, 2 1/2 tonne truck and an M2 Bradley. These extra vehicles were left behind with characters as they dropped by the wayside - the M2 was mainly left due to extensive damage that required repair and it's hideous fuel consuption compared to the other vehicles.

Just outside Czestochowa and shortly after rescuing a number of PCs (Maj Finnegan, Smith & Virgil amongst them), a recon patrol heard an ambush trigger just a kilometre or two from it's position. The decision was made to investigate and half an hour later the patrol discovered the ambush site - a US Special Forces unit had been attacked and wiped out to a man. Only one survived the onslaught but died of his wounds soon after being found.

quote:
Once the man has been located and tools retrieved from the BTR, it only takes a minute or two to clear a path through the scrub for a medic. Michelle is natually the best person for the job and so scrambles in as soon as possible. It's immediately evident that he is not likely to survive more than an hour or two.

“Schaeffer, Frederick L... Lieutenant,” the man manages to say. “Mission ... mission accomplished... almost. Operation ... R-Reset. Got that? Reset. Got to get them through...”

The Lieutenant's story comes out in bits and pieces. He frequently lapses into delirium, but is better able to speak as he is made more comfortable, and especially if a character with Medical skill is able to treat him for shock (stop his bleeding, keep him warm and his feet elevated, and give him him IV fluids, if any are available) and pain (administer pain reliever, if available).

His unit is, or rather was, a B team of the US 20th Special Forces Group. At first, all that the characters are able to understand is that Schaeffer's unit was carrying something of vital importance, that their unit immediate destination was Krakow, and that they were ambushed by marauders with the aid of a traitor.

“It was that damned Cutler,” Schaeffer says. “Sergeant Cutler. He ... he led us ... right into a trap. He was with the Captain in the lead Hum-Vee, and they didn't fire on him. He was with them when they rounded up the prisoners. Like he was in charge. He was with them when they marched us over to the woods...”

Schaeffer had been among those captured by the marauders, who he says numbered between 50 and 100. The prisoners had been led to the edge of the woods, herded together, then machinegunned. Schaeffer had been hit, but managed to crawl into the underbrush, his escape concealed by the fall of his comrades. He'd lain hidden in the underbrush while his friends were massacred, stayed hidden while the vehicles were stripped and the bodies looted. He'd lain there, his wounds draining him, until he'd seen the characters' arrival and managed to get their attention.

“Listen to me," he says with a desperate, burning intensity. “This is Operation Reset. Got it? Reset. We were carrying vital plans. Blueprints. Films. All the way from Lodz. They're all there ... I don't think they got them. Can't let them get lost. DIA needs that stuff ... bad ... real bad...”


It's probably best for all concerned to read this thread in it's entirety: link to a message in "Twilight:2000"
Plt Sgt Tanya Redgrave
player, 368 posts
Platoon Sergeant
US Rangers
Wed 13 Jun 2007
at 13:38
  • msg #31

Re: OOC2

I didn't say it would be difficult to convinvce Tanya to go...
Sebastian Stoeckel
player, 96 posts
Gefreiter, Pioneers
6th Panzergrenadier div.
Fri 15 Jun 2007
at 18:19
  • msg #32

Re: OOC2

I've given this quite a bit of thought and I've decided to stay true to my PC's character. Sebastian isn't really going to care about completing a special mission to Krakow. He's just wanted to find someplace "safe" from the war and that's why he was headed to Krakow. Now, he's found a bit of a refuge and countrymen who want to return home. Besides, no one's ever even told him about the RESET mission IC. And, let's face it, he hasn't really bonded with any of the "old guard". I designed him as not much of a fighter. I wanted a character that would be fun to RP but I've had trouble building or sustaining much interaction with other characters. Also, as a player, it's really hard to get into things with the start and stop pacing of the game.

So, I guess this has just been a long way of saying that I'll be dropping out of the game and that I would like Sebastian to stay in town with the others.

Thanks to everyone for the RP'ing. Thanks especially to Nuked for all of his hard work. It's been fun, but I just don't think this game is for me. I'll definitely be checking in to see how the characters are doing.

Take care everyone, IG and IRL.

Peace.
This message was last edited by the player at 18:20, Fri 15 June 2007.
Nuked
GM, 1163 posts
Sat 16 Jun 2007
at 05:55
  • msg #33

Re: OOC2

WO1 William Brown:
”I’d suggest you, as the senior officer, take lead when we head out tomorow. I’ll make sure to stay close and advice when necessary."

That's exactly the way it usually works in r/l. NCOs, senior NCOs in particular have many years, even decades more experience than most junior officers.

Sad to see you go Sebastian. Sorry to say the pace of the game has largely been my fault - Life hasn't been exactly accomodating the past few months but with a little luck (and an extra body around the office), I'll have more time, and in particular energy, to devote here.
Mary Finnegan
player, 14 posts
Lieutenant Commander
Royal Navy
Mon 18 Jun 2007
at 19:46
  • msg #34

Re: OOC2

Don, please don't write down and post everything we have.  That's not my intention for you to do and it would be redundant.  After all, the equipment thread already exists.  Could you just RP Don either following the order or not?
Nuked
GM, 1164 posts
Tue 19 Jun 2007
at 01:49
  • msg #35

Equipment

Of course if somebody wants to take over from me in keeping track... :P
Nuked
GM, 1165 posts
Tue 19 Jun 2007
at 01:55
  • msg #36

Re: Equipment

WO1 William Brown:
Plt Sgt Tanya Redgrave:
"Oh man!  You only best be checking to see if that chamber's empty or not Brown!  My weapons' tight, I'm a Ranger still remember?" Tanya says busting Browns' stone's about checking to see if the RPK is clean or not.


"Force of habit, sergeant. Just force of habit."

And a DAMN good one too! It's standard saftey proceedure for all properly trained soldiers to check the status of any and every weapon they lay hands on. This is usually done by first completely unloading and reloading. Of course if you're picking up one in the middle of a fight that's a bit different....

Brown and Tanya, can you please inform the other of exactly how many mags, ammo, etc is being swapped so that they can update their character sheet. By PM is fine if you don't feel like RPing it.
This message was last edited by the GM at 02:54, Tue 19 June 2007.
Plt Sgt Tanya Redgrave
player, 375 posts
Platoon Sergeant
US Rangers
Tue 19 Jun 2007
at 02:28
  • msg #37

Re: Equipment

That's why I said 'clean!'  No responsible person owning weapons wouldn't do that.

PM sent to Brown.
Donnachaidh (2nd Lt)
player, 281 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 19 Jun 2007
at 06:13
  • msg #38

Re: OOC2

Mary Finnegan:
Don, please don't write down and post everything we have.  That's not my intention for you to do and it would be redundant.  After all, the equipment thread already exists.  Could you just RP Don either following the order or not?


Yesterday i was on the funeral last weeks has led up to. Hopefully it will lighten up on my life. Will post when I have read some things over.
Sergeant Virgil Matterson
NPC, 65 posts
US Marine sniper
Tue 19 Jun 2007
at 06:38
  • msg #39

Re: OOC2

Funerals.... Such joyous occasions...  :(
Mary Finnegan
player, 16 posts
Lieutenant Commander
Royal Navy
Wed 20 Jun 2007
at 18:21
  • msg #40

Re: OOC2

I hope you were a comfort to those celebrating the life and memory of that special person, Don.  And I hope someone was the same to you.  Please don't worry about this while you're dealing with more important things.
Nuked
GM, 1167 posts
Mon 25 Jun 2007
at 11:41
  • msg #41

Re: OOC2

New thread up. Post away with your impressions/reactions. The city proper is still about another 10-15 minutes along the road.

Don, I believe your character has very little possessions since the "mugging" Only those items left behind (pack and sleeping bag) were left - everything else was stripped right down to underwear.

Might be an idea to check out the equipment list recently updated on the yahoo site and request a few items.... A weapon would also be nice if somebody had a spare.
Plt Sgt Tanya Redgrave
player, 377 posts
Platoon Sergeant
US Rangers
Mon 25 Jun 2007
at 14:16
  • msg #42

Re: OOC2

Don, I gave Michelle the PM-63 I had been toting around for some time.  Since she's not going, I'd suggest getting it from her!  You've got my blessing.
Donnachaidh (2nd Lt)
player, 282 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 25 Jun 2007
at 17:08
  • msg #43

Re: OOC2

Thanks Tanya. Haven't shot a lot in this game, and probably won't forward either, but a gun is good.
Sergeant Virgil Matterson
NPC, 67 posts
US Marine sniper
Tue 26 Jun 2007
at 00:15
  • msg #44

Re: OOC2

Better than sharp sticks and rocks....
Nuked
GM, 1168 posts
Tue 26 Jun 2007
at 11:45
  • msg #45

Re: OOC2

Updated the equipment thread for those without excel.

Don, you might want to draw a few more stores.... Those extra mags you have don't fit too well in pockets.
On the other hand, there's not exactly a lot of spare personal equipment either...
Donnachaidh (2nd Lt)
player, 284 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 27 Jun 2007
at 22:59
  • msg #46

Re: OOC2

I guess I should fix a new account into yahoo as well, I have forgotten everything into the group....
Mary Finnegan
player, 20 posts
Lieutenant Commander
Royal Navy
Thu 28 Jun 2007
at 19:26
  • msg #47

Re: OOC2

Tanya, I plugged into the commo system, and as we're pretty empty I imagine everyone heard it.  I didn't intend to make it sound like it was only to Don, sorry.
Plt Sgt Tanya Redgrave
player, 383 posts
Platoon Sergeant
US Rangers
Thu 28 Jun 2007
at 20:11
  • msg #48

Re: OOC2

I just wanted to make sure before I make any comments.  Thanks!
Mary Finnegan
player, 28 posts
Lieutenant Commander
Royal Navy
Sun 8 Jul 2007
at 21:24
  • msg #49

Re: OOC2

Katka's report card:

"Doesn't play well with others."

:)  That was a very nice post, and not just for the ending humor.  It really said a lot about your character and her experiences.
Sergeant Virgil Matterson
NPC, 72 posts
US Marine sniper
Mon 9 Jul 2007
at 01:58
  • msg #50

Re: OOC2

Virgil was just moments away from firing too although he was going to aim above their heads.... :/
Nuked
GM, 1174 posts
Wed 11 Jul 2007
at 23:57
  • msg #51

Re: OOC2

Donnachaidh (2nd Lt):
Don gets the microphone to the outer loudspeakers.

"Go away, I'm gonna keep moving!", he shouts out in Polish, and keeps the pace forward.

There is no loudspeakers. In fact the radio that's presently fitted into the vehicle was scaveneged from elsewhere.
When found, the BTR-80 had suffered significant damage:
<quote>This vehicle has suffered damage to it’s Radio, Engine and Traverse. It is no longer capable of swimming due to numerous holes in the armour.</blue>
All but the armour has been subsequently repaired/replaced.
Nuked
GM, 1175 posts
Sun 15 Jul 2007
at 11:57
  • msg #52

Re: OOC2

I need to know how fast the BTR was moving before the crowd and how fast Don is driving now.
Essentially I would like to know if Don will be using the human blockade as speed humps, or driving slowly enough that they can move out of the way with only a small chance of injury.
Nuked
GM, 1176 posts
Tue 17 Jul 2007
at 00:57
  • msg #53

Re: OOC2

Hands up all those who think their characters are being mentally screwed up? First Tanya killing the pregnant girl and now Don having to run over several starving people, what's next? :P
Donnachaidh (2nd Lt)
player, 291 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 17 Jul 2007
at 06:11
  • msg #54

Re: OOC2

I wonder who is being mentally screwed up, putting us IN the situations ;)
Nuked
GM, 1177 posts
Tue 17 Jul 2007
at 06:21
  • msg #55

Re: OOC2

I like to think moral dilemmas add an interesting dimension to the game. :P
Besides, if you'd decided not to grind a bunch of barely armed and starving refugees into the pavement with a 10 tonne vehicle, I'm sure another solution would have presented itself. :D
This message was last edited by the GM at 11:14, Tue 24 July 2007.
Donnachaidh (2nd Lt)
player, 292 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 17 Jul 2007
at 07:51
  • msg #56

Re: OOC2

I agree about the dilemmas, they really put you on edge.

Don didn't want to drive through the crowd. But I was in a lot of time-pressure myself, doing the post since nuked wanted an answer. I borrowed my fathers computer for a few mins, and didn't have too much time to think. Which I guess was rather fitting in the situation that the chars are in right now :)
Plt Sgt Tanya Redgrave
player, 397 posts
Platoon Sergeant
US Rangers
Tue 17 Jul 2007
at 13:24
  • msg #57

Re: OOC2

Nuked:
Hands up all those who think their characters are being mentally screwed up? First Tanya killing the pregnant girl and now Don having to run over several starving people, what's next? :P
[raises hand] It's great roleplaying though!!!
Plt Sgt Tanya Redgrave
player, 398 posts
Platoon Sergeant
US Rangers
Wed 18 Jul 2007
at 12:50
  • msg #58

Re: OOC2

My posting is going tohave to slow down for a little bit (once a day at the best) for a couple of weeks.  I've got a lot of personal stuff going on here and my computer has taken the Big Crap!
Katka Valechzev
player, 76 posts
Freedom Fighter
Independant Ukrayina
Mon 23 Jul 2007
at 04:37
  • msg #59

Re: OOC2

Katka's mental condition is just fine. If they aint gonna move than they deserve to get run over! I always say, the biggest car wins and we got the biggest car. I was also going to say sorry for not posting in a week due to work but, I see thats not a problem. LOL
Nuked
GM, 1178 posts
Mon 23 Jul 2007
at 05:38
  • msg #60

Re: OOC2

Works the main reason I haven't posted too but I promise to make time! Feel free to slap me over the head if I don't!
Nuked
GM, 1180 posts
Thu 26 Jul 2007
at 06:52
  • msg #61

Re: OOC2

Don't forget to update your character sheets for expended ammo and the like. At this time I think only Katka needs to make any changes - I've already updated the equipment thread for the expended 14.5mm KPV rounds.

Might be an idea to a) go easy on the machine guns for a while and b) start thinking seriously about finding some more ammo for them. Not a lot left to burn - just those two bursts used up 10% of your meagre stocks.
Sebastian Stoeckel
NPC, 98 posts
Gefreiter, Pioneers
6th Panzergrenadier div.
Thu 26 Jul 2007
at 22:33
  • msg #62

Re: OOC2

FIgures that once I leave, the average post rate picks way up! ; )

No hard feelings, though. I'm enjoying following along with your "exploits". The recent drama has been extremely gritty and dramatic. Excellent T2K-ing all around!
Nuked
GM, 1181 posts
Fri 27 Jul 2007
at 02:45
  • msg #63

Re: OOC2

You're welcome to come back with either the same or a new character. Krakow is a city of many opportunities now the group is (almost) there.
All that needs to happen now is to get past the checkpoint which will be coming up very shortly.
Donnachaidh (2nd Lt)
player, 293 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 29 Jul 2007
at 13:35
  • msg #64

Re: OOC2

Sorry for not posting in some time. Problems with my computer (AND network)

Will read through and post asap. Don't let me stop you.
Plt Sgt Tanya Redgrave
player, 402 posts
Platoon Sergeant
US Rangers
Sat 18 Aug 2007
at 22:05
  • msg #65

Re: OOC2

I may have to slow down some due to me beginning to go through a separtaionwith my wife.  I don't think it will affect me posting that much but, I may be late posting to topics over the next week or so.  If that's the case to keep the games moving, please NPC my character for that turn and I will play catch up.

Thanks,
John
Nuked
GM, 1183 posts
Mon 20 Aug 2007
at 03:30
  • msg #66

Re: OOC2

Know how you feel. I separated and went through all that mess in the last couple of years. All sorted now but for the actual divorce.
Keep us informed, it's not a fun experience...

I believe that I'm waiting on you players to sort yourselves out. You're confronted with an agry mob at your backs (well, a few thousand metres behind now anyway) and a VERY heavily defended position to your front. There is civilian traffic moving through it and nobody has fired upon your BTR-80 (yet!) so....

Hmm two choices, face the angry mob again or move forward further into the kill zone....
Of course you could risk the minefields.... :P
Nuked
GM, 1184 posts
Wed 22 Aug 2007
at 02:26
  • msg #67

Re: OOC2

Mary's player has had to withdraw from the gaem but I'm hoping they will be able to return at some point. I'm making Mary an NPC for the time being but effectively she won't be making any comand decisions.
Therefore, command falls to Don I suppose unless somebody else steps up? Don is primarily a civilian (and worse, a politician!). He's also let me know that the next month or so will be difficult for him to post.
May I suggest Brown take effective control of the situation?
Plt Sgt Tanya Redgrave
player, 404 posts
Platoon Sergeant
US Rangers
Wed 22 Aug 2007
at 02:55
  • msg #68

Re: OOC2

Tanya would certainly have no problem with Brown calling the shots.
Nuked
GM, 1185 posts
Wed 22 Aug 2007
at 03:28
  • msg #69

Re: OOC2

The character certainly has the experience and rank (not counting the fact Don is actually an officer, albeit an inactive reservist).

Personally though, I'm happy with whoever wants to call the shots, just as long as there's some consistancy to it - can't have a different person in command every five minutes....
Donnachaidh (2nd Lt)
player, 296 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 22 Aug 2007
at 06:51
  • msg #70

Re: OOC2

For military decisions, Don couldn't care less who is in charge. But he wants to be involved in a lot of the talking ;)

The not-a-lot-posts-period will start on monday, and keep on until friday the week after.
Plt Sgt Tanya Redgrave
player, 406 posts
Platoon Sergeant
US Rangers
Thu 23 Aug 2007
at 20:33
  • msg #71

Re: OOC2

My posting should come back up to speed within the next week.  Finally got some digital cable today and have been settling in at my new hacienda smoothly.  I hope to be back up to speed by the beginning of September.

John
Nuked
GM, 1187 posts
Tue 28 Aug 2007
at 11:53
  • msg #72

Re: OOC2

Anyone? Anyone at all?
Plt Sgt Tanya Redgrave
player, 407 posts
Platoon Sergeant
US Rangers
Tue 28 Aug 2007
at 14:03
  • msg #73

Re: OOC2

I'm here and ready to go!
Marcus L Smith
player, 214 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 1 Sep 2007
at 07:57
  • msg #74

Re: OOC2

I'm around, been hella busy of late, so posting will be slow and painful, but so is life.
Plt Sgt Tanya Redgrave
player, 411 posts
Platoon Sergeant
US Rangers
Thu 6 Sep 2007
at 01:46
  • msg #75

Re: OOC2

Nuked:
I have decided that I will be using everything http://www.pmulcahy.com/
I've found that he's done a hell of a lot of very good work and it would be a shame not to make use of it.
What does that mean for us, the characters?
Nuked
GM, 1190 posts
Thu 6 Sep 2007
at 01:49
  • msg #76

Re: OOC2

Not a lot to begin with.

As a character gains experience however, more skills become available to choose from. Also weapon stats are slightly different to those published in the books.
The wealth of info available to me the GM means that you may see much more variety of equipment in the hands of those you encounter.

Extra careers are also available if a new character needs to be made by either a new player or a replacement of a casualty by an existing player.
Plt Sgt Tanya Redgrave
player, 412 posts
Platoon Sergeant
US Rangers
Thu 6 Sep 2007
at 02:38
  • msg #77

Re: OOC2

Always looking for new equipment!
Nuked
GM, 1191 posts
Thu 6 Sep 2007
at 02:43
  • msg #78

Re: OOC2

And Krakow is essentially one big marketplace. Just about anything can be bought and sold, providing you're able to pay for (or steal) it.
Availablity varies though so a particular item, or group of items, may not be immediately accessable.
Plt Sgt Tanya Redgrave
player, 413 posts
Platoon Sergeant
US Rangers
Thu 6 Sep 2007
at 03:02
  • msg #79

Re: OOC2

I'm looking to get a decent pistol for Tanya and some other small personal items.
Nuked
GM, 1192 posts
Thu 6 Sep 2007
at 03:07
  • msg #80

Re: OOC2

Hmm, you realise that statement is ludicrious?
I mean, how can you seriously use "decent" and "pistol" in the same sentence?  ;)
Plt Sgt Tanya Redgrave
player, 414 posts
Platoon Sergeant
US Rangers
Thu 6 Sep 2007
at 03:09
  • msg #81

Re: OOC2

Nuked:
Hmm, you realise that statement is ludicrious?
I mean, how can you seriously use "decent" and "pistol" in the same sentence?  ;)
I said decent, not awesome!
Nuked
GM, 1193 posts
Thu 6 Sep 2007
at 03:19
  • msg #82

Re: OOC2

The only decent pistol in my mind is one that has a stock, a full length barrel, magazine of greater than 20 rounds and preferably fires something around the 7.62mmN size.
Oh, wait, that would be a rifle wouldn't it! ;)
Nuked
GM, 1194 posts
Mon 17 Sep 2007
at 02:36
  • msg #83

Re: OOC2

Sorry I've been a bit quiet of late. Been a little unwell. I'll squeeze a post out in the next day or so.
Nuked
GM, 1196 posts
Thu 27 Sep 2007
at 08:46
  • msg #84

Re: OOC2

Anybody need a nudge?
Elena Chatwin
player, 2 posts
LT junior grade USNNC
USNS Comfort
Sun 30 Sep 2007
at 18:05
  • msg #85

Re: OOC2

Hello everyone :D
just wanted to say hi.
i'm playing a navy nurse, so all your problems concerning blisters are to be solved :p
hope this game will be fun
Donnachaidh (2nd Lt)
player, 298 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 1 Oct 2007
at 12:03
  • msg #86

Re: OOC2

Welcome lass!

Don will gladly get hurt, just to be pampered by you.
Plt Sgt Tanya Redgrave
player, 417 posts
Platoon Sergeant
US Rangers
Mon 1 Oct 2007
at 14:43
  • msg #87

Re: OOC2

Welcome aboard!
Marcus L Smith
player, 217 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 2 Oct 2007
at 04:59
  • msg #88

Re: OOC2

Helllooo nurse!

I've got a 7-year itch.  Got any remedies? 8P j/k.

You would be perfect to go with my Navy SEAL Corpsman in another T2K game.  Oh well, any chances of porting him over Nuked?

Oh yes, and Welcome Aboard.  Things ebb and flow both quickly and like pond water at times as many games on RPOL, but this game is fun.  With Cam missing though, Marcus is lacking a platonic love interest.  Heh.  *wink* *wink*
This message was last edited by the player at 05:01, Tue 02 Oct 2007.
Nuked
GM, 1211 posts
Wed 24 Oct 2007
at 00:46
  • msg #89

Re: OOC2

Note that Don is too far away from the old man to clearly understand what he's saying and a little preoccupied with the guard anyway.
Nuked
GM, 1214 posts
Tue 13 Nov 2007
at 09:41
  • msg #90

Re: OOC2

Whoops! Amazing how quick things can get away from you... I'll post in the next 24 hours, in the meantime, you're doing great - keep it up.
Nuked
GM, 1215 posts
Wed 14 Nov 2007
at 09:10
  • msg #91

Re: OOC2

I'd like to have a post from Tanya before I move forward with that thread.
Plt Sgt Tanya Redgrave
player, 422 posts
Platoon Sergeant
US Rangers
Thu 15 Nov 2007
at 15:25
  • msg #92

Re: OOC2

Nuked:
I'd like to have a post from Tanya before I move forward with that thread.
Done...
Nuked
GM, 1219 posts
Mon 19 Nov 2007
at 23:06
  • msg #93

Re: OOC2

1 litre is worth approximatley US$40.
A gallon therefore is worth about US$180
Nuked
GM, 1221 posts
Tue 4 Dec 2007
at 09:26
  • msg #94

Re: OOC2

I've had a total of three posts since my last. I know christmas is just around the corner, but surely shopping can't be taking up all your time?

From my persepective, I do want both groups to meet soon(ish) and I'll then ditch the deadwood (NPCs).

This is Krakow people! There's opportunities everywhere! Intrigue, murder, betrayal, shopping! The first group (BTR) has many clues to follow up on that they've picked up over the course of the game while the second group I admit is a little short of RP opportunity at the moment. :S

For example:
Who ambushed the convoy of American green berets outside Stara Huta (near Czestochowa)? link to a message in "Twilight:2000"
What do the papers recovered from the convoy mean? Are they valuable?
Who is Adam Wiepolski and why were you given his name?
Why are the people outside Krakows defensive perimieter so desperate?

And then there's the more obvious....
Where can you get supplies?
What potential enemy forces are in the area?
Is there any relatively "safe" way to get back to friendly lines?
And more I'm sure you can think of yourselves.
Donnachaidh (2nd Lt)
player, 306 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 6 Dec 2007
at 12:02
  • msg #95

Re: OOC2

Been sick for some days. Still not entirely back. Will try to post tomorrow.
Nuked
GM, 1223 posts
Fri 7 Dec 2007
at 05:28
  • msg #96

Re: OOC2

FYI - all food carried in the BTR is fresh (or at least only a day or three old) besides a few kilograms of MRE's I think.
Can't get better food in the year 2000 than what you've got! ;)
Plt Sgt Tanya Redgrave
player, 425 posts
Platoon Sergeant
US Rangers
Fri 7 Dec 2007
at 16:03
  • msg #97

Re: OOC2

We'll eat the fresh stuff first then before it goes bad.

I should be back to posting a little more on the regular now.  Sorry for any delays.
Nuked
GM, 1224 posts
Fri 21 Dec 2007
at 12:15
  • msg #98

Re: OOC2

Do I need wait for Don to reply or do you want to get moving into the city?

Sorry about the delay. I've got a few weeks off work now to try getting things rolling again. Shame it's christmas and most of you are probably going to be away... :(

As for the second group, I do actually have a plan to get you all more involved but it relies on what the first group does.
Steven Fenris
player, 19 posts
Fri 21 Dec 2007
at 19:30
  • msg #99

Re: OOC2

I'm just waiting for some sort of update, or at least what I see or hear.
Donnachaidh (2nd Lt)
player, 308 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 21 Dec 2007
at 21:18
  • msg #100

Re: OOC2

Sorry laddies and lassies.

My fault. My cellphone is wasting my games. The posts I write doesn't always get posted...

Have a new phone now, hope it works better. This is posted from a comp though.

I hope I can have as much time as you, Nuked. I'm taking care of my kids until January the 7th while my wife is working, so I hope to be able to post.
Nuked
GM, 1225 posts
Mon 24 Dec 2007
at 15:47
  • msg #101

Re: OOC2

Single parent with two kids here (2 and 6). Work full time.
I do have to admit though that I have a fair amount of time while working in which I can write up (or at least think up) posts, but on the other hand I'm also in the process of pruning games (both played and GMed).

With a little luck there'll be a much more to do shortly.

In the meantime, we have a new player for Virgil Matterson. A long time lurker, they shouldn't take very long at all to help move things onwards.
Sergeant Virgil Matterson
player, 83 posts
US Marine sniper
Mon 24 Dec 2007
at 17:59
  • msg #102

Re: OOC2

Here I am and it's a two week holiday for me to post in, Virgil's going to get a lot less laconic in Krakow...
Donnachaidh (2nd Lt)
player, 309 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 24 Dec 2007
at 21:44
  • msg #103

Re: OOC2

welcome here virgil.

And as you say here in Sweden: God Jul!
This message was last edited by the player at 19:11, Wed 26 Dec 2007.
Plt Sgt Tanya Redgrave
player, 427 posts
Platoon Sergeant
US Rangers
Wed 26 Dec 2007
at 18:45
  • msg #104

Re: OOC2

Welcome aboard!
Nuked
GM, 1228 posts
Thu 27 Dec 2007
at 01:41
  • msg #105

Re: OOC2

Hmm, I'm offline for a few hours and look how many posts there are all of a sudden! :O
Better slow down just a tiny bit so I can get a word in edgewise...   ;)
Marcus L Smith
player, 226 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 30 Dec 2007
at 03:09
  • msg #106

Re: OOC2

Welcome, um, new player of Virgil.
Nuked
GM, 1242 posts
Fri 11 Jan 2008
at 12:15
  • msg #107

Re: OOC2

Anyone in group 1 going to respond?
Steven Fenris
player, 24 posts
Fri 11 Jan 2008
at 16:20
  • msg #108

Re: OOC2

Ive been waiting to see if anyone else is still playing
Nuked
GM, 1244 posts
Sun 13 Jan 2008
at 04:09
  • msg #109

Re: OOC2

At this time it looks like only Elena although they haven't logged in for nearly a week and posted for much longer.
Assume for now that it's just you - the others are in hiding, attending to the other things they'd already posted about or caring for the VIP.
Elena Chatwin
player, 20 posts
LT junior grade USNNC
USNS Comfort
Sun 13 Jan 2008
at 18:53
  • msg #110

Re: OOC2

sry i forgot about the game for the holidays and didnt think much would've happened between xmas and new year, so er yes im still here, sorry for not posting.
Sergeant Virgil Matterson
player, 96 posts
US Marine sniper
Sat 19 Jan 2008
at 16:52
  • msg #111

What should we ask the American sentry.

I'v got a few things I think we should ask him:

1) Where can we employ a reliable guide to the city or does he have a recommendation?
2) What is the going rate for papers? This will avoid us getting ripped off in negotiations.
3) Does he know of other Americans in the town? Where do they tend to hang out?
4) We need to try some general chit chat to to try to find out if this guy is on the level or a potential mole.

Anyway, that's my two penn'orth but I don't want to go cutting through the Officers' dealings.

Does anyone else have an opinion?
Nuked
GM, 1249 posts
Tue 5 Feb 2008
at 10:41
  • msg #112

Re: What should we ask the American sentry.

I know I've beena  bit slow myself, but would a few more posts from you players hurt? I need something to work with here!
Steven Fenris
player, 27 posts
Tue 5 Feb 2008
at 16:39
  • msg #113

Re: What should we ask the American sentry.

I posted last....I can only do so much with myself...
Sergeant Virgil Matterson
player, 98 posts
US Marine sniper
Tue 5 Feb 2008
at 17:13
  • msg #114

Re: What should we ask the American sentry.

Same here, you can go blind playing with yourself...
Donnachaidh (2nd Lt)
player, 317 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 6 Feb 2008
at 00:22
  • msg #115

Re: What should we ask the American sentry.

Oh, sorry, I waited for answers on the questions asked... ?
Nuked
GM, 1250 posts
Wed 6 Feb 2008
at 04:53
  • msg #116

Re: What should we ask the American sentry.

I think somebody just needs to take charge and make some decisions. Introducing yourselves properly would go a long way too....
Nuked
GM, 1252 posts
Wed 6 Feb 2008
at 10:46
  • msg #117

Re: What should we ask the American sentry.

And now that introductions have finally begun, I've merged the two groups into the one thread.
Note that only Don, Elena, Marcus, Mary, Tanya, Virgil, Steven and William currently have active players. The remaining NPCs will be trimmed off at some point in the future (unless claimed by new players).
Mary Finnegan
player, 37 posts
Lieutenant Commander
Royal Navy
Wed 6 Feb 2008
at 11:22
  • msg #118

Re: What should we ask the American sentry.

Yaay! More people to talk too. Which Krakow thread should we use?
Nuked
GM, 1253 posts
Wed 6 Feb 2008
at 11:24
  • msg #119

Re: What should we ask the American sentry.

The one that's still open....
Mary Finnegan
player, 38 posts
Lieutenant Commander
Royal Navy
Wed 6 Feb 2008
at 11:27
  • msg #120

Re: What should we ask the American sentry.

Sorry, that was way to logical for me, thank you for not being scathing in your answer.
Donnachaidh (2nd Lt)
player, 319 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 6 Feb 2008
at 12:15
  • msg #121

Re: What should we ask the American sentry.

Can we by this understand that Mary is a REAL lass now? ie played by an actually non-Nuked player?
Mary Finnegan
player, 40 posts
Lieutenant Commander
Royal Navy
Wed 6 Feb 2008
at 12:16
  • msg #122

Re: What should we ask the American sentry.

A real PC, yes, Lass, well, that's the wonder of the internet.
Donnachaidh (2nd Lt)
player, 320 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 6 Feb 2008
at 12:19
  • msg #123

Re: What should we ask the American sentry.

As long as she goes along with all Don's blunt suggestions, it's quite allright with me ;)

Nice to meet y'all!
This message was last edited by the player at 12:20, Wed 06 Feb 2008.
Mary Finnegan
player, 41 posts
Lieutenant Commander
Royal Navy
Wed 6 Feb 2008
at 12:24
  • msg #124

Re: What should we ask the American sentry.

It's nice to be here. try what you like in game, you'll get some sort of response, even if it is a thick lip.
Donnachaidh (2nd Lt)
player, 321 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 6 Feb 2008
at 15:22
  • msg #125

Re: What should we ask the American sentry.

Naaah, you shouldn't be so restrictive on my invitations, lass. You, me, and a bottle of Ethanol. Could it be better?
Mary Finnegan
player, 43 posts
Lieutenant Commander
Royal Navy
Wed 6 Feb 2008
at 15:33
  • msg #126

Re: What should we ask the American sentry.

If it was a drop of the good stuff, you might have more of a proposition. Anyway, less flirt, more game. Let's give the bossman something to get his GM juices dripping...
Nuked
GM, 1254 posts
Thu 7 Feb 2008
at 01:25
  • msg #127

Re: What should we ask the American sentry.

ewwwww, do you really want that? Could get......sticky.
Nuked
GM, 1255 posts
Thu 7 Feb 2008
at 01:32
  • msg #128

Re: What should we ask the American sentry.

Sergeant Virgil Matterson:
whilst he grabbed the rope from inside.
You might be interested to know that this rope was salvaged from around Virgil and Marcus a week or so back. They'd been captured by slavers along with about 100 Poles and a smattering of Americans. The rope (and others) had been used to tie them all up in a long line.
Sergeant Virgil Matterson
player, 104 posts
US Marine sniper
Thu 7 Feb 2008
at 07:54
  • msg #129

Re: What should we ask the American sentry.

Call me sad, but I had been wondering where e'd gotten hold of that much rope, it's the only thing we have to sell (apart from the fortune in fuel). It's good to know where it came from.
Marcus L Smith
player, 230 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Fri 8 Feb 2008
at 05:35
  • msg #130

Re: What should we ask the American sentry.

Has it only been a week in game???

I miss flirting with Cam.
Nuked
GM, 1256 posts
Fri 8 Feb 2008
at 05:42
  • msg #131

Re: What should we ask the American sentry.

I think a week was spent recovering in the village and it's been a couple of days on the road since.

Yeah, Cam was great value. Even since she disappeared back in April, the games she was/is in just haven't been the same. One of the more insane people I've ever known but also one of the most brilliant writers.
Marcus L Smith
player, 231 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Fri 8 Feb 2008
at 05:47
  • msg #132

Re: What should we ask the American sentry.

She definitely kept my bar up for writing.  It's been crap for awhile now.  Then again time constraints might have something to do with that, and the lack of subtle interaction.  Oh well.
Nuked
GM, 1258 posts
Fri 8 Feb 2008
at 05:59
  • msg #133

Re: What should we ask the American sentry.

Well, we've got some pretty good writers in here now too. Been a bit slow which I have to take most of the blame for.
I think that a game needs to keep a momentum up, a couple of post a day is ideal I think as a minimum even if individual characters are only posting once every few days. OOC posts also help keep people interested I think.

I actually think OOC posts have more effect on a game thab IC posts. Players get to know each other and friendships develop. A game with only IC posts doesn't tend to develop that same sense of "belonging" in my experience.

Anyway, I hope my ramblings make sense.
Marcus L Smith
player, 232 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Fri 8 Feb 2008
at 06:06
  • msg #134

Re: What should we ask the American sentry.

I think that definitely makes sense, but it's not a game at all without IC posts.
Steven Fenris
player, 33 posts
Fri 8 Feb 2008
at 06:10
  • msg #135

Re: What should we ask the American sentry.

I'm just glad to be playing again.
Mary Finnegan
player, 47 posts
Lieutenant Commander
Royal Navy
Fri 8 Feb 2008
at 07:59
  • msg #136

Letting the cat out of the bag.

Marcus simply raises an eyebrow at Finnegan's introduction of him as "Special Operator Smith."  He wondered to himself what that was all about, and he never really told anyone exactly what he did before

I'm sorry about that, it was in your character description and so I assumed it was common knowledge, do you want me to edit?
Marcus L Smith
player, 233 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 9 Feb 2008
at 06:31
  • msg #137

Re: Letting the cat out of the bag.

No, it's fine, it could probably be determined by his mannerisms and his uniform or lack of insignia and the modification of it.
WO1 William Brown
player, 287 posts
Warrant Officer Class 1
Mon 11 Feb 2008
at 12:10
  • msg #138

Re: Letting the cat out of the bag.

As we have some new characters in the group I was just wondering. Is everyone aware of the "delicate cargo" we are carying in the BTR. The reason the group came to Krakow in the first place?

Some background can be found in the link below.
link to a message in "Twilight:2000"

Another reason why Brown will not let the BTR onattended.
Mary Finnegan
player, 53 posts
Lieutenant Commander
Royal Navy
Mon 11 Feb 2008
at 12:58
  • msg #139

Re: Letting the cat out of the bag.

I'm not happy about leaving the BTR unattended either but I wanted the group involved in the decision as well as just myself.
Katka Valechzev
NPC, 79 posts
Freedom Fighter
Independant Ukrayina
Wed 13 Feb 2008
at 12:04
  • msg #140

Re: Letting the cat out of the bag.

I live! My old computer died months ago and it took a while before I could replace it. Thanks for not killing me off in the meantime :)
Mary Finnegan
player, 57 posts
Lieutenant Commander
Royal Navy
Wed 13 Feb 2008
at 12:27
  • msg #141

Re: Letting the cat out of the bag.

Welcome back! Always good to have old blood back, I'm new blood myself but what the hey! Good to see you, I don't think Kakta was long for this world if you hadn't returned.
Donnachaidh (2nd Lt)
player, 325 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 15 Feb 2008
at 12:47
  • msg #142

Re: Letting the cat out of the bag.

Any respons from the Polish girl or Elena? The others seem to havce mounted...

Welcome back and welcome new, if I haven't already said so :)
Mary Finnegan
player, 61 posts
Lieutenant Commander
Royal Navy
Fri 15 Feb 2008
at 16:08
  • msg #143

Re: Letting the cat out of the bag.

Yes Steve's got a heavy foot. I reconed that if we didn't mention it you could just appear.
Steven Fenris
player, 40 posts
Fri 15 Feb 2008
at 17:43
  • msg #144

Re: Letting the cat out of the bag.

Sorry, I thought everyone who was going had climbed aboard.
Donnachaidh (2nd Lt)
player, 326 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sat 16 Feb 2008
at 19:40
  • msg #145

Re: Letting the cat out of the bag.

He, no problems. Steven isn't the one that should miss Don, since he just met him. On the other hand, noone else has said a word ;)

Was some time since Nuked logged on, so I guess thats why the Polish lass hasn't said a lot :)

You just go ahead, I suppose the Rama-people are as silent when you get in there :)
Nuked
GM, 1259 posts
Sun 17 Feb 2008
at 10:27
  • msg #146

Re: Letting the cat out of the bag.

Yeah, sorry about the absence....
I haven't read the game threads as I type this, but if it's the teenage girl who just had a baby within the past hour or three, she's probably not talking much doue to exhaustion. Malnurished and completely spent, there's a very good chance she'll be sleeping for the next half dozen hours or so - if she even survives....

Glad to see you back Katka. I was about to ditch the character, but very glad I don't have to. Characters in my game who's players dissappear don't usually get killed off. In fact in the past 5 years, not one character has suffered critical injury, let alone died!
They do however become bullet magnets if there is combat (rare but it does happen) and are left behind at a convient time in the storyline. To date there has been five splits in the group - NPCs stay behind with a fair share of vehicles, goods and supplies, while active characters continue. As some might know, only Don, Tanya and Brown remain from the original eight with Don being the only original player still here (can't work out why, it's not like I haven't given him many reason to leave over the years!).
Nuked
GM, 1261 posts
Sun 17 Feb 2008
at 11:25
  • msg #147

Re: Letting the cat out of the bag.

Well done everyone for taking the bits and peices of information I'd already handed out and expanding on it! I might as well pack up and go home - you obviously don't need me to set the scene for you anymore!   ;)

It's great having such wonderful players on board. Hope I can keep up to your standards! (If not post rate.)
This message was last edited by the GM at 11:25, Sun 17 Feb 2008.
Nuked
GM, 1262 posts
Mon 18 Feb 2008
at 00:01
  • msg #148

Re: Letting the cat out of the bag.

quote:
The man looked at Don as if he'd suddenly grown a third arm in the middle of his forehead. Hadn't this band of foriegners disrupted his quiet day of shaking down peasants enough yet?
"You go Ratusz," he said coldly as the last drop of precious fuel was transfered into the can under Marcus' watchful eyes.
"You speak to Rzadzenie Miejksi. Get paopers." Private to Donnachaidh (2nd Lt): Translates to "Town Government" - Rada for short
"Then you do what like."
"Don't kill or,"
he pointed his hand at Don in the classic pistol sign, "Bang!"
"You fight and Bang!" Again the pistol.
"You shoot," he said pointing first at the BTR turret, "And BOOM!" he gestured clearly at the dug in tank.

I think that might be relevant at the moment.
Plt Sgt Tanya Redgrave
player, 434 posts
Platoon Sergeant
US Rangers
Mon 18 Feb 2008
at 15:38
  • msg #149

Re: Letting the cat out of the bag.

Nuked:
quote:
The man looked at Don as if he'd suddenly grown a third arm in the middle of his forehead. Hadn't this band of foriegners disrupted his quiet day of shaking down peasants enough yet?
"You go Ratusz," he said coldly as the last drop of precious fuel was transfered into the can under Marcus' watchful eyes.
"You speak to Rzadzenie Miejksi. Get paopers." Private to Donnachaidh (2nd Lt): Translates to "Town Government" - Rada for short
"Then you do what like."
"Don't kill or,"
he pointed his hand at Don in the classic pistol sign, "Bang!"
"You fight and Bang!" Again the pistol.
"You shoot," he said pointing first at the BTR turret, "And BOOM!" he gestured clearly at the dug in tank.

I think that might be relevant at the moment.
Perhaps there is no need to go investigataing what's not our business!
Mary Finnegan
player, 65 posts
Lieutenant Commander
Royal Navy
Mon 18 Feb 2008
at 18:18
  • msg #150

Re: Letting the cat out of the bag.

Took the hint and modified my post somewhat.
Donnachaidh (2nd Lt)
player, 327 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 18 Feb 2008
at 20:41
  • msg #151

Re: Letting the cat out of the bag.

So, what do you guys think?

Should I be in the car, or should I be left in the hospital? Either is fine with me.
Mary Finnegan
player, 66 posts
Lieutenant Commander
Royal Navy
Mon 18 Feb 2008
at 22:39
  • msg #152

Re: Letting the cat out of the bag.

In the car, say you saw the girl was sleeping and nipped in before we drove off.
Nuked
GM, 1263 posts
Tue 19 Feb 2008
at 01:21
  • msg #153

Bison Ambulance

Donnachaidh (2nd Lt)
player, 328 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 19 Feb 2008
at 05:23
  • msg #154

Re: Bison Ambulance

Tomaeto Tomaato

That's a car to Don, as the BTR is. Not really like a Silver Shadow or his Jaguar, yet a car ;)

Thanks for the info though :)
Nuked
GM, 1264 posts
Tue 19 Feb 2008
at 05:53
  • msg #155

Re: Bison Ambulance

This is from another T2K game. I think it's a good assessment of trade in the world...
Anneka Soleblume:
I think that on the trade issue, the situation is worse than it was even several hundred years ago. The infrastructure that exisited back then is gone, replaced long ago by rail, air and road networks all of which rely on technology and petroleum to a high degree.

The animals, carts, etc that would have been used in the past are gone. That which remained are likely to have been requisitions by the various military forces passing through the area. Also, I don't think there would be many people still around who'd even know how to build a wagon, let alone qualified wheelwrights, teamsters, etc.

Give it another couple of years and the hardware and skills might be in place, but with the growing need by military forces for pack animals, there will probably be a shortage of suitable draft animals for some time to come. Also bear in mind that it's not just humans that have been killed off by the war. Radiation, airstrikes, chemical weapons and so on are likely to have decimated the natural world, probably far more than humans (humans have protective suits, bomb shelters, etc).

Which leads directly into the growing slave trade. With the destruction of powerplant, no exisitant fuel supplies, wearing vehicles and parts, and the lack of plow animals, who's left to till the soil? I can't see those with weapons doing it so it's left to the downtrodded refugee population, desperate for a meal and a place to sleep. And as society breaks down, food and other necessities become scarce, those with will be far less willing to part with what they have.

Slavery will become a more acceptable option every day - slaves don't need to be paid and can be forced to live in absolute squalor while fed whatever the pigs refuse.

A bleak world with little hope isn't it? Unless you're one of the heavily armed....

Mary Finnegan
player, 67 posts
Lieutenant Commander
Royal Navy
Tue 19 Feb 2008
at 11:33
  • msg #156

Re: Bison Ambulance

Couple of questions for nuked:

1) Have the people in the Bison got their papers yet? It's not clear from your post whether the gunshots happen before or after we visit the RADA. At present, we are assuming that we have the papers and are on the way back to the hospital.

2) What would the new characters have learned about the economics of the city from the old hands? I've asked the question IC but haven't had an answer. OC, I have a good idea of the canon answer, 1 meal chit = $6, this isn't canon, it's your game and I don't want to spoil it by meta-gaming.

3) From what Steven Fenris said about Deisel going for $140 a gallon, I put our two jerrycans at about $700 each, or about 115 meal chits, give or take the haggling. Does this sound about right?
Nuked
GM, 1265 posts
Tue 19 Feb 2008
at 12:33
  • msg #157

Re: Bison Ambulance

Mary Finnegan:
1) Have the people in the Bison got their papers yet?

No, only the four from the hospital who've been in Krakow a few weeks.
Mary Finnegan:
It's not clear from your post whether the gunshots happen before or after we visit the RADA. At present, we are assuming that we have the papers and are on the way back to the hospital.

Still on the way to the town centre.
Mary Finnegan:
2) What would the new characters have learned about the economics of the city from the old hands? I've asked the question IC but haven't had an answer. OC, I have a good idea of the canon answer, 1 meal chit = $6, this isn't canon, it's your game and I don't want to spoil it by meta-gaming.

A meal chit is worth $3 and is redeemable for food at either the "soup kitchens" scatter about the city, or bulk food supplies distributed twice a week from a warehouse located between Manifestu Lipsowego and Smolensk streets. All food and fuel storage warehouses (scattered in strategic places about the city) are heavily guarded by both the city ORMO and private guards. This guard is doubled, even tripled on distribution days.
Mary Finnegan:
3) From what Steven Fenris said about Deisel going for $140 a gallon, I put our two jerrycans at about $700 each, or about 115 meal chits, give or take the haggling. Does this sound about right?

Depends.....
Ration chits are only issued to the Robotniki (virtual slave labourers) and city employees. Factory owners buy them from the city to buy raw materials from scavengers and pay their own workers. All chits are printed on banknote quality paper and have both an issue and expiry date (two weeks after issue).
Selling the fuel is unlikely to be a problem. Finding a buyer willing to part with enough cash/chits/goods/gold is something else entirely.
Nuked
GM, 1266 posts
Tue 19 Feb 2008
at 13:07
  • msg #158

Re: Bison Ambulance

Haven't the time to post IC at the moment, but you might want to check out the map thread for an idea of what's coming.
Mary Finnegan
player, 69 posts
Lieutenant Commander
Royal Navy
Tue 19 Feb 2008
at 21:17
  • msg #159

Re: Bison Ambulance

Thanks for your answers. I'm out with the chit values but I'd also forgotten that the price Steven would have quoted would be the market price. We'd sell to a merchant for half of that, so the idea of 115 meals worth of barter for each jerrycan would hold.

As for finding a buyer, that obviously depends on the GM, the existance of a marketplace however would suggest that trade is somewhat reliable. If everybody just tried to screw everyone else all the time, there'd be no stalls and everything would have fallen apart. The merchants don't have to be nice, but if they get too greedy they kill the goose that lays the golden eggs.

Still, it will take some time to find a buyer and I bet that buying and selling in the city will need papers, so we need to get papers before we do anything else I think.
Nuked
GM, 1267 posts
Wed 20 Feb 2008
at 05:38
  • msg #160

Re: Bison Ambulance

Or you could start trying at one of the many stalls and shops you're driving past.....
Quick note. From the number of people obviously not a part of the ORMO who are carrying weapons openly, you can guess that it's not illegal.
Using said weapons on the other hand......
Nuked
GM, 1270 posts
Tue 4 Mar 2008
at 11:03
  • msg #161

Re: Bison Ambulance

Mary Finnegan:
"the only real limit we have is the number of Polish speakers, we can't really hope for the merchants to speak English, that leaves us with a group led by Don and a group led by Steven. Have I forgotten anyone else?"

Only one person in the combined group has any skill with Polish.
Don can carry on most conversations, but if anyone speaks too fast or gets a bit technical, he's going to have a lot of trouble.

Plenty of people speak Russian, German and a couple of other irrelevant languages. Shame you're not in either east or west Poland.....
Mary Finnegan
player, 76 posts
Lieutenant Commander
Royal Navy
Tue 4 Mar 2008
at 11:08
  • msg #162

Re: Bison Ambulance

Yes, picking up some Polish language skills should be a priority.
Donnachaidh (2nd Lt)
player, 332 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 4 Mar 2008
at 12:23
  • msg #163

Re: Bison Ambulance

Don could prolly teach everyone a few lines for getting booze or cheap gals ;)
Sergeant Virgil Matterson
player, 109 posts
US Marine sniper
Tue 4 Mar 2008
at 12:37
  • msg #164

Re: Bison Ambulance

Way ahead of you there, Virgil already has the three lines he needs :)
Mary Finnegan
player, 78 posts
Lieutenant Commander
Royal Navy
Tue 4 Mar 2008
at 12:38
  • msg #165

Re: Bison Ambulance

That's not the kind of picking up I was refering too. Honestly! :)
Mary Finnegan
player, 79 posts
Lieutenant Commander
Royal Navy
Tue 4 Mar 2008
at 12:40
  • msg #166

Re: Bison Ambulance

Seriously though, if we're in a four, we have to squeeze the rules to get a buyer. Does anyone have scrounging at level six or higher. If we do we can average the availability of the product with the scrounging skill to raise our roll.

So, any Master Scroungers out there?
Donnachaidh (2nd Lt)
player, 333 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 4 Mar 2008
at 12:54
  • msg #167

Re: Bison Ambulance

Sadly no, but when we get back to Britain I can get some nice journalists to print our story...
Sergeant Virgil Matterson
player, 110 posts
US Marine sniper
Tue 4 Mar 2008
at 15:05
  • msg #168

Re: Bison Ambulance

Great! Swansea is hit with seven different nukes, the country's falling apart and the bloody "SUN" is still going strong. I suppose it is the cockroaches that survive the apocalypse.
Nuked
GM, 1272 posts
Wed 5 Mar 2008
at 04:08
  • msg #169

Re: Bison Ambulance

Just along as they've still got their page three girls....  ;)
Katka Valechzev
player, 87 posts
Freedom Fighter
Independant Ukrayina
Wed 12 Mar 2008
at 04:22
  • msg #170

Re: Bison Ambulance

No scrounging here. Need something shot?! :)
Nuked
GM, 1273 posts
Wed 12 Mar 2008
at 04:29
  • msg #171

Re: Bison Ambulance

Persuasion and perhaps Observation might be just as important skills as Scrounging in the current location. It's one great mess of stalls and shops, not like you've got to go looking in unusual places for anything - it's all laid out on display (usually with an armed guard if the items are valuable).

In the meantime, there's a kid to deal with.
Donnachaidh (2nd Lt)
player, 335 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 12 Mar 2008
at 07:07
  • msg #172

Re: Bison Ambulance

Well she isnt very talkative is she?
Sergeant Virgil Matterson
player, 112 posts
US Marine sniper
Thu 13 Mar 2008
at 19:16
  • msg #173

Virgil's rough guide to Polish.

Niektóre piwo sprawiać przyjemność (proszę)

Some beer please


Poddają albo umierają

Surrender or die

Dobry dzień

Good Day

Ile spać z mną

How much to sleep with me?

It's served him well until now, although given his natural chram the answer to his lat question has usually been: "Too much."
Elena Chatwin
player, 28 posts
LT junior grade USNNC
USNS Comfort
Sat 15 Mar 2008
at 08:48
  • msg #174

Re: Virgil's rough guide to Polish.

may i ask what the condition of our patient is ?
marcus and i can't really do much without some input as to how the treatment went and its been almost a month now :(
Mary Finnegan
player, 81 posts
Lieutenant Commander
Royal Navy
Sat 15 Mar 2008
at 18:16
  • msg #175

Re: Virgil's rough guide to Polish.

Elena Chatwin:
may i ask what the condition of our patient is ?
marcus and i can't really do much without some input as to how the treatment went and its been almost a month now :(


I know this isn't much to go on but one of nuked's posts stated:

The mother, no older than 15, lays still, shallow breathing giving cause for concern amongst those with medical training. Her weathered, dirty and torn clothing lays slumped in a corner, tossed out of the way mere minutes before her child was born. Thin, and obviously malnourished, barely more than a child herself, her future, and that of her daughter, is grim. No papers were found among her few possessions, all signs pointing towards her having barely scraped by squatting in abandonned buildings and either stealing or begging enough food to last just one more day.

With winter rapidly approaching, and her body obviously drained of all reserves, she should be in a proper hospital, cared for by doctors, supplied with a carefully balanced diet and then released into the care of a loving family. In the Krakow of 2000, the best she could hope for, if she survives to see her child with her own eyes, is a life selling her body to criminals masquerading as soldiers.


That could be the basis of a further treatment:
Exhaustion
Malnourishment
Dirty

I'd say, clean her up, put fluids into her if you can, plenty of warmth and get some food into her, starting light and building up. Also you might think of how you'll encourage her to feed. Same with the baby, clean it, get it warm and try to get mother to give milk.

Sorry if this isn't what you're needing, but it might be a starting point.
Plt Sgt Tanya Redgrave
player, 438 posts
Platoon Sergeant
US Rangers
Mon 24 Mar 2008
at 16:05
  • msg #176

Re: Virgil's rough guide to Polish.

Out of loop until about Wednesday of this week, sorry for delay
Nuked
GM, 1274 posts
Thu 27 Mar 2008
at 10:26
  • msg #177

Young mother

Feel free to write up the girls status as you wish. I've really no idea beyond what I've previously posted and can use all the help I can get!
Nuked
GM, 1276 posts
Wed 23 Apr 2008
at 11:52
  • msg #178

Re: Young mother

Out of action for a few days. Got the flu and can barely comprehend what I'm reading let alone cobble together anything resembling a post.
Sergeant Virgil Matterson
player, 116 posts
US Marine sniper
Wed 23 Apr 2008
at 19:39
  • msg #179

Re: Young mother

Thanks for letting us know. Hope you get better soon.
Mary Finnegan
player, 85 posts
Lieutenant Commander
Royal Navy
Thu 24 Apr 2008
at 11:57
  • msg #180

Re: Young mother

Flu's really bad when you get it properly. I've had it once, for a week I thought I was going to die, hallucinations, the works and then for another week I was wiped out and good for nothing. Up til that point I hadn't had a sick day in eighteen years. I hope you get better soon.
Mary Finnegan
player, 86 posts
Lieutenant Commander
Royal Navy
Tue 6 May 2008
at 18:04
  • msg #181

The flu.

Man, this is bad flu.
Donnachaidh (2nd Lt)
player, 337 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Tue 6 May 2008
at 19:14
  • msg #182

Re: The flu.

I agree.

On the other hand, I was down for almost 14 days. Better now though.
Mary Finnegan
player, 88 posts
Lieutenant Commander
Royal Navy
Tue 6 May 2008
at 19:19
  • msg #183

Re: The flu.

Yeah, I was out for two weeks last year with it. Poor GM has it bad.
Nuked
GM, 1277 posts
Wed 7 May 2008
at 10:09
  • msg #184

Re: The flu.

Sorry, flu got me and then it was just hard getting motivated again. I need a holiday!
Nuked
GM, 1278 posts
Wed 7 May 2008
at 12:21
  • msg #185

recap

Part of the problem is I'm not quite sure how to move things on. There's been plenty of hooks in the game over the past few RL years, but with so few of the current players having experienced much of the game, many things have been missed.

A summary might help I suppose....

Eight characters broke out of a POW camp in a school at Zdanska Wola (between Kalisz and Lodz) about two weeks after the destruction of the US 5th ID. All eight were either officers or senior NCOs (Sergeant and above).
Of these eight, only three remain - Donnachaidh, Tanya Redgrave and William Brown.

Stealing eight horses (the guard unit was the remnants of a Polish Cavalry brigade) and equipped with only the clothing and equipment stripped from several guards they'd overpowered during their escape, they headed south into the woods several miles away, impersonating a Polish mounted patrol. The school hall the eight had been locked in was torched as a diversion (the other hundred or so prisoners were kept in an outdoor enclosure with no shelter).

While still in the open fields, a party of Polish infantry supported by an unarmed UAZ was encountered and a fight broke out. Automatic fire and grenades flew in both directions and the fight would have been over quickly but for the waist high wheat providing great concealment to both sides. Once the dust settled, the party had suffered only light wounds, killed or driven off the Poles and captured the UAZ. Two prisoners tied behind the UAZ were also liberated.

While camped in the woods, a party of refugees stumbled upon them and the two groups merged. A scouting party was sent out to recce the town of Lask, a few miles to the east of Zdanska Wola but before they reached the town, they stumbled upon a battlefield from a fortnight before littered with damaged and destroyed vehicles from both sides. A small unit of Russian mechanics were in the latter stages of salvaging a BTR-80 (the vehicle you have now), an M2 IFV, a BRDM-2 armoured car and a Russian truck.

Meanwhile, another group of Russians identified as belonging to the Soviet 124th MRD wer encountered by those who had remained near the camp. Hearing the unmistakable sounds of a mortars firing close by, the camp group (less refugees) assaulted the mortar plates with suprise and wiped them out. Amongst the captured goods were several hundred litres of diesel (much of which remains), three mortars and a limited supply of 81mm and 82mm rounds.

The two groups rejoined and the mechanics finished the necessary repairs to teh vehicles to get them rolling. All four still suffered damage, but nothing too critical.

A day or two later found everyone at the small village of Pruszkow hidden away in the woods. At this point, the refugees and several of the soliders in the group elected to stay. The M2, UAZ and truck were also left there due to damage not yet repaired, or in the case of the M2, it's relatively massive fuel consumption (about as much as all the other vehicles combined). All the horses were also left due to their inability to keep up with the BRDM and BTR.

Continuing south over the next week or so, roughly paralelling the Lodz-Chorzow road, fresh vehicle tracks were found somewhere in the reagion of the Warta River. The tracks were followed to the river where they were seen to go into the water. It was decided that further investigation would not occur at that time as the BTR-80 was (and still is) holed in many places and would sink like a stone. The tracks were identified tentatively as belonging to a NATO wheeled IFV of some type, possibly a LAV or similar - they were definatley not PACT in origin (wheel tracks the wrong distance apart).

Proceeding south, the ruined city of Czestochowa was skirted to it's west, fear of radiation keeping everyone well away (several characters participated in the battle that destroyed it before it was leveled with a nuclear land mine or two).
Checking over your PMs may reveal more information that your characters have on both this battle and the city itself.

Reaching the small, abandonned and mostly destroyed village of Stara Huta, the group set up camp in a warehouse with an internal loading dock the vechiles could be driven into. Shortly after arriving and after a brief recce of the nearby area, a large group of people tied and chained together into lines entered the town. About a dozen armed men on horseback guarded them. The prisoners, easily identified as slaves being transported northward to an unknown destination, were secured to posts that had obviously been driven into the ground some time before. The area was bounded by several buildings with the openings between them quickly closed off with barbed wire which had been stored within.

A recce of the location showed that the slavers were less concerned with attack from without than escape attempts. Several claymore type mines were emplaced, all facing inward towards the slaves. Three guards were placed in the buildings while the remaining slavers dished out a meagre ration of gruel before settling in for the night.

Fair play and common decency came to the fore as it was decided by the group to free the slaves. After a bloody fight in which several characters were injured, and dozens of slaves either killed outright or criticaly injured, all but one of the slavers were killed. The one that survived had elected to grab a horse and run at the first signs of trouble.

During this battle, Tanya earnt her reputation for overkill, firing the BTR-80s KPV heavy machinegun up into a building where one of the slavers was holed up. Although it's still unknown if she actually hit them, the shredded brickwork around them followed by the entire corner collapsing surely did the job.

Now with about 70+ starved ex-slaves on their hands, many of whom had been wounded by stray bullets, automatic fire from the slavers deliberately spraying the slaves, and the claymores deliberately set off into them, the group elected to remain in the village to heal wounds, distil fuel (the BRDM still ran on alchohol), and forage and hunt for food.

An evening foot patrol soon after in the direction of the nearby city of Czestochowa heard the sounds of a VERY violent ambush nearby. Investigating, they arrived about half an hour after the last shot was heard and discovered a US Army unit had been ambushed and wiped out. The attackers had gone over the remains like a plague of locusts, stripping absolutely everything of value. Only one survivor was found who died shortly after.

quote:
“Schaeffer, Frederick L... Lieutenant,” the man manages to say. “Mission ... mission accomplished... almost. Operation ... R-Reset. Got that? Reset. Got to get them through...”

The Lieutenant's story comes out in bits and pieces. He frequently lapses into delirium, but is better able to speak as he is made more comfortable, and especially if a character with Medical skill is able to treat him for shock (stop his bleeding, keep him warm and his feet elevated, and give him him IV fluids, if any are available) and pain (administer pain reliever, if available).

His unit is, or rather was, a B team of the US 20th Special Forces Group. At first, all that the characters are able to understand is that Schaeffer's unit was carrying something of vital importance, that their unit immediate destination was Krakow, and that they were ambushed by marauders with the aid of a traitor.

“It was that damned Cutler,” Schaeffer says. “Sergeant Cutler. He ... he led us ... right into a trap. He was with the Captain in the lead Hum Vee, and they didn't fire on him. He was with them when they rounded up the prisoners. Like he was in charge. He was with them when they marched us over to the woods...”

Schaeffer had been among those captured by the marauders, who he says numbered between 50 and 100. The prisoners had been led to the edge of the woods, herded together, then machinegunned. Schaeffer had been hit, but managed to crawl into the underbrush, his escape concealed by the fall of his comrades. He'd lain hidden in the underbrush while his friends were massacred, stayed hidden while the vehicles were stripped and the bodies looted. He'd lain there, his wounds draining him, until he'd seen the characters' arrival and managed to get their attention.

“Listen to me," he says with a desperate, burning intensity. “This is Operation Reset. Got it? Reset. We were carrying vital plans. Blueprints. Films. All the way from Lodz. They're all there ... I don't think they got them. Can't let them get lost. DIA needs that stuff ... bad ... real bad...”

When asked what the convoy was carrying, or what Reset is, Schaeffer manages a weak grin. “Damnedest things you ever saw. Crazy ... Y'know. Used to have one when I was a kid ... got it for Christmas ... one year. They sure don't make 'em like that anymore!" He begins to laugh, then lapses into a coughing fit which leaves him weaker and bleeding from his nose and mouth. It subsides, and he continues. “Listen, you've got to get the papers. They got the ... the things ... the prototypes ... but I don't think they got the papers. That's what's important ... the papers! Raiders didn't know ... about the papers. Everybody'll want ‘em... DIA ... CIA ... KGB even. Got to get them ... get them to ... they'll pay...”

Schaeffer dies, leaving you more confused than ever. There are many papers lying in the field where the wind has blown them. Apparently they were scattered by the marauders who broke open footlockers and cartons filled with them in search for loot. Identifying the papers as records, personnel forms and requisitions from the University of Lodz is ESY:LNG (Polish).

A search reveals one footlocker which is different. It is still aboard one of the trucks, opened and rummaged through, but the contents have not blown all over the field. These papers include what are obviously electrical wiring diagrams, hundreds of them, in sheaf upon sheaf, all carefully labelled and annotated (in Polish), together with several loose leaf folders crammed with hand written notes. Characters who read Polish will be able to determine only that the notes are highly technical, and that they describe modular components for an extremely complex piece of electrical equipment (DIF:LNG). The papers include a bound volume of blueprints, again of electrical wiring diagrams and circuitry, and several exposed rolls of 35mm film. A leather Nikon camera case remains in the truck, but the camera has been taken.

The attacking unit was seen passing through Stara Huta soon after headed towards Krakow. The convoy included a BMP, a school bus and several trucks.

So, as can be seen, there's a few hooks in there....
Plt Sgt Tanya Redgrave
player, 440 posts
Platoon Sergeant
US Rangers
Wed 7 May 2008
at 14:26
  • msg #186

Re: recap

I say we get what we can in Krakow and try to find some work to get things moving again.
Nuked
GM, 1279 posts
Thu 8 May 2008
at 03:38
  • msg #187

Re: recap

So you're going to ignore the trunk stuffed full of those highly technical, and probably extremely valuable papers and undeveloped 35mm film you've got stacked in the BTR?
Even after the US SF Lieutenants dying words?
Plt Sgt Tanya Redgrave
player, 441 posts
Platoon Sergeant
US Rangers
Thu 8 May 2008
at 04:48
  • msg #188

Re: recap

Nuked:
So you're going to ignore the trunk stuffed full of those highly technical, and probably extremely valuable papers and undeveloped 35mm film you've got stacked in the BTR?
Even after the US SF Lieutenants dying words?
Now come on everyone, these have got to be sold!  WE just have to find the right buyer for this stuff without getting us killed in the process!
This message was last edited by the GM at 05:57, Thu 08 May 2008.
Mary Finnegan
player, 89 posts
Lieutenant Commander
Royal Navy
Thu 8 May 2008
at 11:24
  • msg #189

Re: recap

I agree, there's plenty of fun to be had in Krakow, it is however to keep up a tight, dramatic pace when the gap between posts is measured in weeks and action advances about a minute in game time. This comes over as a criticism I know but I'll be sticking with it whatever happens. It's just frustrating to be so stop/start.
Donnachaidh (2nd Lt)
player, 339 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 11 May 2008
at 06:15
  • msg #190

Re: recap

Well, I have a nice cue which I have waited for Nuked to give some more hints for in game. Now however, I have gotten a reminder from him about it, so I guess it is up for grabs after all. I probably won't get more hints unless looking for them myself :)

It will probably take us back to where we came from some time ago instead of taking us home to Scotland. It might be rewarding, maybe not in the form of money and diesel, but we will help Poland into a time of understanding and happiness.

Any takers? :)
This message was last edited by the player at 06:16, Sun 11 May 2008.
Sergeant Virgil Matterson
player, 120 posts
US Marine sniper
Sun 11 May 2008
at 08:08
  • msg #191

Re: recap

Sounds interesting, tell us more oh mysterious Scottish one...
Plt Sgt Tanya Redgrave
player, 442 posts
Platoon Sergeant
US Rangers
Sun 11 May 2008
at 16:38
  • msg #192

Re: recap

Tanya also has been reminded of some background information that might take us in another direction as well... Campfire stories tonight when we're all back together...
Donnachaidh (2nd Lt)
player, 340 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 11 May 2008
at 17:48
  • msg #193

Re: recap

Exactly, I would prefer talking about it in game. On the other hand, we're in a place where I could possibly get more info about my way, but then, there is (hopefully) no reason to why I cannot return.
Nuked
GM, 1283 posts
Sun 18 May 2008
at 13:43
  • msg #194

Re: recap

Anybody? Anyone at all (besides Brown of course who's already posted)?
Donnachaidh (2nd Lt)
player, 341 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 18 May 2008
at 14:02
  • msg #195

Re: recap

I'm supersorry. Been sick... AGAIN!!! Hope to be able to post tonite!
Mary Finnegan
player, 90 posts
Lieutenant Commander
Royal Navy
Sun 18 May 2008
at 18:50
  • msg #196

Re: recap

I'm waiting on Don to provide us with a translation. Up to now it's all been in Polish and there's nothing to say it's in English now.
Nuked
GM, 1284 posts
Mon 19 May 2008
at 02:27
  • msg #197

Re: recap

In the interests of moving things along, I think we can assume that Don translates automatically (unless he states otherwise for some reason).
Donnachaidh (2nd Lt)
player, 342 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 19 May 2008
at 04:44
  • msg #198

Re: recap

Yup, you are welcome to do that :)

Anyway, I live again, away to posting!
Nuked
GM, 1288 posts
Wed 21 May 2008
at 05:11
  • msg #199

Re: recap

For those who haven't already done so, please post a little bit about your character here link to a message in "Twilight:2000"
Those who have, feel free to update as necessary.
Nuked
GM, 1290 posts
Thu 22 May 2008
at 01:17
  • msg #200

Re: recap

For those who don't want to wait for Don to translate, check out the game links....
WO1 William Brown
player, 291 posts
Warrant Officer Class 1
Sun 25 May 2008
at 04:44
  • msg #201

Re: General Question About Comms

  Okay, what sort of communications does the group have for internal messages?  I mean, how does William get in contact with say the group at the City Offices?  (Without doing something outre like firing a burst into the air?)

  Perhaps a rawther impolite bellow MIGHT get to the hospital (I am assuming this is where the Bison is parked, so that might not work also...  :D)
Nuked
GM, 1291 posts
Sun 25 May 2008
at 13:54
  • msg #202

Re: General Question About Comms

There is no way to communicate at the current time. There is only a total of three radios - one each installed in the vehicles and a 2km hand radio in Luke's possession back at the clinic.
Yelling will achieve little beyond the locals looking at you strangely, and firing shots, well according to rumour, that will bring the ORMO down upon you in about three seconds flat.

The BTR-80 is currently parked near the clinic and the Bison is at the inner city checkpoint with Brown watching over it (Might have previously posted the reverse incorrectly).

Therefore, the trading party is completely cut off at the current time, although Brown should be in contact with the clinic if he scrambles inside the vehicle.
WO1 William Brown
player, 292 posts
Warrant Officer Class 1
Mon 26 May 2008
at 04:50
  • msg #203

Re: General Question About Comms

Coolness.  I just needed that little heads up then.
Nuked
GM, 1292 posts
Thu 29 May 2008
at 07:08
  • msg #204

Re: General Question About Comms

Sorry about the delay (again). Got a rather important exam later tonight and a little stressed over my motorbike engine having seized last week from lack of oil - damn thing was supposed to have been serviced just 400 miles ago! Very, very annoyed and off to court over it shortly.  :(

Next GM post should be within a couple of days.
Nuked
GM, 1294 posts
Thu 5 Jun 2008
at 04:37
  • msg #205

Re: General Question About Comms

Waiting on a post from Steven - he's got a unique perspective that he needs to share before too long.....
Nuked
GM, 1295 posts
Fri 13 Jun 2008
at 06:04
  • msg #206

Re: General Question About Comms

I think a week or more of PMs and the odd rmail is enough waiting....
Lets try and get the post rate up to something respectable again.
Marcus L Smith
player, 240 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Fri 4 Jul 2008
at 08:48
  • msg #207

Re: General Question About Comms

I seem to have lost my nurse...
WO1 William Brown
player, 293 posts
Warrant Officer Class 1
Sat 5 Jul 2008
at 00:49
  • msg #208

Re: General Question About Comms

Nurse?  Is she cute?  I seem to be in limbo at the Bison.  Ohhh!  It's Limbo time!  *dances the limbo to pass the time*

Happy 4th to all, even the non-US folks.  This is one of those days I make a special effort to raise a toast to all who have served, living and dead to keep my country a free nation.

Toujours Pret my brothers.
Nuked
GM, 1297 posts
Sun 13 Jul 2008
at 12:35
  • msg #209

Re: General Question About Comms

Hmm, sorry about that lads and ladies. It's a whole new financial year here in Australia which means I've got about two weeks to do what would normally take three months to complete (ah, the joys of commercial property management!)

Good news is that I'm about 95% finished. Bad news is that I'm off for a well earnt break from the 22nd through to the 25th (and about ten times too short it is too!)


Mary Finnegan:
...how does that sound?"

On inspection, it appears that we're actually waiting on SOMEBODY to reply to Mary's suggestion.
I knew there was another reason (besides me) that nothing had happened lately!
This message was last edited by the GM at 12:39, Sun 13 July 2008.
Mary Finnegan
player, 99 posts
Lieutenant Commander
Royal Navy
Sun 13 Jul 2008
at 14:44
  • msg #210

Re: General Question About Comms

Have a nice break. I hope you enjoy it.
Nuked
GM, 1298 posts
Mon 14 Jul 2008
at 03:54
  • msg #211

Re: General Question About Comms

With my mother.....? I rather doubt it.  :(
She's half the reason I moved 1000+km to the south....   ;)
Oh well, at least the kids get to see their grandmother for a while.

Meanwhile, I've advertised for replacement players in several places. There's been two RTJs in just the first 12 hours so it's looking good.
Nuked
GM, 1299 posts
Mon 14 Jul 2008
at 13:39
  • msg #212

New player

....and so we have a new player for Luke, the Canadian mechanic who has been responsible for the maintenance of the Bison for nearly as long as the war has been running.
Luke LeFramboise
player, 15 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Mon 14 Jul 2008
at 15:00
  • msg #213

Re: New player

*waves* Give me a bit to get a feel for everything.
Donnachaidh (2nd Lt)
player, 354 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 14 Jul 2008
at 17:49
  • msg #214

Re: New player

Yo mate!

welcome aboard!
Sergeant Virgil Matterson
player, 121 posts
US Marine sniper
Mon 14 Jul 2008
at 18:06
  • msg #215

Re: New player

Hi, nice to meet new blood. I hope you enjoy it here.
Nuked
GM, 1300 posts
Tue 15 Jul 2008
at 02:47
  • msg #216

Re: New player

So is anyone actually going to post IC in response to Mary?

Brown is getting a bit lonely back at the Bison so I'd like to hurry things along if possible and the group back at the "clinic" could do with some attention also....

Perhaps it would be wise to bring everyone back together again and future "expeditions around town take place on foot. This would mean that only NPCs would be required to stay behind and watch over the vehicles and clinic.

I'm also in need of some idea how the group intends to occupy themselves in the next few days. It's a big city with approximately 80,000 people and twice as many things to do (and ways to get killed).
Marcus L Smith
player, 241 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 15 Jul 2008
at 09:29
  • msg #217

Re: New player

My nurse left me in the lurch...=(...it's been lonely at the clinic.  Didn't feel like playing with myself...um, eh...yeah.
Nuked
GM, 1301 posts
Wed 16 Jul 2008
at 00:58
  • msg #218

Re: New player

Ummm, lets see if I can get this straight.....   :S

Mary Finnegan has now been transfered over to the player who previously had William Brown and more recently was known (but not played) as John Bloomfield.

John is now being played by a whole new player, and William was assigned to a "new" player several months back.

As previously posted, Luke has likewise been assigned to a new player.

Musical chairs anyone?
Elena Chatwin
NPC, 29 posts
LT junior grade USNNC
USNS Comfort
Fri 18 Jul 2008
at 12:23
  • msg #219

Re: New player

*cough*
erm
sry i somehow assumed the game had died and forgot about it :(

well, may i join again? :D
Nuked
GM, 1302 posts
Mon 21 Jul 2008
at 23:34
  • msg #220

Re: New player

Of course you may! Glad to see you back


Quick message - will be away and probably won't have net access until Friday. Will try although the area I'm headed to has spotty coverage at best.
Marcus L Smith
player, 242 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 23 Jul 2008
at 08:59
  • msg #221

Re: New player

Heeelllooo nurse!
Donnachaidh (2nd Lt)
player, 357 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 23 Jul 2008
at 09:14
  • msg #222

Re: New player

Heya!

Don't let that pregnant girl die on us now.
Elena Chatwin
NPC, 30 posts
LT junior grade USNNC
USNS Comfort
Wed 23 Jul 2008
at 10:40
  • msg #223

Re: New player

From what i remember i made some really lucky rolls for the med skills then, so i doubt we'll have to drag that baby along :D

/edit oh and heya marcus :p
This message was last edited by the player at 10:41, Wed 23 July 2008.
WO1 William Brown
player, 295 posts
Warrant Officer Class 1
Wed 23 Jul 2008
at 14:39
  • msg #224

Re: New player

Okay...  The Warrant is getting a bit bored waiting here.  Hell!  I see RUST forming on the Bison dammit!

Chop chop people...

ROFL
Mary Finnegan
player, 101 posts
Lieutenant Commander
Royal Navy
Wed 23 Jul 2008
at 17:20
  • msg #225

Re: New player

what do you think, shall we chance our safe arrival to the Bison now our GM is out till Friday?
WO1 William Brown
player, 296 posts
Warrant Officer Class 1
Wed 23 Jul 2008
at 20:08
  • msg #226

Re: New player

  Hmmm.  Sounds like a plan.  Of course Our Beloved and All Powerful GM would probably demote the lot of us to privates for pulling that prank.
Sergeant Virgil Matterson
player, 122 posts
US Marine sniper
Wed 23 Jul 2008
at 20:35
  • msg #227

Re: New player

Come on back you all, Virgil hasn't had the opportunity to post in months. He's getting very lonely...
Mary Finnegan
player, 102 posts
Lieutenant Commander
Royal Navy
Wed 23 Jul 2008
at 21:02
  • msg #228

Re: New player

Virgil, isn't Elena with you somewhere?

So back to Bison and after that back to base. All in favor?
Sergeant Virgil Matterson
player, 123 posts
US Marine sniper
Wed 23 Jul 2008
at 21:05
  • msg #229

Re: New player

Not so's I'd know. the hospital is more like a morgue.
Donnachaidh (2nd Lt)
player, 358 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 23 Jul 2008
at 21:10
  • msg #230

Re: New player

Mary Finnegan:
Virgil, isn't Elena with you somewhere?

So back to Bison and after that back to base. All in favor?


Don says Aye!
Nuked
GM, 1303 posts
Fri 25 Jul 2008
at 14:36
  • msg #231

Re: New player

Sounds like a plan then....
Nuked
GM, 1305 posts
Fri 25 Jul 2008
at 15:12
  • msg #232

Re: New player

As refered to IC, the Bison group's equipment has not been finalised. Suffice to say for now that all the creature comforts that have been mainly missing form the BTR group are now likely to be available, albeit in relatively small numbers and/or supply.
John Bloomfield
player, 7 posts
Fri 25 Jul 2008
at 22:19
  • msg #233

Re: New player

I'm the new John that our fearless leader, Nuked, referenced awhile back.

I'm a little on the confused side right now, trying to find my bearings.

Any help would be appreciated.

[edit] I did update the character Bio, so pls check that for a refresher.
This message was last edited by the player at 22:30, Fri 25 July 2008.
Steven Fenris
player, 51 posts
Sat 26 Jul 2008
at 07:41
  • msg #234

Re: New player

Hello, your new Steven checking in. I am still reading up and trying to get caught up. I hope to make sense of it shortley.
Nuked
GM, 1306 posts
Sat 26 Jul 2008
at 11:00
  • msg #235

Another new player

Well, good news everybody. With Steven now a PC again, only Katka remains an NPC and we have a new PC coming in shortly also. Most of you already know each other from the other T2K games here so I'll leave it up to the individuals to introduce themselves if they so wish.

I've also edited my last IC post to include Steven in the current conversation which leaves only Katka on watch.

The building you're now able to call home (provided the Bison crew agree), is a standard three story terrace house with small back garden. Both vehicles can be squeezed into this garden (just) through a rear narrow alley.
Inside are the usual kitchen, living room, bathroom (plumbing works most of the time), and three upstairs bedroom. The third (top) floor is little more than an attic and accessed by pull down ladder.

Equipment available with the Bison group includes, but is not limited to, a 60mm mortar and 72 rounds (60 HE, 12 WP), several M72 LAWs and a couple of M136 LAWs, a small supply of civilised food, a smaller reserve of MREs and a 2 1/2 tonne flatbed trailer. This is all in addition to the Bison ambulance which although not fully stocked, still carries a decent load of medical equipment and supplies.

The BTR-80 group on the other hand has little more than the clothing on their backs, a weapon each (just), a few spare mags and approximately 250 litres of diesel in the BTRs tank (which has a max capacity of 290 litres).
WO1 William Brown
player, 297 posts
Warrant Officer Class 1
Sun 27 Jul 2008
at 00:25
  • msg #236

Re: Another new player

So the Bison was moved?  If so I missed an opportunity.
Elena Chatwin
player, 32 posts
LT junior grade USNNC
USNS Comfort
Sun 27 Jul 2008
at 11:48
  • msg #237

Re: Another new player

How aware is everyone in the groups about this civgov/milgov thingie back in the states?
Just asking because it might be getting important as the discussion turns a bit in the allegiance direction.
John Bloomfield
player, 9 posts
Silent type, not strong
not quiet for long
Sun 27 Jul 2008
at 12:14
  • msg #238

Re: Another new player

John is about a clueless a PC that ever existed.  He has trouble with fractions.  I'm thinking about turning him into an idiot savant.
WO1 William Brown
player, 298 posts
Warrant Officer Class 1
Sun 27 Jul 2008
at 12:30
  • msg #239

Re: Another new player

  The good Warrant is a Brit.  He does not give a fig about what's going on in 'The Colonies' at all.
Steven Fenris
player, 52 posts
Sun 27 Jul 2008
at 12:39
  • msg #240

Re: Another new player

Given that they were working in the motorpool/hospital rear area it is possible that the Bison group might be fairly well up on current info on back home. Other than that no real opinion on how well informed we might be.
Nuked
GM, 1307 posts
Sun 27 Jul 2008
at 13:13
  • msg #241

Re: Another new player

Yes, the Bison was moved although if you wish to play out what was started earlier with the cobbler's family, they've told you their workshop address.

Almost no reliable news from "home" has been available in the past year. There have been rumours of a coup, Soviet invasion, California falling into the pacific, Texas seceding, cults worshiping visitors from outer space, and so on. Nothing can be confirmed, but neither has anything been definatively ruled out at this point.

You do know however that the CIA and DIA are at odds with each other, going so far in some cases to actually sabotage the others operations... Of course the GRU and KGB are reported to also be at each others throats and they've definately still got just the one government (what's left of it anyway).
Elena Chatwin
player, 34 posts
LT junior grade USNNC
USNS Comfort
Sun 27 Jul 2008
at 14:17
  • msg #242

Re: Another new player

Ah OK.
Then Elena firmly believes in the visiting aliens theory and is assured that the blueprints are for an Interocitor. :P
Nuked
GM, 1312 posts
Mon 28 Jul 2008
at 13:54
  • msg #243

Re: Another new player

Keep up the IC posting people, lets get a plan of action together!
Donnachaidh (2nd Lt)
player, 359 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 30 Jul 2008
at 10:52
  • msg #244

Re: Another new player

Whoa. Lots of posting now. Haven't had the time to actually read through anything the last week, but it will be better in a few days. Hope I don't slow you down.
Nuked
GM, 1315 posts
Thu 31 Jul 2008
at 02:14
  • msg #245

Post rate

This is getting frustrating (in a very good way!)
You're all posting a hell of a lot of really great stuff and I'm left with nothing to do!   :D

Keep it up, I actually feel like there's a plan coming together.  :
WO1 William Brown
player, 304 posts
Warrant Officer Class 1
Sat 2 Aug 2008
at 03:56
  • msg #246

Re: Post rate

Hello, I am posting for my Dad.  He had a bad seizure and is in the hospital undergoing observation and medication changes.  I do not know when he'll be out though.

He said he's okay, just has a BIG headache (he cracked his skull on the curb.)
Plt Sgt Tanya Redgrave
player, 453 posts
Platoon Sergeant
US Rangers
Sat 2 Aug 2008
at 04:09
  • msg #247

Re: Post rate

Best wishes for you Dad's recovery!
Donnachaidh (2nd Lt)
player, 360 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sat 2 Aug 2008
at 06:21
  • msg #248

Re: Post rate

Gee, best wishes for his recovery!

I know everything about headache since I have migraine about twice a month ;) I feel for him.
John Bloomfield
player, 14 posts
Silent type, not strong
not quiet for long
Sat 2 Aug 2008
at 07:40
  • msg #249

Re: Post rate

yikes.  best wishes.
Steven Fenris
player, 61 posts
US Army Armour
Sergeant
Sat 2 Aug 2008
at 08:52
  • msg #250

Re: Post rate

Oh my goodness! I hope he recovers fast. Best wishes on a speedy recovery.
Sergeant Virgil Matterson
player, 132 posts
US Marine sniper
Sat 2 Aug 2008
at 08:53
  • msg #251

Re: Post rate

I hope he gets better soon and that the scans and tests come back clear.
Mary Finnegan
player, 106 posts
Lieutenant Commander
Royal Navy
Sat 2 Aug 2008
at 08:54
  • msg #252

Re: Post rate

Indeed,

Best wishes and speedy recovery.
Nuked
GM, 1316 posts
Sat 2 Aug 2008
at 13:58
  • msg #253

Re: Post rate

Ouch! Sounds like he'd had a very bad day.    :(
Elena Chatwin
player, 41 posts
LT junior grade USNNC
USNS Comfort
Sat 2 Aug 2008
at 18:27
  • msg #254

Re: Post rate

Sounds like a horrible day, I hope he'll be better soon :(
Nuked
GM, 1320 posts
Sun 3 Aug 2008
at 12:38
  • msg #255

Re: Post rate

I've updated the lists in the Equipment thread (and Virgils last IC post) as I hadn't done it in about a year.

The Bison groups equipment should be finalised shortly - just waiting on them to say if they're happy with it or wish to make a few final tweaks. Once that's done I'll post a combined list both here on rpol and in the yahoo group.
John Bloomfield
player, 15 posts
Silent type, not strong
not quiet for long
Sun 3 Aug 2008
at 16:13
  • msg #256

Re: Post rate

there's a yahoo group?
Christian Bader
player, 11 posts
Stabsfeldwebel
Panzergrenadier
Sun 3 Aug 2008
at 16:30
  • msg #257

Re: Post rate

Yes, just click on 'The Cast' above, then click on 'Game Web Site,' which will appear on the same bar.  This will take you to the Yahoo! Group, where you can request to join.
Christian Bader
player, 12 posts
Stabsfeldwebel
Panzergrenadier
Sun 3 Aug 2008
at 16:40
  • msg #258

New Player

Now that I've gone ahead and said something, I might as well introduce myself.  Hello, I'm Christian (pronounced cri-SHAHN) Bader, your friendly neighborhood Panzergrenadier.  Players in Fusilier's and Rae's games would know me as Tom Handley and Jason Kasparov, respectively.

I'm about to make my first IC post in a few minutes.  I expect this game will be at least as fun as the other two.
Marcus L Smith
player, 247 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 3 Aug 2008
at 16:50
  • msg #259

Re: New Player

Wow, I hope you character doesn't have that collar IC, Marcus just might have to shoot you, or put a wooden stake in your heart.

BTW, Welcome! 8D
Christian Bader
player, 14 posts
Stabsfeldwebel
Panzergrenadier
Sun 3 Aug 2008
at 17:08
  • msg #260

Re: New Player

Okay, I'll bite.  What kind of collar is this on my avatar?  I seem to recall mention in Rae's game of blue-and-white striped shirts on Sptsnaz troopers.  Is that it?
Sergeant Virgil Matterson
player, 136 posts
US Marine sniper
Sun 3 Aug 2008
at 17:37
  • msg #261

Re: New Player

Not significant militarily, you just look like a vampire...
Nuked
GM, 1323 posts
Mon 4 Aug 2008
at 02:40
  • msg #262

Re: New Player

...and who really knows what effect all that radiation floating about has had?
Is it really too hard to believe in whole units of mutant vampires being fielded by the enemy?

Hey, there's rumours of California falling into the sea and the Soviets in Texas, so....

:P
Steven Fenris
player, 62 posts
US Army Armour
Sergeant
Mon 4 Aug 2008
at 05:52
  • msg #263

Re: New Player

But California did fall into the sea. Everyone knows it was just a matter of time before the "Big One" hit and did it, Everyone knows that. And with all the ICBM's that were going off it slid right into the sea. Nevada? Beachfront property now.
And here we are in central europ, do you know how close Romania is? I mean thats where the whole thing started didnt it? Vampires I mean. And as close as we are I bet there was a bloodsucker unit. Special opperations and everything. We better get some garlic and wooden stakes to suppliment the guns,
By the way, do we have a mirror to check out Christian? :)
Nuked
GM, 1325 posts
Mon 4 Aug 2008
at 06:46
  • msg #264

Re: New Player

There should be a church just around the corner too. Might need to grab the priest to lend a hand....

Christian Bader:
If she looks to follow the gesture, he reaches inside his jacket and draws the pistol from the shoulder holster.  If she does not, or is not distracted long enough, he throws the dictionary at her face to allow him to draw the Desert Eagle and hold it pointed at her.

You might want to rethink that. Really rethink that....
This message was last edited by the GM at 06:50, Mon 04 Aug 2008.
Steven Fenris
player, 63 posts
US Army Armour
Sergeant
Mon 4 Aug 2008
at 06:58
  • msg #265

Re: New Player

Ouch. This is going to leave a mark.
Katka Valechzev
NPC, 93 posts
Freedom Fighter
Independant Ukrayina
Mon 4 Aug 2008
at 07:15
  • msg #266

Re: New Player

Hmmm, .357 magnum against a fully automatic AK.....
I wonder who'd win?
Steven Fenris
player, 64 posts
US Army Armour
Sergeant
Mon 4 Aug 2008
at 07:19
  • msg #267

Re: New Player

Leg, we do already have the equipment from Christian right? I mean we are not going to have to refigure gear after he gets shot and the city guards come and shake us down?
Christian Bader
player, 17 posts
Stabsfeldwebel
Panzergrenadier
Mon 4 Aug 2008
at 07:36
  • msg #268

Re: New Player

This is where John gets to the window and intervenes.

Come on, Bison people!  How many hints do I have to give you?  Nobody thinks to mention Christian?
This message was last edited by the player at 07:39, Mon 04 Aug 2008.
Christian Bader
player, 18 posts
Stabsfeldwebel
Panzergrenadier
Mon 4 Aug 2008
at 07:49
  • msg #269

Re: New Player

There.  Better?
John Bloomfield
player, 18 posts
Silent type, not strong
not quiet for long
Mon 4 Aug 2008
at 23:25
  • msg #270

Re: New Player

Who the heck is Katka Valechzev?

I should know, I think, so that when I get to the window, I'm not wondering.
Christian Bader
player, 19 posts
Stabsfeldwebel
Panzergrenadier
Mon 4 Aug 2008
at 23:40
  • msg #271

Re: New Player

She's one of the people who came in the BTR-80.
WO1 William Brown
player, 305 posts
Tue 5 Aug 2008
at 02:29
  • [deleted]
  • msg #272

Re: New Player

This message was deleted by the player at 02:29, Tue 05 Aug 2008.
WO1 William Brown
player, 306 posts
Warrant Officer Class 1
Tue 5 Aug 2008
at 02:31
  • msg #273

Re: New Player

Heya all.  I am back.  Bad headache still, but the pills should take care of that.

Thanks for all the well wishes etc, and welcome to all the new guys.
Nuked
GM, 1327 posts
Tue 5 Aug 2008
at 02:59
  • msg #274

Katka Valechzev


She's quite, barely speaks English and next to nothing is known about her past.
She is able to handle a rifle pretty well though for somebody in a long skirt....
(Could have something to do with the Russian Guards badge on the uniform she's got stashed in her pack)
Sergeant Virgil Matterson
player, 137 posts
US Marine sniper
Tue 5 Aug 2008
at 09:15
  • msg #275

Re: New Player

WO1 William Brown:
Heya all.  I am back.  Bad headache still, but the pills should take care of that.

Thanks for all the well wishes etc, and welcome to all the new guys.



Welcome back Chief! Glad you're feeling better.
Elena Chatwin
player, 44 posts
LT junior grade USNNC
USNS Comfort
Tue 5 Aug 2008
at 13:44
  • msg #276

Re: New Player

WO1 William Brown:
Heya all.  I am back.  Bad headache still, but the pills should take care of that.

Thanks for all the well wishes etc, and welcome to all the new guys.

Welcome back :D
Plt Sgt Tanya Redgrave
player, 455 posts
Platoon Sergeant
US Rangers
Tue 5 Aug 2008
at 14:21
  • msg #277

Re: New Player

WO1 William Brown:
Heya all.  I am back.  Bad headache still, but the pills should take care of that.

Thanks for all the well wishes etc, and welcome to all the new guys.
Welcome back!  Glad all is well...
WO1 William Brown
player, 308 posts
Warrant Officer Class 1
Tue 5 Aug 2008
at 16:42
  • msg #278

Re: New Player

  It's as well as it can be expected.  Now I have to suffer the horrors of b-day number 49.  *sigh*
Elena Chatwin
player, 45 posts
LT junior grade USNNC
USNS Comfort
Tue 5 Aug 2008
at 17:16
  • msg #279

Re: New Player

Oh is it still appropriate to congratulate or should i express my condolences? :p
Luke LeFramboise
player, 20 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Tue 5 Aug 2008
at 19:24
  • msg #280

Confused

Who is where with whom???
Sergeant Virgil Matterson
player, 138 posts
US Marine sniper
Tue 5 Aug 2008
at 19:57
  • msg #281

Re: Confused

As far as I know, everyone's in the hospital house talking, Katka is at the door, Forrestt is at the window and Christian is about to come in.

Please correct if I'm mistaken.
Nuked
GM, 1329 posts
Tue 5 Aug 2008
at 23:15
  • msg #282

Re: Confused

Forest huh? So you've given John a nickname already?    :)

The locations are correct although I believe the BTR should probably be parked around the back.
I think I posted to the Bison group that there is room there in a small yard but it's up to them to mention it to the rest of you.
WO1 William Brown
player, 309 posts
Warrant Officer Class 1
Wed 6 Aug 2008
at 07:02
  • msg #283

Re: New Player

In reply to Elena Chatwin (msg #279):

It actually wasn't as bad as some I have suffered through.  We went to Brooks and I had the chicken BBQ dinner.  (No lie, it is the most delicious and melt in your mouth tenderest BBQ I've ever eaten.)  The table to our left had a b-day and the staff all came out and sang the birthday song, and for a second I was frozen in terror, until I realized it wasn't aimed at me.  I hove a tremendous sigh of relief, finished my dinner and was holding and playing with my godson about 15 or 20 minutes later the staff came out and serenaded my birthday.

Y'all have to understand, I am extremely phobic about crowds and JUST sitting in this place was an ordeal...  Well, my niece and nephew conspired with the staff and they placed a bowl of tapioca AND a candle on it, in front of me.  I laughed SO hard I almost had an asthma attack.  (The tapioca thing is an old joke.  I do this rather credible "Old Fart" accent demanding  "Where's my fruit cup and tapioca pudding dammit."

Well, I couldn't help it.  Old Fart said "Dammit!  There's my tapioca pudding!  Now I can't damn well complain you whippersnappers."

Nick and Mandy and my son all bust out at that and we had a grand old time.  :D
WO1 William Brown
player, 310 posts
Warrant Officer Class 1
Fri 8 Aug 2008
at 02:49
  • msg #284

Re: New Player

Okay, I got hit with a massive attack and won't be active until I beat this sumbitch or it kills me.  Sorry about this folksies.
Sergeant Virgil Matterson
player, 139 posts
US Marine sniper
Sun 10 Aug 2008
at 22:07
  • msg #285

Re: New Player

I'm on holiday for a week starting tomorrow, I might be able to get to an internet cafe in the week, but I can't promise to post. Sorry for the short notice, it's a last minute job my brother just sprung on me.
Nuked
GM, 1331 posts
Mon 11 Aug 2008
at 07:04
  • msg #286

Re: New Player

In reply to WO1 William Brown (msg #284):

You're having a really bad week aren't you?   :(

We were doing so well for a while. Posts flying out every few minutes it seemed. What happened?
Christian Bader
player, 23 posts
Stabsfeldwebel
Panzergrenadier
Mon 11 Aug 2008
at 12:38
  • msg #287

Re: New Player

Nuked:
10kg Hospital Ration Supplement   10       10      4.00
5kg Hospital Ration Supplement     5       20      4.00

The totals should be 100kg each.
WO1 William Brown
player, 311 posts
Warrant Officer Class 1
Mon 11 Aug 2008
at 23:33
  • msg #289

Re: New Player

In reply to Nuked (msg #286):


My partner Stevie joined a Werewolf/WoD forums and he blithely added a hacker attack to his YIM.  I am SO pissed at the Sumbitch right now he's carefully been hiding from me.

I got most of the infection, I just lost IE7 and due to moving etc, my OS disk got broken and I can't repair the Vista.  Fortunately I have FF for the really IMPORTANT things...
Devlin Mitchell
player, 1 post
Wed 13 Aug 2008
at 13:15
  • msg #290

Re: New Player

Thought I'd drop in and say hello.
Elena Chatwin
player, 47 posts
LT junior grade USNNC
USNS Comfort
Wed 13 Aug 2008
at 14:51
  • msg #291

Re: New Player

Noooooooooooooooooooooooooooooooooooooooo a physician. :'(
My days of being the medical expert in our group are numbered *sniff sniff*

Welcome on board :D
Devlin Mitchell
player, 2 posts
Captain
US Army Med Corps
Wed 13 Aug 2008
at 15:31
  • msg #292

Re: New Player

Oh, you'll still be the expert as nurses know more than doctors.  I'll just get paid more.  ;D
WO1 William Brown
player, 312 posts
Warrant Officer Class 1
Wed 13 Aug 2008
at 16:48
  • msg #293

Re: New Player

Howdoo.  Me an' th' others will put holes in 'em, y'all can patch 'em so we can interrogate, question 'em later old stick.

That and keep us healthy and in good humours.  :D
Steven Fenris
player, 69 posts
US Army Armour
Sergeant
Wed 13 Aug 2008
at 21:19
  • msg #294

Re: New Player

Welcome Dev, glad to have you here.
Plt Sgt Tanya Redgrave
player, 458 posts
Platoon Sergeant
US Rangers
Thu 14 Aug 2008
at 05:25
  • msg #295

Re: New Player

Welcome aboard
Devlin Mitchell
player, 5 posts
US Army Med Corps
Captain
Thu 14 Aug 2008
at 13:19
  • msg #296

Re: New Player

Thanks for the welcome.

In regards to my IC post:  I'm assuming that Steven is still wearing his BDUs.  If not I'll adjust as necessary.  Also, I'm not quite sure what a Captain's uniform looks like in the med corps but Devlin is still wearing whatever BDU would be appropriate.
This message was last edited by the player at 21:41, Thu 14 Aug 2008.
Marcus L Smith
player, 249 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 16 Aug 2008
at 14:31
  • msg #297

Re: New Player

Welcome Devlin.

In answer to your question about the uniform -- it most likely would be no different than any other U.S. issue BDU, and your captain's rank insignia would most likely be subdued sew-on on the right side of your collar and the medical branch insignia would be the same subdued sew-on on the opposite collar.  Name tape on the right, U.S. Army tape on the left.  Any skill badges could be sewn on above the U.S. Army tape (e.g., Airborne, Air Assault, Pathfinder, CMB or EMB, etc.).
Christian Bader
player, 25 posts
Stabsfeldwebel
Panzergrenadier
Sat 16 Aug 2008
at 15:21
  • msg #298

Vacation warning

Hey, everybody, I will be gone next week from the 23rd through the 26th.  I won a trip to Las Vegas!  I will still be reading and posting here until about suppertime on the 22nd (have to be up at Oh-dark-hundred to make the drive to the airport to catch the 8am flight).  Then I should be back here on the 27th.
WO1 William Brown
player, 313 posts
Warrant Officer Class 1
Sat 16 Aug 2008
at 16:12
  • msg #299

Re: New Player

Marcus L Smith:
Welcome Devlin.

In answer to your question about the uniform -- it most likely would be no different than any other U.S. issue BDU, and your captain's rank insignia would most likely be subdued sew-on on the right side of your collar and the medical branch insignia would be the same subdued sew-on on the opposite collar.  Name tape on the right, U.S. Army tape on the left.  Any skill badges could be sewn on above the U.S. Army tape (e.g., Airborne, Air Assault, Pathfinder, CMB or EMB, etc.).

  The new BDUs have the rank in or near center chest on a tab for all ranks now.  I wonder if he'd have the red cross arm band though?
Devlin Mitchell
player, 7 posts
US Army Med Corps
Captain
Sat 16 Aug 2008
at 17:01
  • msg #300

Re: New Player

Thank you all for your answers.  I would think he would have the Red Cross armband.
Marcus L Smith
player, 250 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 16 Aug 2008
at 17:34
  • msg #301

Re: New Player

We're not using the new Army uniforms in this game are we?  It's the worst camo in the world unless you're standing next to a gray brick building or lying on some gray rubble.  The material sucks, it doesn't breathe well and always tears, especially in the crotch for some reason.  The cut isn't bad though, the pockets on the sleeves should've been done a long time ago and a lot of soldiers from special operations types to Joe Infantry has been modifying the BDU pockets and putting them up on the sleeves.  It's very good for use with body armor too.  The idea of velcro wasn't a bad one, it's just too much of it and you end up sticking to your buddy if you bump into each other.  Some good ideas, poorly executed -- typical.

So yes, if he were wearing ACUs and not BDUs, then he would have his rank centered on his chest, but then it's velcro so why not just rip it off.  And he would have no branch insignia save for a unit patch worn on the left.  On the deltoid if wearing BDUs, and on the left sleeve pocket if wearing ACUs.  I don't think ACUs are a part of the T2K world, but then it's a personal preference for game setting.
WO1 William Brown
player, 314 posts
Warrant Officer Class 1
Sat 16 Aug 2008
at 18:28
  • msg #302

Re: New Player

Marcus, I am a lot out of the uniform loop.  I am old school pickle suit and steel pot Cav treadhead.  I retired right before the Army went to the Woodland BDU.  (Also just as M1s were being integrated into front line armoured units too!)  Those were the days.  Black Berets, bloused jump boots and good old M-60A1PIPs.  We were SO elite we were snotty to the whole world.  Then General Rogers took away our berets and made us look like freaking infantry.  Rat sucking ba$tard.
Elena Chatwin
player, 48 posts
LT junior grade USNNC
USNS Comfort
Sun 17 Aug 2008
at 01:29
  • msg #303

Re: New Player

I would assume that equipment would be what was issued around 1996 and not all this newer stuff tbh.
Nuked
GM, 1336 posts
Sun 17 Aug 2008
at 11:11
  • msg #304

Re: New Player

Correct. The vast majority of uniforms, and equipment to a lesser extent is exactly what was available in 1996. Some units may have newer uniforms/webbing, etc, but as industrial capability dropped off (from November 1997) more and more gear would have to be drawn from existing (and reapidly depleting) stocks squirrelled away for a rainy day.
It's probably not all that unlikely to see fresh reinforcements from the last few transports wearing 1960's issue gear!

Note that weapons, vehicles, electronics etc are likely to have been upgraded at faster pace than the less important things like clothing, however resupply of these items would probably drop off at a much faster rate than those which could be produced by the low-tech industries of post 1997.

Overall, I believe that the bulk (99%) of equipment would be at approximately 1997 technical levels but rapidly be dropping off as items wear out.
John Bloomfield
player, 22 posts
Silent type, not strong
not quiet for long
Mon 18 Aug 2008
at 12:00
  • msg #305

Re: New Player

I bet that socks & other basics are civilian make...
Nuked
GM, 1337 posts
Mon 18 Aug 2008
at 12:21
  • msg #306

Re: New Player

This is a little something I wrote in response to somebodies post on one of the T2K forums a while back.
quote:
Supply and demand in a post nuclear world

For the frontline soldier, the first two things they'll start to miss are Tobacco and Coffee. Now, any decent military will have a pretty nice supply of Ye Olde Java, but cigarettes will become more scarce, since smokers will probably be smoking MORE (Nuclear apocalypse is a pretty stressful thing), while non-smokers might just start. Civilians will want both of those, along with the stuff already mentioned, (salt, pepper, soap, etc.) I can see the guy who was driving a truck for Shoprite when the faeces hit the fan doing quite well on the growing black market.

Something that needs to be kept in mind is that globally, the war and associated diseases, famine and social unrest have claimed over 50% of the worlds population - that's in the order of about 3 BILLION people. Areas such as Silesia in south-western Poland had been hit even harder. From a pre-war population of 3 million, there are barely 100,000 by mid 2000. That's 29 out of every 30 people dead (though probably not buried).

So what does this mean for the luxury items such as soap, tobacco and so on? Well for a start the immediately available stocks of said items have a much lower demand. This is of course more than offset by the almost total lack of a distribution network. While many areas have a serious shortage, other areas (production regions or warehousing facilities) might just have more than anyone could dream of. The continued existence of these stockpiles could be put down to all the workers in the area having succumbed to the various diseases, moved away to a better area (take the mass migration in the US during 2001 due to the drought), or perhaps able bodied persons being drafted, enslaved or otherwise forcibly removed.

As time goes past of course, trade routes would begin to reopen as enterprising individuals and groups stumble upon these stockpiles or re-establish communications using animal drawn caravans and the odd alcohol powered vehicle. Items that originated in far-flung parts of the globe would remain in extremely short supply (spices from the orient in western Europe for example) with the occasional injection into the market from the aforementioned stocks. Small amounts would also be scavenged from the dead (cigarettes, soap, etc), abandoned houses and shops. Most of this "ready supply" would be quickly exhausted as people caught on to the benefits gained with looting.

Salt and sugar aren't too hard to produce locally. If close to the sea, drying pans filled with sea water can provide copious amounts within the space of a few weeks (much longer in colder climates or winter). Salt mines are also another option and would once more become profitable.

Sugar can be produced from cane (in tropical regions) or sugarbeet in colder latitudes. Other than that, there are plenty of sweet substitutes, honey being a prime example.

Donnachaidh (2nd Lt)
player, 361 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 18 Aug 2008
at 14:20
  • msg #307

Re: New Player

Welcome Devlin! (Yeah, I KNOW it has been a while)

Sorry everyone for not discussing a lot in here for a while, everytime I have the time to read through the info, I don't have time to post, and then there are new posts again at next time... Now I haven't even read through everything. I posted instead. But since you have been posting that much I don't seem to have been needed for some time :)

Tell me if you need me to read me up-to-date faster, otherwise I'm planning to do it the weekend to come. Is that sufficient, or do you have something that Don need to decide for you? :)
Nuked
GM, 1338 posts
Tue 19 Aug 2008
at 01:21
  • msg #308

Re: New Player

ll, I wouldn't say decide but certainly Don should probably make his presence known! He is a born charmer and politician after all.....
Steven Fenris
player, 70 posts
US Army Armour
Sergeant
Wed 20 Aug 2008
at 01:49
  • msg #309

Re: New Player

I appologize for being out of touch the last few days. I was robbed again and have had to replace the pc. I have everything back up and should be good.
Nuked
GM, 1339 posts
Wed 20 Aug 2008
at 02:23
  • msg #310

Re: New Player

Again!?   :O

Ever thought about moving to somewhere a bit safer like western Pakistan or Zimbabwe?
Steven Fenris
player, 72 posts
US Army Armour
Sergeant
Wed 20 Aug 2008
at 03:04
  • msg #311

Re: New Player

I have livved in this town for 11 years. A year and a half ago I stopped renting and bought a house in a nice, quite, older neighborhood. Elderly couples, young couples with little kids. I live alone and work nights, I am the only one on the block that has been hit but I have been hit 3 time in the last year. I never had any trouble before this, but I am either selling the house or giving it back to the bank. I am done.

I got hit the first time, they grabbed a few small things. DVD player and DVD's some minor cash [20-30$] I had on hand.

The second time they came in 3 weeks later and left the furnature. PC's, TV, Radio, Pistol, everything that was remotly portable, heck they even took my damn coffee machine. And it was a great coffee machine. That was about 4 months ago.

Then I did some improvements. Upgraded the locks and doors. Put in motion sensor lights. Got a big scarry dog that stayes in the house when I am at work.

Then I got hit again thursday night while I was at work. All they got was the PC and a few DVD's this time. They got in through the window to the study and I had closed the door so the dog wasn't able to get to them.

I am not a terribly violent person but would really like to spend a little lead pipe time with these guys. And it is the same guys, I have found ciggaret butts each time. Same brand-newport menthol. The police take carefull pictures, they get fingerprints, never find anyone. Not their fault, they are doing what they can, just the way things work.
John Bloomfield
player, 26 posts
Silent type, not strong
not quiet for long
Thu 21 Aug 2008
at 00:49
  • msg #312

Re: New Player

anyone see the front page of the WSJ today?  get a gander at the russian weapon?  it looked like some kind of shrouded galil, but musta been a new/special forces version of the 74.
WO1 William Brown
player, 316 posts
Warrant Officer Class 1
Thu 21 Aug 2008
at 05:41
  • msg #313

Re: New Player

In reply to John Bloomfield (msg #312):

I do not get the WSJ, so I missed it.  Can you find a link?  (I did look at the WSJ site and came up goose-eggs..)
Plt Sgt Tanya Redgrave
player, 464 posts
Platoon Sergeant
US Rangers
Thu 21 Aug 2008
at 15:55
  • msg #314

Re: New Player

How do I read the German?
Devlin Mitchell
player, 17 posts
US Army Med Corps
Captain
Thu 21 Aug 2008
at 15:59
  • msg #315

Re: New Player

"Ah you grew up in Germany. Perhaps you speak German"

Try this link and copy and paste the text:

http://babelfish.yahoo.com/translate_txt

It does a decent job.
This message was last edited by the player at 15:59, Thu 21 Aug 2008.
WO1 William Brown
player, 317 posts
Warrant Officer Class 1
Thu 21 Aug 2008
at 17:27
  • msg #316

Re: New Player

I use this  http://translation.imtranslator.net/ and like it a smidgen better than babelfish.
Christian Bader
player, 30 posts
Stabsfeldwebel
Panzergrenadier
Fri 22 Aug 2008
at 03:46
  • msg #317

Re: New Player

OK, I will go back to translating in PLs.

I may or may not get in a final IC post tomorrow before heading for Vegas, depending on whether or not Tanya continues our conversation (or if someone else has anything to add).  In any case, I'll see you people when I return.
Plt Sgt Tanya Redgrave
player, 466 posts
Platoon Sergeant
US Rangers
Fri 22 Aug 2008
at 15:39
  • msg #318

Re: New Player

Christian Bader:
OK, I will go back to translating in PLs.

I may or may not get in a final IC post tomorrow before heading for Vegas, depending on whether or not Tanya continues our conversation (or if someone else has anything to add).  In any case, I'll see you people when I return.

Sorry about getting back and replying... now that i know there's a translator, i can use that to chat
Christian Bader
player, 32 posts
Stabsfeldwebel
Panzergrenadier
Fri 22 Aug 2008
at 18:11
  • msg #319

Re: New Player

Notice I refrained from having Christian confuse 'brat' with 'brat[wurst]', as they are pronounced differently.  The temptation definitely was there, though.

I'm off until Wednesday.  See y'all when I get back!
Devlin Mitchell
player, 20 posts
US Army Med Corps
Captain
Sun 24 Aug 2008
at 01:58
  • msg #320

Re: New Player

Ouch!  Looks like I just made a friend for life.  Yay me!!
Donnachaidh (2nd Lt)
player, 362 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 24 Aug 2008
at 02:13
  • msg #321

Re: New Player

Steven Fenris:
I have livved in this town for 11 years. A year and a half ago I stopped renting and bought a house in a nice, quite, older neighborhood. Elderly couples, young couples with little kids. I live alone and work nights, I am the only one on the block that has been hit but I have been hit 3 time in the last year. I never had any trouble before this, but I am either selling the house or giving it back to the bank. I am done.

I got hit the first time, they grabbed a few small things. DVD player and DVD's some minor cash [20-30$] I had on hand.

The second time they came in 3 weeks later and left the furnature. PC's, TV, Radio, Pistol, everything that was remotly portable, heck they even took my damn coffee machine. And it was a great coffee machine. That was about 4 months ago.

Then I did some improvements. Upgraded the locks and doors. Put in motion sensor lights. Got a big scarry dog that stayes in the house when I am at work.

Then I got hit again thursday night while I was at work. All they got was the PC and a few DVD's this time. They got in through the window to the study and I had closed the door so the dog wasn't able to get to them.

I am not a terribly violent person but would really like to spend a little lead pipe time with these guys. And it is the same guys, I have found ciggaret butts each time. Same brand-newport menthol. The police take carefull pictures, they get fingerprints, never find anyone. Not their fault, they are doing what they can, just the way things work.

Gee! Where is this nice, quite, older neighborhood? Compton LA?

Hope you'll be all right!
Elena Chatwin
player, 52 posts
LT junior grade USNNC
USNS Comfort
Sun 24 Aug 2008
at 03:08
  • msg #322

Re: New Player

Devlin Mitchell:
Ouch!  Looks like I just made a friend for life.  Yay me!!


;D

about her status, she is already hanging on an IV and wasn't wounded when she came into the hospital. :P
Devlin Mitchell
player, 21 posts
US Army Med Corps
Captain
Sun 24 Aug 2008
at 03:57
  • msg #323

Re: New Player

Thanks, I must've missed the IV thing when I was reading through.  Switched it to say "more IV fluids".  Nuked indicated that she had numerous bruises from physical abuse, some less than a couple of hours old.  Those are what he's looking at as he's trying to see if they're just superficial are something more serious.
This message was last edited by the player at 03:58, Sun 24 Aug 2008.
Nuked
GM, 1342 posts
Wed 27 Aug 2008
at 02:43
  • msg #324

Re: New Player

Note that about 99% of the BTR food stores is fresh and was only picked/killed within the last three to four days at Stara Huta (the abandonned village with the slavers the group stayed at for over a week).
Christian Bader
player, 35 posts
Stabsfeldwebel
Panzergrenadier
Wed 27 Aug 2008
at 19:26
  • msg #325

Back from Vegas

Hey gang!  I'm back from Vegas.  We had a good time there, but our trip home was a little annoying.  First off, just after we checked out, I noticed my wedding ring was missing.  I got a temporary room key and went back to find my ring on the floor of the shower.  Later, bad weather in Charlotte, NC delayed our landing there long enough that we almost missed our connecting flight to Syracuse.  We had to go directly from gate to gate with no time to get some supper or to even go to the bathroom (and boy, did I have to go to the bathroom!).  Then to top it all off, due to the rush in Charlotte, our luggage did not arrive in Syracuse.  We are waiting for US Airways to deliver it this afternoon.

IC post has been done, and I'm ready for the planning session.
Nuked
GM, 1344 posts
Thu 28 Aug 2008
at 11:35
  • msg #326

The films

Bad luck people, the dice were not kind.
Elena had a catastrophic failure with her attempt to develop the film and they're all totally ruined.
Elena Chatwin
player, 54 posts
LT junior grade USNNC
USNS Comfort
Thu 28 Aug 2008
at 13:03
  • msg #327

Re: The films

Your dice rolling skills make me want to puke. :(
Mary Finnegan
player, 113 posts
Lieutenant Commander
Royal Navy
Thu 28 Aug 2008
at 17:18
  • msg #328

Re: The films

Nuked you really go to any lenght to keep us from knowing what our secret cargo is all about.

I think we cary the plans to something very very important.... and valuable.
Elena Chatwin
player, 55 posts
LT junior grade USNNC
USNS Comfort
Fri 29 Aug 2008
at 03:33
  • msg #329

Re: The films

Did i scare Devlin off? :\
Nuked
GM, 1345 posts
Fri 29 Aug 2008
at 05:48
  • msg #330

Re: The films

Rolled a ten and followed it up with a nine. Can't get much more definate than that especially when the chemistry skill in question was so....average....
I even made it an Easy task!
Devlin Mitchell
player, 23 posts
US Army Med Corps
Captain
Sat 30 Aug 2008
at 04:36
  • msg #331

Re: The films

Sorry, been sick!
Marcus L Smith
player, 253 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 31 Aug 2008
at 19:42
  • msg #332

Re: The films

Wouldn't we already have some guard rotation going?
Mary Finnegan
player, 118 posts
Lieutenant Commander
Royal Navy
Sun 31 Aug 2008
at 20:47
  • msg #333

Guard rotation

I think so. I recall Mary asking Brown to arrange for it. Don't expect it to be played out but I expect a roster is in place.

Just wanted to make sure not everyone is running of towards the fire. In fact this special happening might call for some extra allertness to guard stations.
WO1 William Brown
player, 320 posts
Warrant Officer Class 1
Mon 1 Sep 2008
at 03:50
  • msg #334

Re: Guard rotation

Billy has the RPK ready and on rock and roll.  He is professionally paranoid.  Sorry he is not a fireman, he's a full autofire man.
Nuked
GM, 1348 posts
Mon 1 Sep 2008
at 07:07
  • msg #335

Building layout

Hmmm, don't look like I've made things particularly clear....

The building is several floors in height and bounded on both sides but buildings - it's part of a row of terrace houses.

The front looks onto the street where the fire is, which is lined at odd intervals with small stalls made from wood and other scavenged materials.

At the rear is a small walled garden, just large enough to squeeze in both vehicles and the trailer and still have just enough room in a back corner for an outside toilet (pit in the ground dug since the Bison group first moved in). The garden wall is double brick and six feet tall.

Some alterations have been made, mainly consisting of boarding up broken windows, and laying a few strands of barbed wire around the top of the garden wall.

Water supply is limited to a couple of 44 gallon (200 litre) barrels fed by rain water from the roof. Garbage collection and other services are non-existant in this part of the city.
Marcus L Smith
player, 254 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 3 Sep 2008
at 05:11
  • msg #336

Re: Building layout

That's great, now we have conflicting orders, of course they're only telling Virgil to go back and forth.
Nuked
GM, 1350 posts
Wed 3 Sep 2008
at 05:35
  • msg #337

Re: Building layout

Lets assume that the standard sentry position looks out over the rear where it's most sensible to park the vehicles. Since everyone else is out front, and the sides are blocked with buildings, I think you've got it pretty much covered.

Sure, I could screw with you by having somebody sneak in over the roof tops, but that's not the point of the current event.   :D
Nuked
GM, 1352 posts
Wed 3 Sep 2008
at 05:47
  • msg #338

Re: Building layout

So who wants to be watching the back now?  :D
WO1 William Brown
player, 322 posts
Warrant Officer Class 1
Wed 3 Sep 2008
at 19:08
  • msg #339

Re: Building layout

Okay, I told Virgil to keep an eye on the vehicles.  This is my thinking (be damn the actual geography BTW) that the 'back' is the part WITHOUT the vehicles.  Sort of a local think going on there.  I mean, the vehicles are damn important to us so they become the 'front' in my mind.

I am sorry if that caused any problems.  It's a standard BTR (60 or 70?)  Should we get someone in the turret JUST to be safe?
Sergeant Virgil Matterson
player, 147 posts
US Marine sniper
Wed 3 Sep 2008
at 19:14
  • msg #340

Re: Building layout

From the posts it looks like both Brown and Tanya are at the back anyway.

Christian appears to be talking to the thugs and Virgil will be near the front of the house subtly (for him) covering the potential trouble spots.
WO1 William Brown
player, 323 posts
Warrant Officer Class 1
Wed 3 Sep 2008
at 23:43
  • msg #341

Re: Building layout

Then I'll hang out topside and wait for someone to give me this nugget of info so I can join the fun, nu?
Nuked
GM, 1353 posts
Thu 4 Sep 2008
at 00:57
  • msg #342

Re: Building layout

It's a BTR-80.

As for who's where, I'm not all that worried about it for the moment. The only thing going on is out the front on the street where the fire is still smoldering.
The back, with the vehicle "compound" (ok, just a small walled yard that the previous tenants grew vegetables in), is dead quiet - just the normal early morning activities.
Nuked
GM, 1355 posts
Fri 19 Sep 2008
at 08:52
  • msg #343

Re: Building layout

Come on people, WAKE UP AND POST!
Mary Finnegan
player, 119 posts
Lieutenant Commander
Royal Navy
Fri 19 Sep 2008
at 09:42
  • msg #344

Re: Building layout

I'm away over the weekend, starting in a few hours with no Internet connection, but when I'm back I'll try and get posting again.
Nuked
GM, 1356 posts
Sat 20 Sep 2008
at 07:46
  • msg #345

Re: Building layout

One more thing, I don't mind if those "technically" on watch at the rear join in with the action. I'll not be sending anything from that direction (at this time).
George Lovet
player, 4 posts
Polish Soldier
Quiet
Sat 20 Sep 2008
at 16:02
  • msg #346

Re: Building layout

The Polac is awaiting something...ANYTHING!
Christian Bader
player, 39 posts
Stabsfeldwebel
Panzergrenadier
Sun 5 Oct 2008
at 19:06
  • msg #347

Re: Building layout

George Lovet:
The day had been long, and the night was starting to show that the day would not end any time soon even with the absence of the sun.

Actually, George, it is morning.
George Lovet
player, 7 posts
Polish Soldier
Quiet
Sun 5 Oct 2008
at 19:10
  • msg #348

Re: Building layout

Christian Bader:
George Lovet:
The day had been long, and the night was starting to show that the day would not end any time soon even with the absence of the sun.

Actually, George, it is morning.


If this is the case, why are all he headers saying "RE: Nightfall?"

I guess I or the GM shall change it to however he sees fitting.  :P

Sorry about that.
Christian Bader
player, 41 posts
Stabsfeldwebel
Panzergrenadier
Sun 5 Oct 2008
at 19:17
  • msg #349

Headers

For the same reason the headers in this thread say "Re: Building layout" (until now); nobody remembers to change them.  I know I forget.
Nuked
GM, 1358 posts
Tue 7 Oct 2008
at 01:33
  • msg #350

Re: Headers

Headers aren't all that important really although it would be nice for whoever notices they're not up to date to change them with their post.

Sorry it's been a little slow on my part - mainly waiting on a few more to post but also some significant changes occuring IRL here - the company I work for is being sold and so there's a truckload of paperwork to get done. Doesn't help that the boss/owner still believes the staff know nothing about the upcoming sale.....
Nuked
GM, 1363 posts
Tue 7 Oct 2008
at 10:47
  • msg #351

Re: Headers

Check out the "Notepad" notice for some more information about the clinic and surrounds.
Marcus L Smith
player, 261 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 15 Oct 2008
at 09:15
  • msg #352

Re: Headers

Sick, will be out till Sunday or Monday.  NPC as necessary.  Thanks.
Donnachaidh (2nd Lt)
player, 364 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 16 Oct 2008
at 11:05
  • msg #353

Re: Headers

Will have problems posting for some time more. Sorry. As before, if I'm needed tell me. Most days I have the Sticky up...
Nuked
GM, 1364 posts
Thu 23 Oct 2008
at 03:01
  • msg #354

Re: Headers

Been very busy this past week or so - quit my job and was flat out tidying up all the loose ends and ensure the commissions I was due would be paid to me.

Good news is I now have a week of technical unemployment to catch up until I start my new job on the 30th.
Elena Chatwin
player, 58 posts
LT junior grade USNNC
USNS Comfort
Fri 7 Nov 2008
at 05:19
  • msg #355

Re: Headers

*pokes game with a stick*
Nuked
GM, 1368 posts
Fri 7 Nov 2008
at 05:58
  • msg #356

Re: Headers

*Pokes back*

As far as I know, I'm the only one with a decent excuse for not posting (new job)!

What's every one elses?
Marcus L Smith
player, 265 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Fri 7 Nov 2008
at 06:03
  • msg #357

Re: Headers

Um, I know it doesn't have to go tit for tat, but looking for some feedback on my last post, either player or GM.
Nuked
GM, 1369 posts
Fri 7 Nov 2008
at 06:13
  • msg #358

Re: Headers

You can assume you make it back in one peice to make your reports.
Christian Bader
player, 43 posts
Stabsfeldwebel
Panzergrenadier
Fri 7 Nov 2008
at 21:06
  • msg #359

Re: Headers

My excuse is that I was the last one to post IC (in Group 0) before today.
Nuked
GM, 1370 posts
Fri 7 Nov 2008
at 23:38
  • msg #360

Re: Headers

Well that's fair enough. I've received a PM from the player of John Bloomfield. They are pulling out of the game after just a couple of posts.
If anyone knows of a player interested in taking on a still relatively unformed character, point them in this direction......
Donnachaidh (2nd Lt)
player, 365 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 9 Nov 2008
at 09:50
  • msg #361

Re: Headers

Gonna be on vacation until very late November. Don can be played by Nuked whenever need be.
Marcus L Smith
player, 268 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 9 Nov 2008
at 16:09
  • msg #362

Re: Headers

In reply to Nuked (msg #360):

That's the doctor PC right?
Nuked
GM, 1371 posts
Mon 10 Nov 2008
at 05:07
  • msg #363

Re: Headers

US Army infantry actually. Had the missfortune to be assigned to rear area security for most of the war, his last "official" assignment being to the security plattoon for Elena's medical unit.
Marcus L Smith
player, 269 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Mon 10 Nov 2008
at 06:10
  • msg #364

Re: Headers

Oh right, guess I just should've checked the cast list.  Oops.  Is Elena even around?
Nuked
GM, 1372 posts
Mon 10 Nov 2008
at 06:19
  • msg #365

Re: Headers

They certainly are. Not so sure about Devlin and Mary at the moment though. Both appear to be absent from other games also....
If you're really hard pressed, you might as well just go straight for one of the SNCOs and be done with it.
Marcus L Smith
player, 270 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Mon 10 Nov 2008
at 07:33
  • msg #366

Re: Headers

Who's around?  Holla!
Christian Bader
player, 46 posts
Stabsfeldwebel
Panzergrenadier
Mon 10 Nov 2008
at 07:39
  • msg #367

Re: Headers

Present!
Steven Fenris
player, 85 posts
US Army Armour
Sergeant
Mon 10 Nov 2008
at 13:08
  • msg #368

Re: Headers

ZZZZZZZZZZZZZZZZZZ! Huh, wha..Um Here!
Elena Chatwin
player, 59 posts
LT junior grade USNNC
USNS Comfort
Mon 10 Nov 2008
at 17:25
  • msg #369

Re: Headers

I'm here as well :D
Mary Finnegan
player, 123 posts
Lieutenant Commander
Royal Navy
Mon 10 Nov 2008
at 18:25
  • msg #370

Re: Headers

Present after two weeks of hard labour rebuilding the ground level of my house. Sorry about my absence.
Nuked
GM, 1374 posts
Wed 19 Nov 2008
at 10:21
  • msg #371

Re: Headers

Is anything going to be done besides smalltalk? It's a big city with options everywhere.

I've also just received a note from Steven's player - due to an undisclosed issue, they are likely to be offline for about a month with patchy acess for another few months after that. I wil be NPCing the character for now along with anyone else who doesn't respond within a few days of being directly addressed IC.
Christian Bader
player, 48 posts
Stabsfeldwebel
Panzergrenadier
Mon 24 Nov 2008
at 09:39
  • msg #372

Out of Contact?

Hey everybody,

There is a chance my ISP is going to cut off my service (my wife forgot to pay the bill -- grrr).  If you don't hear from me, that is why.  Leg, please NPC Bader until I get back.
Marcus L Smith
player, 275 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Thu 27 Nov 2008
at 13:38
  • msg #373

Happy Thanksgiving!

Have a Happy Thanksgiving everyone!
Plt Sgt Tanya Redgrave
player, 484 posts
Platoon Sergeant
US Rangers
Thu 27 Nov 2008
at 16:42
  • msg #374

Re: Happy Thanksgiving!

Happy Thanksgiving!
Christian Bader
player, 53 posts
Stabsfeldwebel
Panzergrenadier
Mon 8 Dec 2008
at 20:21
  • msg #375

(Lieutenant) Commander

Oops, I gave Mary a promotion.  Post has been corrected.
Sergeant Virgil Matterson
player, 171 posts
US Marine sniper
Wed 10 Dec 2008
at 18:42
  • msg #376

Re: (Lieutenant) Commander

Yaay!

Over six thousand posts!!
Nuked
GM, 1389 posts
Sun 11 Jan 2009
at 13:09
  • msg #377

Re: (Lieutenant) Commander

So, umm, where is everybody?
With the exception of one person, I'm the last one to have posted, nearly a week ago!
Sergeant Virgil Matterson
player, 174 posts
US Marine sniper
Sun 11 Jan 2009
at 15:25
  • msg #378

Re: (Lieutenant) Commander

Still here, just nothing to post about.
Donnachaidh (2nd Lt)
player, 379 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 11 Jan 2009
at 15:40
  • msg #379

Re: (Lieutenant) Commander

Sorry mates, prolly my wrong. I posted, but it obviously didnt work. Will make it again soon.
Plt Sgt Tanya Redgrave
player, 493 posts
Platoon Sergeant
US Rangers
Sun 11 Jan 2009
at 17:48
  • msg #380

Re: (Lieutenant) Commander

I'm still around too... Waiting for the OIC's to post first...
Mary Finnegan
player, 132 posts
Lieutenant Commander
Royal Navy
Sun 11 Jan 2009
at 21:05
  • msg #381

Re: (Lieutenant) Commander

Sorry folks, OIC had two kids with the chicken-pox to take care off. So little sleep and lot of morale support for the wife after returning from home.

Oh and sorry if Mary is going to get you guys in trouble. That's what you get for having a female Navy noncom officer in charge.
Plt Sgt Tanya Redgrave
player, 494 posts
Platoon Sergeant
US Rangers
Mon 12 Jan 2009
at 02:32
  • msg #382

Re: (Lieutenant) Commander

In reply to Mary Finnegan (msg #381): No worries... I just got over something awful myself for the past several days myself
Marcus L Smith
player, 283 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 18 Jan 2009
at 13:03
  • msg #383

Re: (Lieutenant) Commander

Didn't seem to have anything to post about, and got busy with military obligations and work the past week and half.
Nuked
GM, 1391 posts
Tue 20 Jan 2009
at 01:13
  • msg #384

Comms

Just like to remind everyone that there are two active groups at the moment and you have radios....
Marcus L Smith
player, 285 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 20 Jan 2009
at 14:25
  • msg #385

Re: Comms

Are we using Cipher Text?
Nuked
GM, 1392 posts
Tue 20 Jan 2009
at 22:15
  • msg #386

Re: Comms

However you want to do it.
Marcus L Smith
player, 286 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 21 Jan 2009
at 13:18
  • msg #387

Re: Comms

So it's secure with sync'd Frequency Hop?
Nuked
GM, 1393 posts
Thu 22 Jan 2009
at 01:30
  • msg #388

Re: Comms

link to a message in this game
You could try but I don't think the radios can handle it.
Using codewords and ciphers on the other hand shouldn't be a problem, provided they've been arranged previously (which under normal situations we can assume has occured - most of the characters have plenty of experience with radio proceedure and security).

To make life easy, post in clear speach with a note saying it's encoded. The only times codes, etc will be unavailable is when communicating between two parties who haven't met face to face for long enough to organise them.

As for where to post, do it in your current thread and I'll transfer it to any others able to hear. This will allow me to apply any effects of static, jamming, interference etc if there happens to be any.
This message was last edited by the GM at 05:52, Thu 22 Jan 2009.
Nuked
GM, 1394 posts
Tue 27 Jan 2009
at 10:48
  • msg #389

Re: Comms

Come on people, get posting!
In one thread it appears there is a conversation going on as to what the next move is.
In the other, it appears nobody wants to speak up and make a decision even though the other party is already showing impatience....

Anyway, I'm going to be away until sunday although I will have my blackberry with me. I'll be reading, but any posts are likely to be very short (hard trying to write up a decent length post on the tinsy little keyboard!)

Still, just because I'm unlikely to write much, doesn't mean YOU can't!
Plt Sgt Tanya Redgrave
player, 497 posts
Platoon Sergeant
US Rangers
Tue 27 Jan 2009
at 18:45
  • msg #390

Re: Comms

If no one is claiming the radio, Tanya will have it on her back.
Elena Chatwin
player, 62 posts
LT junior grade USNNC
USNS Comfort
Sat 31 Jan 2009
at 02:57
  • msg #391

Re: Comms

Sure, go for it.
Those things are heavy :P
Marcus L Smith
player, 289 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 4 Feb 2009
at 11:49
  • msg #392

Re: Comms

Sorry, been a little preoccupied with life.  I will try to catch up tonight.
Marcus L Smith
player, 290 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Thu 5 Feb 2009
at 08:00
  • msg #393

Re: Comms

When the hell did Tanya show up at our location, I think there's some confusion there Don.
Donnachaidh (2nd Lt)
player, 385 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 5 Feb 2009
at 08:07
  • msg #394

Re: Comms

I thought she was on the radio, so Don wants to borrow it from Brown.
This message was last edited by the player at 08:08, Thu 05 Feb 2009.
Nuked
GM, 1395 posts
Thu 5 Feb 2009
at 08:43
  • msg #395

Re: Comms

Only Don, Marcus and Virgil are in that group.
Brown is elsewhere and asked for a sitrep from Virgil (Matterson) and Tanya (Redgrave).
The "gang" group is so far unaware that another group may have left the clinic.

Yes, there is confusion, but I'm leaving it up to you, the players, to sort it out IC.
Donnachaidh (2nd Lt)
player, 386 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 5 Feb 2009
at 09:51
  • msg #396

Re: Comms

Well, a misunderstanding. I have deleted my post.
Nuked
GM, 1396 posts
Thu 5 Feb 2009
at 10:03
  • msg #397

Re: Comms

Hmm, that'll be a bit of a problem.
I'm going to delete the last couple post or two of Don and Tanya.
Plt Sgt Tanya Redgrave
player, 503 posts
Platoon Sergeant
US Rangers
Thu 5 Feb 2009
at 14:47
  • msg #398

Re: Comms

In reply to Nuked (msg #397):

I edited my post and included Don in it...
Donnachaidh (2nd Lt)
player, 388 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 5 Feb 2009
at 16:08
  • msg #399

Re: Comms

I am attending a funeral for my grand-father tomorrow, so I might not be able to post until Sunday.

Prolly earlier, but I thought I should give you a heads-up.
Nuked
GM, 1397 posts
Thu 5 Feb 2009
at 22:16
  • msg #400

Re: Comms

Thanks.
Marcus or Virgil (or both) should still be able to handle comms.
Nuked
GM, 1398 posts
Thu 5 Feb 2009
at 22:30
  • msg #401

Re: Comms

Plt Sgt Tanya Redgrave:
I edited my post and included Don in it...

Updated in the "gang" groups thread.
Nuked
GM, 1399 posts
Thu 5 Feb 2009
at 23:37
  • msg #402

Re: Comms

Ok, now it's really going to get confusing...
Luke LeFramboise
player, 26 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Fri 6 Feb 2009
at 17:57
  • msg #403

Re: Comms

Plt Sgt Tanya Redgrave:
In reply to Luke LeFramboise (msg #28):

OOC: i'm guessing that was directed at Tanya?

Among others, yes.
Plt Sgt Tanya Redgrave
player, 507 posts
Platoon Sergeant
US Rangers
Fri 6 Feb 2009
at 21:35
  • msg #404

Re: Comms

OK, that's what I thought.

As far as the radio goes, I can't comment on Mary's 'thoughts' only what she posted IC to Tanya.  If I understand it properly, the manpack radio she is carrying has a phone set?  If that is the case, and once again if i'm not mistaken, only Tanya can hear what is being said by Virgil over the radio?  If that's the case, no one could've heard his SITREP over the radio, only what she broadcast to him?

I'm not trying to make this difficult but, I want to make sure I understand it properly.
Mary Finnegan
player, 135 posts
Lieutenant Commander
Royal Navy
Fri 6 Feb 2009
at 21:54
  • msg #405

Re: Comms

Luke LeFramboise:
Plt Sgt Tanya Redgrave:
In reply to Luke LeFramboise (msg #28):

OOC: i'm guessing that was directed at Tanya?

Among others, yes.


I really think this counts for almost anyone at the meeting. Honestly after the charade we are performing in the Major's room I really wonder if he thinks we are anything better than just a group of uncontrolled thugs. At least we're not the group of diciplined soldiers he thought we were.

I really hope he's going to second guess his initial decision. It makes no sense for us to go ahead with it. Not on his terms at least. But if we keep bikkering and second guessing we never get anywhere.

Tanya, I understand the major might not have heard the report on the radio. But you are talking out loud on it in the office of the Major. Ignoring your CO. I think this is a little disrespectfull. Non only to Mary, but also to the Major.
Plt Sgt Tanya Redgrave
player, 508 posts
Platoon Sergeant
US Rangers
Fri 6 Feb 2009
at 22:16
  • msg #406

Re: Comms

Mary Finnegan:
Luke LeFramboise:
Plt Sgt Tanya Redgrave:
In reply to Luke LeFramboise (msg #28):

OOC: i'm guessing that was directed at Tanya?

Among others, yes.


I really think this counts for almost anyone at the meeting. Honestly after the charade we are performing in the Major's room I really wonder if he thinks we are anything better than just a group of uncontrolled thugs. At least we're not the group of diciplined soldiers he thought we were.

I really hope he's going to second guess his initial decision. It makes no sense for us to go ahead with it. Not on his terms at least. But if we keep bikkering and second guessing we never get anywhere.

Tanya, I understand the major might not have heard the report on the radio. But you are talking out loud on it in the office of the Major. Ignoring your CO. I think this is a little disrespectfull. Non only to Mary, but also to the Major.
I understand the talking aloud part in the office, I'm guilty of that.  With no one answering the posts, I took it upon myself to get a second opinion to get the game moving.  As a Ranger, she should no better than to do that but, I will deal with that IC when it is addressed.  It is a matter of frustration on her part.  Please don't take anything personal because I'm sure the conversation IC is going to heat up very shortly.
Nuked
GM, 1400 posts
Fri 6 Feb 2009
at 23:25
  • msg #407

Re: Comms

I'm taking into account that Tanya has been basically the only one posting and only trying to keep things moving. There's little to worry about with regard to their reaction at this time.
Most military radios (this one included) do have a telephonelike handset. Volume can be adjusted from next to nothing up to really quiet loud. I imagine it's currently on a lower setting and Tanya knows enough to keep her voice low when using it in the current situation.
The terms you've been given so far are rather harsh I agree, but has anyone tried negotiation?
Plt Sgt Tanya Redgrave
player, 510 posts
Platoon Sergeant
US Rangers
Sat 7 Feb 2009
at 16:30
  • msg #408

Re: Comms

I suppose it couldn't hurt to try and negotiate...

For the record, I was only trying to move the game on and let those who hold the higher rank than Tanya post... I'm sorry if anyone thinks I was being insubordinate but, Tanya's a big girl and can stand up for herself when she's questioned later...
Luke LeFramboise
player, 27 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Sun 8 Feb 2009
at 23:24
  • msg #409

Re: Comms

Mary Finnegan:
...
Turning she faces the French mechanic ...

If you mean me, I'm Canadian. :)
Nuked
GM, 1401 posts
Sun 8 Feb 2009
at 23:31
  • msg #410

Re: Comms

I'd say that's a yes...
Plt Sgt Tanya Redgrave
player, 511 posts
Platoon Sergeant
US Rangers
Mon 9 Feb 2009
at 01:17
  • msg #411

Re: Comms

I'll try and post by noon on Monday
Nuked
GM, 1402 posts
Mon 9 Feb 2009
at 01:30
  • msg #412

Re: Comms

And since here it's 17 mins past noon on Monday when you posted that.....

:D


You know what would be a really nice feature for rpol? Zulu Time aka Grenwick Mean Time showing somewhere. Wouldn't have to stay totally current, just update each time a page loads....
Luke LeFramboise
player, 29 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Mon 9 Feb 2009
at 14:38
  • msg #413

Re: Comms

Being new to the game and all ... What is the chain of command among our merry group?
Donnachaidh (2nd Lt)
player, 389 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 9 Feb 2009
at 15:55
  • msg #414

Re: Comms

There is none :)

I guess Mary Finnegan is still the highest in command, militarywise. Don, however, doesn't care about that ;)
Mary Finnegan
player, 137 posts
Lieutenant Commander
Royal Navy
Mon 9 Feb 2009
at 18:37
  • msg #415

Re: Comms

By the looks of it that seems about the only thing everyone agrees on ;)

Besides when did Don ever care about anything?
Mary Finnegan
player, 138 posts
Lieutenant Commander
Royal Navy
Mon 9 Feb 2009
at 18:40
  • msg #416

Re: Comms

Luke LeFramboise:
Mary Finnegan:
...
Turning she faces the French mechanic ...

If you mean me, I'm Canadian. :)


Details, Details...;D

Think Mary was close enough. It's not like Luke is wearing Canadian fatigues and collors.
Donnachaidh (2nd Lt)
player, 390 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 9 Feb 2009
at 19:44
  • msg #417

Re: Comms

Hey! That was uncalled for.

Don cares for all you girls. Don has even tried to get his ways with Tanya, and that alone should be worth a bravery medal or something (maybe a purple heart for the constant sting in his heart?).
Mary Finnegan
player, 140 posts
Lieutenant Commander
Royal Navy
Mon 9 Feb 2009
at 19:49
  • msg #418

Re: Comms

Of course, I'm sorry, didn't want to hurt your feelings.

You do care for us girls.... And you make us feel so safe :D
Nuked
GM, 1403 posts
Mon 9 Feb 2009
at 22:10
  • msg #419

Re: Comms

Mary Finnegan:
And you make us feel so safe

Just ask Michelle...
link to a message in this game

:D
Nuked
GM, 1404 posts
Tue 10 Feb 2009
at 00:30
  • msg #420

Re: Comms

Altered Tanya's transmission slightly to avoid confusion.
Mary Finnegan
player, 141 posts
Lieutenant Commander
Royal Navy
Fri 13 Feb 2009
at 21:38
  • msg #421

Re: Comms

Someday I'll throw away that router.

I lost my post when I sent it. Going to rewrite it tomorrow. I'm to annoyed right now.
Nuked
GM, 1406 posts
Wed 18 Feb 2009
at 23:17
  • msg #422

Re: Comms

Those heading back can continue to post in the Krakow thread.
link to a message in this game
This message was last edited by the GM at 23:18, Wed 18 Feb 2009.
Marcus L Smith
player, 293 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Thu 19 Feb 2009
at 07:03
  • msg #423

Re: Comms

Couldn't we climb over 1 wall into the next building courtyard and exit out that front door?
Nuked
GM, 1408 posts
Thu 19 Feb 2009
at 08:54
  • msg #424

Re: Comms

You could, but as the homes are built so closely together, what would be the point. you'd only reappear half a dozen metres or so from where you would if you simply walked out the front door of your current building...
Marcus L Smith
player, 294 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Thu 19 Feb 2009
at 21:32
  • msg #425

Re: Comms

Fine, spoil my tactical genius fun.  Heh.
Nuked
GM, 1409 posts
Thu 19 Feb 2009
at 22:31
  • msg #426

Re: Comms

It was a good plan, provided any onlookers were blind or simply didn't care...

;)

What's so tough about scaling a series of six foot walls anyway?
This message was last edited by the GM at 22:37, Thu 19 Feb 2009.
Mary Finnegan
player, 143 posts
Lieutenant Commander
Royal Navy
Fri 20 Feb 2009
at 09:25
  • msg #427

Re: Comms

I'd hoped to get a response in this morning, but I'm afraid I'll not be able o manage.

I’ll be away for a loooooong  family weekend, starting in a few hours from now. And that time will be spend packing I’m afraid. Hope to be back on Tuesday.

Of course with any luck I’ll have some kind of internet connection at the place I’m going, but from experience I know there’s no guarantee in that.
Nuked
GM, 1411 posts
Fri 20 Feb 2009
at 09:31
  • msg #428

Re: Comms

Nothing to stop everyone else at least discussing what's happened once they're back at the clinic (which is as soon as you wish).
There's plenty to talk about when you consider neither group has been able to read the others thread...
Mary Finnegan
player, 144 posts
Lieutenant Commander
Royal Navy
Wed 25 Feb 2009
at 20:57
  • msg #429

Re: Comms

Bad news …
After a very relaxing weekend I was immediately punished at work for taking some time off. My colleagues had been so nice as to drop three project proposals onto my desk, all with deadlines this week of course. So I’m now swamped and working extra hours just to catch up.

This means I won’t be able to post anything significant until next Friday at the earliest and probably not even before next Wednesday because my own workload is on a deadline for Tuesday as well.
Nuked
GM, 1413 posts
Wed 25 Feb 2009
at 22:46
  • msg #430

Re: Comms

It's always the way....

But that doesn't mean anyone else has an excuse for not posting!!!
Hmm, maybe I'll have to introduce an infectious disease into the clinic's water supply that only targets people who haven't posted in a few days....

:D
Plt Sgt Tanya Redgrave
player, 515 posts
Platoon Sergeant
US Rangers
Wed 25 Feb 2009
at 22:57
  • msg #431

Re: Comms

Tanya is still waiting outside
Nuked
GM, 1414 posts
Wed 25 Feb 2009
at 23:14
  • msg #432

Re: Comms

Well, yes, maybe you've got an excuse......
Plt Sgt Tanya Redgrave
player, 516 posts
Platoon Sergeant
US Rangers
Thu 26 Feb 2009
at 13:15
  • msg #433

Re: Comms

Nuked:
Well, yes, maybe you've got an excuse......

I don't need to get into any more trouble than Tanya is already in... but then again, she'll take her few minutes on the carpet when they get back.
Nuked
GM, 1415 posts
Thu 5 Mar 2009
at 01:39
  • msg #434

Re: Comms

Oh dear, Don finally got his arms around Elena. I wonder where his hands went....
Elena Chatwin
player, 69 posts
LT junior grade USNNC
USNS Comfort
Sat 7 Mar 2009
at 16:44
  • msg #435

Re: Comms

Depends on where he wants her knee to go.

Oh and isn't Christian still with Mary for their romantic sub plot? :P
Devlin Mitchell
NPC, 31 posts
US Army Med Corps
Captain
Mon 9 Mar 2009
at 01:58
  • msg #436

Re: Comms

Sorry for the disappearing act.  My work sent me to South America for an extended period.  If its alright I would like to get back into this game.
Nuked
GM, 1416 posts
Mon 9 Mar 2009
at 02:55
  • msg #437

Re: Comms

Not a problem. You're back as a PC.

Post away and ask the others IC what's happened (two groups left and had two seperate experiences).
Elena Chatwin
player, 70 posts
LT junior grade USNNC
USNS Comfort
Tue 10 Mar 2009
at 18:31
  • msg #438

Re: Comms

oh most already returned, we're in the Krakow thread now starting on message #581.

/edit
and welcome back, thought i was being a bit too bitchy and you left :D
This message was last edited by the player at 18:32, Tue 10 Mar 2009.
Devlin Mitchell
player, 33 posts
US Army Med Corps
Captain
Tue 10 Mar 2009
at 18:37
  • msg #439

Re: Comms

No such luck!  The company I work for likes to send me on midnight trips to our foreign locations.  Unfortunately this one wound up being a lot longer than normal.
Nuked
GM, 1417 posts
Fri 13 Mar 2009
at 00:56
  • msg #440

Re: Comms

As we haven't had "Mary" so much as look in on the game in two weeks, I thinkg those here should make some decisions about the future.
We can't have the game stall any longer.

Now, if you choose to complete the assigned task of clearing the railway station of suspected bandits/maruaders, great, if not, that's fine too.
You've also got what can be presumed to be an totally seperate gang based to your north west (the one involved in the earlier protection racket threat), as well as doing something with the blueprints, plans and research documents known as Reset.

Don't forget you've still got a very young mother and daughter to deal with - finding them a new home might be the best way to go after nursing the mother back to health (or snapping their necks, depending on how nasty you want to be).

Fuel and food supplies are also relatively short so something might want to be done about them.

Lots to do and certainly NOT limited to the above. I'll work with anything you come up with.

This is Krakow! Possibilities are endless!
Christian Bader
player, 59 posts
Stabsfeldwebel
Panzergrenadier
Sat 14 Mar 2009
at 01:25
  • msg #441

Re: Comms

In reply to Elena Chatwin (msg #435):

Romantic subplot?  I don't think so.  If there's anyone Christian might be interested in, it's Tanya, since she's the one he feels more comfortable with, due to his language skills, or lack thereof.

However, I am sort of in limbo in the meeting thraed, until Nuked gets the two of us back to the clinic. 


Of course, the rationale for Christian not doing anything in the last couple of RL months could be that it's daytime and he should really be in his coffin.  ;[
Nuked
GM, 1418 posts
Mon 16 Mar 2009
at 00:57
  • msg #442

Re: Comms

If Mary's player doesn't show up soon, feel free to assume Christian returned with the rest of the group. Can't have you standing around doing nothing
Alternatively, you could take charge - Mary is only a naval officer after all, what does she now about land ops?  ;)
Elena Chatwin
player, 72 posts
LT junior grade USNNC
USNS Comfort
Mon 16 Mar 2009
at 20:09
  • msg #443

Re: Comms

If Mary's player doesn't show up could you please npc her for the meeting and let us guys know how it turned out. We really can't do much until then.
Nuked
GM, 1419 posts
Mon 16 Mar 2009
at 22:11
  • msg #444

Re: Comms

Normally yes, but as her response as actually critically important to certain things.....

I'd rather you, the remaining PCs tell me what her response should be - I do not want to railroad you into doing, or not doing this particular task.

Either way, the outcome may not be to your liking....
Nuked
GM, 1420 posts
Tue 17 Mar 2009
at 23:53
  • msg #445

Re: Comms

Mary has been made an NPC.

I need a decision from somebody fairly soon on what is going to happen....
Devlin Mitchell
player, 36 posts
US Army Med Corps
Captain
Wed 18 Mar 2009
at 01:08
  • msg #446

Re: Comms

Well my vote is in.
Luke LeFramboise
player, 34 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Thu 19 Mar 2009
at 11:50
  • msg #447

Re: Comms

Let's work for the Major even if I  don't trust him.
Plt Sgt Tanya Redgrave
player, 522 posts
Platoon Sergeant
US Rangers
Thu 19 Mar 2009
at 15:01
  • msg #448

Re: Comms

Let's do it...
Katka Valechzev
player, 100 posts
Freedom Fighter
Independant Ukrayina
Thu 19 Mar 2009
at 17:34
  • msg #449

Re: Comms

Hi-lo everyone.  ^.^  I shall be poking at Katka for however brief or long that may be.

*Poke poke*
Devlin Mitchell
player, 38 posts
US Army Med Corps
Captain
Thu 19 Mar 2009
at 20:51
  • msg #450

Re: Comms

Sorry if I'm overstepping my boundaries.  I just want to get the game moving.  If anyone wants to interject please feel free to.
Nuked
GM, 1421 posts
Fri 20 Mar 2009
at 00:23
  • msg #451

Re: Comms

Can anyone guess who it is playing Katka for the moment?

Give you a hint for those who've been around a while.
It's a player from several years ago...
Donnachaidh (2nd Lt)
player, 399 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 20 Mar 2009
at 05:57
  • msg #452

Re: Comms

I suppose the player is a reknown tea-sipper.

But what character did she play? I'm guessing Cam, but I prolly need a couple of clicks into memorylane to check old posts, but no time for that now.

On the other hand, it might be Michelle...

But in any case, Don is happy as long as Katka is willing to give him a romantic tête á tête with her (and/or with a few more of the girls in the group)
Katka Valechzev
player, 101 posts
Freedom Fighter
Independant Ukrayina
Sat 21 Mar 2009
at 04:06
  • msg #453

Re: Comms

Naturally.

 Sipping tea on Monday in a Sunday dress while the rain slants down past the awning so pressed. Or something silly such as that. ~.^ Though I am no where near up to my old self when it comes to form and such.

I've had my share of bizarre O.O.C. posts, for giggles.

-And correct again. Nuked had a difficult time keeping Camilla in skin, I think I was the last to play her. It was hard to write for her, but there were some moments when I felt close to the character.

Katka's a bit brash for my taste.. -It might help if I managed not to butcher her name the next time I go to post for her.  O.o
Nuked
GM, 1422 posts
Sat 21 Mar 2009
at 15:35
  • msg #454

Re: Comms

Katka's just a temporary "skin" while we get our "ex-Camilla" set up with a new character all of her own.

Great to have her back.  :P

However, I think I slipped up in PMs with her and I'm actually scared of what sort of character she's going to come up with!

:O
Nuked
GM, 1425 posts
Sat 4 Apr 2009
at 13:23
  • msg #455

Re: Comms

The time is late morning.

Is anyone else besides Marcus and Virgil going to the train station?
If not, what do you wish to do?
Marcus L Smith
player, 302 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 4 Apr 2009
at 23:14
  • msg #456

Re: Comms

Cam! Katka! Uh,whatever!  Welcome back!  It hasn't been the same without you.  =)
Katka Valechzev
player, 104 posts
Freedom Fighter
Independant Ukrayina
Sun 5 Apr 2009
at 05:34
  • msg #457

Re: Comms

Yay! Hiya, and thank you much. ^.^

I missed playing too.


On the note of people going to the station, eerm, would Katka likely go with them? I'm not certain exactly, but if she were to tag along I think she might be a bit of a handful.
Nuked
GM, 1426 posts
Sun 5 Apr 2009
at 10:45
  • msg #458

Re: Comms

A better question might be why wouldn't she? She's basically perfect to blend in with all the other refugees - barely speaks a common language, looks a bit weather-beaten and can definately take care of herself.
Marcus L Smith
player, 303 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 5 Apr 2009
at 19:31
  • msg #459

Re: Comms

Are we setting up an actual military-style OP? Or are we going cloak and dagger?  What's the train station like?  People there? Crowds?
Katka Valechzev
player, 105 posts
Freedom Fighter
Independant Ukrayina
Mon 6 Apr 2009
at 02:53
  • msg #460

Re: Comms

Weee! ^.^  it's almost like an invitation individually addressed to her then.  Kay-oh, I'll lurk about until peoples start moving about then maybe have Katka tag along.  (To see what they are about naturally.)  So she'd have to witness them leaving and some-what trail along behind or something.

~.^
Katka Valechzev
player, 107 posts
Freedom Fighter
Independant Ukrayina
Mon 6 Apr 2009
at 03:53
  • msg #461

Re: Comms

Awww, I were spotted, like an Owl in an old growth forest.. O.o

Well, maybe not an owl.. ~.~

^.^
Marcus L Smith
player, 306 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Mon 6 Apr 2009
at 03:55
  • msg #462

Re: Comms

Come on, Katka is an amateur trying to follow a couple of professionals.
Katka Valechzev
player, 108 posts
Freedom Fighter
Independant Ukrayina
Mon 6 Apr 2009
at 03:58
  • msg #463

Re: Comms

I know. ~.^

I'm just having a lark.  Though without tea I'm not sure how long I shall survive.

Katka is super hidden in that sweater though..  Can't see her.  Nope.. Just joking.
Marcus L Smith
player, 308 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Thu 9 Apr 2009
at 21:27
  • msg #464

Spring Break!

Posting for me is going to be sporadic for the upcoming week till after the 19th.  Please NPC as necessary.

Are all the student types on spring break now?
Nuked
GM, 1429 posts
Fri 24 Apr 2009
at 04:24
  • msg #465

Re: Spring Break!

Moved offices a few days back and it's been a nightmare trying to get our net connection switched over so I'm currently limited to my blackberry.
Please keep posting and feel free to make up a few details of the environment as you go - it's basically a city that's suffered relatively minor damage from the war (but plenty from riots and civil disorder).
The vast majority of people are native Poles with the minority foriegners predominately soldiers of many nationalities.
Katka Valechzev
player, 113 posts
Freedom Fighter
Independant Ukrayina
Fri 24 Apr 2009
at 13:43
  • msg #466

Re: Spring Break!

Kay-oh Mr. Nuked.

I shall poke about the other character concept from bit to bit.

I shall wait to post until after Virgil or Smith get a chance to post again.  ^.^
Nuked
GM, 1430 posts
Sun 26 Apr 2009
at 13:19
  • msg #467

Re: Spring Break!

So does anyone back at the clinic wish to do anything or are you all happy sitting on your hands?
Devlin Mitchell
player, 42 posts
US Army Med Corps
Captain
Mon 27 Apr 2009
at 01:47
  • msg #468

Re: Spring Break!

I was hoping to run to the market but was hoping for some company.  If not then I suppose I'll go by my lonesome
Nuked
GM, 1431 posts
Mon 27 Apr 2009
at 03:08
  • msg #469

Re: Spring Break!

So ask around. I'm sure there's a few other PCs out there looking for something to do.
This message was last edited by the GM at 03:09, Mon 27 Apr 2009.
Luke LeFramboise
player, 35 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Mon 27 Apr 2009
at 10:54
  • msg #470

Re: Spring Break!

Nuked:
So does anyone back at the clinic wish to do anything or are you all happy sitting on your hands?

I'm happily fine tuning an engine.
Plt Sgt Tanya Redgrave
player, 524 posts
Platoon Sergeant
US Rangers
Tue 28 Apr 2009
at 02:20
  • msg #471

Re: Spring Break!

Tanya has her gear ready to go if the scouting party needs help and will volunteer for the reapid response if needed.
Marcus L Smith
player, 312 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 6 May 2009
at 03:13
  • msg #472

Re: Spring Break!

Going to be intermittent for quite awhile, at least 3 to 4 months.
Katka Valechzev
player, 117 posts
Freedom Fighter
Independant Ukrayina
Thu 21 May 2009
at 15:07
  • msg #473

Re: Spring Break!

Kay-oh! Try to stay out of trouble. ^.^
Nuked
GM, 1434 posts
Thu 28 May 2009
at 06:48
  • msg #474

Posting

Anybody?
Sergeant Virgil Matterson
player, 196 posts
US Marine sniper
Thu 28 May 2009
at 10:11
  • msg #475

Re: Posting

Here, waiting for someone to reply to him.
Luke LeFramboise
player, 36 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Thu 28 May 2009
at 10:34
  • msg #476

Re: Posting

Here!
Katka Valechzev
player, 118 posts
Freedom Fighter
Independant Ukrayina
Thu 28 May 2009
at 11:45
  • msg #477

Re: Posting

*hop hop* Present!

I know, Smith was saying they would be intermittent for a long while.  -So I was just giving them a chance to post. ^.^
Plt Sgt Tanya Redgrave
player, 525 posts
Platoon Sergeant
US Rangers
Thu 28 May 2009
at 11:58
  • msg #478

Re: Posting

I'm still here standing by at the aid station
Nuked
GM, 1435 posts
Fri 29 May 2009
at 03:43
  • msg #479

Re: Posting

at this stage nothing appears to be going on back at the house/clinic, and Virgil and Katka have only discussed heading back (Marcus will do what he's told).
If a Polish speaker is required at the train station, you could use the radio you're apparently carrying to call for one.....
Katka Valechzev
player, 119 posts
Freedom Fighter
Independant Ukrayina
Fri 29 May 2009
at 13:18
  • msg #480

Re: Posting

*hop-hop-hop* Meh, I was originally just going to trail along after them.  (whether they knew she was there or not didn't matter)  Admittedly by this point she would have had to join them due to the current setting, but I had planned on following their lead.  reactive rather than the opposite.

If Virgil wants to turn back, or call up a Polish speaking individual Kay-oh with me.  ^.^
Marcus L Smith
NPC, 313 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 31 May 2009
at 01:16
  • msg #481

Re: Posting

Intermittent was apparently too optimistic.  Looks like internet is going to be bad till mid-July or maybe even mid-August.  When I do try to get on the connection is often not working, so perhaps we can have Marcus tuck himself away for a little while till I can come back more regularly.
Katka Valechzev
player, 121 posts
Freedom Fighter
Independant Ukrayina
Sun 31 May 2009
at 03:04
  • msg #482

Re: Posting

Not to worry.  ^.^

Sorry you're having such a difficult time getting online.  I know how that can be, though perhaps not from the same perspective.

Luck to ya!
Nuked
GM, 1436 posts
Mon 8 Jun 2009
at 13:06
  • msg #483

Re: Posting

Things appear to be moving forward nicely so I'll leave posting until I've something to post about.
Don and Tanya should be able to find Virgil, Marcus and Katka without problem as long as the trio don't go hiding on them....
Marcus L Smith
player, 317 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 9 Jun 2009
at 00:10
  • msg #484

Re: Posting

Hide! Hide!
Katka Valechzev
player, 124 posts
Freedom Fighter
Independant Ukrayina
Tue 9 Jun 2009
at 03:13
  • msg #485

Re: Posting

^.^ I thought about it..

I can alter my post if anyone has any advice, I'm not particularly savvy in these situations.
Marcus L Smith
player, 319 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 10 Jun 2009
at 01:43
  • msg #486

Re: Posting

I think it's cool.  You're not a sore thumb like the two big Americans.
Katka Valechzev
player, 125 posts
Freedom Fighter
Independant Ukrayina
Wed 10 Jun 2009
at 16:58
  • msg #487

Re: Posting

I hope so too. ^.^


I'll try not to post anything until Tanya and Luke have a chance to post again.

As far as I know the initial Entrance description is the same as it was when we arrived. (for the above ground spot at any rate)
Katka Valechzev
player, 127 posts
Freedom Fighter
Independant Ukrayina
Thu 11 Jun 2009
at 13:29
  • msg #488

Re: Posting

Katka plans to be standing at an angle to stare down into the entrance, she's not planning to go in, unless the group decides to.  Errrm a little creative liscense was taken in posting, so I apologize. ^.^
Nuked
GM, 1437 posts
Fri 12 Jun 2009
at 05:04
  • msg #489

Creative license

Creative liciense is GOOD!

I encourage it, crave it, desperately NEED it from players! After all, I can't come up with everything now can I?

Now, you all see Katka's last post? THAT'S WHAT I'M TALKING ABOUT! Brilliant and spot on the money (athough the reality of the situation might be even grimmer once the PCs move in).
This message was last edited by the GM at 05:08, Fri 12 June 2009.
Katka Valechzev
player, 128 posts
Freedom Fighter
Independant Ukrayina
Fri 12 Jun 2009
at 16:57
  • msg #490

Re: Creative license

Ack O.o; I'm not that good, Or I'd be making money.  ^.^

I'm glad it came out okay, I was just trying to re-image the environment in my head.  As long as it doesn't makes it harder for people to interact I'm happy.

Thank you ^.^,  It was good posting day though. I haven't had many of them.
This message was last edited by the player at 16:58, Fri 12 June 2009.
Marcus L Smith
player, 320 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 13 Jun 2009
at 02:03
  • msg #491

Re: Creative license

Way to make us look bad.  Heh,  just kidding.  Always loved your posts.  Wish I still had the time, energy, and talent for it (of course, didn't necessarily have the talent before  so can't get it back, heh).

Sorry Narrator, we'll try harder. =P
Katka Valechzev
player, 129 posts
Freedom Fighter
Independant Ukrayina
Sat 13 Jun 2009
at 07:45
  • msg #492

Re: Creative license

I like your posts, and Smith's an abrupt to-the-point sort of character.  At least to me he always seemed  reserved and introverted.(I may have misused that word O.o) I think the cool clipped responses are just a natural sort of thing.

Time and energy is the main thing.

^.^) thank you too!


That and I'm trying not to ruin Katka from her normal character. I don't think I've been doing too well.  Must be a Cam thing. O.o
Nuked
GM, 1438 posts
Sun 14 Jun 2009
at 12:55
  • msg #493

Re: Creative license

We could just push on with Svetlana and put Kakta away after the current scenario?
Yes, I know I've got some work to do for you on her....  :(
Katka Valechzev
player, 130 posts
Freedom Fighter
Independant Ukrayina
Sun 14 Jun 2009
at 14:34
  • msg #494

Re: Creative license

I know You've been busy. Not to fret, when you have the time will be fine. ^.^


I think I can manage katka until then.
Donnachaidh (2nd Lt)
player, 412 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Mon 15 Jun 2009
at 15:56
  • msg #495

Re: Creative license

Due to personal reasons I will have a hard time posting the next couple of days. nuked may handle don at will.
Sergeant Virgil Matterson
player, 203 posts
US Marine sniper
Mon 15 Jun 2009
at 18:00
  • msg #496

Re: Creative license

Yeah, I bet you say that to all the girls...
Nuked
GM, 1439 posts
Mon 22 Jun 2009
at 06:47
  • msg #497

Re: Creative license

So what's needed from me to move things forward?
Marcus L Smith
player, 322 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 23 Jun 2009
at 03:37
  • msg #498

Re: Creative license

What the hell are we doing again?

I guess we need some reaction from the indigenous personnel.
Katka Valechzev
player, 131 posts
Freedom Fighter
Independant Ukrayina
Tue 23 Jun 2009
at 03:58
  • msg #499

Re: Creative license

I think Yourself and Virgil were trying to find out if the people down there were actually evil-doers or not.. That or you were trying to find out how much of a threat they were, where they were or all of the above..  >.<

I suppose we could move in (or alternately start by asking the children), you two could radio the questions you want to ask and Don could ask them.
This message was last edited by the player at 03:59, Tue 23 June 2009.
Jesus Santiago
player, 1 post
Fri 10 Jul 2009
at 01:21
  • msg #500

Re: Creative license

Hi.  I'm a newb.
Plt Sgt Tanya Redgrave
player, 531 posts
Platoon Sergeant
US Rangers
Fri 10 Jul 2009
at 01:53
  • msg #501

Re: Creative license

Jesus Santiago:
Hi.  I'm a newb.

Welcome aboard!
Jesus Santiago
player, 2 posts
Fri 10 Jul 2009
at 01:55
  • msg #502

Re: Creative license

I'm working on character creation now.  I rolled some pretty good stats.  I plan on filling a general rifleman / sniper position.
Jesus Santiago
player, 3 posts
Fri 10 Jul 2009
at 05:41
  • msg #503

Re: Creative license

I uh... I flunked all of my promotion rolls.  I rolled 10, 10, 9, 8.

At least I held onto my Agility point.
Nuked
GM, 1442 posts
Fri 10 Jul 2009
at 05:55
  • msg #504

Re: Creative license

At least you get your automatic promotion for being regular army and not a draftee....
Jesus Santiago
player, 4 posts
Lance Corporal
US Marine Corps
Fri 10 Jul 2009
at 06:03
  • msg #505

Re: Creative license

Yea, but I am a pretty friggen good sniper, no?
Nuked
GM, 1443 posts
Fri 10 Jul 2009
at 06:08
  • msg #506

Re: Creative license

Gets the job done....
Katka Valechzev
player, 135 posts
Freedom Fighter
Independant Ukrayina
Sat 11 Jul 2009
at 02:54
  • msg #507

Re: Creative license

Hello, and welcome to the Game. ^.^
Devlin Mitchell
player, 43 posts
US Army Med Corps
Captain
Sat 11 Jul 2009
at 18:28
  • msg #508

Re: Creative license

Hello and welcome. Sorry everyone, I was out of touch for a while but am back.  Can someone give me a quick update as to where we're at?  Is everyone together or are some of still back at the clinic?
Jesus Santiago
player, 5 posts
Lance Corporal
US Marine Corps
Sat 11 Jul 2009
at 18:38
  • msg #509

Re: Creative license

I'd answer, but I'm not sure. :þ
Sergeant Virgil Matterson
player, 205 posts
US Marine sniper
Sun 12 Jul 2009
at 09:27
  • msg #510

Re: Creative license

Katka, Tanya, and Don are at the station trying to talk to refugees. Marcus and Virgil are just outside the station on watch. As far as I know, everyone else is at the clinic.
Luke LeFramboise
player, 39 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Sun 12 Jul 2009
at 15:45
  • msg #511

Re: Creative license

Luke is at the station.
Marcus L Smith
player, 323 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 12 Jul 2009
at 23:05
  • msg #512

Re: Creative license

Oh Jesus! Uh, I mean hi Jesus ('hey-zeus'), welcome to the party.  Virgil is our resident Jarhead sniper right now, but you guys could work as a spotter/sniper team fo'schizel.  Marcus has the training and the aptitude, but has been acting more as spotter for Virgil.
Jesus Santiago
player, 6 posts
Lance Corporal
US Marine Corps
Mon 13 Jul 2009
at 15:34
  • msg #513

Re: Creative license

Spotter works, as a second sniper who flanks / leapfrogs the first works, and so does filling a general assault role.  It just depends on the equipment I can use at hand.
Luke LeFramboise
player, 40 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Mon 13 Jul 2009
at 17:20
  • msg #514

Re: Creative license

*waves* to Jesus.
Sergeant Virgil Matterson
player, 206 posts
US Marine sniper
Mon 13 Jul 2009
at 18:24
  • msg #515

Re: Creative license

Wait, I'm a sniper and Jesus is going to be on my right hand. Does that make me.... God....?
Jesus Santiago
player, 7 posts
Lance Corporal
US Marine Corps
Mon 13 Jul 2009
at 19:19
  • msg #516

Re: Creative license

No, God was a Navy SEAL sniper.  :D
Sergeant Virgil Matterson
player, 207 posts
US Marine sniper
Mon 13 Jul 2009
at 19:50
  • msg #517

Re: Creative license

Ah, I knew I didn't quite fit the bill....
Marcus L Smith
player, 324 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 14 Jul 2009
at 00:42
  • msg #518

Re: Creative license

Ah, Navy, Marines, same thing.  8P heh
Donnachaidh (2nd Lt)
player, 416 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 16 Jul 2009
at 18:02
  • msg #519

Re: Creative license

sorry for being away again. Summertime and the house full of kids that just don't sleep until it's time for ME to sleep...

Will be hard a few weeks more, then I'm back at work, with more time to post...
Jesus Santiago
player, 8 posts
Lance Corporal
US Marine Corps
Thu 16 Jul 2009
at 18:25
  • msg #520

Re: Creative license

So is it safe to assume I am with the party or not?
Nuked
GM, 1444 posts
Mon 20 Jul 2009
at 00:58
  • msg #521

Re: Creative license

Ah, it would be safe to assume, ah....ummm....

Hmm, to tell the truth I haven't given that topic all that much thought. Anybody care to come up with something believable?
Jesus Santiago
player, 9 posts
Lance Corporal
US Marine Corps
Tue 21 Jul 2009
at 21:28
  • msg #522

Re: Creative license

Sorry for my absence these last few days.  I've got a busy schedule.  I'm moving soon, and I'm crossing state lines when I do.

As for my character, the KISS method of me always being there is a good one?  Or maybe I approach after being in the field long enough?
Nuked
GM, 1446 posts
Wed 22 Jul 2009
at 02:47
  • msg #523

Re: Creative license

Well, the unit does have a solid base set up in the form of the medical "clinic" (as shown in The Map thread)
One or two previous new characters (Devlin for example) were introduced simply by walking along the road and spotting English speakers.
Hmm, perhaps he's one of the few survivors from Devlins unit, cut off and alone with Krakow as the only hope of finding friendly faces in an otherwise hostile Poland?

message to Devlin:
...a recent arrival, a survivor of the US 5th ID who escaped the immediate area of Kalisz with the majority of your aid station in trucks, but was ambushed by marauders about a week ago. Everyone but you were either killed or taken as slaves, you only escaping from this second catastrophe because you'd been attending to the "call of nature" when the encampment was assaulted.

You gained access to Krakow earlier in the day after demonstrating your medical skills and bribing the checkpoint guards with a few units of antibiotics and a couple of MREs. From there you've walked through the crowded and noisy streets towards the centre of the city (as you were told to do by the guards) aiming to find the Rada (town hall/government) and obtain proper papers.

Perhaps Santiago has been tracking Devlin from there, but unable to catch up until now (for a variety of unnamed reasons, one perhaps being an injury, which is why he was with the aid station to begin with).

Anyway, backstory is pretty much up to you and not particularly important. Being in Krakow now and meeting the others is.
Devlin Mitchell
player, 45 posts
US Army Med Corps
Captain
Wed 22 Jul 2009
at 04:03
  • msg #524

Re: Creative license

Whatever works.  If you want to have a passing knowledge of eachother we can roll with that.  If you want to have been somewhat chummy we can go that route too.  Then again maybe we've never met.  Whatever you want to do I'm pretty flexible.  In fact Devlin was just leaving the clinic to head into town to secure supplies....
Jesus Santiago
player, 10 posts
Lance Corporal
US Marine Corps
Wed 22 Jul 2009
at 13:08
  • msg #525

Re: Creative license

That's cool.  I want to play Jesus as pretty social and friendly, for a sniper, though a bit on the psychotic side too.  One of those guys who is crazy, and you're not sure if it's because he's a natural nut, he was dropped on his head too many times as a child, or if it was because he's spent so much time in the field that his brains are fried.

Of course, it could be some combination of all three.


I'll be completely finished with the character later today.  It'll take me a little bit though because I have a painting project I need to finish.  One of my homies needs his apartment painted.  He's paying me 50 bucks, buying me Chinese food, and a case of beer.  Priorities and all, yanno?
Jesus Santiago
player, 11 posts
Lance Corporal
US Marine Corps
Thu 23 Jul 2009
at 07:08
  • msg #526

Re: Creative license

Bear with me.  I'm cranky from work today.  But on top of that I'm not at all happy with inventory.  I have a career sniper.  I have 20 grand to blow on equipment.  I can't save the money, and there isn't even enough stuff halfway useful enough to spend that much money on.  I want 3 guns - a pistol, a shotgun, and my sniper rifle.  I want a ghillie suit (or however it's spelled), some flashbangs and some smoke grenades.

That's it.  I don't want anything else.

I'm not asking for the best rifle, just a good one, something better then the garbage rifle you have as an option to start with - especially because I _can_ afford a good one like the PSG-1 4 or 5 times over.

Not having a good rifle and being stuck with a garbage one because of the rarity of them does not sit well with me for multiple reasons.  First, the starting option is a rare gun, so I am getting a rare one anyway.  I don't want that one.  I want a different one that I can afford.  Since I have the option to have a rare one anyway there is no good reason why I can't have one of my own choosing.  Next, not having a good sniper rifle defeats the purpose of playing a good sniper, which is the entire character concept.  Destroying the character concept destroys the character.  I'm not interested in starting from scratch.  And lastly, I did not join this game because I wanted to play a "meh" sniper who doesn't have a cool gun.  I joined this game because it is essentially a bunch of commandos after a WWIII setting.  Everybody wants to be a cool commando guy with a cool gun, or some variant there of.  Long story short we all wanna be G.I. Joe guys.

I may not be diplomatic, but I am not unreasonable.  I am however, losing interest.  I play what I want to play.  I use the kind of gun I want to use - as long as it's not unreasonable.  I could understand the point if I was asking for 3 LAWs, a Barret .50, 4 Uzis, and an M60 + a Tank to transport it all in.

But I'm not.  I'm asking for a good rifle, a shotgun, a pistol, some grenades, and some cammo.

Am I too frustrated to see where I am being unreasonable?  I dunno.  I can't tell.
Nuked
GM, 1447 posts
Thu 23 Jul 2009
at 14:50
  • msg #527

Re: Creative license

The PSG-1 is a German weapon. Your character is a US marine.
The issue M40A1 is judged by the US Marines as the best weapon for the marines. It in and off itself is not a bad rifle and more than capable of what's asked of it. The PSG-1 is a much heavier and although highly accurate weapon, not suited to normal combat - some components are too fragile on the whole.
The PSG-1 isn't even standard German issue - the SG-1 is which is basically halfway between the G-3 and PSG-1.
The $20k is not actually cash, but represents equipment and goods accumulated over the course of their military career.
Many items are listed as rare, however this doesn't mean they can't be found, just that effort is required to find them.

There are a number of very valuable and useful items that are not rare - food, radios, & NBC equipment for example.
Marcus L Smith
player, 325 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 25 Jul 2009
at 05:00
  • msg #528

Re: Creative license

Is someone calling the M40A1 a garbage rifle?
Plt Sgt Tanya Redgrave
player, 533 posts
Platoon Sergeant
US Rangers
Mon 17 Aug 2009
at 22:38
  • msg #529

Re: Creative license

I just wanted to let everyone know that I will be out of the country away on vacation with internet (or computer) from the 21st of August until the 29th of August.  I should be back to posting on Sunday the 30th or Monday the 1st of September.  Please NPC my character until I get back.

Thanks,
John
Nuked
GM, 1450 posts
Fri 4 Sep 2009
at 05:27
  • msg #530

Re: Creative license

I'm travelling for the next day or two. I'll have my blackberry, but probably won't be putting up to many posts.
Nuked
GM, 1452 posts
Sat 5 Sep 2009
at 21:12
  • msg #531

Re: Creative license

I've just finished reading "The Road" so situations might be a bit on the grim side for a while. It's a great read, but a seriously depressing story of a world without hope where caniblism, murder and theft is really the only option for survival.
With the sun blocked out by ash nothing grows, animals have either starved or been slaughtered and there's nothing left but the crumbs of civilisation.
Basicially it's Twilight:2000 taken to the extreme.
Luke LeFramboise
player, 42 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Sun 6 Sep 2009
at 01:11
  • msg #532

Re: Creative license

Sorry, mega busy this weekend. Hope to update Tuesday at the latest.
Plt Sgt Tanya Redgrave
player, 538 posts
Platoon Sergeant
US Rangers
Sun 6 Sep 2009
at 23:45
  • msg #533

Re: Creative license

Nuked:
I've just finished reading "The Road" so situations might be a bit on the grim side for a while. It's a great read, but a seriously depressing story of a world without hope where caniblism, murder and theft is really the only option for survival.
With the sun blocked out by ash nothing grows, animals have either starved or been slaughtered and there's nothing left but the crumbs of civilisation.
Basicially it's Twilight:2000 taken to the extreme.

Who was the author of that book?
Devlin Mitchell
player, 47 posts
US Army Med Corps
Captain
Mon 7 Sep 2009
at 02:23
  • msg #534

Re: Creative license

Cormac McCarthy

Did you see that they are making a movie out of it starring Viggo Mortensen.  The trailer looked pretty good.
Nuked
GM, 1453 posts
Mon 7 Sep 2009
at 04:22
  • msg #535

Re: Creative license

Yep, that's the one.
It was a referal from another forum that got me to read it in the first place.
Sergeant Virgil Matterson
player, 211 posts
US Marine sniper
Tue 22 Dec 2009
at 21:53
  • msg #536

Re: Creative license

Season's greetings whatever your faith and beliefs. May next year be happier for you than this one.
Donnachaidh (2nd Lt)
player, 420 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Wed 30 Dec 2009
at 13:21
  • msg #537

Re: Creative license

Same to everyone! Hope to be more online on RPOL in the future...
Sergeant Virgil Matterson
player, 212 posts
US Marine sniper
Fri 1 Jan 2010
at 11:59
  • msg #538

Re: Creative license

Happy New Year everyone.
Plt Sgt Tanya Redgrave
player, 540 posts
Platoon Sergeant
US Rangers
Sat 2 Jan 2010
at 01:30
  • msg #539

Re: Creative license

Happy New Year!
Nuked
GM, 1454 posts
Thu 7 Jan 2010
at 05:54
  • msg #540

Re: Creative license

Sorry all. Pre-christmas was seriously busy here with work. I intend to get things moving again shortly, probably as soon as this weekend so please let me know if you're still alive and kicking.

I'd also like some input on where you're all like to see the game going...
Plt Sgt Tanya Redgrave
player, 541 posts
Platoon Sergeant
US Rangers
Thu 7 Jan 2010
at 15:02
  • msg #541

Re: Creative license

Nuked:
Sorry all. Pre-christmas was seriously busy here with work. I intend to get things moving again shortly, probably as soon as this weekend so please let me know if you're still alive and kicking.

I'd also like some input on where you're all like to see the game going...

Alive & kicking...

IDK, I think we should look keep looking for merc work around... I'm guessing we need to finish this scenario first though?
Katka Valechzev
player, 139 posts
Freedom Fighter
Independant Ukrayina
Thu 7 Jan 2010
at 15:29
  • msg #542

Re: Creative license

Present.

I'm not terribly certain of much, as it would depend upon the character's view. For example, were I playing a florist, I'm uncertain as to whether or not she'd want to dive into Mercenary work.  (it's just a poor example as I'm not playing a florist.  ^.^)

On the not-so-related token I have no true Idea what Katka wants to do, but Mercenary work seems a likely choice, as going home would appear to be on the far, faaaar, far side of impossible.

Bludgeoning a Rapist to death holds a certain measure of appeal. *ponders*
-Though I'm not certain that would count as an advisable action, in Katka's strange way of viewing priorities. (Or so I have noticed since acquiring the character.)

On a  mildly related note, I may not have much available posting time in the near future myself. -So whatever everyone else should decide seems fine to me.
Sergeant Virgil Matterson
player, 213 posts
US Marine sniper
Thu 7 Jan 2010
at 16:27
  • msg #543

Re: Creative license

I'm around and looking forward to moving on. I'm happy to go any way, merc work seems popular and would suit the team to a certain extent. I would suggest some sort of training in Polish for all PCs, I feel very frustrated about having to wait for a PC to appear that can converse with NPCs, I know it is realistic and that if PCs wanted to speak Polish they should have taken it in creation, but every time we try to do something at present we run into the no hablo inglesis wall. Time for some self help records I think...
Nuked
GM, 1455 posts
Fri 8 Jan 2010
at 00:01
  • msg #544

Re: Creative license

Polish, or a related language such as Czech or Slovak should be sufficient for most purposes.
Plt Sgt Tanya Redgrave
player, 542 posts
Platoon Sergeant
US Rangers
Fri 8 Jan 2010
at 01:46
  • msg #545

Re: Creative license

Nuked:
Polish, or a related language such as Czech or Slovak should be sufficient for most purposes.

A smattering in any of them would be good.
Luke LeFramboise
player, 43 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Fri 8 Jan 2010
at 16:55
  • msg #546

Re: Creative license

Here, yep. As for Luke, I think he'd like to try for friendly lines.

The player would like a bit of action. Small fire fight or something.
Vladimir Yefremovitch Zaitsev
player, 1 post
"Bourgeois horse-shit!"
"Read some Marx!"
Sat 9 Jan 2010
at 05:42
  • msg #547

Re: Creative license

Plt Sgt Tanya Redgrave:
Nuked:
Polish, or a related language such as Czech or Slovak should be sufficient for most purposes.

A smattering in any of them would be good.


>Mighty Mouse theme-song< Here I come to save the daaaaayyyy . . . !

Hi, Folks!

I'm your friendly, neighbourhood language-teacher!
Plt Sgt Tanya Redgrave
player, 543 posts
Platoon Sergeant
US Rangers
Sat 9 Jan 2010
at 14:30
  • msg #548

Re: Creative license

Luke LeFramboise:
Here, yep. As for Luke, I think he'd like to try for friendly lines.

The player would like a bit of action. Small fire fight or something.

trying for friendly lines wouldnt be so bad either
Sergeant Virgil Matterson
player, 214 posts
US Marine sniper
Sat 9 Jan 2010
at 15:43
  • msg #549

Re: Creative license

I'm easy, just doing anything would be good.
Plt Sgt Tanya Redgrave
player, 544 posts
Platoon Sergeant
US Rangers
Mon 11 Jan 2010
at 02:09
  • msg #550

Re: Creative license

Then. let's do something!
Plt Sgt Tanya Redgrave
player, 545 posts
Platoon Sergeant
US Rangers
Mon 11 Jan 2010
at 03:50
  • msg #551

Re: Creative license

Just wanted to let everyone know that I will be going through M.O.I. (Methods of Instruction) from the 11th thru the 19th of January so I can complete getting my certificate to teach firearms for my department.  If you are waiting for me on a turn, please NPC me so the game can move on and I will get to posting as soon as I can.

Thanks,
John
Katka Valechzev
player, 140 posts
Freedom Fighter
Independant Ukrayina
Mon 11 Jan 2010
at 18:06
  • msg #552

Re: Creative license

I'm here, I'll be waiting on Tanya or on's say inthe mater of moving on.  Don because he's Don eh.  and Tanya because I respect their opinion.

sorry for any delays that may cause. ^.^
Nuked
GM, 1457 posts
Mon 11 Jan 2010
at 22:39
  • msg #553

Re: Creative license

Although Virgil specifically contacted Don, Don does not have a radio. Therefore I'm more than happy for somebody to respond in his place (provided they have a radio to do it with).
Nuked
GM, 1458 posts
Tue 12 Jan 2010
at 00:06
  • msg #554

Re: Creative license

Hmm, on a closer look, it appears there's no radios on any character sheets...
There are radios in both vehicles (fixed), a manpack and 5 2km hand radios, however I can't see where anyone has taken any from the stores since just before leaving the clinic.

Feel free to prove me wrong and point out where it happened...
Sergeant Virgil Matterson
player, 216 posts
US Marine sniper
Tue 12 Jan 2010
at 16:16
  • msg #555

Re: Creative license

A few short minutes later and the scouts have changed into civilian clothing (much of which was salvaged from the abandonned town of Wolbrom what seems like months before). A hand radio is supplied from the meagre stores and they're sent out on their way once more (along with anyone else who raises their hand I presume).

In the meantime, everyone else continues with the daily chores the clinic requires - fetching water, cleaning, maintainence of both vehicles, and son on.
Little beyond talk appears to happen in regard to improving defences, meeting the neighbours, investigating the Polish solider or arranging a trip to the markets....
 Thats you about three or four pages back, so Virgil and Marcus have a radio....

In reply to Donnachaidh (2nd Lt) (msg #614):

"I'll tag along," John piped up, grabbing the FAL battle rifle he'd picked up somewhere and webbing. The antenna of a short ranged radio stuck up out of a pouch, indicating the pair shouldn't be out of communication.

"After you sir."

Nobody has told Bloomfield he can't go so I assume they are using his radio.

If that's not the case we're going to have to rewrite about six months of real time posting (still, that's only about ten posts...) because we've been assuming that we're in comms.
This message was last edited by the player at 16:19, Tue 12 Jan 2010.
Nuked
GM, 1459 posts
Wed 13 Jan 2010
at 00:04
  • msg #556

Re: Creative license

John is still at the clinic.

In the tunnel is Don, Katka, Luke and Tanya. Unless one of these four has picked up a radio, they're out of touch...
Sergeant Virgil Matterson
player, 217 posts
US Marine sniper
Fri 15 Jan 2010
at 18:55
  • msg #557

Re: Creative license

OK, have expunged my posts of any reference to Don having a radio.
Plt Sgt Tanya Redgrave
player, 546 posts
Platoon Sergeant
US Rangers
Sat 16 Jan 2010
at 00:55
  • msg #558

Re: Creative license

Correct on Tanya not having a radio
Nuked
GM, 1460 posts
Sat 16 Jan 2010
at 05:57
  • msg #559

Re: Creative license

So lets get some IC posts in then shall we?
Nuked
GM, 1462 posts
Sat 23 Jan 2010
at 12:55
  • msg #560

Re: Creative license

Anyone going to post something?
Yes, the door has resisted the first kick, but there are still many optionas available. Go get creative people!
Plt Sgt Tanya Redgrave
player, 549 posts
Platoon Sergeant
US Rangers
Sat 23 Jan 2010
at 14:42
  • msg #561

Re: Creative license

Where is the door being hung up that it won't open?
Plt Sgt Tanya Redgrave
player, 552 posts
Platoon Sergeant
US Rangers
Mon 25 Jan 2010
at 22:34
  • msg #562

Re: Creative license

Is there enough room to drop a grenade through the door at any point?
Nuked
GM, 1463 posts
Tue 26 Jan 2010
at 03:59
  • msg #563

Re: Creative license

It's a closed and locked door originally designed to keep the general populace out of the service areas. It's not "hung up" so much as still locked and requiring more effort to break down.

The largest gap is about 5mm (about a 1/5th of an inch) at the bottom. There's not even enough space toget a finger under it.

However, provided you could find something suitable, it is possible to pry the door open, or bash it down with something big, solid and heavy.
Nuked
GM, 1466 posts
Wed 3 Feb 2010
at 12:34
  • msg #564

Re: Creative license

It's combat time people, we need some posts!
Luke LeFramboise
player, 48 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Wed 3 Feb 2010
at 12:51
  • msg #565

Re: Creative license

I'm doing the sick thing right now, sorry.
Luke LeFramboise
player, 49 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Sat 6 Feb 2010
at 16:13
  • msg #566

Re: Creative license

I'm taking several days off to deal with Bronchitis and dehydration. Please NPC me.
Nuked
GM, 1468 posts
Sun 7 Feb 2010
at 00:12
  • msg #567

Re: Creative license

Will do. It's a good thing he's only got initiative of 1 so there won't be much for him to do...
Plt Sgt Tanya Redgrave
player, 557 posts
Platoon Sergeant
US Rangers
Tue 9 Feb 2010
at 22:50
  • msg #568

Re: Creative license

FYI, NJ is expecting another 7-18 inches of snow again starting tonight.  Might be stuck at work tomorrow so, in case you need to move a post along, NPC my PC until I can get back to a computer.

John
Marcus L Smith
NPC, 328 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 10 Feb 2010
at 17:11
  • msg #569

Re: Creative license

Sorry folks, it's been pretty busy around work and home for awhile now.  Ironically got a break now with the snow that Tanya's getting too, but I'm in DC right now.  I see that Virgil's been playing with himself.  Heh.  Although he's been using Marcus...err.

So I gather, we don't have any radio comms with the group 'storming the castle'?  Well, we can provide some overwatch if they high-tail it out of the tunnels.
Sergeant Virgil Matterson
player, 221 posts
US Marine sniper
Wed 10 Feb 2010
at 19:39
  • msg #570

Re: Creative license

At least I wiped him clean before handing him back...
Plt Sgt Tanya Redgrave
player, 558 posts
Platoon Sergeant
US Rangers
Wed 10 Feb 2010
at 22:18
  • msg #571

Re: Creative license

People wanted things to get moving so Tanya got 'em moving... Don't know if it's the best decision she has made but, wanted to get something going.  I think she might be paying for this...

No comms on Tanya unless Don had something?
Nuked
GM, 1471 posts
Thu 11 Feb 2010
at 01:08
  • msg #572

Re: Creative license

Don, Katka, Luke and Tanya do not have a radio. They are cut off from caling for help.

Out of the four of them, only Tanya is really a combat solider. Although Katka has an impressively high initiative, her skill could be described as "woeful".
Luke has average skill, but his initiative is, well, lets just say he might get to respond sometime next year...
Don on the other hand, if he can't talk his way out of trouble.....

The good news is that out of the 5 opponents in the room, two of them have been significantly injured (although not knocked out of the fight). The other three are currently stunned by the concussion, but otherwise basically unharmed.
Devlin Mitchell
player, 50 posts
US Army Med Corps
Captain
Thu 11 Feb 2010
at 01:50
  • msg #573

Late and useless....

A little late to offer now but Devlin has a radio that you can use....once you get back and he patches up your hurt....

Sorry for not offering it up before you all left.
Plt Sgt Tanya Redgrave
player, 560 posts
Platoon Sergeant
US Rangers
Tue 16 Feb 2010
at 17:44
  • msg #574

Re: Late and useless....

I'll try and post today sometime.  Got hit with a nasty stomach virus and its run through the house.
Nuked
GM, 1473 posts
Tue 16 Feb 2010
at 23:44
  • msg #575

Re: Late and useless....

Snow, then bugs, what's next? Alien invasion!?

;)
Plt Sgt Tanya Redgrave
player, 561 posts
Platoon Sergeant
US Rangers
Wed 17 Feb 2010
at 01:27
  • msg #576

Re: Late and useless....

Nuked:
Snow, then bugs, what's next? Alien invasion!?

;)

LOL, might be.  Got my arsenal ready just in case...
Nuked
GM, 1474 posts
Wed 17 Feb 2010
at 02:09
  • msg #577

Re: Late and useless....

Don't forget Luke hasn't actually moved out of the doorway, but was simply shoved out of the way enough for Tanya and Katka to gets rounds inside the room.
Plt Sgt Tanya Redgrave
player, 563 posts
Platoon Sergeant
US Rangers
Wed 17 Feb 2010
at 02:41
  • msg #578

Re: Late and useless....

Nuked:
Don't forget Luke hasn't actually moved out of the doorway, but was simply shoved out of the way enough for Tanya and Katka to gets rounds inside the room.

So then, he would have to be told to move or tackled out of the way?
Nuked
GM, 1476 posts
Wed 17 Feb 2010
at 03:04
  • msg #579

Re: Late and useless....

Well, as he has an Initiative of just 1....

Tackling or just giving him a good shove might be the better option.
Plt Sgt Tanya Redgrave
player, 564 posts
Platoon Sergeant
US Rangers
Thu 18 Feb 2010
at 13:22
  • msg #580

Re: Late and useless....

Nuked:
Well, as he has an Initiative of just 1....

Tackling or just giving him a good shove might be the better option.

That did the trick, thanks...
Plt Sgt Tanya Redgrave
player, 568 posts
Platoon Sergeant
US Rangers
Sat 27 Feb 2010
at 20:11
  • msg #581

Re: Late and useless....

I'm a bit backed up by personal obligations and work this week.  I will try and post tonight or tomorrow (Sunday 2/28), if needed.
Nuked
GM, 1482 posts
Wed 3 Mar 2010
at 05:44
  • msg #582

Re: Late and useless....

I'm on the road for the next week but will have my blackberry with me. I'll be able (I hope) to keep up but don't expect any long posts.

I'll try and get an update done tonight though, but again, don't expect too much detail (feel free to fill in some colour and flavour though).
Nuked
GM, 1486 posts
Wed 10 Mar 2010
at 11:31
  • msg #583

Re: Late and useless....

Can anyone say "wow!"?
Plt Sgt Tanya Redgrave
player, 574 posts
Platoon Sergeant
US Rangers
Thu 11 Mar 2010
at 02:23
  • msg #584

Re: Late and useless....

Nuked:
Can anyone say "wow!"?

I was thinking more along the lines of "WOO-HOO!"

Sorry, been in limbo the past couple of days.  My Mom had surgery and I've been going back and forth between work and the hospital.  Will try to keep up the best I can the next ferw days.
This message was last edited by the player at 02:56, Thu 11 Mar 2010.
Nuked
GM, 1488 posts
Thu 11 Mar 2010
at 03:10
  • msg #585

Re: Late and useless....

It'll be fun trying to carry it all out won't it?
Must be near half a tonne or more in there!

:D
Katka Valechzev
player, 149 posts
Freedom Fighter
Independant Ukrayina
Thu 11 Mar 2010
at 12:41
  • msg #586

Re: Late and useless....

I hope your mother will be well.

As for the find.  I'm just a tad concerned.  >.<  I'll try and get some posts in today.
Plt Sgt Tanya Redgrave
player, 577 posts
Platoon Sergeant
US Rangers
Sun 14 Mar 2010
at 18:44
  • msg #587

Re: Late and useless....

(OOC: welcome to Tanya's Weapon emporium O.o)
</quote>
LOL!  Hell Yeah!  She's going to start stuffing he ruck...
Plt Sgt Tanya Redgrave
player, 578 posts
Platoon Sergeant
US Rangers
Mon 15 Mar 2010
at 00:50
  • msg #588

Re: Late and useless....

Any chance of a list of what's lying around?
Nuked
GM, 1489 posts
Mon 15 Mar 2010
at 05:31
  • msg #589

Re: Late and useless....

Just a s soon as I get a chance.
It's likely to take a good 10 minutes or so to conduct a cursory "stocktake" of what's there, more than enough time for Marcus and Virgil to find you and possibly long enough for Christian, Devlin, Brown, Svetlana and Vlad to make serious headway (provided they don't get hung up along the way).

Of course some of you are yet to know anything about the other five and what they're doing.....

:D
Plt Sgt Tanya Redgrave
player, 579 posts
Platoon Sergeant
US Rangers
Tue 16 Mar 2010
at 01:08
  • msg #590

Re: Late and useless....

Nuked:
Just a s soon as I get a chance.
It's likely to take a good 10 minutes or so to conduct a cursory "stocktake" of what's there, more than enough time for Marcus and Virgil to find you and possibly long enough for Christian, Devlin, Brown, Svetlana and Vlad to make serious headway (provided they don't get hung up along the way).

Of course some of you are yet to know anything about the other five and what they're doing.....

:D

More the merrier I guess...
WO1 William Brown
player, 334 posts
Warrant Officer Class 1
Mon 29 Mar 2010
at 16:10
  • msg #591

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #590):

Speaking of more the merrier, I've joined the game and have taken over the long-dormant WO1 Brown. I'm not British so I apologise if my PC's dialogue is inappropriate or off-kilter, but he's been in the army so long he's picked up slang from all over the UK. Just trying to make him a little less generic with some slang.

Speaking of PCs, were Vlad and Svetlana ever formally introduced? Other than Christian said Vlad's name once. That's why Brown is asking what Svetlana's name is. (Bravo on getting the Russian form of the female name correct, it's not easy!) Does Vlad still have his bike and a radio? Is Svetlana armed? (I can't see if she has a rifle or not.)

Tony
This message was last edited by the player at 16:11, Mon 29 Mar 2010.
Plt Sgt Tanya Redgrave
player, 582 posts
Platoon Sergeant
US Rangers
Mon 29 Mar 2010
at 16:16
  • msg #592

Re: Late and useless....

In reply to WO1 William Brown (msg #591):

Welcome aboard!
Vladimir Yefremovitch Zaitsev
player, 8 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Mon 29 Mar 2010
at 17:34
  • msg #593

Re: Late and useless....

"Does Vlad still have his bike and a radio?"

The bike wouldn't be at this time, but the radio certainly would be.
Nuked
GM, 1492 posts
Mon 29 Mar 2010
at 23:54
  • msg #594

Re: Late and useless....

Svetlana is armed with little more than a tiny little pistol which would disappear into most peoples hand.
WO1 William Brown
player, 335 posts
Warrant Officer Class 1
Tue 30 Mar 2010
at 04:31
  • msg #595

Re: Late and useless....

In reply to Nuked (msg #594):

Thanks for the welcome! Thanks as well for the details. I'll wait for Svetlana's reply to Brown and whatever radio traffic will happen before going further into tactical options and so on.

Also, if it's not too much to ask, where is everyone and what are they doing? I'm still not clear on the situation, what with 3 separate groups and all!

Tony
This message was last edited by the player at 12:49, Tue 30 Mar 2010.
Nuked
GM, 1494 posts
Thu 1 Apr 2010
at 02:59
  • msg #596

Re: Late and useless....

Plt Sgt Tanya Redgrave:
Sergeant Virgil Matterson:
He poked his head into the stairwell and yelled, "It's Virgil, you all OK down there?"

OOC: Would they hear Virgil in the room?

Don probably would. He's at the hallway door on watch.
WO1 William Brown
player, 337 posts
Warrant Officer Class 1
Thu 1 Apr 2010
at 03:31
  • msg #597

Re: Late and useless....

In reply to Nuked (msg #596):

To help me get fully up to speed, where are the PCs/NPCs now? 4 different locations? Thanks!

Tony
Nuked
GM, 1495 posts
Thu 1 Apr 2010
at 04:01
  • msg #598

Re: Late and useless....

Yes, 4 locations.

Tanya, Don, Luke and Katka are underground.

Marcus and Virgil are at the stairway entrance to the underground railway passages.

Christian, Brown, Devlin, Svetlana and Vlad are roughly a hundred metres from Marcus and Virgil.

Everyone else is about 150 metres from the train station at the "clinic" (nothing more than an old terrace house with a small courtyard at the rear).
WO1 William Brown
player, 339 posts
Warrant Officer Class 1
Thu 1 Apr 2010
at 13:44
  • msg #599

Re: Late and useless....

In reply to Nuked (msg #598):

"Vlad nods, brows quirking slightly, at Brown's pointing out of people he has already met.

Not their first names. Also, please forgive me for similar slips in information that happened before the game.

Tony
Svetlana Valentinnova Ivanova
player, 7 posts
Thu 1 Apr 2010
at 14:17
  • msg #600

Re: Late and useless....

No worries, also; I've editted my post rather than make a double post.

=^.^=
Vladimir Yefremovitch Zaitsev
player, 11 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Thu 1 Apr 2010
at 21:18
  • msg #601

Re: Late and useless....

Don't fret, Tony; no worries.
Vladimir Yefremovitch Zaitsev
player, 12 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Thu 1 Apr 2010
at 21:22
  • msg #602

Re: Late and useless....

Brown said:

"'If you are not a signaler, then who are you talking to on the radio?' he asked in a friendly tone."

Um, Vlad isn't talking to anyone on the radio; that's Mitchell.
Devlin Mitchell
player, 58 posts
US Army Med Corps
Captain
Thu 1 Apr 2010
at 23:53
  • msg #603

Re: Late and useless....

I think he was asking about the antenna wire, and who you would use it to talk to.

I could be wrong though...
Vladimir Yefremovitch Zaitsev
player, 13 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Fri 2 Apr 2010
at 02:43
  • msg #604

Re: Late and useless....

This is what he wrote:

"'If you are not a signaler, then who are you talking to on the radio?'"

That's an indicative question, not a conditional ie "Who would you talk to on the radio?".

Just some confusion, that's all.
WO1 William Brown
player, 342 posts
Warrant Officer Class 1
Fri 2 Apr 2010
at 04:02
  • msg #605

Re: Late and useless....

 
Vladimir Yefremovitch Zaitsev:
This is what he wrote:

"'If you are not a signaler, then who are you talking to on the radio?'"

That's an indicative question, not a conditional ie "Who would you talk to on the radio?".

Just some confusion, that's all.


No worries, we all get confused some times! You have a point, although it seems like a pedantic one. Feel free to make Vlad as confused as you are and ask for clarification. (Also, is he covering his assigned sector?)

It was a hypothetical question spoken in a vernacular, that is common, manner. Brown was asking that, since a radio is very unusual kit for a non-signaler Soviet soldier, why does Vlad have a radio? Even if he's not actually using it at the moment.

That said, what rank, branch (Motor-Rifle? Desant? KGB? Etc.) and service (Slgnals, Infantry, etc.) is Vlad in? Any Guards badge? This should be obvious for a Soviet/WP soldier, unless it's been removed. Is he not wearing any such markings? Any tell-tale cornflower-blue-and-white striped telnyashka shirt under his tunic?

Also, what's Vlad's general

Edit Added: these questions have been addressed in the game narrative.

Tony
This message was last edited by the player at 14:51, Fri 02 Apr 2010.
Vladimir Yefremovitch Zaitsev
player, 15 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Fri 2 Apr 2010
at 20:49
  • msg #606

Re: Late and useless....

"Vlad's weapon. New? Century series (AK-100+) or AN-94? Good condition/well maintained?"

AK-74, looks reasonably maintained (I'm guessing that the GM might want to make rolls to see if you miss anything)

"Webbing: older-pattern shoulder pouches, newer chest ammo harness (lifchik/"brassiere") or load-bearing vest? Entrenching tool? Anything special like an axe?"

standard Warsaw Pact at time of war's start

carries a bayonet on his belt

"Footgear: new, old Russian boots? Adidas running shoes (a la Afghanistan)? NATO boots?"

standard Warsaw Pact boots that look worn

"Uniform pattern: Motor-Rifle? Airbourne? Some other pattern? Any spot where a 'Guards' badge had been? Rank/Service/Branch tabs/flashes?"

Nuked?  You'll have to answer this one.

"Undershirt: cornflower-blue/white striped telnyashka? Black or dark blue-and-white striped telnyashka?"

I doubt you'd be able to see an undershirt.  Nuked?  Your ruling?

"Physique: was he athletic, if maybe a little gone to seed? Squishy toff?"

average-looking physique, nothing remarkable
Vladimir Yefremovitch Zaitsev
player, 16 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Fri 2 Apr 2010
at 21:13
  • msg #607

Re: Late and useless....

WO1 William Brown:
No worries, we all get confused some times! You have a point, although it seems like a pedantic one.


I was trying to explain clearly why I didn't think Brown was referring to Vlad.
WO1 William Brown
player, 343 posts
Warrant Officer Class 1
Sat 3 Apr 2010
at 04:25
  • msg #608

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #607):

Vlad,

Understood, but now you know, and knowing is half the battle!

That said, please answer all IC/OOC questions about your PC's appearance, as they've yet to be answered. I have re-posted that request and please refer to it for your convenience. Brown is visually inspecting Vlad, there is no possible way to avoid seeing most if not all the requested information. Also, is Vlad checking his sector as previously posted? Also, is Vlad speaking with any kind of accent? How fluent in English has he been or is currently speaking?

Any response is deeply appreciated, thanks!


Tony
This message was last edited by the player at 06:02, Sat 03 Apr 2010.
Vladimir Yefremovitch Zaitsev
player, 17 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Sat 3 Apr 2010
at 14:46
  • msg #609

Re: Late and useless....

??

Tony, I did answer your questions; see post number 606 right above this one.  There were a couple I want to hear what the GM has to say first, but all the questions you asked I've answered.

"Also, is Vlad checking his sector as previously posted?"

Before he was ordered to do that, he had been already watching for danger, so, yes, Vlad is checking the sector you pointed out.

"Also, is Vlad speaking with any kind of accent?"

Russian

"How fluent in English has he been or is currently speaking?"

Hmm.  Well, you can read and judge for yourself in his responses (I'm trying to keep in mind what I think his proficiency in English should show, given his skill level); if you want something more "objective", I think you'll have to get that sort of info from the GM.
WO1 William Brown
player, 345 posts
Warrant Officer Class 1
Sat 3 Apr 2010
at 15:27
  • msg #610

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #609):

Sorry for missing the details, I must have skipped over it! Thanks for the info.

Sounds good. We'll see how it pans out!

Tony
WO1 William Brown
player, 349 posts
Warrant Officer Class 1
Mon 5 Apr 2010
at 03:40
  • msg #611

Re: Late and useless....

"Vladimir" / "Svetlana",

My apologies for Brown not letting Vlad and Svetlana continue. Using "meta-game" knowledge I understand you are both players who want to join the game, but this isn't some fantasy world where the PCs meet as strangers in a tavern and then they're fast comrades for life.

I'm playing a fairly paranoid guy (which is why he's still alive) and Vlad/'Lana are just acquaintances, nothing more, and it would be completely unrealistic to trust them in any way upon first meeting them. (Not just because they're Russians and seem a little dodgy, NATO folks might be different.)

From a RP perspective, whatever happens next in the train station is none of their concern, and being Russians (who in real life are notoriously paranoid, especially in Soviet times) they would know this not want to get mixed up i something they don't understand. Both of you have played your characters well and I look forward to RPing with you both and building trust, but that isn't going to happen in the 20 minutes or so they've been around! Obviously, there are extenuating circumstances for your characters I (and my PC) know nothing about, but I'm giving you a head's up this is a RP choice, nothing personal.

Tony
Svetlana Valentinnova Ivanova
player, 9 posts
Mon 5 Apr 2010
at 12:20
  • msg #612

Re: Late and useless....

It's Kay-oh. ^.^  IC is IC after all.
WO1 William Brown
player, 350 posts
Warrant Officer Class 1
Mon 5 Apr 2010
at 13:17
  • msg #613

Re: Late and useless....

In reply to Svetlana Valentinnova Ivanova (msg #612):

I tried to draw out your PC as well as "Vlad", and I'm quite impressed.

Well, to quote Yogi Berra it ain't over until it's over! Talk fast...

Tony
Svetlana Valentinnova Ivanova
player, 11 posts
Mon 5 Apr 2010
at 14:03
  • msg #614

Re: Late and useless....

>.>

She might not talk fast enough.  ~.^

-.-

Lah

Itcomeoutinjumble dah?
WO1 William Brown
player, 352 posts
Warrant Officer Class 1
Mon 5 Apr 2010
at 14:44
  • msg #615

Re: Late and useless....

In reply to Svetlana Valentinnova Ivanova (msg #614):

Ha, point taken!

The broken English really fits the character, and must have been difficult to do!

"It's just an old war,
Not even a Cold War.
Don't say it in Russian
Don't say it in German
Say it in broken English.
Lose your father, your husband,
Your mother, your children"


-Broken English, by Maryanne Faithful

http://www.youtube.com/watch?v=-zF2xHZ8FDo

Tony
Svetlana Valentinnova Ivanova
player, 12 posts
Mon 5 Apr 2010
at 14:49
  • msg #616

Re: Late and useless....

^.^

I should clicky that..  all the characters I've had in this game barely speak english..


Two, I took over, and the last.. (when I had the chance to make my own o.o) .. I couldn't resist the story-line, and so became stuck with another balery speakie engrish chalactel.
Vladimir Yefremovitch Zaitsev
player, 21 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Mon 5 Apr 2010
at 15:16
  • msg #617

Re: Late and useless....

Tony, I understand the problem of integrating new PCs into an already existing party from an RPing perspective; there needs to be a balance between in-game realism and the simple fact that new PCs are needed every so often (or else the campaign ends, through attrition if nothing else, and a whole new one needs to be made to give a realistic reason for the new party to be together).  I've yet to come up with anything satisfactory other than the party-members needing some skill or character type which they find in the next PC.

That said, I'm pretty ambivalent about a new player taking for himself, unasked and without consulting any other PCs (or even the GM for all I can tell), the job of directing two other new PCs, deciding what is to be done with them, and when they can join the party.

"and it would be completely unrealistic to trust them in any way upon first meeting them"

Granted.  I was hardly expecting to be given the keys to the ammo dump right away.  That said, I figured that, when the group was back together again, there'd be some talk about the new people, what they wanted, and the new people would be allowed to state their case instead of being peremptorily dismissed on the authority of a single individual (who's apparently not the CO in any event).

We'll see how this pans out, but I wanted to let everyone know how I feel about your action.

That said, kindly don't tell me (or any other player of a game you've just joined) how to play my character.

This:

"being Russians (who in real life are notoriously paranoid, especially in Soviet times) they would know this not want to get mixed up i something they don't understand."

presumes an awful lot about characters you've just met.

I'm not about to tell you how to play a "fairly paranoid" type; you do me the courtesy of not telling me how to play a Russian, OK?  If the GM thinks I'm falling out of character, it's his job to let me know how I should act, not yours.
WO1 William Brown
player, 353 posts
Warrant Officer Class 1
Mon 5 Apr 2010
at 16:32
  • msg #618

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #617):

I have indeed received instructions and guidance from the GM regarding how to play my character. I will say it's definitely not "...please go easy on Vlad because he's a PC and oh, do make sure your actions are cool with himand everyone else first!".

Understand?

Please understand it's not meant as criticism when people offer advice and factual opinions. For example, on things like how Soviets act, what Russian gear is like. You are free to play against type and make Vlad a non-typical Russian, right?

Sure, feel free to suggest how I can play my character better. That goes for your previous comments on me consulting other players, how to interpret the chain of command, whatever you like. If you have any factual details on Brits, the SAS, paranoid behavior please fire away! I don't mind at all.

This is because I'm always learning as a roleplayer and sometimes the best lessons come from outside observation. I may not accept or act on your or anyone's advice or opinions, but I wouldn't simply refuse to listen.

As for Brown's actions and decisions, please understand that in large part they've been due to your own actions and decisions, starting with who you decided to play, and how. You made your choice to play Vladimir instead of (say) playing a previously-established PC like Brown, you couldn't have expected a free-bye and given the grim and gritty nature of the game, you should have expected something like this or worse. I respect this, and acknowledge that you made a difficult choice.

As for what's currently happening, I think it's realistic for Brown to put Vlad and 'Lana through the wringer.

However, this situation is clearly upsetting you and you're taking this situation way too personally. I can ease up if you like? It's maybe not too realistic, but as a fellow gamer I don't want you to keep personally feeling like I'm busting your balls, and I'm willing to compromise.

Tony
This message was last edited by the player at 16:53, Mon 05 Apr 2010.
Vladimir Yefremovitch Zaitsev
player, 22 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Mon 5 Apr 2010
at 18:18
  • msg #619

Re: Late and useless....

"Please understand it's not meant as criticism when people offer advice and factual opinions. For example, on things like how Soviets act, what Russian gear is like. You are free to play against type and make Vlad a non-typical Russian, right?"

I don't really care how you _meant_ your words to be received about how Vlad and Svetlana should react.  My point was and still is that you are in _no_ position to come off with such "advice" at all.  Don't do it again, and we're fine.

"That goes for your previous comments on me consulting other players"

Except that you came out first with your apologia for your PCs behaviour.  You wanted to make sure that we understood why your PC was acting the way he was; AFAICT, that was an invite to tell you how we felt.  Svetlana's player did, and so did I.  Neither of us gave unsolicited "advice" as to how your character should be played; I described what I'd thought would happen.

"However, this situation is clearly upsetting you and you're taking this situation way too personally."

What upset me was one thing: your unsolicited advice.  Like I said above: don't do it again, and we're fine.

As for the rest, I said my piece about that earlier.
Devlin Mitchell
player, 60 posts
US Army Med Corps
Captain
Tue 6 Apr 2010
at 00:47
  • msg #620

Re: Late and useless....

Is Bader played by a player or is he an NPC?

Hopefully Devlin isn't being too trusting but at this point they've just enough to cause problems.  Its better to try to work to a compromise in my mind.  Feel free to disagree in character if you think its a bad idea.  Devlin is a bit of an optimist and perhaps a fool but its in his nature to try to make friends where ever he can.
Nuked
GM, 1497 posts
Tue 6 Apr 2010
at 01:59
  • msg #621

Re: Late and useless....

Bader is currently an NPC. I've been meaning to post something from him but keep getting sidetracked. :(
Vladimir Yefremovitch Zaitsev
player, 23 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Tue 6 Apr 2010
at 02:09
  • msg #622

Re: Late and useless....

Nuked, when you get time, if you could also answer those questions I put to you earlier in this thread . . . ?
WO1 William Brown
player, 355 posts
Warrant Officer Class 1
Tue 6 Apr 2010
at 02:42
  • msg #623

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #619):

Let's be adults here, there's no need for you to dictate how I shall act in or out of character to avoid making you upset.

I'll continue to comment on factual matters like before and offer my opinions, but please don't take it personally.

In return, please feel free to say what you like, but bear in mind it's not going to be fun for anyone if the OOC part of the game devolves into a checklist of I have to do to keep things "fine" between us.

Tony
WO1 William Brown
player, 356 posts
Warrant Officer Class 1
Tue 6 Apr 2010
at 02:48
  • msg #624

Re: Late and useless....

In reply to Devlin Mitchell (msg #620):

If I may say, I think that's a viable way to play your character. Also, a doctor like Devlin's probably going to defer to a 20-year senior NCO and veteran SAS when it comes to who to trust and how to act in the field. (Your mileage may vary, as they say.)

Speaking in meta-game terms about working on a compromise, Brown's throwing both Vlad and Lana a lifeline. Lana's taken it, we'll see how it goes. As well, I would hazard a guess Vlad hasn't responded to Brown's question simply because the player is waiting on the GM for the relevant information to proceed.

Further, everyone please keep in mind we all should have "Contacts" we can use. These have to go through the GM but they're not "Firm" and we have considerable leeway to at least make suggestions on who they are and what they might do. Consider slipping the GM a PM on anyone you might think could come in useful!

Tony
This message was last edited by the player at 03:05, Tue 06 Apr 2010.
Nuked
GM, 1498 posts
Tue 6 Apr 2010
at 04:27
  • msg #625

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #622):

Which questions where those?
Vladimir Yefremovitch Zaitsev
player, 24 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Tue 6 Apr 2010
at 19:33
  • msg #626

Re: Late and useless....

Nuked:
In reply to Vladimir Yefremovitch Zaitsev (msg #622):

Which questions where those?


Williams asked the questions in quotes; I answered them best I could, but I still think I need your input:

"Uniform pattern: Motor-Rifle? Airbourne? Some other pattern? Any spot where a 'Guards' badge had been? Rank/Service/Branch tabs/flashes?"

Nuked?  You'll have to answer this one.

"Undershirt: cornflower-blue/white striped telnyashka? Black or dark blue-and-white striped telnyashka?"

I doubt you'd be able to see an undershirt.  Nuked?  Your ruling?

"How fluent in English has he been or is currently speaking?"

Hmm.  Well, you can read and judge for yourself in his responses (I'm trying to keep in mind what I think his proficiency in English should show, given his skill level); if you want something more "objective", I think you'll have to get that sort of info from the GM.
Vladimir Yefremovitch Zaitsev
player, 25 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Tue 6 Apr 2010
at 19:49
  • msg #627

Re: Late and useless....

WO1 William Brown:
In reply to Vladimir Yefremovitch Zaitsev (msg #619):

Let's be adults here, there's no need for you to dictate how I shall act in or out of character to avoid making you upset.


I told you to mind your own business when it comes to how my character should act or think.  If you want to call that "dictating", that's your misapprehension.

I find it odd that one adult should have to remind another one how to mind his manners.

WO1 William Brown:
I'll continue to comment on factual matters like before and offer my opinions, but please don't take it personally.


Knock yourself out.  Just don't try and tell me that my PC should act in X manner because he's Russian, male, white, nearsighted, or whatever.

WO1 William Brown:
In return, please feel free to say what you like, but bear in mind it's not going to be fun for anyone if the OOC part of the game devolves into a checklist of I have to do to keep things "fine" between us.


Who's talking about a checklist?  I told you one thing to keep in mind: don't tell me how to run my PC.  If you can manage to do that, fine.
Marcus L Smith
player, 337 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Wed 7 Apr 2010
at 03:28
  • msg #628

Re: Late and useless....

Doc - Brown is with you too?
WO1 William Brown
player, 360 posts
Warrant Officer Class 1
Wed 7 Apr 2010
at 04:11
  • msg #629

Re: Late and useless....

Without going through a kazillion posts, does Brown know why we have people in the train station?

Thanks!

Tony
This message was last edited by the player at 04:12, Wed 07 Apr 2010.
WO1 William Brown
player, 361 posts
Warrant Officer Class 1
Wed 7 Apr 2010
at 04:37
  • msg #630

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #627):

I think everyone, myself included, have largely tuned out what is basically a trivial issue that has been blown out of proportion, and it's past time to let it drop. Please PM me if you wish to continue this in any way in the future, as a public discussion serves no further purpose. Any further personal comment or critique from you can be PM'd as well.

Tony
This message was last edited by the player at 05:35, Wed 07 Apr 2010.
Nuked
GM, 1499 posts
Wed 7 Apr 2010
at 05:29
  • msg #631

Re: Late and useless....

Vladimir Yefremovitch Zaitsev:
"Uniform pattern: Motor-Rifle? Airbourne? Some other pattern? Any spot where a 'Guards' badge had been? Rank/Service/Branch tabs/flashes?"

It's your character. Dress them how you wish. If an undershirt can be seen or not is up to the player.
Vladimir Yefremovitch Zaitsev:
"How fluent in English has he been or is currently speaking?"

His English is at the upper end of bad. Understandable, but with difficulty. Very likely to mix in words from other languages.

I give players a great deal of lattitude to describe both themselves and their environment - it saves me a lot of work! If it feels right, it probably is (I'll let you know if it's not and make any necessary adjustments).
Devlin Mitchell
player, 63 posts
US Army Med Corps
Captain
Wed 7 Apr 2010
at 06:01
  • msg #632

Re: Late and useless....

Sorry, didn't do a good job of explaining what you see.  I didn't realize our thread was a different group.  I will correct post haste but to answer your question, yes he is.
WO1 William Brown
player, 362 posts
Warrant Officer Class 1
Wed 7 Apr 2010
at 06:21
  • msg #633

Re: Late and useless....

In reply to Devlin Mitchell (msg #632):

Not a problem, the GM kind of filled me in already. Brown's pausing to hear Vlad's answer to his question. If there's no reply, well, that's an answer, too.

You can take Brown's question as rhetorical, as in what did he do or what Gods did he offend to deserve being there.

Tony
Katka Valechzev
player, 152 posts
Freedom Fighter
Independant Ukrayina
Wed 7 Apr 2010
at 11:14
  • msg #634

Re: Late and useless....

for the thread;  We were approached by what ammounts to the local constabulary? Noble, what-have-you?

To do a job of clearing up some mess (eer take out some people) in the old train station.

Smith and Virgil opted to take a walk and have a look for them selves, to be sure that we wouldn't end up helping a bad person take down some slightly less bad people..  Or if the evil in the station was worst than the "curiously questionable" force we were approached by.  (I don't think anyone liked him)

Anyway, the Recon mission, altered midstream, due to an unforseen circumstance.


Yes Katka followed the two on the way out.  Much to their dismay.  ^.^
This message was last edited by the player at 11:15, Wed 07 Apr 2010.
Vladimir Yefremovitch Zaitsev
player, 27 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Thu 8 Apr 2010
at 00:27
  • msg #635

Re: Late and useless....

OK, Brown, you asked about some stuff:

"Uniform pattern: Motor-Rifle? Airbourne? Some other pattern? Any spot where a 'Guards' badge had been? Rank/Service/Branch tabs/flashes?"

Uniform pattern: standard infantry, no Guards Badge, sergeant's rank, military intelligence, communications.

And, no, you can't see his undershirt: it's fall, so his jacket's going to be fastened.

"Brown's pausing to hear Vlad's answer to his question."

His pausing would have been in vain because Vlad answered at roughly the same time as Svetlana in her message #45 in the Marketplace thread, ending by calling to Christian (and waiting for an answer from him).  As soon as he got his answer from Christian, he said his piece (message #54) then followed him.
This message was last edited by the player at 00:35, Thu 08 Apr 2010.
WO1 William Brown
player, 365 posts
Warrant Officer Class 1
Thu 8 Apr 2010
at 04:54
  • msg #636

Re: Late and useless....

In reply to Katka Valechzev (msg #634):

Sounds good! So we've started the process, but probably have most of the bad guys to go. Should be fun!

Tony
Katka Valechzev
player, 153 posts
Freedom Fighter
Independant Ukrayina
Thu 8 Apr 2010
at 12:57
  • msg #637

Re: Late and useless....

It may prove curious.  The train station is built in..  So we have utility passages, and main tunnels running through..

The layout as we’ve seen so far  Consist of Two large-ish secondary corridors And one main corridor.

These three passages run parallel to one another..   The vending machines, turnstiles, token/ticket booths and such.. Have been scavenged for parts.. There was I believe fire barrels and the like for transient use in the main tunnels.   I am fairly certain that each of the secondary tunnels, are capped at either end by a set of stairs that lead to fresh air..

The place below is fetid and rancid in the way of smell.

-Now, connecting those places (I believe) are a series of smaller tunnels that run under the platforms.   (I’m of a mind that we entered through the far right secondary tunnel.. And then, as we progressed through the gloom and human filth, we took the first tiny off shoot that we came to. (either to our right  which would lead away from the main tunnel, or to our left, which would lead toward the main tunnel. I am not actually remembering which I’m not sure it matters terribly much, as we have people strung out between us and the way up. Figuratively speaking)

This, naturally, is subject to correction by Nuked.   Since I’m not all that certain of where we are, but that’s what it seems like in my brain.

So.. Copied from elsewhere..:



Nuked:
Hmm, one larger central corridor (lined with the remnants of shop stalls) running at right angles to the platforms above, flanked with smaller (but still quite wide) corridors linking the ends of each platform.
Smaller corridors run the length of the station underneath the platforms linking the three larger ones.
____||____||____
Secondary corridor
____  ____  ____
   <----- smaller corridors under platforms
____||____||____ Main corridor ____ ____ ____
____||____||____ Secondary corridor ____ ____ ____
Not to scale, but a little like that...

Note that there is likely to be other service areas and corridors not open to the public and not shown on the rough diagram above.

This message was last edited by the player at 12:58, Thu 08 Apr 2010.
WO1 William Brown
player, 366 posts
Warrant Officer Class 1
Thu 8 Apr 2010
at 18:54
  • msg #638

Re: Late and useless....

In reply to Katka Valechzev (msg #637):

Wow, thanks!

Now I understand why there was a recce before our nominal assault! We needed to at least know the lay of the land.

It would really help if our PCs had someone to guide us, who knew the tunnels. (Hint!) Do we already have a plan in place. or are we p;laying it by ear at this point? Any idea where the other gang members are?

It's nice we have the "reward", but the trick now is keeping it!

Tony
Nuked
GM, 1501 posts
Fri 9 Apr 2010
at 15:40
  • msg #639

Re: Late and useless....

In reply to Katka Valechzev (msg #637):

That's all pretty accurate. Of course after just a minute or two of the gunfire and grenades, the entire station was cleared of refugees fleeing to the surface with whatever meagre valuables they could grab in a hurry.

                                                                   Kgs
1x 120mm mortar                                                   297.9
1x SVD sniper rifle                                                 4.43
4x Makarov pistol + 12 mags                                         3.36
2x Colt M-1911A1 pistol (.45 ACP) + 6 mags                          2.362
1x Heckler & Koch P-9 (9mmP) pistol + 3 mags                        1.09
1x Beretta M-9A1 (9mmP) pistol + 3 mags                             1.18
2x Heckler & Koch G-11K2 assault rifle (4.7mm caseless) + 2 mags    7.65
3x M16A2 rifle + 18 mags                                           14.16
5x Haenel M-1909 (7mm Mauser) German bolt action hunting rifle     12.3
4x Double barrel shotgun                                           12
1x Heckler & Koch P-7K3 (.380 ACP) pistol + 1 mag                   0.808
1x Pre war light crossbow                                           5
(All magazines are empty)

12x 120mm HE mortar, crated                                       156
2x 120mm WP mortar                                                 28.6
2x 120mm ILLUM mortar                                              28.6
120x 9mmP                                                           3
300x 9mmM                                                           1.2
1680x 5.45                                                         16.8
990x 7.62L belted                                                  25.839
48x 7.62L                                                           1.44
144x 7mm Mauser                                                     3.312
107x 12 gauge buckshot                                              6.6875
12x 4.7mm caseless                                                  0.066
6x .38 special                                                      0.09
9x .380 auto                                                        0.081
12x .45 ACP                                                         0.228
90x 5.56N                                                           0.99
78x bolts                                                           9.75
12x dynamite sticks                                                 3
3x AT grenades (Russian)                                            3
350 kgs wild food                                                 350
150 kgs domestic food                                             150
Assorted knives, axes, and other melee weapons
I need to know exactly what each character is grabbing. Take note of your Load remembering you can carry up to double that but won't be able to run. Sufficient military and civilian packs and suitcases along with various other containers such as milk crates, cardboard boxes, etc can be found within the room to carry what you want (excluding the mortar of course).
Donnachaidh (2nd Lt)
player, 425 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 9 Apr 2010
at 15:57
  • msg #640

Re: Late and useless....

Don picks up and stuffs into a civilian backpack:
2x Colt M-1911A1 pistol (.45 ACP) + 6 mags
1x Heckler & Koch P-7K3 (.380 ACP) pistol + 1 mag
12x .45 ACP
9x .380 auto
990x 7.62L belted
                                                                   Kgs
1x 120mm mortar                                                   297.9
1x SVD sniper rifle                                                 4.43
4x Makarov pistol + 12 mags                                         3.36
2x Colt M-1911A1 pistol (.45 ACP) + 6 mags                          2.362
1x Heckler & Koch P-9 (9mmP) pistol + 3 mags                        1.09
1x Beretta M-9A1 (9mmP) pistol + 3 mags                             1.18
2x Heckler & Koch G-11K2 assault rifle (4.7mm caseless) + 2 mags    7.65
3x M16A2 rifle + 18 mags                                           14.16
5x Haenel M-1909 (7mm Mauser) German bolt action hunting rifle     12.3
4x Double barrel shotgun                                           12
1x Heckler & Koch P-7K3 (.380 ACP) pistol + 1 mag                   0.808
1x Pre war light crossbow                                           5
(All magazines are empty)

12x 120mm HE mortar, crated                                       156
2x 120mm WP mortar                                                 28.6
2x 120mm ILLUM mortar                                              28.6
120x 9mmP                                                           3
300x 9mmM                                                           1.2
1680x 5.45                                                         16.8
990x 7.62L belted                                                  25.839
48x 7.62L                                                           1.44
144x 7mm Mauser                                                     3.312
107x 12 gauge buckshot                                              6.6875
12x 4.7mm caseless                                                  0.066
6x .38 special                                                      0.09
9x .380 auto                                                        0.081
12x .45 ACP                                                         0.228
90x 5.56N                                                           0.99
78x bolts                                                           9.75
12x dynamite sticks                                                 3
3x AT grenades (Russian)                                            3
350 kgs wild food                                                 350
150 kgs domestic food                                             150
Assorted knives, axes, and other melee weapons
Sergeant Virgil Matterson
player, 231 posts
US Marine sniper
Fri 9 Apr 2010
at 16:01
  • msg #641

Re: Late and useless....

How heavy is the radio Virgil is carrying? Once I know that I can figure out how much loot I can transport.

Cheers.
WO1 William Brown
player, 368 posts
Warrant Officer Class 1
Fri 9 Apr 2010
at 16:51
  • msg #642

Re: Late and useless....

In reply to Nuked (msg #639):

Nuked,

Groovy!

The guards had an RPK-74, 3x AK-74s and an AKS-74U. DId anyone specifically do anything with them after they were policed up?

Did the Soviet/Polish webbing include lifchikis (aka "Chi-Com" chest harnesses)?

What kind of mags were for the RPK-74? 40-rd? Drums?

Are there any magazines in the armoury for weapons other than the M16A2s, or only loose rounds? Any rounds or magazines for the Dragunov? Thanks!

Tony
Plt Sgt Tanya Redgrave
player, 585 posts
Platoon Sergeant
US Rangers
Fri 9 Apr 2010
at 23:00
  • msg #643

Re: Late and useless....

WO1 William Brown:
In reply to Nuked (msg #639):

Nuked,

Groovy!

The guards had an RPK-74, 3x AK-74s and an AKS-74U. DId anyone specifically do anything with them after they were policed up?

Did the Soviet/Polish webbing include lifchikis (aka "Chi-Com" chest harnesses)?

What kind of mags were for the RPK-74? 40-rd? Drums?

Are there any magazines in the armoury for weapons other than the M16A2s, or only loose rounds? Any rounds or magazines for the Dragunov? Thanks!

Tony

Tanya already shouldered her AK-74 and has the AKS-74U in her sweaty little hands now.
Nuked
GM, 1502 posts
Fri 9 Apr 2010
at 23:49
  • msg #644

Re: Late and useless....

The guard weapons and equipment are mainly still in the "watch" room.
Unless specifically stated, items are usually stock standard issue. In this case they're not all soviet, but a mix of both east and west webbing. Clothing is likewise a mix and includes civilian clothes.

40 rnd mags for the RPK-74.
Magazines are listed with the weapons they fit. All ammunition has been removed from the mags.
There are no mags for the SVD but about a thousand rounds it can use (7.62L).
Nuked
GM, 1503 posts
Sat 10 Apr 2010
at 00:07
  • msg #645

Re: Late and useless....

In reply to Sergeant Virgil Matterson (msg #641):

A whole half a kilogram.
WO1 William Brown
player, 369 posts
Warrant Officer Class 1
Sat 10 Apr 2010
at 03:21
  • msg #646

Re: Late and useless....

In reply to Nuked (msg #644):

quote:
Unless specifically stated, items are usually stock standard issue. In this case they're not all soviet, but a mix of both east and west webbing.


Understood, although for the Soviet and Polish webbing, it's hard to define a standard.

You'd think communist countries would be as standardised as the west, but you could reasonably argue that lifchiki, shoulder ammo bags and assault vests are all "standard", depending on the time period and unit Category. (First came should begs after WWII, then lifchiki were introduced in Afghanistan, and now assault vests.) The Category II and II divisions that fought in Europe in the Twilight War would have plenty of the first two, but not vests (which were more special purpose issue to OMON, Spetsnaz, etc.)

Would you mind splitting the difference, saying between the 2 pairs of WP webbing (Soviet and Polish) there's one standard 4-cell (4 magazine) shoulder bag and one 3 pouch (6-cell) lifchik?

Also, may I ask what people are armed with? It generally doesn't say in the PC descriptions. Bills; got an RPK, Tanya's got an AK-74 and AKS-74U, Katka an AK-74, Virgil a PSG-1, Doc Dev's probably got some kind of AK.

Is there light in the tunnels? Who has NVGs besides Bill? Thanks!

Tony
This message was last edited by the player at 03:54, Sat 10 Apr 2010.
Devlin Mitchell
player, 66 posts
US Army Med Corps
Captain
Sat 10 Apr 2010
at 04:17
  • msg #647

Re: Late and useless....

Devlin has an M16 equipped with a bayonet that looks awfully awkward in his hands and an M1911a pistol strapped to his right thigh.

In addition Devlin has a flashlight with him.  He also has light intensifier goggles and chemlights back at the clinic (this was supposed to be a quick jaunt to the grocery store not an underground mission...at least for the good doctor...)
This message was last edited by the player at 04:40, Sat 10 Apr 2010.
Nuked
GM, 1504 posts
Sat 10 Apr 2010
at 12:35
  • msg #648

Re: Late and useless....

Call them what you will. Webbing is webbing in my view - it all performs roughly the same task and in game terms there's no real difference besides style and appearance.

There is virtually no light - electricity has been off for a number of years. There are however the odd lantern or other very low tech light source. The guard room was lit with a now smashed lantern so you're currently working with flashlights/torches.

A tiny bit of daylight filters in here and there through ventilation shafts and ducts, but that's barely enough to bring the overall gloom up one level from pitch black.
WO1 William Brown
player, 372 posts
Warrant Officer Class 1
Sun 11 Apr 2010
at 07:27
  • msg #649

Re: Late and useless....

In reply to Devlin Mitchell (msg #647):

Thanks for the information.

Anyone know what Marcus and Don are armed with?

If it makes no difference to the GM about ammo pouches vs. lifchiki and so on, we'll split the difference as it works out almost the same. ("Same-same but different" as they say!)

Tony
Nuked
GM, 1505 posts
Sun 11 Apr 2010
at 07:42
  • msg #650

Re: Late and useless....

Marcus is hauling around an MP-5SD3 and a HK-69 grenade launcher.

Don is barely armed with a PM-63 SMG he borrowed from Tanya after being mugged several days ago and stripped bare.
WO1 William Brown
player, 373 posts
Warrant Officer Class 1
Sun 11 Apr 2010
at 07:48
  • msg #651

Re: Late and useless....

In reply to Nuked (msg #650):

Nuked,

Thanks for the info!

It's been about 10-15 minutes since the firing stopped, correct?

What's Luke armed with? How badly wounded does he look per a visual inspection? Bleeding profusely, going into shock, missing a limb, etc.

Am I missing anyone?

Tony
This message was last edited by the player at 08:45, Sun 11 Apr 2010.
Luke LeFramboise
player, 53 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Sun 11 Apr 2010
at 10:36
  • msg #652

Re: Late and useless....

I have an AK-47. As for wounds ... Nuked?
Nuked
GM, 1506 posts
Sun 11 Apr 2010
at 14:05
  • msg #653

Re: Late and useless....

Ah stop ya malingering! Luke was barely even scratched!
In fact besides a hangnail and messed up hair he's nearly as healthy as he was before the grenade went off at his feet.
WO1 William Brown
player, 375 posts
Warrant Officer Class 1
Sun 11 Apr 2010
at 15:48
  • msg #654

Re: Late and useless....

In reply to Luke LeFramboise (msg #652):

Thanks for the information. I think I have it straight now.

Tony
Plt Sgt Tanya Redgrave
player, 590 posts
Platoon Sergeant
US Rangers
Mon 12 Apr 2010
at 23:48
  • msg #655

Re: Late and useless....

In reply to WO1 William Brown (msg #654):

I was going to post but, Tony do you want Katka, Doc Dev, & Don to stay behind and load the gear or come with you?  What are your thoughts so I can post and keep moving.
WO1 William Brown
player, 377 posts
Warrant Officer Class 1
Tue 13 Apr 2010
at 04:08
  • msg #656

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #655):

I appreciate the request for clarification. This is my thinking:

Bill would prefer everyone to come along. Go big or go home, as the yanks say. This includes, Don, Doc and Katka.

He assumes the combat soldiers will not need to be asked twice. Technically, he's outranked by Don and Doc, and Katka is technically a civilian. Which is why he's made a point of asking them nicely and not bossing them around. Likewise with Tanya, he may outrank her but there's no point in getting into a pissing match over rank and chain-of-command, as it's pretty arbitrary at this point anyways.

(Plus, as a player I personally know it sucks to have another player pull rank on me.)

Thanks for asking for clarification and offering to change your post, I appreciate it.

On a personal note, I probably won't be able to post for the next 24-36 hours due to an extended flight home from Asia.

http://www.youtube.com/watch?v=XyQ1znMc3og

Tony
This message was last edited by the player at 04:35, Tue 13 Apr 2010.
Plt Sgt Tanya Redgrave
player, 592 posts
Platoon Sergeant
US Rangers
Tue 13 Apr 2010
at 09:02
  • msg #657

Re: Late and useless....

WO1 William Brown:
In reply to Plt Sgt Tanya Redgrave (msg #655):

I appreciate the request for clarification. This is my thinking:

Bill would prefer everyone to come along. Go big or go home, as the yanks say. This includes, Don, Doc and Katka.

He assumes the combat soldiers will not need to be asked twice. Technically, he's outranked by Don and Doc, and Katka is technically a civilian. Which is why he's made a point of asking them nicely and not bossing them around. Likewise with Tanya, he may outrank her but there's no point in getting into a pissing match over rank and chain-of-command, as it's pretty arbitrary at this point anyways.

(Plus, as a player I personally know it sucks to have another player pull rank on me.)

Thanks for asking for clarification and offering to change your post, I appreciate it.

On a personal note, I probably won't be able to post for the next 24-36 hours due to an extended flight home from Asia.

http://www.youtube.com/watch?v=XyQ1znMc3og

Tony

OK, I'll change the post up some.  I think we should have at least two people as loaders while the others go with Brown.  Any other thoughts, ideas?
WO1 William Brown
player, 379 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 09:37
  • msg #658

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #657):

Tanya,

Thanks!

If your character is dead-set on someone gathering loot together, then it should be Doc and Katka as they are plausible non-combatants. Although, in the future they should be disarmed so that no one mistakes them for armed combatants. (I'm kidding, no one cares about who's a non-combatant any more in the slightest.)

Sorry for beating this to death, but I can't see the point in not having everyone in the "firing line". When the bandits are chilled, we can have everyone loading stuff up.

Plus, this stuff is basically crap. Not altogether worthless (everything is useful in some way) but you'll notice there are no portable valuables like gold, silver, jewelry, cigarettes, booze, etc. There are few small arms and almost no ammunition or magazines for them. (There is a fair amount of 5.45mm but there are no magazines and weapons that use this calibre present except what the guards are carrying.) There's practically no heavy weapons save for the 120mm mortar, which is a fine weapon but clearly of little value in bartering. Foods is worth a lot, but we maybe have a week's or so worth, this is hardly a rich haul by anyone's standards.

Tony
This message was last edited by the player at 09:42, Thu 15 Apr 2010.
Sergeant Virgil Matterson
player, 235 posts
US Marine sniper
Thu 15 Apr 2010
at 10:48
  • msg #659

Re: Late and useless....

If we're discussing this, I'm happy to go along with Brown's suggestion because of chain of command and it's better to do something rather than hang around arguing. However, I don't think the bandits ae likely to be coming in mob handed anytime soon.

This location looks to be a central storage area for a dispersed group, not a barracks for the whole unit.

If they are dispersed they'll have to;
1) Get the news, 20-30 minutes
2) Gather together, minimum a couple of hours
3) Form a plan ???
4) Get here 20-30 minutes
5) Establish exactly what happened and who they need to attack

Now, that said, Virgil is happy to set up an ambush overlooking the loading process just in case he's wrong. However, we are in much more danger of losing everything to the refugees returning and swamping us with sheer force of numbers and even if you think the loot is basically crap, it's our crap now and we can always trade it for stuff we need.
WO1 William Brown
player, 380 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 18:05
  • msg #660

Re: Late and useless....

In reply to Sergeant Virgil Matterson (msg #659):

You could be right, and Brown is possibly off-base about the gang's reaction time.

I was making some assumptions about the gang's response, but I can see your point and these assumptions could be unwarranted. There doesn't seem to be any barracks, although there isn't any way Brown would know this having just walked in and out.

In other words, I (and my PC) could be mistaken (like many things in life).

Tony
Sergeant Virgil Matterson
player, 236 posts
US Marine sniper
Thu 15 Apr 2010
at 18:15
  • msg #661

Re: Late and useless....

That's no problem, from Virgil's point of view the ambush is sensible because if you're wrong we were prepared for nothing. If Virgil's wrong we get screwed. At present we're covering all bases, an ambush is up if we need it and we get the loot away.

I think with you running the ambush with the shooters and Tanya loading up stuff we get the best of both worlds. Plus Virgil doesn't get to hump shit.
Plt Sgt Tanya Redgrave
player, 593 posts
Platoon Sergeant
US Rangers
Thu 15 Apr 2010
at 18:50
  • msg #662

Re: Late and useless....

Listen, I've got no problem with following a chain of command.  I was just posting to clarify and Tanya can be overridden over he post.  I do think we should get as much stuff out as we can, food stuffs especially, to go along with whatever weapons and ammo we can get.

The last thing I want to do is make things difficult.  Do we need to clear the place, I believe that was one of our objectives when we took the job.  We get to keep all we find though as our 'payment' so to speak as well as being able to stay in this fine city we're in.  More jobs to follow I'm sure once we get ourselves the hell out of here.

That's my/Tanya's line of thinking here but, if Brown & Virgil think otherwise, then that's the way we'll go.

John
WO1 William Brown
player, 381 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 19:28
  • msg #663

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #662):

Tanya,

You're right, clearing the place out was indeed one of the objective. Logically I would think that means 1) taking down all or most of the "bad guys", 2) Taking what we can.

We haven't completed 1), so it seems premature to move onto 2), eh?

I admit I may be the difficult one here. After all, our PCs have been living hand-to-mouth and Bill's being a meanie to say "drop everything and let's do something else!"

As Virgil points out, Bill may be over-reacting and the rest of the gang may not get here for a while, but we really don't know. If Bill's wrong, then little bad will occur and we can always come back for the loot. If he's right, then splitting the team is a bad idea and we could really get butt-surfed. It's not really relevant if these guys are really "bad" or not, we killed some guys so their mates will be out for blood, and our clinic is practically next door.

The chain of command is fuzzy and in the future we should clarify beforehand who's in charge. To be clear, it doesn't always have to be rank-based as long as we're all cool about it. (That is, I reassure you if Bill agrees Tanya's in charge, then he's not going to go against her decisions even though he technically outranks her.)

Bill's basically said "everyone, let's go NOW!" a couple times. I'd personally like to have all the PCs involved in the ambush as every weapon counts.

Tony
Sergeant Virgil Matterson
player, 237 posts
US Marine sniper
Thu 15 Apr 2010
at 19:52
  • msg #664

Re: Late and useless....

The problem with a full unit ambush is that as soon as we leave the underground and 'disappear' the refugees will return to their shelter. At that point it would be easy for them to locate the stash and we can kiss goodbye to any kit.
WO1 William Brown
player, 382 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 20:09
  • msg #665

Re: Late and useless....

In reply to Sergeant Virgil Matterson (msg #664):

Big problem, I see! We may not be able to have it both ways.

The refugees seemed to be heading for the hills. Realistically it will take a long time for most of them to filter back. Then again, desperation could prompt some to ignore their well-honed survival instincts. Many battlefields have scavengers, although I would think that they tend to show up hours afterwards, when it's safe.

If we drag the inner cabinet back into place after chuck the guards' weapons and gear into the inner chamber? I would suggest booby-trapping the outside door, too, but that would be mean...

Tony
This message was last edited by the player at 20:10, Thu 15 Apr 2010.
Sergeant Virgil Matterson
player, 238 posts
US Marine sniper
Thu 15 Apr 2010
at 20:17
  • msg #666

Re: Late and useless....

It took the group about ten seconds to find the hidden cache. For the refugees this isn't a battlefield, it's their home, I can't see them waiting hours. There's about a thousand kilos of stuff that could fit into the BTR and it could be loaded up by three people in a relatively short time.

Now, if we're going to throw the loot away, we might as well actually give it to the refugees and earn some brownie points out of it rather than just leave it for anyone to pick up.
WO1 William Brown
player, 383 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 21:06
  • msg #667

Re: Late and useless....

In reply to Sergeant Virgil Matterson (msg #666):

I imagine the refugees could find the stuff as quickly as we did. The point being, how long will they wait to go back into a combat zone?

Realistically, I could see most staying away for at least a day (if they have other places to crash) but some of the more desperate ones could hope to score some abandoned gear and weapons.

In the end, I'm not too concerned with the loot, at least to the point of focusing on that over PC survival. (Bill's PC description started out saying "he's not a hero" and I took that to mean self-preservation ranked pretty high on his priorities.) The stuff is pretty minimal except for the guard weapons, the food and the heavy mortar (which Bill rocks at using).

Best case: we cream the baddies and recover everything at our leisure.

Worst case: we cream the baddies, but lose all the gear. (Other options include some refugees come back early, see the ambush and rat us out to the gang.)

Probable case: we cream the baddies, nut someone gets into the stash in the mean time and loots the food, some weapon/ammo in that order.

If Don, Dev and Katka really are tit-useless in combat, maybe they should guard the stash? I believe under no circumstances should we actively be carting around stuff at this time, our people coming in and out at the wrong time will blowing the ambush.

Tony
Devlin Mitchell
player, 70 posts
US Army Med Corps
Captain
Thu 15 Apr 2010
at 21:07
  • msg #668

Re: Late and useless....

The clinic has already been radioed about a pickup.  Just waiting on a response.

Truth be told the good doc isn't in too big of a hurry to head out for an ambush party.  Still he'll defer to those with experience in such matters.  The equipment, even in poor shape, is still of more use than no equipment.  Still if the group decides to headout he will follow.
Katka Valechzev
player, 156 posts
Freedom Fighter
Independant Ukrayina
Thu 15 Apr 2010
at 22:08
  • msg #669

Re: Late and useless....

One thing to note, is that there are more tunnels within the station itself, several of them interconnect.

which means the enemy (if there is a response on the way), could come from other points, rather than the way we came in.

Bill, could probably guess at that, and truthfully, the recon went 'south' as it were, before being completed. So we are not sure how many are still in utility corridors, where all of them go/lead, and so forth.

-------
Katka is all-right in combat, I'm running her as a favour. I'm not sure where the original player was heading with her, but she had a 3 in rifle, and purportedly did a little time in the Russian army. (infantry from the looks of it) She's been known to be hot-headed, and a little quick to shoot. (or that's what I've read in the past posts, ((Fired into a crowd of refugees and such)) so..  I dunno.)

------------

Smith and Virgil originally set up the recon, (Katka followed them) then due to Life issues, they ended up having to sit side-line, not long before that Don was called in as a translator.  Don brought Tanya, and Luke (at least i think that was it)  Smith and Virgil stayed outside.  Everyone presumed that Don, Tanya, and them had a radio. Mostly due to time between posts and some confusion. Turned out we didn't have one.

So anyway that's neither here nor there.  We went through a narrow passage, (side one if you will), ended up outside a door.  There was a bit of debauchery going on outside of it.. and there was a lock on the door.  The lock was..  forcibly removed, upsetting the guards within,  -grenade, fire fight ensues, grenade, fire fight ends, more or less.

Refugees run screaming, Smith and Virgil call for back up. We find a hideaway,  team arrives.. and now we're caught up.

--------------

On a side note, I think the GM was under the impression we'd just smash and grab, since we only got a little ways in, before the mess came down.
Plt Sgt Tanya Redgrave
player, 594 posts
Platoon Sergeant
US Rangers
Thu 15 Apr 2010
at 22:17
  • msg #670

Re: Late and useless....

I don't recommend booby trapping whatever we leave behind.  I'm sure that the squatters will be back at some point and I don't want to leave any surprises for them after what Tanya saw going on down there while with Don.  Let them have what we can't carry out.

We need to answer the radio call and tell them where to meet us for pick up and evac out.  We maybe set up a reaction force to cover the exfil of the team and gear then get out.  We then get in touch with the Major who hired us and then see where we go from there.  WE could also ask about the marauders who we just attacked here about the who, what, where, when, & why about them.  Probably not a bad idea of knowing who we just whacked and stole their stuff?

I'm pretty sure this is Tony from Rae's game and we don't need more character's at each others throat in another game, LOL!
WO1 William Brown
player, 384 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 23:14
  • msg #671

Re: Late and useless....

In reply to Katka Valechzev (msg #669):

My (and Bill's) guess is as it's been 10-15 minutes since the shit went down and there's been no reaction, therefore there are no bad guys near. I'm guessing this is not a really efficient gang, looking at how crappy their stash is, that's why Bill assumes they are coming from the front. Besides, there's not a lot we can do to prevent them from flanking us in the tunnels, hence the need to get OUT of the tunnels! Laying booby traps to foil any flanking manuever is smart, and ambushes typically have someone detailed for flank/rear security. Still, as "Tanya" points out booby-traps are not specific, and refugees could trip them off, our own people stumbling around, etc.

One thing I keep coming back to is if we have people coming to pick-up, people securing the haul and people on ambush, we (again) have split into three isolated non-supporting groups. (Much like how when I entered the game we had a group at the market, a group in the tunnels and snipers covering the entrance, none of whom could support each other in a timely fashion, not including the people hanging out at the clinic.)

Whatever the GM expected, Bill sees the main priority as taking care of the gang. Anything else, including taking stuff, is incidental at this point. Regardless if they are good or bad guys we have to follow through and deal with them. At the least we do get our pick of the city's salvage yard, so we won't be empty-handed.

Tanya:

I see what you mean in that its's sometimes a good idea to get instructions. It seems the instructions are reasonably clear and I will bet you real money that if contact the city government the Mayor will ask:

"Are all the bastards dealt with yet? If not, what are you waiting for?"

For future reference, I guess this is the kind of situation Contacts are good for: finding out who's at X location before you go in, getting a map, and so on. We all got 'em (Bill has shitloads of them) so let's use them!

That said, I don't know anyone else who goes by "Tony" or their real names, for that matter. I'm currently not at anyone's throat in any game, certainly not Rae's. Anything that may have happened was a ways back, there's no hard feelings I know of!

Tony
Plt Sgt Tanya Redgrave
player, 595 posts
Platoon Sergeant
US Rangers
Thu 15 Apr 2010
at 23:35
  • msg #672

Re: Late and useless....

Sent you a PM Tony:

<quote WO1 William Brown>
Tanya:
WO1 William Brown
player, 385 posts
Warrant Officer Class 1
Thu 15 Apr 2010
at 23:52
  • msg #673

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #672):

Oh, that. Yeah, you're correct on my not-so secret identity, but Dawid's not at anyone's throat or vice versa. Even Tuck and Dawid's tete-a-tete was pretty civil, all things considered.

Allow me to summarise:

Tuck: "you suck, I hate you."

Dawid: "well okay, fair enough. Is this a "watch your back" kind of hate, or a "I'm de-friending you on Facebook" kind of hate?"

Tuck: "Let's just say you're not on my Christmas card list any more."

rMail PM inbound for you!

Tony
This message was last edited by the player at 00:04, Fri 16 Apr 2010.
Plt Sgt Tanya Redgrave
player, 596 posts
Platoon Sergeant
US Rangers
Fri 16 Apr 2010
at 00:19
  • msg #674

Re: Late and useless....

WO1 William Brown:
In reply to Plt Sgt Tanya Redgrave (msg #672):

Oh, that. Yeah, you're correct on my not-so secret identity, but Dawid's not at anyone's throat or vice versa. Even Tuck and Dawid's tete-a-tete was pretty civil, all things considered.

Allow me to summarise:

Tuck: "you suck, I hate you."

Dawid: "well okay, fair enough. Is this a "watch your back" kind of hate, or a "I'm de-friending you on Facebook" kind of hate?"

Tuck: "Let's just say you're not on my Christmas card list any more."

rMail PM inbound for you!

Tony

Yeah it was.  I had more but, lost the feel when it was time to get down to it.

Got the r-mail & replied
Katka Valechzev
player, 157 posts
Freedom Fighter
Independant Ukrayina
Fri 16 Apr 2010
at 01:55
  • msg #675

Re: Late and useless....

^.^ I wasn't making suggestions, or even listing options of what we should do or why we should do it.

I was just relating raw information.  IF I have any suggestions, or other wise, I'll try to cobble something coherent together In Character. >.<

They were mostly things I wasn't sure you knew of, or not. -'Tis all part of my helpful service follow-up.

Which I'll dial back down to mute, since I only really enjoy a good OOC tea party, and you all seem to have things well in hand.
WO1 William Brown
player, 386 posts
Warrant Officer Class 1
Fri 16 Apr 2010
at 07:14
  • msg #676

Re: Late and useless....

In reply to Katka Valechzev (msg #675):

I'm glad when anyone makes a suggestion or frames options, so I hope you don't mind if I took it in that sense.

Tanya offered to modify her post if Bill wanted everyone to come along, I said yes, so the ball's kind of in the player's court.

If I may summarise what people are doing:

Bill - Going to the tunnel entrance, asking if Virgil has a radio to advise the clinic in holding off on the exfil until the area is secure (the gang is dealt with).

Virgil - Following Bill.

Tanya - Following Bill at some point, getting everyone else organised. (Still waiting on any edit or clarification of orders.)

Marcus - ?

Donnie - ?

Doc Dev - Going with the flow, depending on what Tanya wants.

Katka - Following Tanya. Could stay or go, depending on what she wants.

Luke - Asking Donnie for guidance.

I think that's everyone!

Tony
Plt Sgt Tanya Redgrave
player, 597 posts
Platoon Sergeant
US Rangers
Fri 16 Apr 2010
at 08:47
  • msg #677

Re: Late and useless....

WO1 William Brown:
In reply to Katka Valechzev (msg #675):

I'm glad when anyone makes a suggestion or frames options, so I hope you don't mind if I took it in that sense.

Tanya offered to modify her post if Bill wanted everyone to come along, I said yes, so the ball's kind of in the player's court.

If I may summarise what people are doing:

Bill - Going to the tunnel entrance, asking if Virgil has a radio to advise the clinic in holding off on the exfil until the area is secure (the gang is dealt with).

Virgil - Following Bill.

Tanya - Following Bill at some point, getting everyone else organised. (Still waiting on any edit or clarification of orders.)

Marcus - ?

Donnie - ?

Doc Dev - Going with the flow, depending on what Tanya wants.

Katka - Following Tanya. Could stay or go, depending on what she wants.

Luke - Asking Donnie for guidance.

I think that's everyone!

Tony

OK Tony, I'll change the post but it will not be until later tonight.  IF the GM wants to move in that direction to get away from this, I'm OK with that!
WO1 William Brown
player, 387 posts
Warrant Officer Class 1
Fri 16 Apr 2010
at 20:10
  • msg #678

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #677):

Cork,

Thanks!

To be clear, I won't hold you to changing your post if you really don't feel that's the right course for your character. There will be no IC or OOC repercussions (like snide remarks, bitching or whinging) from me, either way you decide to go.

Tony
This message was last edited by the player at 20:11, Fri 16 Apr 2010.
Devlin Mitchell
player, 71 posts
US Army Med Corps
Captain
Fri 16 Apr 2010
at 20:12
  • msg #679

Re: Late and useless....

Actually Devlin is currently waiting on a response from the clinic but otherwise your summation is correct, he will follow along with the group as its better to defer to combatants in this situation.
WO1 William Brown
player, 388 posts
Warrant Officer Class 1
Fri 16 Apr 2010
at 22:18
  • msg #680

Re: Late and useless....

In reply to Devlin Mitchell (msg #679):

Good point, thanks for reminding me. Can we actually get an answer (or message out for that matter) from inside the tunnels/building?

Tony
Devlin Mitchell
player, 72 posts
US Army Med Corps
Captain
Fri 16 Apr 2010
at 22:41
  • msg #681

Re: Late and useless....

Possibly not but that depends on how deep me are and how far from the entrance.  I'm not sure of the dimensions so its still feasible, especially since the clinic is so near.
Plt Sgt Tanya Redgrave
player, 599 posts
Platoon Sergeant
US Rangers
Sun 18 Apr 2010
at 15:38
  • msg #682

Re: Late and useless....

Before we move out, does anyone want to take anything else in case we don't get back here or leave in a hurry?  Speak now because Tanya has a little room left for stuff.
WO1 William Brown
player, 390 posts
Warrant Officer Class 1
Sun 18 Apr 2010
at 19:26
  • msg #683

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #682):

Bill's grabbed an AK-74, Tanya seemed to have the AKS-74U, Luke took the RPK-74 and I think Marcus took the last Kalashnikov. Let's make sure to grab the guards' ready ammo (in the pouches) and the last of the intact bottles of liquor. Other than what's already been taken, there doesn't seem to be a lot that's really portable.

Leg: I think we're about ready to go...

Tony
This message was last edited by the player at 19:36, Sun 18 Apr 2010.
Sergeant Virgil Matterson
player, 240 posts
US Marine sniper
Sun 18 Apr 2010
at 19:36
  • msg #684

Re: Late and useless....

Marcus took the AK, not Virgil. At the moment he hasn't taken anything, if anyone wants something they can't carry, Virgil can carry another 31 kilos before becoming encumbered. Feel free to load him up if you want.
WO1 William Brown
player, 392 posts
Warrant Officer Class 1
Sun 18 Apr 2010
at 19:39
  • msg #685

Re: Late and useless....

In reply to Sergeant Virgil Matterson (msg #684):

Virgil,

I realised and corrected this after my last post, sorry!

We should get a move on. We've wasted about 20 minutes in-game. Any longer, and if the gang is coming (granted, then may not be coming) they could hit us with our pants down.

Tony
Plt Sgt Tanya Redgrave
player, 600 posts
Platoon Sergeant
US Rangers
Mon 19 Apr 2010
at 00:10
  • msg #686

Re: Late and useless....

Carry food!!!
Katka Valechzev
player, 159 posts
Freedom Fighter
Independant Ukrayina
Mon 19 Apr 2010
at 11:47
  • msg #687

Re: Late and useless....

Katka's on again off again relationship with the notion of packing up things, make's grabbing food kay-oh.

Are we sweeping the secondary corridor that we came down through?
Crossing to the Main corridor and sweeping there?
The other secondary corridor? Or all of the above?

Or are we finishing out the small passage we found the door in?

----
Nuked?  was that small tunnel a utility corridor not on the line map? or one of the narrow side passages?

In either regard was it a left or right passage?

Had we gotten to the end of it and found the door? (I was under the impression we found the door in the middle but am not entirely certain)
----

Sorry for all the questions, they may be the only way I'll be able to make things right in my tiny lil brain. >.<
Nuked
GM, 1507 posts
Mon 19 Apr 2010
at 14:18
  • msg #688

Re: Late and useless....

Questions are a good thing, keep asking them and I'll answer when I get the chance....

The tunnel the "guard room" door was off is one of the smaller connecting tunnels shown on the diagram. The room was towards the centre of the station and the "treasure room" could have another door hidden somewhere in the darkness behind a stack of baggage (there is still a lot of old baggage in there abandoned at some point before the trains stopped running).

The door isn't all that far from the access stairs - perhaps 30-40 metres, enough that daylight has a difficult time reaching that far, but not so far as to be completely pitch black. The group has not explored it's whole length either - maybe halfway to the next major tunnel, so yes, the door is not in the end but roughly the middle.

Food is always a good thing to grab when the opportunity presents itself, especially that food which isn't glowing with radiation or contaminated with toxic chemicals. Weapons are always useful too, although not as much as ammunition. A single M16 for example can be sold for enough food to feed a family of four very well for about 3 weeks. That's a lot of value when you're living under a bridge, scrounging for scrap metal to sell, or calling a cardboard box in an overcrowded train station home.

Ammunition, although reloadable, does eventually wear out (the brass casings only last so long). One single well placed bullet does have the potential to feed that same family of four for up to 10 days at a significantly lower cost (although having the weapon to fire it is highly recommended!)
WO1 William Brown
player, 393 posts
Warrant Officer Class 1
Mon 19 Apr 2010
at 18:41
  • msg #689

Re: Late and useless....

Plt Sgt Tanya Redgrave:
Carry food!!!


Who besides Katka has a pack?

From what Nuked has said, the 3x M16s + magazines and 1x SVD are a much better choice for value and portability.

Doing the math:

6 kg food = 3 days sustenance.

1 rifle (5-6kg) = 94 days food. (Family of four can live off trading it for 3 weeks.)

We have the guard weapons, there are 3x M16A2s with magazines and an SVD. I'm not sure the Mausers or the G11Ks are worth grabbing at this time.

Nuked,

The idea is to make a quick sweep of the main and secondary corridors, just checking who's there. The assumption is if the gang was in the building, they'd have arrived  long before now! (Think about it, we ran all the way from the bloody market, and it's been at least 20 minutes by now.)

1) Actually, how long has it been since the fight happened, and how long since the "reinforcements" arrived?

2) Any radio contact to or from inside the station at our current location?

3) From where Bill is out in the corridor, can he see if the refugees have started coming back? This is important, the refugees know more than we do, and if they haven't begun to return it's because they know it's not "over", there are more bad guys on the way.

4) Bill has his own set of NVGs. He's going to get Doc Dev to lend his to Luke (sorry, with a Francophone name I keep wanting to call him "Luc") so both point men for the two stacks have NVGs.

5) Is the ammo loose or boxed/crated? (Maybe like apple crates, etc.?)

Tony
This message was last edited by the player at 19:42, Mon 19 Apr 2010.
Devlin Mitchell
player, 73 posts
US Army Med Corps
Captain
Mon 19 Apr 2010
at 19:58
  • msg #690

Re: Late and useless....

Quick point of clarification.  My NVGs are back at the clinic.  I had mentioned them as something that could be brought from the clinic and could be used by whoever needed them.

I know they probably should be carried for quick use but the good doctor is light on equipment as he was planning on hitting the market, not assisting with the raid.  Sorry....
WO1 William Brown
player, 395 posts
Warrant Officer Class 1
Mon 19 Apr 2010
at 20:08
  • msg #691

Re: Late and useless....

In reply to Devlin Mitchell (msg #690):

Not a problem at all! It was my mistake.

This makes sense, presumably once we had information on this place from our planned recce, we would be better prepared to deal with the situation.

Bill asked Dev a direct question, so you may as well answer it in-character so it doesn't leave the dialogue "hanging". Even though we all know the answer OOC!

Tony
This message was last edited by the player at 21:17, Mon 19 Apr 2010.
Plt Sgt Tanya Redgrave
player, 602 posts
Platoon Sergeant
US Rangers
Mon 19 Apr 2010
at 21:15
  • msg #692

Re: Late and useless....

For arguemnents sake, Tanya is going to grab one of the Mauser hunting rifles and all of the ammo for it so we can move on.  We need to move!

Good point about weapons instead of the food.  Let the civvies down here have it since the marauders had them under their thumbs.
Nuked
GM, 1508 posts
Tue 20 Apr 2010
at 06:13
  • msg #693

Re: Late and useless....

WO1 William Brown:
Who besides Katka has a pack?

Anyone who wants to salvage one from the luggage or from the guard room.
WO1 William Brown:
We have the guard weapons, there are 3x M16A2s with magazines and an SVD. I'm not sure the Mausers or the G11Ks are worth grabbing at this time.

Find a buyer for the Mausers would be fairly easy - they're a good hunting rifle. The G11Ks are a little more problematic, but they do command a very high price. Alternatively, they're an excellent weapon and where better than Krakow to find more than the handful of rounds you've found?
WO1 William Brown:
Actually, how long has it been since the fight happened, and how long since the "reinforcements" arrived?

Not long, maybe ten minutes since the last shot, if that.
WO1 William Brown:
Any radio contact to or from inside the station at our current location?

Yes, I just need to write something...
WO1 William Brown:
From where Bill is out in the corridor, can he see if the refugees have started coming back?

No, you can't see all that much returing traffic at the moment, but it has only been a few minutes....
WO1 William Brown:
Is the ammo loose or boxed/crated?

Mainly loose. It looks like the magazines have been emptied, probably to save their springs. As indicated though, there's a lot of luggage around that could be used. One decent suitcase is likely to hold quite a bit, and if you find one with the little wheels underneath.....
WO1 William Brown
player, 397 posts
Warrant Officer Class 1
Tue 20 Apr 2010
at 08:56
  • msg #694

Re: Late and useless....

In reply to Nuked (msg #693):

I'd think communist Poland (or post-communist Poland for that matter) wouldn't have too many wheeled bags. Cardboard suitcases, sure!

By "much traffic" do you mean one person? Five?

Tony
Plt Sgt Tanya Redgrave
player, 603 posts
Platoon Sergeant
US Rangers
Tue 20 Apr 2010
at 12:03
  • msg #695

Re: Late and useless....

There are also foot lockers and bedding from the marauders racks to use to carry stuff as well...
WO1 William Brown
player, 398 posts
Warrant Officer Class 1
Tue 20 Apr 2010
at 23:29
  • msg #696

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #695):

I'mm in favour of taking what won't slow us down when we sweep the place. We can grab the rifles and some ammunition without slowing us down, take it with us.

After we sweep, we're choosing a place to ambush the gang, correct?

We're holding up on pick-up until we've dealt with the gang, correct?

In that case, we need to contact Mary and hold off on bringing the BTR in. Otherwise we run a considerable risk of getting hit while we're loading up!

Tony
Plt Sgt Tanya Redgrave
player, 605 posts
Platoon Sergeant
US Rangers
Wed 21 Apr 2010
at 00:38
  • msg #697

Re: Late and useless....

WO1 William Brown:
In reply to Plt Sgt Tanya Redgrave (msg #695):

I'mm in favour of taking what won't slow us down when we sweep the place. We can grab the rifles and some ammunition without slowing us down, take it with us.

After we sweep, we're choosing a place to ambush the gang, correct?

We're holding up on pick-up until we've dealt with the gang, correct?

In that case, we need to contact Mary and hold off on bringing the BTR in. Otherwise we run a considerable risk of getting hit while we're loading up!

Tony

Your call Brown...
WO1 William Brown
player, 400 posts
Warrant Officer Class 1
Wed 21 Apr 2010
at 08:53
  • msg #698

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #697):

Cool. I think it's all covered, finally!

Thanks for everyone being patient while we get everything straight, although it probably took very little time in-game.

Tony
Katka Valechzev
player, 160 posts
Freedom Fighter
Independant Ukrayina
Thu 22 Apr 2010
at 13:09
  • msg #699

Re: Late and useless....

Katka sticks with Tanya, for now. Every time I go to make a post something changes, so..  Eeerrrrg  It's not so bad when you're invested in the character, but I'm not.. heeeeeh.  ~.~

Also I wasn't sure if I was able to do any of the things I mentioned in the other posts or not.  (like bundling up the Excess rifles for an easy fire-wood carry or filling crates/pillowcases/blankets what-have-you.)

Either way, until I can get the steam to post something, I apologize.
Plt Sgt Tanya Redgrave
player, 607 posts
Platoon Sergeant
US Rangers
Thu 22 Apr 2010
at 13:38
  • msg #700

Re: Late and useless....

It is confusing and I'm sure I'm not helping much.  Just trying to move along so we can get out and on with things.
WO1 William Brown
player, 401 posts
Warrant Officer Class 1
Thu 22 Apr 2010
at 18:02
  • msg #701

Re: Late and useless....

In reply to Katka Valechzev (msg #699):

It's easy to see how things can get confusing, with so much going on and having to basically more or less come up with a plan on the fly by consensus! At this point, it should be clear what the priorities are.

Tanya is making sure that at least a few goodies are quickly being picked up without overloading people and making sure their hands are free. When people are ready, they are getting formed up outside into two stacks (elements) to sweep the train station in tandem.

Once done, we'll go on from there. We can call for pickup, set an ambush, exfiltrate on foot, etc.

Tony
WO1 William Brown
player, 402 posts
Warrant Officer Class 1
Tue 27 Apr 2010
at 10:31
  • msg #702

Re: Late and useless....

Group,

So, strictly speaking, are we waiting for someone in particular to post? Or just our GM to get off his bloody arse? And I mean that with all due respect.

Tony
Nuked
GM, 1509 posts
Wed 28 Apr 2010
at 06:50
  • msg #703

Re: Late and useless....

In reply to WO1 William Brown (msg #694):

Handful of people. Maybe half a dozen or so looking to loot anything other refugees have left behind.
With more than half a dozen entryways into the underground tunnels, it's virtually impossible to know how many might have returned and by what route.

In reply to WO1 William Brown (msg #702):

I resemble that remark!

Should have something in the next few hours.
Nuked
GM, 1510 posts
Wed 28 Apr 2010
at 14:01
  • msg #704

Re: Late and useless....

Ok, maybe not a few hours...
Give me another 12-15 and I'll (hopefully) bang something out a work.
WO1 William Brown
player, 403 posts
Warrant Officer Class 1
Wed 28 Apr 2010
at 20:52
  • msg #705

Re: Late and useless....

In reply to Nuked (msg #704):

Nuked,

That's cool, man! I'm enjoying the game, just wanting to continue along. As well, Bills' going to booby-trap the door with a grenade.

Tony
Plt Sgt Tanya Redgrave
player, 608 posts
Platoon Sergeant
US Rangers
Wed 28 Apr 2010
at 23:59
  • msg #706

Re: Late and useless....

WO1 William Brown:
In reply to Nuked (msg #704):

Nuked,

That's cool, man! I'm enjoying the game, just wanting to continue along. As well, Bills' going to booby-trap the door with a grenade.

Tony

Not to bring it up again but, I didn't think we were going to rig any booby-traps because of the civvies?
Plutunowy
NPC, 3 posts
Scarred Polish Sgt
Thu 29 Apr 2010
at 06:03
  • msg #707

Re: Late and useless....

These scum? They only Zbiegi, not worth worry about!
WO1 William Brown
player, 404 posts
Warrant Officer Class 1
Thu 29 Apr 2010
at 10:49
  • msg #708

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #706):

Ah crap, I forgot, thanks for reminding me. I'm not sure whether that happened in game or not, although Tanya could ask him not to if that's possible.

Tony
Nuked
GM, 1512 posts
Fri 30 Apr 2010
at 06:19
  • msg #709

Re: Late and useless....

Tanya, and to a lesser extent Virgil, are the only characters able to reliably construct and set a booby trap (requires Combat engineer skill).
WO1 William Brown
player, 408 posts
Warrant Officer Class 1
Fri 30 Apr 2010
at 08:40
  • msg #710

Re: Late and useless....

In reply to Nuked (msg #709):

Nuked,

Cool, works for me.

Don's been asked a few things in-character by different characters, but not responded. Would you mind responding in character at your earliest convenience? Assuming Don is still NPCd.

Tony
Devlin Mitchell
player, 75 posts
US Army Med Corps
Captain
Tue 4 May 2010
at 17:29
  • msg #711

Re: Late and useless....

We have had major flooding in Nashville.  As such I may not be able to post for some time until power is restored to my house (which will have to wait until the flood waters recede so the crews can actually get to the lines).

My house did not suffer any flood damage but power is not available at this time.  I will try to fit in posts when I can get to a working computer but right now concentrating on helping neighbors who were affected by the flood.  In the meantime please NPC my character as needed.

Thanks!

Jason
Plt Sgt Tanya Redgrave
player, 613 posts
Platoon Sergeant
US Rangers
Wed 5 May 2010
at 02:00
  • msg #712

Re: Late and useless....

Nuked:
Unfortunately all bedding material has been removed, not surprisingly really since the occupants probably only had sleeping bags and the like. At best guess there would have been anything between a few dozen to fifty souls inhabiting the area...

Exiting the complex you see that although there are still a large number of refugees still in the area, all are showing signs of fear and take to cover the moment you're spotted.

OOC: We're already outside!  Are we going to go back in?
WO1 William Brown
player, 413 posts
Warrant Officer Class 1
Wed 5 May 2010
at 02:08
  • msg #713

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #712):

Whatever works.

Bill wouldn't have done so in the first place (his first request to Don, unheeded, was in the room) but there's nothing preventing us from going back.

Tony
This message was last edited by the player at 02:18, Wed 05 May 2010.
Plt Sgt Tanya Redgrave
player, 614 posts
Platoon Sergeant
US Rangers
Thu 6 May 2010
at 00:35
  • msg #714

Re: Late and useless....

WO1 William Brown:
In reply to Plt Sgt Tanya Redgrave (msg #712):

Whatever works.

Bill wouldn't have done so in the first place (his first request to Don, unheeded, was in the room) but there's nothing preventing us from going back.

Tony

JUst trying to get us to go in a direction Tony is all...
WO1 William Brown
player, 414 posts
Warrant Officer Class 1
Thu 6 May 2010
at 04:18
  • msg #715

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #714):

Fair enough, if we've done what we came to do, then let's split and tell the city government we took care of the gang. It seemed that we were kind of being "pushed" to leave before we could ask any questions. (Not saying we would have gotten any answers!)

Tony
This message was last edited by the player at 05:13, Thu 06 May 2010.
Plt Sgt Tanya Redgrave
player, 615 posts
Platoon Sergeant
US Rangers
Thu 6 May 2010
at 19:23
  • msg #716

Re: Late and useless....

In reply to WO1 William Brown (msg #715):

That's what I'm thinking buddy!  If our job is done here, let's beat feet and get home to plan our next move and or job with the Polish Major!
WO1 William Brown
player, 415 posts
Warrant Officer Class 1
Thu 6 May 2010
at 20:36
  • msg #717

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #716):

Somehow, after killing a grant total of 5 guys, I think it's a little premature to hang the "Mission Accomplished" banner off the aircraft carrier.

Isn't there anyone to ask for verification? Like, one of the refugees in the train station?


Tony
This message was last edited by the player at 11:32, Fri 07 May 2010.
Luke LeFramboise
player, 55 posts
Warrant Officer
3rd RCR, 4th Cdn MechBrig
Wed 12 May 2010
at 15:32
  • msg #718

Re: Late and useless....

I think we've lost Don's player.
Sergeant Virgil Matterson
player, 243 posts
US Marine sniper
Wed 12 May 2010
at 15:33
  • msg #719

Re: Late and useless....

So we're pretty much screwed because no one speaks Polish. I say we get to the clinic, pack up, get the fuck out of dodge and somewhere we can learn to speak the lingo.
Plt Sgt Tanya Redgrave
player, 617 posts
Platoon Sergeant
US Rangers
Wed 12 May 2010
at 17:56
  • msg #720

Re: Late and useless....

Sergeant Virgil Matterson:
So we're pretty much screwed because no one speaks Polish. I say we get to the clinic, pack up, get the fuck out of dodge and somewhere we can learn to speak the lingo.

Agreed.  If we can't get a NPC for Don, let's get out of here...
WO1 William Brown
player, 418 posts
Warrant Officer Class 1
Wed 12 May 2010
at 21:00
  • msg #721

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #720):

To my understanding, Don is NPCd and being played by Nuked, so we're waiting on the GM.

Some of the refugees also might speak English. In theory, this could be an activated Contact and I've asked.

Tony
Plt Sgt Tanya Redgrave
player, 618 posts
Platoon Sergeant
US Rangers
Wed 12 May 2010
at 21:35
  • msg #722

Re: Late and useless....

WO1 William Brown:
In reply to Plt Sgt Tanya Redgrave (msg #720):

To my understanding, Don is NPCd and being played by Nuked, so we're waiting on the GM.

Some of the refugees also might speak English. In theory, this could be an activated Contact and I've asked.

Tony

If it will help, Tanya is very fluent in German
Devlin Mitchell
player, 76 posts
US Army Med Corps
Captain
Thu 13 May 2010
at 14:18
  • msg #723

Re: Late and useless....

Devlin only speaks enough German to get in trouble.  Other than that he's pretty much an English speaker.
WO1 William Brown
player, 419 posts
Warrant Officer Class 1
Thu 13 May 2010
at 21:25
  • msg #724

Re: Late and useless....

In reply to Devlin Mitchell (msg #723):

For reasons unexplained, Bill knows some Estonian!

Tony
WO1 William Brown
player, 420 posts
Warrant Officer Class 1
Thu 13 May 2010
at 21:26
  • msg #725

Re: Late and useless....

In reply to Devlin Mitchell (msg #723):

For reasons unexplained, Bill knows some Estonian!

Nuked,

I can't remember, did Bill get a response when he asked the refugees in English for information? It's faintly possible one or more might speak English.

Tony
Vladimir Yefremovitch Zaitsev
player, 28 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Wed 19 May 2010
at 15:00
  • msg #726

Re: Late and useless....

FYI, will be at CanGames from this Friday afternoon to Sunday evening.
WO1 William Brown
player, 421 posts
Warrant Officer Class 1
Thu 20 May 2010
at 09:06
  • msg #727

Re: Late and useless....

In reply to Vladimir Yefremovitch Zaitsev (msg #726):

Have fun in our nation's capital!

Tony
Plt Sgt Tanya Redgrave
player, 620 posts
Platoon Sergeant
US Rangers
Fri 21 May 2010
at 01:24
  • msg #728

Re: Late and useless....

Sorry, got confused.  One saying leave, another stick around.  Already posted it so she said it.  Just trying to go one way or another here so we can get this moving along.
WO1 William Brown
player, 423 posts
Warrant Officer Class 1
Fri 21 May 2010
at 01:34
  • msg #729

Re: Late and useless....

In reply to Plt Sgt Tanya Redgrave (msg #728):

Not a problem, we can do it a both ways.

Assuming Don snaps out of his reverie of lager-soaked days in Bonny Scotland, he and Bill will go back in to get some information.

The more combat-minded will leave but back-track to set up an ambush. Those who aren't can go home and wait.

Once we know more about the gang, we can organise a pickup.

Tony
Nuked
GM, 1514 posts
Sun 30 May 2010
at 03:56
  • msg #730

Re: Late and useless....

Been absolutely snowed under lately and haven't been able to motivate myself in my rare free time lately.  :(

Don is still a PC but he's informed me a while back his entire family (him included) are currently unwell. Apparently there's been several rounds of different illnesses sweeping through them all. Naturally posting has been way down the list of priorities for the past few months.

I'd no doubt he'll be back posting regularly eventually - he's one of the few original players still here after what, seven years?
Nuked
GM, 1515 posts
Mon 7 Jun 2010
at 08:37
  • msg #731

Re: Late and useless....

Been a bit busy lately I'm afraid. My daughter was admitted to hospital a few days ago - Meningococcal (seriously nasty). Another few hours without treatment and it would probably have been fatal.
She'll be ok but will be in hospital for about another week.
WO1 William Brown
player, 426 posts
Warrant Officer Class 1
Mon 7 Jun 2010
at 09:17
  • msg #732

Re: Late and useless....

In reply to Nuked (msg #731):

Leg,

Dude! I'm so glad you caught it in time. What a harrowing situation! Take what time you need to get it together. We all understand and we'll be here.

Sending my best wishes from around the globe.

Tony
Nuked
GM, 1516 posts
Mon 7 Jun 2010
at 11:47
  • msg #733

Re: Late and useless....

I didn't actually. She was with my ex at the time and despite the fact I'd asked her to take her to the doctor when I first heard she was sick, she delayed nearly 24 hours. I was NOT happy!
WO1 William Brown
player, 427 posts
Warrant Officer Class 1
Mon 7 Jun 2010
at 12:10
  • msg #734

Re: Late and useless....

In reply to Nuked (msg #733):

Sonofabitch!

Well, you know. I'm glad she's getting the care she needs.

Take care of her!

Tony
Plt Sgt Tanya Redgrave
player, 623 posts
Platoon Sergeant
US Rangers
Tue 8 Jun 2010
at 00:55
  • msg #735

Re: Late and useless....

In reply to Nuked (msg #733):

WOW!  Take your time!
Marcus L Smith
player, 345 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Tue 8 Jun 2010
at 05:35
  • msg #736

Re: Late and useless....

I hope she'll be ok.  I know how helpless one can feel as a parent with a sick child.  Hang in there.  Hope she gets well soon.
WO1 William Brown
player, 428 posts
Warrant Officer Class 1
Wed 16 Jun 2010
at 21:44
  • msg #737

Re: Late and useless....

Nuked,

Dealing with an ill loved-one is a little stressful, to say the least!

As well, things had slowed down quite a bit before that for technical reasons. Maybe we should put the game on temporary hiatus and pick it up again when you've had a bit of a break?

That way we pick things up when you're ready, and in the mean time we're reassured that the game will progress, just some time in the future.

To give some context, I put my own game on hiatus for 4 months. When I restarted, all the actually active players from before came back, all the players who were inactive before that were replaced with new players, and it's still going strong. So I don't think people mind if you take a break, just let them know what the score is. Those that are interested will be there in the future for you, circumstances permitting!

Tony
This message was last edited by the player at 23:43, Wed 16 June 2010.
Donnachaidh (2nd Lt)
player, 429 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sat 19 Jun 2010
at 21:19
  • msg #738

Re: Late and useless....

Heya!

Long time etc...

Just read about your daughter, nuked! Had no idea what disease that was, and by googling it, I wasn't the least calmed down! Take your time, nuked, you really must!

The problems I have in MY family is nothing compared to yours. The only thing is that it takes forever to fix it! I have, together with my 2 daughters and my son been sick since February, with few days of relieves... From my double pneumonia in February/March, we are now down to being constantly with a cold. That's the problem with TWAR, it can take forever before it goes away...

Anyway, I've been working etc for some time now, but I'm still tired as hell when I come home.

Give me a PM when you are up for it again, Nuked, and I'll try to be regular again, even if I might not be able to post every day.
Nuked
GM, 1517 posts
Mon 21 Jun 2010
at 13:06
  • msg #739

Re: Late and useless....

Thanks all.
She's out of hospital now, but having a little trouble walking for more than a few minutes. One of the effects of the disease is that it kills flesh, both muscles and internal organs - this is one of the main reasons it's so deadly and not many survive once it progresses past flu-like symptoms.
Fortunately she's only got the one spot on the back of her leg about an inch across. No idea how deep it is (my guess is about 1/2 to 1 inch), but it's right in the middle of her calf. Will take a few weeks (minimum) until she's able to walk for more than a few minutes again, and chances are she'll end up with a nasty scar.
It could of course been MUCH worse. From what I've been able to gather, and what the doctor has said, another few hours and there'd have been a strong possibility of gangrene followed by amputation, and probably significant internal damage too including brain damage. Another half a day to 24 hours without treatment, and it's likely she wouldn't have survived - it's a treatable disease, but the really obvious symptoms don't show until it's nearly too late (early on it's a lot like a bad case of the flu). Treatment consists of about ten buckets of antibiotics in the first half hour, plus replacement of fluids and handfuls of painkillers (morphine in her case).
Vladimir Yefremovitch Zaitsev
player, 30 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Thu 8 Jul 2010
at 23:35
  • msg #740

Re: Late and useless....

Have people gone into the building, or are they still standing outside?
Plt Sgt Tanya Redgrave
player, 627 posts
Platoon Sergeant
US Rangers
Thu 8 Jul 2010
at 23:43
  • msg #741

Re: Late and useless....

Tanya has been inside
Nuked
GM, 1519 posts
Fri 9 Jul 2010
at 00:13
  • msg #742

Re: Late and useless....

Might as well assume that everyone is inside except for those on watch (NPCs - Bader, Bloomfield, Steven).
Nuked
GM, 1520 posts
Wed 28 Jul 2010
at 15:05
  • msg #743

Re: Late and useless....

I was going to update tonight but I've run out of time. It's 1am here now and bed is beckoning.
I'll try again tomorrow (may even manage while I'm at work).
Sergeant Virgil Matterson
player, 253 posts
US Marine sniper
Thu 5 Aug 2010
at 19:17
  • msg #744

Re: Late and useless....

Going on holiday tomorrow for 15 days, don't know if I'll have access to the internet. Please NPC me as appropriate.

Mark.
Marcus L Smith
player, 346 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 7 Aug 2010
at 20:24
  • msg #745

Re: Late and useless....

I'm a little lost, where the hell are we now?

Sergeant Virgil Matterson:
Going on holiday tomorrow for 15 days, don't know if I'll have access to the internet. Please NPC me as appropriate.

Mark.

AT?
This message was last edited by the player at 20:25, Sat 07 Aug 2010.
Vladimir Yefremovitch Zaitsev
player, 43 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Sun 8 Aug 2010
at 15:17
  • msg #746

Re: Late and useless....

Back at the clinic.
Plt Sgt Tanya Redgrave
player, 638 posts
Platoon Sergeant
US Rangers
Thu 19 Aug 2010
at 15:09
  • msg #747

Re: Late and useless....

Is no one interested in this anymore?
Thomas Beckett
player, 1 post
Thu 19 Aug 2010
at 17:41
  • msg #748

Re: Late and useless....

I would love to get into game.
Vladimir Yefremovitch Zaitsev
player, 44 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Fri 20 Aug 2010
at 01:18
  • msg #749

Re: Late and useless....

Plt Sgt Tanya Redgrave:
Is no one interested in this anymore?


I've thought that every so often in the past, but then it seems to start up again just when I'm thinking of quitting for lack of movement.

(Still be nice to know if Nuked wants to keep on going.)
Svetlana Valentinnova Ivanova
player, 19 posts
Fri 20 Aug 2010
at 13:20
  • msg #750

Re: Late and useless....

I'm still here. ^.^, I apologize if I take a while to post.

As for Nuked, I know he gets busy, and has endured many hardships since I started playing on RPoL.  I think he'll wait until we describe our moving out, or until he can get a point to breathe.

This is one of the only games of his that I have played in, where he was the original GM (though I could be wrong as I wasn't here when it started.)  I just hope he's well.

I shall try to scratch something down, though I do not usually post on weekends.

--------------

Kay so as for the Market aspect of the current plan,

we're after Milk? anything else?

and then we're going to go visit the Major?
Vladimir Yefremovitch Zaitsev
player, 45 posts
"Bourgeois horse-shit!"
"Read some Marx!"
Fri 20 Aug 2010
at 14:22
  • msg #751

Re: Late and useless....

AFAICT, we've made a plan: going to the market.  We just need the GM to move us along to it.
Svetlana Valentinnova Ivanova
player, 21 posts
Fri 20 Aug 2010
at 16:04
  • msg #752

Re: Lana's Quandry of the month

Ooh I forgot about our Bicycle!  >.<

Are we taking that along? Or shall we leave it at the Clinic?
Donnachaidh (2nd Lt)
player, 438 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 20 Aug 2010
at 18:37
  • msg #753

Re: Lana's Quandry of the month

Put it by the other vehicles. A big ass lorry and an amphibian thingie if I remember it right :)

Then we'll speak to the maJor :) It's one of the leaders of the city. Also if I remember it right... :

And yes, it is nuked that has started the game. There have been pauses now and then, from time to time it seems there is a lot of work in Tasmania :)
Plt Sgt Tanya Redgrave
player, 639 posts
Platoon Sergeant
US Rangers
Fri 20 Aug 2010
at 18:51
  • msg #754

Re: Lana's Quandry of the month

OK so, market first and then Major?  Just want to be on the right track here.
Donnachaidh (2nd Lt)
player, 439 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 20 Aug 2010
at 19:05
  • msg #755

Re: Lana's Quandry of the month

Actually it is more or less the same place :) If I remember correctly he is in a house closeby to the market.
Plt Sgt Tanya Redgrave
player, 640 posts
Platoon Sergeant
US Rangers
Fri 20 Aug 2010
at 19:27
  • msg #756

Re: Lana's Quandry of the month

That sounds good to me.

Tanya has some dresses & more comfortable 'female attire' if any of the ladies going want to borrow something to wear.  Maybe it'll help us in negotiations?
Marcus L Smith
player, 347 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 21 Aug 2010
at 18:23
  • msg #757

Re: Lana's Quandry of the month

Gee, last thing I remember Virgil and I were supposed to setup an LP/OP and possibly snipe any returning "gang" members.  I guess we went to having totally annihilated the gang?  Ok, so back at the clinic...now we're going shopping?
Donnachaidh (2nd Lt)
player, 440 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 22 Aug 2010
at 06:43
  • msg #758

Re: Lana's Quandry of the month

Some of us are planning to do it AND speak to the major, but you and Virgil (and possibly someone else) should be staying and doing just that. At least that is what is going on in MY mind.
Marcus L Smith
player, 348 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 22 Aug 2010
at 07:12
  • msg #759

Re: Lana's Quandry of the month

Donnachaidh (2nd Lt):
Some of us are planning to do it AND speak to the major, but you and Virgil (and possibly someone else) should be staying and doing just that. At least that is what is going on in MY mind.

Staying and doing what?
Donnachaidh (2nd Lt)
player, 441 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 22 Aug 2010
at 08:13
  • msg #760

Re: Lana's Quandry of the month

Build up a defence, sniping bad guys.

Since I wasn't online a lot this spring, because of being very ill, I haven't exactly check on how many was killed by the station. As I understood it was a pretty heavy cleanup?
Marcus L Smith
player, 349 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 22 Aug 2010
at 15:28
  • msg #761

Re: Lana's Quandry of the month

I'm a bit confused because as I recall last as we headed back to the clinic that Virgil and I were going to go about halfway back and then circle back to setup an ambush along a main avenue of approach for the bandits coming back to the train station.  Then I see Virgil posting at the clinic, which is fine, but I took that to mean along with the meeting with the Major bit as we had completed our mission with the bandits at the train station deal.  What am I getting wrong?
Katka Valechzev
player, 167 posts
Freedom Fighter
Independant Ukrayina
Tue 24 Aug 2010
at 13:30
  • msg #762

Re: Lana's Quandry of the month

^.^ It was a bit confusing.


Eerm, we said that's what we were doing. And I'm guessing Nuked decided to move us along.. and posted this:

Nuked:
Don offered food as Brown had suggested, but nobody appeared willing to take it. Giving up for the moment, but expecting somebody to show up on the doorstep a little later, the group returned to the "clinic" to regroup, tally their booty and plan the next step in dealing with the marauder problem apparently based in the train station just a few hundred metres from where they now sat.


/////////

I take that to mean, that we returned, but it is also possible that you and Virgil could have decided to maintain your ambush position longer than the rest of the group.

I'm guessing that the brusque move to have the group back at the clinic was, to offer us a chance to meet up with the new characters, figure out how we wanted to proceed game-wise, and possibly to cut down on the inactive characters.

It remains that, we searched a section of the station (for sure) I'm not sure if we searched all of it or not, as that wasn't made clear. ..Either due to our raid ...or the mass exodus, any other bandits chose to hide away due to the confusion or fear or perhaps were out on another raid.

As far as I know Nuked took into account the ambush, and decided that (Since no one (bandits) was on their way any time soon) He would push past that point.

Or he could have not noticed the ambush plan, and skimmed over it by accident due to work load.

All the above is guessing, as I don't know for sure. >.<

I hope that helps sort things, because that's how it sorted in my tiny lil brain.. ^.^ *wibble wibble*

///////////////

As for shopping, I think Devlin? has been trying to trade for milk for the past -eerm forever or something like that, because the infant needs it.. Ooh and the last time he went out, they were interrupted by our call for a translator or battle or something.
This message was last edited by the player at 13:32, Tue 24 Aug 2010.
WO1 William Brown
NPC, 430 posts
Warrant Officer Class 1
Fri 17 Sep 2010
at 14:07
  • msg #763

Re: Lana's Quandry of the month

Group,

I thought I would drop a line to say "hello!". While I more-or-less had to drop out of Leg/Nuked's game, I genuinely enjoyed this game and was having fun and was disappointed it didn't work out.

Fortunately, it wasn't due to any real-life problems other than simply a lack of time and energy that prevented me from being an active player and participating at the level I feel this long-running game deserves.

I truly enjoyed RPing with everyone and of course Nuked, and wish you all and of course the game the best!

Tony
Svetlana Valentinnova Ivanova
player, 24 posts
Fri 17 Sep 2010
at 14:28
  • msg #764

Re: Lana's Quandry of the month

Much luck to you!

I hope you have some fun games to keep you entertained.  ^.^
Donnachaidh (2nd Lt)
player, 443 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 17 Sep 2010
at 15:12
  • msg #765

Re: Lana's Quandry of the month

See you around, matey!

Lana! You're vicious :D
Plt Sgt Tanya Redgrave
player, 644 posts
Platoon Sergeant
US Rangers
Fri 17 Sep 2010
at 23:15
  • msg #766

Re: Lana's Quandry of the month

It doesn't look like we're moving anywhere...
WO1 William Brown
NPC, 431 posts
Warrant Officer Class 1
Fri 17 Sep 2010
at 23:25
  • msg #767

Re: Lana's Quandry of the month

In reply to Svetlana Valentinnova Ivanova (msg #764):

Oh, snap!

Legbreaker, you just been called out! (I think.)

That said, I genuinely enjoyed playing and found everyone to be really cool and fun to play with. I hope things pick up, seems like a good crew.

RPGs like this always have random internet douchebags who show up and then leave for no reason. I may well be a douchebag (sometimes) but at least you know what the score was and understand how I feel.

Tony
This message was last edited by the player at 23:27, Fri 17 Sept 2010.
Plt Sgt Tanya Redgrave
player, 645 posts
Platoon Sergeant
US Rangers
Fri 17 Sep 2010
at 23:35
  • msg #768

Re: Lana's Quandry of the month

WO1 William Brown:
In reply to Svetlana Valentinnova Ivanova (msg #764):

Oh, snap!

Legbreaker, you just been called out! (I think.)

That said, I genuinely enjoyed playing and found everyone to be really cool and fun to play with. I hope things pick up, seems like a good crew.

RPGs like this always have random internet douchebags who show up and then leave for no reason. I may well be a douchebag (sometimes) but at least you know what the score was and understand how I feel.

Tony

I'm not trying to be mean but, if the game isn't going to go on anymore, I'm fine with that and just want to drop it from my favorites.  I enjoy the game and would like to stay even if we're going at a slower posting rate.
WO1 William Brown
NPC, 432 posts
Warrant Officer Class 1
Fri 17 Sep 2010
at 23:54
  • msg #769

Re: Lana's Quandry of the month

In reply to Plt Sgt Tanya Redgrave (msg #768):

Cork,

Things don't always work out we want them to, it's true. I'm no longer playing so I can't really comment either way but I do understand why people feel frustrated.

It's clear that Leg still has a core of creative and dedicated players, hopefully he will continue to provide the game you all want and deserve!

Tony
This message was last edited by the player at 03:40, Sat 18 Sept 2010.
Plt Sgt Tanya Redgrave
player, 646 posts
Platoon Sergeant
US Rangers
Sat 18 Sep 2010
at 17:17
  • msg #770

Re: Lana's Quandry of the month

I'll be keeping it on my watch list and if we ever get ready to pick it back up, I'm ready to go!
WO1 William Brown
NPC, 433 posts
Warrant Officer Class 1
Sat 9 Oct 2010
at 07:28
  • msg #771

Re: Lana's Quandry of the month

Group,

As a head's up, I PM'd the GM and he confirmed he is interested in continuing the game. Unfortunately, for various reasons he's not ready continue at this time but again, will do so in the future.

If people are interested in other games in the mean time, please PM me for further information. I know of at least one or more T2K games looking for players, as well as an All Flesh Must be Eaten (zombie survival horror) game on RPOL that could use another player or two. Further, I know of at least one or two Morrow Project (paramilitary-style post-apocalypse) RPGs that could use more players.

Tony
Donnachaidh (2nd Lt)
player, 444 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sat 9 Oct 2010
at 15:08
  • msg #772

Re: Lana's Quandry of the month

Cool, Tony.

Will stay here, no worries about that. Might check up on another T2k later on. Will try to get my work into Paranoia and DoD for the time being though.
WO1 William Brown
NPC, 434 posts
Warrant Officer Class 1
Sun 10 Oct 2010
at 11:19
  • msg #773

Re: Lana's Quandry of the month

In reply to Donnachaidh (2nd Lt) (msg #772):

Great to hear!

If anyone is looking for another T2K game, Raellus' "Pirates of the Vistula" game (which has moved into "Ruins of Warsaw") could use new players, especially someone wanting to take over a female character.

link to a message in another game

Tony
Donnachaidh (2nd Lt)
player, 446 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Thu 29 Sep 2011
at 12:39
  • msg #774

Re: Lana's Quandry of the month

Thought I should have to post here to keep it alive :)
Devlin Mitchell
player, 82 posts
US Army Med Corps
Captain
Sun 2 Oct 2011
at 19:51
  • msg #775

Re: Lana's Quandry of the month

True enough.  Any hope for this game?
Donnachaidh (2nd Lt)
player, 447 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sun 2 Oct 2011
at 21:40
  • msg #776

Re: Lana's Quandry of the month

With one post per year, it is a little slow, I must say :)
Devlin Mitchell
player, 83 posts
US Army Med Corps
Captain
Mon 3 Oct 2011
at 03:20
  • msg #777

Re: Lana's Quandry of the month

Sucks.  I was really enjoying this game...
Marcus L Smith
player, 351 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sat 8 Oct 2011
at 06:56
  • msg #778

Re: Lana's Quandry of the month

WO1 William Brown:
In reply to Donnachaidh (2nd Lt) (msg #772):

Great to hear!

If anyone is looking for another T2K game, Raellus' "Pirates of the Vistula" game (which has moved into "Ruins of Warsaw") could use new players, especially someone wanting to take over a female character.

link to a message in another game

Tony

What female character?
Donnachaidh (2nd Lt)
player, 448 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Fri 24 Feb 2012
at 05:48
  • msg #779

Re: Lana's Quandry of the month

Just keeping this alive. And hoping Legbreaker returns :)
Devlin Mitchell
player, 84 posts
US Army Med Corps
Captain
Fri 24 Feb 2012
at 06:47
  • msg #780

Re: Lana's Quandry of the month

Hopefully
Donnachaidh (2nd Lt)
player, 449 posts
Cináed Donnachaidh
Lt RAF Reserve (Don Juan)
Sat 3 Nov 2012
at 22:12
  • msg #781

Re: Lana's Quandry of the month

He isn't rushing here very fast, that's for sure :D
Marcus L Smith
player, 352 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Sun 4 Nov 2012
at 14:07
  • msg #782

Re: Lana's Quandry of the month

I'm actually around now too...
Plt Sgt Tanya Redgrave
player, 648 posts
Platoon Sergeant
US Rangers
Sun 4 Nov 2012
at 16:35
  • msg #783

Re: Lana's Quandry of the month

I'm still around myself
Devlin Mitchell
player, 85 posts
US Army Med Corps
Captain
Sat 10 Nov 2012
at 14:25
  • msg #784

Re: Lana's Quandry of the month

Still here
Marcus L Smith
player, 353 posts
Sergeant First-Class(E-7)
US Army SF (18B40)
Mon 3 Dec 2012
at 06:55
  • msg #785

Re: Lana's Quandry of the month

Got a fledgling T2K (1st edition) game starting up.  Interesting concept as one of the last surviving M1 MBT and M2 Bradley IFV vehicles and crews left.  Be there at the beginning to help make it happen...

link to another game
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