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OOC: Characters.

Posted by TonyFor group 0
Tony
Wed 26 Dec 2007
at 00:00
  • msg #1

OOC: Characters

The rules I'm using are basically T2K v2.2 with some tweaks.

These are the character generation modifications we'll be using. Chiefly, Canadian Forces personnel are generated using the equivalent British and not the US template, which makes sense.

http://users.usinternet.com/mitch/t2k/index.htm

I may suggest slightly different takes on characters in light of the mission and your capabilities.

Rae has already proposed a member of the PPCLI. Seeing how snipers operate in RPGs, if he goes with this concept then it would be better for this character to operate more as a sharphooter/marksman (that is, in direct rifle support of the team and not independently). Likewise, a full-fledged doctor probably wouldn't be sent on a reconnaissance mission like this, although a combat medic would be.

Note: there will be NPCs to flesh out skill sets and abilities that the PCs may lack or need doubling-up on.

One thing to keep in mind is that gear selection will be basically as in the rules, including vehicles. This is because this mission is getting a high priority, including the possibility of transport from Vancouver Island, your base of operations. Also, Soviet equipment is readily available due to the presence of several Soviet units in BC (see below).

Possible PC units:


Canadian Forces (CF): 1/Regina Rifle Regiment, 3/Canadian Scottish Regiment (Vancouver Is.), 1/Rocky Mountain Ranger Regiment (the BC Interior).

Note: The Scottish Regiment still has vestiges of Scottish origin, such as kilts (non-combat dress), bagpipes, etc. Since late-2000 supplies are reaching these units from Alberta and Australia/Singapore (via Vancouver Island). By April 2001 1/RRR and 3/CSR have been reconstituted and all units are in the neighborhood of pre-war levels.

Royal Canadian Mounted Police (RCMP): E Division. Note: during war the RCMP have taken over all policing duties for Canada after absorbing all local, regional and provincial forces. They are far more paramilitary in nature (going back to their roots as army units) and function in the role of gendarmes, being well-armed with light weapons and equipped with up to armoured vehicles.

US Army:
2nd Infantry Brigade (Alaska and BC), 47th Infantry Division (Washington), 104th Infantry Division (Wyoming).

Note: by early 2001, having to gain full political control of the country, the military junta has become increasingly destabilised through critical food shortagesm rising domestic unrest and a lack of legitimacy internationally. The Canadian government's recent official position on the political split in the USA is that renegade elements of the American military attempted a coup against the legal US government, and therefore has recognized the latter over the former. Regardless, by treaty all US forces in Canada automatically come under Canadian command (I'm not making this us), so the political views of individual American soldiers are irrelevant as long as they follow orders while on Canadian soil.

Soviet Army: 76th Tank Division (BC), 62nd Motor Rifle Division (B,C), 120th Motor Rifle Division (BC).

Note: the 62nd MRD is still loyal to the Soviet Union, and the 76th TD and 120th MRD have dissolved into bands of marauders. The 601 MRR has defected en masse to the federal government.


Tony
This message was last edited by the GM at 16:19, Wed 26 Dec 2007.
helbent4
GM, 1 post
aka Tony
Wed 26 Dec 2007
at 12:54
  • msg #2

Re: OOC: Characters

Sorry to add this in:

ATTs are generated using the point method (32 pts.).

Small Arms can either be based on AGL or STR.

Please use the site's random number generator to roll for terms, promotions, contacts (probably going to be very important in this game!) etc. and vehicles (when it comes time).

Tip: when buying skills, bear in mind that modifiers generally halve, quarter or eighth your asset. So is helps to make your assets (Skill + ATT) multiples of four.


Tony
Legbreaker
player, 1 post
Wed 26 Dec 2007
at 14:26
  • msg #3

Re: OOC: Characters

Got me an airborne officer fresh (plus one full term) out of the academy.
Yay, a newbie... :(
Intelligence 2, Education 9. DEFINATELY officer material!

After substantial research it seems that Canada no longer has a dedicated airborne force, rather three of it's battalions are supposed to have one company each trained as parachutists (and it looks like each company rotates on a fairly regular basis).

This apparently comes about because a handful of white supremists from Quebec couldn't keep their hands (and batons, ciggarettes and boots) to themselves in Somalia. Now there's some NA recruits for you.

What are we intending on doing for group equipment?
What items/vehicles are going to be issued?
Do we get standard equipment only or can we really go shopping (within limits of course)? I know we've access to Russian, US and Canadian gear, but is there anything else?
This message was last edited by the player at 15:36, Wed 26 Dec 2007.
Legbreaker
player, 2 posts
Wed 26 Dec 2007
at 15:44
  • msg #4

Re: OOC: Characters

quote:
The scenario will be a small group is sent in 2000 to recce the city of Vancouver, BC (evacuated as a result of the nuclear attacks in 1997) prior to a return to government control in late 2000/2001.

Characters will be Canadian (Canadian Forces or RCMP), US Military or ex-Soviet "loyal" Russians. Male or female characters are allowed, and American and Canadian women soldiers can be in any Trade/MOS. (Women have been allowed into any combat arm of the CF as of 1989 and of course there are female mounties; in T2K the US military relaxed their regulations as of the war.)

Due to the nature of the mission CF/RCMP characters will be placed in command and may have ranks adjusted upwards in consequence. (Characters in this group not of the above nationalities will be allowed but will most likely either be seconded to the CF or members of the RCMP.)

Legbreaker:
So the mission is essentially go into what's thought to be a deserted city and find out what's there?
Will it include any technical objectives? Retrieving of the Mayors (Quimby) little black book?

It's basically a recce, heavy on the diplomacy and negotiation, light on the fighting (that you are expecting, anyways). There are no real "McGuffins" (technical objectives) you know of to start. Although you will be made aware that there is a faction located on the University of BC campus that has been in recent contact with the government and is willing to assist in reconstruction of infrastructure and returning civil order to the city.

Thought I'd combine info from various PMs and post it all here.
jinnysong2
player, 1 post
Wed 26 Dec 2007
at 16:51
  • msg #5

Re: OOC: Characters

Question on being drafted...

You get 'Basic Trg' skills plus 'Initial Skills' for a choosen Arm (say Infantry)
Do you get any more, for say under fire (like a regular army career character) from the subsequent skills or are they unobtainable.
helbent4
GM, 3 posts
aka Tony
Wed 26 Dec 2007
at 17:57
  • msg #6

Re: OOC: Characters

Legbreaker:
Got me an airborne officer fresh (plus one full term) out of the academy.
Yay, a newbie... :(
Intelligence 2, Education 9. DEFINATELY officer material!

After substantial research it seems that Canada no longer has a dedicated airborne force, rather three of it's battalions are supposed to have one company each trained as parachutists (and it looks like each company rotates on a fairly regular basis).

This apparently comes about because a handful of white supremists from Quebec couldn't keep their hands (and batons, ciggarettes and boots) to themselves in Somalia. Now there's some NA recruits for you.

What are we intending on doing for group equipment?
What items/vehicles are going to be issued?
Do we get standard equipment only or can we really go shopping (within limits of course)? I know we've access to Russian, US and Canadian gear, but is there anything else?


Andrew,

The CAR was disbanded in 1993 after the "Somalia Affair", although there were other deeper problems with the Airborne that definitely contributed. (For example, a clique within the Airborne calling themselves the "Rebels" adopted various symbols associated with the KKK, including CSA flags, etc.) However, the Forces claims to have cleaned up the Regiment before political and public pressure forced it to disband. I don't recall that the French-Canadians were singled out for blame, and the perpetrators of the Somaila incident all had Anglo names.

That being said, it was effectively disbanded in name only. The CAR was a unique unit in that all it's constituent parts were "borrowed" from other units on an ongoing semi-permanent basis. For example, my father-in-law Al was in the Airborne, but his parent unit was still technically the Vandoos (R22e Regiment).

At only one infantry battalion with three "commandos" (companies) plus supporting units, the Canadian Airborne "Regiment" was really more of an elite cadre than a line combat unit. When it was disbanded, the commandos simply went back to their parent units (the R22e, PPCLI and RCR) where they became the "jump companies" and the jump school was still maintained.

For the sake of argument we can say that once it was decided in 1996 that Canada would intervene in the European conflict some time in the near future, the "now-chastened" CAR was quickly reconstituted into a full regiment-sized unit as part of the Special Service Force. Your character, being French, would also have been be part of the Vandoos (a corruption of "Vingt-Deux" or Royal 22e RĂ©giment) and proud of both his regiments and his French-Canadian heritage.

There is the Anglo-German Brigade that was training in Western Canada and was in Alberta for quite a while. It's possible some might have trickled over. As well, it's possible for Aussie and gear made in Singapore could be available.

I can't really see how other gear might make it to Vancouver Island. However, for non-CDN/US/USSR kit and weapons make me an offer, as they say. I could always roll on it...


Tony
This message was last edited by the GM at 17:59, Wed 26 Dec 2007.
helbent4
GM, 4 posts
aka Tony
Wed 26 Dec 2007
at 18:13
  • msg #7

Re: OOC: Characters

jinnysong2:
Question on being drafted...

You get 'Basic Trg' skills plus 'Initial Skills' for a choosen Arm (say Infantry)
Do you get any more, for say under fire (like a regular army career character) from the subsequent skills or are they unobtainable.


Although in my game Canada doesn't have the conscription, Civilians entering the CF during wartime are treated as draftees as per the rules in v2.2 on pg. 23. "The receive Basic Training, then pick a Military Career and receive its skills points. Draftees [or volunteers in Canada] are allowed a second activity in this term."

Only Regular and recalled Reservists (called "Militia" in Canada) get double skill points in the war term for being "under fire" and choose from the subsequent skills list, but don't get a second activity.


Tony
thefusilier
player, 1 post
Thu 27 Dec 2007
at 00:52
  • msg #8

Re: OOC: Characters

Legbreaker:
Got me an airborne officer fresh (plus one full term) out of the academy.


Will make up my guy today. I was just waiting to see what other characters were around first.
Legbreaker
player, 3 posts
Thu 27 Dec 2007
at 01:17
  • msg #9

Re: OOC: Characters

Reading over the investgation reports and so on, I got the distinct impression that it was the French speaking Commando that was directly involved and had the greatest incident of white supremists within the ranks. I also read that the units CO had tried to leave that Commando behind but was removed from command and replaced with a hardliner.
As the investigation was wound up by the government at the time before completeing it's task, in fact before even actually covering the Somalia incident itself, there's obviously a lot we don't know. We can however draw numerous conclusions though, not many of them good.
From my reading, the problems started way up at the top with the previous governments decision to reorganise the unit and strip it of many of its supporting elements. Only the first stage of this had been completed (stripping supporting units) when it was deployed. The administrative reorg hadn't even started, in fact only the preliminary decision to write up new proceedures, etc had been made - this unit was obviously NOT combat ready let alone suitable for "peacekeeping" operations.
Add in other cutbacks and the use of the unit by it's "parents" as a dumping ground for their "undesirable elements" (according to one source) and there's little wonder things went badly.

I don't doubt that the unit was cleaned up in the following months but there's also little doubt that many in the chain of command were scrambling to save their own butts. Trooper Brown (convicted of manslaughter) appears to have been made a scapegoat for the larger, more widespread problems. I obviously don't know if this is true or it's just him trying to deflect blame, but when taken into context with other information, it feels right. It's certainly something I would expect in a similar situation....  :(

I've made my character a member of C Coy, 3PPCLI, one of the parent units of the troubled (and disbanded) airborne regiment. Naturally it's been a long war so he could now be attached to almost any unit...
thefusilier
player, 2 posts
Thu 27 Dec 2007
at 03:13
  • msg #10

Re: OOC: Characters

If the Canadian government is willing to go to war in Europe (when a few other NATO countries sit it out), I'd image they would have no reservations about rebuilding the regiment.
helbent4
GM, 5 posts
aka Tony
Thu 27 Dec 2007
at 06:33
  • msg #11

Re: OOC: Characters

Legbreaker:
I've made my character a member of C Coy, 3PPCLI, one of the parent units of the troubled (and disbanded) airborne regiment. Naturally it's been a long war so he could now be attached to almost any unit...


Andrew,

Canadian units are generally both regional (BC Regiment, Royal Regina Rifles) and ethnic (Anglo, French or Scottish) in character.

As a Francophone, your character would be automatically assigned to the jump company of the "Van Doos's" 3/R22e (3e Bataillon Royal 22e RĂ©giment). PPCLI are all from the "West" (the provinces west of Ontario), although Francophones living in the West would be assigned to the Van Doos instead.

Either he was wounded in the fighting and sent home and/or was stationed in Canada at either the Airborne's base in CFB Petawawa for training or as an instructor.

As previously mentioned, in this time line the Airborne was quickly reconstituted with full fanfare as a full Regiment in 1996 before Canada joined the ground war in Europe in 1997. (Whatever public opinion and political developments that would allow this kind of radical intervention would almost certainly accommodate the return of the Airborne.)


Tony
helbent4
GM, 6 posts
aka Tony
Thu 27 Dec 2007
at 07:28
  • msg #12

Re: OOC: Characters

Police Characters:

Regular Police like Municipal, Regional, Provincial (OPP, SQ) do pre-war per usual. RCMP start as "Municipal/State" police in BC, AB, MN, SK, and the Maritimes. All police (RCMP and non-RCMP) start as patrol/street cops.

For the most part, all "Federal Agents" are RCMP, so a non-Mountie who does their 2 terms and then becomes a federal agent in effect has joined the RCMP. (Note that Municipal or provincial RCMP are still street cops in terms of career skills, albeit technically they are also federal police.)

Once war starts, they can join the Forces or RCMP.

If the latter, they get another "war" term (double skill points as Regulars or Recalled Reservists, but no automatic promotion). This is because non-RCMP effectively become "Reservists" for the RCMP and don't require "basic" training when absorbed.

RCMP automatically stay as RCMP during the war, and get a "war" term as above.


Tony
This message was last edited by the GM at 12:22, Thu 27 Dec 2007.
Legbreaker
player, 4 posts
Thu 27 Dec 2007
at 08:13
  • msg #13

Re: OOC: Characters

Although bilingual, I think the character will definately be more anglo than not. Probably one parent only spoke French and all that.
thefusilier
player, 3 posts
Thu 27 Dec 2007
at 09:04
  • msg #14

Re: OOC: Characters

One of the first courses new officers take is either a French or English language course. Its not required for enlisted pers but Army officers have to take it. If you want he could be anglo but still be bilingual regardless of his upbringing.
Legbreaker
player, 5 posts
Thu 27 Dec 2007
at 09:09
  • msg #15

Re: OOC: Characters

Sounds like a plan.
What character type have you ended up with? I believe Rae was heading down the path of sniper/sharpshooter and I've got the Airborne officer of course.
helbent4
GM, 7 posts
aka Tony
Thu 27 Dec 2007
at 12:16
  • msg #16

Re: OOC: Characters

Legbreaker:
Although bilingual, I think the character will definately be more anglo than not. Probably one parent only spoke French and all that.


Andrew,

To simplify, if you rolled French, your character is a Francophone with a 10 French and 3 English.

Otherwise, if you're Anglo it would be the other way around. However, if he has an Anglo parent, then feel free to buy up his English skill.

If you're Francophone (from Quebec or not) you get put in the R22e (Van Doos), period. There are other Francophone units, but the Van Doos have the parachute commando.


Tony
This message was last edited by the GM at 16:28, Fri 28 Dec 2007.
helbent4
GM, 8 posts
aka Tony
Thu 27 Dec 2007
at 12:33
  • msg #17

Re: OOC: Characters

Legbreaker:
Sounds like a plan.
What character type have you ended up with? I believe Rae was heading down the path of sniper/sharpshooter and I've got the Airborne officer of course.


Andrew,

Correct. Jinny is thinking of a police officer (possibly volunteered for the Forces, or maybe active RCMP), Rae mentioned a sniper and you've got the commando. Brandon?


Tony
This message was last edited by the GM at 16:28, Fri 28 Dec 2007.
jinnysong2
player, 2 posts
Thu 27 Dec 2007
at 12:39
  • msg #18

Re: OOC: Characters

Almost done mine (2nd try). Is .40 S&W ammo rare? Rare enough to worry about resupply/salvaging? It seems common for police but was just wondering.

Question 2

In Raellus' game he posted this for character generation...

To reflect the harsh learning curve of wartime, add the following skill points:
Language (Polish) +1
Medical (Trauma Aid) +1
Observation +1
Scrounging +1
Small Arms +1
Survival +1

These skills were obtained during the day-to-day realities of living in war-torn Poland. You may also add five additional skill points to any skill from any of your character's career skill lists, as long as you do not raise any cumulative skill level above 4.


Are you going to be doing anything like this? Or we go in as we are?
This message was last edited by the player at 13:07, Thu 27 Dec 2007.
Legbreaker
player, 6 posts
Thu 27 Dec 2007
at 13:25
  • msg #19

Re: OOC: Characters

helbent4:
To simplify, if you rolled French, your character is a Francophone with a 10 French and 3 English.

Otherwise, if you're Anglo it would be the other way around. However, if he has an Anglo parent, then feel free to buy up his English skill.

I believe you've misread the rules.
The 3 you're refering to is the chance on a D10 that the character has the second language at skill 10. Page 17, third column under Native Languages.
Ben Jagelis (finally thought up the name) can speak both English (his "first" language) and French at skill level 10.
quote:
The .40 S&W cartridge has become a huge success in the United States because, while possessing nearly identical accuracy, drift and drop, it adds 50% more energy over the 9 mm Parabellum with a more manageable recoil than the 10 mm Auto cartridge. In the rest of the world it has become a popular combat pistol shooting sports cartridge.

I think we could say that even though it was only first introduced in 1990, it's fairly common, at least in the USA. I know it's relatively common here in Australia (I used to work in a gun shop a few years back) but not as popular as some other more established rounds.

And now a question of my own (yes, another one).
Do Canadians get the Kevlar vest and helmet as part of basic issue?
This message was last edited by the player at 13:37, Thu 27 Dec 2007.
thefusilier
player, 4 posts
Thu 27 Dec 2007
at 14:16
  • msg #20

Re: OOC: Characters

helbent4:
Correct. Jinny is thinking of a police officer (possibly volunteered for the Forces, or maybe active RCMP), Rae mentioned a sniper and you've got the commando. Brandon?


Rae spoke up first and got the sharpshooter spot, so I'm working on a standard PPCLI NCO. Reconnaissance guy.

Legbreaker:
And now a question of my own (yes, another one).
Do Canadians get the Kevlar vest and helmet as part of basic issue?


Its Tony's game and call but IMO I would say yes to your character - mostly because he was from a regular force regiment.

This was me IRL... we didn't start getting our new Kevlar helmets until 1997 or so. Body armour, both old flak and Kevlar seemed to be in limited supply (at least looking at it as a whole). Old flak vest were kept around because there wasn't enough Kevlar, as most of the good stuff was always in use with whatever regiment was on UN ops. Of course war industry would produce more and the regular force combat units would get first grabs.

---

What are our vehicle options? I am assuming we are getting two or three NPCs? If so, I would recommend a Grizzly wheeled APC. Its light, fast, amphibious, good for scouting and urban ops, and relatively simple.
Legbreaker
player, 7 posts
Thu 27 Dec 2007
at 14:21
  • msg #21

Re: OOC: Characters

Alright then, I've got about $4,500 to add to the pool (if I don't have to pay for kevlar).
I'm assuming that we'll be issued some sort of vehicle which I know we need (if only to carry my gear!) and there's likely to be some unit equipment also (perhaps a C6 machinegun, radios, fuel, food, etc). Once we know what we're being issued, we can work out the rest.
helbent4
GM, 9 posts
aka Tony
Thu 27 Dec 2007
at 17:00
  • msg #22

Re: OOC: Characters

jinnysong2:
Almost done mine (2nd try). Is .40 S&W ammo rare? Rare enough to worry about resupply/salvaging? It seems common for police but was just wondering.

Question 2

In Raellus' game he posted this for character generation...

Are you going to be doing anything like this? Or we go in as we are?


.40 S&W is a common police calibre, I believe most police forces in the Lower Mainland use the Glock 23 chambered in this calibre. It would be possible to find more, especially if a police station had been looted. Although per-capita private weapon ownership is almost on par with the USA, private pistol ownership is relatively rare. Your best bet for salvage would be .38 Special, 9x19mm, followed by .40 S&W.

The RCMP uses the 9x19mm S&W 5946 (plus Remington 870 12 ga. shotguns and 9mm HK MP5s).



Regarding basic skills, I don't think it's necessary to do much in the way of extra skills. All these skills are useful to have, and you should be putting some in these categories anyways.


Tony
This message was last edited by the GM at 16:31, Fri 28 Dec 2007.
thefusilier
player, 5 posts
Thu 27 Dec 2007
at 17:18
  • msg #23

Re: OOC: Characters

Are we issued a vehicle?
helbent4
GM, 10 posts
aka Tony
Thu 27 Dec 2007
at 17:21
  • msg #24

Re: OOC: Characters

Legbreaker:
I believe you've misread the rules.
The 3 you're refering to is the chance on a D10 that the character has the second language at skill 10. Page 17, third column under Native Languages.
Ben Jagelis (finally thought up the name) can speak both English (his "first" language) and French at skill level 10.

And now a question of my own (yes, another one).
Do Canadians get the Kevlar vest and helmet as part of basic issue?


Andrew,

You're correct, I was reading it wrong! Still, you got something against playing a French-Canadian, eh?  Just kidding!

In WWIII, the newer Kevlar vest and helmets were certainly standard CF issue. In fact, I seem to recall when Peacekeepers could get ahold of them, they used vests that stopped rifle rounds (unlike the PASGT vest, unless it had the ISAPO over-vest). Former Militia units (like the ones still in BC) would have been upgraded, but still could have the older flak vests and steel helmets.

It's your choice: a lighter Kevlar vest (AV 1 as per v2.2) or the heavier "assault" version (AV 2, 8kg). This choice includes the Mountie.
helbent4
GM, 11 posts
aka Tony
Thu 27 Dec 2007
at 17:47
  • msg #25

Re: OOC: Characters

thefusilier:
Are we issued a vehicle?


You'll get the standard roll, plus whatever cash you can pool (that is, not that you buy it secondhand, but have "prior possession" of a vehicle).

While you are getting a high priority, unfortunately the DRI and the "Vancouver Island Defense Force" simply doesn't have a lot to spare (especially with an offensive coming up).

Note: your "starting money" represents what the DRI will supply you with. Don't forget to bring food, radios, medical supplies, etc.! Not to mention binos, NVGs, etc.

However, cleaning kits come with the weapons.

Starting Equipment:


Gear as per NATO soldiers in V2.2. (includes RCMP). Can choose between AV 1 or AV 2 Kevlar.

Starting CF Weapons:

9x19mm Para    C1 "Sterling" SMG
5.56x45mm NATO C7/C7A1 rifle (latter with ELCAN optical sight)
5.56x45mm NATO C8/C8A1 carbine (latter with ELCAN optical sight)
5.56x45mm NATO C3 Parker Hale sniper rifle
5.56x45mm NATO C9 SAW (with ELCAN optical sight)
7.62x54mm NATO C6 GPMG
7.62x54mm NATO C1A1 "FN" (FN-FAL)
5.56x45mm NATO M16A2/M16A1
9x19mm Para    HP35 "Hi-Power" (officer issue)
9x19mm Para    Sig-Sauer P226 (officer/commando issue)

Starting RCMP Weapons:


9x19mm Para    HK MP5A2 SMG
9x19mm Para    HK MP5SD5 SMG (ERT issue)
5.56x45mm NATO C8 carbine
5.56x45mm NATO C7 rifle
12 ga.         Remington 870 shotgun
7.62x54mm NATO Remington Model 700 rifle
7.62x54mm NATO HK MSG-90 (ERT issue)
9x19mm Para    S&W 5946
.38 Special    Model 10 Revolver
9x19mm Para    Sig-Sauer P226 (ERT issue)


EDIT: added Sig-Sauer P226

Tony
This message was last edited by the GM at 16:32, Fri 28 Dec 2007.
Raellus
player, 1 post
Thu 27 Dec 2007
at 21:35
  • msg #26

Re: OOC: Characters

Hello everyone.

I'm not sure if there are char-sheets up yet. If not, I'd be happy to paste one over here for Tony to use.

I would like for my character to be armed with a C8 w/ELCAN and a C3 Parker Hale. I don't plan on him to be an officer but I would like a Browing HP for him as well, if the good GM will allow it. After I purchase all of his other gear, I'll throw in the balance of his starting cash for whatever the group wants to acquire in terms of heavy stuff or communal ammo.

Do ya'll think a marksman (as opposed to a dedicated scout-sniper) would bother with a Ghillie suit/drag-bag and/or other specialized shooting gear or is that over-the-top?

Tony,

For PPCLI, I should start with British basic, correct?

Then, should I use U.S. Airborne or Ranger skills?

I thought his second term could be a stint in Sniper school either in Canada or the U.S., then back to the Airborne or Ranger career when war breaks out.

As soon as I can think of a name I like, I'll let you know.
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